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TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #24

tmnt_adventures_revisited

tmntadventures024Gimme Danger!

Script: Dean Clarrain
Pencils: Garret Ho, Jim Lawson
Inks: Brian Thomas, Rod Ollerenshaw
Letters: Gary Fields
Colors: Barry Grossman
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: September 1991
Cover Price: $1.25

Well, there goes my thoughts of a consistency moving forward with Allan on art…or at least, that was my first thought with a different style to the art from the first page. Turns out this is a split issue with a lead story and a backup!

The lead story finds Krang and new allies Bellybomb and Slash arriving on an “Eden planet” (planets set aside by elder races of Dimension X as nature preserves/places of peace). Conveniently they arrive not only at the PLANET Cherubae sent Bebop and Rocksteady, but in the very field the two are hanging out. The ship having let its live cargo off, the group is free to return to their Earthbound journey, no longer captive to the ship’s auto-programming. On Earth, Shredder prunes a bonzai tree while lamenting his recent defeat…even as the turtles draw close, having found this latest base. While they fight, Krang has piloted his gang to the HQ and crashes in, leaving the turtles to fight Slash, Bellybomb, Bebop, and Rocksteady while he hides and waits for Shredder. Krang’s plan for revenge and acquisition of a new body prove a “two birds/one stone” situation as he takes control of Shredder’s body, somehow attaching himself to Shredder’s head/face.

The art’s a bit “off,” with both Ho and Lawson splitting the story. After so enjoying the previous issue, the art on this one is quite a letdown. It’s not bad, but definitely different and not what I was expecting. Ho‘s work has come to be somewhat familiar, though I found Lawson‘s part seemed to be a lot different than his last time around with this title. Compared to Mitchroney and Allan, though, this is not a preference for me.

It Started in Chinatown

Script: Dean Clarrain
Pencils: Chris Allan
Inks: Mark Pacella
Letters: Gary Fields
Colors: Barry Grossman
Edits: Scott Fulop, Victor Gorelick

Though we got a full 20-page story, we also get a “backup story,” starring April as she meets up with new friends Chu Hsi and Fu Sheng. When Fu Sheng is kidnapped, and Chu and April are unable to take on a small army of ninjas, Chu calls forth the warrior dragon spirit to aid the situation.

I had completely forgotten about this backup…I was thinking it’d be a few more issues before we’d hear from Chu and the Dragon again. I’d also forgotten that the “solo April stories” started this early in the run.

Though the story is a rather short, fast-paced segment, it’s cool to see April on her own, competently handling a katana, and having a life away from the turtles. Granted, we only really see her with a couple people the turtles just recently had involvement with, but the point stands. She’s not just simply hanging out with the turtles or fulfilling some stupid damsel-in-distress role.

I don’t recall how many chapters there were to this backup series, but it might throw a small wrench into my “season” analogy if it carries beyond two chapters.

I’d have to research Allan‘s work to see if this was his first series, and if there’s anything on why he was on the backup and not the main feature. Still, seeing more of his depiction of April is a welcome treat, and I look forward to the next issue.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #23

tmnt_adventures_revisited

tmntadventures023Search and Destroy

Script: Dean Clarrain
Pencils: Chris Allan
Inks: Brian Thomas
Letters: Gary Fields
Colors: Barry Grossman
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: August 1991
Cover Price: $1.25

Well…THAT is more like it! Other than vaguely recalling that Krang was in this issue at some point (mostly from the cover), I couldn’t have told you what the story was about off the top of my head. But reading the issue? It was just an enjoyable experience!

We have YET ANOTHER new artist on the book in Chris Allan. From what I recall, though, this change STICKS. While I quite enjoyed Mitchroney‘s work, I’m pretty sure Allan stayed on for quite some time and it’s his work that I most associate with the book, through most of the rest of its run.

The visual style is similar to what’s come before, but a bit different from Mitchroney‘s; a sort of pleasant consistency with a hint of difference that settles in as the run goes on. For this issue in particular, I just like the look and feel of the various characters.

We don’t really get an explicit recap of recent events in this issue as we get to see the turtles having some down-time in a heated hot-tub Donatello’s rigged up. Their conversation serves as exposition to refresh [my] mind on recent events as well as explain stuff that happened off-panel: namely how Raph returned to Earth, the whereabouts of Mondo Gecko, and the resolution of the Maligna/invasion stuff. April, meanwhile, declines to join the turtles…having no interest in the heated SEWER WATER. In Dimension X, the barrel that Krang was banished to on Morbus (back in #13’s Final Conflict) is sinking, and he laments the defeat as well as his imminent fate. However, he’s about to have an encounter with a very DIFFERENT humanoid turtle. Back on Earth, Splinter finds the group and declares it time to go on the offensive–seek out Shredder proactively rather than just sit around with him “out there.”

The turtles head to Chinatown while April stays behind to continue her training with Splinter. On Morbus, Krang meets Slash, who rescues him as the two ally themselves for the foreseeable future. They soon come across a just-arriving prison/transport ship and assist the prisoner in defeating the guards, and the group heads toward Earth. As this is going on, the turtles find some kids preparing to use a bazooka to hit an armored car on the street above from the secrecy of the sewer. Though the bazooka goes off, ultimately the kids are no match for the turtles who leave them for the authorities while taking their guns to destroy them…little knowing the threat headed toward Earth.

I like the narrative style of this issue, with dialogue serving to transition back and forth between the events on Earth and Morbus. While Shredder’s bursting back into things a few issues ago was outta nowhere, this issue gives us the “subplot” detailing Krang’s allying himself with new/alien characters to make his way toward Earth.

As said at the start of this post…I really enjoyed this issue as a whole. We have the turtles in both low-key and action sequences…we have April just hanging out with them as well as continuing her time with Splinter; we have Krang, we have new characters, and we have build up to a new conflict as we head toward what I’ve come to see as a “second-season finale” with the return of this villain that was defeated at the end of the first “season.” (Yet, unlike contemporary 2016 comics that are marketed somewhat as “seasons,” this series maintains its ongoing numbering with no reboots or variant covers or such).

Compared to the previous three issues, this is fantastic, and I think I’d recommend jumping from #19 and the Mutanimals mini-series to this and just ignore #s 20-22.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #22

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tmntadventures022Rat Trap

Script: Dean Clarrain
Art: Gene Colan
Letters: Gary Fields
Colors: Barry Grossman
Cover: Gene Colan, Steve Lavigne
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: July 1991
Cover Price: $1.25

I imagine it’s just a typo and a missed error, taking stuff for granted…but reading through this issue I was really taken aback by a panel with Shredder addressing Splinter as Hamata Yoshi…rather than the long-established Hamato Yoshi. Were the letters upper/lowercase I’d wonder if it was a case of faded or blurred ink or such, an ‘o’ coming to look like an ‘a’, but the all-caps nature makes the ‘A’ pretty darned distinct from an ‘O’. And I suppose if one’s working with the material all the time, stuff will come to be taken for granted, though I’m not sure if the blame here lies entirely with the writer or letterer, though I’d share blame across both and the editing team for missing the spelling of a primary character’s name.

That all said, this isn’t a bad issue on the whole, though it feels–again–rather generic in the larger scope of things.

We open with a recap of the last few issues, bringing us to Leo, Mikey, April, and Splinter barging into a trap laid by the Shredder, though it’s essentially “we know it’s a trap” and “he knows we know it’s a trap” and “we’re going in anyway because we have to” and “he knew we’d have to and would” and…yeah. So ultimately we wind up with a Shredder/Splinter battle, and just when it seems Shredder’s about to win, a new figure bursts onto the scene and pretty much defeats Shredder…though the figure is revealed to be Raphael, back (without Mondo Gecko) from stopping the alien invasion. The group’s joyful reunion is short lived as they soon notice that Shredder has escaped. But hey, at least the group is back together.

Despite–or perhaps because of–the Shredder’s presence and involvement, this feels like a weaker, generic story to me. I don’t care for the character, and at least for my contemporary 2016 sensibilities being applied to 25-year-old writing geared toward a different age range, I don’t like the lack of explanation of Shredder’s escape, nor having had any foreshadowing whatsoever to his return. This is probably all the more frustrating to me as a reader now because of my high regard and rose-tinted lenses “memory” of all the numerous subplots I tend to think comics used to carry that would weave in and out of “major plot point” status.

Simply AS a TMNT story, in the established continuity, this works, especially with Splinter’s continued active involvement over sitting at home waiting all the time. I know what comes later in the series, so like with the lead-up to the Mutanimals stuff, I’m eager to get to the next several issues for personal reasons, so forcing myself to slow down for an issue like this holds added disappointment.

We again have a different artist on the book…Gene Colan. Unlike some of the other “fill-in artists,” this is a name I recognize (and having paused for a few moments to look up and confirm where I know the name from, I’m even more impressed, as Colan was involved in a lot of early Marvel work). The visual style is similar to earlier presentations of these characters, but different enough to notice that there’s a difference. I appreciate Colan‘s Shredder more than the other characters, and once again also appreciate the coloring, which maintains that much more consistency despite different artists, in a way that I’m sure would be a far more jarring shift issue to issue otherwise.

While I don’t remember for certain on #21 (last issue), I’m pretty sure I remember finding this issue at the same flea market I found #17. Whether this was before or after I’d gotten #25 I’m not 100% but this cover stirs some bit of abstract memory in that regard, to my 10-year-old self starting to figure out comics and the first bits of specifically looking for what I now know as “back issues.”

I hold that this is another issue that could easily be skipped…really, though I’m glad the Mutanimals got their own spin-off stuff, the Mighty Mutanimals mini-series would have worked just fine for me within the TMNT Adventures series even if it meant three months of no Splinter, April, or Leo/Donnie/Mikey.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #21

tmnt_adventures_revisited

tmntadventures021Space Junk, Face Funk, Cyber Punk, Thief

Script: Dean Clarrain
Art: Byron Vaughns
Letters: Gary Fields
Color: Barry Grossman
Cover: Ryan Brown, Steve Lavigne, Ken Mitchroney
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: June 1991
Cover Price: $1.25

While a lot of the earlier issues of this series were ones that I could recall the basics of the issue’s events from before, just looking at the covers…I had this one chalked up as a random, forgettable one-off. I was a bit surprised (even as my memory of the events were rekindled) at some of the issue’s events.

Rather than a mutant-creature-of-the-month, this issue gives us a mutant/cyborg character in Vid Vicious. Vicious is an ordinary human fed up with bad news about the human-generated destruction of the planet. He gains the power to "do" something about it when a satellite fuses with chemical waste and crashes into the ground outside his cabin. Meanwhile, the turtles spar as they wait for April and Splinter…but before those two can rejoin them, Vicious appears through April’s computer monitor and kidnaps her. It turns out he wants her to record/broadcast his message to the world before he disrupts world wide communications. Fortunately, Donatello’s able to track him, and the turtles arrive to save April. Our heroes gain the upper hand, and the cyborg tries to escape into a nearby computer, but Donatello hitches a ride and is pulled in with him. While the group tries to figure out how they might be able to rescue Donatello, Shredder with some Foot bots bursts in. As the bots are fought, Shredder messes with the computer, copying Donatello and Vicious to a disk before escaping out the window, leaving the turtles shocked and horrified at what they’ve just witnessed.

Vicious is hardly an inspiring villain, nor all that interesting to me. His existence is rather preachy and dated–this whole issue is–and leaves me rather cold. The story is very much of its time, and continues the trend of including an educational narrative within the fiction/fantasy of the issue itself. I’m just not all that appreciative of it right now as an adult. I’m definitely put off by the way computers are depicted here…but then, this comic is a QUARTER-CENTURY old, and computers (and their depiction in media) have come a long, Long, LONG way since early/mid 1991. Despite that–and strange as it may sound–there’s a part of me that sees Shredder’s disk with Donatello and Vicious as being akin to the flat-crystal Phantom Zone from the Superman films and later-2000s pre-52 DC continuity. In that sense I’m ok with it, abstract as that may be.

Visually we have another new/different artist on the issue, and though the style isn’t bad it’s a little weird-looking to me. The characters all seem a bit more cartooney than usual, and some of the perspectives seem just a bit "off" to me.

Shredder’s appearance is out of nowhere to me…though I can appreciate that from the sense of leaving us as readers on the same page with the turtles, there wasn’t even any foreshadowing that he was thinking of escaping, trying to escape, or had escaped prison, so even though I somewhat suspect that’ll be detailed in the next issue, for now with THIS issue it just came from nowhere.

As with #20, this seems somewhat filler-ish while the Mutanimals mini deals with the main payoff and action for the month, leaving this as a secondary story. I’m almost certain there’s recap in the next issue such that this one really isn’t essential to "get" that story. Given that, this is another issue than can be pretty easily passed by–It’s hardly a "mythology" issue and primarily only counts if you’re trying to read every single issue for the sake of having read every single issue.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #20

tmnt_adventures_revisited

tmntadventures020Sun and Steel

Script: Dean Clarrain
Pencils: Bill Wray
Inks: Hilary Barta, John Beatty, Mark Pacella
Letters: Gary Fields
Colors: Barry Grossman
Cover: Ryan Brown, Jim Lawson
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: May 1991
Cover Price: $1.25

Back in the days before "everything" was collected in full runs in collected volumes and every issue might be someone’s FIRST, there might not necessarily have been a recap page…stuff might simply be given as exposition in characters’ conversation or some such. In the case of this title, we get a several-page recap of the previous issue and Mighty Mutanimals #1 and then pick up immediately from there.

Null, Scul, Bean, as well as Raph and Mondo Gecko (stowaways) are gone via alien spacecraft, leaving the other turtles, Splinter, and April to deal with the arrival of police at Null’s building. The group escapes into Chinatown…but before they make it back to a sewer they witness a huge fire. When the sound of a baby is heard from within, one of the firemen–Chu Hsi–rushes in to save the child. An old man with a shop on the bottom floor throws a golden, dragon-shaped container into the building, where it smashes next to the fallen fireman…and the dragon spirit within bonds with him, transforming the fireman into a giant golden dragon. The turtles, old man, fireman, and April leave, though the fire still rages. Meanwhile, a giant Foot soldier bursts out of a building untouched by the fire and begins to menace the area. The turtles spring into action fighting it, but with no success. Splinter realizes the fireman can call forth the dragon at will, and encourages him to do so. The dragon puts a quick end to the giant Foot bot, the fire burns itself out, and Chu Hsi is left with the old man from the shop to face a future in which he is bonded to the spirit of the ancient dragon.

After the lead up to the Maligna/Invasion stuff, and the Mutanimals mini-series and then the event itself, this issue is quite a letdown for me. There’s also the huge plot-hole in that I simply cannot "believe" that the Statue of Liberty having a giant robot land on it would survive unscathed. This story takes us back to the "mutant of the month" in a sense, introducing us to a giant golden dragon–an ancient spirit bonded with a human fireman. That he immediately trusts the turtles and they he is another plot point that seems over-simplified…but I’ll accept it for what it is.

I recall that this character comes back into play later, in what I’m going to consider the "third season" of this title…but otherwise this seems like just a generic one-issue/one-off tale to get the turtles away from Null’s building and move things forward despite the missing Raphael.

Visually we have an entirely different art team than usual, which is rather noticeable to me. I’m not all that keen on the turtles’ appearance…but I rather like Splinter and April…and the dragon himself looks good throughout the issue. The giant Foot bot works for what it is, but I’m not all that impressed and echo the turtles’ question of when/where Shredder would’ve had the resources to have the thing built to begin with. I do like that the bot’s "speech bubbles" are skulls, indicating that it simply wants to kill…and I chuckled to myself when–after the turtles had "annoyed" it–the skulls showed with bandanas around ’em as the bot had refocused on killing the turtles specifically.

As a whole, this isn’t a bad issue though it’s far from a favorite. Recalling that Chu Hsi is a recurring character lends some "importance" to his introduction here for me, though he’d otherwise seem to be just a one-off throwaway that’s full of potential but not really explored. While Clarrain as writer maintains a consistency of sorts, this feels like a sort of "filler" issue, like this title’s on hold while the main action unfolds in the Mutanimals mini. I’m looking forward to issues 23-25…but not so much the next couple issues (21-22). Aside from seeing the on-panel introduction/first appearance of Chu Hsi and the Dragon, I’d consider this an entirely skip-able issue.

TMNT Revisited: Mighty Mutanimals (mini-series) #3

tmnt_adventures_revisited

mightymutanimalsmini003Ride of the Ruthless!

Script: Dean Clarrain
Pencils: Ken Mitchroney
Inks: Mike Kazaleh, Brian Thomas
Letters: Gary Fields
Colors: Barry Grossman
Cover: Steve Lavigne, Ken Michroney
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: July 1991
Cover Price: $1.25

In classic comics style, we open on a full page split by the issue’s title–Ride of the Ruthless–that starts us where we left off, recapping the end of the previous issue AS we move into this one. On Earth, the Mutanimals fight the malignoids…Cudley carries them to Dimension X as they’re knocked out. On Maligna’s ship, Raph and Mondo Gecko are being drenched in honey to be eaten alive. The ship arrives in the Amazon where the Mutanimals have just defeated the batch of malignoid warriors. Scul and Bean jump into things, while a horde of malignoid ships spew forth from the mothership to terrorize the entire planet. Kid Terra rescues Raph and Mondo, while the Mutanimals defeat Scul and Bean…though they can’t do anything about the army of ships that flew right past them.

Maligna finds the escaping trio, and Kid shoots one of her antennae off, bringing her up short. Should she lose the other, the Hive-Mind will be no more, and that’s far more important to her than the Earth, so she surrenders and recalls her army and leaves Earth. While the Mutanimals, Raph, and Kid take some downtime after their ordeal, we see that Null has escaped as well and thus is still out there. And finally, everything has been broadcast by Stump, likely boosting the ratings quite a bit for this “event.”

Though this is another Mitchroney-penciled issue, we have yet another inking team, giving this issue another varied look from the previous two. It’s not horrible or anything, and Grossman‘s colors provide a bit of consistency within the framework, but it’s noticeable and I’m not entirely thrilled by it. I suspect a large part of the reason for this was to get the job done and the issues out in a timely fashion, as this was running concurrently with the ongoing TMNT Adventures title (specifically issues 20-22, I believe).

The story itself seems to come to a bit to convenient an end and I don’t recall there being any real repercussions explored in terms of this invasion having happened (or at least begun). There’s hardly any mention of being sure that Maligna’s gone for good or even any reason for her to not blast our heroes the moment she’s away from Kid’s guns…and her vow to return when least expected flies in the face of any honor-system for leaving. But that’s certainly the adult me analyzing this where stuff worked just fine as a kid reading the story. Things were epic and huge and important because the characters talk of them being so, and I wasn’t thinking about external factors or ways to apply the story to worldwide real-world sensibilities.

I certainly enjoyed this more as a kid, but appreciate it quite a bit now as an adult. I do look forward to getting back to the main TMNT Adventures issues, but also the return of the Mutanimals in their own book. Raphael guest-starred in this moreso than anything else, I think, to have ‘a Ninja Turtle’ involved to “tie” this to the TMNT for anyone who “had to” have and read anything TMNT-related but who otherwise wouldn’t care about the Mutanimals themselves.

While expanding on and then tying up the “loose end” of Maligna, this series also allowed a great reason for so many strange characters that were previously in drastically different places to be brought together in one place and giving them a “home” outside of individual random guest-appearances. This also allowed for more story in a short span of time, with double the number of TMNTA-continuity issues to be out without double-shipping the main title itself (twenty-some years before “double-shipping” was a “thing” and it was simply standard for a single series to have one issue per month).

All in all, the Mighty Mutanimals mini makes for a good read and I certainly have enjoyed re-visiting this story and period in TMNT history.

TMNT Revisited: Mighty Mutanimals (mini-series) #1

tmnt_adventures_revisited

mightymutanimalsmini001The Wild Angels

Script: Dean Clarrain
Pencils: Ken Mitchroney and Garrett Ho
Inks: Ryan Brown and Gary Fields
Letters: Gary Fields
Colors: Barry Grossman
Cover: Steve Lavigne
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: May 1991
Cover Price: $1.25

While this continues directly from TMNT Adventures #19, it is its own mini-series, and includes several pages of recap to catch new readers up on the context for this series or to remind longer-time readers of relevant details germane to this story.

We pick up on Jagwar, Dreadmon, and Man Ray facing the meteorite that landed Man Ray on this shore as it cracks open, spilling out a bunch of caterpillar-like creatures. Meanwhile, Maligna’s (off-panel) captured Stump and Sling for interfering with her easy access to Earth (see The Final Conflict) but they’re rescued by Leatherhead, Wingnut, Screwloose, and Cudley the Cowlick. Also meanwhile, Null has the TMNT captive and gloats over the easy defeat, while continuing his “plans” of selling the Earth (as if anyone owns the Earth…but he’s selling it to aliens, so what do THEY know?). Splinter devises an escape plan, while on Stump Asteroid, Leatherhead, Wingnut, and Screwloose decide they have to go to Earth to try to stop Maligna’s invasion.

Cudley volunteers to transport them against Stump’s protests, and back on Earth the alien caterpillars begin eating the rainforest. When Jagwar protests, they turn on the mutant animals. Splinter’s psychically summoned a bunch of rats who free the turtles & co., and they’re able to fight Scul and Bean. With the tide of battle turning, they “drop a bomb” again and escape…not realizing Raph and Mondo Gecko have stolen aboard. Retreating from the alien caterpillars, Man Ray & co. come across an injured/crashed Cudley, surrounded by terran cows.

I missed this mini-series when it was originally published–this is between my first issue of TMNT Adventures (#17) and my next exposure (#25). I actually originally read this entire mini as a single issue–it’s reprinted as the Winter 1991 TMNT Special. I only later realized this even was originally published in single-issue format.

These characters were already established by the time I learned of any of them–Man Ray, Dreadmon, Jagwar, Leatherhead, Wingnut & Screwloose, and Mondo Gecko. So reading back through TMNT Adventures, I already knew these characters as a group, as these Mighty Mutanimals, and I’ve been anxious to get to this story, the payoff of all these “mutant of the month” issues. Admittedly, these’ve become more “recurring roles” than one-offs…but this story sets the stage for the characters as a more established group/team moving forward.

But that’s a lot of general thinking. The issue at hand is good. We have Mitchroney and Ho, providing some consistency (Ho having penciled TMNT Adventures #19 and Mitchroney plenty of issues prior).  No complaints from me on the art…everyone looks familiar and as expected. Some minor coloring mishaps, but that could be as much my copy and the age of the issue as anything else, and since it happened even in the cartoon, I can accept it in the comics since I’m reading for simple enjoyment.

The story is very good, and other than the cover stating otherwise, this could just as easily be the next issue of TMNT Adventures. Which is really a good thing for a spinoff. We have consistent characterization, and mostly plausible situations. The most important thing is that I enjoyed reading this, and nothing struck me as “off” enough to truly distract from the reading.

Thanks to the recap pages–and experience–I can say that this is a good jumping-on point, and able to be enjoyed as its own thing even without context of prior issues.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #19

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tmntadventures019The Man Who Sold the World

Script: Dean Clarrain
Pencils: Garrett Ho
Inks: Dan Berger
Letters: Gary Fields
Colors: Barry Grossman
Cover: Ryan Brown, Dan Berger
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: April 1991
Cover Price: $1.25

The turtles and Mondo hang out on a rooftop, contemplating recent events. They’re soon joined by Splinter and April, who tells them Splinter’s begun training her in use of a katana. They’ve also been researching the logo on the building that caught their attention and found it’s owned by a man named Null. We then cut to Null, who has agreed to assist Maligna’s agents however he can, in exchange for taking his businesses off-world in perpetuity. Meanwhile, Man Ray has found the meteorites and while he considers their almost deliberate placement, one lifts off and hits him, carrying him to the beach Jagwar and Dreadmon have called home for some time…while the three get acquainted, Dreadmon notices the flying rock has begun to crack open.

Back in New York, our heroes wrestle with whether or not to break into Null’s building, breaking the law for a greater good. Kid Terra ambushes and tries to warn them, but Raph arrives (back in his usual getup) and knocks Kid out before he can tell them whatever he has to say. The group is then further ambushed by Scul and Bean. One of them “drops a bomb”–some sort of explosive, gaseous goo that knocks everyone else out. They’re then thanked by Mr. Null himself, finally revealed: Lex Luthor with small devil-horns.

I’m not really sure what this issue’s cover has to do with things…it puts me soundly in mind of Cherubae checking in on the turtles and Dreadmon via the Turnstone…which isn’t really possible given how that story ended. It’s not a bad piece, and looks kinda cool…it’s just fairly generic, moreso than I’ve noticed in quite awhile.

We have a new penciler on this issue–Garrett Ho. I don’t consciously recognize the name, and this stands out more because I’ve gotten used to Mitchroney and Lawson‘s alternating work. The art’s not bad at all…a bit different of course, but everything works, and I can’t really complain.

The story itself is solid, and things are finally coming together as we get involvement from (if not everyone interacting with everyone) Man Ray, Jagwar, Dreadmon, Mondo Gecko, the turtles, April, Splinter, as well as Scul, Bean, and Kid Terra. There’s a lot going on, but it does feel like everything’s touched on just enough to keep stuff moving forward.

I believe this is the first issue to end on an actual “To Be Continued” note since #12 heading into The Final Conflict. This time, however, the issue is continued into a spin-off mini: Mighty Mutanimals…which stars a number of our “mutants of the month,” providing some solid payoff to the scattered introductions and limited appearances so far.

I’ve been really looking forward to getting to this point, to the Mutanimals, due to where I firmly got “into” this series for the long haul originally.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #18

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tmntadventures018Mondo Metal

Script: Dean Clarrain
Pencils: Ken Mitchroney, Marlene Becker
Inks: Dan Berger
Colors: Barry Grossman
Letters: Gary Fields
Music by: Merciless Slaughter
Transcribed by: Dan Edwards
Cover: Ken Mitchroney, Steve Lavigne
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: March 1991
Cover Price: $1.00

The turtles part ways with Man Ray in New Orleans–he heads off to investigate glowing meteors in the sea, the turtles and April head for New York. Upon returning, the turtles hear music and follow the sound to Shredder’s old lair where they find a band of kids. When the lead kid blows out the power, the place is plunged into darkness…but when the lights come back on, they’re surrounded by Footbots. The turtles leap into the fray, scattering the kids and taking down the ‘bots. A couple of the kids–Mondo and his girlfriend–get trapped in a room with one of the bots, which grabs Candy and knocks Mondo into a stack of mutagen barrels. While the Footbot takes off with the girl, Mondo mutates into a giant gecko (having most recently been in contact with his pet gecko during practice). He and Mikey take off on skateboards to rescue Candy. Though rescued, she can’t handle Mondo’s transformation, and the two part ways. Donnie notices some meteors behaving very un-meteorlike…but the group resolves to investigate later. Finally, the turtles make it home to Splinter (Mondo in tow).

I definitely remember getting this issue out of a back-issue bin at my then-local comic shop. The issue was a whopping $5…5x cover price, but it was bag/boarded in good condition, and at the time very definitely a BACK issue (I believe the series was at LEAST 20 issues further on if not more at the time I acquired this one). I bought this over several others because of Mondo Gecko (whose action figure I’d had awhile and had seen in the cartoon) being on the cover. I may have known this was his first appearance by then, but I’m not certain.

While the credits indicate Mitchroney was not alone in art chores, I’d have to go back and look for where his work left off and Becker‘s began. There are a couple awkward panels of Mondo, but by and large I simply enjoyed the art on this issue and didn’t give much heed to variances or such. The events are easily followed, so no problem from me.

As the turtles followed the sound of the band to Shredder’s old place, we get music/lyrics in the gutters of the page…I believe Mondo’s band is Merciless Slaughter, and I’m not sure if Dan Edwards is his real name (if Mondo is a nickname/stage name) or another character…or simply someone Clarrain & Co. had write some music/lyrics for the authenticity. I don’t really care either way…I’d have to spend more time looking closely and/or researching…though it might be a question worth posing to one of the creators if I ever have the chance.

The story itself is another “mutant of the month” (as I keep noting…) but we’re on the cusp of one of the largest “events” of the series (at least, I consider it so–due to the timing of when I got “into” TMNT Adventures beyond simply acquiring a couple random issues several months apart). Though I know that, the issue still feels rather full given everything that happens in it. I’ll take that gladly over it feeling decompressed, and certainly appreciate that it works in such a way as to provide quite a lot of stuff for the younger reader (my ~12-year-old self) to follow, while allowing an adult reader (my mid-thirties self) to “get” other stuff on a deeper level with more analytical thought.

Returning to my “season” analogy of this series, we’d be just about to the (in contemporary 2015 terms) “mid-season finale” with the “back half” of the season leading to the events of #25.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #17

tmnt_adventures_revisited

tmntadventures017Fight the Power

Script: Dean Clarrain
Pencils: Ken Mitchroney
Clean-Ups: Buz McKim
Inks: Dan Berger
Colors: Barry Grossman
Letters: Gary Fields
Cover: Ryan Brown, Ken Mitchroney, Steve Lavigne
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: February 1991
Cover Price: $1.00

Though we left off in the previous issue with the turtles on a beach and Mikey noticing a shooting star, we pick up a bit later here. Of course, that wasn’t so much a cliffhanger last issue as it was simply “where the issue ended,” with Bubbla’s burial. A meteor heads toward Earth, carrying Scul and Bean–agents of Maligna, the insectoid queen we were introduced to back just before The Final Conflict in TMNT Adventures #12. Though Krang was defeated and never followed through on his bargain with her, Maligna’s set her sights on Earth. Back to the turtles and April–Man Ray has them riding humpback whales for the final leg of their journey back to the US.

The group stops one last time at a derelict ship sitting out in the open, where Man Ray discovers some shrimp-trawlers are not using Turtle Extruder Devices, and ambushes the ship. He’s captured by the pirate captain of the ship, prompting the turtles to mount a rescue and put an end to the use of illegal trawling nets and subsequent killing of turtles and other sea life. Then as the issue ends, we learn that the mysterious Mr. Null has allied with Scul and Bean.

In a lotta ways, this is a fairly generic issue on the whole. We have the bookending of Scul and Bean’s arrival and revelation of alliance with Null; between we have a generic-ish one-shot of the turtles and a random “threat of the month” in the pirates’ illegal trawling. While we’d seen Scul or Bean before, I don’t recall either of them being named, so their appearance and naming in this issue qualify them for the “mutant of the month.” They’re also the main forward-movement of this issue’s story for the overall plot of the series.

Despite that, we DO get the turtles’ arrival back in the US after several issues away, and a lesson in nets used for shrimping and such, that devices exist to preserve sea life while allowing shrimp to be caught, and the threat posed to sea life when these devices are not utilized. And somehow I found this issue, this instance of such lesson-teaching far less preachy and a lot more “personal” than prior such cases. Perhaps that we see a dead turtle and our heroes are mutated turtles; perhaps it’s that this is shown as something much closer to home rather than on another continent, I don’t know.

This is another Mitchroney-drawn issue, maintaining a consistency for several issues now, that I’m definitely enjoying. No real complaints or problems with the art. The writing itself keeps things moving forward even though the “core” story is generic with a one-off villain/threat in the pirates.

Probably most significant for me is that this issue was the first single-issue of TMNT Adventures that I recall owning, bought at a flea market The Red Barn in Columbus (Ohio). I’m not sure if the edition I have here on-hand is the original copy I’d bought or a newer copy (without a barcode, perhaps) I picked up sometime since then. I went from this issue to my next being #25 some time after…whether this was new at the time or a “back issue” I’m not certain.

And probably FOR being my earliest issue, the cover stands out to me and is probably one of my favorites. There’s an ad in this issue for a poster one can get of the cover by joining a conservation group…I might have to see if I can track a copy down.

All in all, a good issue, the reading of which brought back some good memories, and certainly remind me that even as a 10-year-old I had no problem with the turtles looking a bit different than the cartoon; April not being dressed in yellow; this Man Ray character that I recall wondering at the name (I knew him as “Ray Fillet” thanks to the action figure), and had no idea about Scul, Bean, Kid Terra, Null, or why the turtles were “returning” to the U.S., etc. Yet I don’t recall any problem with it or not “accepting” it…everything just “was,” and didn’t discourage me from getting later issues once I figured out the series was ongoing.