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The ’90s Revisited: TMNT Adventures: The Year of the Turtle #2

90s_revisited

tmnt_adventures_year_of_the_turtle_002Year of the Turtle Chapter Two: Snow Way Out!

Writer: Dan Slott
Penciler: Hugh Haynes
Inker: Elman Brown
Colorist: Chia-Chi Wang
Letterer: Jeff Powell
Cover Artists: Ron Lim, Scott Koblish, Heroic Age
Interior Separations: Graphic Colour Works
Production Manager: Caryn Antoniuk
Production: Joe Pepitone, Pat Spaziante, Frank Gagliardo
Editor: Freddy Mendez
Managing Editor: Victor Gorelick
Editor-in-Chief: Richard Goldwater
Published by: Archie Comics
Cover Date: February 1996
Cover Price: $1.50

Even as this issue opens, I know more than I "should," as I remember having read the 3rd issue two decades or so back. It’s interesting to notice the fact that we never actually see the child Splinter is interacting with. Already knowing that takes some of the wonder of it away, but isn’t a huge deal kicking the issue off.

There IS a "previously" page that sums up the previous issue…but with far more specific detail and context than was even conveyed IN the issue. Basically a TELLING rather than SHOWING, that lends a bit of (1) weakness to that issue in retrospect and (2) influenced my (retroactive) understanding of that issue, that I’m sure influenced my write-up. I’m not too keen on that fact, but…hey. Comic books.

Story-teller Splinter (the man) finds the child’s room a mess, but being a man of his word, continues his telling of the last Ninja Turtles story. Shredder has 2 of the 3 parts of the artifact, so it’s a race to the final piece. After his ambush of Splinter, Shredder has scrolls that detail the hidden fortress the piece is in, meaning that his hench-people know where traps and such are, while the Turtles are seeking blindly. Though they survive some surprises and locate the final piece…T.K.O. uses telekinesis to liberate it from the turtles. All have to escape the ninja-monks guarding the facility. Once outside, trying to show off, the villains go to add insult to injury, which gives the turtles an "extra" chance at retrieving the artifact…when an explosion happens. The turtles check in with each other but can’t find Michelangelo at first. Then, amidst ninja gear (a familiar orange mask and dual nunchakus) they find…a turtle. An ORDINARY non-mutant turtle. (Remember the artifact piece Shredder had undid SPLINTER’s mutation last issue). And speaking of…story-teller Splinter tells his child that that’s enough of the story for now, and if the room is cleaned, the final part of the story is next.

Even though the characters are turtles, I can’t think of MANY examples of them overtly utilizing their shells in any creative fashion. Leo and Mikey pulling into their shells while Raph and Donnie use them as snowboards makes sense in a way, though can’t be comfortable (and one MIGHT wonder at a broken shell if they hit a rock or such!).

The villains are cheesey ’90s-themed characters in names and abilities. I ought to leave it at that. I suppose I appreciate them a bit more than Waster, Fist, Dead-Eye, and Lynch–the "EXTREME!" villains that did in the Mutanimals during their backup run in TMNTA 48-54. They’re still dumb and cheesey, very dated as of 2020 (granted, this is from 24 years ago!), so whatever.

I don’t really care for this Shredder. He doesn’t come off as much of anything from before–comics or movies, despite having the look of the 1990 film Shredder. We also have a fair bit of having to take stuff at face value with the hench-folks…though their ease of getting the artifact and then blowing their advantage to try to do in the turtles does seem like the stupid, bone-headed move Bebop and Rocksteady would do in the cartoon that would allow the turtles escape/survival when they otherwise would not have done either.

For my memories of the original cartoon (especially the early episodes) I recall the turtles straddling the line between Splinter’s mutation (Hamato Yoshi stuck as an animal) being a curse while their own (regular turtles to sentient humanoid turtles) was a blessing, and the "threat" of ever coming in contact with Mutagen again as that would turn them "back" into ordinary turtles. Seeing Michelangelo thus reverted is a new/original development for an actuality in the story; and holds great potential. At least, in the sense of opening a lot of possible stories and ongoing development. The character was not KILLED, but was unexpectedly and suddenly removed from the equation, and opens a load of questions.

As with the previous issue, the art’s not bad…though it lacks the charm of the ongoing TMNTA series. I do look forward a bit to (re) reading the third and final issue to "close the loop" with this series, even though with reading THIS issue, I believe I’ve now technically read the whole thing.

tmnt_adventures_year_of_the_turtle_002_blogtrailer

General Mills Presents: Justice League (2017) #2 [Review]

general_mills_2017_justice_league_0002Dark Reflections

Writer: Fabian Nicieza
Penciller: Rick Leonardi
Inkers: Bob Wiacek and Scott Hanna
Colorist: Rex Lokus
Letterer: Comicraft
Cover Artist: Scott Koblish
Cover Colorist: Val Staples
Assistant Editor: Brittany Holzherr
Editor: Steve Buccellato
Group Editor: Marie Javins
Design Director: Larry Berry

This is the "second" issue of four being made available to the public "blindly" via insertion into specially-marked boxes of General Mills cereal. Though the issues ARE numbered, the first issue and this one do not seem to draw on each other or lead into the other with any singular story, so the numbers are–I’m pretty confident in saying–there to stimulate collectors’ OCD to collect ’em all.

This issue focuses on Batman, though it guest-stars the rest of the Justice League.

Batman arrives home after a "typical" night out. After talking with Alfred and having a flashback to his youth where his parents were still around, Bruce catches a glimpse of a reflection in the mirror that is most certainly not him looking back! Turns out that Mirror Master (one of Flash’s Rogues) has expanded his reach (with the unintentional assistance of Flash himself) to vex the entire Justice League. Using mirrors as gateways, interdimensional counterparts of our heroes are brought through, and the heroes square off with them. While everyone tangles with their mirrored counterparts, Batman (through recalling an incident from his youth) develops a plan to deal with this threat and stop Mirror Master.

Nicieza and Leonardi are a couple more names that I’m definitely familiar with, though I’m far moreso with the former than latter. I’m honestly impressed at the way this issue–and this round of GM Justice League as a whole–has the talent and appearances of something much bigger and less generic than "just" cereal-box comics. At the same time, unfortunately (by seeming necessity) these ARE rather smaller and more generic than non-cereal counterparts.

The story itself is fairly basic, drawing on some basic tropes of comics in general…particularly the lead-in with Batman having just gotten back from a night out, talking about the off-panel adventure, remembering something from his childhood while his parents were alive, and that conveniently being relevant to the current story at hand. Yet, while that may come off as a negative…it fits perfectly into what these comics can and might be–someone’s first. These days, it’s not hard to imagine that there are countless staunch fans of even "obscure" comic book characters…yet said fans may never have actually experienced a comic book! So while these are overdone, overly-familiar things to me as a nearly-30-years comics reader, they may well be someone’s first exposure and be at least some small part of their journey into comics.

The story elements overall do not particularly contradict what I know of the characters, and particularly Batman in this case, though this definitely comes detached from the nuances of recent continuity that I’m familiar with. My biggest eye-opener is the notion of the characters nonchalantly hauling the moon out of its orbit with zero repercussions to the Earth. Perfect for a comic like this, maybe, but epic event-level stuff in general continuity.

Visually, if the pages were "regular" sized and I didn’t see a cover, I wouldn’t really know this was "just" some cereal-box comic…it has "established talent," and does not look like some generic thing. The art is quite good in and of itself, though as with a lot of comic book art, its primary drawback is simply in not being by one of a handful of my favorite comic artists. Once again, these characters look like they’re right out of early-2017 full-size DC comics, down to Batman’s current gold-outlined black bat symbol. Superman’s look is about to be out of date, but fits well into the past ten or so months’ worth of DC Rebirth.

As with the first issue, this was an ok read with good art. It’s a cereal comic and certainly worth reading, but it in no way affects continuity nor particularly draws from it. You might appreciate this more if you’re NOT up on current comics, as you may be less likely to do hard comparisons. I wouldn’t go out of the way to hunt this down, but if you like the cereal and it’s in the box, definitely give it a read-through!

general_mills_2017_justice_league_0002_blogtrailer

Final Crisis: Legion of 3 Worlds #5 [Review]

Quick Rating: Fantastic
Story Title: Book Five

The Legions come together as their foes are dealt with and the story winds down.

finalcrisislegionof3worlds005Writer: Geoff Johns
Pencils: George Perez
Inker: Scott Koblish
Colorist: Hi-Fi
Letters: Nick Napolitano
Assoc. Editor: Adam Schlagman
Editor: Eddie Berganza
Cover Art: George Perez & Nei Ruffino
Publisher: DC Comics

In some ways, I hardly remember the last issue. It hasn’t been as long as it could have been…but long enough as we’re something like a half-year out from the ending of Final Crisis itself. Despite that…the wait seems to be worth it: this was a fantastic issue. I imagine I must’ve used phrasing like that before, but it fits here. There’s so much action and the pages are just filled with visual details on top of what we’re given overtly in words from the story.

The previous issue saw the return of OUR Superboy–Connor Kent. This series has also seen the return of Bart Allen (Kid Flash). Together with Superman and three different versions of the Legion, the characters work together to (would there be expectation otherwise?) overcome their foes.

We see a bit of personality from each version of the Legions (if not on an individual level in all cases). We have a satisfying conclusion to the story that makes sense. And we get set-up for a new ongoing series featuring these characters.

Johns’ writing is on a high level here, making use of story elements from the past few years–and going back through the history of these characters–and crafting what for now is THE Legion of Super-Heroes story to me. The story draws from elements seeded across numerous other books, and though this is a Legion-centric story, it borrows elements from throughout the DC universe as a whole.

Perez‘ art is top-notch as well with a level of detail that continues to impress me. His rendition of most of these characters comes off as iconic–and in many ways, this is the best I’ve seen many of the characters look.

I got a real kick out of seeing Superboy-Prime’s ultimate fate as the character comes full circle (though one should be careful what one wishes for), and there’s some interesting subtext to be taken from it as the character speaks right to the reader–or at least the comic-reading audience as a whole. Whether this is to drive home a purpose for the character and his unique position for executing this dynamic or is a way of Johns speaking to the audience…or both…it makes for a very satisfying conclusion.

I don’t feel like this story really justified its having the Final Crisis tag, as any tie it may have had to that story seemed to be covered in the actual Final Crisis series. This story ends without sending characters into Final Crisis (late or otherwise) but rather sends them toward adventure taking place after that event.

Despite severe lateness and showing no real justification for the Final Crisis tag, this concluding issue is not to be missed if you’ve at all enjoyed the story so far. If you’ve not read it at all…whether you’re a long-time Legion of Super-Heroes fan or have never touched an issue of any version of the Legion, I’d recommend considering the collected volume.

Ratings:

Story: 4.5/5
Art: 4.5/5
Overall: 4.5/5

Final Crisis: Legion of 3 Worlds #4 [Review]

Quick Rating: Fantastic
Story Title: Book Four

Members of the Legions of Super-Heroes battle Superboy Prime and the Legion of Supervillains, while Brainiac 5’s plans bear further fruit, and the Time Trapper stands revealed.

finalcrisislegionof3worlds004Writer: Geoff Johns
Pencils: George Perez
Inker: Scott Koblish
Colorist: Hi-Fi
Letters: Nick Napolitano
Assoc. Editor: Adam Schlagman
Editor: Eddie Berganza
Cover Art: (Reg) George Perez & Tom Smith, (Sliver) George Perez & Hi-Fi
Publisher: DC Comics

I’m no fan of variant covers, and any kind of marketing ploy to con people into buying the same content multiple times. Thankfully (despite dual covers), this issue is not that. But this issue cements this Legion story for me as one that I absolutely want to get in hardcover. And given the trend with DC’s books…I will be shocked if this series does NOT get the hard-cover treatment out of the gate.

The battle between the Legions rages on, as they combat their enemies in the Legion of Villains. As the brawls unfold, we see the Time Trapper step into things in-person, no longer simply manipulating…and while he has planned things, we see Brainiac 5 pull stuff together as seeds he’s planted through time come to fruition at long last–including a major element that has taken 1,000 years to come to this very moment…though things look like they might not quite work out as he planned. Superboy Prime faces off with the just-returned/resurrected Kid Flash (Bart Allen), and sees that his ‘nightmare’ is just beginning. Issue’s end sets up stuff for next issue’s conclusion, and goes a long way toward making me interested in Superboy Prime and the Time Trapper.

The story in this issue feels like it flies along. Where earlier issues in the series felt really long, this one actually felt short…and yet, there’s still quite a lot unfolding, as we se so many characters doing so much in these pages. The foundation Johns put down in the earlier issues and pulling from prior continuity bear major fruit here, and the payoff more than offsets the long wait between issues (and at this point, I think of this story simply as Legion of 3 Worlds, and forget the Final Crisis tag as best I’m able). Johns certainly has a grasp on these characters–or at least, for a reader such as myself, he sure seems to have that grasp on ’em…without someone more steeped in Legion history pointing out individual flaws to me, I have no problem with the way characters are depicted here.

The art for the issue is fantastic as well…aside from the overt visual style, there’s something to the overall imagery (the art, the inking, the colors) that subtley remind me of past comics. The depiction of the Time Trapper really puts me in mind of his depiction in Zero Hour (the last I recall seeing much of the character), which to me marks an incredible consistency that just adds to the appeal of this issue. Yeah, it’s been forever between issues–and I normally would have let a series go by now in protest of the delay–but this is one series that really is too good to give up on.

I don’t know how things will play out for the final issue–nor how characters pulled into this story will work afterwards in terms of interaction throughout the DCU…but just the fact of their presence here makes me one happy camper, and gives me new appreciation for and interest in the Legion as a whole.

Obviously, the 4th issue of 5 isn’t a great jump-on point…but if you’ve considered skipping this and the final issue for delays, I’d encourage you to forego that and just pick it up if you enjoyed the earlier issues. And if you’ve not picked any of these up and have the chance to snag the whole story so far, it’s well worth it.

Highly recommended!

Ratings:

Story: 4.5/5
Art: 4.5/5
Overall: 4.5/5

Final Crisis: Legion of 3 Worlds #3 [Review]

Quick Rating: Very Good
Story Title: Book Three

Legions good and bad fight a battle on multiple fronts while we learn more of the future and what it holds.

finalcrisislegionof3worlds003Writer: Geoff Johns
Pencils: George Perez
Inker: Scott Koblish
Colorist: Hi-Fi
Letters: Nick Napolitano
Assoc. Editor: Adam Schlagman
Editor: Eddie Berganza
Cover Art: (Reg) George Perez & Dave McCaig, (Sliver) George Perez & Hi-Fi
Publisher: DC Comics

This issue is jam-packed with loads of action, revelation, and character development.

We begin on Oa with a confrontation with Sodam Yat who has just memorialized the last of the Green Lanterns…yet, fellow Daxamite Mon-El challenges him to make a difference in the universe, particularly in the Legion’s current battle with Superboy Prime. The battle between the Legions of Super-Heroes and Legion of Super-Villains in Metropolis continues as everyone squares off amidst much collateral damage. While that battle rages, other plans have been set into motion as part of a grander plan orchestrated by Brainiac 5. One plan comes to fruition, adding a not unfamiliar ally to the party.

This is good stuff. Though this issue is very, very late–something I really don’t like–one cannot deny the quality to the product itself. Story and art are both of high quality here, and continue to sell me not only on this series, but the Legion itself as envisioned by Johns.

The story keeps stuff moving forward; there’s plenty of action–AND smaller moments–with a bit of face-time for characters from multiple Legions (though probably not nearly enough for fans of any version shorted on the face-time). The other drawback to such a dense story is that–as a Legion newcomer–I wondered a couple times if I was missing a page or an entire issue. This is made up for with some satisfying pay-off at issue’s end.

The art is at least as dense as the story, perhaps eclipsing the story–virtually every page has loads of characters, dialogue boxes, and word balloons. In a day where many other comics might have a couple word balloons and a dialogue box for an entire page or a double-page silent spread, I’m lovin’ this.

Long-time DCU readers should find this issue of particular interest whether they’ve been following this mini or not. While not the best issue to have as one’s first, for continuing readers this should be a blast.

Very much recommended.

Ratings:

Story: 4.5/5
Art: 4.5/5
Overall: 4.5/5

Final Crisis: Legion of 3 Worlds #2 [Review]

Quick Rating: Very Good!
Story Title: Book Two

Multiple Legions come into play, finally, as we also discover the fate of the Green Lanterns of the 31st Century.

finalcrisislegionof3worlds002Writer: Geoff Johns
Pencils: George Perez
Inker: Scott Koblish
Colorist: Hi-Fi
Letters: Nick Napolitano
Asst. Editor: Adam Schlagman
Editor: Eddie Berganza
Cover Art: (Reg) George Perez & Dave McCaig, (Sliver) George Perez & Hi-Fi
Publisher: DC Comics

This issue opens on an ominous–but perhaps also hopeful–note. We then shift on page 2 to events on Sorceror’s World, which quickly becomes a battle between the Legion and Mordru. The last of the Green Lanterns shows up about the time Superboy-Prime and HIS legion show up, and the two Legions clash. (the double-page shot of their arrival would make a great poster…) Meanwhile, Superman and other Legionaires argue over what to do about Superboy-Prime (an argument that feels a bit metatextual to this reader). As they prepare to contact other Legions, Superboy-Prime and his bunch bring the fight home. Chaos erupts with the introduction of two other Legions. While they start to determine what’s going on big-picture-wise, Superman engages Superboy in combat. As the fate of the Green Lanterns comes into focus, a new player comes into play.

Visually, this is another fantastic issue. I’m not happy it’s been nearly two months since the last issue…but as a limited series that (for the moment) doesn’t seem to impact any other tiles including the core Final Crisis mini…well, I can’t bring myself to objectively count points against this for lateness except to note said lateness.
Perez once again impresses me–the entire art team does, really–with such detail, great colors, and so very many characters while maintaining such a high quality.

Story-wise, the “newness” has slightly worn off for me. I’m conscious of the fact that I’m missing a lot of stuff that older/long-time readers will pick up on. In my role as a relatively recent reader of anything Legion, though, I’m still enjoying the story overall. No real complaints…I’m eager to get to the next issue, and the issue after, and the concluding issue. I’m hooked, and I want to know what happens next (and really, with any comic story, I find that’s often a good thing, patience-be-darned!)

I get the feeling this is going to be one of those series that will make for a fantastic single-volume read. I feel like there’s a lot to be found in both this and the previous issue singularly–not fond of the higher cover price, but at least I don’t feel ripped off, as there’s plenty to keep me reading for awhile and even more to keep me looking through the pretty pictures. This is certainly my favorite of the Final Crisis stories–I’m enjoying this far more than the core story.

I definitely recommend this issue (with the usual qualifications–interest in the characters, already having or having access TO the first issue, etc.–this being the 2nd issue of only 5 total).

Ratings:

Story: 4/5
Art: 5/5
Overall: 4.5/5

Final Crisis: Legion of 3 Worlds #1 [Review]

Quick Rating: Great!
Story Title: Book One

Superboy-Prime is unleashed on Earth in 3008, prompting an already-have-their-hands-full Legion of Super-Heroes to call on their old ally to help attend to this particular crisis.

finalcrisislegionof3worlds001Writer: Geoff Johns
Pencils: George Perez
Inker: Scott Koblish
Colorist: Hi-Fi
Letters: Nick Napolitano
Asst. Editor: Adam Schlagman
Editor: Eddie Berganza
Cover Art: (Reg) George Perez & Dave McCaig, (Sliver) George Perez & Hi-Fi
Publisher: DC Comics

There was something to the buzz for this book that–coupled with my reading Superman and the Legion of Superheroes all in one sitting on campus a few months back had me looking forward to this book, despite some worries. After all, I’m not your biggest Legion of Super-Heroes fan. I’m also not the greatest fan of the return of the multi-verse, and the seeming trend toward bring back all the silver-age concepts that were ditched after the original Crisis on Infinite Earths. Plus, I’m less than thrilled with the Superboy from Earth Prime being turned into a villain, with one of my favorite Superman stories (Superman: Secret Identity) being based on the original vision of Superboy-Prime.

This issue opens with the Time Trapper hanging out at the end of Time, reflecting on his failures to destroy the Legion of Superheroes. Realizing he can use the time-tossed Superboy-Prime to do some damage to the Legion, he sends Prime back to 31st-Century Earth where death and destruction begins immediately. A couple of temper-tantrums and a tour of the Superman Museum later, Superboy Prime has the beginnings of a plan for revenge on all those who have (from his perception) wronged him. Meanwhile, the Legion itself, represented by Lightning Lad, Cosmic Boy, and Saturn Girl face the United Planets Council in a debate as to the Legion’s necessity to the United Planets in light of recent events (as seen in Superman and the Legion of Super-Heroes). Several Legionaires also venture into the Phantom Zone for Mon-El, and things don’t go quite according to plan. As Superboy-Prime starts his plan into motion, the Legion takes Superman up on his prior offer to not hesitate in contacting him for anything, and the stage is pretty much set for the rest of the series.

Along with continuity concerns, I was slightly worried about feeling a bit taken with the $3.99 cover price. However, I count 36 pages of story…broken by a mere 3 single-page ads…nd those story pages are chock full of great stuff.

The story is very well-written, working things in that allow readers new and old alike the chance to enjoy what would otherwise be mere exposition. There are also a lot of fun little “Easter Eggs” scattered throughout, with nods to all sorts of Superman history (and I’m sure there’s plenty that I–as a relatively inexperienced Legion reader–missed). This story seems to grow quite nicely out of prior stories, and yet maintains its autonomy from those stories: I was able to appreciate elements more having read a couple of those stories, and yet there’s plenty that I can only assume references other stuff, and yet I failed to feel “lost” in my reading. My only real quibble/point of confusion is from a comment Superman makes regarding Superboy Prime and his own past, apparently blurring the lines between characters that were quite distinctly different during/since Infinite Crisis.

The art in this issue is top-notch–I tend to forget how much I really do enjoy Perez‘ work. There’s a great amount of detail throughout, and yet even when things may almost seem too crowded, I find myself marveling at the number of characters fit into a panel with such individual detail. If Johns‘ writing brings you to the table, Perez‘ art will make you enjoy your stay.

All in all, this is a very solid and–more importantly–enjoyable issue. I don’t quite see where it “deserves” the Final Crisis treatment from this issue, but frankly…I don’t really care–the content of the package is a great read regardless of the packaging.

Aside from budget issues, a wait-for-the-trade determination or being entirely opposed to reading anything having to do with the Legion of Super-Heroes…I see no reason for one to not give this book a look-see. Very much recommended.

Ratings:

Story: 4.5/5
Art: 4.5/5
Overall: 4.5/5

Last Planet Standing #1 [Review]

Quick Rating: Good
Title: Last Planet Standing (1 of 5)

Reed Richards makes a disturbing discovery, the Avengers mobilize, and the Shi’ar face Galactus…

lastplanetstanding001Script, Plot & Pencils: Tom DeFalco & Pat Olliffe
Finished Art: Scott Koblish
Colors: Avalon’s Rob Ro
Letterer: Dave Sharpe
Editor: Molly Lazer
Editor in Chief: Joe Quesada
Cover Art: Patrick Olliffe
Publisher: Marvel Comics

Reed Richards off in space investigating some ‘cosmic’ situation? Check. Trouble for Richards and Sue leads to Torch and Thing mounting a rescue mission? Yup. Seeing Avengers in action against a team of villains? Yeah, that’s familiar, too. The Shi’ar face some cosmic threat? More familiarity. Spider-[girl] annoying thugs in an alley while [she] beats ’em up? Hmm…some of the characters look different, and a bunch of them ARE different…but the feel is familiar.

It’s been quite a number of years since I’ve read an ‘MC-2’ comic, so I wasn’t quite sure what to expect coming in to this issue. What I’ve found is a relatively accessible debut issue of a mini-series that feels like a crossover’s ‘core mini’ and yet…isn’t.

The story here works quite well, and is pretty accessible. If one is familiar with the ‘normal’ Marvel Universe these characters are easy to "get." The premise–a renewed threat involving Galactus–doesn’t seem all that original. And the familiarity may reek of retread in itself. But this issue is a refreshing change from the "usual" of the last couple years.

The art fits the story very well, with the characters all maintaining their distinct appearances, and it’s clear what’s going on panel-to-panel. Nothing seems over-crowded, and the overall tone is bright and open.
While the story is likely to take a much more serious turn later in this mini, right now it reads like a story reminiscent of what one might’ve found in the late 80s or early 90s when I first got into comics–before the big speculator boom and bust. The visuals somehow are also reminiscent of this, and results in a nice, clean, ‘fun’ issue that promises a big story involving a lot of characters, affects a comics universe, but there are only five issues total to the story, as opposed to a huge crossover involving multiple titles and mini-series.

I’m not sure if this issue follows up on last year’s Last Hero Standing in anything other than title, but I did not feel lost reading this issue. There’s no "Previously: in the MC-2 universe…" page, but there is a full page of character head-shots with names and abilities that serves to introduce readers to the main players of the issue…and I suspect that even if one has never before read any of the MC-2 titles, this is a decent point to jump on, especially if you just want one, single story.
In an age of waiting for the collected volumes, this series looks to be one that’ll be fun to follow incrementally, and is worth getting as singles. Regardless of format, this is definitely one to check out.

Ratings:

Story: 3.5/5
Art: 3.5/5
Overall: 4/5

Wonder Woman #600 [Review]

This is the third “mega-anniversary” issue from DC in a month’s time (Batman #700 and Superman #700 preceded this) and for me, these are 3-for-3 in terms of being disappointments. Huge numbers, sure…and at least Batman and Superman got to theirs “legitimately.” Last month, Wonder Woman was on issue # 44…so it seems kinda fishy to arbitrarily skip 556 numbers just because issue #45 would be the 600th issue if you strung all the previous series combined in one continuing run.

But that’s a complaint to go into detail on another time.

This issue–even after reading the whole thing–is virtually forgettable. Less than 2 days after initially reading the issue, I couldn’t tell you what the “lead story” even was. I remembered the short with Power Girl’s cat, because it was a cat-story and combined with the Origin of Dex-Starr in Green Lantern #55, they stuck out as significant for hitting me close to the heart, having recently lost a cat I’d had for 18 years. The other story in the issue was setup for when Straczynski takes over the title, and showed a Diana Prince in a costume quite a bit different from the recent “traditional” version (and works extremely well in the story, despite all the buzz in the media..more on that later). There are also a number of “pinup pages” where other artistic teams had a chance to display their take on the character for this anniversary issue.

We open with an “introduction” by Lynda Carter–the actress who portrayed Wonder Woman in the old tv live-action series…I hardly remember the last time I saw a collected edition with an introduction, and now here we have one for a single-issue comic…I understand there’s big-time significance to a female character having so many issues published, but it still seems strange.

Valedictorian
Writer: Gail Simone
Penciller: George Perez
Inker: Scott Koblish
Colorist: Hi-Fi
Letterer: Travis Lanham
Assoc. Editor: Sean Ryan
Editor: Brian Cuningham

The first story then begins, with Wonder Woman leading most of the well-known (and some less-so-well-known) female characters into battle, before rushing to a graduation ceremony where she’s glad to have arrived in time to see a girl graduate. We find out this is a girl who was part of the supporting cast, apparently, back when the Wonder Woman title was relaunched in the late 1980s after Crisis on Infinite Earths. The story here–at least to this male reader–as fairly generic. It’s cool to see the follow up on a character who has since her first appearance grown up, which lends some real history to the Wonder Woman tale as a whole…but it’s still–structurally–not all that interesting. The art by Perez is awesome, though, and I can overlook a boring story for the beautiful art, the detailed portrayal of the various characters. Plus, there’s that little tidbit of info older readers know: it was Perez who relaunched the character back in the 1980s, so seeing his return to contribute to a story all these years later–as the artist, and by indication in the credits, as an “inspiration” for the story.

Fuzzy Logic
Writer & Artist: Amanda Conner
Colorist: Paul Mounts
Letterer: John J. Hill

Next up, Wonder Woman teams up with Power Girl to defeat “Egg Fu,” and then retire to Power Girl’s office, where they discuss the way Power Girl’s cat has been acting, and Power Girl realizes she needs a place away from the office, where she and the cat can be away from the day-to-day business of things. The art is so-so…nothing spectacular; it doesn’t blow me away or make me feel it’d be anough to carry a boring story. But it works for this story, and doesn’t put me off. The cat seems a bit stocky/bulky…but in terms of a fictitious comic-book cat, I really shouldn’t complain…he’s a cute little thing without being overly-cutesy.

Firepower
Writer: Louise Simonson
Penciller: Eduardo Pansica
Inker: Bob Wiacek
Colorist: Pete Pantazis
Letterer: Travis Lanham

The story that follows is a short that basically pit Superman and Wonder Woman against Aegeus, who has stolen lightning bolts from Zeus. The character apparently is Olympian–I’m not familiar with this version of the character, but the name and visuals seem somewhat familiar, suggesting I’m not entirely unfamiliar–whether in DC‘s comics or simply in reading of Greek mythology. As Superman is vulnerable to magic, he’s more the “backup” in this tale, as Wonder Woman takes the lead in bringing the villain down. There doesn’t seem to be a lot of point to this story in and of itself outside this issue…it’s just a tale to show Wonder Woman and Superman teamed up, though giving Wonder Woman the starring role and relegating Superman to an almost second-tier status (as a guest-star, that’s how it goes, though)! The visuals are ok, but again…don’t stand out as significant (whereas the opening story with Perez’ art I recognized it and knew without looking at the credits that it was Perez’ work).

The Sensational Wonder Woman
Writer: Geoff Johns
Artist: Scott Kolins
Coloris: Michael Atiyeh
Letterer: Nick J. Napolitano

The next story reeks largely of being little more than metatextual. Wonder Woman is shown in battle, while narration boxes discuss her journey, and leads to what symbolically indicates the character rushing into an unknown future, from an established past…almost feeling like a vague series or season finale where the makers aren’t sure if they’ll get to do anything else with the story.

Odyssey – Prologue: Couture Shock
Writer: J. Michael Straczynski
Penciller: Don Kramer
Inker: Michael Babinski
Colorist: Alex Sinclair
Letterer: Travis Lanham

Finally, we have the prologue to Staczynski‘s story, where we find a young Diana Prince in a new, unfamiliar (but with touches of familiarity) costume, seeking an oracle, and referencing a dead mother recently brought back…after having been dead for a few years. We come to see that this new, “current” Wonder Woman is the result of something screwing with the timeline, and she’s going to have to put things back to rights, to exist in the mainstream current DCU again.

We then close with a preview of Action Comics #890 with no cover image to differentiate it from any of the other stories in the issue.

Between stories, we get some “iconic” Wonder Woman pinup pages. While on the one hand they seem a bit like filler material, I am (as I was with Batman #700) very, VERY glad to see these on the INTERIOR of the book, rather than as variant covers!

There’s a two-page spread showing the classic/traditional-costumed Wonder Woman striking a pose in the foreground, with slightly dimmed-out images surrounding as the background, displaying many of the main DC heroes she’s worked with, the villains, and they seem grouped by time-frame, from the different periods of the character’s life, at least post-Crisis on Infinite Earths.

Overall Thoughts on the Issue

These are all decent stories, though the issue as a whole feels more like it should be some sort of Annual rather than a (renumbering aside) regularly-numbered issue in the midst of the ongoing series. If this were a half-half split with an epilogue from the previous writer and a prologue from the incoming writer, with pinup pages to lend to the anniversary feel, it wouldn’t seem so out of sorts. As is, it’s an issue with a whole bunch of stuff crammed in, apparently to give a LOT of people some way to say they “got to work on” this anniversary issue.

If you’re a Wonder Woman fan, this could be a bit iffy. The opening story hardly seems worth a $5 price for its nature just to wrap up Simone‘s run on the book. For newer fans, the final segment is the same way…not worth the $5 just to get such a short prologue to the upcoming run, nor is it worth the price just to get the “debut” of the “new costume” that seems to be THE buzz of late.

This issue seems like it’s more well-suited for the random person who is familiar with the character in American popular culture, but virtually entirely UNaware of current continuity. The stories are so short and lacking in ongoing plot elements that one mostly needn’t know anything of the character or stories…there’s a little more flash than substance here.

Despite the hype…this issue isn’t really worth it unless you specifically want this sort of anthology book. It’s not going to give much to summarize the last several years’ stories, and there’s little more than “previewing the premise” in the prologue to the upcoming arc.

I don’t particularly recommend the issue…but on the whole it’s not something I recommend against, either. Ratings below based on the whole issue and not just any single segment.

Story: 5.5/10
Art: 7/10
Overall: 6/10

Final Crisis: Legion of 3 Worlds #5 [Review]

Full review posted to comixtreme.com.

Story: 4.5/5
Art: 4.5/5
Overall: 4.5/5

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