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Ultraverse Revisited: Prototype #4

ultraverse_revisited

prototype_0004Wrathful Moon

Writers: Len Strazewski and Tom Mason
Penciller: David Ammerman
Inker: James Pascoe
Letterer: Tim Eldred
Color Designer: Robert Alvord
Interior Color: Family Fugue
Editor: Chris Ulm
Cover Date: November 1993
Cover Price: $1.95

The cover starts us off with a glimpse of what the issue contains, in telling us someone called Wrath enters this issue. Enter: Wrath. That is, this is the official debut of the character…and (25 years’ spoiler-free time gone by) I know the character winds up with his own series, so that–plus the "logoed" name on the cover–hints at the importance/significance of this character, over some run of the mill generic character that could otherwise fill a similar role. It’s also remarkably refreshing having just a single cover image to worry about, that it shows Prototype fighting the guy we can (from the cover alone) assume IS this Wrath character.

Despite the above, the ’90s were a time with loads of new characters being introduced by all publishers, so there being a "logo" for a character’s name wouldn’t necessarily mean they’d get an ongoing series or even mini-series. And some part of me remembers that the Ultraverse trading cards that were produced included a bunch of characters that only ever saw print there–though my memory and understanding of that may be faulty after all this time, clouded by "rumors" or stuff I’ve come across (but not verified) over the years. Point being–the logo AND knowing the character got his own series tipped me off here, where the logo alone wouldn’t not necessarily tell one such information.

As we open the issue itself, we find Jimmy Ruiz contemplating his latest "upgrade," an implant that should make his interfacing with the Prototype suit much better. He’s called back to bed by a woman…while outside Ultratech HQ, a woman from his past tries to find out about his whereabouts, knowing only that Jimmy works for Ultratech and lives in the building. Meanwhile, a costumed figure gains access to the Prototype suit, and sets off a stabbing pain in Jimmy–he knows from that that his suit is being messed with. The two collide–one leaving, the other going–and Jimmy winds up on the lesser end of things. Getting to the armor, Jimmy suits up…and we get a good chunk of pages with Prototype and Wrath brawling. The fight spills out of the building, where Angella is threatened…Prototype saves her from an errant blast from Wrath, who didn’t actually wish to harm an innocent–he seems to have a new, grudging respect for Prototype beyond his initial assessment. Wrath escapes, as Prototype’s armor isn’t doing well…and we find out why Angella is seeking to re-connect with Jimmy! Elsewhere, the original man of the Prototype armor, Bob Campbell, tests out his home-brew armor, but finds himself trapped by an ambush of officers–highly armed–accusing him of theft from Ultratech.

I recall–and believe I’ve touched on this previously–there being two Prototypes: "the original" (Bob Campbell) and the "new" that I "knew" (Jimmy Ruiz). For all the more I was consciously aware, though, Jimmy was the hero, and Bob was a villain. Though I also think I recall that after Black September, Bob was Prototype in Ultraforce and no one remembered Jimmy…or some such. That’ll be something to get into in quite awhile, after covering all of the pre-Black-September Ultraverse comics.

That said, I’d figured Bob Campbell to be some 2-d jaded "bad guy," and yet he’s getting a story similarly compelling (to me) as that of Jimmy’s…and maybe it’s that I’m 25 years older now, but to a certain degree, I find it easier to "get" Campbell than Ruiz. I actually find myself more interested in Campbell’s story and feeling like that’s simmering a bit too long on the "back burner." Still…this is from 1993, a time when comics had these things called "subplots" that WOULD simmer on the back burner for ages before flipping to the "A" plot. Instead of random-seeming "retcons" we’d actually SEE and "touch base" on these events happening simultaneous with the main plots, and KNOW something is coming…rather than an arc or two further in being told "oh, by the way, while all this has been going on, this guy’s been doing ____."

Visually, this is a solid issue. There were parts of it that reminded me of Prime, so I guess some of the art seems a bit Brefogle-ish…though that could also be other parts of the art process such as the inking and coloring. It reminded me of Prime‘s art, and I’d say I enjoy the similarity as it further solidifies that the titles take place in the same universe at the same time and all!

When I started this Ultraverse Revisited project, I’d hoped to blow through the line a lot faster. That real life has slowed me down to a nearly-embarrassing extent has brought a lot more "real time" back to the reading in terms of time passing between my getting to each issue.

While this title is pretty good "internally," with time and keeping it as just one title out of the 12 or so Ultraverse titles, each individual issue of this one title feels a much smaller piece of things than being "the next issue" of itself.

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Ultraverse Revisited: House Ads October 1993

ultraverse_revisited

Here are the house ads that I came across throughout the October 1993 Ultraverse titles!

ultraverse_ads1093_nightman_preview01

We had this introduction to The Night Man, by Steve Englehart; it also included several pages from The Night Man #1; but as they were simply pages from the issue and I already covered the issue itself, and I haven’t been putting story pages in these posts, I’ve opted to simply present the introduction as it’s the unique content.

ultraverse_ads1093_prototype_sludge

Here we have another “split-page” ad, with the two titles sharing the page, though as their own pieces on it.

ultraverse_ads1093_exiles_prelude_to_breakthru

This ad was in several issues, and totally spoils Exiles #3. Of course, there’s other stuff that happens in the issue, and the issue itself sorta left room for hope, if one hadn’t seen this ad already. The ad basically smashes any hope one would have for Tinsel’s outcome. That said, the ad doesn’t tell us how she dies–so you still have to read the actual issue for that.

This could have been a bait and switch sort of thing…after all, if they have to SAY “for real,” does that mean that it isn’t actually for real or permanent? Well, this was 1993, not 2018 Marvel, so…a bit more weight goes to it!

ultraverse_ads1093_ultraverse_checklist

I did not remember this ad at all, but it’s one that I really like. While on one hand you shouldn’t NEED to have something laid out for you like this as a reader…it’s cool to show both a checklist of issues-so-far for completists, as well as showing how stuff has, truly, actually been getting doled out all along without retcons or fudging to force something to fit.


While not exactly house ads, across the titles (themselves across several weeks–the entire month of October 1993!) there was a 4-part “strip” of The Mighty Magnor.

I was vaguely aware of the character thanks to a Savage Dragon crossover ; and it’s easy to forget (or never even realize) that Malibu Comics was actually the original publisher of Image Comics–those earliest first issues from Image were published by Malibu! [EDIT: vaguely aware enough that I mixed up Magnor and Megaton Man…bit of a brainfart! The Savage Dragon crossover was actually the Savage Dragon/Megaton Man. Apparently I was trying to recall the hubbub with the pop-up cover of The Mighty Magnor #1 but that got intercepted by recent thoughts on Savage Dragon and my enjoying the tidbit of Image comics first being published through Malibu!]

Anyway, here are the 4 Mighty Magnor strips from October 1993:

ultraverse_ads1093_mightymagnor_01

Week #1

ultraverse_ads1093_mightymagnor_02

Week #2

ultraverse_ads1093_mightymagnor_03

Week #3

ultraverse_ads1093_mightymagnor_04

Week #4

house_ads_october_1993_blogtrailer

Ultraverse Revisited: Ultrafiles and Letters Pages October 1993

ultraverse_revisited

Now that we’re done with the actual issues/story contents for the October 1993 Ultraverse titles, on to the Ultrafiles and letters pages!

All of these are at half-size to fit on the blog page…just click on the images to open a larger version!

ultrafiles_october1993a

Ultrafiles page 1…

ultrafiles_october1993b

Ultrafiles page 2 with the Ask Diane section.

letters_exiles0002

The Exiles letters page from Exiles #3.

letters_freex0004

The Freex letters page from Freex #4.

letters_hardcase0005

The Hardcase letters page from Hardcase #5.

letters_prime0005

The Prime letters page from Prime #5.

letters_prototype0003

Prototype letters page from Prototype #3.

letters_strangers0005

And finally, the Strangers letters page from The Strangers #5.


It’s definitely cool to see letters pages–in 2018, they seem pretty much a relic of the past, so definitely a bit of nostalgia there. Several of these don’t even have a "name" yet, but letters were run anyway. And of course, the Ultrafiles pages deal with the entire line, and include a bit of information about the upcoming Break-Thru, as well as the Ask Diane blurb.

As said at the top of this post…click on any of the images to open them in a larger size, as they’ve been shrunk to fit this blog layout.

ultrafiles_and_letters_pages_october_1993_blogtrailer

Ultraverse Revisited: Prototype #3

ultraverse_revisited

prototype_0003Hero and the Terror

Writers: Tom Mason & Len Strazewski
Artists: David Ammerman & James Pascoe
Letterer: Dave Lanphear
Colorist: Rob Alvord
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: October 1993
Cover Price: $2.50

Something in seeing this cover surprised me that it’s "only" #3. This also seems ripe to be the right-half of a 2-part image, with whoever is blasting Prototype on the other side…but alas, this is a Rune Month issue with a flip cover (no wraparound). On the plus side, I’m not aware of any VARIANT covers, so this is simply THE cover for #3!

We open on Jimmy (Prototype) and his handler stuck on a plane–their flight’s been delayed. As they wait, terrorists calling themselves Terrordyne, Inc. attack another plane with a baseball team on board. Jimmy’s excited at the prospect of some action; meanwhile, we get a scene with someone in shadows on the phone turning down an offer, before leaping into some sort of action, gun blazing. As another subplot, we get a page with a lab and a revelation that Glare’s body (the Ultra that apparently died at Prototype’s hands in #1) shows he’s got wetware implants, and the body will be shipped off to Aladdin for analysis. As Jimmy suits up, and reveals that he’s disabled a shutdown failsafe in his armor, we cut to Bob Campbell explaining what happened to lead him showing up at his ex’s place in such horrid condition; as she patches him up, he reminisces about their past, providing us plenty of exposition. From there we get to the "meat" of the story as Prototype stops the terrorists, only to then face their leader: someone with flame powers calling himself Heater. The Prototype armor shorts out–Jimmy suspects it might be from his tinkering–but he gets the auxiliary power going in time to survive. His handler is tossed out of the plane (when did it take off?), so Jimmy opts to save him, figuring he can catch the villain after…but by the time the get back to the ground, Heater’s vanished. In frustration, he blasts the corporate jet out of the sky (the pilot had already been killed). This, as well as the earlier scuffle and the Prime incident (see Prime #4) has Leland–Ultratech’s president–more than fed up with the young "hero." As he asks for interviews to begin on a replacement, we cut to someone called Wrath being brought in on a plan of industrial espionage and heading out after Prototype.

Starting with the end of the issue…we have a page marked as "25" but it has no captioning, dialogue, etc…and with plenty of open space at the top and bottom, looks like a cover image thrown into an issue. If it wasn’t numbered to appear to be a story page, it’d look like basically an ad for the next issue or such!

I continue to feel (mostly pleasantly) like there’s almost too much going on in a given Ultraverse comic…they’re much denser than modern 2018 comics, with a lot more story and development packed into a single issue! I’m definitely enjoying that we’re getting a story of not only the new/current Prototype, Jimmy Ruiz, but also the original–Bob Campbell. And rather than only piecing something together issues later in denouement at the end of a multi-issue arc, we get cut scenes to other characters and stuff going on simultaneous with the main story…stuff going on that we as readers get to actually see developing instead of being told (after the fact) did happen, later. Jimmy’s a hothead, and that comes off with his impetuousness at the start of the issue–eager for battle, even though it means there are people getting hurt. Still, he wants to be the hero he’s playing–for real, not just looking good for cameras.

I know Wrath as an Ultraverse title, though that title’s logo is not this initial WRATH logo on the final page with the character Wrath. I don’t think I realized that he came out of Prototype, but definitely like that the title apparently was a spinoff (though I’ll get to that in awhile when I get to the 1994 books!).

The art is solid and gets things across as any art should do. The only point I found myself not entirely clear what had happened was when Prototype blasts Heater…there’s an impact, but also an exclamation balloon of "YARGH!" nowhere hear Heater’s mouth, actually looking like he might’ve taken the worst of the blast below the belt…or that something was positioned in the wrong part of the panel…presumably definitely something with the infamous computer design stuff Malibu had going on. Otherwise, the issue looks good–especially Prototype. I still really dig the look, even if it is very ’90s!

rune_0fRune [F]: The Nectar of Life
Plotted by: Barry Windsor-Smith & Chris Ulm
Drawn & Colored by: Barry Windsor-Smith
Scripted by: Chris Ulm
Inked by: John Floyd
Computer Color by: Albert Calleros
Lettered by: Patrick Owsley
Text Pages Designed by: Jim Chadwick
Edited by: Steve Gerber

Picking up shortly after the previous chapter (in Freex #4), where we were left to assume Rune killed Edwin, here we get visual confirmation that he definitely did–with exposed rib bones and reddish coloring to suggest the gore. Edwin–briefly–was the most powerful being on the planet, according to "previously" text, but Rune killed him…and now imbued with his power, has filled out, transforming back to a younger, vital self. Moments later, though, his body reverts back to the frail, sickly creature he’s become, and he realizes that even this was not enough.

I thought Rune was a vampire…if not 100% typical, then at least using his fangs to leech life/bio-energy from his victims. Not physically consuming the bodies! A cannibalistic vampire, I guess? Whatever the case, the visuals add to the bloody violence of the thing, which seems fitting given Barry Windsor-Smith‘s other works (first in my mind being Conan and Weapon X).

This chapter works pretty well in directly following the previous, yet a bit of time has passed. That makes for something choppy going page to page, but for being a new piece of the story in a separate publication than the previous piece, it’s little worse than any other "returning from a cliffhanger but some time has passed" instance.


Though the cover seemed somewhat incomplete or generic-ish, I liked this issue. There’s a lot of story between the covers, and while there are only 25 story pages (as with the other titles, the cover proclaims the issue a 40 page special), this is still a very full issue with development and forward movement on multiple plot threads.

The Rune chapter is again not something to singularly "sell" the issue, but doesn’t detract. The segment moves that narrative forward, and I find myself looking toward getting more info about what Rune is, how he gets power from beings he consumes (does he absolutely have to consume their flesh or is that a ‘pleasure,’ for example?) and so on. I haven’t read the title in nearly two decades, so it’s like getting Rune fresh, and I don’t recall many particular details.

Yet again, this issue isn’t something I’d recommend seeking out as a single issue in isolation…you’re better off with the #1 for that. But this is definitely worth picking up as part of a run, and in that context certainly worth 25 to 50 cents. Though its original cover price is $2.50, and this IS an "early Ultraverse" issue, I frequently see these in bargain bins, so it should be able to be found for $1 or less, and I wouldn’t go much above the $1 unless you’re ‘desperate’ for the issue in some form.

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Ultraverse Revisited: Prime #4

ultraverse_revisited

prime_0004Heroes

Writers: Gerard Jones & Len Strazewski
Artist: Norm Breyfogle
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

We left off from the previous issue with Prime–Kevin–looking for Hardcase, but winding up facing an angry Prototype when he accidentally ruined a photoshoot. We pick up here with the two fighting. They do some real damage to each other before a fire breaks out, which forces them to attend to onlookers’ safety. Unfortunately, this iteration of the Prime body is rapidly destabilizing, so Kevin has to fly off, leaving rescue stuff to Prototype. Though he makes it near to his house, he crashes onto the family car instead. As he struggles to break free of the now-defunct Prime body, hands break into it from the outside, getting him out…Kevin’s father! He helps Kevin avoid his wife’s suspicions, and warns Kevin NOT to let his mother have him tested for drugs. He laments that this wasn’t supposed to happen. A brief interlude shows some demon making its way into the world, utilizing an open portal from Boneyard transporting an unconscious Mantra (with a footnote to Mantra #3!). Despite his mother trying to convince him otherwise, Kevin goes to school the next day. On the way he has a verbal fight with his friend Scott over his recent "weirdness." Brushing him off, Kevin next finds Kelly…and (rather creepily?) gets her to talk to him by telling her he knows Prime. The two soon notice a commotion nearby and rush in–Kelly thinking it could be Prime, Kevin trying to stop her…and they’re confronted by Maxi-Man…a cartoon come to life (the form the demon from earlier has taken) and threatening to teach them fear.

This is a rather complex issue in its way, and I feel like it’s certainly that modern comics seem so completely geared for collected volumes. We have numerous settings and plot points through this issue, and it’s not hard for me to imagine how this issue could easily be stretched into 2-3 issues at least, given the "decompression" of modern comics.

Story-wise, this isn’t bad. We have new developments–particularly in Kevin’s dad finding out/knowing he’s Prime. Four issues in, only the third where we’ve actually known Kevin, and already his dad knows, so it’s not gonna be JUST some kid having to hide from both his parents while doing all this…and that brings with it a different-ish (at least for the time) level of stuff. We have the fight with Prototype that seems rather fitting. It’s a natural meeting, and seems a legit misunderstanding. Of course, with both being rather hotheaded, it makes sense they’d fight first…though they don’t "get a chance" to make up or "realize" they’re both "good guys" and such, which leaves things open for development down the line…a slightly bent trope, I guess. Kevin definitely comes off as "a teen" here, and I think the authenticity of it comes partly from how ridiculous Scott is and their fighting. I’m sensitive to others thinking someone is "creepy," just for not being some image of what society sees as "normal," so I feel for Kevin. However, I can definitely see very much–especially as a late-30s adult myself–how Prime having any particular interest in Kelly is problematic.

I knew to expect the fight with Prototype in this issue, between the way the previous issue left off and the covers for this issue. Yup–two covers! I despise modern "variants" for their absolute ubiquitousness, over-hype and over-use. But in this case, for Prime #4, the "variant" is simply showing us a victorious Prototype standing over the beaten Prime…in contrast to the cover showing Prime standing victorious over a beaten Prototype. Both covers exist…so just looking at them…WHICH ONE is "real"? They’re both there…but can’t BOTH be "accurate," so you actually have to read the issue to find out! And they look so similar otherwise, it’s not like some completely different artist with a completely different style has done some completely unrelated, irrelevant generic image that has trade dress slapped on to be sold for a premium to someone already buying the issue.

prime_0004a   prime_0004b

And of course, a couple decades after initial release and easily being able to tell the covers apart and such, I don’t mind hunting the OCCASIONAL variant and seeing them as fun, where the modern counterpart is extremely annoying and off-putting. Retroactively, though, I am a bit annoyed, as I’d wound up with the Prototype-victorious cover initially, and it was years after the fact that I ever learned there were two covers.

We’re shown (and told) how others are seeing Kevin. The art, though, has something to it that just makes Kevin look odd to me. I’m sure it’s that over the years I’m so used to seeing imagery of Prime and virtually nothing with Kevin (and I can’t even think of any covers offhand that have Kevin rather than Prime) so I’ve spent 20 years with easy visuals showing Prime but not really seeing Kevin. Loathe as I am to phrase it this way, it’s the simplest way to do so: Kevin LOOKS a bit creepy at points, with the coloring and shadowing, even as that conveys mood and tone. There’s also a sort of ‘house style’ in seeing the non-Prime characters: Prototype, Boneyard, Mantra–that makes it very easy and natural to see them in this issue. The "visual sound effect" "SHAK" of Prototype blasting Prime in the face on the opening page is a bit distracting as it’s basically the same size as the title of the issue, and both seem stylistically very similar, of showing off computerized fonts that could be dropped onto the page. Very ’90s, but looking back, a bit tacky/flashy.

I’d read Prototype #2 well ahead of this issue–Prime #4…though in the reading, I learned that it takes place after this issue. Meanwhile, this issue takes place after Mantra #3, and benefits even more from it. We already had just a brief bit with Boneyard in that issue…but here we see that there’s even more to that picture. These interactions also feel organic and like what would happen when these titles and characters are all occupying the same world/city and all that.

It’s possible to read this issue without the previous issues. You won’t know/"get" everything without ’em, but then, the bare-bones context is there to follow along in this issue and pick up on Kevin/Prime, his relationship with his parents, how he is with Kelly and she with him/regarding Prime, even the fight with Prototype. Basically, if this was your first issue, there’d still be plenty for you and you could either choose to seek out the previous three or move forward learning from context. This does not feel "simply" like it’s "merely" the 4th serialized chapter of some rigidly-structured 6-part graphic novel.

If you’re at all familiar with Prime, this wouldn’t be a horrible issue to seek out as a one-shot; but as these early issues seem to be total bargain-bin material, I’d recommend spending the $2-4ish to get all four issues to read together.

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Ultraverse Revisited: Prototype #2

ultraverse_revisited

prototype_0002Games of Death

Writers: Len Strazewski, Tom Mason
Penciller: David Ammerman
Inker: James Pascoe
Letterer: Dave Lanphear
Colorist: Moose Baumann
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

We open on Prototype in a training session. He’s prevailing, but then gets to a new "level" and finds the challenge more than expected. After a bit of confusion over the state of affairs, he kicks things into high gear and overcomes his opponents…only to find himself–his suit–on fire! As things settle, we get some exposition showing us that Jimmy still having trouble with the drugs that help him to be a more streamlined Prototype…and that he’s still recovering from his battle with Prime! [Oops…apparently the Prime issue I’ll be covering in a couple weeks takes place before this one…but I don’t recall any indicator from Prototype #1 that suggested going to Prime next, instead of this issue and THEN into Prime…] The story then shifts to Stanley Leland with some backroom deal and references to some THIRD Prototype (Prototype 2000) being his true legacy, once it’s built. Next we find Bob Campbell, also making some deal, as we come to learn that he’s building a new suit for himself. In the midst of his latest parts deal, he’s approached by a strange woman, and apparently decides he can also afford an expensive ‘date’. Back at his place, rather than an intimate night, things turn violent, as the woman turns out to not be human at all, and to have retractable daggers for fingers. Campbell’s nearly done in, but his cat joins the fray (she survives…so I’m ok with this issue!). The cat buys him enough time to quickly don his home-brewed armor-suit, and prevail. Finally, we find Bob’s ex on the phone with Leland, and after she’s rejected his advances, she goes to the door…and finds an injured Bob on her doorstep.

This is a mixed sort of issue for me. On the one hand, a lot really does happen throughout the issue, at least in giving us worldbuilding elements to the characters. On the other hand, I felt like Jimmy was given the short end of the stick in this issue.

The art’s not bad for this issue, but nothing to it blew me away. I don’t know what it was, but Bob looked a lot different than I was thinking he would in this issue…perhaps faulty memory, perhaps other elements in the time since I read Prototype #1. There was a panel where Jimmy looked a lot like Kevin Green (Prime) which seems a bit off as well–for one of them. WHICH one, I’m not actually sure. I guess that speaks to continuity and such, though. Somehow I’m just not thrilled with Jimmy’s appearance–and I feel like it somehow has something to do with seeing the Ultraforce cartoon series a few years ago, but I can’t place the exact reason…Jimmy must’ve looked different in his depiction there, or my brain managed to cross him with some other character(s). Yet another factor may simply be that this is another series I haven’t actually read in the past, so I have preconceived notions and expectations that far exceed what can be delivered.

Story-wise, I feel like for "only" a second issue, for a series that I’d thought was about Jimmy Ruiz, we’ve got an awful lot of Bob Campbell. See above about preconceived notions and such. I know from some external source(s) over the years that in post-Back September stuff, it’s Bob Campbell that serves as Prototype in that universe/in that iteration of Ultraforce, so I’m sure that impacts me a bit…future-details that I can’t shake or make my subconscious ignore as I read. That said…I find Bob’s story a bit more interesting, and can’t help but feel like he could actually BE the main protagonist. Jimmy is the shiny/new Prototype and Bob’s antagonist as a replacement that he’s gotta now measure up to somehow, as he fights his way back into the good graces of Leland and Ultratech. Outside of a comment and brief ‘footnote’ referring us to Prime #4, there’s nothing to tell us ahead of time that this issue takes place after that. Perhaps that’s something that allows for the lengthier focus on Campbell here, though–Jimmy’s "second month" sees him more active in Prime than his own book? Thankfully, despite reading this out of order, I don’t think there’s anything spoilery to reading this issue first, except that obviously we know Ruiz is: 1. injured and 2. survives.

I can’t complain about that for a shared universe that shares continuity and characters across titles. And I do like that this hits the ground running, so to speak. My primary problem is that we ended #1 with Prototype apparently killing someone, and then find him well after that event at the start of this issue, with little to go on outside of exposition. Maybe stuff’s elaborated on more as we go along…maybe it happens in Prime #4. We’ll see. Finding Bob’s story more interesting is rather gratifying, and leaves me even more curious about coming issues. Reading all the Ultraverse books in roughly publication-order, though, there are a lotta issues between this and the next issue of Prototype, so we’ll see how my interest holds or where I’m at by the time I get to #3.

As is, this is a solid enough issue, developing/continuing characters, referring to the first issue, and yet stands a bit on its own. Still, I recommend reading this along with #1, and apparently Prime #4. This is another issue that there’s no real point to seek out solely as a single issue in isolation; but nothing to say "skip" it if you have access to it.

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Ultraverse Revisited: Prototype #1

ultraverse_revisited

prototype_0001Budget Cuts

Writers: Tom Mason, Len Strazewski
Artists: David Ammerman, James Pascoe
Letterer: Tim Eldred
Color Design: Paul Mounts
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

I’ve long been familiar with this title, and especially this debut issue’s cover. Of course, that’s on the surfacey level. Actually READING the thing? I don’t know if I had ever read this. It’s possible that I’d only read a later issue or two, or perhaps only known the character from appearances in other titles (such as Prime and Ultraforce) as well as the Ultraforce cartoon…and of course, I love the design. ’90s though it may be, it’s got something to it that I always liked!

We were actually first exposed to the notion of Prototype back in the pages of Prime #1. One of the news briefs in that issue referenced Prototype being injured and possibly killed, and a statement from Ultratech’s Stanley Leland.

As this issue opens, we seem to be getting more info about that particular incident, where Bob Campbell (Prototype) was helping test weapons systems in the armor, and the situation went wrong, costing him his arm, job, and way of life. This opening scene turns out to be a dream/nightmare (rather than "just" flashback) as we find ourselves back in the present with Bob, now with a prosthetic arm, living alone with his cat. We cut to a couple PDAing in the street, when they run afoul of some large, green bulked-up guy screaming about and trying to find Ultratech. As he bellows to Ultratech and Leland that "Glare" is coming, we cut to Leland giving a presentation regarding Prototype…and this includes the NEW Prototype literally bursting onto the scene. While newer, sleeker, and perhaps more powerful, we get hints that this newer armor isn’t truly complete, as it’s still got issues…we also later get hints that it’s also causing its new wearer–Jimmy Ruiz–issues. Leland and his crew make the best of the presentation, despite Campbell trying to make a scene, and then Ruiz having to fly into action against Glare. We get several pages of the new Prototype vs. Glare, and then a mysterious intervention by Leland’s assistant before a crowd around the scene of the battle accuse Prototype of killing the guy.

Somewhere along the way, I learned that after the Black September stuff (essentially the Ultraverse‘s "reboot," which happened a couple years into the universe’s existence) the original Prototype, Bob Campbell, was Prototype again. Of course, I’d only really known Jimmy Ruiz, and as I type this, off the top of my head I can only really think that was due to Prime #4 and Ultraforce stuff. Seeing Campbell get more involvement in this issue makes me suspect he was a more important (and perhaps rounded) character than I’d thought. It’s also likely that somehow he was blended in my mind–in part–with Justin Hammer and the scene of Hammer’s failed attempts of duplicating Tony Stark’s armor in Iron Man 2.

This issue drops us into some action right away while contextualizing and expanding on the blurb we’d gotten in Prime #1. We see Campbell and where he is now/what his life is like; then we get the introduction of a villain-figure, move to the introduction of the new Prototype, while getting the seeds of some likely problems to come; we see how Campbell is treated by his former employer, we get to see the new Prototype in action beyond the "staged" stuff, and we’re left with a cliffhanger and to wonder where the kid stands on the matter of killing an opponent, wanting to be a superhero, his lack of training, etc.

In short, we’re introduced to key players, given context and development, and left with something to bring us back for a second issue.

Visually, this is a solid issue; I enjoyed it overall, and would really have to dig to find stuff I’d be able to cite as a problem. This is–and looks like–a ’90s comics (considering it IS one, that’s to be expected!). Probably one of the more standout elements to me is the design of the two Prototype armors–Bob Campbell’s, and the one worn by Jimmy Ruiz. The Campbell armor is large and bulky–an easy comparison for me is to the Iron Man "Hulkbuster" armor; while the Ruiz armor is a very sleek and slim "Iron Man Lite" armor that looks like pieces of armor on a skintight bodysuit.
This felt like reading a new issue for the first time…at most, I suspect this would be the second time I’ve actually read the issue. And for it feeling like the first time, it was a good issue. Since this is the first issue…it’s of course a great one to start with, to jump in on…and if you like Iron Man for the cool armor and tech stuff, this is definitely an issue to grab from a bargain bin! Heck, this is one that would be worth getting from a bargain bin for the cover alone, if you’re of a mind to display comics.

I look forward to reading the subsequent issues of this title and getting more context for the characters involved…all the more as I know the character crosses over with Prime "next month" in the fourth issue of that series. This is well worth 25-50 cents, and since it’s a first issue, if you’re curious about the character, I’d say even $1 is not bad to start at the beginning with this character!

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Ultraverse Revisited: Early House Ads July 1993

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Here are house ads from the second month of the Ultraverse line: July 1993! We have two with dates, one without…and then the "Ultrafiles" pages which were all the same this month across all five titles.

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I’m pretty sure that this one for Prototype is my favorite of the month’s ads. There’s just something to the design of the armor that I really like, and I swear this scanned image doesn’t do the print version justice…there’s just something I really like about the coloring. And as with many ads for comics, I really, really like the fact that the promo image basically IS the cover of the first issue. This shows us the character, as well as the image to look for to get the actual comic itself!

Helpful as the "text boxes" may have been on the first round of ads, I find the "tagline" format to be more effective here, making the ad more of a poster image than something in a pamphlet.

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Fighting to Save Themselves From Mankind and Mankind From Itself. Another large-font, central sort of tagline for a new title. Exiles gave us another super-team (seemed the Ultraverse was full of those!) and definitely has a very ’90s look from the ad.

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Lacking both tagline AND text box, we have this add with some character and the small Rune logo serving almost as a signature, with the large-text format of Barry Windsor-Smith. This also lacked any date. So we had this image of something called Rune, associated with BWS, and based on other ads, one would only assume this was another title or such "coming soon."

Of course, years later, it’s interesting to look back on it, especially knowing that October 1993 became "Rune Month" with a 3-page story-chunk as flipbooks to the month’s issues, that collectively made up the contents to a Rune #0 issue, with coupons to send away for the standalone #0 issue as its own thing. But more on that in posts to come, as the house ads get closer to the ‘event’ itself.

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Where text was swapped out for the Ultrafiles pages to make them unique to each title in the June 1993 issues, for July 1993 they seemed to all be exactly the same, and show all 5 titles out for Ultraverse month #2. The first page (above) is the "Ultratorial #2."

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…while the second Ultrafiles page has quick quotes from the creators on the two new additions to the line: Freex and Mantra.

I really like these pages as a common piece across all titles, as well as the "checklist" of showing the covers of the month’s issues. And again, this was a time when the vast majority of comics DID only have one cover…or the "variant" was some sort of spot-coloring or foil in place of color or the presence or not of a UPC box. Not completely different art pieces!

Essentially, the issues thus showed off all of the current month’s titles, plus most of the  issues had full-page ads for the next month’s new series’ debuts. One would not even need the internet or such to know what they’re looking for in shops; one has what one needs from the actual single issue…NO "homework" required.

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Raiding the Used Bookstore ‘Bargain Bins’

Along with hitting the bargain bins at local comic shops, I’m fortunate enough to have three used bookstores that have a varied selection of comics…two are a flat 50-cents-per-issue and one maintains 50%-off cover price of the comic (making a bunch of 25-cents or barely-50-cents issues $1.25+ comics in some cases).

But last weekend I hit up one Half-Price Books location, and this week hit up the other nearby, specifically seeking out Valiant issues.

While 1990s Valiant currently has my highest attention…I’m not gonna pass up the random/odd Ultraverse issue, either.

Freex #1 still in the original bag (though the bag’s all beat-up) with the original “wild card” coupon and a good-condition copy of Prototype #0:

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After hearing a recommendation of the series on a fairly recent-ish episode of the Legion of Dudes podcast, I’ve started noticing random issues of Mage. Found the first 3 issues, so for only $1.50 for 3 issues…seems well worth it to try the series.

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A couple issues of Rai, and my first-ever issue of Geomancer. Also finally cleared up my confusion on Rai–that Rai became Rai and the Future Force and seems to then become The New Rai.

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Best pull of the bunch was a whopping 3 issues of Eternal Warrior that I was missing. Still missing a bunch of others, but it’s quite gratifying to have an actual list of what I’m missing so I’m not unintentionally pulling dupes…

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…and a couple issues of H.A.R.D. Corps and a lone issue of Magnus round out the $7 purchase.

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Not a bad haul for being a fairly random stop-in at a non-comic store.

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