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The ’90s Revisited – Green Lantern Annual #1

90s_revisited

greenlantern_annual001Diamond Rings

Writer: Gerard Jones
Penciller: Andy Smith
Inks: John Beatty
Letters: Bob Lappan
Colors: Matt Hollingsworth
Editor: Kevin Dooley
Cover Date: 1992
Cover Price: $2.50
Published by: DC Comics

This issue sits weirdly with me right from the cover! Just the cover image alone is rather disturbing. We have the text "…In Blackest Day!" and a large silhouette of a rather sinister/creepy Eclipso…while Hal Jordan delivers one heckuva brutal punch to Star Sapphire, with visible blood flying off her face! There’s also a stylized "G" saying "No More Mister Nice Guy!" One would think from the G that it refers to Guy Gardner…but he is nowhere to be found on the cover! And especially as neither Hal nor Star Sapphire appear to actually BE "eclipsed," it just looks like a total abusive situation that seems flat-out disgusting to me before so much as opening the issue.

We open on a brief scene of Kilowog, John Stewart, and several other Lanterns training/bantering, before they take in some sort of warning that something is hunting Green Lanterns. Turning the page, we get a generic shot of Eclipso on his throne stating "I want Green Lantern." Continuing on we see the dark god is rather Orange Lantern-y 15-16 years before we had Orange Lanterns…he wants all GL has, period. We then see the eclipsed Starman in Times Square pass a black diamond around to cause some Eclipso-y mischief. Ultimately a black diamond makes its way to Guy Gardner who is still incredibly ticked-off at Hal and the GLs. Scene cuts to a scream coming from a house, and then Green Lantern (Hal Jordan) slamming a door open to find a sweating, terrified Carol Ferris, just awoken from a nightmare. We spend a number of pages of Carol conveying the nightmare to Jordan, in the process picking up that there’s a pretty traumatic history involving Star Sapphire as a personality/entity controlling her, maybe still IN her. As Carol goes back to sleep, Jordan muses on his always being "giving" and not getting back, with women in his life…Carol or Arisia. As he looks out a window, we find an eclipsed Guy Gardner stalking the hero. We switch to see Bruce Gordon and his crew on the hunt for this latest black diamond, and then back to Gardner, who does not meet Eclipso’s expectations. No ring, no powers…the villain wants those, not whatever Gardner is now. So he flicks the diamond to be found when Jordan emerges from the dwelling…but he’s so preoccupied he misses it.

Instead, coming out later herself, Carol finds it…and the diamond along with her anger and whatever involving the Sapphire lends itself to Eclipso eclipsing another super-powered individual in the now-twice-possessed Carol/Star Sapphire! As with gaining Rampage’s body in Superman: The Man of Steel Annual #1, Eclipso has a fight on his hands DESPITE eclipsing Carol…he wants Jordan alive, Star Sapphire wants him dead! And Eclipso, while possessing the body is compelled to initially act on the anger that gave him control in the first place. Eclipso/Sapphire unleash some destruction to draw Hal out, and then they fight a bit. "Starman" shows up to "help," but of course "betrays" Jordan, leading to his defeat and Sapphire’s victory…as Bruce Gordon & Crew show up and use a solar generator on Sapphire. This distracts, but doesn’t release her…and then the GL Corps show up, just to be interrupted–seemingly welcomely–by Hal leaping into action. It soon stands clear that he’s been Eclipsed, too, and by the two bodies–Jordan and Ferris–have played out their "revenge fantasies," Eclipso has full control! The GL Corps members attempt to take them on, but to no avail. As the powers of the GL ring and the sapphire cause an explosion, the GLs are knocked out. When they come to, there’s no sign of Jordon or the Sapphire…so they fly off in search and to notify others. We then see that Eclipso got the better of them as the two fly out from under the rubble and the villain prepares to "store" the bodies for later.

I’m not particularly familiar with this era of GL/GLCorps stuff. I’m loosely aware OF some stuff, but while I’ve read both Emerald Dawn minis and possibly the first arc of this iteration of the GL series, I mostly didn’t come to the "modern" GL stuff until a good year or so after this annual, with the Reign of the Supermen tie-in issue (#46 I believe) and then Emerald Twilight in #s 48-50. Other than the fact OF Carol having been or been possessed BY (the?) Star Sapphire(s?), I don’t think I’d really actually READ anything with that as a present-day status quo/issue prior to Johns’ run in the late "aughts" leading up to and during the Blackest Night event.

Here in this issue, I feel like the Hal/Carol thing comes off as rather contentious and bitter, though I could be reading too much into it. Add to that that we see Hal’s frustrations with stuff with Arisia (who I surely knew nothing about at the time these Annuals were being published) and the whole thing feels a BIT forced. Relevant to the story–Hal’s anger–but like we’re being TOLD a lot more than we’re being SHOWN.

The art’s not bad, though it doesn’t blow me away. It’s good stuff for ’90s GL, and doesn’t feel "off" the way the art in the Man of Steel Annual did; and with Jones on the writing this seems to fit into or play with "continuity" pretty well, rather than just being some "in-name-only" thing mashed against an ongoing series.

Perhaps it’s that this is a 30-year-old story now, and thus I have 30 years of "experience" with comics since then, but with 2022 hindsight this comes off a fairly contrived and forgettable, and though once upon a time I was flabbergasted that Hal Jordan could be seen as stale or boring and need to be moved off the board for the likes of Kyle Rayner, this particular issue’s "vibe" with me is that yeah, I wouldn’t be "sold" on GL stuff from this and I’m a bit hard-pressed to dig much deeper into GL or the series’ mythology on just what I got from this issue.

There’s also the fact that I’ve "sat on" this issue for nearly two weeks…having read it, which was well enough in and of itself…but I just didn’t have any particular desire to synopsize or write ABOUT the issue. As a blogger like this, undertaking this "personal reading project" OF reading all these Eclipso Annuals and writing about each issue as I go along, that’s a bit disheartening and has almost stalled me out 3 "real" chapters in! I do look forward to things picking up, but all the more of the sense that SOME annuals are going to prove far more important than others, possibly with a "core" throughline in a few and some being more "red sky crossover" type than particularly important to the main narrative. At somewhere over double-size but slightly less than triple-size, each annual here represents enough content for at least two issues’ tie-in, perhaps 3-4 with 2022-era "decompression." We get this single issue of the event touching the GL corner of the DCU directly, where present-day this would certainly be at least a 3-issue tie-in mini-series instead of "just" an Annual.

greenlantern_annual001_blogtrailer

The ’90s Revisited: Batman #525 – Underworld Unleashed!

90s_revisited

batman_0525Frozen Assets

Writer: Doug Moench
Artists: Kelley Jones, John Beatty
Colorist: Greg Wright
Letterer: Todd Klein
Separations: Android Images
Associate Editor: Jordan B. Gorfinkel
Editor: Dennis O’Neil
Cover Date: December 1995
Cover Price: $1.95

This month, a number of blogs and podcasts have joined together to present #BestEventEver 2018, covering the 1995 event Underworld Unleashed! Beyond my own posts, please check out these other blogs and podcasts for in-depth coverage of the various issues that were part of the event…and join in on further peeks at and discussions of the event on Twitter by joining at hashtags #BestEventEver and #UnderworldReUnleashed!

ITG  |  Resurrections: An Adam Warlock/Thanos Podcast  |  Relatively Geeky Podcast Network  |  The Retroist  |  Chris is on Infinite Earths  |  Cosmic Treadmill  |  The Pop Culture Palace  |  Rolled Spine’s Diana Prince: Wonder Woman Podcast  |  The Idol-Head of Diabolu  |  Justice’s First Dawn  |  Justice Trek: The Podcast


Based generally on the premise of Underworld Unleashed–a bunch of villains revamped and powered-up after deals with Neron–I was expecting something big with Mr. Freeze. Instead, other than what amounts to me to be a shoehorned-in reference via dialogue, in terms of what I expected, this is just a random one-off issue involving Freeze.

We open on Batman crouched on a water reservoir surveying the city, reflecting over no one that he knows of from Arkham–or Hell–being loose. The scene then transitions to Mr. Freeze, meeting with a group of rich, elderly individuals, showing off his newest cryo-tech. Seems he’s working to scam them out of their fortunes…and his present "henchmen" are a duo who finish each other’s sentences in rhymes. There’s a subplot with James Gordon and Sarah (Essen, I believe); I’d forgotten about her character and where these two were at the time! Jim’s not Commissioner at present, and is actually looking at running for mayor. By the next night, Freeze has been rejected by his would-be customers…but he decides he’ll put ’em on ice anyway…why let a pesky detail like consent delay him? We have another subplot involving Harvey Bullock who’s had a date recently. As Freeze begins his freezing-spree, Batman realizes that yep–there’s one from Arkham that he missed! A bit of time in the Batcave with Robin and Alfred gets things rolling, and Batman’s back out into the hellish night to deal with this master of cryonics. Batman makes short work of the henchfolks, discovers he’s too late to save Freeze’s victims, and finally takes on the man himself, breaking through ice barriers and then the helmet of the cryo-suit. Ultimately, Batman leaves Freeze and his henchfolks for the police–Freeze sitting in an open refrigerator to offset his compromised cold-suit, awaiting his return to Hell (Arkham).

I wanted to like this issue. It’s an issue of Batman. It’s from the ’90s–and I quite enjoy ’90s comics! I thought I remembered liking Kelley Jones‘ art, despite its exaggerated style. It’s an Underworld Unleashed tie-in and includes Mr. Freeze in a souped-up, upgraded-looking suit…surely a deal with Neron! It was supposed to be a cool issue! (Pardon the punnage).

Perhaps I’m too used to modern Batman art, perhaps I expected too much from my nostalgia…but on this read through, I really did NOT like the art at all. It seemed wildly inconsistent–one panel, the bat-cowl’s "ears" are curved backward, another they’re sticking straight up, the exaggeration just didn’t work well for me here. A lot of bodily anatomy seemed "off" and too angular or (and I keep using that word) over-exaggerated, much like I’d think of for a political cartoon. Even the coloring–that I don’t often notice in itself–seems a bit "too" contrasty (whether that’s my particular copy of the issue or not, I’m not absolutely certain). I’m not gonna pick apart every detail that bugged me in this issue, but there were plenty throughout. There’s some potential, to me, to this design of Freeze’s suit and the way he’s drawn–kinda like a light from within the suit is obscuring the lower part of his face, giving him more of a floating-skull-in-a-tank appearance…which at first glance speaks to my expectation of new/revised villains in light of deals with Neron, their powers amped-up but at a cost.

The story really does not see that point out, though–we have references to Freeze’s cryonics/cryo technology, and by the end of the issue, confirmation that he NEEDS this suit to survive, and that it IS his suit; it doesn’t pose a threat to Batman as a Neron-provided suit ought to! In and of itself–Batman vs. Mr. Freeze–this isn’t a bad story. I have a hard time divorcing the story completely from the art…but structurally, I like the story. It’s in a comfort zone of expectation for Batman, and it’s basically a done-in-one issue that includes some subplotty stuff to loosely progress an overall Batman-comics-narrative. Batman’s watching over Gotham; he knows he can’t save everyone/stop every last criminal, but he can handle the bigger ones the cops can’t handle; but he doesn’t know initially that Freeze is out. Once he does, he heads out to stop him, though he’s too late to save the latest victims, but he manages to stop Freeze himself. The issue doesn’t feel like we’re doing anything but tuning into the latest episode of a series. Other than a brief reference to Neron in dialogue, there doesn’t feel like there’s any tie to Underworld Unleashed. Take the textual reference out, and take the event logo off the cover, and reading this, I’d have no idea it was supposed to be a tie-in!

While Moench‘s story is good in itself, the art bugs me, and I’m annoyed at my expectations not being met for this being an event tie-in for Underworld Unleashed. Additionally, after Mr. Freeze’s upgrade to seeming like he was practically an ice-elemental or such, biologically-generating/controlling coldness over in the previous month’s Green Lantern #68, which this in no way references, it’s like two different characters and a huge continuity-hole…itself particularly egregious due to being cover-dated only a single month after the Green Lantern issue!

Because it has the event’s logo on the cover, if you’re seeking out "the entire event," this issue’s worth getting for that much; and if you’re a fan of Moench or Kelley (writing or art) not really anything to say not to get this issue (especially if you come across it in a bargain bin!). But otherwise…this feels like an entirely forgettable, skippable issue, not worth specifically seeking out. As it’s basically done-in-one, though, it’s functionally one of the better values you’ll get if you find it for 25-50 cents or such, since that price gets you an "entire" story without it being a middle-numbered chapter of a contemporary 6-issue arc, nor does it send you chasing after another issue to find out what happens off a "To Be Continued…" cliffhanger.

Taken alone, this issue does not do much for me, does not "inspire" me to want to read more of this Batman, nor to seek out more Underworld Unleashed, and so it really feels to me like a failure as an event chapter. Hopefully other issue I cover of this event give me a better feeling!


Again, please check out these other sites for additional, more in-depth coverage of the various other issues–including the main event mini itself–for Underworld Unleashed!

batman_0525_blogtrailer

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #20

tmnt_adventures_revisited

tmntadventures020Sun and Steel

Script: Dean Clarrain
Pencils: Bill Wray
Inks: Hilary Barta, John Beatty, Mark Pacella
Letters: Gary Fields
Colors: Barry Grossman
Cover: Ryan Brown, Jim Lawson
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: May 1991
Cover Price: $1.25

Back in the days before "everything" was collected in full runs in collected volumes and every issue might be someone’s FIRST, there might not necessarily have been a recap page…stuff might simply be given as exposition in characters’ conversation or some such. In the case of this title, we get a several-page recap of the previous issue and Mighty Mutanimals #1 and then pick up immediately from there.

Null, Scul, Bean, as well as Raph and Mondo Gecko (stowaways) are gone via alien spacecraft, leaving the other turtles, Splinter, and April to deal with the arrival of police at Null’s building. The group escapes into Chinatown…but before they make it back to a sewer they witness a huge fire. When the sound of a baby is heard from within, one of the firemen–Chu Hsi–rushes in to save the child. An old man with a shop on the bottom floor throws a golden, dragon-shaped container into the building, where it smashes next to the fallen fireman…and the dragon spirit within bonds with him, transforming the fireman into a giant golden dragon. The turtles, old man, fireman, and April leave, though the fire still rages. Meanwhile, a giant Foot soldier bursts out of a building untouched by the fire and begins to menace the area. The turtles spring into action fighting it, but with no success. Splinter realizes the fireman can call forth the dragon at will, and encourages him to do so. The dragon puts a quick end to the giant Foot bot, the fire burns itself out, and Chu Hsi is left with the old man from the shop to face a future in which he is bonded to the spirit of the ancient dragon.

After the lead up to the Maligna/Invasion stuff, and the Mutanimals mini-series and then the event itself, this issue is quite a letdown for me. There’s also the huge plot-hole in that I simply cannot "believe" that the Statue of Liberty having a giant robot land on it would survive unscathed. This story takes us back to the "mutant of the month" in a sense, introducing us to a giant golden dragon–an ancient spirit bonded with a human fireman. That he immediately trusts the turtles and they he is another plot point that seems over-simplified…but I’ll accept it for what it is.

I recall that this character comes back into play later, in what I’m going to consider the "third season" of this title…but otherwise this seems like just a generic one-issue/one-off tale to get the turtles away from Null’s building and move things forward despite the missing Raphael.

Visually we have an entirely different art team than usual, which is rather noticeable to me. I’m not all that keen on the turtles’ appearance…but I rather like Splinter and April…and the dragon himself looks good throughout the issue. The giant Foot bot works for what it is, but I’m not all that impressed and echo the turtles’ question of when/where Shredder would’ve had the resources to have the thing built to begin with. I do like that the bot’s "speech bubbles" are skulls, indicating that it simply wants to kill…and I chuckled to myself when–after the turtles had "annoyed" it–the skulls showed with bandanas around ’em as the bot had refocused on killing the turtles specifically.

As a whole, this isn’t a bad issue though it’s far from a favorite. Recalling that Chu Hsi is a recurring character lends some "importance" to his introduction here for me, though he’d otherwise seem to be just a one-off throwaway that’s full of potential but not really explored. While Clarrain as writer maintains a consistency of sorts, this feels like a sort of "filler" issue, like this title’s on hold while the main action unfolds in the Mutanimals mini. I’m looking forward to issues 23-25…but not so much the next couple issues (21-22). Aside from seeing the on-panel introduction/first appearance of Chu Hsi and the Dragon, I’d consider this an entirely skip-able issue.

The ’90s Revisited: Wildstorm Chamber of Horrors #1

wildstorm_chamber_of_horrors_0001Warblade
Story: Ron Marz
Layouts: Bernie Wrightson
Finished Art: Alex Bialy
Colors: Lee Ann Clark
Computer Color: Ominous Color

Lord Emp
Story: Steven Grant
Art: Trevor Scott
Color: Gina Going
Computer Color: Quantum Color

Tapestry
Story: Merv
Pencils: Jason Johnson
Inks: Chris Carlson
Color: Monica Bennett
Computer Color: Ominous Color

Savant
Story:
Jeff Mariotte
Pencils: Tom Raney
Inks: Al Vey
Color: Gina Going
Computer Color: Ominous Color

Framing Pages
Pencils:
Aron Wiesenfeld
Inks: John Beatty, Alex Garner, Al Vey
Color: Monica Bennett
Computer Color: WildStorm Effects, Ominous Color
Production: WildStorm Effects

Letters: Chris Eliopoulos
Cover: Simon Bisley
Pinup: Jeff Rebner & Richard Friend
Editor: Jonathan Peterson
Editorial Coordinator: Amy Zimand
Cover Date: October, 1995
Cover Price: $3.50

Well, that’s an extremely long list of creator credits for this issue! For purposes of this post, I suppose that’s my fault, as I’m not breaking them up for individual-segment thoughts on writing/art/etc. Because while I read the issue, I quickly realized it’s a collaborative one-off piece…essentially a bunch of characters coming together, hanging out, exchanging stories while doing so…and different creators handling the different parts that are then stitched together into this single comic book.

I found this issue in a quarter-bin, and the main reason it even caught my attention was the "generic" Wildstorm in the title…then drew me in with the Chamber of Horrors bit. Hey, Halloween is almost here, and I haven’t acknowledged October. So I’d thought ok, I’ll get this issue, and maybe read it in time to do a post before Halloween. So here we are.

I know the "high points," or the "bullet points" of Image in the ’90s…and largely consider (personally) that most of what gives "The ’90s" a bad rap in comics IS the Image stuff. And while there’s some nostalgia for me, I’ve yet to really dive in and erase the blind spot so much of ’90s Image still has for me. That said, or as such…I’m not all that familiar with characters in this issue…very few by name, just looking at them. I recognize a few, and a couple others sort of look familiar…but this is a jam piece I fail to appropriately "appreciate," I’m sure.

This issue is–as said–a "jam piece," with 5-6 "creative teams" involved in multiple segments that collectively make up the issue. At its core, characters come together and wind up in their own space at a party, but outside of "authorized space" at the museum that’s hosting them, and are free to tell stories amongst themselves that would not work for a general public. So the characters swap stories about horror situations they’ve found themselves in–from dating/making moves on a body possessed by spiders, to experience with the Salem Witch Trials, to a mirror that led to horrible versions of what should have been one’s best dream.

As a whole, this issue was entertaining enough. Reading it, I simply breezed through–I noticed the visual changes, but the story overall seemed relatively seamless…or at least, nothing jarring that didn’t mesh with the other parts. As said, I’m not familiar enough with any of these characters or individual series to come to the table with any real expectations, so stuff really just "is."

The art’s not bad in and of itself…though I really "see" a lot of ’90s Image in the stuff (considering this IS "’90s Image," that’s to be expected!). For a 25-cent purchase that I had zero real "expectation" for going in…I honestly enjoyed the issue, and it was worth the purchase and reading. Despite the title, and the cover, other than it incidentally being the characters gathering around a Halloween party, this could be "any time," just messed-up situations or "out there" stuff.

I never knew this issue existed, nor sought it out. I wouldn’t say it’s really anything to go to great lengths to acquire…but it’s worth a 25-cent purchase/read-through, and can serve (at least visually) as a sort of "sampler" of stuff being put out at the time.

There’s an ad in the back of the issue for a $30 "chromium" poster version of the cover…which makes me wonder if there might be a "chromium" version of this issue out there somewhere. If there is, I obviously haven’t seen it. The cover image gives me a bit of deja-vu…so perhaps I’ve seen it before without consciously taking it in; maybe I’ve seen the poster; maybe just the ad. (Or perhaps there’s some promotional trading card from Wizard with this image on it that I’ve seen).

Though titled Chamber of Horrors…you could definitely find worse horrors than this issue.

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