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Ultraverse Revisited: The Night Man #1

ultraverse_revisited

nightman_0001The Night Man

Writer: Steve Englehart
Penciller: Darick Robertson
Inker: Andrew Pepoy
Letterer: Dave Lanphear
Color Designer: Paul Mounts
Interior Colorists: Foodhammer!
Editors: Chris Ulm & Hank Kanalz
Published by: Malibu Comics
Cover Date: October 1993
Cover Price: $2.50

I think this issue’s cover is one of my favorite #1s of the Ultraverse. I really like the gradient from dark purple to a pink for the background, as well as the full moon, a bit of city architecture, and the gargoyle at the foreground with our title character perched on it, looking quite ready for action. The visual is rather striking, and seems quite "iconic" to me, despite being a generic pose or such–perhaps because this is the (only/main) cover for a #1 issue officially introducing the character. batman_608_2nd_printThis single image is truly "selling" the thing–visually and conceptually. This is no Batman, but perhaps borrows a bit of the imagery (though the most "iconic" Batman-and-a-gargoyle image I can think of–at age 37 in 2018–is the Jim Lee cover to Batman #608, which came nearly a decade after this cover). The fact of this being a #1 likely also lends to the "iconic-ness" of the cover…it’s simply a first issue, and carries a whole other sort of significance as such.

We open on a black-clad figure with goggles coming at us, apparently leaping down from above; the figure is narrating, informing us that he’s not who he was, and that he is (and this gives us the title of the issue itself) The Night Man. Our hero’s about to hit a roof, and flashes back to earlier. First, an accident he was in (this is "Johnny Domino," and he was in the car hit by the cable car when the Strangers got their powers back in Strangers #1). Then when he got out of the hospital, he now needs to shield his eyes from bright light…and discovered that he could "hear" evil thoughts. We follow him trying to deal with that and realizing the ridiculousness of the premise, eventually settling on having to do something himself. His first foray into thwarting evil leaves him banged up and this initial costume quite damaged. During the day, he meets with his father, and we see their interaction, and get a bit of setup for what’s likely coming later. Johnny continues his ‘detective’ work, and tries to save the woman who’s been threatened. Unfortunately, we find that he’s too late–when he gets to her place, she’s already been killed, and the killer has literally stolen her face. A chase ultimately leads to a fight on a boat, and the villain winds up in the water, apparently eaten by the shark. And of course, Johnny didn’t sense any evil from the shark–it’s just a shark looking for food. Closing out the story, having survived a couple of nights AS The Night Man, he takes full ownership of the role, that this is his duty, put on him by the cable car accident, and he is The Night Man! (and then a menacing fist with a knife sticks out of the water–the villain’s apparently not completely dead).

This is a strong first issue. We have ties to the larger Ultraverse–the story universe in general–as Johnny first showed up in Strangers #1. That was a nice bit of detail that at the time was sorta throwaway, but comes into play here in a major way–what was "just some guy in a car" is a major character with powers and his own series, now! But while those details are great for tying this to the larger universe…they’re conveyed in such a way that you don’t have to have read Strangers or other issues…you just get a better appreciation for the details if you have. In typical/trope-ic fashion, we’re tossed into the action and essentially given the "…see that guy? That’s me. You’re probably wondering how I got here…" thing. We get Johnny’s name, what he does, what’s happened to him, his current status quo, meet his father, see that he’s the owner of an amusement park resisting a takeover, get plenty of exposition to flesh out the relationship between father and son, etc. We see the character discover his power, start figuring it out, make decisions based on it, don multiple iterations of a costume (learning from near-fatal experience); we’re introduced to a "super villain" or potential "arch enemy" (at least "first major enemy who might be a recurring figure"), and generally have all this stuff packed into this one issue.

In 2018, this issue alone would probably be spread across some special issue/one-shot(s) and no less than 6 issues, each with umpteen variant covers.

That it’s all crammed into one issue makes it a very good value, and a strong stand-alone piece that sets you up to want to find the "sequel" in the form of subsequent issues.

Visually, I really like the issue. The art is quite appealing, with a great sense of realism, while not trying to be something other than a comic book. That is, it’s not particularly cartoony, nor is it hyper-realistic. There’s a good amount of detail throughout, with an assortment of page layouts that change things up nicely, keeping stuff from being just a bunch of pictures placed evenly on a page. The coloring also plays a huge part, and like with the cover, I particularly like the night-time stuff with the purple skies, full moon, and dark water.

rune_0cRune [C]: The Sorcerer
Plotted by: Barry Windsor-Smith & Chris Ulm
Drawn & Colored by: Barry Windsor-Smith
Scripted by: Chris Ulm
Inked by: John Floyd
Computer Color by: Albert Calleros
Lettered by: Patrick Owsley
Text Pages Designed by: Jim Chadwick
Edited by: Steve Gerber

I feel like this is the most detailed piece of the Rune story so far. We’re given visuals to go along with what is essentially a journal entry or letter written by Tesla–presumably the actual historical Nikola Tesla–used here in fictitious context. He writes about someone coming to him for information about energy, and muses on who or what the figure was, figuring it must have been a vision…except for a stone he found on his desk with a particular rune on it, that meant "fire" or "sorcerer."

Essentially, this segment shows us that Rune met with Tesla…and that he has the ability to influence how he is perceived. In this case, perceived as quite the cleaned-up, respectable figure. This could be interpreted as shape-shifting, but the detail of Tesla noting that he could almost see something else, suggesting that this truly was his being influenced to see one thing despite the actuality of Rune’s true appearance. The emphasis on the word "sorcerer" gives us a bit more insight into Rune; that where once he was worshipped as a god, as time went on he’s gone from being a god to being a sorcerer, as an explanation for "what" he is and how he’s beyond human.

As a stand-alone piece, I feel this is the most effective so far, as it is an entire thing within three pages. We have Tesla’s letter/thoughts/recollection and the visuals show us both what he saw and what was actually there; the entire episode is conveyed right here. The lengthy wordiness really helps, given the limited page count, making it seem like more than just taking in a page, turning the page, and being at the end of the segment.

Since this is a serialized piece of a single issue and the creative team remains entirely the same, the consistency of visual style keeps this feeling like the next bit, without some jarring change. Where the first chapter was just there to be taken as itself, and then a drastic change in setting for the very next segment, and now another here…at least at this third part the "story" begins to take a bit more shape or pattern as it grows clearer that we started in the present with Rune, and now are seeing moments from the past, leading us to the present, perhaps.


nightman_dvdThis issue comes off like a pilot episode of a tv series, and while there’s the Firearm #0 thing advertised in the Sptember 1993 Ultraverse titles–giving a short live-action piece that continues in a comic, this feels more like something that would fit as an ongoing live-action thing, like a tv series…

…which is rather fitting, as there actually WAS a tv series of The Night Man, that ran 44 episodes across two seasons! (And is freshly available on DVD!)

With the Rune piece on the flipside of this issue feeling a lot more substantive than the previous couple of segments and working nicely as its own standalone unit…The Night Man #1 as a whole is an excellent single issue! Most of the Ultraverse #1s make strong jumping-on points, but this one seems like one of the best so far (if only for being the one I’m currently taking in). This issue’s definitely worth 25 or 50 cents in a bargain bin…and really, is one I’d even consider worthwhile to get for up to its original $2 cover price…especially given the tv series is now (June 2018) out on dvd. This is a great piece to read to get a sense of the original comic and the comic-version’s origin for the character, before perhaps diving into watching the tv series.

I’m feeling like I definitely missed out on something special by not having followed this series back in the day–I definitely remember GETTING this issue, and reading (but not caring for it) back then…but now it seems like this would have been one of my favorite Ultraverse titles! I’m looking forward to getting into the coming issues as well as hopefully getting and digging into the tv series.

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Ultraverse Revisited: Sludge #1

ultraverse_revisited

sludge_0001You Can Take the Cop Out of the Sewer…

Writer: Steve Gerber
Penciller: Aaron Lopresti
Inker: Gary Martin
Letterer: Patrick Owsley
Color Design: Paul Mounts
Interior Colorists: Violent Hues
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: October 1993
Cover Price: $2.50

I’ve been looking forward to the Rune Month stuff for awhile. I have some clear memories of getting issues from that month, concertedly tracking down all 11 coupons to get the Rune #0 issue (which also fed into getting the main Rune title, and Rune being one of my three "core titles" I stuck with…even leading to the only fanfic stuff I’ve ever written over half a lifetime ago.)

The extreme close-up of Sludge’s face as the cover has long been an "iconic" sort of image for me, and yet another singular issue (albeit another #1, too!) with a single, memorable cover that is instantly recognizable and stands out.

As the issue opens, we see things from the creature’s point of view–It’s in the sewer, watching a group of homeless, listening to a radio. On the radio, the host talks about a missing cop and the suspicious circumstances behind his disappearance. As the broadcast continues, our point of view shifts a couple times, to include the gang members that had something to do with the cop…as they head out and shoot more people. The creature hears the gunfire and gets involved. Despite their surprise at the creature, they seem to overcome it, preparing to leave it for dead before realizing it’s not so easily killed! We get internal dialogue from the creature–who struggles to recall the proper words, and its frustration grows the more this happens…and the frustration’s taken out on the gang members. The creature also seems to have the ability to melt/mold flesh–grabbing one kid’s face, and "melting" it to a blob of skin, with no way to inhale or exhale…a gruesome way to die, but perhaps deservedly for the innocents killed shortly before. We move into a flashback and see that this creature IS the missing cop, who wasn’t exactly squeaky-clean…but drew a line at killing people. For this, he himself is shot up–certain overkill–and the still-living body dumped in a sewer, where it contacts some sort of chemical, and mutates the body into a walking pile of–you guessed it–SLUDGE. Back in the present, police find the gang members’ bodies and speculate what could have killed them–while back in the sewer, the creature finds and crushes the radio, stating that he can’t stand the host. As he leaves, a couple of the homeless comment on the creature being a walking sludge heap–or "Santy Claus."

This issue’s story is pretty familiar to me, compared to some of the other Ultraverse books. I definitely remember getting AND reading this when it came out. I don’t remember any further issues, but I clearly recall the creature’s stumbling over words and his frustration at that. The story is rather formulaic, and the creature reminds me very much of the very-little I know about Marvel‘s Man-Thing (itself with a significant run by Gerber!), and by comparison there to DC‘s Swamp Thing. In some ways, this seems like it could be a darker take on a Ninja Turtles character–someone injured, dumped into a sewer, where they contact a strange chemical and mutate into some creature and then take on a new mission to fight crime/do good/whatever. I think that familiarity of elements kept the character from seeming as gruesome to me as a kid, and I don’t remember being bothered by him killing people…I probably just didn’t think much on that at the time.

The art’s pretty good, and I like it. The creature looks like a "creature" made of sludge, and the people look like people. The story is easy to follow visually, and the visuals do a good job conveying everything as expected. The page layouts vary quite a bit, and work well conveying mood and tone. While a couple pages are primarily a single image/panel, others have a lot crammed into them, making for a good mix that does NOT feel like there’s any "cheating" going on. One panel/page showing the creature smashing a car while yelling "Pull over!" stands out to me in particular–and I hear the "Get over here!" voice from the Scorpion character in the original Mortal Kombat video game.

Sludge is the actual series and main content of this issue; but it has a "flipbook" segment where you literally "flip" the book over to see a different cover and read some content from that direction–it appears upside down and out of order if you continue linearly from the front/main Sludge cover.

rune_0aRune [A]: The Prophecy

Plotted by: Barry Windsor-Smith & Chris Ulm
Drawn & Colored by: Barry Windsor-Smith
Scripted by: Chris Ulm
Inked by: John Floyd
Computer Color by: Albert Calleros
Lettered by: Patrick Owsley
Text Pages Designed by: Jim Chadwick
Edited by: Steve Gerber

The flip-cover to Sludge #1 features a closeup of an open vampire-mouth, with a translucent Rune logo, the letter "A" indicating this as the first chapter, and the text "The Stones are cast…"

We get a title page with the Rune logo, and the story title, creator credits, and an outline of the Rune creature, as well as an explanation that each of the 11 October titles contain a chapter of Rune, and that 9 of the 11 flip covers combine to form one large poster image–and we get a white background/black silhouette showing that. The next page tells us a bit about Rune, with a Barry Windsor-Smith image of the creature.

As the story itself begins, we see bloody hands with long nails casting multi-colored gems toward a floor. Moving to the second and third pages, we see the creature contemplating the gems–with markings (runes) on them, and determines that there is a power that will restore him…Rune shall live!

It’s hard to really talk much about only 3 pages, especially just the first three pages of a story. We have text telling us about the creature, and now we see the creature…but there’s just not much STORY to the pages. It reads much better as part of a larger whole…but on its own, this seems rather negligible. Visually, this is distinctively BWS art…perhaps distinctive because I recall this story, but also the similarity in visual style to the likes of Marvel‘s Weapon X and classic ’90s Valiant/X-O Manowar stuff I’m familiar with. It’s definitely unique enough to set this off as its own thing, and make Rune visually distinctive. This is clearly the character previously advertised.

This feels more like an "ad" than much else–and given the Night Man "preview" has a full text page AND 3 story pages out of context, it sorta negates the specialness to this premiere of Rune.


Especially as I’m reading this issue in 2018, the $2.50 cover price doesn’t phase me when virtually every comic out there is now $3.99, with only a few minor exceptions at $2.99. The issue itself–Sludge–has 25 numbered story pages. The cover claims this is a 40-page special…so we fall some 15 pages short of that! But add in 3 story-pages of Rune, and the two pages introducing those story pages and we’re up to 30. Further factor the Night Man preview (if that’s content) and we’re up to 34; a Mighty Magnor 1-page piece takes us to 35; the Rune #0 coupon stuff nudges us to 39 pages…so it’s iffy. But in 2018 and this being essentially a definite 25-cent book, max of $1ish…it’s more than worth that sort of price, whether 20 pages or the stated 40. And the 40 probably counts the main ads and such, so…it’s accurate. It doesn’t say 40 story pages, after all.

The Rune portion feels like little more than an ad–as said above, there’s a Night Man preview that has just as many "story pages" with about as much (if not MORE) context…so this could just as easily been a Night Man flip book with a several-page Rune "preview" and been functionally the same content between the covers.

Still, this having been designated "Rune Month" (I believe that was the thing back in the day, as it’s stuck with me all these years somehow) it at least makes for a "theme" that is carried across all the books, unifying them. And rather than just the same 3 pages over and over again in all 11 books, each has 3 unique pages that combined make up a prologue issue ahead of an ongoing series in a way that I doubt we’d see in 2018 from any major publisher.

As with other Ultraverse #1 issues, this is certainly worthwhile in itself as a single issue to check things out. I’ve seen this and many of these other early Ultra-titles in 25-cent and 50-cent bins, so I wouldn’t suggest paying more than $1 or so if you can help it. If you like Steve Gerber’s work, you’ll probably like this; if you like Lopresti‘s art, same deal. And though there are the comparisons to make to other publishers’ characters, this is a unique character so far for the Ultraverse itself, and worth checking out just because. This stands alone pretty well–and remains (thus far) the only issue of the series I know I’ve actually read, so there’s that as well.

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Ultraverse Revisited: Firearm #1

ultraverse_revisited

firearm_0001American Pastimes Part One

Writer: James Robinson
Penciller: Cully Hamner
Inker: John Lowe
Letterer: Tim Eldred
Color Design: Paul Mounts
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

I feel like this is the first time I’ve read this issue, and yet, knowing I’ve had the issue quite a long time, and remember a fair bit with the character…it’s hard for me to believe I "jumped in" with the start of the Rafferty Saga around #13 or so "cold." Then again, having acquired the VHS with #0 at some point, and realizing how much I actually HAD missed, and considering there was a LOT I could have picked up from the likes of Wizard Magazine, the Ultrafiles pages, and whatnot, I suppose I could have gotten in "cold."

We open this issue on a boring office with a boss pestering someone for the time. We find out he’s waiting on someone he’s hired to bring someone in…if the guy isn’t brought in, the boss is out $25k. Two figures crash into the office, and after a brawl in the office, "the bad guy" is subdued. The guy that was hired is Alec Swan, and he hates being called "Firearm." We get a lot of exposition from Swan conversationally, speaking to the reader; and then he moves to his office where he checks on messages, and has a lead for another case. He winds up taking the case, and after a night trying to track the person down, he’s ambushed. Being trained as he is, he winds up on top…though it’s messed up the rest of his plans.

I really enjoyed this issue…much more than I expected to. NOW knowing James Robinson‘s name as a writer, I had decent expectations of this issue. That it exceeded my expectations is definitely a good thing! I certainly didn’t know him by name in 1993/1994, but now knowing his name especially from his Starman run at DC, I’ve looked forward to getting to this series.

Visually I really liked this. I recognize Hamner‘s name as an artist who has done stuff I’ve presumably liked in the past, though I can’t put an exact finger on or cite a specific example at the moment. The art here conveys the action quite well, along with the quieter moments, and there’s some nice use of shadows to give effect. One panel showing Swan in shadow with just his eyes and scar visible put me in mind of Bloodshot. A panel in Swan’s home includes Ultra Monthly #1 as well as a paperback copy of Jurassic Park (this was originally published around the time the original Jurassic Park film would have been either still in theaters or very recently in theaters!). Easy details to miss, but the fact I happened to notice them really ratcheted up my enjoyment!

Story-wise, I liked this. We got a look at "normal people" that might interact with Swan; we see him in action at a disadvantage; we see him at home, we see him at the start of a new case, and how he gets cases…and we get a bit of an info-dump (better this way than having to wait a number of issues) on his past and how he feels…the internal monologue of sorts. That he’s essentially addressing the reader is a nice touch that builds connection and familiarity. We then see the character in action with some preparation. My big complaint would probably be that the issue just sort of ends, with no real declaration of it ending, or that it’ "To Be Continued" or whatnot…and we’re dumped into a 4-page ad for the Firearm video/#0 package. It’s an appropriate ad given it’s tied to this title, but I’m not sure all 4 pages were needed.

Knowing the character’s from England, it’s easier to read this with a bit of an accent…or try to "hear" it in the reading. And something about the whole thing makes me think that Jason Statham would be an excellent actor to play Alec Swan/Firearm in live-action at present.

I look forward to getting to the next issue, as well as getting to know this character better. Still, at "only" month #4 of the Ultraverse in general, we’re still getting to know a handful of Ultras and get used to the idea of there being so many of them all of a sudden…so it’s a LITTLE "early" to be introducing this character on a premise of being the normal guy facing off with Ultras. Then again, it’s likely moreso that we see the "descent" into dealing with more Ultras.

As with the other Ultraverse #1s, this is bargain bin fodder for sure…so I’d recommend paying $1 or less for it. But I’d definitely recommend checking it out. This is part action-hero flick, part film noir…and a very solid issue. We’ll see how the later issues seem, but on strength of the first issue, if I didn’t already own the whole series and if this was a modern comic, I’d be coming back for the next issue!

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Ultraverse Revisited: Prototype #1

ultraverse_revisited

prototype_0001Budget Cuts

Writers: Tom Mason, Len Strazewski
Artists: David Ammerman, James Pascoe
Letterer: Tim Eldred
Color Design: Paul Mounts
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

I’ve long been familiar with this title, and especially this debut issue’s cover. Of course, that’s on the surfacey level. Actually READING the thing? I don’t know if I had ever read this. It’s possible that I’d only read a later issue or two, or perhaps only known the character from appearances in other titles (such as Prime and Ultraforce) as well as the Ultraforce cartoon…and of course, I love the design. ’90s though it may be, it’s got something to it that I always liked!

We were actually first exposed to the notion of Prototype back in the pages of Prime #1. One of the news briefs in that issue referenced Prototype being injured and possibly killed, and a statement from Ultratech’s Stanley Leland.

As this issue opens, we seem to be getting more info about that particular incident, where Bob Campbell (Prototype) was helping test weapons systems in the armor, and the situation went wrong, costing him his arm, job, and way of life. This opening scene turns out to be a dream/nightmare (rather than "just" flashback) as we find ourselves back in the present with Bob, now with a prosthetic arm, living alone with his cat. We cut to a couple PDAing in the street, when they run afoul of some large, green bulked-up guy screaming about and trying to find Ultratech. As he bellows to Ultratech and Leland that "Glare" is coming, we cut to Leland giving a presentation regarding Prototype…and this includes the NEW Prototype literally bursting onto the scene. While newer, sleeker, and perhaps more powerful, we get hints that this newer armor isn’t truly complete, as it’s still got issues…we also later get hints that it’s also causing its new wearer–Jimmy Ruiz–issues. Leland and his crew make the best of the presentation, despite Campbell trying to make a scene, and then Ruiz having to fly into action against Glare. We get several pages of the new Prototype vs. Glare, and then a mysterious intervention by Leland’s assistant before a crowd around the scene of the battle accuse Prototype of killing the guy.

Somewhere along the way, I learned that after the Black September stuff (essentially the Ultraverse‘s "reboot," which happened a couple years into the universe’s existence) the original Prototype, Bob Campbell, was Prototype again. Of course, I’d only really known Jimmy Ruiz, and as I type this, off the top of my head I can only really think that was due to Prime #4 and Ultraforce stuff. Seeing Campbell get more involvement in this issue makes me suspect he was a more important (and perhaps rounded) character than I’d thought. It’s also likely that somehow he was blended in my mind–in part–with Justin Hammer and the scene of Hammer’s failed attempts of duplicating Tony Stark’s armor in Iron Man 2.

This issue drops us into some action right away while contextualizing and expanding on the blurb we’d gotten in Prime #1. We see Campbell and where he is now/what his life is like; then we get the introduction of a villain-figure, move to the introduction of the new Prototype, while getting the seeds of some likely problems to come; we see how Campbell is treated by his former employer, we get to see the new Prototype in action beyond the "staged" stuff, and we’re left with a cliffhanger and to wonder where the kid stands on the matter of killing an opponent, wanting to be a superhero, his lack of training, etc.

In short, we’re introduced to key players, given context and development, and left with something to bring us back for a second issue.

Visually, this is a solid issue; I enjoyed it overall, and would really have to dig to find stuff I’d be able to cite as a problem. This is–and looks like–a ’90s comics (considering it IS one, that’s to be expected!). Probably one of the more standout elements to me is the design of the two Prototype armors–Bob Campbell’s, and the one worn by Jimmy Ruiz. The Campbell armor is large and bulky–an easy comparison for me is to the Iron Man "Hulkbuster" armor; while the Ruiz armor is a very sleek and slim "Iron Man Lite" armor that looks like pieces of armor on a skintight bodysuit.
This felt like reading a new issue for the first time…at most, I suspect this would be the second time I’ve actually read the issue. And for it feeling like the first time, it was a good issue. Since this is the first issue…it’s of course a great one to start with, to jump in on…and if you like Iron Man for the cool armor and tech stuff, this is definitely an issue to grab from a bargain bin! Heck, this is one that would be worth getting from a bargain bin for the cover alone, if you’re of a mind to display comics.

I look forward to reading the subsequent issues of this title and getting more context for the characters involved…all the more as I know the character crosses over with Prime "next month" in the fourth issue of that series. This is well worth 25-50 cents, and since it’s a first issue, if you’re curious about the character, I’d say even $1 is not bad to start at the beginning with this character!

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Ultraverse Revisited: Mantra #1

ultraverse_revisited

mantra_0001Reversal of Fortune

Writer: Mike W. Barr
Penciller: Terry Dodson
Inker: Al Vey
Letterer: Tim Eldred
Color Design: Paul Mounts
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: July 1993
Cover Price: $1.95

This is an interesting issue, starting at the cover. The coloring overall gives it a sort of pink look, and makes it instantly (to me) identifiable as what it is at a slight glance. The main character–Mantra–is in some odd mid-air motion like a jump-kick or sideways fastball-special…can’t really tell. But it’s from the ’90s, so doesn’t have to totally make sense, apparently…but at least you can see she has feet! Almost as much so or more prominently, you have Warstrike (a Cable-like huge overly-muscled character with a huge gun) firing away at something "off-panel" of the cover. While in the background, partially obscured by the cover dress–the title logo and the corner box stuff–you have a ghostly image of the villain Boneyard. So this is hardly a great cover in design…its being recognizable and iconic comes from being a #1–a #1 that does NOT have umpteen variants, as this was only the ’90s and not modern 2010s. The cover matches the ads that preceded it, advertising its pending arrival, and contributes to its recognizability.

As I’m essentially "over-familiar" with Prime #1 due to the audio comic, of the early #1s, this was the issue I was most looking forward to getting back to. I don’t actually recall the last time that I read this issue cover to cover rather than skimming it to verify certain details (Lukasz’s final death and the specific killer, for example), but it’s absolutely safe to say I don’t recall reading this within the last 10-15 years, if not longer. So there was some surprise on my part at stuff I’d forgotten, along with certain familiarity that’s stuck with me since the very first time I read the issue back in 1993!

We open on a frontispiece…no actual action or identification of characters, just an image of Mantra as a body/mask/cloak/armor, a black man to the upper left, a ark-haired woman to the upper right, and green energy/lightning and smoke billowing at the bottom. The creator credits and issue title are here as well. Turning the page, we meet Bill Cooper interacting with a Mr. Dalmas, apparently finalizing paperwork for a divorce. The wife has tailed the lawyer and manages to get in, appealing to Cooper to at least not turn his back on his son. While they’re dismissed, we have the growing sense of something supernatural or at least abnormal going on. A ghostly image of an old mane addresses Cooper as Lukasz, and in turn is addressed as Archimage. Cooper makes his way to a club, and getting reacquainted with Yaron, Hamath, and Thanasi. Meanwhile, someone is tied up and being questioned by a garishly-dressed man apparently called Notch. He has a ghostly image of another old figure–Boneyard! Cooper–Lukasz–and his fellows burst in, and battle commences! While the men struggle, we get a momentary glimpse of Boneyard and Archimage hand-to hand struggling themselves…as blood is shed on both sides. Cooper lays dead as the others escaped, and Notch cuts the heart from the body…making it quite official the notch he’s cut in his staff. We meet Warstrike as he answers a call, and then the scene shifts to show us a couple–Marla and Carl, apparently recently-reconciled arriving at a house…and we meet Eden Blake (the dark-haired woman from the frontispiece) interacting with her kids, mother, and her own date. Marla’s gone in while Carl properly parks the car. The view shifts to a trippy/cosmic "hall of bodies" called The Soulwalk, as we find Lukasz’s soul preparing to go into its next body…which he does as it rings a doorbell, and we see he’s displaced Carl. Breaking another heart, he walks out on Marla and an angry Eden. In Carl’s body, we follow Lukasz as he meets up with the rest of Archimage’s group–12 in all–and they get a final speech from the old man as he reveals that they’ve been betrayed by one of their own.

Boneyard arrives, Archimage is captured, his men are killed…Carl/Lukasz killed by Warstrike. Lukasz thinks this is it…before discovering Archimage–even captured–is bringing him back. Lukasz wakes up in bed next to a man, and discovers that this time, he’s been reincarnated as a woman. The woman he saw earlier–Eden Blake!  As Eden, he makes a hasty exit, and immediately experiences the some changes on the streets of LA as a woman instead of man…including being pulled into an alley for an attempted rape, before the would-be-rapist’s cigarette sets him ablaze. Eden makes it to a hospital to meet the last of Archimage’s helpers, who reveals that this is the final reincarnation, Lukasz’s soul was put into this body as a last-ditch backup failsafe, and after centuries of technology, must now embrace magic. A mask charm suddenly flips Eden into the scantily-armor-clad figure of Mantra with a cloak, thigh-high boots and arm-length gloves. As Katinya dies, police enter and assume this figure is a murderer, forcing Eden to escape. Getting home to the address on her driver’s license, she dismisses mother and kids for the night, finds this body doesn’t like whiskey, and answers a late night doorbell to find Warstrike…who knows who (s)he actually is!

Maybe it’s largely nostalgia, maybe it’s the analytical reading for this post and going back through the issue for this overly-lengthy summary of the issue. But this strikes me as a darned good first issue! We have foreshadowing in the frontispiece, a cold build from some arbitrary scene as things quickly come together, showing us good guys and bad guys, and that both sides have a master figure behind them…a 15-century struggle comes down to this final night, as Boneyard gains the upper hand…and the last surviving chance for Archimage is Lukasz, now in the body of a woman and apparently host to mystical/magical powers. We’re introduced to a number of characters on both sides, to the situation, how this battle has lasted over a millennia, and so on. We see how easily Lukasz is killed–twice!–which shows how extremely imperative it is that he be more careful than ever when he learns he can no longer simply be brought back in a new body. And like Lukasz himself…we’re left wondering at the end of the issue what’s coming next. Immediately in terms of Warstrike’s showing up to finish what he started, and whatever is to come in the ongoing battle.

Visually, this is maybe the strongest Ultraverse issue thus far to me, of the five titles. Of course, it’s Terry Dodson art, so that’s a lot of it! Barr crams so much into the story and the art so beautifully conveys it all that I feel little wonder that this is one of my favorite issues of the line.

I did not originally read this in August of 1993 when it came out–at least, I somehow have a memory of reading it in December that year. 25 years and family stuff could definitely have scrambled the timing in my memory, though. But I distinctly remember the surprise of that page when Lukasz wakes up in Eden’s body…quite an image for a barely-13-year-old, and probably a bit of an immediate imprint for the title character.

Like Freex #1, this issue came with a "bonus coupon," which could be substituted for one of the first-month coupons to redeem for Ultraverse Premiere #0. I remember having to make use of that due to being unable to get the Wizard #23 coupon for whatever reason.

All in all, this is a strong first issue well worth getting if you find it in a bargain bin, and I’m definitely looking forward to getting into #2 and onward as things develop, and filling in some of the details and such I missed when the issues were new, as it’s been in the years after the end of the Ultraverse line that I was able to fill in the early gaps in my collection!

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Ultraverse Revisited: Freex #1

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freex_0001Freaked

Writer: Gerard Jones
Penciller: Ben Herrera
Inker: Mike Christian
Letterer: Tim Eldred
Color Design: Paul Mounts
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: July 1993
Cover Price: $1.95

I remember reading this issue and not really "getting" it. Now, the cover is one of the more "iconic" covers to me, of the Ultraverse line. Perhaps because I have a poster, and I’ve seen the issue so many times in quarter bins and such. It also stands out to me–in memory–because of being one of the earliest Ultraverse titles (it premiered in the SECOND month of releases, part of the "second wave" of titles, along with MANTRA). It was almost always THERE, whether or not I was reading it (and mostly, I was not).

But let’s look at this issue by itself, specifically, for now!

We open on a kid being chased into an alley by police. He seems just as concerned about "something" happening as about the police themselves. They bump into a huge golem entity–very strong and impervious to their bullets. He calls the kid Huck, and is admonished for blurring reality and fiction…then calls him Lewis, and we learn that he is Ray. As they begin to escape, another kid unleashes her freakish powers, and Lewis no longer has a choice and unleashes his powers to protect the officers. Val seems to have a green energy burst, while Lewis can liquefy and reform himself. He escapes to a sewer while they others retreat back to their hideout, and the police are left to wonder just what the heck actually happened. Lewis reflects on how he discovered his freakishness, while at the hideout, Ray and Val bicker until a new arrival provides a new target for Val’s rage. The new girl seems to have a torso made up of or covered by sentient/controllable ropes or tentacles. We get a flashback of Val discovering her power in a detention center where a guard tried to force himself onto her. Outside the hideout, the new girl meets Lewis as he returns to the group. Inside, there’s further bickering, while Ray spray-paints something on a wall. As we see that he’s tagged it for the group "Freex," another new arrival appears in a cobbled-together robotic body of pieces and parts in the hideout, and says he’s Michael, and wants to tell the group why he’s brought them together.

The obvious comparison here for me is X-Men. Teenagers suddenly and inconveniently developing freakish (mutant) powers, being hunted and feared by normal people and authorities, banding together to survive, and apparently brought together by a player behind the scenes, who also seems to have powers which he presently can control. Of course, these are new characters, a new group, they’re "freaks" rather than mutants; they’re Ultrahumans, but lack the publicity and stature of The Squad, Hardcase, Prime, and where most of the Strangers are adults, these are kids.

As first issues go, we’re introduced to an ensemble cast with a couple of pages each for several characters in flashback, showing where they were compared to where they are now; we’re introduced to a newer character with a bit less history than the first three kids seem to have; we see the situation they’re in, struggling just to have food and shelter to survive while dealing with powers that make them vastly different from anyone else. We get a reason for their "team name," and learn that they didn’t "just" bump into each other and band together, but they’ve been consciously, specifically BROUGHT together. It lets us see the starring characters, who are featured on the cover, we see them together, and get a number of little details…none of the more modern early-2000s-to-present "hide the hero" or five issues of solo characters finally meet in a sixth issue and show a hint of being a team, when it’s a team book. There’s a bit of mystery–who is Michael? Why has he brought them together? What’s his motivation? Will they accept it or turn on him? But that’s the "hook" to get one to come back for the next issue.

Visually, this is a colorful yet dark book. The characters are individually recognizable, if not entirely consistently rendered, and one can pretty easily follow along what’s going on. One bit that stood out to me, though, is when a police officer is thrown at a wall: we get a scratchy panel of him hitting a wall, seeming to indicate how hard he hit–like Ray’s killed or crippled him. Yet in dialogue later on, an officer refers to "silly putty walls," and there doesn’t to seem to be any concern regarding any dead/crippled officers. So whether that’s on me for the way I "read" the visuals or not, I lay partial blame at the lack of any "visual sound effects" to the panel (really, the entire issue!).

All in all, though, this is a good first issue, and far better than I remember from any previous read-throughs. Though this got a CD-Romix Comix release over Strangers, and I’m very familiar with the Hardcase and Prime ones, I never really cared for this one. I’d put off reading this issue, not really looking forward to the (re)read, but wound up enjoying it a lot more than I’d expected. I’m actually interested in the next issue, and learning more of the ACTUAL details of this group of characters than just seeing covers from later in the run and such.

This is another first issue that’s definitely worth getting (and reading!) if you find it in a bargain bin. And let’s face it…the early Ultraverse #1s are quite plentiful. It’s the later issues of the series that you’ll be hard-pressed to find.

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Ultraverse Revisited: Strangers #1

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strangers_0001Jumpstart!

Author: Steve Englehart
Penciller: Rick Hoberg
Inker: Tim Burgard
Letterer: Tim Eldred
Color Design: Paul Mounts
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: June 1993
Cover Price: $1.95

I know I’ve read this issue several times over the years. I’d guess this to be at least my 3rd time. And yet, it’s not one that has stuck well in my memory; especially for–as one of THE initial #1s–it NOT having one of those CD Romix-Comix deals.

We open with some narration about San Francisco and get a quick glimpse of several people, before their cable car is struck by a bolt of energy. Just before the bolt hits, several work together to throw a guy OFF the car for refusing to cease with the PDA-ing with his (apparent) girlfriend. The bolt of energy hits the car, costing its operator control, and it slams into a passenger vehicle, gravely wounding that driver. Later after the incident, as everyone’s gone their separate ways, we check in on several of the passengers, and see them discovering strange new abilities and experiencing a profound change in the wake of things. When another disturbance occurs, several make their way to the scene, where they band together to drive off a strange woman, and then decide to stick together while they learn about their new powers and life-situation.

This is another issue to just SCREAMS "’90s!" to me; from the fonts to coloring to dialogue and character names (well, knowing some of the names, as the characters don’t really adopt them here in this issue). To best of my recollection, this was the FIRST of the Ultraverse books to be available for purchase…though it’s the one I was least looking forward to (re) reading. That being said…I actually enjoyed this a fair bit, and am now interested in checking out some subsequent issues. This is one series that from #2-forward will be all-new reads to me, or close enough to it for lack of memories of actually reading them.

This issue does a solid job of BEING a first issue. It introduces us to a slice of life in the city, with the characters, shows us their "inciting incident," see them discover their powers, see them band together to face a threat and actually interact with said threat, AND have a reason to stay together past this one encounter, while leaving enough hanging to keep one curious about what comes next. There seems to be some "shorthand" in some interactions and dialogue that I’ll be looking for some quick payoff, as I’m not 100% if memory serves on where they go, and they’re definitely things that never even occurred to me in prior readings of this issue. The repeated use of narration to remind us of San Francisco and the light was effective twice…but hitting it three times in the issue seemed a bit much. It’s still a solid attempt, and gets points from me for "effort" and picking up on what’s being conveyed!

I like the art and character designs–the people all seem like real people, there’s no wonky anatomy or strange and obvious "shortcuts" or such, nothing that puts me off or makes me wonder what’s going on and all that. Even though I recognized all the characters, I’m not great on the names and would not be able to pull most out of thin air with any confidence…but their appearance does wonders here, and I imagine once I get a few issues in I’ll be doing a lot better with the names.

All in all, this is an issue that I would actually recommend…it’s very much worth the 25 cents or so if you find it in a quarter-bin, and probably even worth 50 cents if one of those bins. This was such a mass-produced issue, and the Ultraverse such an entity that while this doesn’t really have much financial value, the READING value is strong, and the series didn’t last long enough to really justify jumping in anywhere BUT this first issue…especially now, 25 years after its release!

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Ultraverse Revisited: Hardcase #1

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hardcase_0001Winners Never Quit

Writer: James Hudnall
Penciller: Jim Callahan
Inker: Norm Breyfogle
Letterer: Tim Eldred
Color Designer: Paul Mounts
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: June 1993
Cover Price: $1.95

Based solely on memory/nostalgia, even though some part of me recalls Strangers #1 as the first Ultraverse book released, it’s the one I least look forward to (re)reading, putting both Prime and Hardcase ahead of it. When I caught myself reading Hardcase #1 this time through, I was slowing myself down "hearing" the voices from the audio version that I finally gave up and pulled that up on Youtube to have the audio, as I read along WITH it with the comic itself.

For this time through the issue, I felt like–as with Prime #1–this really exemplified the ’90s for me. Often, folks point to Image for the ’90s visuals, but as I largely embraced the Ultraverse line over Image, the Ultraverse visuals are imprinted on my own memory and personal "picture" of what a "’90s comic" was.

The issue opens a year or so ago on a bloody battle between a group of ultra-humans called The Squad…and the battle is nearly over. We get things from Hardcase’s point of view. He’s injured, and he’d thought he couldn’t BE injured, certainly not this way. His team is down, and he is just able to get Starburst out of the vicinity of the creature that took the team apart before DJ Blast expends all of his remaining explosive energy at once–the final flash in the pan of the team. Hardcase and Starburst survive, DJ Blast and Forsa are dead…but Hardcase is the only "real" survivor, with Starburst in a coma she may never emerge from. Catching up to the present, Hardcase–Tom Hawke–has retired from the superhero gig and become an actor…though he plays "himself" as a super-hero for the camera. We get a sort of slice of life of that life for him before he finds himself pulled back into action, though it proves too late for a police officer he’d been talking with. Hardcase finds himself in mortal combat with another ultra-human, and lashes out desperately, overwhelmed with guilt and memory of his last encounter with an ultra. Ultimately, he wins his fight, and realizes that he can’t hide behind an acting gig, but has to do "the real thing," so he announces to the world that he’s back. Meanwhile, we get a cryptic scene of some player behind the scenes that has apparently had an extremely long involvement with the direction of events on Earth, and that now with Hardcase back, other ultras emerging around the planet…something must be done!

Somehow, I have it in my head that Hardcase was to be the "Superman" of the Ultraverse…though that could just be the cover, of him throwing a car, given the cover of Action Comics #1 introducing Superman with a car lifted above his head, smashing it against a boulder. And in a way, he was. Hardcase is largely invulnerable to normal stuff…but can still be badly injured. He has heightened senses, though he’s not omniscient. He can’t fly–but he can leap long distances. Etc. Different costume, different attitude/portrayal, but very much a similar power set to the original iteration of Superman.

That he’s introduced at the end of his time with The Squad–we see the team at its nadir, taken down by NM-E (a large, bulky techno-organic creature very much resembling the Xenomorph from the Alien franchise). As such, we’re plunged into a character’s world with an immediate backstory, more strongly hinted at than shown, but it immediately grounds the character, and puts him in a sort of "senior class" over other characters that we’re about to be introduced to. He’s part of an "earlier wave" of ultras, having been on the scene a at least a year BEFORE the emergence of Prime on the scene, or the Strangers, the Freex, Mantra, Prototype, etc. He’s had his initial journey, his crisis of faith, and now a new inciting incident thrusting him back into the world of the superheroes…though this new phase of his life is a fresh start, fitting of a #1 issue.

There’s something to the art of the issue that sits slightly askew to me. It’s not bad by any means, but there’s something slightly "off" to it, and it definitely doesn’t look quite so "refined" as many comics I’m used to reading in 2018, created and published in 2018. Of course, there’s a quarter-century difference in time, and this issue’s art and story are rooted very much in 1993. As said, the overall visuals really embody "the ’90s" to me, as do the character designs.

Story-wise, it’s interesting to get the character with all this sort of built-in backstory, conveyed in so few pages. By "modern" standards, the ground covered by this issue would surely be at least a six-issue opening arc of a series. We’re left with plenty of questions and potentials out of this issue; lacking in-depth concrete details of The Squad and such, and it’s rather choppy going from the NM-E battle to news to Hardcase acting a year later, a sort of clichéd interaction with a cop, to a convenient attack of another ultra…but it is a lot of detail crammed into a single issue, setting up the character’s past, present, and future, world-building, and generally serving as the sort of #1 issue I much prefer. It may not quite be a "contained" story, but it sort of gives three stories at the same time; it introduces a lot, and leaves plenty to be expanded on in upcoming issues.

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Ultraverse Revisited: Prime #1

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prime_0001Prime Time!

Writers: Len Strazewski, Gerard Jones
Artist: Norm Breyfogle
Letterer: Tim Eldred
Color Design: Paul Mounts
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: June 1993
Cover Price: $1.95

While I don’t recall offhand if all three books shipped the same week, or what order they came out in…to me, Prime #1 is where it all began…I remember it from that first month–June 1993–and I followed the series itself to its conclusion in late 1996 or so around #15 in its second volume. Whatever the original order, to me, it just feels "fitting" to dive in with Prime #1 to start my journey back into the Ultraverse.

Another thing going for this issue is that it has an audio-drama of sorts, from a one-issue "CD-Romix-Comix" thing where the first issue was chopped up into panels to display on-screen with some quasi-animation–think early "Motion Comics" or such–along with a cast audio track with sound effects and such. Having the AUDIO from that which often makes its way onto my iPod, this issue is one that I simply cannot read at a normal pace–I read it with the voices in my head, the vocal pace of the audio piece unfolding in my head. I can also virtually recite the entirety of the issue from memory, so there are no surprises revisiting THIS issue.

The comic is a lot "bigger," brighter, and "’90s" than I sometimes remember…but that’s something that makes sense, as this came out in 1993–as "the ’90s" were getting into gear–and that was a time with "big" art, non-traditional page layouts, and of course, the (infamous?) rise of computer coloring techniques. Though I know Breyfogle had a significant run with Batman in Detective Comics (including my own first-ever issue!), this series doesn’t look like what I remember of Batman…helping show a range as an artist, being able to tackle different types of material. Prime as a character is big, bold, and really very over-the-top with the huge muscles, and outlandish physique…take your mental image of the biggest, buffest super-hero (other than Prime!), amp that up, and you may well HAVE Prime. This comes into play with the character’s origin, but also helps the character stand out in its own way.

The cover is one of the more "iconic" covers out there, to me…certainly for my own experience with it, as well as being a generic/"iconic" sort of cover before that was totally "standard." I also have long REALLY dug the trade dress for these early Ultraverse issues–with the 3-D-stylized "U" and the issue number/price, publisher (Malibu Comics) in "corner boxes," with the Ultraverse logo as a banner across the top, and a border line framing the entire image, though said image breaks free of any constraint offered by this.

Story-wise, in some ways, this issue goes against my own sensibilities in feeling strongly that first issues need to introduce not only the main character, but also a supporting cast and antagonist, who/what they are and at least hints of motivation, and all that. I suppose this issue gets a "pass" on that for being 25 years old (twice as old as I was when it saw publication), and long since knowing where stuff goes, and all that…so it’s impossible to TRULY judge this by the same standard as I would a new #1 issue released in 2018. But this also comes from 1993, when collected editions were still pretty rare overall, and ongoing comic series issued in monthly form did not have (essentially) companion "graphic novel editions" trailing relatively close behind. So while this first issue doesn’t reveal everything, it’s by no means playing up to some "graphic novel" version.

We open on the first of several main scenes, as we learn a bit about this Prime character by way of others telling of their experiences encountering him. First, a disgraced gym teacher, attacked by Prime and accused of inappropriate interaction with young female students (this was 1993, but still right at home in a way with headlines 25 years later). Then we learn of Prime demolishing a drug house. Finally, he takes on terrorists in Somalia…thousands of miles away! Amidst a shadowy figure interviewing the first two and learning of the latter via tv news reports, we get further world-building and exposition via the tv news/entertainment reports–stuff about Hardcase (who had his own #1 the same month as Prime), a character called Prototype (who would come back into play later), as well as a slight sense of the way the public views these ultra-humans.

As said above, there’s no surprise for me in reading this issue, outside of reminder of how colorful it is, how ’90s it is. I see this issue frequently in bargain bins…I see many of the early Ultraverse #1s in such bins…but especially for 25 cents to 50 cents, I recommend checking it out, whether as an artifact from its time, or to get started on an Ultraverse journey of your own.

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Marvel Zombies (2015) #1 [Review]

secretwars_marvelzombies001Journey Into Misery: Episode 1

Writer: Simon Spurrier
Artist: Kev Walker
Colorist: Frank D’Armata
Letterer & Production: VC’s Clayton Cowles
Cover Artists: Ken Lashley & Paul Mounts
Asst. Editor: Alanna Smith
Editor: Daniel Ketchum
Published By: Marvel Comics
Cover Date: August 2015
Cover Price: $3.99

The original Marvel Zombies series roughly a decade ago ultimately led me to The Walking Dead and a years-long Zombies kick with movies and such. I remember using that original series as a personal ‘reward’ for studying toward the end of a semester in grad school: read X amount for school, take a break and read a comic.

So it was no small bit of nostalgia prompting me to pick this up, and it’s on the title rather than the cover…while it’s not bad or anything, it doesn’t work overly well for me. It definitely draws from the concept of taking a bunch of established Marvel characters and zombi-fying them, but it’s hardly new fare. While the standard-ish Marvel Zombies logo is there…I think I would have really enjoyed a nice homage cover here…perhaps a play off a classic 1980s Secret Wars cover, if not a zombi-fied version of a current Secret Wars (2015) cover.

Still, the issue’s art is good and I really had no problem with it, especially within the general theme of a decaying world with rotting, walking corpses and all that.

The story picks up with Elsa Bloodstone showing off how hard willed and steadfast she can be, fighting back the zombie hordes trying to get past the Shield. When The Red Terror (Azazel?) shows up, she manages to defeat him…but not before he’s teleported her hundreds of miles beyond the Shield. On waking after her victory she meets a young stranger, and the two grudgingly set off on a quest for survival.

Where I recall the classic Marvel Zombies series being more fun and generic, this feels like it has a lot more plot, with Elsa as the star and the zombies being relatively incidental. And honestly, I like that. Spurrier gives us the start of a good story here, and as a Game of Thrones and The Walking Dead fan this evokes a sense of those, but with superheroes and super-powered characters.

While there’s a bit of context to be gleaned having already been familiar with past Marvel Zombies stuff, on the whole this can definitely be taken quite well without having read any of that previous MZ stuff…you get what you “need” from this issue itself. The Elsa Bloodstone name seems familiar to me, but I know more OF the name/term “Bloodstone” in terms of Marvel comics than I know through “experience.”

I was actually surprised by how solid this issue seemed to me, how much I enjoyed it and am genuinely interested in seeing where stuff goes. And while I come to the book lacking any significant Bloodstone knowledge, I could see this making me a fan of the character/artifact. This is definitely a worthwhile addition to the slew of Secret Wars tie-ins, and one I’m glad to have given a shot.

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