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TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #19

tmnt_adventures_revisited

tmntadventures019The Man Who Sold the World

Script: Dean Clarrain
Pencils: Garrett Ho
Inks: Dan Berger
Letters: Gary Fields
Colors: Barry Grossman
Cover: Ryan Brown, Dan Berger
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: April 1991
Cover Price: $1.25

The turtles and Mondo hang out on a rooftop, contemplating recent events. They’re soon joined by Splinter and April, who tells them Splinter’s begun training her in use of a katana. They’ve also been researching the logo on the building that caught their attention and found it’s owned by a man named Null. We then cut to Null, who has agreed to assist Maligna’s agents however he can, in exchange for taking his businesses off-world in perpetuity. Meanwhile, Man Ray has found the meteorites and while he considers their almost deliberate placement, one lifts off and hits him, carrying him to the beach Jagwar and Dreadmon have called home for some time…while the three get acquainted, Dreadmon notices the flying rock has begun to crack open.

Back in New York, our heroes wrestle with whether or not to break into Null’s building, breaking the law for a greater good. Kid Terra ambushes and tries to warn them, but Raph arrives (back in his usual getup) and knocks Kid out before he can tell them whatever he has to say. The group is then further ambushed by Scul and Bean. One of them “drops a bomb”–some sort of explosive, gaseous goo that knocks everyone else out. They’re then thanked by Mr. Null himself, finally revealed: Lex Luthor with small devil-horns.

I’m not really sure what this issue’s cover has to do with things…it puts me soundly in mind of Cherubae checking in on the turtles and Dreadmon via the Turnstone…which isn’t really possible given how that story ended. It’s not a bad piece, and looks kinda cool…it’s just fairly generic, moreso than I’ve noticed in quite awhile.

We have a new penciler on this issue–Garrett Ho. I don’t consciously recognize the name, and this stands out more because I’ve gotten used to Mitchroney and Lawson‘s alternating work. The art’s not bad at all…a bit different of course, but everything works, and I can’t really complain.

The story itself is solid, and things are finally coming together as we get involvement from (if not everyone interacting with everyone) Man Ray, Jagwar, Dreadmon, Mondo Gecko, the turtles, April, Splinter, as well as Scul, Bean, and Kid Terra. There’s a lot going on, but it does feel like everything’s touched on just enough to keep stuff moving forward.

I believe this is the first issue to end on an actual “To Be Continued” note since #12 heading into The Final Conflict. This time, however, the issue is continued into a spin-off mini: Mighty Mutanimals…which stars a number of our “mutants of the month,” providing some solid payoff to the scattered introductions and limited appearances so far.

I’ve been really looking forward to getting to this point, to the Mutanimals, due to where I firmly got “into” this series for the long haul originally.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #18

tmnt_adventures_revisited

tmntadventures018Mondo Metal

Script: Dean Clarrain
Pencils: Ken Mitchroney, Marlene Becker
Inks: Dan Berger
Colors: Barry Grossman
Letters: Gary Fields
Music by: Merciless Slaughter
Transcribed by: Dan Edwards
Cover: Ken Mitchroney, Steve Lavigne
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: March 1991
Cover Price: $1.00

The turtles part ways with Man Ray in New Orleans–he heads off to investigate glowing meteors in the sea, the turtles and April head for New York. Upon returning, the turtles hear music and follow the sound to Shredder’s old lair where they find a band of kids. When the lead kid blows out the power, the place is plunged into darkness…but when the lights come back on, they’re surrounded by Footbots. The turtles leap into the fray, scattering the kids and taking down the ‘bots. A couple of the kids–Mondo and his girlfriend–get trapped in a room with one of the bots, which grabs Candy and knocks Mondo into a stack of mutagen barrels. While the Footbot takes off with the girl, Mondo mutates into a giant gecko (having most recently been in contact with his pet gecko during practice). He and Mikey take off on skateboards to rescue Candy. Though rescued, she can’t handle Mondo’s transformation, and the two part ways. Donnie notices some meteors behaving very un-meteorlike…but the group resolves to investigate later. Finally, the turtles make it home to Splinter (Mondo in tow).

I definitely remember getting this issue out of a back-issue bin at my then-local comic shop. The issue was a whopping $5…5x cover price, but it was bag/boarded in good condition, and at the time very definitely a BACK issue (I believe the series was at LEAST 20 issues further on if not more at the time I acquired this one). I bought this over several others because of Mondo Gecko (whose action figure I’d had awhile and had seen in the cartoon) being on the cover. I may have known this was his first appearance by then, but I’m not certain.

While the credits indicate Mitchroney was not alone in art chores, I’d have to go back and look for where his work left off and Becker‘s began. There are a couple awkward panels of Mondo, but by and large I simply enjoyed the art on this issue and didn’t give much heed to variances or such. The events are easily followed, so no problem from me.

As the turtles followed the sound of the band to Shredder’s old place, we get music/lyrics in the gutters of the page…I believe Mondo’s band is Merciless Slaughter, and I’m not sure if Dan Edwards is his real name (if Mondo is a nickname/stage name) or another character…or simply someone Clarrain & Co. had write some music/lyrics for the authenticity. I don’t really care either way…I’d have to spend more time looking closely and/or researching…though it might be a question worth posing to one of the creators if I ever have the chance.

The story itself is another “mutant of the month” (as I keep noting…) but we’re on the cusp of one of the largest “events” of the series (at least, I consider it so–due to the timing of when I got “into” TMNT Adventures beyond simply acquiring a couple random issues several months apart). Though I know that, the issue still feels rather full given everything that happens in it. I’ll take that gladly over it feeling decompressed, and certainly appreciate that it works in such a way as to provide quite a lot of stuff for the younger reader (my ~12-year-old self) to follow, while allowing an adult reader (my mid-thirties self) to “get” other stuff on a deeper level with more analytical thought.

Returning to my “season” analogy of this series, we’d be just about to the (in contemporary 2015 terms) “mid-season finale” with the “back half” of the season leading to the events of #25.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #15

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tmntadventures015The Howling of Distant Shadows

Script: Dean Clarrain
Pencils: Ken Mitchroney
Inks: Dan Berger
Colors: Barry Grossman
Clean-Ups: Buz McKim
Letters: Gary Fields
Cover: Steve Lavigne
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: Month 1990
Cover Price: $1.00

This issue introduces us to Dreadmon, another of the Mutant/Animal characters that will soon play an even larger role in the series. As the issue opens, we find April, the turtles, and Jagwar using a raft they built as they journey through the land by river. They come to a village where they’re welcomed, and their aid requested. They’re also told of a half-man/half wolf the village has been feeding. The turtles and Jagwar find a strip mine operating on slave labor–the kidnapped villagers they’re to rescue. When one of the guards/enforcers gets the drop on Jagwar, he’s rescued by the “were-wolf” they’d encountered at the village, who reveals himself as Dreadmon. Villagers rescued, everyone returns to the village.

The cover is a bit “off” for me–not so much the art, but the imagery…we have Raph pointing at the wolf-figure like they’re getting ready to attack, Leo looking rather alarmed at Jagwar, while Mikey and DOnnie just look alarmed and unhappy. 

The interior art is good. April’s outfit looks similar to her cartoon version stylistically, just brown instead of the horrid bright yellow. Raph has ditched the top half of his black costume (keeping black pants, essentially). While he COULD look scary, Dreadmon actually looks rather happy for the most part, which could fit the personality as things develop…here, it works in showing that he’s not actually a threat to the turtles and friends.

The story itself remains somewhat simple, and in this issue certainly much less “preachy” on the environmentalism. We have another new “mutant of the month” in Dreadmon, and another new threat in humans vs. the land/environment. However…at least it isn’t yet another thing with Shredder. We also continue the subplot of whoever Mr. Null is, being fed information about the turtles, and I know where this goes, that it’s building to something big, though it’s not yet overly obvious just how big at this point.

Another issue that may not be tops on my list of stories and all, but we do get the introduction of another major character, and at minimum I can appreciate the issue for that fact alone. I do enjoy the “Lost World” and seeing the turtles in this kind of environment away from “the city” and their “usual” to this point. I’m also glad to see little moments, such as Mikey expressing that he trusts Cudley though his brothers do not. It’s little things like that that do build the larger tapestry around the characters, making them that much more “real.”

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #14

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tmntadventures014Leave Heaven Alone

Script: Dean Clarrain
Pencils: Donald Simpson
Inks: Dan Berger
Colors: Barry Grossman
Letters: Gary Fields
Cover: Ryan Brown, Ken Mitchroney, Steve Lavigne
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: September 1990
Cover Price: $1.00

After the last few issues that built to essentially a “season finale,” this issue marks a decent jumping-on point, much as a low-key “season premiere” of a tv show.

Cudley returns the turtles to Earth after their Final Conflict in Dimension X that saw the dismissal of Shredder, Krang, Bebop, and Rocksteady from their lives. He drops them at a not-so-arbitrary arbitrary point in Brazil (rather than back home to New York) and quickly leaves them to their fate. Getting their bearings, the turtles quickly realize they’re not in New York, and are greeted by a new figure–a humanoid jagwar named…Jagwar. Greeting each other in peace, the group is shot at by some mercenaries and forced to retreat into the rainforest, to a temple Jagwar lives in. He explains that an American journalist has been captured, and he means to set her free…the turtles, of course, opt to join him in the endeavor. It turns out the journalist is the turtles’ friend April, and she’s quite glad to see them, having feared never to do so again. Meanwhile, in New York a businessman named Mr. Null (apparently the employer of the mercenaries) is told of the mutant animals’ interference and requests more information on them.

This series predates the days where EVERY comic was a chapter of a specific story arc (the eventual collected volume/”graphic novel”), so there’s not necessarily a “hard start” nor “hard end” to a series of issues. That said, this issue is definitely the start of a new series of issues, a new “story arc.” Taken as a “season premiere” this is a decent piece…we get our main characters back, April is back for the first time in quite awhile (and sporting a new look, away from the perpetual yellow getup), we get a new character (back to “mutant of the month”) in Jagwar, and the ominous hint of a new villain in Mr. Null.

Of course, I know where things go with the character…I suspect I’d have pretty much ignored his page back in the day if I had no idea what was to come. I’d wonder a bit at where things were to go from here if I were reading this in a vacuum, but knowing where things go I’m looking forward to how this plays into coming issues.

There’s a bit of what I now would consider heavy-handed lecturing on the issue of rainforest destruction and such, and overly-dramatic/preachy dialogue to that direction. As a kid I didn’t notice it or took it for granted or such…it was simply part of the story rooted in the real world with stuff I was only beginning to “hear about.” As an adult with a much different world-view and far more experience than I had as a kid, I don’t appreciate the lecturing, though I see where it’s a benefit in terms of telling a story as well as exposing kids to a real-world issue (the destruction of rainforests). Despite that, I’m glad to see April back in the fold, and it’s interesting to see the turtles in an environment that isn’t just New York or Outer Space.

Visually, I’m not a fan of the issue. Rather than Lawson or Mitchroney, we have a new artist on this issue–Donald Simpson. I’m not certain, but I’m pretty sure I recognize the art from some of the TMNT Adventures Specials and such…unfortunately, it’s a style I really don’t enjoy, and the turtles just look weird–slightly lumpy, and I don’t care for the hints of scales or such. It’s also quite a departure from the cover…I far prefer that look to the interior. As always in such “judgment,” I must acknowledge that the art is a far cry better than anything I could produce…I just don’t like it myself…personal tastes.

All said, this isn’t the greatest issue, but it’s not horrible. At the least, it introduces Jagwar…a fairly major recurring character in the TMNTA universe and kicks off this new adventure of the turtles in the Amazon.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #13

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tmntadventures013The Final Conflict

Plot: Dean Clarrain & Ryan Brown
Script: Dean Clarrain
Pencils: Ken Mitchroney
Clean-Ups: Buz McKim
Inks: Dan Berger
Letters: Gary Fields
Colors: Barry Grossman
Cover: Steve Lavigne, Ken Mitchroney
Edits: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: August 1990
Cover Price: $1.00

Anymore, a thirteenth issue would seem a bit more special than it was even made out to be in the ’90s. Twelve issues is typically a single year, and a fairly standard-ish length for a “maxi-series” or such. Thirteen begins the second year of publishing, meaning a book has lasted past that first year. Of course, the TMNT Adventures book started out roughly bimonthly before eventually moving to a monthly schedule, so 13 isn’t all that significant…except that (sure, it’s a “stretch”) a lot of non-basic-network tv shows seem to be 13 episodes to a season/series, and I really like the analogy and have come to stick with the notion of looking at this comic series as a progression of “seasons.”

This is a “fun” issue…and certainly not the most standard of things the way it opens. Despite the cliffhanger of the previous issue–the turtles and their allies surrounded by Maligna’s insectoids–we spend the first several pages of this issue with Stump and Sling (the Intergalactic Wrestling promotors/hosts) going live with a broadcast, filling their viewers in on recent events (basically, TMNT Adventures #12), clarifying who the “players” are, and then throwing us (the reader/viewers) into the action.

While fighting the warrior children of Maligna, the turtles and allies realize that they’re being filmed…they’d agreed to another wrestling match for Stump, but rather than a repeat of the previous time it seems they’ve actually agreed to be filmed fighting for the Turnstone. Wingnut and Screwloose take off, though they wind up getting to make trouble for Shredder, Bebop, and Rocksteady. Leonardo and Trap find they have different notions of what works in battle, and Leatherhead finds himself hurled out of the arena in what turns out to be a fortuitous–if not predestined–turn of events. Maligna’s warriors are defeated, though Krang blasts the arena, scattering the victors before taking off. Meanwhile, Leatherhead finds the Turnstone, and manages to summon Cherubae. Seeking answers, he asks her WHY she transformed him, and she suggests that it was to ensure he’d be here, to be in the right place at the right time to get the Turnstone before Krang.

Leatherhead hands the Turnstone off to her, and she brings the conflict to an immediate end, banishing the villains and arranging for everyone to return to where they’re going…as well as ensuring the Turnstone will cause no further problems.

This is another Mitchroney-art issue, which I have no problem with. I definitely appreciate his designs for the characters, and I like the look. This also adds a consistency carrying over from the previous issue, giving a little bit more of a unified whole to the story than “just” a couple of single issues that happen to carry a continuation of story.

The story itself–the writing–for me is probably at its best so far, as we’ve gone from “mutant of the month” to a more unified continuity involving characters beyond just the four turtles. We wouldn’t have the characters we do here if there hadn’t been some of those “mutant of the month” issues and foundations put down, though. The previous issue suggested a difference in Bebop and Rocksteady from their cartoon counterparts (and even from the earlier issues of this series that adapted episodes from the cartoon). This issue does what it seemed the cartoon would never do (I know it sort of did eventually): resolve Krang, Shredder, Bebop, and Rocksteady’s story, taking them off the board.

Bebop and Rockstead are sent to a world of animals where they can “run free” amongst ’em…and their reaction seems to confirm that in this continuity, they ARE mutated animals rather than mutated humans. Shredder is sent to prison–presumably the Turnstone’s nudged reality to account for the logical process of having Oroku Saki behind bars and not cut loose the moment someone realizes there’s a random extra person amidst their prison population. And Krang is banished to a toxic waste dump world. Thus, without KILLING any of them, these primary antagonists known from the cartoon are effectively removed from their place of threat, leaving the board clear for the turtles to move on without constantly facing these four.

And that’s certainly another thing I enjoyed here–getting to see a resolution, much as a season finale, combined with the fact that I do know what’s to come, and that the turtles get plenty of adventures NOT involving Shredder being a problem.

This certainly could have served as a series finale, but thankfully the book continues, as we really get to see more development of these characters’ world while learning of the real world at the same time. Though this series is collected in primarily 4-issue chunks at present (and in the ’90s 3-issue chunks), it’d be great to see a larger collected volume with the 9 post-cartoon-adaptation issues thus far as a single piece.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #12

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tmntadventures012The Lost World

Script: Dean Clarrain
Pencils: Ken Mitchroney
Inks: Dan Berger
Letters: Gary Fields
Colors: Barry Grossman
Cover: Ken Mitchroney, Steve Lavigne
Editors: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: July 1990
Cover Price: $1.00

While this series has diverged from the cartoon continuity that started things off, this issue gives us a new change to Bebop and Rocksteady rather than a “mutant of the month.” Where in the cartoon, the two were human punks that Shredder mutated with the mutagen ooze…this issue opens with Rocksteady dreaming/remembering being a rhino in Africa…suggesting that he and Bebop are mutated animals rather than mutated humans.

The villains have arrived in Dimension X, seeking the turtles and their rescuer–Cherubae, the true form of the “swamp witch” Mary Bones. Planetside, Cherubae fills the turtles in on stuff over a campfire–her background, why she (and Krang) were on Earth, the Turnstone. Before long, Krang’s ship comes upon them, and things move into action. Krang blasts Cherubae, and she drops the Turnstone, though no one sees exactly where it lands. Realizing they can’t help her, the turtles set out to locate the fallen Turnstone. The Sons of Silence–seemingly allied with Krang–disappear and take Cherubae, leaving the others behind. Krang sends Shredder, Bebop, and Rocksteady to seek the Turnstone, while Krang himself zips off to enlist aid from a being named Maligna.

In exchange for the promise of being led to Earth to have her way with it, Krang is granted the aid he seeks. Still searching for the Turnstone, the turtles come across an old coliseum. Before they can really check it out, they’re met by Cudley, serving as middleman (middleCOW?) for Stump and Sling. If they’ll agree to wrestle again, they’ll be given immediate allies. Swallowing their pride, the turtles agree, and Cudley spits out Wingnut, Screwloose, Leatherhead, and a new face–Trap. As Cudley leaves, the group contemplates what to do from here, when they realize they’re surrounded by a number of bug-creatures: Maligna’s children.

I definitely like the story here. For one thing, it sets this series even further apart from the cartoon, while playing with the characters we’re used to. Krang continues to not use (or even have?) his android body, nor does he seem particularly concerned. Bebop and Rocksteady are given some new depth, though it’s possible I’m reading more into it in this issue, knowing what comes later. I’m quite glad that we’re not given long, drawn-out mysteries and such, other than the “prophecy” and buildup toward The Final Conflict. Mary Bones was Mary Bones until last issue, and just pages after we learn she’s actually someone else, that someone is explained to us (and the turtles). We’re also introduced to Maligna, who I’d totally forgotten appeared here. The character is rather generic in this issue…but this sets up some major story beats for coming issues, and Maligna’s impact on the series carries through the late #50s if I recall.

I really very much enjoy Mitchroney‘s art, and suppose at least for now as I reread these issues, he’s high on my list of preferred TMNT artists. There’s nothing I really need to comment on visually here that I haven’t touched on with previous issues.

While we’ve had some quasi-cliffhangers, I’d consider the end of this issue to be the first “major” such cliffhanger as the turtles and their allies are about to be forced into a fight sooner than they could’ve expected. And as I noted with the previous issue, this feels a bit like one of the final episodes of a tv season, getting to the big-stakes endgame and facing a “big bad” and all that with characters that could’ve been pretty much one-offs being brought back into play and a definite sense of continuity from things laid as foundation points over the prior run of episodes.

I’m definitely looking forward to reading the next issue, and totally enjoying getting back into these stories for the first time in close to two decades, and certainly more than half a lifetime.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #10

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tmntadventures010Going Down?

Plotted by: Dean Clarrain & Ryan Brown
Written by: Dean Clarrain
Penciled by: Ken Mitchroney
Inked by: Dan Berger
Lettered by: Gary Fields
Colored by: Barry Grossman
Cover: Ken Mitchroney, Steve Lavigne
Edited by: Scott Fulop and Victor Gorelick
Published by: Archie Comics
Cover Date: May 1990
Cover Price: $1.00

We open on a bit of ‘lecturing’ on the hazards of man-made pollution via waste-dumping, move to a flashback of Bebop and Rocksteady dumping waste into a sewer-stream, before joining the turtles and Splinter. The turtles talk with Splinter about recent events, piecing things together before setting off to chase down a lead on Krang’s whereabouts. Splinter had his own question–asking Raph why he continued to wear his black costume (from Stump Asteroid) unlike his brothers who are back to their traditional look. Meanwhile, Shredder has called an exterminator, and mentions Bebop and Rocksteady having been gone a few days (perhaps buried under rubble of a cave-in?).

The exterminator is bitten by a roach, then falls into a sewer opening. Meanwhile, the turtles have found nothing at Shredder’s old sub-dock, but realize he might be nearby based on where they bumped into Bebop and Rocksteady earlier. As they pursue this latest lead, Mikey realizes they’re being followed…as Leo realizes they’re being approached. The guys find themselves facing the exterminator (mutated into a giant cockroach) and a mutated planarian worm calling himself Wyrm. While both seek to harm the turtles, they turn on each other…and as they fight, a gas pipeline is ruptured along with some live wires, causing an explosion. As the turtles check on injuries, Raphael notices there’s suddenly a bunch of rodents around them.

I’m starting to get used to the alternating Mitchroney/Lawson art scheme on this title. Now that I’m consciously noticing it, it works, and while every single issue may not be entirely consistent, every-other-issue is (mostly). And as an expected thing, I’m cool with it and take no real issue with the matter. That said, I think I’m preferring Mitchroney‘s style for seeming a little more detailed, softer, and more expressive and (I hate to use the word) “cutesy.” There’s a tone to this that I like, and as an issue of TMNT Adventures, I have no real problem with the art; it fits the book, the story, and general nostalgia and certainly gets everything across that needs to be gotten across.

The story is the sixth issue of a “mutant of the month” (this time TWO of ’em!) in Wyrm and the exterminator, that I seem to recall as “Scumbug” though I don’t think he was named in this issue. I VAGUELY recall the character appearing in the cartoon…but that could just be some sort of deja vu or crossing of memories. I do remember the action figure at the least. I’m curious now to revisit the current animated series to see if Michelangelo calls the one cockroach character ‘scumbug” or “a scumbug” or such.

I mention above that this issue opens with “lecturing,” and while I noticed it twenty-some years ago reading this series (particularly around #17 and then some of the #30s to #40s) there’s a bit of a “message” being put out there, an element of putting some real-world thoughts and subject matter forth. Whether I’d presently see it as a bias or some other political/PC “buzzword” is something I’ll leave out…this puts subject matter out there for consideration by the reader, by kids, to be able to look into on their own, or to go back to later when/if the subject comes up in general. To “connect” it back to a comic they read.

There’s plenty of “convenience” to the story, and some parts of the plot have noticeable (to me as a 34-year-old) holes. But it’s the turtles, it’s new characters, it’s stuff being moved forward a bit, and while far from being a favorite issue, it’s not horrible.

TMNT Revisited: Teenage Mutant Ninja Turtles Adventures #8

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tmntadventures008Wild Things

Plotted by: Dean Clarrain and Ryan Brown
Written by: Dean Clarrain
Penciled by: Ken Mitchroney
Inked by: Dan Berger
Colored by: Barry Grossman
Lettered by: Gary Fields
Cover: Steve Lavigne
Edits by: Scott Fulop, Victor Gorelick
Published by: Archie Comics
Cover Date: February 1990
Cover Price: $1.00

Returned to their proper time, Cudley the Cowlick has left the turtles on top of a building in the middle of a storm. Unbeknownst to any, his previous arrivals had opened a space/time hole that allowed a couple creatures from another dimension to Earth–a large humanoid bat-creature named Wingnut, and a giant mosquito creature named Screwloose. Together, the two have been hurling rocks at skylights, smashing them…and seeing the turtles, lob a rock at them as well. When they fly off, the turtles return to the sewers and home, only to learn that the trouble being stirred up by their new alien encounter.

Despite the storm, an Australian blimp was out and about, giving Wingnut something to pop on tv, prompting the turtles back into action with their own blimp. Which is also popped. Capturing the two, Wingnut cries and Screwloose pokes him, putting him to sleep for a moment. He explains to the turtles how the pair came to be like they are at present…including the fact that they have their own reason to be interested in battling Krang. Before much else can happen, Cudley reappears and takes the two, bound for Stump Asteroid despite the turtles’ questioning the (as they see it) kidnapping. With nothing else to do, the turtles again return home.

There’s something about this issue’s cover that really grabs me. And there’s almost a sense of deja vu or some such. This may have been one of the earliest covers I’d seen for the series, some time before I actually owned a copy myself. A friend had it, so I probably read it at his house, though it would have been a bit out of context. Whether this was before or after I actually “discovered” the series at all, I’m not sure. I don’t think I’ve seen any other covers done as homage to this, so it’s not iconic in that sense…it’s just an image I see that brings back fond memories and makes me smile, no matter how hokey the story itself seems.

I find myself reading the issue, this series, AS an adult. A 34-year-old re-reading comics possibly not read in 20 years, almost certainly not in the last 10-15, with an adult eye amidst reading contemporary TMNT comics from IDW and plenty of other comics certainly not AIMED AT a younger audience the way I believe these were.

So the stories seem rather simplistic and hokey, cheesey, and almost surfacey or shallow. I have no problem with four mutant turtles…but a huge space/time-travelling cow-head and giant humanoid bat with his giant mosquito-buddy give me pause…something’s not quite right with that.

And yet, despite all that…this works. Wingnut and Screwloose flying around breaking windows because surely Krang must be beneath one? That hardly makes sense except as some “out there” elevator pitch. But having recently seen the Turtle Power! documentary and that the entire (Mirage Studios) group was encouraged to contribute character ideas for the toys…this makes sense, and certainly works as a first appearance and initial foundation from which to build later characterization.

Also despite the hokiness, these characters’ background is actually rather deep. It’s glossed over and not particularly graphic, but Krang’s invasion of Huanu is full of potential for expanded story(ies) while working just fine here as a motivational factor for Wingnut and Screwloose, building Krang as that much more an interdimensional/intergalactic threat beyond simply some cliched villain on Earth.

For an 8-year-old, this seems well-paced and such…plenty of action and interaction with characters, giving and showing some detail while not delving terribly deep. “Reading between the lines” and thinking deeper on stuff as an adult, while the story itself is fairly silly, there’s a lot more depth just below the surface and begging for further development.

The art is good, and we’re back to Mitchroney. This issue has the appearance of an early TMNT Adventures issue, as it is, and the visuals get everything across that needs to be (even if not QUITE fitting the dialogue and gratuitous famous-buildings references).

I like the issue overall. Though the issue is #8, functionally it’s #4, and continues the seeming one-off stories throwing new characters into the mix and then being done with them by the end of the issue. As I came in with #25 and then the Winter 1992 collection of the Mighty Mutanimals mini, I never got to have the actual experience of reading these for the first time with no clue of where the characters would wind up…and that’s knowledge I can’t forget, so certainly colors my reading.

TMNT Revisited: TMNT Adventures #8

tmntadventures008

Full Post at TMNT Revisited
Teenage Mutant Ninja Turtles Adventures #8

Tales of the TMNT #69 [Review]

Quick Rating: Good
Story Title: Dark Shadows

Shadow seeks out her old sensei as her world falls apart around her.

talesofthetmnt069Script/Art: Dan Berger
Letters: Eric Talbot
Frontiespiece: Michael Dooney
Cover: Dan Berger and Steve Lavigne
Published by: Mirage PUblishing

Continuing the usual format of the book–with stories from all different points in the TMNT timeline–this story picks up sometime in the future. Shadow, now a young adult, fights her way through the Foot to confront her Sensei. Upon reaching him, the two exchange bitter words as hints abound as to some major stuff having gone down, leading this girl and a mutant turtle to the point they find themselves at in this issue.

In many ways, the story is quite cliche. We have an enormous global disaster that leads to the in-story “present” being a sparsely populated wasteland with the Big City nearly deserted, and what remains of destroyed/fallen-apart buildings is covered in plants, with survivors operating on a fairly gang-like means of living…survival of the fit.

We’re given vague glimpses at things–cryptic comments and hints at what’s gone down during the time between this issue and the last chronicled point in the Turtles’ timeline; the family falling apart and what drove them–and kept them–apart.

The art itself seems both familiar and yet slightly “off”–as a story that seems pretty core to the TMNT mythos, I’m used to seeing Jim Lawson‘s depiction of characters here. Berger provides visuals that are not entirely dissimilar to Lawson‘s, and more than holds its own in establishing a tone for the story and getting across what’s going on. He gives us a rather brutal panel toward the end, that seems to indicate that a certain disfigurement is practically a “given” for a particular turtle, as I’m pretty sure this is the third time (across the various comic continuities/universes) this has been a point the character’s wound up.

Shadow is pretty much the youngest of the extended TMNT cast. She was introduced in the final story of the original TMNT series, and has been a firm fixture ever since–on a level very similar to her father Casey and characters like April or Splinter. Seeing her as an adult lends to the fact of much time having passed, and experiencing the world through her eyes–glancing back to events that have unfolded particularly in the main “Volume 4” TMNT series–makes her “present” that much more real and believable in this story.

This is only the penultimate issue–there’s one more to go–of this series. But the way this issue unfolded, we get a sense of history for the characters; a sense of destination for where they’re going to wind up, and yet there’s also a sense of hope, that the future is ever-changing with every choice we make.

The initial read-through is quick, particularly with the action sequences…but sitting back and thinking about what was going on…this is very much an issue for the long-time fans, and particularly those willing to consider deeper stuff between the lines and not simply taking the story at its surface/face-value.

Not exactly a timeless classic or other “instant classic,” nevertheless, this issue would serve as a fine cap to the entire Mirage continuity even if there were no more issues due out.

Ratings:

Story: 3.5/5
Art: 4/5
Overall: 3.5/5

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