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The ’90s Revisited: TMNT Adventures: The Year of the Turtle #3

90s_revisited

tmnt_adventures_year_of_the_turtle_003Year of the Turtle Chapter Three: Story’s End!

Writer: Dan Slott
Penciler: Hugh Haynes
Inker: Elman Brown, Phil Sheehy
Colorist: Chia-Chi Wang
Letterer: Jeff Powell
Cover Artists: Ron Lim, Elman Brown, Heroic Age
Interior Separations: Graphic Colour Works
Production Manager: Caryn Antoniuk
Production: Joe Pepitone, Pat Spaziante, Frank Gagliardo
Editor: Freddy Mendez
Managing Editor: Victor Gorelick
Editor-in-Chief: Richard Goldwater
Published by: Archie Comics
Cover Date: March 1996
Cover Price: $1.50

While I’m pretty certain I’d read this issue once before (over 20 years ago, though) other than a couple of broad, key details it didn’t see all that familiar; it was more like reading it for a first time after having read ABOUT it or some such.

We pick up with Splinter (no mention of Hamato Yoshi?!?) in "man form" (human) getting reacquainted with his human specs and realizing the turtles are in trouble, so rushing to their aid. The turtles, meanwhile, reel over the shock of Michelangelo’s transformation while trying to keep the villains from getting the final piece of the amulet. Long story short ("it’s comics") they wind up teleporting to Shredder’s lair and fighting the villain, having realized that the only way to save ("restore") Michelangelo is to see that the amulet is put together, but that they get to use it instead of Shredder. "Chaos" ensues and at the appointed time and place, the amulet is literally on Michelangelo…and its phenomenal, cosmic power is used to enlarge a slice of pizza. Shredder is so angered that he goes catatonic, while Splinter and the other turtles are able to use the amulet to "restore" Michelangelo…albeit without his memory. So we see that it IS Mikey who is the "child" Splinter has been telling the stories to. And while it was the "last" turtles story…we see that it should have been tempered with "so far" all along.

As with the previous issues, the art works well enough. It’s not great but not horrible. It certainly fits the characters and story in general, even if it’s fairly generic design-wise. As I’m not overly-engaged or thrilled with the story, my lack of enthusiasm carries over to the art, perhaps unfairly. I’ll take it readily over certain other designs for the turtles…especially thinking of the more recent Rise of the TMNT character designs that I do not care for.

Story wise I feel like this was a bit of a waste…like a failed pilot or some such. Rather than even being left with the idea of Michelangelo having to re-learn everything and who everyone is and his part of the group dynamics…we see Splinter revealing that his arms are getting hairier as the effects of the artifact wear off and thus implies he’s going to revert to his mutated form again…so we’re left to assume the same for Michelangelo (Which makes me wonder why Splinter and the turtles had to act to restore Mikey if the changes wrought by the artifact are wearing off on their own?) It’s tied up TOO neatly, and as only a 3-issue thing with no follow-up (ever, that I’m aware of) it goes from something with huge promise and potential impact on the characters should its continuity be used to a forgettable 3-part story of all of 70-ish pages.

Granted, some of my feeling on the thing is the past 18+ years of having "decompressed storytelling" as the "norm" and the rise of the rigid 4-issue and 6-issue arcs for convenient "graphic novel" packaging. In 2020, 3 issues seems way too short, like there should have been a lot more space for exploration of characters, situations, and so on…and like this should have been the start of something longer with the turtles having to adjust to a new status quo of Splinter as a man, and protecting(?) Mikey while he re-trains and relearns everything…and perhaps see personality stuff for him in being TOLD what and who he WAS vs. who he now IS and such.

As a whole, this Year of the Turtle mini is an interesting curiosity while not having anything crucial or lasting. It’s more a "footnote" in the history of the TMNT property.

I don’t recall how much I had paid for #3 here; certainly no more than $10 and almost certainly quite a bit less as I’d remember a significant price. I know I paid $5 for #2 at some point last year (the price sticker was still on the bag/board), and $8 for #1 earlier this year (recency/email receipt for that detail). Essentially, I  paid probably under $25for the 3 issues, putting it well on-par with just any 4-5 issues of a present-day series. I’m also a completist and want to have every TMNT issue published by Archie.

I’m not aware of this story being REPRINTED anywhere, so the actual, physical single issues are–I believe–the only way to read this. But if you’re a casual fan or otherwise not interested in "everything," you can definitely pass on this without truly missing anything significant. If you’re a fan of Dan Slott and want to read some of his early stuff, that’d be another reason to track these down. Overall, I’d recommend some of the later IDW collected volumes of the Archie stuff for more depth and weight of story…or perhaps some of the actual IDW TMNT content that "counts" and "matters" in the present ongoing TMNT continuity.

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The ’90s Revisited: TMNT Adventures: The Year of the Turtle #2

90s_revisited

tmnt_adventures_year_of_the_turtle_002Year of the Turtle Chapter Two: Snow Way Out!

Writer: Dan Slott
Penciler: Hugh Haynes
Inker: Elman Brown
Colorist: Chia-Chi Wang
Letterer: Jeff Powell
Cover Artists: Ron Lim, Scott Koblish, Heroic Age
Interior Separations: Graphic Colour Works
Production Manager: Caryn Antoniuk
Production: Joe Pepitone, Pat Spaziante, Frank Gagliardo
Editor: Freddy Mendez
Managing Editor: Victor Gorelick
Editor-in-Chief: Richard Goldwater
Published by: Archie Comics
Cover Date: February 1996
Cover Price: $1.50

Even as this issue opens, I know more than I "should," as I remember having read the 3rd issue two decades or so back. It’s interesting to notice the fact that we never actually see the child Splinter is interacting with. Already knowing that takes some of the wonder of it away, but isn’t a huge deal kicking the issue off.

There IS a "previously" page that sums up the previous issue…but with far more specific detail and context than was even conveyed IN the issue. Basically a TELLING rather than SHOWING, that lends a bit of (1) weakness to that issue in retrospect and (2) influenced my (retroactive) understanding of that issue, that I’m sure influenced my write-up. I’m not too keen on that fact, but…hey. Comic books.

Story-teller Splinter (the man) finds the child’s room a mess, but being a man of his word, continues his telling of the last Ninja Turtles story. Shredder has 2 of the 3 parts of the artifact, so it’s a race to the final piece. After his ambush of Splinter, Shredder has scrolls that detail the hidden fortress the piece is in, meaning that his hench-people know where traps and such are, while the Turtles are seeking blindly. Though they survive some surprises and locate the final piece…T.K.O. uses telekinesis to liberate it from the turtles. All have to escape the ninja-monks guarding the facility. Once outside, trying to show off, the villains go to add insult to injury, which gives the turtles an "extra" chance at retrieving the artifact…when an explosion happens. The turtles check in with each other but can’t find Michelangelo at first. Then, amidst ninja gear (a familiar orange mask and dual nunchakus) they find…a turtle. An ORDINARY non-mutant turtle. (Remember the artifact piece Shredder had undid SPLINTER’s mutation last issue). And speaking of…story-teller Splinter tells his child that that’s enough of the story for now, and if the room is cleaned, the final part of the story is next.

Even though the characters are turtles, I can’t think of MANY examples of them overtly utilizing their shells in any creative fashion. Leo and Mikey pulling into their shells while Raph and Donnie use them as snowboards makes sense in a way, though can’t be comfortable (and one MIGHT wonder at a broken shell if they hit a rock or such!).

The villains are cheesey ’90s-themed characters in names and abilities. I ought to leave it at that. I suppose I appreciate them a bit more than Waster, Fist, Dead-Eye, and Lynch–the "EXTREME!" villains that did in the Mutanimals during their backup run in TMNTA 48-54. They’re still dumb and cheesey, very dated as of 2020 (granted, this is from 24 years ago!), so whatever.

I don’t really care for this Shredder. He doesn’t come off as much of anything from before–comics or movies, despite having the look of the 1990 film Shredder. We also have a fair bit of having to take stuff at face value with the hench-folks…though their ease of getting the artifact and then blowing their advantage to try to do in the turtles does seem like the stupid, bone-headed move Bebop and Rocksteady would do in the cartoon that would allow the turtles escape/survival when they otherwise would not have done either.

For my memories of the original cartoon (especially the early episodes) I recall the turtles straddling the line between Splinter’s mutation (Hamato Yoshi stuck as an animal) being a curse while their own (regular turtles to sentient humanoid turtles) was a blessing, and the "threat" of ever coming in contact with Mutagen again as that would turn them "back" into ordinary turtles. Seeing Michelangelo thus reverted is a new/original development for an actuality in the story; and holds great potential. At least, in the sense of opening a lot of possible stories and ongoing development. The character was not KILLED, but was unexpectedly and suddenly removed from the equation, and opens a load of questions.

As with the previous issue, the art’s not bad…though it lacks the charm of the ongoing TMNTA series. I do look forward a bit to (re) reading the third and final issue to "close the loop" with this series, even though with reading THIS issue, I believe I’ve now technically read the whole thing.

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The ’90s Revisited: TMNT Adventures: The Year of the Turtle #1

90s_revisited

tmnt_adventures_year_of_the_turtle_001Year of the Turtle Chapter One: Go, Go Mutant Turtles!

Writer: Dan Slott
Penciler: Hugh Haynes
Inkers: Harvey Mercadoocasio, Phil Sheehy
Colorist: Philip Lynch
Letterer: Jeff Powell
Cover Artists: Ron Lim, Harvey Mercadoocasio, Heroic Age
Interior Separations: Graphic Colour Works
Production Manager: Caryn Antoniuk
Production: Joe Pepitone, Pat Spaziante, Frank
Gagliardo
Editor: Freddy Mendez
Managing Editor: Victor Gorelick
Editor-in-Chief: Richard Goldwater
Published by: Archie Comics
Cover Date: January 1996
Cover Price: $1.50

I’m not CERTAIN when I discovered this mini-series. I have some vague memory of reading the third issue "back in the day," most likely from the library…so it’s likely been at LEAST 20-22 years (it came out in late-1995/early-1996). I only just (early-2020) acquired this first issue, and though I’m years behind in writing up my TMNT Revisited posts on the Archie series, I decided to dive into this one as something pretty much all-new to me.

This came after the ongoing Archie Adventure Series TMNT Adventures, and is functionally "volume 3," as there was a 3-issue mini-series, then the 72-issue ongoing series, and then this. I expected this to be a continuation/follow-up…perhaps like a "tv movie sequel" to a long-running series. However…expectation didn’t match reality!

We open on a man telling his child(?) about the last story of the Ninja Turtles. We find Shredder seeking some mystical artifact, and though his Foot Soldiers have failed against the defenses arrayed before it, he single-handedly takes down the defenders and claims the piece. Meanwhile, Splinter and the turtles are seeing another piece, and realize that one of the Mighty Mecha Power Raiders on tv seems to have it in/as his belt buckle…so they head to Radio City (where the MMPR actors are performing) to claim it before Shredder does. Shredder has some new hench-people includig Cyberius, and T.K.O. that he sends to get that next piece of the artifact, while he personally descends into the sewers and sneaks up on and catches Splinter unaware. The two battle, and while Splinter manages to escape/survive, he is by no means victorious over the villain. The hench-folks manage to get the piece of the artifact…not a good day for the turtles and Splinter! On returning home, the turtles find Splinter has been transformed! Somehow due to the artifact, his mutation has been undone…leaving him a man once more! Closing out the issue, we see that the storyteller from the opening of the issue is indeed Splinter…

From the cover, I knew there was some sort of reference to the Power Rangers. In the issue itself, within the turtles’ universe, these are the Mighty Mecha Power Raiders. Obviously meant to represent the Mighty Morphin’ Power Rangers…only without being anything official, and drawing on the popularity of that franchise and its notoriety in popular culture…especially for the time! What ESPECIALLY drew my attention with it was having JUST a couple days before reading this issue read Mighty Morphin’ Power Rangers/TMNT #4–the 4th issue of 5 being published in 2020 by Boom and IDW!

Story-wise, this issue quickly reveals itself to not be a continuation or follow-up to the long-running series. For one thing, it’s an entirely different creative team. It also uses rather bland, generic versions of the characters…particularly the Shredder. The villain is shown with a look more akin to the 1990 film than the ’80s/’90s animated series, further separating from the TMNTA ongoing; and is back to evil for evil’s sake–no real or apparent motivation other than BEING evil.

There’s no real depth to any of the characters, though some weight is added in the storyteller’s reference to the "last" Ninja Turtles story, as if this WAS the FINAL ADVENTURE or such. Certainly the throw-away of the bested, defeated Foot lends to that. They could be slaughtered, if there’s no need to have them available for later stories! April is relegated to a tv news reporter ON TV without even interacting with the turtles; after her evolution throughout the ongoing series. And though we do find that the storyteller IS Splinter, we’re left hanging as to who the apparent child is he’s telling the story to and how they came together. Biological child? Adoptive? How much time has passed since Splinter was with the turtles? Are we to think this is another reality where Splinter and his turtles are just a series of stories being told to a child?

I do NOT know if this is Dan Slott‘s first writing gig in comics…but it’s certainly an EARLY gig. It’s not truly bad or anything, and structurally works pretty well (despite my questions in the paragraph above). Framing sequence that plays into/comes back out of the main story; we’re introduced to the villains, the heroes, the situation, and see some movement through the situation (gathering the artifact), etc.

The art is also by no means horrible, but lacks something from the ongoing series. Even though this is a completely separate series, creative team, etc.–it came after a 72-issue run with lots of characters and development, and being ONLY 3 issues (a mere 4% against the ongoing) would have a LOT to "live up to," especially without even the built-in depth of adapting episodes of the cartoon.

All in all, while the issue wasn’t particularly enjoyable to me, it was interesting to finally read. It’s also very possible that I’d built it up in my mind over two decades and so "expected" a lot more from it. Ultimately…it’s a TMNT comic book. I don’t believe it’s ever even been reprinted (IDW hasn’t even reprinted the TMNTA Specials, and also skipped most of the Mighty Mutanimals issues as well as 5 issues of TMNTA itself) so there’s some incentive to tracking the issues down as a completist or out of curiosity. Story-wise, it doesn’t seem to be anything significant, and its generic-ness and timing doesn’t do it any favors.

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TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #24

tmnt_adventures_revisited

tmntadventures024Gimme Danger!

Script: Dean Clarrain
Pencils: Garret Ho, Jim Lawson
Inks: Brian Thomas, Rod Ollerenshaw
Letters: Gary Fields
Colors: Barry Grossman
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: September 1991
Cover Price: $1.25

Well, there goes my thoughts of a consistency moving forward with Allan on art…or at least, that was my first thought with a different style to the art from the first page. Turns out this is a split issue with a lead story and a backup!

The lead story finds Krang and new allies Bellybomb and Slash arriving on an “Eden planet” (planets set aside by elder races of Dimension X as nature preserves/places of peace). Conveniently they arrive not only at the PLANET Cherubae sent Bebop and Rocksteady, but in the very field the two are hanging out. The ship having let its live cargo off, the group is free to return to their Earthbound journey, no longer captive to the ship’s auto-programming. On Earth, Shredder prunes a bonzai tree while lamenting his recent defeat…even as the turtles draw close, having found this latest base. While they fight, Krang has piloted his gang to the HQ and crashes in, leaving the turtles to fight Slash, Bellybomb, Bebop, and Rocksteady while he hides and waits for Shredder. Krang’s plan for revenge and acquisition of a new body prove a “two birds/one stone” situation as he takes control of Shredder’s body, somehow attaching himself to Shredder’s head/face.

The art’s a bit “off,” with both Ho and Lawson splitting the story. After so enjoying the previous issue, the art on this one is quite a letdown. It’s not bad, but definitely different and not what I was expecting. Ho‘s work has come to be somewhat familiar, though I found Lawson‘s part seemed to be a lot different than his last time around with this title. Compared to Mitchroney and Allan, though, this is not a preference for me.

It Started in Chinatown

Script: Dean Clarrain
Pencils: Chris Allan
Inks: Mark Pacella
Letters: Gary Fields
Colors: Barry Grossman
Edits: Scott Fulop, Victor Gorelick

Though we got a full 20-page story, we also get a “backup story,” starring April as she meets up with new friends Chu Hsi and Fu Sheng. When Fu Sheng is kidnapped, and Chu and April are unable to take on a small army of ninjas, Chu calls forth the warrior dragon spirit to aid the situation.

I had completely forgotten about this backup…I was thinking it’d be a few more issues before we’d hear from Chu and the Dragon again. I’d also forgotten that the “solo April stories” started this early in the run.

Though the story is a rather short, fast-paced segment, it’s cool to see April on her own, competently handling a katana, and having a life away from the turtles. Granted, we only really see her with a couple people the turtles just recently had involvement with, but the point stands. She’s not just simply hanging out with the turtles or fulfilling some stupid damsel-in-distress role.

I don’t recall how many chapters there were to this backup series, but it might throw a small wrench into my “season” analogy if it carries beyond two chapters.

I’d have to research Allan‘s work to see if this was his first series, and if there’s anything on why he was on the backup and not the main feature. Still, seeing more of his depiction of April is a welcome treat, and I look forward to the next issue.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #23

tmnt_adventures_revisited

tmntadventures023Search and Destroy

Script: Dean Clarrain
Pencils: Chris Allan
Inks: Brian Thomas
Letters: Gary Fields
Colors: Barry Grossman
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: August 1991
Cover Price: $1.25

Well…THAT is more like it! Other than vaguely recalling that Krang was in this issue at some point (mostly from the cover), I couldn’t have told you what the story was about off the top of my head. But reading the issue? It was just an enjoyable experience!

We have YET ANOTHER new artist on the book in Chris Allan. From what I recall, though, this change STICKS. While I quite enjoyed Mitchroney‘s work, I’m pretty sure Allan stayed on for quite some time and it’s his work that I most associate with the book, through most of the rest of its run.

The visual style is similar to what’s come before, but a bit different from Mitchroney‘s; a sort of pleasant consistency with a hint of difference that settles in as the run goes on. For this issue in particular, I just like the look and feel of the various characters.

We don’t really get an explicit recap of recent events in this issue as we get to see the turtles having some down-time in a heated hot-tub Donatello’s rigged up. Their conversation serves as exposition to refresh [my] mind on recent events as well as explain stuff that happened off-panel: namely how Raph returned to Earth, the whereabouts of Mondo Gecko, and the resolution of the Maligna/invasion stuff. April, meanwhile, declines to join the turtles…having no interest in the heated SEWER WATER. In Dimension X, the barrel that Krang was banished to on Morbus (back in #13’s Final Conflict) is sinking, and he laments the defeat as well as his imminent fate. However, he’s about to have an encounter with a very DIFFERENT humanoid turtle. Back on Earth, Splinter finds the group and declares it time to go on the offensive–seek out Shredder proactively rather than just sit around with him “out there.”

The turtles head to Chinatown while April stays behind to continue her training with Splinter. On Morbus, Krang meets Slash, who rescues him as the two ally themselves for the foreseeable future. They soon come across a just-arriving prison/transport ship and assist the prisoner in defeating the guards, and the group heads toward Earth. As this is going on, the turtles find some kids preparing to use a bazooka to hit an armored car on the street above from the secrecy of the sewer. Though the bazooka goes off, ultimately the kids are no match for the turtles who leave them for the authorities while taking their guns to destroy them…little knowing the threat headed toward Earth.

I like the narrative style of this issue, with dialogue serving to transition back and forth between the events on Earth and Morbus. While Shredder’s bursting back into things a few issues ago was outta nowhere, this issue gives us the “subplot” detailing Krang’s allying himself with new/alien characters to make his way toward Earth.

As said at the start of this post…I really enjoyed this issue as a whole. We have the turtles in both low-key and action sequences…we have April just hanging out with them as well as continuing her time with Splinter; we have Krang, we have new characters, and we have build up to a new conflict as we head toward what I’ve come to see as a “second-season finale” with the return of this villain that was defeated at the end of the first “season.” (Yet, unlike contemporary 2016 comics that are marketed somewhat as “seasons,” this series maintains its ongoing numbering with no reboots or variant covers or such).

Compared to the previous three issues, this is fantastic, and I think I’d recommend jumping from #19 and the Mutanimals mini-series to this and just ignore #s 20-22.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #22

tmnt_adventures_revisited

tmntadventures022Rat Trap

Script: Dean Clarrain
Art: Gene Colan
Letters: Gary Fields
Colors: Barry Grossman
Cover: Gene Colan, Steve Lavigne
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: July 1991
Cover Price: $1.25

I imagine it’s just a typo and a missed error, taking stuff for granted…but reading through this issue I was really taken aback by a panel with Shredder addressing Splinter as Hamata Yoshi…rather than the long-established Hamato Yoshi. Were the letters upper/lowercase I’d wonder if it was a case of faded or blurred ink or such, an ‘o’ coming to look like an ‘a’, but the all-caps nature makes the ‘A’ pretty darned distinct from an ‘O’. And I suppose if one’s working with the material all the time, stuff will come to be taken for granted, though I’m not sure if the blame here lies entirely with the writer or letterer, though I’d share blame across both and the editing team for missing the spelling of a primary character’s name.

That all said, this isn’t a bad issue on the whole, though it feels–again–rather generic in the larger scope of things.

We open with a recap of the last few issues, bringing us to Leo, Mikey, April, and Splinter barging into a trap laid by the Shredder, though it’s essentially “we know it’s a trap” and “he knows we know it’s a trap” and “we’re going in anyway because we have to” and “he knew we’d have to and would” and…yeah. So ultimately we wind up with a Shredder/Splinter battle, and just when it seems Shredder’s about to win, a new figure bursts onto the scene and pretty much defeats Shredder…though the figure is revealed to be Raphael, back (without Mondo Gecko) from stopping the alien invasion. The group’s joyful reunion is short lived as they soon notice that Shredder has escaped. But hey, at least the group is back together.

Despite–or perhaps because of–the Shredder’s presence and involvement, this feels like a weaker, generic story to me. I don’t care for the character, and at least for my contemporary 2016 sensibilities being applied to 25-year-old writing geared toward a different age range, I don’t like the lack of explanation of Shredder’s escape, nor having had any foreshadowing whatsoever to his return. This is probably all the more frustrating to me as a reader now because of my high regard and rose-tinted lenses “memory” of all the numerous subplots I tend to think comics used to carry that would weave in and out of “major plot point” status.

Simply AS a TMNT story, in the established continuity, this works, especially with Splinter’s continued active involvement over sitting at home waiting all the time. I know what comes later in the series, so like with the lead-up to the Mutanimals stuff, I’m eager to get to the next several issues for personal reasons, so forcing myself to slow down for an issue like this holds added disappointment.

We again have a different artist on the book…Gene Colan. Unlike some of the other “fill-in artists,” this is a name I recognize (and having paused for a few moments to look up and confirm where I know the name from, I’m even more impressed, as Colan was involved in a lot of early Marvel work). The visual style is similar to earlier presentations of these characters, but different enough to notice that there’s a difference. I appreciate Colan‘s Shredder more than the other characters, and once again also appreciate the coloring, which maintains that much more consistency despite different artists, in a way that I’m sure would be a far more jarring shift issue to issue otherwise.

While I don’t remember for certain on #21 (last issue), I’m pretty sure I remember finding this issue at the same flea market I found #17. Whether this was before or after I’d gotten #25 I’m not 100% but this cover stirs some bit of abstract memory in that regard, to my 10-year-old self starting to figure out comics and the first bits of specifically looking for what I now know as “back issues.”

I hold that this is another issue that could easily be skipped…really, though I’m glad the Mutanimals got their own spin-off stuff, the Mighty Mutanimals mini-series would have worked just fine for me within the TMNT Adventures series even if it meant three months of no Splinter, April, or Leo/Donnie/Mikey.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #21

tmnt_adventures_revisited

tmntadventures021Space Junk, Face Funk, Cyber Punk, Thief

Script: Dean Clarrain
Art: Byron Vaughns
Letters: Gary Fields
Color: Barry Grossman
Cover: Ryan Brown, Steve Lavigne, Ken Mitchroney
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: June 1991
Cover Price: $1.25

While a lot of the earlier issues of this series were ones that I could recall the basics of the issue’s events from before, just looking at the covers…I had this one chalked up as a random, forgettable one-off. I was a bit surprised (even as my memory of the events were rekindled) at some of the issue’s events.

Rather than a mutant-creature-of-the-month, this issue gives us a mutant/cyborg character in Vid Vicious. Vicious is an ordinary human fed up with bad news about the human-generated destruction of the planet. He gains the power to "do" something about it when a satellite fuses with chemical waste and crashes into the ground outside his cabin. Meanwhile, the turtles spar as they wait for April and Splinter…but before those two can rejoin them, Vicious appears through April’s computer monitor and kidnaps her. It turns out he wants her to record/broadcast his message to the world before he disrupts world wide communications. Fortunately, Donatello’s able to track him, and the turtles arrive to save April. Our heroes gain the upper hand, and the cyborg tries to escape into a nearby computer, but Donatello hitches a ride and is pulled in with him. While the group tries to figure out how they might be able to rescue Donatello, Shredder with some Foot bots bursts in. As the bots are fought, Shredder messes with the computer, copying Donatello and Vicious to a disk before escaping out the window, leaving the turtles shocked and horrified at what they’ve just witnessed.

Vicious is hardly an inspiring villain, nor all that interesting to me. His existence is rather preachy and dated–this whole issue is–and leaves me rather cold. The story is very much of its time, and continues the trend of including an educational narrative within the fiction/fantasy of the issue itself. I’m just not all that appreciative of it right now as an adult. I’m definitely put off by the way computers are depicted here…but then, this comic is a QUARTER-CENTURY old, and computers (and their depiction in media) have come a long, Long, LONG way since early/mid 1991. Despite that–and strange as it may sound–there’s a part of me that sees Shredder’s disk with Donatello and Vicious as being akin to the flat-crystal Phantom Zone from the Superman films and later-2000s pre-52 DC continuity. In that sense I’m ok with it, abstract as that may be.

Visually we have another new/different artist on the issue, and though the style isn’t bad it’s a little weird-looking to me. The characters all seem a bit more cartooney than usual, and some of the perspectives seem just a bit "off" to me.

Shredder’s appearance is out of nowhere to me…though I can appreciate that from the sense of leaving us as readers on the same page with the turtles, there wasn’t even any foreshadowing that he was thinking of escaping, trying to escape, or had escaped prison, so even though I somewhat suspect that’ll be detailed in the next issue, for now with THIS issue it just came from nowhere.

As with #20, this seems somewhat filler-ish while the Mutanimals mini deals with the main payoff and action for the month, leaving this as a secondary story. I’m almost certain there’s recap in the next issue such that this one really isn’t essential to "get" that story. Given that, this is another issue than can be pretty easily passed by–It’s hardly a "mythology" issue and primarily only counts if you’re trying to read every single issue for the sake of having read every single issue.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #20

tmnt_adventures_revisited

tmntadventures020Sun and Steel

Script: Dean Clarrain
Pencils: Bill Wray
Inks: Hilary Barta, John Beatty, Mark Pacella
Letters: Gary Fields
Colors: Barry Grossman
Cover: Ryan Brown, Jim Lawson
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: May 1991
Cover Price: $1.25

Back in the days before "everything" was collected in full runs in collected volumes and every issue might be someone’s FIRST, there might not necessarily have been a recap page…stuff might simply be given as exposition in characters’ conversation or some such. In the case of this title, we get a several-page recap of the previous issue and Mighty Mutanimals #1 and then pick up immediately from there.

Null, Scul, Bean, as well as Raph and Mondo Gecko (stowaways) are gone via alien spacecraft, leaving the other turtles, Splinter, and April to deal with the arrival of police at Null’s building. The group escapes into Chinatown…but before they make it back to a sewer they witness a huge fire. When the sound of a baby is heard from within, one of the firemen–Chu Hsi–rushes in to save the child. An old man with a shop on the bottom floor throws a golden, dragon-shaped container into the building, where it smashes next to the fallen fireman…and the dragon spirit within bonds with him, transforming the fireman into a giant golden dragon. The turtles, old man, fireman, and April leave, though the fire still rages. Meanwhile, a giant Foot soldier bursts out of a building untouched by the fire and begins to menace the area. The turtles spring into action fighting it, but with no success. Splinter realizes the fireman can call forth the dragon at will, and encourages him to do so. The dragon puts a quick end to the giant Foot bot, the fire burns itself out, and Chu Hsi is left with the old man from the shop to face a future in which he is bonded to the spirit of the ancient dragon.

After the lead up to the Maligna/Invasion stuff, and the Mutanimals mini-series and then the event itself, this issue is quite a letdown for me. There’s also the huge plot-hole in that I simply cannot "believe" that the Statue of Liberty having a giant robot land on it would survive unscathed. This story takes us back to the "mutant of the month" in a sense, introducing us to a giant golden dragon–an ancient spirit bonded with a human fireman. That he immediately trusts the turtles and they he is another plot point that seems over-simplified…but I’ll accept it for what it is.

I recall that this character comes back into play later, in what I’m going to consider the "third season" of this title…but otherwise this seems like just a generic one-issue/one-off tale to get the turtles away from Null’s building and move things forward despite the missing Raphael.

Visually we have an entirely different art team than usual, which is rather noticeable to me. I’m not all that keen on the turtles’ appearance…but I rather like Splinter and April…and the dragon himself looks good throughout the issue. The giant Foot bot works for what it is, but I’m not all that impressed and echo the turtles’ question of when/where Shredder would’ve had the resources to have the thing built to begin with. I do like that the bot’s "speech bubbles" are skulls, indicating that it simply wants to kill…and I chuckled to myself when–after the turtles had "annoyed" it–the skulls showed with bandanas around ’em as the bot had refocused on killing the turtles specifically.

As a whole, this isn’t a bad issue though it’s far from a favorite. Recalling that Chu Hsi is a recurring character lends some "importance" to his introduction here for me, though he’d otherwise seem to be just a one-off throwaway that’s full of potential but not really explored. While Clarrain as writer maintains a consistency of sorts, this feels like a sort of "filler" issue, like this title’s on hold while the main action unfolds in the Mutanimals mini. I’m looking forward to issues 23-25…but not so much the next couple issues (21-22). Aside from seeing the on-panel introduction/first appearance of Chu Hsi and the Dragon, I’d consider this an entirely skip-able issue.

TMNT Revisited: Mighty Mutanimals (mini-series) #3

tmnt_adventures_revisited

mightymutanimalsmini003Ride of the Ruthless!

Script: Dean Clarrain
Pencils: Ken Mitchroney
Inks: Mike Kazaleh, Brian Thomas
Letters: Gary Fields
Colors: Barry Grossman
Cover: Steve Lavigne, Ken Michroney
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: July 1991
Cover Price: $1.25

In classic comics style, we open on a full page split by the issue’s title–Ride of the Ruthless–that starts us where we left off, recapping the end of the previous issue AS we move into this one. On Earth, the Mutanimals fight the malignoids…Cudley carries them to Dimension X as they’re knocked out. On Maligna’s ship, Raph and Mondo Gecko are being drenched in honey to be eaten alive. The ship arrives in the Amazon where the Mutanimals have just defeated the batch of malignoid warriors. Scul and Bean jump into things, while a horde of malignoid ships spew forth from the mothership to terrorize the entire planet. Kid Terra rescues Raph and Mondo, while the Mutanimals defeat Scul and Bean…though they can’t do anything about the army of ships that flew right past them.

Maligna finds the escaping trio, and Kid shoots one of her antennae off, bringing her up short. Should she lose the other, the Hive-Mind will be no more, and that’s far more important to her than the Earth, so she surrenders and recalls her army and leaves Earth. While the Mutanimals, Raph, and Kid take some downtime after their ordeal, we see that Null has escaped as well and thus is still out there. And finally, everything has been broadcast by Stump, likely boosting the ratings quite a bit for this “event.”

Though this is another Mitchroney-penciled issue, we have yet another inking team, giving this issue another varied look from the previous two. It’s not horrible or anything, and Grossman‘s colors provide a bit of consistency within the framework, but it’s noticeable and I’m not entirely thrilled by it. I suspect a large part of the reason for this was to get the job done and the issues out in a timely fashion, as this was running concurrently with the ongoing TMNT Adventures title (specifically issues 20-22, I believe).

The story itself seems to come to a bit to convenient an end and I don’t recall there being any real repercussions explored in terms of this invasion having happened (or at least begun). There’s hardly any mention of being sure that Maligna’s gone for good or even any reason for her to not blast our heroes the moment she’s away from Kid’s guns…and her vow to return when least expected flies in the face of any honor-system for leaving. But that’s certainly the adult me analyzing this where stuff worked just fine as a kid reading the story. Things were epic and huge and important because the characters talk of them being so, and I wasn’t thinking about external factors or ways to apply the story to worldwide real-world sensibilities.

I certainly enjoyed this more as a kid, but appreciate it quite a bit now as an adult. I do look forward to getting back to the main TMNT Adventures issues, but also the return of the Mutanimals in their own book. Raphael guest-starred in this moreso than anything else, I think, to have ‘a Ninja Turtle’ involved to “tie” this to the TMNT for anyone who “had to” have and read anything TMNT-related but who otherwise wouldn’t care about the Mutanimals themselves.

While expanding on and then tying up the “loose end” of Maligna, this series also allowed a great reason for so many strange characters that were previously in drastically different places to be brought together in one place and giving them a “home” outside of individual random guest-appearances. This also allowed for more story in a short span of time, with double the number of TMNTA-continuity issues to be out without double-shipping the main title itself (twenty-some years before “double-shipping” was a “thing” and it was simply standard for a single series to have one issue per month).

All in all, the Mighty Mutanimals mini makes for a good read and I certainly have enjoyed re-visiting this story and period in TMNT history.

TMNT Revisited: Mighty Mutanimals (mini-series) #2

tmnt_adventures_revisited

mightymutanimalsmini002Under a Big Black Sun

Script: Dean Clarrain
Pencils: Ken Mitchroney
Clean-Ups: Marlene Becker
Inks: Art Leonardi
Letters: Mary Kelleher
Colors: Barry Grossman
Cover: Ken Mitchroney, Steve Lavigne
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: June 1991
Cover Price: $1.25

The Teenage Mutant Ninja Turtles had hardly been around in publishing existence for seven years when this was published. Looking back, it’s been TWENTY-FIVE years since this story was published. Time certainly flies.

We open with an establishing shot of Maligna’s insectoid-head-looking ship, then cut to the interior where the malignoid that shot Cudley down returns and “briefs” Maligna herself…and she promptly rewards it with a “kiss”–killing it/eating it. On Earth while Man Ray, Jagwar, and Dreadmon contemplate the fallen Cudley, they’re attacked by Leatherhead, Wingnut, and Screwloose who believe they’re threatening the downed cowlick. While they fight, the alien caterpillars have moved to a cocoon state, leaving the group to ponder what’s next. On Maligna’s ship, Null gloats, and unbeknownst to him (and Scul and Bean) Kid Terra notices Mondo’s skateboard, and sneaks off to return it, allowing Mondo and Raph to remain undetected.

After Null & Co. leave to await an audience with Maligna, Raph and Mondo explore and find a chamber of empty exoskeletons of malignoids, and realize they can use them as a disguise. Back on Earth, deciding not to burn the cocoons, the group awaits whatever emerges. Jagwar details his origin around their campfire, followed by Dreadmon detailing his own. Wingnut and Screwloose return, pointing out the now-hatched malignoid warriors. On Maligna’s ship, Mondo and Raph have unknowingly backed into the queen herself, who quickly defeats the two, ordering their removal before re-setting her sights on the Earth that she believes is nearly hers.

This is an interesting middle chapter of this 3-issue mini. Unlike the original TMNT mini that crammed 5 episodes’ story into 3 issues with weird break-points, this actually IS a true 3-part story with appropriate breaks. We learn more about Maligna and her culture–through her getting info from her malignoid warrior and then killing it, as well as how the warriors come to be. We have the first meeting between some of our star characters…and the obligatory fight sequence (the ridiculousness noted by Cudley and seeming some clear commentary from Clarrain on typical superhero stuff of the time). And of course further development of Kid Terra in that we see he’s really not on-board with his employer, having come to see what Null is actually up to. And in the midst of all that, though we’d had some background info on Jagwar and Dreadmon before, we get a fuller origin treatment here. Though the title Mighty Mutanimals refers to mutant animals (and I’ve referred frequently to the “mutant of the month” of the characters’ introductions) many are not mutants in the sense that the turtles are; they were transformed by other means, and I’m not sure that “mutated” is quite the proper verb for ’em.

On the whole, the art struck me as a little odd in this issue, and I was actually surprised to see that this IS another Mitchroney issue. I suppose I should be safe to attribute that to Becker and Leonardi on clean-ups and inks…while the underlying pencils are familiar designs, having others (whose work I’m not used to) working over them, it makes sense there’d be a different finished look. Despite it being noticeable, it’s not too bad. That I notice the difference makes me realize I definitely prefer Berger’s inking to this. Despite not being entirely to my taste…this issue’s look brings back memories, of my original readings of the story, and that’s a definite positive, overriding any negative I notice now as an adult with more than a decade between present and the last time I read this.

As a single chapter, this works well for me, bridging the introductory stuff of the first issue and the story’s end next issue; as well as filling out the origin for the characters who had not yet had that treatment. I have fond memories of this incarnation of the Mutanimals, and beginning with this story and its close tie to the main TMNT Adventures title as well as the characters all having been introduced in that title, I find this story and the characters themselves an integral part of TMNT history, as they through this are an integral part of my own memories and understanding of the TMNT mythology.

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