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The ’90s Revisited: TMNT Adventures: The Year of the Turtle #3

90s_revisited

tmnt_adventures_year_of_the_turtle_003Year of the Turtle Chapter Three: Story’s End!

Writer: Dan Slott
Penciler: Hugh Haynes
Inker: Elman Brown, Phil Sheehy
Colorist: Chia-Chi Wang
Letterer: Jeff Powell
Cover Artists: Ron Lim, Elman Brown, Heroic Age
Interior Separations: Graphic Colour Works
Production Manager: Caryn Antoniuk
Production: Joe Pepitone, Pat Spaziante, Frank Gagliardo
Editor: Freddy Mendez
Managing Editor: Victor Gorelick
Editor-in-Chief: Richard Goldwater
Published by: Archie Comics
Cover Date: March 1996
Cover Price: $1.50

While I’m pretty certain I’d read this issue once before (over 20 years ago, though) other than a couple of broad, key details it didn’t see all that familiar; it was more like reading it for a first time after having read ABOUT it or some such.

We pick up with Splinter (no mention of Hamato Yoshi?!?) in "man form" (human) getting reacquainted with his human specs and realizing the turtles are in trouble, so rushing to their aid. The turtles, meanwhile, reel over the shock of Michelangelo’s transformation while trying to keep the villains from getting the final piece of the amulet. Long story short ("it’s comics") they wind up teleporting to Shredder’s lair and fighting the villain, having realized that the only way to save ("restore") Michelangelo is to see that the amulet is put together, but that they get to use it instead of Shredder. "Chaos" ensues and at the appointed time and place, the amulet is literally on Michelangelo…and its phenomenal, cosmic power is used to enlarge a slice of pizza. Shredder is so angered that he goes catatonic, while Splinter and the other turtles are able to use the amulet to "restore" Michelangelo…albeit without his memory. So we see that it IS Mikey who is the "child" Splinter has been telling the stories to. And while it was the "last" turtles story…we see that it should have been tempered with "so far" all along.

As with the previous issues, the art works well enough. It’s not great but not horrible. It certainly fits the characters and story in general, even if it’s fairly generic design-wise. As I’m not overly-engaged or thrilled with the story, my lack of enthusiasm carries over to the art, perhaps unfairly. I’ll take it readily over certain other designs for the turtles…especially thinking of the more recent Rise of the TMNT character designs that I do not care for.

Story wise I feel like this was a bit of a waste…like a failed pilot or some such. Rather than even being left with the idea of Michelangelo having to re-learn everything and who everyone is and his part of the group dynamics…we see Splinter revealing that his arms are getting hairier as the effects of the artifact wear off and thus implies he’s going to revert to his mutated form again…so we’re left to assume the same for Michelangelo (Which makes me wonder why Splinter and the turtles had to act to restore Mikey if the changes wrought by the artifact are wearing off on their own?) It’s tied up TOO neatly, and as only a 3-issue thing with no follow-up (ever, that I’m aware of) it goes from something with huge promise and potential impact on the characters should its continuity be used to a forgettable 3-part story of all of 70-ish pages.

Granted, some of my feeling on the thing is the past 18+ years of having "decompressed storytelling" as the "norm" and the rise of the rigid 4-issue and 6-issue arcs for convenient "graphic novel" packaging. In 2020, 3 issues seems way too short, like there should have been a lot more space for exploration of characters, situations, and so on…and like this should have been the start of something longer with the turtles having to adjust to a new status quo of Splinter as a man, and protecting(?) Mikey while he re-trains and relearns everything…and perhaps see personality stuff for him in being TOLD what and who he WAS vs. who he now IS and such.

As a whole, this Year of the Turtle mini is an interesting curiosity while not having anything crucial or lasting. It’s more a "footnote" in the history of the TMNT property.

I don’t recall how much I had paid for #3 here; certainly no more than $10 and almost certainly quite a bit less as I’d remember a significant price. I know I paid $5 for #2 at some point last year (the price sticker was still on the bag/board), and $8 for #1 earlier this year (recency/email receipt for that detail). Essentially, I  paid probably under $25for the 3 issues, putting it well on-par with just any 4-5 issues of a present-day series. I’m also a completist and want to have every TMNT issue published by Archie.

I’m not aware of this story being REPRINTED anywhere, so the actual, physical single issues are–I believe–the only way to read this. But if you’re a casual fan or otherwise not interested in "everything," you can definitely pass on this without truly missing anything significant. If you’re a fan of Dan Slott and want to read some of his early stuff, that’d be another reason to track these down. Overall, I’d recommend some of the later IDW collected volumes of the Archie stuff for more depth and weight of story…or perhaps some of the actual IDW TMNT content that "counts" and "matters" in the present ongoing TMNT continuity.

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The ’90s Revisited: TMNT Adventures: The Year of the Turtle #2

90s_revisited

tmnt_adventures_year_of_the_turtle_002Year of the Turtle Chapter Two: Snow Way Out!

Writer: Dan Slott
Penciler: Hugh Haynes
Inker: Elman Brown
Colorist: Chia-Chi Wang
Letterer: Jeff Powell
Cover Artists: Ron Lim, Scott Koblish, Heroic Age
Interior Separations: Graphic Colour Works
Production Manager: Caryn Antoniuk
Production: Joe Pepitone, Pat Spaziante, Frank Gagliardo
Editor: Freddy Mendez
Managing Editor: Victor Gorelick
Editor-in-Chief: Richard Goldwater
Published by: Archie Comics
Cover Date: February 1996
Cover Price: $1.50

Even as this issue opens, I know more than I "should," as I remember having read the 3rd issue two decades or so back. It’s interesting to notice the fact that we never actually see the child Splinter is interacting with. Already knowing that takes some of the wonder of it away, but isn’t a huge deal kicking the issue off.

There IS a "previously" page that sums up the previous issue…but with far more specific detail and context than was even conveyed IN the issue. Basically a TELLING rather than SHOWING, that lends a bit of (1) weakness to that issue in retrospect and (2) influenced my (retroactive) understanding of that issue, that I’m sure influenced my write-up. I’m not too keen on that fact, but…hey. Comic books.

Story-teller Splinter (the man) finds the child’s room a mess, but being a man of his word, continues his telling of the last Ninja Turtles story. Shredder has 2 of the 3 parts of the artifact, so it’s a race to the final piece. After his ambush of Splinter, Shredder has scrolls that detail the hidden fortress the piece is in, meaning that his hench-people know where traps and such are, while the Turtles are seeking blindly. Though they survive some surprises and locate the final piece…T.K.O. uses telekinesis to liberate it from the turtles. All have to escape the ninja-monks guarding the facility. Once outside, trying to show off, the villains go to add insult to injury, which gives the turtles an "extra" chance at retrieving the artifact…when an explosion happens. The turtles check in with each other but can’t find Michelangelo at first. Then, amidst ninja gear (a familiar orange mask and dual nunchakus) they find…a turtle. An ORDINARY non-mutant turtle. (Remember the artifact piece Shredder had undid SPLINTER’s mutation last issue). And speaking of…story-teller Splinter tells his child that that’s enough of the story for now, and if the room is cleaned, the final part of the story is next.

Even though the characters are turtles, I can’t think of MANY examples of them overtly utilizing their shells in any creative fashion. Leo and Mikey pulling into their shells while Raph and Donnie use them as snowboards makes sense in a way, though can’t be comfortable (and one MIGHT wonder at a broken shell if they hit a rock or such!).

The villains are cheesey ’90s-themed characters in names and abilities. I ought to leave it at that. I suppose I appreciate them a bit more than Waster, Fist, Dead-Eye, and Lynch–the "EXTREME!" villains that did in the Mutanimals during their backup run in TMNTA 48-54. They’re still dumb and cheesey, very dated as of 2020 (granted, this is from 24 years ago!), so whatever.

I don’t really care for this Shredder. He doesn’t come off as much of anything from before–comics or movies, despite having the look of the 1990 film Shredder. We also have a fair bit of having to take stuff at face value with the hench-folks…though their ease of getting the artifact and then blowing their advantage to try to do in the turtles does seem like the stupid, bone-headed move Bebop and Rocksteady would do in the cartoon that would allow the turtles escape/survival when they otherwise would not have done either.

For my memories of the original cartoon (especially the early episodes) I recall the turtles straddling the line between Splinter’s mutation (Hamato Yoshi stuck as an animal) being a curse while their own (regular turtles to sentient humanoid turtles) was a blessing, and the "threat" of ever coming in contact with Mutagen again as that would turn them "back" into ordinary turtles. Seeing Michelangelo thus reverted is a new/original development for an actuality in the story; and holds great potential. At least, in the sense of opening a lot of possible stories and ongoing development. The character was not KILLED, but was unexpectedly and suddenly removed from the equation, and opens a load of questions.

As with the previous issue, the art’s not bad…though it lacks the charm of the ongoing TMNTA series. I do look forward a bit to (re) reading the third and final issue to "close the loop" with this series, even though with reading THIS issue, I believe I’ve now technically read the whole thing.

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The ’90s Revisited: TMNT Adventures: The Year of the Turtle #1

90s_revisited

tmnt_adventures_year_of_the_turtle_001Year of the Turtle Chapter One: Go, Go Mutant Turtles!

Writer: Dan Slott
Penciler: Hugh Haynes
Inkers: Harvey Mercadoocasio, Phil Sheehy
Colorist: Philip Lynch
Letterer: Jeff Powell
Cover Artists: Ron Lim, Harvey Mercadoocasio, Heroic Age
Interior Separations: Graphic Colour Works
Production Manager: Caryn Antoniuk
Production: Joe Pepitone, Pat Spaziante, Frank
Gagliardo
Editor: Freddy Mendez
Managing Editor: Victor Gorelick
Editor-in-Chief: Richard Goldwater
Published by: Archie Comics
Cover Date: January 1996
Cover Price: $1.50

I’m not CERTAIN when I discovered this mini-series. I have some vague memory of reading the third issue "back in the day," most likely from the library…so it’s likely been at LEAST 20-22 years (it came out in late-1995/early-1996). I only just (early-2020) acquired this first issue, and though I’m years behind in writing up my TMNT Revisited posts on the Archie series, I decided to dive into this one as something pretty much all-new to me.

This came after the ongoing Archie Adventure Series TMNT Adventures, and is functionally "volume 3," as there was a 3-issue mini-series, then the 72-issue ongoing series, and then this. I expected this to be a continuation/follow-up…perhaps like a "tv movie sequel" to a long-running series. However…expectation didn’t match reality!

We open on a man telling his child(?) about the last story of the Ninja Turtles. We find Shredder seeking some mystical artifact, and though his Foot Soldiers have failed against the defenses arrayed before it, he single-handedly takes down the defenders and claims the piece. Meanwhile, Splinter and the turtles are seeing another piece, and realize that one of the Mighty Mecha Power Raiders on tv seems to have it in/as his belt buckle…so they head to Radio City (where the MMPR actors are performing) to claim it before Shredder does. Shredder has some new hench-people includig Cyberius, and T.K.O. that he sends to get that next piece of the artifact, while he personally descends into the sewers and sneaks up on and catches Splinter unaware. The two battle, and while Splinter manages to escape/survive, he is by no means victorious over the villain. The hench-folks manage to get the piece of the artifact…not a good day for the turtles and Splinter! On returning home, the turtles find Splinter has been transformed! Somehow due to the artifact, his mutation has been undone…leaving him a man once more! Closing out the issue, we see that the storyteller from the opening of the issue is indeed Splinter…

From the cover, I knew there was some sort of reference to the Power Rangers. In the issue itself, within the turtles’ universe, these are the Mighty Mecha Power Raiders. Obviously meant to represent the Mighty Morphin’ Power Rangers…only without being anything official, and drawing on the popularity of that franchise and its notoriety in popular culture…especially for the time! What ESPECIALLY drew my attention with it was having JUST a couple days before reading this issue read Mighty Morphin’ Power Rangers/TMNT #4–the 4th issue of 5 being published in 2020 by Boom and IDW!

Story-wise, this issue quickly reveals itself to not be a continuation or follow-up to the long-running series. For one thing, it’s an entirely different creative team. It also uses rather bland, generic versions of the characters…particularly the Shredder. The villain is shown with a look more akin to the 1990 film than the ’80s/’90s animated series, further separating from the TMNTA ongoing; and is back to evil for evil’s sake–no real or apparent motivation other than BEING evil.

There’s no real depth to any of the characters, though some weight is added in the storyteller’s reference to the "last" Ninja Turtles story, as if this WAS the FINAL ADVENTURE or such. Certainly the throw-away of the bested, defeated Foot lends to that. They could be slaughtered, if there’s no need to have them available for later stories! April is relegated to a tv news reporter ON TV without even interacting with the turtles; after her evolution throughout the ongoing series. And though we do find that the storyteller IS Splinter, we’re left hanging as to who the apparent child is he’s telling the story to and how they came together. Biological child? Adoptive? How much time has passed since Splinter was with the turtles? Are we to think this is another reality where Splinter and his turtles are just a series of stories being told to a child?

I do NOT know if this is Dan Slott‘s first writing gig in comics…but it’s certainly an EARLY gig. It’s not truly bad or anything, and structurally works pretty well (despite my questions in the paragraph above). Framing sequence that plays into/comes back out of the main story; we’re introduced to the villains, the heroes, the situation, and see some movement through the situation (gathering the artifact), etc.

The art is also by no means horrible, but lacks something from the ongoing series. Even though this is a completely separate series, creative team, etc.–it came after a 72-issue run with lots of characters and development, and being ONLY 3 issues (a mere 4% against the ongoing) would have a LOT to "live up to," especially without even the built-in depth of adapting episodes of the cartoon.

All in all, while the issue wasn’t particularly enjoyable to me, it was interesting to finally read. It’s also very possible that I’d built it up in my mind over two decades and so "expected" a lot more from it. Ultimately…it’s a TMNT comic book. I don’t believe it’s ever even been reprinted (IDW hasn’t even reprinted the TMNTA Specials, and also skipped most of the Mighty Mutanimals issues as well as 5 issues of TMNTA itself) so there’s some incentive to tracking the issues down as a completist or out of curiosity. Story-wise, it doesn’t seem to be anything significant, and its generic-ness and timing doesn’t do it any favors.

tmnt_adventures_year_of_the_turtle_001_blogtrailer

Super-Blog Team Up – The ’90s Revisited: The Death of the Mighty Mutanimals

death_of_super_blog_team_up_small

Welcome to my first-ever post of something larger than just my own posting in a near-vacuum! I was recently added to the Super-Blog Team Up, a group of bloggers who occasionally unite to thoroughly cover a topic or theme in a way that no blogger can do alone.

This time around, the topic is one that has become all-too common and relatively meaningless in comics: death. There are a number of other blogs that are part of this, and I’d invite and encourage you to check them all out–both for their "tie-in" posts like mine is, but also for the indiviual flavor and content of the individual blogs. It’s quite a mix, and being in such great company has led me to try to really "up" my game with my own participating post below!


The earliest days of the 1990s…

After several new mutant/animal characters were introduced in the pages of the Archie-published Teenage Mutant Ninja Turtles Adventures title, they were eventually brought together as their own team, and spun off into their own mini-series. We went from this ad:

who_are_they_what_are_they_mutanimals_ad

…to the premiere issue of the title:

mighty_mutanimals_mini_001

…The Mighty Mutanimals title took on a storyline that had been building in the pages of TMNT Adventures and following these other characters (and Raphael) as they fought the villainess Maligna, and ultimately stopped her invasion of Earth.

The characters decided they’d worked pretty well together, and decided to stick together as a group. Thus, we then had the ongoing series of the same name.

mutanimals_01_to_09

Over the course of the series, we saw them following Jagwar’s mother on the Path of the Four Winds, as she’s been interrupted by an avatar of Death.

united_we_stand

The Mutanimals catch up to, and the story reconnects with, the ongoing TMNT Adventures title for the United We Stand three-parter. This story puts the turtles and the Mutanimals against the avatars of the Apocalypse: War, Famine, Pestilence…and Death. The story sports a 3-panel image spread across the three different issues…at the end of getting the three-part story, one has the entire image and the entire story!

mutanimals07_future_shark_trilogy

From there, we’re introduced to the villainous shark Armaggon, setting the character up for The Future Shark Trilogy in TMNT Adventures.

The team then re-encounters Captain Mossback, a figure Man Ray had faced in the past with the turtles…and then Slash returns, and seems to somewhat have his story resolved.

Surprisingly (to me at the time) that Slash issue turned out to be the final issue. I didn’t much follow "solicitations" and the like, though I’d occasionally get an issue of Advance Comics to check out upcoming DC and Marvel stuff. But I found out that The Mighty Mutanimals was ending when I read the note in issue #9 stating that it was the final issue.


Solidly into the ’90s…

mutanimals_backups_tmnta

Not long after that, I learned that the Mutanimals were getting a "backup series" in the main TMNT Adventures title, and looked forward to it. The backup spanned the run-up to #50, and the return of some characters from earlier in the series. I remember having no idea how long the team would run as a backup, but figured as long as they were continuing, things would be ok.

tmnta_048_mutanimals_04

I was NOT all that enthralled with the new villains they were facing. They were very much "typical ’90s villains" and seemed to essentially be caricatures of a sort, playing off the "grim ‘n gritty" wave of characters of the time.

We were introduced to Waster, Fist, Dead-Eye, and Lynch…who were (literally) gunning for the Mutanimals.

Over the course of the backup, the Mutanimals finally got a headquarters, aided by the future-versions of Donatello and Raphael (who’d been introduced in the Future Shark Trilogy)…and of course, faced these new villains. Though a challenge, the villains were defeated…but matters became worse with the return of old foes Scul and Bean.

Managing to defeat Scul and Bean (having learned a bit since their initial run-ins), the Mutanimals were not prepared for the ambush from the thought-defeated Gang of Four. The seven-issue backup series ended with these three pages:

tmnta_054_mutanimals_06

tmnta_054_mutanimals_07

tmnta_054_mutanimals_08

I remember thinking at the time that ok, this sucked, but we’ve got the time-traveling turtles, who seemed to have little trouble coming back in time, so surely they could fix things, despite their surprise at coming back, expecting to find the Mutanimals alive, but instead slaughtered on the beach.

Of course, it’d be hard to work their time-travel magic fixy-stuff if they didn’t survive Slash, who had made his way to the site to see what was going on, and on finding the Mutanimals dead, assumed the turtles (standing over the bodies) were the culprits.

This ending led stuff back to the main story in TMNT Adventures with the three-part Terracide story.

terracide

Terracide dealt with the death of the Mutanimals, the turtles (future and present) finding their friends murdered, as well as the revelation and confrontation with the responsible parties! And dark as the Mutanimals’ backup series had been and wound up…it was sort of odd at the time seeing just how dark the main TMNT Adventures got with facing the heavy topic of such death and destruction…particularly of major characters!

TMNT Adventures #55 opens with a scene that begins pulling the main TMNT story to the path of the Mutanimals’ story, while Future-Raph and Future-Donnie deal with the immediate situation of the deaths of their friends.

tmnta_055_page_006

The turtles and Slash are interrupted by the arrival/return of Candy Fine, who witnessed the death of the Mutanimals. They get the story from her (and this basically covers the run of the backup stories).

tmnta_055_page_011

tmnta_055_page_012

tmnta_055_page_013

tmnta_055_page_014

A bit of time passes, as the future-turtles, Slash, and Candy bury their friends’ bodies, and continue to mourn and reel from the shock of this unexpected loss!

tmnta_055_page_015

tmnta_055_page_016

They leave the island, and end up meeting up with the present-day turtles, Splinter, and Ninjara. The entire group runs afoul of the Gang of Four, as well as another old foe, behind the villains and posing quite an epic threat in and of himself: Null!

tmnta_055_page_028

In typical form for comics in an age where collected editions were pretty rare and still a new-ish, unusual-ish format…there was plenty of exposition even within chapters of the same story, in a way that would be pretty unheard of with modern comics.

Continuing into the second chapter of Terracide in TMNT Adventures #56, we get another sort of re-telling of the Mutanimals’ backup series:

tmnta_056_page_009

tmnta_056_page_010

This was the sort of thing that grabbed me, that made the story seem epic and ripe with potential. Yeah, the Mutanimals were killed…but some villain’s messing with the timeline. That means time is being messed with and as such, perhaps could be undone, and at the end of the story, after some hard-fought battle, Time itself would be restored and the Mutanimals would be alive again to carry on.

After all…they wouldn’t really be killed off completely and permanently, would they?

Later in this issue, Mondo’s girlfriend encounters a live Mondo Gecko…the villainous Null messing with her. He gives her a hellish vision, of the Mutanimals suffering and burning in hell:

tmnta_056_mutanimals_in_hell

This image was a two-page spread, and quite possibly one of THE most disturbing, disquieting, uncomfortable images of the entire run of TMNT Adventures and The Mighty Mutanimals for me.

While Null escapes with Candy, the turtles and Ninjara manage to defeat the Gang of Four in a darkly permanent fashion. Despite having–to a large degree–"won" or achieved vengeance for their murdered friends…Null escaped ,and must still be dealt with.

The team splits up–which leads into the following story (this was also a time in which there were subplots and developments that would lead to larger stories, small things and large weaving in and out…but that’s a topic to get into in some other post).

In TMNT Adventures #57–Terracide part 3–we find that once more, Null was not working alone.

Once more, he has allied with Maligna!

tmnta_057_page_007

And thus, the entire Mutanimals saga basically comes full circle. The characters were brought together, formed a group, became the Mutanimals while stopping Maligna’s initial invasion attempt of Earth. Now the alien insect queen is back, and it is ultimately she who arranged for the Mutanimals’ deaths!

Pretty dark, a villain(ness) winning on such a grand scale.

But perhaps also effective in raising the stakes, showing just how dangerous she truly is (if not how flat-out lucky the Mutanimals were the first time dealing with her), and story-wise, allowing that much more a sense of stuff in the need to defeat her.

The turtles and their allies fight valiantly, but in the battle, Maligna’s ship is stalled, and headed right for the sun…they’re not even sure if they’ll escape.

tmnta_057_page_027

But Slash refuses to join them. After seeing his own world destroyed, after all he’s been through, and his rather recent "redemption" and allying with the Mutanimals only to see these new friends unceremoniously killed, he stays behind to buy the time the turtles and friends need to be capable of escape.

tmnta_057_page_028

Slash is killed ensuring Maligna and her allies cannot escape. Though the Mutanimals are gone…the orchestrators of their deaths are also taken off the board. Some measure of justice or revenge or what-have-you.


Impacting the ’90s…and Me

On the subject of death in comics, there’s plenty out there on a number of topics. Add to that that I wanted to pick a topic that I hadn’t really seen specifically covered anywhere, for my participating this first time in the Super Blog Team Up. I realized that offhand, I’d virtually never seen/heard reference to the Mighty Mutanimals by anyone else in general/casual comics discussion, and "the concept" of the Mutanimals has been somewhat redone in recent years.

Actually, their being redone has unfolded twice–once in the soon-to-end TMNT animated series from Nickleodeon, and the current ongoing comics from IDW. And a recent arc in the main TMNT book that involved the new iteration of the Mutanimals actually (for a moment as I read) gave me a slight "flashback" to the ’90s iterations’ deaths as I wondered if they were basically killing the group off in the current continuity. (Spoiler-ish: they didn’t, at least in that one). So with that stuff on my mind, I chose my topic, and here we are.

But what does/did it all MEAN?

Well, offhand, my initial response would be that their deaths didn’t really seem to mean much of anything, back in the ’90s…Not in the grand scheme of things, not outside of anyone reading Archie‘s TMNT Adventures, anyway. I don’t think I’ve ever seen reference to the Mutanimals’ deaths in any "death list" from the ’90s…I’m pretty sure I’ve never seen any mention of them in regards to the "effect of the ’90s" on comics…heck, outside of TMNT-specific sites and message forums, I don’t know that I’ve ever seen them mentioned, or any of their comics covered, etc.

The death of the Mutanimals certainly never overtly–that I am aware of–particularly inspired anything or caused any great ripples or garnered any specific attention or referencing.

So now, a quarter-century later…I am doing it. I am referencing them, and this, and devoting one of (if not THE) largest blog post I’ve ever written to the topic.

I was introduced to the Teenage Mutant Ninja Turtles in the fall of 1988…around the same time that I was introduced to comics (but that’s another story for another time). I resisted at first, but eventually "gave in," and then EMBRACED the concept…from the cartoon, to the toys, to books, comics, cereal, the movies, everything. I have some somewhat conflicting memories–of a lot of little elements in a relatively short time span remembered after over 25 years and 3/4 of a lifetime.

But this isn’t where I talk about my history with the turtles. This is my history with the Mutanimals.

Discovering Man Ray / Ray Fillet

afa_coversI had a birthday party at a local skating rink, and I think that might be where I was given Ray Fillet, one of the more "random" characters that I didn’t actually know anything about at the time other than what was printed on the card of the figure.

I also remember several "storybooks" of the TMNT, including one called A Fishy Adventure. This one was a story about the origin of Ray Fillet, mutated from marine biologist Jack Finney, and his first encounter with the turtles. I would later learn that it had the same story as one of the comics–an issue of TMNT Adventures. Nicely enough, said issue was the start of that series’ diverting from merely adapting episodes of the cartoon into a continuity all its own. I also got an issue of this color TMNT comic series at a flea market called The Red Barn that my aunt had worked at. I lacked plenty of context of the series–it was #17, and I don’t think I had (yet) read any other issues, except maybe #8 and possibly #11 that a friend had had. But this issue had the turtles, as well as April and a character that looked like Ray Fillet, but in the comic was called Man Ray.

Discovering Mondo Gecko

tmntadventures018I distinctly remember arguing with a friend over the pronunciation of Mondo Gecko’s name. "Mondo Geh-koh" vs. "Mondo Geek-oh." I was adamant it was "Mondo Geh-koh," largely due to one of my earliest memories in life involving toddling out to the kitchen for a drink of water and being startled by a gecko running across the front of the fridge.

I don’t know if I had the figure yet and the argument arose from the pronunciation then and there, in which case I’ve crossed memories with Ray Fillet; or from talking about the character because it appeared on the back of the card for Ray Fillet.

But I was interested in and wound up with/had Mondo Gecko. I vaguely remember the character appearing in an episode of the cartoon, but moreso I remember the issue he first appeared in in the TMNT Adventures series–#18–being one of my earliest "priced" back issues, bought for around $5 at Capp’s Comics (4+ times cover price) at a time when most new comics topped out at $1.50.

Discovering Leatherhead

tmntadventures006I’m pretty sure my earliest memory of Leatherhead is his appearance on the cartoon, bullying the "Punk Frogs," and sporting an awful cajun-ish accent that makes Gambit sound like Frank Sinatra…and a quasi-catch-phrase of "I guarantee!" I also remember the character’s figure being rather awkward and crouched over and far less "upright" the way most other characters’ figures were.

There was another "storybook," I believe TMNT: The Fight for the Turnstone, that had a completely different version of Leatherhead in it…one in which the character was an ALLY of the turtles rather than a villain, and had apparently started out as a human and was magically changed into a gator-man, rather than an alligator mutated to humanoid form.

leatherhead_wallartI also remember an image of the turtles fighting a giant alligator creature from a calendar my aunt got me (for the art, I think it was from the year before…I still have several of the pages, now framed and hanging as wall-art). I learned that this other version of the character (from the Mirage/original comics) was quite different from either version I’d encountered.

I got TMNT Adventures #6–that version of Leatherhead’s first appearance–from a bargain rack at Comics & Collectibles, another of my earliest "specific back-issue purchases/finds" in my earlier days of being "into" comics.

Discovering Wingnut and Screwloose

tmntadventures008It may well be deja vu of some sort, but I do consciously (now) know that Wingnut and Screwloose were in The Fight for the Turnstone along with Leatherhead and various other characters. Thinking back to as early as I can remember, I’m pretty sure that I first encountered these characters in TMNT Adventures #8 that a friend had, where I read their origin.

I also remember another friend (that I’d argued with over Mondo Gecko) having the Wingnut action figure that came with a miniature Screwloose, much as Muckman had come with Joe Eyeball, or several other characters came with "sidekick" like characters…except that "Wingnut and Screwloose" were more "named" and went together in a way that a lot of others (outside of Muckman and Joe Eyeball) did not.

The comics version was not much like the action figure in appearance–they were recognizably the same, on the surface, but not having the figure myself, I saw the comic version as quite different. And much like with Leatherhead, I remember their being part of the Turnstone story in that storybook, which I later learned was based on an issue or two of the TMNT Adventures comic series.

Discovering  Jagwar and Dreadmon

tmntadventures014  tmntadventures015

Jagwar and Dreadmon were slightly later introductions for me, I believe I "met" them in the TMNT Adventures 1991 Winter Special, which reprinted the Mighty Mutanimals mini-series in a single issue. I later learned of their "origin issues" and got those for about $5 each, much like with Mondo Gecko’s appearance, from the "priced" back issues bins.

I don’t remember their playing MUCH of a recurring role in TMNT Adventures the way Leatherhead or Man Ray did…I mostly recall them AS Mutanimals characters.

Discovering Slash

tmntadventures024Slash is one of the earliest villain characters I remember getting from the toy line, after Rocksteady, Bebop, and the turtles themselves with Shredder, Casey Jones, and April. At the same time, remembering getting into the toys right at the height of their major popularity, it’s possible that I actually had Slash BEFORE the four turtles themselves! I distinctly remember rummaging through pegs and pegs of figures with Dad at the local Toys R Us (which is still there, as of this posting) and him wondering if the character might be popular for also being a turtle.

I then recall the character in TMNT Adventures, from my first "off the spinner rack" issue of the title, #25; and sometime after "backtracking" to his encountering the turtles in #24, before eventually getting back to #23 at whatever point I got that issue.

I believe I saw the character also on the cartoon, though right now I don’t remember if that would’ve been before or after the comics. I do remember Mutanimals #9 with Slash’s return, and then the character’s involvement in Terracide, as well.

Winter Special 1991 – TMNT Present: Mighty Mutanimals – Invasion from Space

mutanimals_tmnt_winter_1991_specialSeveral months after getting TMNT Adventures #25, I found a thick TMNT comic on the spinner rack at Waldenbooks, along with what turned out to be the final chapter of a multi-issue story in TMNT Adventures #30. The Winter Special starred The Mighty Mutanimals, and was an EPIC story of Raph and Mondo Gecko stowing away in villainous aliens’ ship and facing Maligna in her hiveworld, while Man Ray, Jagwar, Dreadmon, Leatherhead, and Wingnut and Screwloose dealt with Malignoid insect creatures eating the rain forest and such.

I remember reading this thick issue and seeing pretty clearly the issue breaks, and "sensing" that these were like three issues (despite being one big issue). Of course, I later learned I was correct, when I discovered the three-issue Mighty Mutanimals mini-series.

I also got the first issue of the ongoing series when that came out–it was RELATED TO the TMNT, and was a #1, so…yeah! Unlike the monthly TMNT Adventures, the Mutanimals title was a somewhat bimonthly book, not actually having a new issue every month. It eventually had a crossover issue with two TMNT Adventures issues in the 1992 story United We Stand (mentioned earlier).

tmnta36_mutanimals04I have a memory of a family vacation to Niagra Falls, and finding TMNT Adventures #36 and Mighty Mutanimals #4, and making the conscious decision at that point that I’d have to "give up" collecting the turtle figures to keep up with the comics, and WANTING to keep up with the comics more, enjoying their stories and such.

I remember reading in the letters pages about the possibility of a Mutanimals cartoon and being excited at that prospect…and the disappointment when not only did that not come to pass, but that the Mutanimals series was ending at #9, perhaps to return if anything would ever come of a cartoon, but that was that.

I somewhat recall being disappointed when the then-new backup feature started in TMNT Adventures, at how few pages they got, and that it wasn’t even a full "short" story, but just a few pages of some longer story. I enjoyed that we had some new villain characters for them, and that the "future turtles" Don and Raph were involved, and the Mutanimals were getting an HQ…it seemed ripe for a long-lasting "backup" that could lead to a new series and all that.

I was completely shocked when the end of the latest chapter of the backup in TMNT Adventures #54 saw the characters shot and blown up–killed–in what would be the final "backup" feature (though that story was shifted to the primary for the three-issue Terracide arc). Given the presence of the time-traveling Raph and Don, though…I know I’d THOUGHT they’d pull something outta all the time-travel stuff and wind up saving the Mutanimals…but they didn’t. We learned of Null and Maligna’s return and through the time-travel turtles that the Mutanimals were "fated" to die and such, and that they couldn’t be saved.

I was horrified at these deaths. These characters that I’d come to know in a way, that I’d gotten to read their debut "new" and follow their ongoing series from #1 (back then, a new #1 was actually a special thing!) were a pretty big deal to me. Sure, they weren’t the turtles themselves…but they’d all premiered in the pages of the TMNT Adventures title, and had been spun off into their own title, and even back then I had fond memories of the characters.

It always stuck with me, the Mutanimals having been suddenly and without much warning machine-gunned down, then blown away with a bazooka. No fancy last words, no long-winded death scene, no real goodbyes, no cover proclamation that In This Issue: Everybody Dies!…just suddenly the characters were actually shot ‘n killed, and that was that.

While I followed the TMNT Adventures for a few more issues…I actually missed an entire 4-issue arc, and there were only 15 issues of the title at all after Terracide, so this was sorta the "last, big event" of that title. With the Mutanimals gone, it was like the "heart" of the universe went with them.

I eventually came to learn that the Mutanimals were killed off because the creators figured they’d have more impact that way. [Though the only ‘source’ I could find was this forums.thetechnodrome.com post that suggests they were killed out of anger is the closest I’ve found to an actual source to the statement, though I’m sure I’d seen something in some comic or book somewhere else in the last couple years.]

In my searching, I did stumble across a blog from Steve Lavigne and Ryan Brown with a wealth of cool Mutanimals stuff, as well as another blog that seemed to be from Ryan Brown on the Mutanimals. And there was a great TMNT Entity post about the cartoon that almost was.

At the time, I lumped the death of the Mutanimals in with the rest of the ’90s and such, as it came about when it seemed like killing off major characters was the "in thing" TO be doing in comics.

Important as the Death of Superman and Batman: Knightfall were to me as a kid, I think the Mutanimals’ death was the most shocking. I don’t recall it being at all advertised ahead of time–it just happened. Then Terracide was another dark story, and not what I "expected" of the series.

I also have to wonder, in retrospect, at the impact on me with the TMNTA series itself…I got Terracide, and the 2-part story of them rescuing Michelangeo, and the Cyber-Samurai Mutant Ninja Turtles 5-parter. But I completely missed a 4-part story involving Ninjara, and don’t remember if it was when I got that story that I also got the final couple issues of the series, or if I had gotten the final couple issues when they first came out, just having missed/skipped the previous four issues.

But in a lotta ways, the Mutanimals were largely the "heart" of the TMNTA universe beyond the core turtles. They started out as "mutants of the month," new characters created/introduced to give some "story" to action figures concepts (or so it may have seemed at the time); but they also fleshed out and populated a wider TMNT Universe and ongoing saga that was rather definitive for me as a kid…and TMNT Adventures lasted more issues than ANY other TMNT series to date, though IDW‘s run is going to surpass it next month.  

In the last couple years, it’s been "interesting" seeing some of–or some form of–the characters brought back in IDW‘s main TMNT title.

I especially remember (a couple years ago) a scene in one issue with the new iteration of Slash with Mondo Gecko that made me smile…AND inspired me to cobble together a quick image I’d posted at the time, highlighting my "joy" at the revival of an old but familiar concept:

the_mighty_mutanimals_thumb

It was also interesting seeing the concept incorporated into the 2012 Nickelodeon TMNT series as well.

I even just earlier this year acquired Leatherhead and Wingnut & Screwloose for the first time ever, "completing" my set of the classic action figures versions of the Mutanimals.

vintage_tmnt_mighty_mutanimals

But while I’m enjoying seeing the new iterations of the various characters, there’s a part of me that doesn’t exactly want to "accept" them. After all, they’re NOT "my" Mutanimals. "My" Mutanimals died in 1993, some 24 years ago.

Though I think the IDW iteration of the Mutanimals is already rivaling (if not surpassing) the longevity of the originals, it’s still a different concept to me. That said…there’s such a history to the Mutanimals as a group and individual characters that I catch myself mentally shifting some of that to the new versions of the characters.

And then over the course of the time I spent thinking about this topic, re-reading stuff, researching, and generally planning and procrastinating the actual writing of this post…two more TMNT issues came out, and each re-introduced an old, familiar character in a new way!

more_idw_mutanimals

The main TMNT title introduced the IDW iteration of Jagwar in #71…while TMNT Universe #11 introduced the IDW iteration of Dreadmon!

So while I have mixed feelings even there…it was a joyful evening to read those issues, and cool timing with me working on stuff for this post, and even manages to make me feel a bit "old" realizing how long it’s been and simply that I’ve been around long enough to see this come to pass.

But despite the ’90s, despite their deaths, despite it not seeming to impact much outside the TMNT sphere of direct influence…it’s apparent that the characters work, that they’re remembered, that they’re worth bringing into the contemporary TMNT universe/continuity…and that they matter.

I could keep going on and on…but I need to end this post somewhere.

I’ll certainly be revisiting much of this in the future, once I get back to my TMNT Revisited project/posts, covering the Archie TMNT Adventures issue-by-issue…including the Mighty Mutanimals issues.


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For now, please check out my fellow bloggers and their posts, participating in this latest Super-Blog Team Up! Also look for the Twitter posts, and any other social media chatter with this project or their blogs! #RIPSBTU, #SBTU, #SuperBlogTeamUp

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TO BE CONTINUED…

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #25

tmnt_adventures_revisited

tmntadventures025Raw Power

Script: Dean Clarrain
Pencils: Chris Allan
Inks: Rod Ollerenshaw
Letters: Gary Fields
Colors: Barry Grossman
Edits: Victor Gorelick
Published by: Archie Comics
Cover Date: October 1991
Cover Price: $1.25

This is another very special issue in my personal history with the turtles: this was THE first issue I ever got of TMNT Adventures at Waldenbooks as a then-new issue “off the rack,” still some months before I ever discovered such a thing as a comic shop. Along with that, the way I’ve mentally divided the series into “seasons” over the course of this re-reading project, I do see this as a “second season” finale.

The issue starts with a shot of the outside of a couple stores, as we’re left to imagine the naked Bebop and Rocksteady doing their shopping for clothes and guns. As they gather supplies, we return to the main thrust of the action–the TMNT vs. Slash, Bellybomb, and Krang as Shredder’s head. The bulk of the story is the details of the fights–Krang/Shredder vs. Leonardo, Donatello and Mikey vs. Bellybomb, and Raph vs. Slash. While they all fight, we find Bebop and Rocksteady freeing zoo animals, while bantering and generally enjoying themselves. Slash gets distracted remembering that he’s looking for his palm tree and leaves the fight; Bellybomb is knocked out by his own “mega-halitosis” and Raph gets Krang of Shredder, leaving the villain in the turtles’ debt. When Bebop and Rocksteady show up leading an army of dangerous animals, the turtles are out-gunned and out-numbered and consider cashing in that debt…but turns out the mutant duo is quite satisfied simply with the turtles admitting defeat. They just want to go home, and agree to take Bellybomb and Krang with them.

So the “season” ends with Shredder leaving to ponder the turtles’ having saved his life and “owing” them; Krang and Bellybomb are left back on Morbus (but not on a sinking barrel this time). Slash finds his palm tree and seems happy. The turtles return home…and Bebop/Rocksteady, too, return home. We have to continue on to the backup for April’s whereabouts, but that ends on a bit of a cliffhanger such that I could live with it within the “season” analogy.

Dragon Rage

Script: Dean Clarrain
Pencils: Chris Allan
Inks: Mark Pacella
Letters: Gary Fields
Colors: Barry Grossman
Edits: Victor Gorelick

Chu Hsi has brought forth the Warrior Dragon, and attempts to rescue Fu Sheng from the ninjas that’ve kidnapped him. Though the Dragon has little physical trouble with the ninjas, one of them throws a strange powder in his face…causing him to revert back to human form, and the naked fireman is dragged off with April unable to do anything but watch.

When I first read this issue more than two decades ago I had no idea who Bellybomb or Chu Hsi were, where they’d come from, etc. They were just simply “there.” I’d recognized Slash from the action figure; the turtles and Shredder/Krang as well as Bebop and Rocksteady were givens, of course. However, the Shredder/Krang relationship obviously was not what it was in the cartoon, and Bebop and Rocksteady are portrayed quite differently here than in the cartoon but everyone was still obvious as to who they were and all that, otherwise.

This time through I obviously have the “full” context of the series to date so (among other things) actually know that Krang attached himself to Shredders head and it only just happened at the end of the previous issue, as opposed to a multi-issue development or some such. Bellybomb’s not some long-time foe in this series any more than he is any other TMNT book; Slash is the generic mean/evil-turtle longing for his palm tree, and the story just “is.”

From the dialogue between them, we get a lot of exposition on Rocksteady and Bebop as well as the clarification that they actually DID start out human, but have the MEMORIES and such of the animals they were mutated from (apparently a slightly different mutagen than what transformed the turtles and Splinter). I’m not entirely sure if I’m disappointed at that or not, having come to kinda like the notion of them being mutated animals rather than mutated humans.

I’m not entirely sure how I feel about the two leaving the turtles…on one hand it’s a letdown and inconsistent with their brash talk in other issues of dealing with them. Yet, given their time on the Eden planet and such, I can accept it. All the more as I believe this is the last we see of them until the TMNT 30th Anniversary Special from IDW last year.

The backup story is another short snippet that goes by rather quickly and simply. I appreciate its placement as a separate thing from the main story as that allows it to breathe while not being shoehorned into the main story. Knowing what it leads to certainly colors my perspective and lends “meaning” to it, as the story otherwise seems rather generic, getting such a little piece of it here.

Having Allan back on pencils for the entirety of the issue is a welcome thing, main story as well as backup. Liking his work, I don’t have much to say on it except it’s good and this being roughly where I joined the series it makes sense that he was a definitive artist on the characters for me.

If this were a tv show, I suppose the backup stuff would have been worked into the main body of the “episodes,” leaving us on Chu Hsi’s capture as the cliffhanger to keep us hooked for the next season.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #24

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tmntadventures024Gimme Danger!

Script: Dean Clarrain
Pencils: Garret Ho, Jim Lawson
Inks: Brian Thomas, Rod Ollerenshaw
Letters: Gary Fields
Colors: Barry Grossman
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: September 1991
Cover Price: $1.25

Well, there goes my thoughts of a consistency moving forward with Allan on art…or at least, that was my first thought with a different style to the art from the first page. Turns out this is a split issue with a lead story and a backup!

The lead story finds Krang and new allies Bellybomb and Slash arriving on an “Eden planet” (planets set aside by elder races of Dimension X as nature preserves/places of peace). Conveniently they arrive not only at the PLANET Cherubae sent Bebop and Rocksteady, but in the very field the two are hanging out. The ship having let its live cargo off, the group is free to return to their Earthbound journey, no longer captive to the ship’s auto-programming. On Earth, Shredder prunes a bonzai tree while lamenting his recent defeat…even as the turtles draw close, having found this latest base. While they fight, Krang has piloted his gang to the HQ and crashes in, leaving the turtles to fight Slash, Bellybomb, Bebop, and Rocksteady while he hides and waits for Shredder. Krang’s plan for revenge and acquisition of a new body prove a “two birds/one stone” situation as he takes control of Shredder’s body, somehow attaching himself to Shredder’s head/face.

The art’s a bit “off,” with both Ho and Lawson splitting the story. After so enjoying the previous issue, the art on this one is quite a letdown. It’s not bad, but definitely different and not what I was expecting. Ho‘s work has come to be somewhat familiar, though I found Lawson‘s part seemed to be a lot different than his last time around with this title. Compared to Mitchroney and Allan, though, this is not a preference for me.

It Started in Chinatown

Script: Dean Clarrain
Pencils: Chris Allan
Inks: Mark Pacella
Letters: Gary Fields
Colors: Barry Grossman
Edits: Scott Fulop, Victor Gorelick

Though we got a full 20-page story, we also get a “backup story,” starring April as she meets up with new friends Chu Hsi and Fu Sheng. When Fu Sheng is kidnapped, and Chu and April are unable to take on a small army of ninjas, Chu calls forth the warrior dragon spirit to aid the situation.

I had completely forgotten about this backup…I was thinking it’d be a few more issues before we’d hear from Chu and the Dragon again. I’d also forgotten that the “solo April stories” started this early in the run.

Though the story is a rather short, fast-paced segment, it’s cool to see April on her own, competently handling a katana, and having a life away from the turtles. Granted, we only really see her with a couple people the turtles just recently had involvement with, but the point stands. She’s not just simply hanging out with the turtles or fulfilling some stupid damsel-in-distress role.

I don’t recall how many chapters there were to this backup series, but it might throw a small wrench into my “season” analogy if it carries beyond two chapters.

I’d have to research Allan‘s work to see if this was his first series, and if there’s anything on why he was on the backup and not the main feature. Still, seeing more of his depiction of April is a welcome treat, and I look forward to the next issue.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #23

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tmntadventures023Search and Destroy

Script: Dean Clarrain
Pencils: Chris Allan
Inks: Brian Thomas
Letters: Gary Fields
Colors: Barry Grossman
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: August 1991
Cover Price: $1.25

Well…THAT is more like it! Other than vaguely recalling that Krang was in this issue at some point (mostly from the cover), I couldn’t have told you what the story was about off the top of my head. But reading the issue? It was just an enjoyable experience!

We have YET ANOTHER new artist on the book in Chris Allan. From what I recall, though, this change STICKS. While I quite enjoyed Mitchroney‘s work, I’m pretty sure Allan stayed on for quite some time and it’s his work that I most associate with the book, through most of the rest of its run.

The visual style is similar to what’s come before, but a bit different from Mitchroney‘s; a sort of pleasant consistency with a hint of difference that settles in as the run goes on. For this issue in particular, I just like the look and feel of the various characters.

We don’t really get an explicit recap of recent events in this issue as we get to see the turtles having some down-time in a heated hot-tub Donatello’s rigged up. Their conversation serves as exposition to refresh [my] mind on recent events as well as explain stuff that happened off-panel: namely how Raph returned to Earth, the whereabouts of Mondo Gecko, and the resolution of the Maligna/invasion stuff. April, meanwhile, declines to join the turtles…having no interest in the heated SEWER WATER. In Dimension X, the barrel that Krang was banished to on Morbus (back in #13’s Final Conflict) is sinking, and he laments the defeat as well as his imminent fate. However, he’s about to have an encounter with a very DIFFERENT humanoid turtle. Back on Earth, Splinter finds the group and declares it time to go on the offensive–seek out Shredder proactively rather than just sit around with him “out there.”

The turtles head to Chinatown while April stays behind to continue her training with Splinter. On Morbus, Krang meets Slash, who rescues him as the two ally themselves for the foreseeable future. They soon come across a just-arriving prison/transport ship and assist the prisoner in defeating the guards, and the group heads toward Earth. As this is going on, the turtles find some kids preparing to use a bazooka to hit an armored car on the street above from the secrecy of the sewer. Though the bazooka goes off, ultimately the kids are no match for the turtles who leave them for the authorities while taking their guns to destroy them…little knowing the threat headed toward Earth.

I like the narrative style of this issue, with dialogue serving to transition back and forth between the events on Earth and Morbus. While Shredder’s bursting back into things a few issues ago was outta nowhere, this issue gives us the “subplot” detailing Krang’s allying himself with new/alien characters to make his way toward Earth.

As said at the start of this post…I really enjoyed this issue as a whole. We have the turtles in both low-key and action sequences…we have April just hanging out with them as well as continuing her time with Splinter; we have Krang, we have new characters, and we have build up to a new conflict as we head toward what I’ve come to see as a “second-season finale” with the return of this villain that was defeated at the end of the first “season.” (Yet, unlike contemporary 2016 comics that are marketed somewhat as “seasons,” this series maintains its ongoing numbering with no reboots or variant covers or such).

Compared to the previous three issues, this is fantastic, and I think I’d recommend jumping from #19 and the Mutanimals mini-series to this and just ignore #s 20-22.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #22

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tmntadventures022Rat Trap

Script: Dean Clarrain
Art: Gene Colan
Letters: Gary Fields
Colors: Barry Grossman
Cover: Gene Colan, Steve Lavigne
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: July 1991
Cover Price: $1.25

I imagine it’s just a typo and a missed error, taking stuff for granted…but reading through this issue I was really taken aback by a panel with Shredder addressing Splinter as Hamata Yoshi…rather than the long-established Hamato Yoshi. Were the letters upper/lowercase I’d wonder if it was a case of faded or blurred ink or such, an ‘o’ coming to look like an ‘a’, but the all-caps nature makes the ‘A’ pretty darned distinct from an ‘O’. And I suppose if one’s working with the material all the time, stuff will come to be taken for granted, though I’m not sure if the blame here lies entirely with the writer or letterer, though I’d share blame across both and the editing team for missing the spelling of a primary character’s name.

That all said, this isn’t a bad issue on the whole, though it feels–again–rather generic in the larger scope of things.

We open with a recap of the last few issues, bringing us to Leo, Mikey, April, and Splinter barging into a trap laid by the Shredder, though it’s essentially “we know it’s a trap” and “he knows we know it’s a trap” and “we’re going in anyway because we have to” and “he knew we’d have to and would” and…yeah. So ultimately we wind up with a Shredder/Splinter battle, and just when it seems Shredder’s about to win, a new figure bursts onto the scene and pretty much defeats Shredder…though the figure is revealed to be Raphael, back (without Mondo Gecko) from stopping the alien invasion. The group’s joyful reunion is short lived as they soon notice that Shredder has escaped. But hey, at least the group is back together.

Despite–or perhaps because of–the Shredder’s presence and involvement, this feels like a weaker, generic story to me. I don’t care for the character, and at least for my contemporary 2016 sensibilities being applied to 25-year-old writing geared toward a different age range, I don’t like the lack of explanation of Shredder’s escape, nor having had any foreshadowing whatsoever to his return. This is probably all the more frustrating to me as a reader now because of my high regard and rose-tinted lenses “memory” of all the numerous subplots I tend to think comics used to carry that would weave in and out of “major plot point” status.

Simply AS a TMNT story, in the established continuity, this works, especially with Splinter’s continued active involvement over sitting at home waiting all the time. I know what comes later in the series, so like with the lead-up to the Mutanimals stuff, I’m eager to get to the next several issues for personal reasons, so forcing myself to slow down for an issue like this holds added disappointment.

We again have a different artist on the book…Gene Colan. Unlike some of the other “fill-in artists,” this is a name I recognize (and having paused for a few moments to look up and confirm where I know the name from, I’m even more impressed, as Colan was involved in a lot of early Marvel work). The visual style is similar to earlier presentations of these characters, but different enough to notice that there’s a difference. I appreciate Colan‘s Shredder more than the other characters, and once again also appreciate the coloring, which maintains that much more consistency despite different artists, in a way that I’m sure would be a far more jarring shift issue to issue otherwise.

While I don’t remember for certain on #21 (last issue), I’m pretty sure I remember finding this issue at the same flea market I found #17. Whether this was before or after I’d gotten #25 I’m not 100% but this cover stirs some bit of abstract memory in that regard, to my 10-year-old self starting to figure out comics and the first bits of specifically looking for what I now know as “back issues.”

I hold that this is another issue that could easily be skipped…really, though I’m glad the Mutanimals got their own spin-off stuff, the Mighty Mutanimals mini-series would have worked just fine for me within the TMNT Adventures series even if it meant three months of no Splinter, April, or Leo/Donnie/Mikey.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #21

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tmntadventures021Space Junk, Face Funk, Cyber Punk, Thief

Script: Dean Clarrain
Art: Byron Vaughns
Letters: Gary Fields
Color: Barry Grossman
Cover: Ryan Brown, Steve Lavigne, Ken Mitchroney
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: June 1991
Cover Price: $1.25

While a lot of the earlier issues of this series were ones that I could recall the basics of the issue’s events from before, just looking at the covers…I had this one chalked up as a random, forgettable one-off. I was a bit surprised (even as my memory of the events were rekindled) at some of the issue’s events.

Rather than a mutant-creature-of-the-month, this issue gives us a mutant/cyborg character in Vid Vicious. Vicious is an ordinary human fed up with bad news about the human-generated destruction of the planet. He gains the power to "do" something about it when a satellite fuses with chemical waste and crashes into the ground outside his cabin. Meanwhile, the turtles spar as they wait for April and Splinter…but before those two can rejoin them, Vicious appears through April’s computer monitor and kidnaps her. It turns out he wants her to record/broadcast his message to the world before he disrupts world wide communications. Fortunately, Donatello’s able to track him, and the turtles arrive to save April. Our heroes gain the upper hand, and the cyborg tries to escape into a nearby computer, but Donatello hitches a ride and is pulled in with him. While the group tries to figure out how they might be able to rescue Donatello, Shredder with some Foot bots bursts in. As the bots are fought, Shredder messes with the computer, copying Donatello and Vicious to a disk before escaping out the window, leaving the turtles shocked and horrified at what they’ve just witnessed.

Vicious is hardly an inspiring villain, nor all that interesting to me. His existence is rather preachy and dated–this whole issue is–and leaves me rather cold. The story is very much of its time, and continues the trend of including an educational narrative within the fiction/fantasy of the issue itself. I’m just not all that appreciative of it right now as an adult. I’m definitely put off by the way computers are depicted here…but then, this comic is a QUARTER-CENTURY old, and computers (and their depiction in media) have come a long, Long, LONG way since early/mid 1991. Despite that–and strange as it may sound–there’s a part of me that sees Shredder’s disk with Donatello and Vicious as being akin to the flat-crystal Phantom Zone from the Superman films and later-2000s pre-52 DC continuity. In that sense I’m ok with it, abstract as that may be.

Visually we have another new/different artist on the issue, and though the style isn’t bad it’s a little weird-looking to me. The characters all seem a bit more cartooney than usual, and some of the perspectives seem just a bit "off" to me.

Shredder’s appearance is out of nowhere to me…though I can appreciate that from the sense of leaving us as readers on the same page with the turtles, there wasn’t even any foreshadowing that he was thinking of escaping, trying to escape, or had escaped prison, so even though I somewhat suspect that’ll be detailed in the next issue, for now with THIS issue it just came from nowhere.

As with #20, this seems somewhat filler-ish while the Mutanimals mini deals with the main payoff and action for the month, leaving this as a secondary story. I’m almost certain there’s recap in the next issue such that this one really isn’t essential to "get" that story. Given that, this is another issue than can be pretty easily passed by–It’s hardly a "mythology" issue and primarily only counts if you’re trying to read every single issue for the sake of having read every single issue.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #20

tmnt_adventures_revisited

tmntadventures020Sun and Steel

Script: Dean Clarrain
Pencils: Bill Wray
Inks: Hilary Barta, John Beatty, Mark Pacella
Letters: Gary Fields
Colors: Barry Grossman
Cover: Ryan Brown, Jim Lawson
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: May 1991
Cover Price: $1.25

Back in the days before "everything" was collected in full runs in collected volumes and every issue might be someone’s FIRST, there might not necessarily have been a recap page…stuff might simply be given as exposition in characters’ conversation or some such. In the case of this title, we get a several-page recap of the previous issue and Mighty Mutanimals #1 and then pick up immediately from there.

Null, Scul, Bean, as well as Raph and Mondo Gecko (stowaways) are gone via alien spacecraft, leaving the other turtles, Splinter, and April to deal with the arrival of police at Null’s building. The group escapes into Chinatown…but before they make it back to a sewer they witness a huge fire. When the sound of a baby is heard from within, one of the firemen–Chu Hsi–rushes in to save the child. An old man with a shop on the bottom floor throws a golden, dragon-shaped container into the building, where it smashes next to the fallen fireman…and the dragon spirit within bonds with him, transforming the fireman into a giant golden dragon. The turtles, old man, fireman, and April leave, though the fire still rages. Meanwhile, a giant Foot soldier bursts out of a building untouched by the fire and begins to menace the area. The turtles spring into action fighting it, but with no success. Splinter realizes the fireman can call forth the dragon at will, and encourages him to do so. The dragon puts a quick end to the giant Foot bot, the fire burns itself out, and Chu Hsi is left with the old man from the shop to face a future in which he is bonded to the spirit of the ancient dragon.

After the lead up to the Maligna/Invasion stuff, and the Mutanimals mini-series and then the event itself, this issue is quite a letdown for me. There’s also the huge plot-hole in that I simply cannot "believe" that the Statue of Liberty having a giant robot land on it would survive unscathed. This story takes us back to the "mutant of the month" in a sense, introducing us to a giant golden dragon–an ancient spirit bonded with a human fireman. That he immediately trusts the turtles and they he is another plot point that seems over-simplified…but I’ll accept it for what it is.

I recall that this character comes back into play later, in what I’m going to consider the "third season" of this title…but otherwise this seems like just a generic one-issue/one-off tale to get the turtles away from Null’s building and move things forward despite the missing Raphael.

Visually we have an entirely different art team than usual, which is rather noticeable to me. I’m not all that keen on the turtles’ appearance…but I rather like Splinter and April…and the dragon himself looks good throughout the issue. The giant Foot bot works for what it is, but I’m not all that impressed and echo the turtles’ question of when/where Shredder would’ve had the resources to have the thing built to begin with. I do like that the bot’s "speech bubbles" are skulls, indicating that it simply wants to kill…and I chuckled to myself when–after the turtles had "annoyed" it–the skulls showed with bandanas around ’em as the bot had refocused on killing the turtles specifically.

As a whole, this isn’t a bad issue though it’s far from a favorite. Recalling that Chu Hsi is a recurring character lends some "importance" to his introduction here for me, though he’d otherwise seem to be just a one-off throwaway that’s full of potential but not really explored. While Clarrain as writer maintains a consistency of sorts, this feels like a sort of "filler" issue, like this title’s on hold while the main action unfolds in the Mutanimals mini. I’m looking forward to issues 23-25…but not so much the next couple issues (21-22). Aside from seeing the on-panel introduction/first appearance of Chu Hsi and the Dragon, I’d consider this an entirely skip-able issue.