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Ultraverse Revisited: Prime #6

ultraverse_revisited

prime_0006Primal Changes

Written by: Gerard Jones and Len Strazewski
Art by: Norm Breyfogle
Letterer: Tim Eldred
Color Design by: Keith Conroy
Interior Color: Violent Hues
Editors: Chris Ulm & Hank Kanalz
Cover Date: November 1993
Cover Price: $1.95

For it being at least 20 years (most likely) since the last time I actually read this issue…it’s amazing to me what a sense of familiarity it has. While I have certain (what I would call) "key" memories of the series in general, some part of my mind wants to stretch or condense stuff, apparently…in an inversely-proportionate way for the way things actually unfolded!

As with many other "early" Ultraverse issues…the cover is rather "iconic" to me. Not so much in a singularly-standout way, or "this would/did make an amazing poster!" way. But for the sheer oddity of it, the way its weirdness sticks in my memory. We basically a grotesquely-bubbly Prime,either armless or with arms stretched behind his back, a look of distress on his face.

The previous issue left off with a badly-weakened Kevin being taken into government custody, their leader excited about what he’s found. We open this issue with Prime fighting a dinosaur–before suddenly finding himself in space, where he loses consciousness as he can’t breathe. We see that Prime is experiencing a simulation, as Col. Samuels insist he be kept alive. Coming out of the VR setup, Prime attacks, before being calmed down as he realizes it’s The Government and he–Kevin/Prime–can be of service. As proof of the claim, Prime is introduced to then-president Bill Clinton and his daughter Chelsea. Meanwhile, Kelly’s mother informs her of a call from Eden Blake’s mother–Kelly’s needed for babysitting (see Mantra #5). Back with Prime, Kevin/our hero has agreed to the Government’s testing/etc, in preparation for what turns out to be an astounding mission: He is bound for the moon! (literally!). Another simulation sees Prime facing off with super-agent Wrath (from Aladdin). Prime then sets off quickly for the moon…simply up, up, and away flying to the moon. Unfortunately, he’s not physically capable, and crashes back to Earth after a bad re-entry. Ready to give up, Kevin’s father encourages him to keep trying…though we find out Mr. Green is a lifelike simulation. The REAL Mr. Green and his wife argue over what’s been going on with their son Kevin…Mr. Green blaming himself for everything. Later, equipped with precautionary equipment designed to protect Kevin if the Prime body fails again, Kevin once again "Primes up," this time with a much different body. Now, Prime is READY. Now, Prime can survive in a vacuum without his body having issues. Now, he is (as he proclaims on the final story page) "…primed for outer space!"

The cover is another that both "sort of" shows something from within the issue, while being its own thing. Prime indeed goes into space, where he "bubbles up" which necessitates some modifications if Prime is to be able to survive in space. Kevin, of course, seems quite authentic! Sure, he "Primes up" into this big, buff super-hero…but he’s still "just" a 13-year-old kid. So the idea that he will–under his own (super-) power be expected to fly to the MOON is this ***really*** big deal to him! It also makes sense that he’s not yet disillusioned by "the Government" and such, and sees the Government as "the good guys" and wants to make them proud…almost as much as he wants to make his parents proud.

The art is the usual solid Breyfogle work. I like the familiarity and style, though there’s at least one panel where I’m reminded that there’s some sort of thing with Prime’s face where the actuality of it on the page somehow doesn’t match something in my memory.

Story-wise, this is very much a ’90s comic…visually and structurally, and I like it! There are multiple plot-threads being moved along, with a couple of distinct-seeming subplots: Kevin’s parents, and Kelly. Kelly’s subplot ties this title in to Mantra, where we see Kelly’s side of things prior to Lukasz/Eden returning home in Mantra #5. There’s also the use of Wrath and reference to Aladdin that continues to build on that organization’s place in the Ultraverse as it becomes more of a "thing." We also see more of the Prime-body’s development, that it isn’t just one set default, but takes on properties that the host (Kevin) need at the time or based on stuff handy. I know "Space Prime" becomes a bigger deal in the next issue, but it’s cool seeing the "setup" and development here in this issue–that Kevin doesn’t "just" spontaneously generate that body.

Unlike so many modern comics, there’s a lot to be had within this single issue. It does serve as a bit of a transition from solo title to moving Prime into a larger picture, as the next issue is part of the nearly-line-wide event Break-Thru; which I believe was really the first time many of the characters truly interact with each other.

The setup from the first five issues do mean that this issue doesn’t totally stand alone as well. In a way, it’s standalone, but one will get a lot more out of it having read the previous issues…especially (at least) THE previous issue, #5. For 25 cents this would not be a horrible purchase, but it’d likely be enjoyed with more context–#5, and likely #7 as well. I wouldn’t seek it out as an isolated single issue.

For better or worse…there’s a certain lure to this title that I have to resist, as I want to charge ahead through this series (much as with Mantra) without worrying about the larger context of the Ultraverse…but for this Ultraverse Revisited project, I’m determined to go month by month through all the titles!

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Ultraverse Revisited: Solitaire #1

ultraverse_revisited

solitaire_0001The Pleasure Principle

Writer: Gerard Jones
Penciller: Jeff Johnson
Inker: Barb Kaalberg
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Hank Kanalz
Interior Color: Foodhammer
Published by: Malibu Comics
Cover Date: November 1993
Cover Price: $2.50

I’ve acquired this issue a number of times–out of its bag, with and without the bag, with and without one of the cards. But in all these years, I’d never gotten around to actually reading this this! In this particular case, I’m reading a bagless copy with a $2.50 cover price.

We open on a couple of thugs beating a woman, and see her rescued by a guy in a purple and blue costume–an obvious vigilante figure. He claims he’s "hard to hurt," and he’s looking for someone called "The King." Though he takes a bad gunshot wound–with the original victim he rescued actually approaching him to help HIM–he gets up under his own power, proving what he said about being hard to hurt. The scene cuts to the so-called King, quite angry about the intervention of this Solitaire into his plans. We see and learn that he considers himself King Pleasure–if it feels good, DO it. Back with Solitaire, we see the vigilante deliver the victim to safety while he continues tracking King’s men. We see that Solitaire’s HQ is in an old movie theater, that he’s good with computers, and he’s got an established network of people to help him with his crusade…and that he has issues with his father and isn’t surprised to learn that King Pleasure has some sort of tie to his Father. Solitaire puts a plan in motion, and is able to get into King Pleasure’s inner sanctum, rescue a couple of his captives, and END this King’s reign. We also see Solitaire reveal his identity to King…he is Nicholas Lone, son of the crime lord Anton Lone. While the King’s "palace" burns and the rescued victims watch, Solitaire speeds off in his car, brooding over his origin, silently vowing to himself that "this fight" has only just begun.

In a way, this issue feels too quick and simplistic. But that’s (as often the case for me in 2018) most likely due to being trained for most of the last 17-some+ years to read stuff for the larger story, for the 6-issue "graphic novel," as it seems that modern comics have mostly lost the "art" of the single-issue story.

Though this is the premier issue of an ongoing/12-issue series (in 2018 I know this as a 12-issue finite series, but do not recall if it was originally intended as such or if it was intended as an open-ended ongoing series) it feels like it could be simply a one-shot, a single issue introducing a character, showing him off, introducing and resolving an immediate story, and leaving him to "the universe" to be used or not as any creators might choose.

This works very well as a setup-issue, a foundation-laying issue. We meet the title character, see him in action, see what he’s about, see what he’s capable of, meet supporting characters/locations, see him resolve a case, and have a decently-proper sort of ending…all in one single issue. Which makes this great "pilot" for a series.

I like the structure of the issue, the way this story is presented. In tandem with the art itself, this looks and feels like a ’90s comic in general.

Visually, the art is good–though there seem to be panels where there’s some shortcutting going on, it’s nothing not seen elsewhere, and doesn’t detract from the story. One is easily able to read along and keep up with what’s going on, and there are some nice, dynamic layouts that move the story along fairly cinematically. Simply looking at the art, it doesn’t stand out to me in a "this is my favorite artist ever" sort of way, but it’s not bad, and I especially like the colors for Solitaire’s outfit!

I’m very pleasantly surprised at how much this issue seems to work as a one-shot and "first issue" together. It’s very solid as a first issue, and on my first reading seems to be independent of all the other Ultraverse titles thus far, with no real reference to Ultras, other Ultras, and so on. Solitaire’s own "hard to hurt" nature reminds me a lot of the Bloodshot character from Valiant, and I’m interested to see how far those similarities go in future issues of this book.

Buy this for the "bagged" gimmick, for the trading card…buy it because it’s a #1, buy it because you like the cover art, buy it for whatever reason…you don’t need previous issues, and there’s no actual "To Be Continued" and thus for this one-off issue you don’t even "need" any future issues–though the fact that there are later issues mean there’s more material for you to get if you liked this issue!

Given the nature of the issue…I absolutely recommend it if you find it in a bargain bin (25-50 cents for sure, with the bag/card insert, certainly up to $1 or so!). It’s a good read, and as with many of the other Ultraverse titles, I’m curious and looking forward to reading additional issues.

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Ultraverse Revisited: Freex #4

ultraverse_revisited

freex_0004Hounded

Writer: Gerard Jones
Penciller: David Williams
Inker: Michael Christian
Letterer: Tim Eldred
Color Design: Keith Conroy
Interior Color: Violent Hues
Editor: Hank Kanalz
Published by: Malibu Comics
Cover Date: October 1993
Cover Price: $2.50

This opens where I think I remember the previous issue leaving off–with some group of Ultras pursuing the Freex–this group being the "Hounds." The opening narration is from the point of view of the leader–who calls himself the "Master of the Hunt." He’s been maligned, so how dare these freaks think THEY can just go off the grid and be left alone? Speaking of the Freex, they’re gathered around the lifeless robotic "body" Michael left behind, trying to figure out what they’re supposed to do. Val and Ray fight, she blasts his book…though feels bad about it once realizing she’s done exactly what his mother had done in taking everything away from him. meanwhile, Michael–in electronic form–discovers the police don’t actually know where they are; they’re still safe, but doesn’t know who’s actually hunting them. He’s intercepted on his way back to his friends, which causes his thoughts/focus on Angela to manifest on a computer screen in the police office. The Hounds engage the Freex, who eventually escape. As they seek a place to hide for awhile, Val separates–with Ray thinking she’s being selfish, but it turns out she broke into a bookstore to get a replacement copy of his book she destroyed. As a group, the Freex then do find safety in some shop…invited in by its owner, Ruby. She offers Ray an insight: he taught HIMSELF how to read, which is NOT dumb or stupid. As the group starts to settle in…the peace is disrupted when someone blasts Ruby…the Master of the Hunt has found them!

Maybe it’s the covers, but I’ve a couple times now found myself almost "dreading" a Freex issue because of the cover. Maybe it’s that I’ve seen the image too many times with no real context, maybe it somehow doesn’t fully convey something the way I’d like…I don’t know. This issue’s cover shows us a hound blasting Val…looking to me like a singular villain; and the blast hitting her head making it look like he’s extracting knowledge or zapping her with some sort of mind-control ray or something. We can kind of make out some of the other characters looking in on the situation, but they’re hardly a focus, and not overly apparent at first glance.

That being said…I didn’t hate this issue. We get the continued development of our "Freex" gang, as the characters are still learning to work together and BE together, even having decided to stick together–safety in numbers and such. Michael’s still learning his own powers, and we see here that there’s someone else able to tap into stuff and influence the electronic interface–not just him. The kids behave like kids, and continue getting to know each other and how they all fit together.

The art on this isn’t bad, but doesn’t really blow me away. I like the interior art a lot more than the cover. It’s not hard to follow what’s going on from the visuals, and no one seems specifically unrecognizable or oddly proportioned in any unexpected ways. Again–the art is not bad, but it’s nothing that stands out to me singularly…it does exactly what it’s supposed to, but doesn’t feel above-and-beyond or such. Nothing in this issue strikes me as poster-worthy, and no singular image stands out as anything iconic.

rune_0eRune [E]: The Cursed
Plotted by: Barry Windsor-Smith & Chris Ulm
Drawn & Colored by: Barry Windsor-Smith
Scripted by: Chris Ulm
Inked by: John Floyd
Computer Color by: Albert Calleros
Lettered by: Patrick Owsley
Text Pages Designed by: Jim Chadwick
Edited by: Steve Gerber

Once again, we have a starts-abruptly "scene"–this time telling us the date: June 24, 1993…the day the Jumpstart Effect hit the cable car creating the Strangers and the resultant cable car crash to injure Johnny Domino. But we diverge, following Edwin Doyle–another passenger on the car. He has a bad headache attributed to the incident, but as he’s guided home by a frail individual that just showed up, he transforms–as does his new "friend" and we see that it’s a frail, sickly Rune guiding him…supposedly helping him, but it’s not hard to see that Rune intends to feed on this newly-created Ultra.

This is the first of these chapters to really feel like it has a narrative to itself, to be a bit of a story rather than a stretched out "moment" or other vignette. It’s still only 3 pages, but there’s a lot of narration  on the full single page that opens, and lots of dialogue, broken up amidst 4 and 5 panels on the second and third pages. We meet Edwin, are given context of where this is and what’s happened, get to see him meet Rune, see him transform into an Ultra-form…and presumably see his end. A very brief but nearly-complete "hero’s journey" of sorts.

Visually this fits with the other chapters–obviously, given the creative team doesn’t change with each segment of what’s essentially a single issue serialized. I like that we essentially have a beginning, middle, and end here…it’s the most "actually-a-story" so far. As I think I suspected–and indeed noticed–the first couple chapters were just there, with nothing more to go on, so there wasn’t enough to really pick up on as far as any sort of story or narrative. As we’ve now seen Rune use his stones to learn he’ll live, seen him in ancient times feeding on a human offering, consult Nikola Tesla on energy sources, get caught in a nuclear explosion, now we see him about to capture some Ultra-energy.


All in all, this is a solid issue–well worth getting if you’re collecting the series and/or can get this along with the first 3 or (presumably) the next several issues. Nothing here stands out as this being some singular stand-alone thing worth hunting down in isolation. It’s worth a quarter or so to read "a Freex issue" or to fill in a run, of course.

The Rune chapter works pretty well as a standalone-within-a-whole: it’s by no means a sole selling point of the issue, either. That this is a Rune Month issue is sorta incidental…that marks it as October 1993 at a glance even without the cover date, but the issue doesn’t seem integral to anything other than the Freex title.

I continue to be interested in where things go with these characters, even if I don’t have quite as much "champing at the bit" excitement for the title.

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Ultraverse Revisited: Prime #5

ultraverse_revisited

prime_0005Villains

Writers: Len Strazewski & Gerard Jones
Artist: Norm Breyfogle
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: October 1993
Cover Price: $2.50

It’s hard to believe I’m "only" up to Prime #5 here. Nostalgia plays a large part in that, I think–part of me is itching to just fly through this series to revisit all the stuff I remember, and see what changes now that I’m a quarter-century older. But I’m hanging back, going through the entire Ultraverse one issue at a time, endeavoring to get the "full context" of stuff (though some of that detail is lost in translation as I’m providing my thoughts and RE-actions to the issues, and not panel by panel summaries/adaptations of the issues).

Picking up where the previous issue left off, we find Kevin and Kelly facing a "real life" version of Maxi-Man: a character THEY know as a cartoon, and that we as readers know is one of Boneyard’s demons trying to "prove" itself important and gain Boneyard’s favor. (Boneyard being the main villain in the Mantra title). Kevin strains to re-generate Prime, while Kelly is nearly killed. Once "Primed up," we have several pages of battle between Prime and Maxi-Man, before cutting to Kevin’s father and Colonel Samuels, discussing their past, and Green telling Samuels that Prime is his kid–Kevin! Back to the fight, Prime thinks Maxi-Man is some Ultra-human, until the demon reveals itself (apparently with disdain–it is above humans and Ultrahumans). As the two spar verbally amidst the physicality, Prime lets slip that "No one threatens my girlfriend!" referring to Kelly…which shocks the poor teenager. (Prime’s this huge adult…why would he be interested in a 13-year-old, after all?) Prime realizes that he’s running low on power, and has to put an immediate stop to Maxi-Man’s rampage…so he gathers what remains of his energy and releases it in some sort of energy-burst from his chest, and expends the rest in a quick, brutal beat-down that destroys Maxi-Man (who melts down into a puddle, as the demon disperses, vowing revenge [with a footnote referring us to Mantra #5, coming next month!]) Though Prime is victorious, it’s at a cost–Prime collapses into Kelly’s arms, and she quickly realizes he’s melting! Before anything can be done, Samuels’ men rush in and take the melting hero against the girl’s protestations. As Samuels and his crew rush off, Mr. Green’s left behind lamenting that this wasn’t supposed to happen–and he’s answerless when approached by Kelly as to what’s going to happen. Moving back to Samuels–now in a lab with techs rushing about–the melting Prime-body is stabilized…with no regard for the boy within. When questioned, Samuels declares "I don’t care about the boy! I want the ULTRA!"

One of the first things that stands out for me with this issue is Breyfogle‘s art. I love the much thicker lines and less "detail" used for Maxi-Man…giving the character that much more of a "cartoon" look, compared to the usual thinner lines and more realistic style for everyone/everything else. This entire thing is a comic book, it’s all drawings–even the thing that to the drawings (characters) is a drawing. So the different line art makes a big difference, and is pulled off quite well, to me. It’s also interesting to see from the visuals just how similar the two characters are–both are hugely over-muscled brutes–but we get dialogue to realize that Maxi-Man is a character Kevin has "grown up" on, and is clearly one of his "inspirations" for the hyper-muscled Prime body his subconscious generates.

Story-wise, we get most of our forward-movement in non-Prime characters. We see some in Kelly realizing this adult hero has a crush on her–considers her his girlfriend–which is a much different thing put to words than her schoolgirl crush on a new super-hero that she’s encountered several times. We see more in Mr. Green interacting with Samuels as we get more perspective on Prime’s "origin," as the result of these genetic experiments by the military…and that while this is Kevin’s story, Prime’s story…in a very real way, there’s a lot to be said of it being Mr. Green’s story, watching his son suffer for his sins a decade and a half earlier.

The disembodied/extra-dimensional demon provides a "convenient" means to have some giant brute slug it out with Prime. Most of the issue is a slugfest…but we get the other developments amidst it. It also adds to the interconnectedness of this universe, as the demon ties to Boneyard, who other than this has been strictly a Mantra villain. But because Boneyard exists, this demon is here…but the demon isn’t tunnel-visioned on Mantra, but on his master, and so stirs up trouble with Prime.

I feel a bit of a twofold shift in perspective on this series at present: firstly, I’ve more than flipped sides, from being the same age as Kevin–the kid–to being older than even Prime is supposed to be (assuming he’s assumed to be in his 20s). Second, the real-life stuff going on with Gerard Jones. I choose to dissociate Prime and my enjoyment of the title with what he’s pled guilty to, but just seeing things play out on the page–the idea of the adult hero with a crush on a young teenager–is that much more uncomfortable. Yet, as readers, we know darned well that this "adult" in Prime is himself truly a teenager, and so DESPITE the obvious and intended appearances and uncomfortableness built in for added drama…we have a 13-year-old interested in a 13-year-old.

rune_0bRune [B]: The Sorcerer
Plotted by: Barry Windsor-Smith & Chris Ulm
Drawn & Colored by: Barry Windsor-Smith
Scripted by: Chris Ulm
Inked by: John Floyd
Computer Color by: Albert Calleros
Lettered by: Patrick Owsley
Text Pages Designed by: Jim Chadwick
Edited by: Steve Gerber

This issue’s 3-page segment of Rune shows us the character in the distant past, being presented with an individual as a sacrifice. He feeds on her–showing/confirming to us that he’s a vampire–and see what a difference so many years makes between this and the wasted figure we saw in the first chapter. This also shows us that the younger, more vital Rune was worshipped as a god, which–again–is a far cry from the wasting creature we’d already ‘met’ and leaves us to wonder at all the events between.

Visually, this continues to clearly be Barry Windsor-Smith. The creative team is exactly the same on the entire story, so I’ll be repeating that, I’m sure–the consistency is a very welcome "given," as this is essentially "just" 3 more pages of the same issue, serialized across the 11 October Ultraverse titles.

Story-wise, this continues to be a slow-burn, or moreso, "drip" as three pages at a time is hardly room for any real story or development as a standalone piece. Presented with different core issues–this one with Prime #5, a distinctly different unit than Sludge #1–there’s "excuse" to be choppy, for 3 page segments to give us different perspectives or glimpses into Rune–what he is/was, what he means, etc. I recall the "complete issue" being rather choppy with such brief scenes…but I’ll likely re-evaluate it as an entire unit when I get to the standalone version of the issue when the ongoing series starts.

I was already getting Prime as a series, so this didn’t sell me on Prime; and all the more now 25 years later, Rune is NOT really a standalone selling point for this issue, or the month’s issues. Rune primarily serves as a time capsule or marker of sorts–an easy way to identify the October 1993 titles at a glance, despite dates not being printed on the covers.


The Prime portion of the issue feels a little padded-out with the extended fight scene. The three story-pages of Rune, plus the recap page and credits/premise page don’t truly stand on their own. But given this is an issue of Prime, the Rune stuff makes for an interesting "bonus." Of course, the proclamation on the Prime cover of this being a 40-page special dampens that–as with Sludge #1–given the 40 pages implies the story, the issue itself, but you really have to add non-story pages to the count to get to 40 pages. That would be more of a problem 25 years ago. Now, in 2018, where these are 25-cent-bin books (maybe 50 cents, but really not $1+, in my eyes!), it’s a moot point.

This is absolutely worth 25 cents or 50 cents just for the Prime portion; and if you’re particularly OCD about filing comics, worth twice that with an extra copy to file with the Rune-side forward. Given there’s a standalone Rune #0 available, and a partial-edition that was packaged with an issue of Spin magazine, I would not recommend seeking this issue out just for the Rune chapter. And as a Prime issue, there’s not MUCH to it to make it stand alone as something unique to seek out…unless you specifically want "the issue with Maxi-Man vs. Prime." Definitely seek this out if you’re putting together a run of the title, obviously. This is best read as part of several issues–ideally the first four and forward.

All that said…for 25 cents, if you’re looking for a colorful slugfest between two hyper-muscled figures and a couple pages of a colorful BWS vampire…there’s no real reason to AVOID this issue, as a whimsical one-off!

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Ultraverse Revisited: Prime #4

ultraverse_revisited

prime_0004Heroes

Writers: Gerard Jones & Len Strazewski
Artist: Norm Breyfogle
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

We left off from the previous issue with Prime–Kevin–looking for Hardcase, but winding up facing an angry Prototype when he accidentally ruined a photoshoot. We pick up here with the two fighting. They do some real damage to each other before a fire breaks out, which forces them to attend to onlookers’ safety. Unfortunately, this iteration of the Prime body is rapidly destabilizing, so Kevin has to fly off, leaving rescue stuff to Prototype. Though he makes it near to his house, he crashes onto the family car instead. As he struggles to break free of the now-defunct Prime body, hands break into it from the outside, getting him out…Kevin’s father! He helps Kevin avoid his wife’s suspicions, and warns Kevin NOT to let his mother have him tested for drugs. He laments that this wasn’t supposed to happen. A brief interlude shows some demon making its way into the world, utilizing an open portal from Boneyard transporting an unconscious Mantra (with a footnote to Mantra #3!). Despite his mother trying to convince him otherwise, Kevin goes to school the next day. On the way he has a verbal fight with his friend Scott over his recent "weirdness." Brushing him off, Kevin next finds Kelly…and (rather creepily?) gets her to talk to him by telling her he knows Prime. The two soon notice a commotion nearby and rush in–Kelly thinking it could be Prime, Kevin trying to stop her…and they’re confronted by Maxi-Man…a cartoon come to life (the form the demon from earlier has taken) and threatening to teach them fear.

This is a rather complex issue in its way, and I feel like it’s certainly that modern comics seem so completely geared for collected volumes. We have numerous settings and plot points through this issue, and it’s not hard for me to imagine how this issue could easily be stretched into 2-3 issues at least, given the "decompression" of modern comics.

Story-wise, this isn’t bad. We have new developments–particularly in Kevin’s dad finding out/knowing he’s Prime. Four issues in, only the third where we’ve actually known Kevin, and already his dad knows, so it’s not gonna be JUST some kid having to hide from both his parents while doing all this…and that brings with it a different-ish (at least for the time) level of stuff. We have the fight with Prototype that seems rather fitting. It’s a natural meeting, and seems a legit misunderstanding. Of course, with both being rather hotheaded, it makes sense they’d fight first…though they don’t "get a chance" to make up or "realize" they’re both "good guys" and such, which leaves things open for development down the line…a slightly bent trope, I guess. Kevin definitely comes off as "a teen" here, and I think the authenticity of it comes partly from how ridiculous Scott is and their fighting. I’m sensitive to others thinking someone is "creepy," just for not being some image of what society sees as "normal," so I feel for Kevin. However, I can definitely see very much–especially as a late-30s adult myself–how Prime having any particular interest in Kelly is problematic.

I knew to expect the fight with Prototype in this issue, between the way the previous issue left off and the covers for this issue. Yup–two covers! I despise modern "variants" for their absolute ubiquitousness, over-hype and over-use. But in this case, for Prime #4, the "variant" is simply showing us a victorious Prototype standing over the beaten Prime…in contrast to the cover showing Prime standing victorious over a beaten Prototype. Both covers exist…so just looking at them…WHICH ONE is "real"? They’re both there…but can’t BOTH be "accurate," so you actually have to read the issue to find out! And they look so similar otherwise, it’s not like some completely different artist with a completely different style has done some completely unrelated, irrelevant generic image that has trade dress slapped on to be sold for a premium to someone already buying the issue.

prime_0004a   prime_0004b

And of course, a couple decades after initial release and easily being able to tell the covers apart and such, I don’t mind hunting the OCCASIONAL variant and seeing them as fun, where the modern counterpart is extremely annoying and off-putting. Retroactively, though, I am a bit annoyed, as I’d wound up with the Prototype-victorious cover initially, and it was years after the fact that I ever learned there were two covers.

We’re shown (and told) how others are seeing Kevin. The art, though, has something to it that just makes Kevin look odd to me. I’m sure it’s that over the years I’m so used to seeing imagery of Prime and virtually nothing with Kevin (and I can’t even think of any covers offhand that have Kevin rather than Prime) so I’ve spent 20 years with easy visuals showing Prime but not really seeing Kevin. Loathe as I am to phrase it this way, it’s the simplest way to do so: Kevin LOOKS a bit creepy at points, with the coloring and shadowing, even as that conveys mood and tone. There’s also a sort of ‘house style’ in seeing the non-Prime characters: Prototype, Boneyard, Mantra–that makes it very easy and natural to see them in this issue. The "visual sound effect" "SHAK" of Prototype blasting Prime in the face on the opening page is a bit distracting as it’s basically the same size as the title of the issue, and both seem stylistically very similar, of showing off computerized fonts that could be dropped onto the page. Very ’90s, but looking back, a bit tacky/flashy.

I’d read Prototype #2 well ahead of this issue–Prime #4…though in the reading, I learned that it takes place after this issue. Meanwhile, this issue takes place after Mantra #3, and benefits even more from it. We already had just a brief bit with Boneyard in that issue…but here we see that there’s even more to that picture. These interactions also feel organic and like what would happen when these titles and characters are all occupying the same world/city and all that.

It’s possible to read this issue without the previous issues. You won’t know/"get" everything without ’em, but then, the bare-bones context is there to follow along in this issue and pick up on Kevin/Prime, his relationship with his parents, how he is with Kelly and she with him/regarding Prime, even the fight with Prototype. Basically, if this was your first issue, there’d still be plenty for you and you could either choose to seek out the previous three or move forward learning from context. This does not feel "simply" like it’s "merely" the 4th serialized chapter of some rigidly-structured 6-part graphic novel.

If you’re at all familiar with Prime, this wouldn’t be a horrible issue to seek out as a one-shot; but as these early issues seem to be total bargain-bin material, I’d recommend spending the $2-4ish to get all four issues to read together.

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Ultraverse Revisited: Freex #3

ultraverse_revisited

freex_0003Targets

Writer: Gerard Jones
Penciller: Ben Herrera
Inker: Mike Christian
Ink Assists: Jasen Rodriguez
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Hank Kanalz
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

This issue is yet another that feels chock-full of ’90s…’90s-ness.

Michael and Sweetface are dealing with the police–Michael gets shot, but Sweetface gets him to a neon sign and he’s able to slip back into the electrical pathways and such. By killing the lights in the area, the other Freex are able to escape. Meanwhile, Valerie and Rush end up destroying a lab, as Val gradually comes to realize just how not-good Rush truly is. When the other Freex find them, a fight breaks out–initially Rush and Val vs. the others. In the course of the fight and mouthing off, Rush reveals that he thinks any "natural" Ultras are genetic defects; and that he didn’t know Val didn’t choose to be artificially granted Ultra powers. She turns on him, and he’s run off, and Val "finally" "accepts" who she is–a freak, and one of the Freex.

Once again, this story fits very much into what I recall of the ’90s…both in cheesiness, as well as being quick-paced and "compressed," as the whole Valerie thing would easily be dragged across 6-12 issues in present-day stories–a full arc if not two; and here we have a huge change in her status within the pages of this single issue.

I’m recognizing characters a bit more, but I’m still not good with off-the-top-of-my-head recollection of codenames and character names. This IS "only" the third issue, though, and it’s been several weeks and a number of other titles’ issues since I read the second, so my foundation is growing but hasn’t solidified with this title yet. It continues to be interesting to read the Ultraverse titles this way, seeing the quick pace at which the individual titles are solidifying and then touching to other titles. It’s also interesting to see the various "named" characters and teams. By "named" I mean called out with some other font or a logo, as if there could have been "plans" for them already, beyond merely a "first appearance" in any given issue being an offhanded thing. In this case, The Bloodhounds, which we’ll presumably be seeing more of in the next issue.

Visually, I’m both ok with yet not blown away by this issue. The art’s solid enough, keeping the characters generally recognizable and consistent within the issue itself. I can appreciate some of the creativity in being able to show damage to characters’ outfits and such, and the "strategic placement" of objects or energy to avoid overt nudity while allowing it to be obvious that the characters are experiencing such exposure.

I’m sure it’s that I’m so used to contemporary comics in 2018 and the last few years in general, but it actually (sadly) feels a bit "odd" to see so many "costumed" figures show up in a book such as this. It was perfectly acceptable and natural to me as a kid in the ’90s…and it’s a sign of how much things have changed in 25 years that I’d even think it odd to see costumed villains in a title such as this.

I’m glad that we seem to have a unified group/team of the Freex now, given the contentious start. We’ve briefly explored the characters’ resistance to the very notion of banding together, with Val’s outright rebellion against it, to now having a firmed-up set of characters as the group, where things are ready to move forward toward them facing specific villains instead of each other.

I definitely never read this issue before, so it’s cool reading it for the first time. And having read it now, I would definitely recommend it along with the first two issues–get all 3 together at the same time if you can, or at least it seems now like these three issues make for a good opening arc.

I’m curious for what comes next, even as I’m eager to get into the next issue of Mantra, as well as Prime and Hardcase.

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Ultraverse Revisited: The Solution #1

ultraverse_revisited

solution_0001The Problem

Writer: James Hudnall
Penciller: Darick Robertson
Inker: John Lowe
Letterer: Tim Eldred
Editor: Hank Kanalz
Color Design: Keith Conroy, Tim Divar
Interior Color: The ‘Bu Tones
Special Thanks to: Brandon McKinney, Mike S. Miller
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

This is definitely an issue I know I have not read before…in fact, I’m honestly not sure that I’ve read any issues of this series–I’ve only been "aware of" it, and perhaps read the several-page Rune segment that would have been a flipbook on one of the issues. I do not remember having this issue initially, or even seeing it when it first came out.

We open on someone just before he’s killed…this is our introduction to a huge, hulking Ultra named Meathook. Then we’re introduced to a much more graceful Ultra with finesse (and a sword) in Deathdance. We’re quickly introduced to a teleporting member of this group called Gate…and then a fourth–Book. Having killed all the guards at this base, they steal a bunch of nukes, which leaves the former owners–Russians–none too happy. Later, the Russians speak to contacts at a group called Aladdin, and are referred to yet another group called The Solution. The scene shifts and we’re introduced to more souped up ’90s-style henchmen for hire, protecting a drug shipment. As they’re ambushed by none other than The Solution, we meet Incoming, Dropkick, Shadowmage, and leader Tech (Lela Cho). After defeating Black Tiger, the Solution heads back to one of their secret bases to decompress, and Tech reflects on all that’s happened in barely six months. Another member of the group–Outrage–shows off by smashing, to the amusement of the others. As they begin looking into the Russian nukes situation, Shadowmage uses her magic to let them spy on the perpetrators…but she’s "sensed" by them, and her surprise leads to our cliffhanger, and the Solution might be in trouble.

From the cover itself, I really enjoyed this issue! There’s something to the cover–perhaps the colors involved, with the shades of purple, blue, pink, and white on an orangey background–that just really works for me. And of course, it’s a typical ’90s shot of a group rushing at the viewer, the leader shooting ahead. I imagine another factor for this standing out to me is–as generally tends to be the case on all these early Ultraverse books–this is the only cover I’ve known for The Solution #1.

The interior art is quite striking, albeit strongly conveying the general ’90s vibe that I’m realizing–or re-realizing–I picked up on as a kid more than I realized. It’s sort of interesting to me seeing Darick Robertson as the penciller, as (offhand) I really only know his name from his Transmetropolitan work. Seeing it here is cool, and I really like the visual style. Though a bit gratuitous, there’s a panel of Tech in the shower while the Solution is at their base that stood out more than the scene in Mantra #1 where Lukasz wakes up in Eden Blake’s body. Given the way the Mantra scene stuck with me as a kid, the fact I don’t remember this instance from back then is how I know I never read this as a kid.

On the story side, this issue moves at a pretty fast pace. By modern (2018) sensibilities, it’s way too fast and leaves far too much unsaid and is rather choppy, leaping from one thing to the next. But this is from 1993, and frankly…I really dig the pace. This is "only" a first issue, and it introduces us to all sorts of characters–essentially two teams of villains along with the protagonists making up the titular team, and still other characters. There’s even plenty of room for violence and blood, which is a bit on the messy side but in ’90s shorthand shows off just how "bad-ass" the villains are and how good the Solution is in being able to take them on at all, let alone have victory.

In the modern lens, this would easily cover 3-5 issues…that we get it all crammed into one makes for a jam-packed first issue that is well worth its cover price even now, despite being something I’d typically associate solely as yet another quarter-book.

This is my first real look outside of the initial "core" of Ultraverse titles, and though it might not fly with me if it were new in 2018, I definitely like it as something from 25 years ago. Running with my usual, this issue is absolutely worthwhile if found in a cheapo-bin; easily up to $1. If you dig the art alone, this could even be worthwhile for a bit more. While I know I’ve seen many of the other Ultraverse #1s in bargain bins…I think this is the first I’ve gotten to that I have NOT. Perhaps it is just "that good" that fewer people have gotten rid of it; perhaps it had a smaller print run; I don’t know.

I’m looking forward to getting into the next issue and seeing where things go, and hopefully better associating character names with actual characters.

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Ultraverse Revisited: Strangers #3

ultraverse_revisited

strangers_0003TNTNT!

Writer: Steve Englehart
Penciller: Rick Hoberg
Inkers: Tim Burgard & Larry Welch
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

Three issues in, and we get introduced to a villainous team for our Strangers team to face–TNTNT!

As the issue opens, we get an introduction to the villains of TNTNT, by way of simultaneous fighting and chattering, as they introduce themselves to the Strangers as each fights a Stranger. Tyrannosaur, Naiad, Torso, Neu-Ronne, and Tugun. Get it? TNTNT. We have some choppiness, between seeing parts of the fight and the aftermath of the Strangers (victorious) getting costumes made and such. Then we get another bit with the old man we’ve seen at the ends of issues, as his cancer reveals it’s actually a villain and he’ll never be healed. There’s also a quick check-in with J.D. Hunt, before we get back to the Strangers, who’ve gone to Hardcase’s place and are there waiting for him when he and Choice get there (see also: Hardcase #3!)

The art on this issue’s not bad, but doesn’t blow me away. It has the "look" and "feel" of the Strangers for me, and definitely has a ’90s vibe. The story is a bit choppy, and whether it’s lack of story elements (such as a caption denoting time) or the way the art is, I actually thought my reading copy of this issue had been misprinted and that pages were out of order. I eventually caught on to what was being done, but considering I’ve been reading comics for nearly 30 years, I don’t feel I should be so thrown by an issue or unable to catch on FASTER.

The story itself isn’t all that bad…this gives us a villain team for the Strangers to fight; obviously if you have a whole team of super-powered heroes, just a lone villain shouldn’t be a match, so having a whole team of super-powered villains works. The way everyone talked in-battle, and the way the TNTNT members introduced themselves felt cheesy as heck to me, and not exactly in a good way. Zip-Zap gets a bit of a subplot, with a bigger range to get away from the battle proper and discovering some suits watching the group; and even gets himself shot/drugged for his trouble. Confusing (and frustratingly so) as the issue could be structurally, I definitely do relish the inclusion of subplots; and whatever complaints I have, there’s a bit of nostalgia in the "old style" of focusing on team members individually in a battle that–were it to happen in real life–would absolutely not be one in which characters could interact as they’re shown here to do.

I wasn’t overly thrilled with this issue, but I’m still curious where things go, and looking forward to the Strangers/Hardcase crossover. I’m hoping that where I’m not terribly engaged with the Strangers as they’ve been thus far, I’ll enjoy them more once I see them interacting with the Ultraverse world as a whole.

This is only a 3rd issue, and Ultraverse issues not being terribly expensive–period–I would recommend getting issues 1 and 2 along with this, as this would seem more of a mess as an isolated issue. And there’s no real reason to read this in isolation without the first couple issues!

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Ultraverse Revisited: Prime #3

ultraverse_revisited

prime_0003Dead Again…And Again!

Writers: Len Strazewski & Gerard Jones
Artist: Norm Breyfogle
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

This issue gave me a fair bit of deja vu…I remember getting #1 and missing #2…so it makes sense that this was my "second" issue of the series back in ’93. Back then with comics, I just went with whatever the "next issue" was in my own possession, and read along and filled in gaps and such.

Picking up from the previous issue’s cliffhanger–Prime’s been captured by a creature sent by Doc Gross. Its body went unstable and goopy, so it was able to "absorb" Prime into itself. This makes for a multi-layer thing for Kevin–he’s in full Prime mode, but Prime being trapped inside the creature is like when the Prime body itself breaks down and Kevin has to tear his way out. As Kevin panics, we get a flashback to his earliest experience with a Prime body. We then cut to his parents arguing–his mother freaked out at Kevin’s disappearance, his dad insisting he’ll be ok. Then back to Kevin as Prime–having blacked out for lack of air (he still needs to breathe, even as Prime)–now chained into a huge chair and the Doc throws a switch, zapping him with a lot of electricity. He then monologues, which as exposition fills us (and Kevin/Prime!) in on some of the origin of Prime–he’s the result of genetic experimentation performed for "military application." When Prime breaks free of the chair–angry at having been capture, believing Doc’s tale to be lies, etc.–Doc’s assistant, Duey, "Primes up" into a bulked-up body…he’s the result of a much earlier stage of the Doc’s experiments. Duey and "little brother" Prime slug it out for a bit, and Duey manages to do some real damage to Kevin’s Prime body.

This damage includes tearing his cape–which gushes goop, as we see that even the clothing is part of the body, and is not spontaneously-generated fabric or such. Lashing out in desperate anger, Prime apparently snaps Duey’s neck, and when he throws him against an electronics panel, it seems to electrocute the Doc, and fire breaks out, leading to an explosion after Prime himself gets out. Thinking he’s killed those people and desperate to find someone to help him figure out what he’s supposed to do, he aims to seek out Hardcase when he spots an old The Squad billboard. Seeing a random tank falling, he redirects to catch it…only to find out he’s ruined a staged scene with the new Prototype–who is none too happy. The final page cuts back to Duey and the Doc, showing us that they’ve survived, and something with a "vat" is gonna save Doc.

This is a pretty full issue, and fun to revisit. We definitely get a lot of world-building for Prime, showing us Kevin’s first experience with the Prime body’s generation, as well as the monologue as we’re shown that Doc Gross had a huge hand in experiments, of which Prime is apparently one of many. We’ve got resolution of the previous issue’s cliffhanger, and then new action with Duey’s powers revealed; and while it’s rather "convenient" that he just happens to see a video shoot that Prototype’s involved in, we’re set up for them to fight next issue. This also takes the world building from being simply Prime in isolation to showing that he truly is part of this shared universe, beyond seeing a poster on a wall in the background or some billboard or news reference–this is ACTUALLY Prime directly coming into contact with another character with another title.

Prime seems rather brash and immature…but then I remind myself that he’s actually Kevin Green, a 13-year-old kid, and he’s WAY out of his league here, facing actualities that he’s only dreamed of or seen on tv or in comic books. That goes along with the character’s over the top visuals–the muscles with muscles–influenced by his imagination but not mattering that much confronted with "real life."

I really enjoy the art–it’s not just Prime that’s over the top, but as it’s part of the "point," it works so well. And that Prime and Duey have this "goop" as "blood," they can be shown taking ridiculous damage, with gross explosions of green stuff, and it doesn’t have to be "censored" the way blood would be (not that these titles carry the Comics Code stamp, even though they had some newsstand distribution at first). It’s not hard to follow what’s going on visually, and to "hear" some of the sound effects and such as I read, thanks to the CD-Romix of the first issue.

I read this in 1993, as a kid, having read the first issue and not the second…so it’s certainly doable that way. But I’d recommend getting the first couple issues to go with this, as opposed to seeking this out as a single issue to read. Given 40+ issues of Prime exist, unless you’re going for the random single issue "in isolation" experience, or filling in a missing issue in a collection…start at the beginning and definitely read this as part of a cluster of issues.

I’m looking forward to the #4s for the original titles: the next issue of Prime has Prototype, and I believe Hardcase and The Strangers have a crossover as well! "Three months in" and along with the establishment of the individual titles/characters, we’re getting the establishment of the universe in general and seeing things start to mix…which is where the Ultraverse becomes so much more interesting than just these individual characters.

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Ultraverse Revisited: Freex #2

ultraverse_revisited

freex_0002Blown Apart

Writer: Gerard Jones
Penciller: Ben Herrera
Inker: Michael Christian
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Hank Kanalz
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

After the little bit of teambuilding/interaction in the first isue, this issue has an appropriate story title in "Blown Apart." While we ended the previous issue with a new player in the game showing up and promising answers…this issue seems to open a bit AFTER that, with Valerie already attacking Ray for being a monster (didn’t we hash this out last issue?) where we don’t seem to see what set her off. During the fight, the police have shown up, shown their spotlight into the space these "Freex" are using, and they scatter. Angela refuses to use her powers because she doesn’t want anyone to "see," (and flashes back to kissing a boy and his trying to go further and not understanding her reluctance to be touched); we also see Michael get pieced back together (including "goop") and forming an actual human body (naked), as well as some flashback stuff of him and how HE got his powers (much as we saw with the other characters in the first issue). While Val’s ditched the others, she’s "rescued" by another kid calling himself "Rush" (super speed, apparently) who recruits her to help him with a "job" (he’s being paid). Even though she finds out he’s basically serving as an "enforcer" for "loan sharks," and seems slightly distressed at hearing gunshots and seeing convenient news pieces keeping both her and Rush up to date on what’s going on with the other Freex…she goes along with him, merely asking what they have to do.

While I enjoyed the first issue more than I’d expected to, I did not enjoy this issue as much. I don’t like that I feel like there’s some "missing time" between issues–how I remember that issue ending and how this one begins don’t really match up. I didn’t notice this as much with other second issues, and I’m not quite sure why it jumped out at me here. Perhaps that somehow I was most specifically curious and looking forward to seeing how things played out.

The art isn’t bad, and is mostly consistent…though there’s something to it that just seems a bit "off" in the appearance of the characters’ ages. Perhaps I’m just getting old in their not looking as I’d expect for their age.

I really do not like Val. I get that the character’s supposed to be "hard" and is projecting a front and all; but just because I can be aware of that and the character element successfully conveyed doesn’t mean I have to like her or that I don’t see her as being stupid and petty. I don’t remember this Rush character at all, period. Story element, visually…the character just does not stand out to me from anything I remember ever seeing…as such, I’m pretty sure he’s a minor/throwaway character that’s not gonna last.

Despite the drawbacks, I’m still curious where this story goes, and interested in getting to the next issue. I just don’t have quite the sense of optimism I had with the ending of the first issue.

As usual…this isn’t really an issue to "target" as a standalone…you’ll want to at least get the first issue to read them together, and probably several issues. I think this is the roughest issue for me to read or write about so far in the Ultraverse books…so here’s hoping the next issue is more appealing!

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