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Ultraverse Revisited: Prototype #4

ultraverse_revisited

prototype_0004Wrathful Moon

Writers: Len Strazewski and Tom Mason
Penciller: David Ammerman
Inker: James Pascoe
Letterer: Tim Eldred
Color Designer: Robert Alvord
Interior Color: Family Fugue
Editor: Chris Ulm
Cover Date: November 1993
Cover Price: $1.95

The cover starts us off with a glimpse of what the issue contains, in telling us someone called Wrath enters this issue. Enter: Wrath. That is, this is the official debut of the character…and (25 years’ spoiler-free time gone by) I know the character winds up with his own series, so that–plus the "logoed" name on the cover–hints at the importance/significance of this character, over some run of the mill generic character that could otherwise fill a similar role. It’s also remarkably refreshing having just a single cover image to worry about, that it shows Prototype fighting the guy we can (from the cover alone) assume IS this Wrath character.

Despite the above, the ’90s were a time with loads of new characters being introduced by all publishers, so there being a "logo" for a character’s name wouldn’t necessarily mean they’d get an ongoing series or even mini-series. And some part of me remembers that the Ultraverse trading cards that were produced included a bunch of characters that only ever saw print there–though my memory and understanding of that may be faulty after all this time, clouded by "rumors" or stuff I’ve come across (but not verified) over the years. Point being–the logo AND knowing the character got his own series tipped me off here, where the logo alone wouldn’t not necessarily tell one such information.

As we open the issue itself, we find Jimmy Ruiz contemplating his latest "upgrade," an implant that should make his interfacing with the Prototype suit much better. He’s called back to bed by a woman…while outside Ultratech HQ, a woman from his past tries to find out about his whereabouts, knowing only that Jimmy works for Ultratech and lives in the building. Meanwhile, a costumed figure gains access to the Prototype suit, and sets off a stabbing pain in Jimmy–he knows from that that his suit is being messed with. The two collide–one leaving, the other going–and Jimmy winds up on the lesser end of things. Getting to the armor, Jimmy suits up…and we get a good chunk of pages with Prototype and Wrath brawling. The fight spills out of the building, where Angella is threatened…Prototype saves her from an errant blast from Wrath, who didn’t actually wish to harm an innocent–he seems to have a new, grudging respect for Prototype beyond his initial assessment. Wrath escapes, as Prototype’s armor isn’t doing well…and we find out why Angella is seeking to re-connect with Jimmy! Elsewhere, the original man of the Prototype armor, Bob Campbell, tests out his home-brew armor, but finds himself trapped by an ambush of officers–highly armed–accusing him of theft from Ultratech.

I recall–and believe I’ve touched on this previously–there being two Prototypes: "the original" (Bob Campbell) and the "new" that I "knew" (Jimmy Ruiz). For all the more I was consciously aware, though, Jimmy was the hero, and Bob was a villain. Though I also think I recall that after Black September, Bob was Prototype in Ultraforce and no one remembered Jimmy…or some such. That’ll be something to get into in quite awhile, after covering all of the pre-Black-September Ultraverse comics.

That said, I’d figured Bob Campbell to be some 2-d jaded "bad guy," and yet he’s getting a story similarly compelling (to me) as that of Jimmy’s…and maybe it’s that I’m 25 years older now, but to a certain degree, I find it easier to "get" Campbell than Ruiz. I actually find myself more interested in Campbell’s story and feeling like that’s simmering a bit too long on the "back burner." Still…this is from 1993, a time when comics had these things called "subplots" that WOULD simmer on the back burner for ages before flipping to the "A" plot. Instead of random-seeming "retcons" we’d actually SEE and "touch base" on these events happening simultaneous with the main plots, and KNOW something is coming…rather than an arc or two further in being told "oh, by the way, while all this has been going on, this guy’s been doing ____."

Visually, this is a solid issue. There were parts of it that reminded me of Prime, so I guess some of the art seems a bit Brefogle-ish…though that could also be other parts of the art process such as the inking and coloring. It reminded me of Prime‘s art, and I’d say I enjoy the similarity as it further solidifies that the titles take place in the same universe at the same time and all!

When I started this Ultraverse Revisited project, I’d hoped to blow through the line a lot faster. That real life has slowed me down to a nearly-embarrassing extent has brought a lot more "real time" back to the reading in terms of time passing between my getting to each issue.

While this title is pretty good "internally," with time and keeping it as just one title out of the 12 or so Ultraverse titles, each individual issue of this one title feels a much smaller piece of things than being "the next issue" of itself.

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Ultraverse Revisited: Prototype #3

ultraverse_revisited

prototype_0003Hero and the Terror

Writers: Tom Mason & Len Strazewski
Artists: David Ammerman & James Pascoe
Letterer: Dave Lanphear
Colorist: Rob Alvord
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: October 1993
Cover Price: $2.50

Something in seeing this cover surprised me that it’s "only" #3. This also seems ripe to be the right-half of a 2-part image, with whoever is blasting Prototype on the other side…but alas, this is a Rune Month issue with a flip cover (no wraparound). On the plus side, I’m not aware of any VARIANT covers, so this is simply THE cover for #3!

We open on Jimmy (Prototype) and his handler stuck on a plane–their flight’s been delayed. As they wait, terrorists calling themselves Terrordyne, Inc. attack another plane with a baseball team on board. Jimmy’s excited at the prospect of some action; meanwhile, we get a scene with someone in shadows on the phone turning down an offer, before leaping into some sort of action, gun blazing. As another subplot, we get a page with a lab and a revelation that Glare’s body (the Ultra that apparently died at Prototype’s hands in #1) shows he’s got wetware implants, and the body will be shipped off to Aladdin for analysis. As Jimmy suits up, and reveals that he’s disabled a shutdown failsafe in his armor, we cut to Bob Campbell explaining what happened to lead him showing up at his ex’s place in such horrid condition; as she patches him up, he reminisces about their past, providing us plenty of exposition. From there we get to the "meat" of the story as Prototype stops the terrorists, only to then face their leader: someone with flame powers calling himself Heater. The Prototype armor shorts out–Jimmy suspects it might be from his tinkering–but he gets the auxiliary power going in time to survive. His handler is tossed out of the plane (when did it take off?), so Jimmy opts to save him, figuring he can catch the villain after…but by the time the get back to the ground, Heater’s vanished. In frustration, he blasts the corporate jet out of the sky (the pilot had already been killed). This, as well as the earlier scuffle and the Prime incident (see Prime #4) has Leland–Ultratech’s president–more than fed up with the young "hero." As he asks for interviews to begin on a replacement, we cut to someone called Wrath being brought in on a plan of industrial espionage and heading out after Prototype.

Starting with the end of the issue…we have a page marked as "25" but it has no captioning, dialogue, etc…and with plenty of open space at the top and bottom, looks like a cover image thrown into an issue. If it wasn’t numbered to appear to be a story page, it’d look like basically an ad for the next issue or such!

I continue to feel (mostly pleasantly) like there’s almost too much going on in a given Ultraverse comic…they’re much denser than modern 2018 comics, with a lot more story and development packed into a single issue! I’m definitely enjoying that we’re getting a story of not only the new/current Prototype, Jimmy Ruiz, but also the original–Bob Campbell. And rather than only piecing something together issues later in denouement at the end of a multi-issue arc, we get cut scenes to other characters and stuff going on simultaneous with the main story…stuff going on that we as readers get to actually see developing instead of being told (after the fact) did happen, later. Jimmy’s a hothead, and that comes off with his impetuousness at the start of the issue–eager for battle, even though it means there are people getting hurt. Still, he wants to be the hero he’s playing–for real, not just looking good for cameras.

I know Wrath as an Ultraverse title, though that title’s logo is not this initial WRATH logo on the final page with the character Wrath. I don’t think I realized that he came out of Prototype, but definitely like that the title apparently was a spinoff (though I’ll get to that in awhile when I get to the 1994 books!).

The art is solid and gets things across as any art should do. The only point I found myself not entirely clear what had happened was when Prototype blasts Heater…there’s an impact, but also an exclamation balloon of "YARGH!" nowhere hear Heater’s mouth, actually looking like he might’ve taken the worst of the blast below the belt…or that something was positioned in the wrong part of the panel…presumably definitely something with the infamous computer design stuff Malibu had going on. Otherwise, the issue looks good–especially Prototype. I still really dig the look, even if it is very ’90s!

rune_0fRune [F]: The Nectar of Life
Plotted by: Barry Windsor-Smith & Chris Ulm
Drawn & Colored by: Barry Windsor-Smith
Scripted by: Chris Ulm
Inked by: John Floyd
Computer Color by: Albert Calleros
Lettered by: Patrick Owsley
Text Pages Designed by: Jim Chadwick
Edited by: Steve Gerber

Picking up shortly after the previous chapter (in Freex #4), where we were left to assume Rune killed Edwin, here we get visual confirmation that he definitely did–with exposed rib bones and reddish coloring to suggest the gore. Edwin–briefly–was the most powerful being on the planet, according to "previously" text, but Rune killed him…and now imbued with his power, has filled out, transforming back to a younger, vital self. Moments later, though, his body reverts back to the frail, sickly creature he’s become, and he realizes that even this was not enough.

I thought Rune was a vampire…if not 100% typical, then at least using his fangs to leech life/bio-energy from his victims. Not physically consuming the bodies! A cannibalistic vampire, I guess? Whatever the case, the visuals add to the bloody violence of the thing, which seems fitting given Barry Windsor-Smith‘s other works (first in my mind being Conan and Weapon X).

This chapter works pretty well in directly following the previous, yet a bit of time has passed. That makes for something choppy going page to page, but for being a new piece of the story in a separate publication than the previous piece, it’s little worse than any other "returning from a cliffhanger but some time has passed" instance.


Though the cover seemed somewhat incomplete or generic-ish, I liked this issue. There’s a lot of story between the covers, and while there are only 25 story pages (as with the other titles, the cover proclaims the issue a 40 page special), this is still a very full issue with development and forward movement on multiple plot threads.

The Rune chapter is again not something to singularly "sell" the issue, but doesn’t detract. The segment moves that narrative forward, and I find myself looking toward getting more info about what Rune is, how he gets power from beings he consumes (does he absolutely have to consume their flesh or is that a ‘pleasure,’ for example?) and so on. I haven’t read the title in nearly two decades, so it’s like getting Rune fresh, and I don’t recall many particular details.

Yet again, this issue isn’t something I’d recommend seeking out as a single issue in isolation…you’re better off with the #1 for that. But this is definitely worth picking up as part of a run, and in that context certainly worth 25 to 50 cents. Though its original cover price is $2.50, and this IS an "early Ultraverse" issue, I frequently see these in bargain bins, so it should be able to be found for $1 or less, and I wouldn’t go much above the $1 unless you’re ‘desperate’ for the issue in some form.

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