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Rise of ‘Rise of the TMNT’

The other day, we "finally" got our first look at the character design for the new Rise of the Teenage Mutant Ninja Turtles (Rise of the TMNT) show coming this fall from Nickelodeon.

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To me, the best aspect is the logo.

As I posted the other day on Twitter, my first reaction is that these are atrocious:

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Seeing the "full/action" image and the individual images all over the place for a few days, I’ve grown used to these particular ones. But I stand by my original feeling of these being atrocious designs.

I’ve long held TMNT to be an "exception" to most of my usual personal "rules" (variants, what I’ll spend on them, accepting more "crap" regarding TMNT than I will most things, giving them a "pass" on stuff I won’t other properties, etc). At the same time, I hold the assumed "right" to be that much more critical–as a fan in my late-30s who has to some degree "been there" through most of the TMNT history–nearly 30 of their almost 34-year existence.

And whether it was certain of the "Specials" from the Archie comics, or the general Archie series compared to the ’80s cartoon compared to the original Mirage comics…then the Image series, the Mirage volume 4 series and Tales of the TMNT vol. 2, to the IDW series; the 2003 cartoon and the 2012 cartoon… I’m used to all sorts of differing visual interpretations of the characters. Some good, some bad, some wonky, some weird, some just…blah.

But as the "mainstream, main on-going publically-pushed" (’80s cartoon, 2003 cartoon, 2012 cartoon; all the films…even Next Mutation) designs go, I find these the worst.

Various designs in the comics tend to work short-term; even if I’m not thrilled with a style, often it hasn’t lasted all that long or been more than basically coming across "an alternative design." I’ve never had an actual distaste for a visual style like this. I’m not thrilled with the 2014/2016 film designs, but as live-action only-2-films takes, I’m ok with those…especially by comparison.

I also highly resent what my current understanding is–that "essentially," the 2012 series was ended to clear the path for Rise of the TMNT; that especially with the 2012 series only just having ended and this one having been announced prior to the end of the 2012 series, it is intended to REPLACE the 2012 series.

Previously, there were significant gaps of time between series. As such, I especially compare these to that, and may be more critical due to the feeling of this being the "replacement" rather than the "next iteration" of the property.

On the individual character designs:

rise_of_the_tmnt_splinterSplinter: he just looks like an angry little ugly rat to me; almost a caricature. While he has the ‘signature’ kimono and walking stick, and in context is recognizable, I get none of the fatherly/mentorly vibe from this design. He looks mean and more of a show-up-and-mess-someone-up character than father-figure/leader.

rise_of_the_tmnt_leoLeonardo:  partly the angle, but the character looks like some scrawny little thing, more like he’d be an "annoyance" than formidable. I also really dislike the sharp, angular design, especially for the legs/knees. While I don’t want my turtles to be balls, I also don’t want my turtles to be scissors with masks. I’m also not thrilled with the facial markings, though I can’t tell if that’s supposed to be facepaint or species markings. The latter I can live with, the former just seems stupid to me.

rise_of_the_tmnt_raphRaphael: The character is far bulkier than the other turtles, which sets him apart, sure; and while I’m not thrilled at the full head-covering vs. mask-strip around the eyes I don’t have any great problem with it, either. My main problem is the apparent change in weapon, from the sai to the nightstick. Especially as Mikey has "small sticks with strings" and Donnie has the "long stick." For whatever reason, offhand, it just reeks (to me) of something thinking simply "wouldn’t it look cool if…" and running with it.

rise_of_the_tmnt_donnieDonatello: This may be the "best" of the designs to me. The character doesn’t seem nearly as scrawny/angular as Leo, and while I get a bit of a 2014 movies vibe with the headgear, something to the face even just looks like a Donatello: Teenage Mutant Ninja Turtle. It looks like he’s carrying some sort of scepter, which won’t thrill me; but it it’s more of a fancy stick, I guess I’m mostly ok on it.

rise_of_the_tmnt_mikeyMichelangelo: I don’t care for the prominent kneepads in the promo image, nor that he basically seems to have some kind of bladed ball attached to a stick…another "replacement" weapon; a factor I’m not keen on. The kneepads seem odd to me in a way I can’t quite place…like they’re more for skateboarding or such than the kneepads/wraps of previous versions of the turtles.

rise_of_the_tmnt_aprilApril: I’m not sure what to think here; I have a number of feelings on the matter. I sense some slight ties to some interpretations of the original comics; as all of this Rise design is so different anyway, no huge issue with the "race-bending." Moreso I feel like the pose for the promo image draws significantly from DC‘s Superhero Girls, as virtually every time I see her solo image, I’m put in mind of the Bumblebee character from that show/series, at a glance. I feel like she looks way too young; it’s one thing for April to be a high schooler or such, but not looking this young just seems rather "off."

As I’ve seen others comment–these may look better "in motion" and such; in action rather than these singular "still" images. And I will be interested to see how these translate to toys, the inevitable action figures. I’m probably more interested in the action figures than the show.

And of course, I’ll almost certainly check out the show itself at least to try…but it’s going to have to be pretty darned good right away from the first episode or two to "keep" me–it’s not gonna get much of a "grace period" from me to spend MONTHS to get several episodes to get a glimmer of what it "can actually be."

Whatever the case, I still have the original cartoon on DVD, 2003 on flashdrive (c’mon, Nickelodeon…release the 2003 series on DVD!!!), and the 2012 series on DVD, as well as all my comics and such already.

As some folks would say…I consider this whole matter to be:

(developing…)

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My All-Star TMNT Team-Up

When it comes to DC and Marvel, I don’t think I really have much of anything interesting to add by way of teams I’d like to see. So when going with the idea of talking about "my" Justice League, I found my mind going back to the TMNT, as well as Avengers Forever. This may be a bit more Avengers Forever than Justice League, but we’ll see what I wind up with!

splinter_1980sAs there have been numerous iterations of the TMNT and related properties, I’d be very interested in seeing interactions between them, for something a bit longer than a ~70 minute movie or ~24 minute cartoon episode. I also think that with a team book–such as Justice League–one of the big appealing factors is getting a bunch of heroes in one place and seeing how they interact, and how interactions play off of (and/or into) stuff going on with the individual titles.

So if I was gonna create some sort of Justice League-style group/book/story, I’d gravitate toward the TMNT. And I’d want to pull in characters from different iterations–for nostalgia, and for there being all sorts of story potential spinning off of each character involved, going back into their own "universe" or "time" or whatever. And I’d see something like this–for my part–as a limited, finite thing…at most, maybe 12-18 issues…though with pulling the characters in and potential for "Easter eggs" and other references and such, as a fan I’d probably feel 6 issues to be too few to do the idea much justice (no pun intended).

leo_miragecomicsI’d start out with the 1980s cartoon version of Splinter. This version brings together the mutant rat and the human Hamato Yoshi; it gives us a human background with the mutant/animal present; and there’s just something to the heart of this version of the character that I’ve seen at times that I have not gotten the same way in other versions!

Along with this Splinter, I would want to use the original Mirage iteration of Leonardo, and would pull him from later in the "Volume Four" run of the comics, where he’s in his 30s…he’d be a sort of senior leader of the group, with more experience and such, and it’d be interesting to see this older Leo interact with a version of Splinter; and see how they’d get along, and how their relationship would be, this Leo having recently lost his Splinter, and this Splinter never having had a son so badly injured by the Foot, nor having executed a Shredder.

mikey_2003I’d pull in the 2003 cartoon Mikey, to be the "heart" of the team in general, as well as a lighter side to stuff. He’d certainly bug the heck outta some of the characters, but he’d be thrilled to be interacting with brothers/Splinter from alternate universes and such, and to be part of a "league" of his fellows, playing any sort of overt hero role!

For Raphael, I’d pull in the 1990 movie version. This one would, to me, have similar "heart" but displayed in a different way. He’s short-tempered, darned good at what he does, plenty of room to grow, and experienced his share of tragedy and triumph. It would also be interesting to see him play raph_1990movieoff of Leonardo, with the two having a shared experience in their past–Raph more recently, Leo half or more a lifetime ago–of being beaten within an inch of their lives by the Foot. This Raph would likely be quickly annoyed by Mikey, and cautious of Splinter, and certainly butt heads with Leo.

I’d get the IDW Donatello present-day; in a way, this would be "the" connection to ongoing continuity. And come to think of it, he would also have that "grievous injury" in common with Raph and Leo; but I see this Donnie getting along well with Mikey, if being a bit more serious.

Rounding the group out a bit, I’d get the Archie version of April from later in the TMNT Adventures series–where she’s had training from Splinter, has a katana, and is not going to be surprised or overly "green" in dealing with the turtles’ world (or this case, worlds plural!).

donatello_idwAnd it’d be rather interesting to somehow involve Miyamoto Usagi. He’d already be time-displaced anyway, but he’d actually have ties of his own to several of these characters. I’d likely want to go with the "comics version" of the character, to be his own thing, rather than pulled from the ’80s or 2003 cartoons; though I suppose this would quasi-double-dip with IDW Donnie, given last year’s crossover issue. "Everyone" would be better able to identify with him, I think, in being out of place/knowing these are different versions of individuals they know.

archie_aprilAnd of course, if all of these are brought together, there’d be potential for others–such as from the 2012 cartoon or the 2014 film franchise–to be brought in at some point, if only to cameo.

I don’t know what would bring them together, exactly–perhaps Renet (cliché as that would be) bouncing around in time accumulating representatives from the various timelines to combat some threat. And what would that threat be? We’ve already seen the 2003 cartoon’s Shredder try to destroy the Turtle-multiverse; and we’ve seen ’80s cartoon Shredder and Krang interact with the 2012 series. And frankly, I do get kinda tired of Shredder all the time.

usagi_miyamoto_usagiPerhaps reality has been fractured, hence all these different versions of the characters. And so they come together to learn OF each other, and see different ways their lives could have gone, and learn to appreciate different aspects of one another. Perhaps in the course of this, have some further time-hopping go on. This group is "bound" together someway–maybe a new, future Donatello has created a device that Renet brings, providing all with a technological tether–some sort of armband or anklet or such–that keeps them together and helps them move through time/space without mucking up the timelines.

And eventually, cheesy as it is, they come to see an essence of family that they all share–here with each other, and their family "back home," and maybe get sorta "meta" and let things resolve back to the current IDW universe, as it already seems to draw "elements" from various other iterations…we could see the characters from the other actual continuities somehow dispersed back, and though they may not be the "main" timeline, they know that they’ve influenced a timeline.


I may well have to expand on this idea someday. In fact, I almost certainly will need to, given this largely being a short-term, off-the-cuff brainstorming. Obviously there’s a lot more detail I’d have to work out, specific story, even specific villain/antagonist/etc.


#DIYJusticeLeague

Fellow bloggers’ posts on this same theme (My post you just read was a last-second throw-together to partake in a fun group-prompt!) In no particular order, check out everyone’s posts, and even dig back through older posts. Everyone’s got great stuff–on this DIY Justice League theme, as well as their individual "blog missions", and loads of great content!


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TMNT Artisan Edition–Finally!

I’ve been looking forward to the TMNT Artisan Edition for a number of months now! I was looking forward to it, and thought I might’ve missed it, back in March or April, and then thought it was due out around the end of April, and it kept not being on the week’s shipping list, and on and on til now.

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I’d eventually ended up pre-ordering it via Amazon, just to make certain I wouldn’t miss out on it, and was quite surprised recently when I got a notification that my order had been "upgraded" to get the book day-of-release, August 8th. Of course, given that it seems like most of the time anymore, Amazon gets "access" to stuff a week or two AFTER comic shops, and this is from IDW, I just "assumed" then that I’d be able to get this from a shop mid-late July, but it wasn’t.

Then this week, I find out it WILL BE in shops…this week. But my copy, from Amazon, has already arrived.

This is a huge book, and quite the attractive volume! It contains original layouts and notes and such on the original first TMNT comic, as well as the finished version, and some extra art and such (a couple original ads for the first issue and sketches and such). Not a huge quantity of material, but enough to pad this out and make it highly worthwhile, at least to me.

tmnt_artisan_edition_tmnt_shelf

As said, this is a huge book…it’s even larger than the TMNT Ultimate Collection volumes IDW put out a few years ago, and this book will not fit on the shelf with these–it’s too tall! So it’ll perhaps get some special display spot, be relegated to laying on its side on top of the books on the shelf, or perhaps I’ll move all the TMNT stuff to a shelf with a bit more space when I next reconfigure my ‘library’.

tmnt_artisan_edition_spread1_sketch

Here’s one of my favorite double-page spreads, and (to me at least) one of the most iconic images of the issue! Interesting how recognizable it is even in the sketch/layout stage…

tmnt_artisan_edition_spread1_finished

…and yet how much more detailed the finished version is! (pardon the compressed/curve in the photo, the pages didn’t want to stay quite as open).

tmnt_artisan_edition_origin_sketch

Here’s the rough layout of the origin/introduction of the turtles…

tmnt_artisan_edition_origin_finished

…and the finished.

tmnt_artisan_edition_shredder_sketch

Shredder’s introduction in rough…

tmnt_artisan_edition_shredder_finished

And flipped for the final version in more detail.

I still really dig that this original issue was only ever intended as a one-shot thing, and that Shredder–the real, actual, not-a-clone/etc Shredder–had his first and last appearance in present-day here.

At the same time, I have come to really dig the IDW Shredder across a 50-issue run and appreciate that sort of longevity to that version of the character. But that’s a post for another time.

tmnt_artisan_edition_book_and_tmnt73

Here’s the book next to the latest issue of IDW‘s run. Fitting…a version of the original issue, with what is now the highest-numbered-ever TMNT issue. 1984 – 2017 and still going!

Teenage Mutant Ninja Turtles (IDW) #73 [Review]

tmnt_idw_0073The Trial of Krang, Part One

Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Cory Smith
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Publisher: Ted Adams
Cover: Cory Smith, Ronda Pattison
Published by: IDW
Cover Date: August 2017
Cover Price: $3.99

It’s been awhile since I reviewed an issue of this series. [ Note: yeah, the last issue I reviewed was #44, back in 2015! ] And a lot has happened over these last 30 issues or so, including the apparent death of Shredder, and the book feeling a lot like a new volume of a series since then. But perhaps most significant for this issue–this is the first TMNT comic series to hit #73! The second volume of Tales of the TMNT ended at #70 back in 2010 (though apparently there was a foreign-published ~100-copies issue put out as a #71, but that’s for another post entirely), and the Archie-published TMNT Adventures ended at #72 back in 1995. The original volume of TMNT, that started everything, ended at #62 back in 1993.

Over the past six years, 73 issues of this title, numerous mini-series, several specials, and a year of a monthly companion title, we’ve had the development of probably the richest, deepest TMNT continuity to date, with this series’ creators drawing in elements from pretty much every previous iteration of the series–be that comics, cartoon, movie, and even the (as of August 2017) current animated series.

The cover itself is a bit of a celebratory thing: we see the turtles standing triumphantly, crowds of (alien) people cheering them from all around, as they stand open in the city. Granted, this is an alien city, and not Earth, but hey…it works. And on the "meta" level, the celebration is also appropriate AS celebrating this being the longest-running TMNT comic ever (at least numerically), with no signs of slowing down.

Opening the issue, we see Krang–who outside of the FCBD 2017 issue, I don’t think we’ve seen in a couple years at least–firming stuff up with an assassin, as he sits in a guarded cell awaiting his trial. Neutrinos arrive on Earth to get the turtles and Fugitoid back to Smada city, where they’re surprised to come face to face with Leatherhead! After some initial testiness, the situation is explained as to why he’s there and that they’re all on the same side…for now. The Neutrino Royal Family celebrates the turtles as heroes of the Krang War in a huge gathering that they weren’t expecting. Later, they get a smaller, more private time with them, where they learn of other problems approaching…like Maligna and her Malignoids, seeking to fill the power vacuum left without General Krang. The group is joined by Counselor Apap, who reveals how important it is for the turtles and Professor Honeycutt (the Fugitoid) to retrieve the key witnesses…without them, they don’t have nearly what’s needed to keep Krang locked away! However, Krang’s assassin Hakk-r strikes, and Apap is killed. After a skirmish with the assassin (who escapes), it becomes the turtles’ mission to seek out the witnesses, as Honeycutt must remain behind…he’s suddenly become one of the most valuable players in things himself, with Apap gone…so the turtles head off to collect the witnesses.

This issue is really, truly, things Done Right, to me! If you’d told me several years ago I’d like the Neutrinos in a modern context, I’d’ve been quite skeptical. As they are here, in this series…I quite enjoy them! I "hear" echoes of the classic cartoon iterations of the characters, but really dig this series’ reinterpretation and presentation of them…and their society. I also really like that this Krang is a much deeper character with a fleshed-out background (compared to the cartoon, anyway!) and seems much more capable, and highly dangerous…far more of a threat than "just" some recurring, bumbling villain.

Visually, while this issue’s art is by Cory Smith rather than Mateus Santolouco, it’s similar enough to avoid being jarring, and is really some beautiful stuff! Over the years, I’ve gotten very used to radically differing visual interpretations of the turtles, so that in itself rarely bothers me. Having the art so similar is a real treat, and to be singularly attractive in itself is even better!

The issue’s story is also quite a treat to me…I really like that we’re (finally!) getting back to more "familiar" territory, while pushing the overall narrative FORWARD. I often complain about repetition and titles not "letting _____ go" and such…but the way Shredder was developed, and Krang, I very much like stories with them in this iteration of the TMNT. Having had what in some ways has felt very "generic" villains/antagonists for a couple years, it’s really great to have this picking bac up on stuff that I’ve missed.

Having recently been excited at the introduction of more classic Mutanimals characters (Jagwar and Dreadmon) being introduced (reinterpreted) into current IDW continuity, I’m also very excited at the prospect of what seems to be on the immediate horizon, with a couple of very recognizable "cameos" in this issue (that I presume will be touched on at length in the TMNT: Dimension X mini-series) and an outright mention of another "classic" villain that I believe may come into play next issue, given the "Next issue" box at the end of this issue.

While this may not be an ideal "jumping on" point for someone unfamiliar with the characters, it’s definitely a great point to come back if you haven’t cared much for stuff the last couple years (since #50, for example). It’s also not a horrible point to jump in, though, even if you haven’t followed this title since its inception back in 2011 or such. There’s a lot of context, and if you don’t mind stories where you jump in and "figure things out" as you go, it’ll probably be fairly enjoyable.

And, as said earlier…this is the highest-numbered TMNT issue ever, so even symbolically, this series has now surpassed every previous run and can truly come into its own, pushing the TMNT property forward with a pedigree more than equal to everything else!

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TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #25

tmnt_adventures_revisited

tmntadventures025Raw Power

Script: Dean Clarrain
Pencils: Chris Allan
Inks: Rod Ollerenshaw
Letters: Gary Fields
Colors: Barry Grossman
Edits: Victor Gorelick
Published by: Archie Comics
Cover Date: October 1991
Cover Price: $1.25

This is another very special issue in my personal history with the turtles: this was THE first issue I ever got of TMNT Adventures at Waldenbooks as a then-new issue “off the rack,” still some months before I ever discovered such a thing as a comic shop. Along with that, the way I’ve mentally divided the series into “seasons” over the course of this re-reading project, I do see this as a “second season” finale.

The issue starts with a shot of the outside of a couple stores, as we’re left to imagine the naked Bebop and Rocksteady doing their shopping for clothes and guns. As they gather supplies, we return to the main thrust of the action–the TMNT vs. Slash, Bellybomb, and Krang as Shredder’s head. The bulk of the story is the details of the fights–Krang/Shredder vs. Leonardo, Donatello and Mikey vs. Bellybomb, and Raph vs. Slash. While they all fight, we find Bebop and Rocksteady freeing zoo animals, while bantering and generally enjoying themselves. Slash gets distracted remembering that he’s looking for his palm tree and leaves the fight; Bellybomb is knocked out by his own “mega-halitosis” and Raph gets Krang of Shredder, leaving the villain in the turtles’ debt. When Bebop and Rocksteady show up leading an army of dangerous animals, the turtles are out-gunned and out-numbered and consider cashing in that debt…but turns out the mutant duo is quite satisfied simply with the turtles admitting defeat. They just want to go home, and agree to take Bellybomb and Krang with them.

So the “season” ends with Shredder leaving to ponder the turtles’ having saved his life and “owing” them; Krang and Bellybomb are left back on Morbus (but not on a sinking barrel this time). Slash finds his palm tree and seems happy. The turtles return home…and Bebop/Rocksteady, too, return home. We have to continue on to the backup for April’s whereabouts, but that ends on a bit of a cliffhanger such that I could live with it within the “season” analogy.

Dragon Rage

Script: Dean Clarrain
Pencils: Chris Allan
Inks: Mark Pacella
Letters: Gary Fields
Colors: Barry Grossman
Edits: Victor Gorelick

Chu Hsi has brought forth the Warrior Dragon, and attempts to rescue Fu Sheng from the ninjas that’ve kidnapped him. Though the Dragon has little physical trouble with the ninjas, one of them throws a strange powder in his face…causing him to revert back to human form, and the naked fireman is dragged off with April unable to do anything but watch.

When I first read this issue more than two decades ago I had no idea who Bellybomb or Chu Hsi were, where they’d come from, etc. They were just simply “there.” I’d recognized Slash from the action figure; the turtles and Shredder/Krang as well as Bebop and Rocksteady were givens, of course. However, the Shredder/Krang relationship obviously was not what it was in the cartoon, and Bebop and Rocksteady are portrayed quite differently here than in the cartoon but everyone was still obvious as to who they were and all that, otherwise.

This time through I obviously have the “full” context of the series to date so (among other things) actually know that Krang attached himself to Shredders head and it only just happened at the end of the previous issue, as opposed to a multi-issue development or some such. Bellybomb’s not some long-time foe in this series any more than he is any other TMNT book; Slash is the generic mean/evil-turtle longing for his palm tree, and the story just “is.”

From the dialogue between them, we get a lot of exposition on Rocksteady and Bebop as well as the clarification that they actually DID start out human, but have the MEMORIES and such of the animals they were mutated from (apparently a slightly different mutagen than what transformed the turtles and Splinter). I’m not entirely sure if I’m disappointed at that or not, having come to kinda like the notion of them being mutated animals rather than mutated humans.

I’m not entirely sure how I feel about the two leaving the turtles…on one hand it’s a letdown and inconsistent with their brash talk in other issues of dealing with them. Yet, given their time on the Eden planet and such, I can accept it. All the more as I believe this is the last we see of them until the TMNT 30th Anniversary Special from IDW last year.

The backup story is another short snippet that goes by rather quickly and simply. I appreciate its placement as a separate thing from the main story as that allows it to breathe while not being shoehorned into the main story. Knowing what it leads to certainly colors my perspective and lends “meaning” to it, as the story otherwise seems rather generic, getting such a little piece of it here.

Having Allan back on pencils for the entirety of the issue is a welcome thing, main story as well as backup. Liking his work, I don’t have much to say on it except it’s good and this being roughly where I joined the series it makes sense that he was a definitive artist on the characters for me.

If this were a tv show, I suppose the backup stuff would have been worked into the main body of the “episodes,” leaving us on Chu Hsi’s capture as the cliffhanger to keep us hooked for the next season.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #24

tmnt_adventures_revisited

tmntadventures024Gimme Danger!

Script: Dean Clarrain
Pencils: Garret Ho, Jim Lawson
Inks: Brian Thomas, Rod Ollerenshaw
Letters: Gary Fields
Colors: Barry Grossman
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: September 1991
Cover Price: $1.25

Well, there goes my thoughts of a consistency moving forward with Allan on art…or at least, that was my first thought with a different style to the art from the first page. Turns out this is a split issue with a lead story and a backup!

The lead story finds Krang and new allies Bellybomb and Slash arriving on an “Eden planet” (planets set aside by elder races of Dimension X as nature preserves/places of peace). Conveniently they arrive not only at the PLANET Cherubae sent Bebop and Rocksteady, but in the very field the two are hanging out. The ship having let its live cargo off, the group is free to return to their Earthbound journey, no longer captive to the ship’s auto-programming. On Earth, Shredder prunes a bonzai tree while lamenting his recent defeat…even as the turtles draw close, having found this latest base. While they fight, Krang has piloted his gang to the HQ and crashes in, leaving the turtles to fight Slash, Bellybomb, Bebop, and Rocksteady while he hides and waits for Shredder. Krang’s plan for revenge and acquisition of a new body prove a “two birds/one stone” situation as he takes control of Shredder’s body, somehow attaching himself to Shredder’s head/face.

The art’s a bit “off,” with both Ho and Lawson splitting the story. After so enjoying the previous issue, the art on this one is quite a letdown. It’s not bad, but definitely different and not what I was expecting. Ho‘s work has come to be somewhat familiar, though I found Lawson‘s part seemed to be a lot different than his last time around with this title. Compared to Mitchroney and Allan, though, this is not a preference for me.

It Started in Chinatown

Script: Dean Clarrain
Pencils: Chris Allan
Inks: Mark Pacella
Letters: Gary Fields
Colors: Barry Grossman
Edits: Scott Fulop, Victor Gorelick

Though we got a full 20-page story, we also get a “backup story,” starring April as she meets up with new friends Chu Hsi and Fu Sheng. When Fu Sheng is kidnapped, and Chu and April are unable to take on a small army of ninjas, Chu calls forth the warrior dragon spirit to aid the situation.

I had completely forgotten about this backup…I was thinking it’d be a few more issues before we’d hear from Chu and the Dragon again. I’d also forgotten that the “solo April stories” started this early in the run.

Though the story is a rather short, fast-paced segment, it’s cool to see April on her own, competently handling a katana, and having a life away from the turtles. Granted, we only really see her with a couple people the turtles just recently had involvement with, but the point stands. She’s not just simply hanging out with the turtles or fulfilling some stupid damsel-in-distress role.

I don’t recall how many chapters there were to this backup series, but it might throw a small wrench into my “season” analogy if it carries beyond two chapters.

I’d have to research Allan‘s work to see if this was his first series, and if there’s anything on why he was on the backup and not the main feature. Still, seeing more of his depiction of April is a welcome treat, and I look forward to the next issue.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #23

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tmntadventures023Search and Destroy

Script: Dean Clarrain
Pencils: Chris Allan
Inks: Brian Thomas
Letters: Gary Fields
Colors: Barry Grossman
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: August 1991
Cover Price: $1.25

Well…THAT is more like it! Other than vaguely recalling that Krang was in this issue at some point (mostly from the cover), I couldn’t have told you what the story was about off the top of my head. But reading the issue? It was just an enjoyable experience!

We have YET ANOTHER new artist on the book in Chris Allan. From what I recall, though, this change STICKS. While I quite enjoyed Mitchroney‘s work, I’m pretty sure Allan stayed on for quite some time and it’s his work that I most associate with the book, through most of the rest of its run.

The visual style is similar to what’s come before, but a bit different from Mitchroney‘s; a sort of pleasant consistency with a hint of difference that settles in as the run goes on. For this issue in particular, I just like the look and feel of the various characters.

We don’t really get an explicit recap of recent events in this issue as we get to see the turtles having some down-time in a heated hot-tub Donatello’s rigged up. Their conversation serves as exposition to refresh [my] mind on recent events as well as explain stuff that happened off-panel: namely how Raph returned to Earth, the whereabouts of Mondo Gecko, and the resolution of the Maligna/invasion stuff. April, meanwhile, declines to join the turtles…having no interest in the heated SEWER WATER. In Dimension X, the barrel that Krang was banished to on Morbus (back in #13’s Final Conflict) is sinking, and he laments the defeat as well as his imminent fate. However, he’s about to have an encounter with a very DIFFERENT humanoid turtle. Back on Earth, Splinter finds the group and declares it time to go on the offensive–seek out Shredder proactively rather than just sit around with him “out there.”

The turtles head to Chinatown while April stays behind to continue her training with Splinter. On Morbus, Krang meets Slash, who rescues him as the two ally themselves for the foreseeable future. They soon come across a just-arriving prison/transport ship and assist the prisoner in defeating the guards, and the group heads toward Earth. As this is going on, the turtles find some kids preparing to use a bazooka to hit an armored car on the street above from the secrecy of the sewer. Though the bazooka goes off, ultimately the kids are no match for the turtles who leave them for the authorities while taking their guns to destroy them…little knowing the threat headed toward Earth.

I like the narrative style of this issue, with dialogue serving to transition back and forth between the events on Earth and Morbus. While Shredder’s bursting back into things a few issues ago was outta nowhere, this issue gives us the “subplot” detailing Krang’s allying himself with new/alien characters to make his way toward Earth.

As said at the start of this post…I really enjoyed this issue as a whole. We have the turtles in both low-key and action sequences…we have April just hanging out with them as well as continuing her time with Splinter; we have Krang, we have new characters, and we have build up to a new conflict as we head toward what I’ve come to see as a “second-season finale” with the return of this villain that was defeated at the end of the first “season.” (Yet, unlike contemporary 2016 comics that are marketed somewhat as “seasons,” this series maintains its ongoing numbering with no reboots or variant covers or such).

Compared to the previous three issues, this is fantastic, and I think I’d recommend jumping from #19 and the Mutanimals mini-series to this and just ignore #s 20-22.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #22

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tmntadventures022Rat Trap

Script: Dean Clarrain
Art: Gene Colan
Letters: Gary Fields
Colors: Barry Grossman
Cover: Gene Colan, Steve Lavigne
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: July 1991
Cover Price: $1.25

I imagine it’s just a typo and a missed error, taking stuff for granted…but reading through this issue I was really taken aback by a panel with Shredder addressing Splinter as Hamata Yoshi…rather than the long-established Hamato Yoshi. Were the letters upper/lowercase I’d wonder if it was a case of faded or blurred ink or such, an ‘o’ coming to look like an ‘a’, but the all-caps nature makes the ‘A’ pretty darned distinct from an ‘O’. And I suppose if one’s working with the material all the time, stuff will come to be taken for granted, though I’m not sure if the blame here lies entirely with the writer or letterer, though I’d share blame across both and the editing team for missing the spelling of a primary character’s name.

That all said, this isn’t a bad issue on the whole, though it feels–again–rather generic in the larger scope of things.

We open with a recap of the last few issues, bringing us to Leo, Mikey, April, and Splinter barging into a trap laid by the Shredder, though it’s essentially “we know it’s a trap” and “he knows we know it’s a trap” and “we’re going in anyway because we have to” and “he knew we’d have to and would” and…yeah. So ultimately we wind up with a Shredder/Splinter battle, and just when it seems Shredder’s about to win, a new figure bursts onto the scene and pretty much defeats Shredder…though the figure is revealed to be Raphael, back (without Mondo Gecko) from stopping the alien invasion. The group’s joyful reunion is short lived as they soon notice that Shredder has escaped. But hey, at least the group is back together.

Despite–or perhaps because of–the Shredder’s presence and involvement, this feels like a weaker, generic story to me. I don’t care for the character, and at least for my contemporary 2016 sensibilities being applied to 25-year-old writing geared toward a different age range, I don’t like the lack of explanation of Shredder’s escape, nor having had any foreshadowing whatsoever to his return. This is probably all the more frustrating to me as a reader now because of my high regard and rose-tinted lenses “memory” of all the numerous subplots I tend to think comics used to carry that would weave in and out of “major plot point” status.

Simply AS a TMNT story, in the established continuity, this works, especially with Splinter’s continued active involvement over sitting at home waiting all the time. I know what comes later in the series, so like with the lead-up to the Mutanimals stuff, I’m eager to get to the next several issues for personal reasons, so forcing myself to slow down for an issue like this holds added disappointment.

We again have a different artist on the book…Gene Colan. Unlike some of the other “fill-in artists,” this is a name I recognize (and having paused for a few moments to look up and confirm where I know the name from, I’m even more impressed, as Colan was involved in a lot of early Marvel work). The visual style is similar to earlier presentations of these characters, but different enough to notice that there’s a difference. I appreciate Colan‘s Shredder more than the other characters, and once again also appreciate the coloring, which maintains that much more consistency despite different artists, in a way that I’m sure would be a far more jarring shift issue to issue otherwise.

While I don’t remember for certain on #21 (last issue), I’m pretty sure I remember finding this issue at the same flea market I found #17. Whether this was before or after I’d gotten #25 I’m not 100% but this cover stirs some bit of abstract memory in that regard, to my 10-year-old self starting to figure out comics and the first bits of specifically looking for what I now know as “back issues.”

I hold that this is another issue that could easily be skipped…really, though I’m glad the Mutanimals got their own spin-off stuff, the Mighty Mutanimals mini-series would have worked just fine for me within the TMNT Adventures series even if it meant three months of no Splinter, April, or Leo/Donnie/Mikey.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #21

tmnt_adventures_revisited

tmntadventures021Space Junk, Face Funk, Cyber Punk, Thief

Script: Dean Clarrain
Art: Byron Vaughns
Letters: Gary Fields
Color: Barry Grossman
Cover: Ryan Brown, Steve Lavigne, Ken Mitchroney
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: June 1991
Cover Price: $1.25

While a lot of the earlier issues of this series were ones that I could recall the basics of the issue’s events from before, just looking at the covers…I had this one chalked up as a random, forgettable one-off. I was a bit surprised (even as my memory of the events were rekindled) at some of the issue’s events.

Rather than a mutant-creature-of-the-month, this issue gives us a mutant/cyborg character in Vid Vicious. Vicious is an ordinary human fed up with bad news about the human-generated destruction of the planet. He gains the power to "do" something about it when a satellite fuses with chemical waste and crashes into the ground outside his cabin. Meanwhile, the turtles spar as they wait for April and Splinter…but before those two can rejoin them, Vicious appears through April’s computer monitor and kidnaps her. It turns out he wants her to record/broadcast his message to the world before he disrupts world wide communications. Fortunately, Donatello’s able to track him, and the turtles arrive to save April. Our heroes gain the upper hand, and the cyborg tries to escape into a nearby computer, but Donatello hitches a ride and is pulled in with him. While the group tries to figure out how they might be able to rescue Donatello, Shredder with some Foot bots bursts in. As the bots are fought, Shredder messes with the computer, copying Donatello and Vicious to a disk before escaping out the window, leaving the turtles shocked and horrified at what they’ve just witnessed.

Vicious is hardly an inspiring villain, nor all that interesting to me. His existence is rather preachy and dated–this whole issue is–and leaves me rather cold. The story is very much of its time, and continues the trend of including an educational narrative within the fiction/fantasy of the issue itself. I’m just not all that appreciative of it right now as an adult. I’m definitely put off by the way computers are depicted here…but then, this comic is a QUARTER-CENTURY old, and computers (and their depiction in media) have come a long, Long, LONG way since early/mid 1991. Despite that–and strange as it may sound–there’s a part of me that sees Shredder’s disk with Donatello and Vicious as being akin to the flat-crystal Phantom Zone from the Superman films and later-2000s pre-52 DC continuity. In that sense I’m ok with it, abstract as that may be.

Visually we have another new/different artist on the issue, and though the style isn’t bad it’s a little weird-looking to me. The characters all seem a bit more cartooney than usual, and some of the perspectives seem just a bit "off" to me.

Shredder’s appearance is out of nowhere to me…though I can appreciate that from the sense of leaving us as readers on the same page with the turtles, there wasn’t even any foreshadowing that he was thinking of escaping, trying to escape, or had escaped prison, so even though I somewhat suspect that’ll be detailed in the next issue, for now with THIS issue it just came from nowhere.

As with #20, this seems somewhat filler-ish while the Mutanimals mini deals with the main payoff and action for the month, leaving this as a secondary story. I’m almost certain there’s recap in the next issue such that this one really isn’t essential to "get" that story. Given that, this is another issue than can be pretty easily passed by–It’s hardly a "mythology" issue and primarily only counts if you’re trying to read every single issue for the sake of having read every single issue.

Black and White Mini Turtles

The other day, I picked up a 4-pack of Mini Mates TMNT figures. While I already owned the Leonardo and Raphael Mega Bloks figures styled after the original Mirage comics, getting all four in this new format prompted me to seek out Donatello and Michelangelo in the Mega Bloks format to complete that set.

Which now gives me a set of all four turtles in both formats, very similarly sized, but quite different visually.

black_and_white_tmnt_megabloks_minimates

Despite the recent mega-haul comics-wise, I see 2017 possibly being the year I delve much more concertedly into completing specific "runs" or "sub-collections" much like this. In 2016, I "silently" (I have yet to really cover it in this blog) completed my "reading copy" of the Ultraverse, and it’d be quite cool to "complete" my Mirage run of TMNT (though I content myself with later printings, I still want one of each Mirage-published issue!)

Who knows…I might even (also) expand my TMNT Mega Bloks collection beyond what I’ve already bought–there’s a Second Time Around set to go with the black and white Turtles, as well as a Party Wagon set for the classic cartoon series. I’ve no illusion of coughing up $250 + tax for the Technodrome set, though that one makes the others seem very cheap by comparison!

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