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TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #19

tmnt_adventures_revisited

tmntadventures019The Man Who Sold the World

Script: Dean Clarrain
Pencils: Garrett Ho
Inks: Dan Berger
Letters: Gary Fields
Colors: Barry Grossman
Cover: Ryan Brown, Dan Berger
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: April 1991
Cover Price: $1.25

The turtles and Mondo hang out on a rooftop, contemplating recent events. They’re soon joined by Splinter and April, who tells them Splinter’s begun training her in use of a katana. They’ve also been researching the logo on the building that caught their attention and found it’s owned by a man named Null. We then cut to Null, who has agreed to assist Maligna’s agents however he can, in exchange for taking his businesses off-world in perpetuity. Meanwhile, Man Ray has found the meteorites and while he considers their almost deliberate placement, one lifts off and hits him, carrying him to the beach Jagwar and Dreadmon have called home for some time…while the three get acquainted, Dreadmon notices the flying rock has begun to crack open.

Back in New York, our heroes wrestle with whether or not to break into Null’s building, breaking the law for a greater good. Kid Terra ambushes and tries to warn them, but Raph arrives (back in his usual getup) and knocks Kid out before he can tell them whatever he has to say. The group is then further ambushed by Scul and Bean. One of them “drops a bomb”–some sort of explosive, gaseous goo that knocks everyone else out. They’re then thanked by Mr. Null himself, finally revealed: Lex Luthor with small devil-horns.

I’m not really sure what this issue’s cover has to do with things…it puts me soundly in mind of Cherubae checking in on the turtles and Dreadmon via the Turnstone…which isn’t really possible given how that story ended. It’s not a bad piece, and looks kinda cool…it’s just fairly generic, moreso than I’ve noticed in quite awhile.

We have a new penciler on this issue–Garrett Ho. I don’t consciously recognize the name, and this stands out more because I’ve gotten used to Mitchroney and Lawson‘s alternating work. The art’s not bad at all…a bit different of course, but everything works, and I can’t really complain.

The story itself is solid, and things are finally coming together as we get involvement from (if not everyone interacting with everyone) Man Ray, Jagwar, Dreadmon, Mondo Gecko, the turtles, April, Splinter, as well as Scul, Bean, and Kid Terra. There’s a lot going on, but it does feel like everything’s touched on just enough to keep stuff moving forward.

I believe this is the first issue to end on an actual “To Be Continued” note since #12 heading into The Final Conflict. This time, however, the issue is continued into a spin-off mini: Mighty Mutanimals…which stars a number of our “mutants of the month,” providing some solid payoff to the scattered introductions and limited appearances so far.

I’ve been really looking forward to getting to this point, to the Mutanimals, due to where I firmly got “into” this series for the long haul originally.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #17

tmnt_adventures_revisited

tmntadventures017Fight the Power

Script: Dean Clarrain
Pencils: Ken Mitchroney
Clean-Ups: Buz McKim
Inks: Dan Berger
Colors: Barry Grossman
Letters: Gary Fields
Cover: Ryan Brown, Ken Mitchroney, Steve Lavigne
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: February 1991
Cover Price: $1.00

Though we left off in the previous issue with the turtles on a beach and Mikey noticing a shooting star, we pick up a bit later here. Of course, that wasn’t so much a cliffhanger last issue as it was simply “where the issue ended,” with Bubbla’s burial. A meteor heads toward Earth, carrying Scul and Bean–agents of Maligna, the insectoid queen we were introduced to back just before The Final Conflict in TMNT Adventures #12. Though Krang was defeated and never followed through on his bargain with her, Maligna’s set her sights on Earth. Back to the turtles and April–Man Ray has them riding humpback whales for the final leg of their journey back to the US.

The group stops one last time at a derelict ship sitting out in the open, where Man Ray discovers some shrimp-trawlers are not using Turtle Extruder Devices, and ambushes the ship. He’s captured by the pirate captain of the ship, prompting the turtles to mount a rescue and put an end to the use of illegal trawling nets and subsequent killing of turtles and other sea life. Then as the issue ends, we learn that the mysterious Mr. Null has allied with Scul and Bean.

In a lotta ways, this is a fairly generic issue on the whole. We have the bookending of Scul and Bean’s arrival and revelation of alliance with Null; between we have a generic-ish one-shot of the turtles and a random “threat of the month” in the pirates’ illegal trawling. While we’d seen Scul or Bean before, I don’t recall either of them being named, so their appearance and naming in this issue qualify them for the “mutant of the month.” They’re also the main forward-movement of this issue’s story for the overall plot of the series.

Despite that, we DO get the turtles’ arrival back in the US after several issues away, and a lesson in nets used for shrimping and such, that devices exist to preserve sea life while allowing shrimp to be caught, and the threat posed to sea life when these devices are not utilized. And somehow I found this issue, this instance of such lesson-teaching far less preachy and a lot more “personal” than prior such cases. Perhaps that we see a dead turtle and our heroes are mutated turtles; perhaps it’s that this is shown as something much closer to home rather than on another continent, I don’t know.

This is another Mitchroney-drawn issue, maintaining a consistency for several issues now, that I’m definitely enjoying. No real complaints or problems with the art. The writing itself keeps things moving forward even though the “core” story is generic with a one-off villain/threat in the pirates.

Probably most significant for me is that this issue was the first single-issue of TMNT Adventures that I recall owning, bought at a flea market The Red Barn in Columbus (Ohio). I’m not sure if the edition I have here on-hand is the original copy I’d bought or a newer copy (without a barcode, perhaps) I picked up sometime since then. I went from this issue to my next being #25 some time after…whether this was new at the time or a “back issue” I’m not certain.

And probably FOR being my earliest issue, the cover stands out to me and is probably one of my favorites. There’s an ad in this issue for a poster one can get of the cover by joining a conservation group…I might have to see if I can track a copy down.

All in all, a good issue, the reading of which brought back some good memories, and certainly remind me that even as a 10-year-old I had no problem with the turtles looking a bit different than the cartoon; April not being dressed in yellow; this Man Ray character that I recall wondering at the name (I knew him as “Ray Fillet” thanks to the action figure), and had no idea about Scul, Bean, Kid Terra, Null, or why the turtles were “returning” to the U.S., etc. Yet I don’t recall any problem with it or not “accepting” it…everything just “was,” and didn’t discourage me from getting later issues once I figured out the series was ongoing.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #14

tmnt_adventures_revisited

tmntadventures014Leave Heaven Alone

Script: Dean Clarrain
Pencils: Donald Simpson
Inks: Dan Berger
Colors: Barry Grossman
Letters: Gary Fields
Cover: Ryan Brown, Ken Mitchroney, Steve Lavigne
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: September 1990
Cover Price: $1.00

After the last few issues that built to essentially a “season finale,” this issue marks a decent jumping-on point, much as a low-key “season premiere” of a tv show.

Cudley returns the turtles to Earth after their Final Conflict in Dimension X that saw the dismissal of Shredder, Krang, Bebop, and Rocksteady from their lives. He drops them at a not-so-arbitrary arbitrary point in Brazil (rather than back home to New York) and quickly leaves them to their fate. Getting their bearings, the turtles quickly realize they’re not in New York, and are greeted by a new figure–a humanoid jagwar named…Jagwar. Greeting each other in peace, the group is shot at by some mercenaries and forced to retreat into the rainforest, to a temple Jagwar lives in. He explains that an American journalist has been captured, and he means to set her free…the turtles, of course, opt to join him in the endeavor. It turns out the journalist is the turtles’ friend April, and she’s quite glad to see them, having feared never to do so again. Meanwhile, in New York a businessman named Mr. Null (apparently the employer of the mercenaries) is told of the mutant animals’ interference and requests more information on them.

This series predates the days where EVERY comic was a chapter of a specific story arc (the eventual collected volume/”graphic novel”), so there’s not necessarily a “hard start” nor “hard end” to a series of issues. That said, this issue is definitely the start of a new series of issues, a new “story arc.” Taken as a “season premiere” this is a decent piece…we get our main characters back, April is back for the first time in quite awhile (and sporting a new look, away from the perpetual yellow getup), we get a new character (back to “mutant of the month”) in Jagwar, and the ominous hint of a new villain in Mr. Null.

Of course, I know where things go with the character…I suspect I’d have pretty much ignored his page back in the day if I had no idea what was to come. I’d wonder a bit at where things were to go from here if I were reading this in a vacuum, but knowing where things go I’m looking forward to how this plays into coming issues.

There’s a bit of what I now would consider heavy-handed lecturing on the issue of rainforest destruction and such, and overly-dramatic/preachy dialogue to that direction. As a kid I didn’t notice it or took it for granted or such…it was simply part of the story rooted in the real world with stuff I was only beginning to “hear about.” As an adult with a much different world-view and far more experience than I had as a kid, I don’t appreciate the lecturing, though I see where it’s a benefit in terms of telling a story as well as exposing kids to a real-world issue (the destruction of rainforests). Despite that, I’m glad to see April back in the fold, and it’s interesting to see the turtles in an environment that isn’t just New York or Outer Space.

Visually, I’m not a fan of the issue. Rather than Lawson or Mitchroney, we have a new artist on this issue–Donald Simpson. I’m not certain, but I’m pretty sure I recognize the art from some of the TMNT Adventures Specials and such…unfortunately, it’s a style I really don’t enjoy, and the turtles just look weird–slightly lumpy, and I don’t care for the hints of scales or such. It’s also quite a departure from the cover…I far prefer that look to the interior. As always in such “judgment,” I must acknowledge that the art is a far cry better than anything I could produce…I just don’t like it myself…personal tastes.

All said, this isn’t the greatest issue, but it’s not horrible. At the least, it introduces Jagwar…a fairly major recurring character in the TMNTA universe and kicks off this new adventure of the turtles in the Amazon.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #13

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tmntadventures013The Final Conflict

Plot: Dean Clarrain & Ryan Brown
Script: Dean Clarrain
Pencils: Ken Mitchroney
Clean-Ups: Buz McKim
Inks: Dan Berger
Letters: Gary Fields
Colors: Barry Grossman
Cover: Steve Lavigne, Ken Mitchroney
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: August 1990
Cover Price: $1.00

Anymore, a thirteenth issue would seem a bit more special than it was even made out to be in the ’90s. Twelve issues is typically a single year, and a fairly standard-ish length for a “maxi-series” or such. Thirteen begins the second year of publishing, meaning a book has lasted past that first year. Of course, the TMNT Adventures book started out roughly bimonthly before eventually moving to a monthly schedule, so 13 isn’t all that significant…except that (sure, it’s a “stretch”) a lot of non-basic-network tv shows seem to be 13 episodes to a season/series, and I really like the analogy and have come to stick with the notion of looking at this comic series as a progression of “seasons.”

This is a “fun” issue…and certainly not the most standard of things the way it opens. Despite the cliffhanger of the previous issue–the turtles and their allies surrounded by Maligna’s insectoids–we spend the first several pages of this issue with Stump and Sling (the Intergalactic Wrestling promotors/hosts) going live with a broadcast, filling their viewers in on recent events (basically, TMNT Adventures #12), clarifying who the “players” are, and then throwing us (the reader/viewers) into the action.

While fighting the warrior children of Maligna, the turtles and allies realize that they’re being filmed…they’d agreed to another wrestling match for Stump, but rather than a repeat of the previous time it seems they’ve actually agreed to be filmed fighting for the Turnstone. Wingnut and Screwloose take off, though they wind up getting to make trouble for Shredder, Bebop, and Rocksteady. Leonardo and Trap find they have different notions of what works in battle, and Leatherhead finds himself hurled out of the arena in what turns out to be a fortuitous–if not predestined–turn of events. Maligna’s warriors are defeated, though Krang blasts the arena, scattering the victors before taking off. Meanwhile, Leatherhead finds the Turnstone, and manages to summon Cherubae. Seeking answers, he asks her WHY she transformed him, and she suggests that it was to ensure he’d be here, to be in the right place at the right time to get the Turnstone before Krang.

Leatherhead hands the Turnstone off to her, and she brings the conflict to an immediate end, banishing the villains and arranging for everyone to return to where they’re going…as well as ensuring the Turnstone will cause no further problems.

This is another Mitchroney-art issue, which I have no problem with. I definitely appreciate his designs for the characters, and I like the look. This also adds a consistency carrying over from the previous issue, giving a little bit more of a unified whole to the story than “just” a couple of single issues that happen to carry a continuation of story.

The story itself–the writing–for me is probably at its best so far, as we’ve gone from “mutant of the month” to a more unified continuity involving characters beyond just the four turtles. We wouldn’t have the characters we do here if there hadn’t been some of those “mutant of the month” issues and foundations put down, though. The previous issue suggested a difference in Bebop and Rocksteady from their cartoon counterparts (and even from the earlier issues of this series that adapted episodes from the cartoon). This issue does what it seemed the cartoon would never do (I know it sort of did eventually): resolve Krang, Shredder, Bebop, and Rocksteady’s story, taking them off the board.

Bebop and Rockstead are sent to a world of animals where they can “run free” amongst ’em…and their reaction seems to confirm that in this continuity, they ARE mutated animals rather than mutated humans. Shredder is sent to prison–presumably the Turnstone’s nudged reality to account for the logical process of having Oroku Saki behind bars and not cut loose the moment someone realizes there’s a random extra person amidst their prison population. And Krang is banished to a toxic waste dump world. Thus, without KILLING any of them, these primary antagonists known from the cartoon are effectively removed from their place of threat, leaving the board clear for the turtles to move on without constantly facing these four.

And that’s certainly another thing I enjoyed here–getting to see a resolution, much as a season finale, combined with the fact that I do know what’s to come, and that the turtles get plenty of adventures NOT involving Shredder being a problem.

This certainly could have served as a series finale, but thankfully the book continues, as we really get to see more development of these characters’ world while learning of the real world at the same time. Though this series is collected in primarily 4-issue chunks at present (and in the ’90s 3-issue chunks), it’d be great to see a larger collected volume with the 9 post-cartoon-adaptation issues thus far as a single piece.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #10

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tmntadventures010Going Down?

Plotted by: Dean Clarrain & Ryan Brown
Written by: Dean Clarrain
Penciled by: Ken Mitchroney
Inked by: Dan Berger
Lettered by: Gary Fields
Colored by: Barry Grossman
Cover: Ken Mitchroney, Steve Lavigne
Edited by: Scott Fulop and Victor Gorelick
Published by: Archie Comics
Cover Date: May 1990
Cover Price: $1.00

We open on a bit of ‘lecturing’ on the hazards of man-made pollution via waste-dumping, move to a flashback of Bebop and Rocksteady dumping waste into a sewer-stream, before joining the turtles and Splinter. The turtles talk with Splinter about recent events, piecing things together before setting off to chase down a lead on Krang’s whereabouts. Splinter had his own question–asking Raph why he continued to wear his black costume (from Stump Asteroid) unlike his brothers who are back to their traditional look. Meanwhile, Shredder has called an exterminator, and mentions Bebop and Rocksteady having been gone a few days (perhaps buried under rubble of a cave-in?).

The exterminator is bitten by a roach, then falls into a sewer opening. Meanwhile, the turtles have found nothing at Shredder’s old sub-dock, but realize he might be nearby based on where they bumped into Bebop and Rocksteady earlier. As they pursue this latest lead, Mikey realizes they’re being followed…as Leo realizes they’re being approached. The guys find themselves facing the exterminator (mutated into a giant cockroach) and a mutated planarian worm calling himself Wyrm. While both seek to harm the turtles, they turn on each other…and as they fight, a gas pipeline is ruptured along with some live wires, causing an explosion. As the turtles check on injuries, Raphael notices there’s suddenly a bunch of rodents around them.

I’m starting to get used to the alternating Mitchroney/Lawson art scheme on this title. Now that I’m consciously noticing it, it works, and while every single issue may not be entirely consistent, every-other-issue is (mostly). And as an expected thing, I’m cool with it and take no real issue with the matter. That said, I think I’m preferring Mitchroney‘s style for seeming a little more detailed, softer, and more expressive and (I hate to use the word) “cutesy.” There’s a tone to this that I like, and as an issue of TMNT Adventures, I have no real problem with the art; it fits the book, the story, and general nostalgia and certainly gets everything across that needs to be gotten across.

The story is the sixth issue of a “mutant of the month” (this time TWO of ’em!) in Wyrm and the exterminator, that I seem to recall as “Scumbug” though I don’t think he was named in this issue. I VAGUELY recall the character appearing in the cartoon…but that could just be some sort of deja vu or crossing of memories. I do remember the action figure at the least. I’m curious now to revisit the current animated series to see if Michelangelo calls the one cockroach character ‘scumbug” or “a scumbug” or such.

I mention above that this issue opens with “lecturing,” and while I noticed it twenty-some years ago reading this series (particularly around #17 and then some of the #30s to #40s) there’s a bit of a “message” being put out there, an element of putting some real-world thoughts and subject matter forth. Whether I’d presently see it as a bias or some other political/PC “buzzword” is something I’ll leave out…this puts subject matter out there for consideration by the reader, by kids, to be able to look into on their own, or to go back to later when/if the subject comes up in general. To “connect” it back to a comic they read.

There’s plenty of “convenience” to the story, and some parts of the plot have noticeable (to me as a 34-year-old) holes. But it’s the turtles, it’s new characters, it’s stuff being moved forward a bit, and while far from being a favorite issue, it’s not horrible.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #8

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tmntadventures008Wild Things

Plotted by: Dean Clarrain and Ryan Brown
Written by: Dean Clarrain
Penciled by: Ken Mitchroney
Inked by: Dan Berger
Colored by: Barry Grossman
Lettered by: Gary Fields
Cover: Steve Lavigne
Edits by: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: February 1990
Cover Price: $1.00

Returned to their proper time, Cudley the Cowlick has left the turtles on top of a building in the middle of a storm. Unbeknownst to any, his previous arrivals had opened a space/time hole that allowed a couple creatures from another dimension to Earth–a large humanoid bat-creature named Wingnut, and a giant mosquito creature named Screwloose. Together, the two have been hurling rocks at skylights, smashing them…and seeing the turtles, lob a rock at them as well. When they fly off, the turtles return to the sewers and home, only to learn that the trouble being stirred up by their new alien encounter.

Despite the storm, an Australian blimp was out and about, giving Wingnut something to pop on tv, prompting the turtles back into action with their own blimp. Which is also popped. Capturing the two, Wingnut cries and Screwloose pokes him, putting him to sleep for a moment. He explains to the turtles how the pair came to be like they are at present…including the fact that they have their own reason to be interested in battling Krang. Before much else can happen, Cudley reappears and takes the two, bound for Stump Asteroid despite the turtles’ questioning the (as they see it) kidnapping. With nothing else to do, the turtles again return home.

There’s something about this issue’s cover that really grabs me. And there’s almost a sense of deja vu or some such. This may have been one of the earliest covers I’d seen for the series, some time before I actually owned a copy myself. A friend had it, so I probably read it at his house, though it would have been a bit out of context. Whether this was before or after I actually “discovered” the series at all, I’m not sure. I don’t think I’ve seen any other covers done as homage to this, so it’s not iconic in that sense…it’s just an image I see that brings back fond memories and makes me smile, no matter how hokey the story itself seems.

I find myself reading the issue, this series, AS an adult. A 34-year-old re-reading comics possibly not read in 20 years, almost certainly not in the last 10-15, with an adult eye amidst reading contemporary TMNT comics from IDW and plenty of other comics certainly not AIMED AT a younger audience the way I believe these were.

So the stories seem rather simplistic and hokey, cheesey, and almost surfacey or shallow. I have no problem with four mutant turtles…but a huge space/time-travelling cow-head and giant humanoid bat with his giant mosquito-buddy give me pause…something’s not quite right with that.

And yet, despite all that…this works. Wingnut and Screwloose flying around breaking windows because surely Krang must be beneath one? That hardly makes sense except as some “out there” elevator pitch. But having recently seen the Turtle Power! documentary and that the entire (Mirage Studios) group was encouraged to contribute character ideas for the toys…this makes sense, and certainly works as a first appearance and initial foundation from which to build later characterization.

Also despite the hokiness, these characters’ background is actually rather deep. It’s glossed over and not particularly graphic, but Krang’s invasion of Huanu is full of potential for expanded story(ies) while working just fine here as a motivational factor for Wingnut and Screwloose, building Krang as that much more an interdimensional/intergalactic threat beyond simply some cliched villain on Earth.

For an 8-year-old, this seems well-paced and such…plenty of action and interaction with characters, giving and showing some detail while not delving terribly deep. “Reading between the lines” and thinking deeper on stuff as an adult, while the story itself is fairly silly, there’s a lot more depth just below the surface and begging for further development.

The art is good, and we’re back to Mitchroney. This issue has the appearance of an early TMNT Adventures issue, as it is, and the visuals get everything across that needs to be (even if not QUITE fitting the dialogue and gratuitous famous-buildings references).

I like the issue overall. Though the issue is #8, functionally it’s #4, and continues the seeming one-off stories throwing new characters into the mix and then being done with them by the end of the issue. As I came in with #25 and then the Winter 1992 collection of the Mighty Mutanimals mini, I never got to have the actual experience of reading these for the first time with no clue of where the characters would wind up…and that’s knowledge I can’t forget, so certainly colors my reading.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #7

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tmntadventures007Plotted by: Dean Clarrain and Ryan Brown
Written by: Dean Clarrain
Penciled by: Jim Lawson
Inked & Lettered by: Gary Fields
Colored by: Barry Grossman
Cover: Ryan Brown
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: December 1989
Cover Price: $1.00

Now, this is a trip down memory lane! Unlike contemporary comics that MIGHT have a “previously…” page or some kind of recap…this is absolutely from the days when any given issue might be someone’s first, and acknowledgement would be given to that with exposition catching one up, or some sort of recap. This issue takes a couple pages to recap recent events (TMNT Adventures #s 5 & 6 specifically) right to the final panel of the previous issue, picking up immediately from there.

The turtles are spit out by a cow head, in front of a couple of living tree-figures. We as readers (along with the turtles) are quickly introduced to Stump and Sling (the trees) and Cudley the Cowlick (the cow head). Cudley can travel through space and time, carrying others in his mouth. Stump and Sling run Intergalactic Wrestling from Sump Arena, and they’re presently on Stump Asteroid. The turtles are forced to wrestle an alien named Cryin’ Houn’, while learning that Leatherhead is still alive (also grabbed by Cudley) and he’s facing Ace Duck. The wrestling matches end with the turtles and Leatherhead victorious, and Stump and sling are forced to send the turtles home (Leatherhead elects to stay, feeling he has no place back on Earth). Cudley accidentally returns the turtles first to Earth 100 years in their future (giving them a glimpse of a world ravaged by environmental disaster. Interspersed through the issue we see Shredder getting yelled at by Krang for losing his one connection to the Turnstone, and then of Krang lamenting the situation and getting further frustrated that he tunes in too late to catch the day’s Intergalactic Wrestling match (and thus we as readers see that he just missed learning of the turtles’ and Leatherhead’s involvement).

The art here is pretty good…not exactly my ideal, but it works quite well. I doubt I would have recognized the work as Lawson‘s as it lacks the visual style I’ve gotten accustomed to from his work since the TMNT vol. 4 Mirage run through to present. There’s a definite simplicity to the visuals of the issue–linework as well as coloring–that gives this the definite look and feel of something aimed at kids. That’s not to say it’s bad, just that it differs greatly from the original Mirage series and does not come off as overly detailed. I do like the turtles’ wresting costumes, and offhand they remind me a bit of the “superhero turtles” seen in later Mirage stuff.

The story is also rather simple and straightforward even while introducing a cosmic element to this version of the turtles. Stump and Sling remind me quite a bit of the X-Men’s Mojo, except not nearly so dark/villainous. Cudley’s an interesting figure…weird, yet not a mutant; just an alien…and a bit of a deux ex machina on the space/time travel thing.

The issue continues to add to the world of this take on the turtles, moving yet further away from the cartoon, Mirage comics, and forging its own continuity with its own take on existing characters while introducing characters unique to this series.

I enjoyed the issue, and while a couple details stick with me, I’d forgotten other particulars. I was also very interested to note copyright information in the indicia, differentiating Man Ray, Cryin’ Houn, Turnstone, Mary Bones, Stump, Sling, and Cudley as being creator-owned characters and not Mirage stock. That’s mostly a topic for its own post, but my noticing it here definitely puts that at the forefront of my mind and I’ll be looking for such details in future issues with other characters I recall.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #6

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tmntadventures006Of Turtles and Stones and Mary Bones

Plot by: Ryan Brown and Dean Clarrain
Written by: Dean Clarrain
Pencils by: Ken Mitchroney
Inks by: Dave Garcia
Letters by: Gary Fields
Colors by: Barry Grossman
Edits by: Victor Gorelick
Published by: Archie Comics
Cover Date: November 1989
Cover Price: $1

I can’t remember for certain the first time I encountered the character of Mary Bones, but I suspect it was one of those “storybook” paperbacks put out ages back that adapted some comic stories…with a mix of memory and deja vu I feel like I learned of the Turnstone in one of those and noticed later that the comics seemed to be the source. I also have this voice of the character in my head that I can’t quite place…like I heard it as one of those comics on cassettes, and yet this was not part of either of the ones I was aware of prior to the latter part of 2014.

This issue continues the “new direction” for the TMNTA title and world-building by way of introducing new characters…this time, Leatherhead. For the timeframe I can’t imagine the character had not yet been introduced in the Mirage comics nor the cartoon. So this made for a third version of the character much different from the previous two.

We meet a man–Jess Harley–in New Orleans who sneaks into the home of an old witch named Mary Bones and steals a giant pearl. Making his way to New York to sell the object, he loses it into a sewer. On trying to retrieve it he’s confronted by the “mystical” Mary Bones herself who transforms him into a gator-man “…a Leatherhead.” Begging her to not leave him, Leatherhead falls into the latest of Shredder’s hideouts. Seizing the opportunity, Shredder lies and claims the turtles volunteered for transformation, and captured his accountant and real estate agent (Bebop and Rocksteady) and subjected them to Bones’ transformation. When they find and attack the turtles, the lie is revealed and in a rageful tantrum, Leatherhead accidentally destroys the bridge he’s on and plummets into the depths. Mary Bones appears to the turtles and informs them he’s ok, and that they’ll soon face The Final Conflict, before Raphael notices something shocking and the issue ends.

This done-in-one origin of Leatherhead works well for me though it’s a bit formulaic. Like Man Ray last issue, we’re briefly introduced to the human character, witness their transformation event, see them encounter Shredder and then by issue’s end leave, not actually joining up with or staying with the turtles.

The art’s nice and consistent with the last couple issues…I like the designs overall despite Leatherhead not looking QUITE as fearsome as he could if his teeth were drawn as pointed rather than rounded. Otherwise liked the visuals…especially the full-page premiere/establishing shot of Leatherhead.

Knowing what comes, I picked up immediately on some major foreshadowing and kinda enjoyed the “prophecy” with Mary Bones at the end, setting up a longer arc/plot point but not hijacking the core story for now.

There are still some elements of the story that are rather “convenient” and “plot-hole” like (Leatherhead falling into Shredder’s hideout, Jess going straight to New York, etc). But I’m willing to overlook them for having enjoyed this issue, and knowing there’s further development of Leatherhead imminent, and this being the start of a great run on the title and recalling how much I enjoyed later issues.

One could pretty easily pick this issue up without any prior experience with the series and enjoy it…the issue’s “cliffhanger” is hardly a cliffhanger and more a forced “hook” at the last second to try to interest one in coming back rather than closing off on an otherwise one-shot/single-issue story.

I believe next issue is where we’re introduced to the Intergalactic Wrestling and Stump Asteroid…and I look forward to getting into that.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #5

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tmntadventures005Something Fishy Goes Down

Plot by: Dean Clarrain & Ryan Brown
Written by: Dean Clarrain
Penciled by: Ken Mitchroney
Inked by: Dave Garcia
Lettered by: Gary Fields
Colored by: Barry Grossman
Edited by: Victor Gorelick
Published by: Archie Comics
Cover Date: October 1989
Cover Price: $1.00

Finally…while covering the original TMNT Adventures mini-series and the first few issues of this ongoing series, I’ve been eager to get to this issue–and beyond. This is where things truly start, in my mind, as this series diverges into its own continuity, away from the cartoon and Mirage comics and truly becomes its own thing.

We begin with the turtles at an aquarium, where they meet a worker who talks to them about the difference in rays and fish, before sending them out as the place is closing. Meanwhile we learn that Bebop and Rocksteady have lost a container of mutagen in the sewer. As Krang gives Shredder a dressing-down we shift scenes to find that the aquarium worker is doing some investigating on the side–disliking pollution and companies doing the polluting. He’s washed in a surge of mutagen-tainted water and disappears. The turtles decided to walk home along the shore and become targets for a torpedo from Shredder’s sub. However, they’re saved when something turns the torpedo around. The turtles find Shredder’s sub–parked for damages–end end up screwing up a mysterious figure’s plans to blow it up, as the figure doesn’t want to harm the turtles–only Shredder. While the turtles fight Bebop and Rocksteady and accidentally flood the sub, the creature–a large mutant ray calling himself Man Ray–confronts Shredder. Declining to kill the villain, Shredder gets away, and the wearied mutant returns to the water, wished well by the turtles. The day saved, the citizens of New York get their fireworks display unaware of Shredder’s plan to have destroyed the Statue of Liberty.

Man Ray (or “Ray Fillet” as the action figure was named) is probably my favorite Mutanimal character (oops, we don’t get that term for quite awhile yet)…certainly my favorite of the “new mutants” introduced in this series; if only because he was the first, and was part of the story in one of the earliest issues I’d read.

The story is solid enough if a bit “convenient” at points…but I enjoyed it a lot more than I did the adaptations of cartoon episodes. I’d totally forgotten about Man Ray having a brief appearance as a human, and would not picture the character like that otherwise. 

The art was a bit of a surprise to pay attention to–I was expecting a bigger change, but the art team’s mostly the same, which leads me to reconsider certain memories OF the art on this series, for better or worse (I think better).

The tone is “fun” yet a bit more heavy and serious than the cartoon and earlier issues…yet still far from the dark, gritty violence that could be found in the original Mirage comics.

As I recall, the next several issues also introduce new characters, as this creative team gets into some serious, fun world-building and differentiates this series from Mirage and the cartoon.

So long as one knows the “basics” of TMNT in general, this issue serves as a great #1 in my mind, and would recommend anyone interested in TMNT Adventures as a series start here rather than with anything earlier.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #4

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tmntadventures004The Incredible Shrinking Turtles Part 2

Script: Beth & Ken Mitchroney
Pencils: Ken Mitchroney
Inks: Dave Garcia
Letters: Gary Fields
Coloring: Barry Grossman
Cover: Ryan Brown
Editor: Victor Gorelick
Published by: Archie
Cover Date: July 1989
Cover Price: $1.00

This issue resumes from the previous, with Shredder holding a shrunken Empire State Building. Now having shrunk a number of buildings, he presents these to Krang as proof he is worthy of having his Foot-bots returned to him…Krang disagrees. Baxter chimes in with a turtle-tracking device, and Shredder sends him after the turtles. The turtles, meanwhile, have been dealing with things being much bigger than they’re used to, and the trials that come along with that. Escaping sewer dangers they wind up in open water, where Baxter nabs them. Placed in a specimen jar, they’re presented to Krang, and Shredder prepares to smash the miniaturized turtles. Meanwhile, Splinter and April have been stuck in traffic, but conveniently burst onto the scene (Splinter having “sensed” his students nearby and directed April to this place). While Splinter and Shredder fight, the turtles point the crystal fragment out to April, who retrieves it and holds it near them. None know how to “turn it on” but it does its thing on its own, and the turtles are restored to normal size, bursting free from their jar. As it shatters, Donnie’s bo is flung at a machine, saving Splinter. Shredder and Baxter escape with the fragment, and the turtles return home. Reflecting on their adventure, the turtles are presented with miniature pizzas, and the news that everything is back to normal.

Once more, plot-holes abound. I particularly have problems with the turtles’ escape–I can only assume they would’ve been killed WHILE growing in the jar. And the convenience of the bo flying away just right at the exact moment to shut down the machine about to kill Splinter…highly implausible. Perhaps even moreso, though: what the heck happened with the shrunken buildings? The turtles failed to stop Shredder from getting away, failed to retrieve the crystal fragment…and I hardly think Shredder and Baxter would feel generous enough to re-place and re-grow the buildings without the turtles providing intimidating incentive. Part of my problem with this is knowing that this functionally concludes this short ‘run’ on the title, and that the plot point of the shrunken/stolen buildings is (as I recall) never touched on again.

This issue adapts the 2nd half of the Incredible Shrinking Turtles episode, and while not horrible, is a little less “fun” than the previous issue. I blame that on the plot-holes glaring at me far, far more here than in reading #3. This seems a faithful adaptation of the episode, to the point that I have to wonder if everything would have come across without having seen the episode and only reading this issue.

The art is consistent with the previous issue, which obviously makes sense given the creative team carries over from the previous issue. I like the art as it is different from the cartoon and doesn’t have the feel of “trying to be” the cartoon. The characters look uniquely comic-booky while being perfectly recognizable and fitting the story and all that.

We have a change in cover art, moving from the usual Eastman/Laird/Lavigne group to Ryan Brown…a credit I had to look up as it’s not provided in the issue and I couldn’t find it on the cover. The image is a lot more cartoon-ish and doesn’t quite fit the interior, though it dos better than the previous covers with a similar visual style. It’s nothing I particularly like, though I don’t not like it. It just…is.

Despite not disliking this issue, I’m glad to be through it, and ready to dive into the rest of the series. In its own way, this is like the conclusion of a 7-issue mini-series, with next issue–#5–serving (to me) as the TRUE beginning of Teenage Mutant Ninja Turtles Adventures, with a creative team that leaves the cartoon behind and tells all-new original stories of the turtles, introducing new mutants and building out a great cast and “universe.”

Re-reading these past few issues–the original 3-issue mini and these 4–I do have a bit of nostalgia for the cartoon, and found myself “hearing” some of the voices in my head as I read. Not a bad thing. Still…other than being artifacts of the time, of being a non-video/VHS way to “experience” the story for kids who love the cartoon, I have very little interest in this issue or its predecessors, and one is truly NOT missing out to skip over them altogether.