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Ender’s Game: Battle School #4 [Review]

Creative Director & Executive Director Orson Scott Card
Script: Christopher Yost
Art: Pasqual Ferry
Color Art: Frank D’Armata
Lettering: VC’s Cory Petit
Story Consultant: Jake Black
Pasqual Ferry & Frank D’Armata:
Publisher: Marvel Comics

Beginning this issue, I feel like I’ve missed something. I’m not sure if I simply missed an issue…or if there was a story jump that’s alluded to in the opening text, or what–but I found myself wishing there was a bit of a recap page for this issue. I’ve read the novel this is based on, so know what’s happened…just no memory of seeing everything in this visual format.

We pick up with Ender having been transferred out of Bonzo’s army and into another army, which opens up different dynamics between Ender and the other kids. We move through the incident of the younger kids getting away from the larger bullies in the battle room, and finally to where Ender–in the computer simulation game–throws the snake through the mirror and is set upon by many smaller snakes.

On the whole, the art continues to be good and fairly stylistic. The visuals are different than what I have in my head for these events, but I can let that slide with no real trouble.

The story holds up as well–though again, I’ve read the novel and so can fill in any gaps that I’d otherwise find myself missing. This definitely continues to feel–both visually and the story–like an adaptation. Yost and Ferry do a good job of holding to the spirit of the source material, though, which is indeed a plus in that department.

For the point of the story we’re at 4 issues in out of 5, I can only assume that we are indeed going to hve a series of mini-series adapting the entirety of Ender’s Game. However, I wonder at the same time if we might get a longer series combining both Ender and Bean for the next segment, as it seems likely that this mini will end not long after the two are introduced.

If you’re not already familiar with Ender’s Game or interested in beginning with something that is an “adaptation of” the work, this probably isn’t for you–especially for the price. Otherwise, this isn’t bad, and one could do much worse than revisit the story in this format.

Story: 7/10
Art: 7/10
Whole: 7/10

X-Men: Legacy #220 [Review]

Salvage (part one)

Writer: Mike Carey
Penciller: Scot Eaton
Inker: Andrew Hennessy
Colorist: Frank D’Armata
Cover: Lee Bermejo
Publisher: Marvel Comics

This issue continue’s Xavier’s quest for self-understanding via reconnecting with those who have played important roles in his life–or who have otherwise been significantly impacted by his own existence in their lives.

We open with a flashback to events during the Secret Invasion…than transition to Xavier and Gambit over a meal as they discuss where they’re headed and what they expect will come of seeking out Rogue. (Rogue made it clear awhile back she didn’t want Gambit following her and wants nothing to do with Xavier). We’re given a glimpse of what Rogue is up to these days in a ghost town where she and other X-Men apparently had once taken residence. While there, she is approached by a stranger supposedly looking to study the history of the town…but as Rogue quickly discovers, appearances can be quite deceiving. The issue ends with a revelation of who the stranger is, why she sought Rogue, and a vaguely familiar kind of cliffhanger as Xavier and Gambit are en route.

The art on this issue is good stuff…not only does it simply fit and serve the story, but I actually like this depiction of Xavier, Gambit, and Rogue visually. No complaints on this aspect of the issue.

Story-wise, it feels like we’re FINALLY getting somewhere with this book. Part of my initial interest a year or so ago in this title was that it’d basically feature Xavier, Gambit, and Rogue. This year later I’ve nearly lost interest in the waiting and the promised premise finally seems about to come about. The characters all come across as in-character with what’s been recently established.

This issue seems to have left out creator credits. The cover tells us that “Carey / Eaton / Hennessy” are to be associated with this issue. The interior features no credits–I had to go to Marvel’s website to research what creators were involved with the issue, and that’s assuming the site is accurate to this final product.

All in all, if you’re interested in the current Gambit/Rogue dynamic with Xavier, this seems a decent enough point to jump in, or to come back if you’ve lapsed for lack of the promised characters. The Xavier-tracking-down-old-acquaintances-to-find-himself is getting a bit old at this point…it remains to be seen how long that element drives the title and if it’ll be a point that’s beaten to death before resolution.

You could do far worse than this title–and as this X-book seems to be playing outside the stuff tied to Dark Reign and whatnot, it’s a chance to read a mainstream Marvel book without being subjected to that branding.

Story: 7/10
Art: 8/10
Whole: 7.5/10

Captain America #45 [Review]

Time’s Arrow – Part 3 of 3

Writer: Ed Brubaker
Pencilers: Luke Ross with Butch Guice
Inkers: Rick Magyar, Mark Pennington and Butch Guice
Colors: Frank D’Armata
Letterer: VC’s Joe Caramagna
Production Irene Lee
Assoc. Editor: Jeanine Schaefer
Editor: Tom Brevoort
Cover: Steve Epting
Publisher: Marvel Comics

Bucky (well, Captain America) continues his battle with Batroc and a mysterious assailant with ties to the past. By the time all’s said ‘n done, Cap finds himself facing an even bigger threat than he’d initially thought.

No real complaint on the art here for me. Art duties are shared a fair bit according to the credits, but nothing on-page took me out of the story or got me to pause and think about having seen different art–which is credit to the team for keeping a consistent enough style to not jar me outta the experience. (Which is not to say one can’t find the differences).

The story’s solid as usual for the title, and we’re really seeing all the more a tonal shift from the “super-hero” stuff to the spy/espionage stuff. The costume, shield, and title of the series are Captain America…but with a diferent man under the mask and different relationships with supporting cast, this is beginning to feel like a much different character and title.

There’s a fairly decent ending to this issue, closing out this 3-parter; but we’re still left with a to-be-continued note, as this story “cliffhangers” into the next.

As 3-parters go, this is not a bad initial post-Steve, Bucky-actually-IS-Cap-now story. However, having been brought on-board with the Death of Cap back in #25 and following that and checking this out, I get the feeling that this is going to read much better in collected format, and so plan to discontinue purchasing the monthly issues and wait for the collected volumes to follow this. Brubaker’s story is fairly deep, layered, and well-done…but I’m ready to break from his single issues and wait for full stories.

Story: 7/10
Art: 8/10
Whole: 7.5/10

Captain America #44 [Review]

Time’s Arrow – Part 2 of 3

Writer: Ed Brubaker
Penciler: Luke Ross
Inkers: Fabio Laguna & Rick Kagyar
Colors: Frank D’Armata
Letterer: VC’s Joe Caramagna
Production Joe Sabino
Assoc. Editor: Jeanine Schaefer
Editor: Tom Brevoort
Cover: Steve Epting
Publisher: Marvel Comics

Bucky (Captain America, really) and Black Widow decide to split up to tackle their “problem” from two different angles–each taking the angle their strengths play to. While “Captain America” might get some results, Bucky is able to fall back on his reputation as the “Winter Soldier” to get answers, and eventually get his rematch with Batroc…and then face a figure from his past.

I’m not terribly familiar with Luke Ross–by name–in terms of prior work; but what we have in this issue, I really like. There’s a very realistic feel that lends something extra to the story. Though this plays in a world with super-spies and super-heroes, it feels like it takes place in a real world much moreso than a comic book world.

Brubaker continues to provide a strong story that goes beyond “simple” super-hero vs. bad guy, and exploring the world he’s crafted with Captain America now as a “legacy character.”

Despite this, I find myself checking out a bit. There was a certain excitement and interest locked up in the epic The Death of Captain America, and now that that story is behind and there’s no imminent sign of Steve Rogers returning, I feel like we have a new status quo that is interesting conceptually, but more well-suited for collected volumes. Barring learning something particularly engaging about the next story, I’ll likely finish out this arc, then let this title go for a bit, and possibly just wait for a collected volume of the next arc.

On the whole, definitely a solid issue of the title, and well worth getting if you’re interested in seeing the new Captain America in action, with the status quo left by the end of the aforementioned epic. This is, after all, the first “original” story OF the new Cap.

Especially if you can find the previous issue, this is well worth picking up–this is part 2 of just a 3-part story (a nice break from the 6-issue “acts” of an 18-issue epic).

Story: 8.5/10
Art: 9/10
Whole: 8.5/10

Ender’s Game: Battle School #2 [Review]

Creative Director & Executive Director: Orson Scott Card
Script: Christopher Yost
Art: Pasqual Ferry
Color Art: Frank D’Armata
Lettering: VC’s Cory Petit
Story Consultant: Jake Black
Cover: Pasqual Ferry & Frank D’Armata
Publisher: Marvel Comics

Picking up where the previous issue left off, we see Ender’s trip to and arrival at Battle School. His teacher lays it on a bit hard, intentionally (and effectively) isolating Ender from his fellow students from the get-go…the hope being this will prevent Ender from getting comfortable, and force him to think outside the standard “system.” We see Ender’s craftiness as he quickly engages older students, proving himself worthy of their level…we also see Ender’s skill in the Battle Room, easily adapting to a zero-gravity situation other students have a harder time with.

The story seems quite true to the book as I recall reading. Whether this holds up under close/immediate comparison I’m not sure. I find it to be quite satisfactory, though. The concepts Card presents work well in present-day American culture where we’ve got a war going on a couple of fronts and non-traditional enemies abound…and military advances seem to be pushing the bounds of traditional practices. While obviously set in the future, the story has that charming relevance in present-day.

After the first issue, the visual style’s growing on me a bit–it’s still not what I initially imagined when I’d read Ender’s Game years ago…but it fits, and it’s not hard to let this visual take influence my memories. There’s a certain vibe to the art that I can’t quite put my finger on…sort of a manga influence while seeming like it’s trying to fit a live model for certain characters.

On the whole, not a bad issue. As an adaptation this holds my interest–a sort of re-reading of the familiar story, but with pictures replacing thousands of words.

I’m not entirely sure why I bought this issue…this is a 5-issue limited series, and I would be absolutely shocked if the collected-volume (aka “graphic novel”) isn’t available within a month or two of the final issue’s shipping. You’re probably better off waiting for that version, unless you’re absolutely chomping at the bit for a visual production of Ender’s Game.

Story: 7/10
Art: 7/10
Whole: 7/10