• March 2023
    S M T W T F S
     1234
    567891011
    12131415161718
    19202122232425
    262728293031  
  • On Facebook

  • Archives

  • Categories

  • Comic Blog Elite

    Comic Blogs - BlogCatalog Blog Directory

Ultraverse Revisited: Freex #5

ultraverse_revisited

freex_0005Up Against the Wall

Writer: Gerard Jones
Penciller: Ben Herrera
Inker: Larry Welch
Letterer: Tim Eldred
Color Design: Robert Alvord
Interior Color: Violent Hues
Editor: Hank Kanalz
Cover Date: November 1993
Cover Price: $1.95

Beginning with the cover of this issue, it wasn’t quite what I expected. I didn’t recognize the presumed-villain on the cover…a bit grotesque, and apparently new. But on opening the issue, I remembered that–Oh, yeah–the Freex are dealing with the "Master of the Hunt" and his hounds. And the bulk of the issue is really just a lengthy fight scene, as the individual Freex have to draw on their powers–working through the pain, even–in order to come together and stop this "Master." Despite their challenges, the group eventually defeats him–as he’s first burned (turns out, that was him on the cover!) and then taken down by his own hench-hounds. The Freex escape, and all’s well that ends well…right?

The art for this issue seems a bit "off." While I mostly recognize the various characters, they have a sort of generic, non-regular-artist look…and unfortunately, that was a bit off-putting for this issue. The characters look–for one thing–a bit "older" than they did before, and I’m just not a fan of this specific iteration of them.

At least the writing is consistent, where we’ve gone from seeing these characters absolutely not working together to where they finally do draw together and push their powers to help each other and overcome (a bit) certain fears. It’s like as of this fifth issue the team finally becomes…a team.

This remains an iffy title for me–I don’t love it (especially after this issue) but I don’t hate it. I haven’t gotten used to it, but continue to see the potential it holds both as a title and with its individual characters. Best way for me to put it for my repetitive vagueness is that when I think of the title, see one of its covers…it doesn’t bring back fond memories nor does it really grab my interest such that I actively want to jump in and read. When I put it off or "dread" getting into an issue…I tend to either truly enjoy it or at least realize it’s not horrible. I’ve been interested from cliffhangers to see where it goes next, but by the time I get to the next issue I’m usually back to a passive-ish not really caring.

All that said…if you can get several issues as a run…particularly for now, these first five issues–and cheaply (say, 25-50 cents each ideally, under $5 for sure) they’re definitely well worth the read for an early-’90s team of abnormal misfits shunned by society…and serving as a sort of X-Men parallel but instead of being the ’60s, it’s "in the ’90s!"

freex_0005_blogtrailer

Ultraverse Revisited: Freex #3

ultraverse_revisited

freex_0003Targets

Writer: Gerard Jones
Penciller: Ben Herrera
Inker: Mike Christian
Ink Assists: Jasen Rodriguez
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Hank Kanalz
Published by: Malibu Comics
Cover Date: September 1993
Cover Price: $1.95

This issue is yet another that feels chock-full of ’90s…’90s-ness.

Michael and Sweetface are dealing with the police–Michael gets shot, but Sweetface gets him to a neon sign and he’s able to slip back into the electrical pathways and such. By killing the lights in the area, the other Freex are able to escape. Meanwhile, Valerie and Rush end up destroying a lab, as Val gradually comes to realize just how not-good Rush truly is. When the other Freex find them, a fight breaks out–initially Rush and Val vs. the others. In the course of the fight and mouthing off, Rush reveals that he thinks any "natural" Ultras are genetic defects; and that he didn’t know Val didn’t choose to be artificially granted Ultra powers. She turns on him, and he’s run off, and Val "finally" "accepts" who she is–a freak, and one of the Freex.

Once again, this story fits very much into what I recall of the ’90s…both in cheesiness, as well as being quick-paced and "compressed," as the whole Valerie thing would easily be dragged across 6-12 issues in present-day stories–a full arc if not two; and here we have a huge change in her status within the pages of this single issue.

I’m recognizing characters a bit more, but I’m still not good with off-the-top-of-my-head recollection of codenames and character names. This IS "only" the third issue, though, and it’s been several weeks and a number of other titles’ issues since I read the second, so my foundation is growing but hasn’t solidified with this title yet. It continues to be interesting to read the Ultraverse titles this way, seeing the quick pace at which the individual titles are solidifying and then touching to other titles. It’s also interesting to see the various "named" characters and teams. By "named" I mean called out with some other font or a logo, as if there could have been "plans" for them already, beyond merely a "first appearance" in any given issue being an offhanded thing. In this case, The Bloodhounds, which we’ll presumably be seeing more of in the next issue.

Visually, I’m both ok with yet not blown away by this issue. The art’s solid enough, keeping the characters generally recognizable and consistent within the issue itself. I can appreciate some of the creativity in being able to show damage to characters’ outfits and such, and the "strategic placement" of objects or energy to avoid overt nudity while allowing it to be obvious that the characters are experiencing such exposure.

I’m sure it’s that I’m so used to contemporary comics in 2018 and the last few years in general, but it actually (sadly) feels a bit "odd" to see so many "costumed" figures show up in a book such as this. It was perfectly acceptable and natural to me as a kid in the ’90s…and it’s a sign of how much things have changed in 25 years that I’d even think it odd to see costumed villains in a title such as this.

I’m glad that we seem to have a unified group/team of the Freex now, given the contentious start. We’ve briefly explored the characters’ resistance to the very notion of banding together, with Val’s outright rebellion against it, to now having a firmed-up set of characters as the group, where things are ready to move forward toward them facing specific villains instead of each other.

I definitely never read this issue before, so it’s cool reading it for the first time. And having read it now, I would definitely recommend it along with the first two issues–get all 3 together at the same time if you can, or at least it seems now like these three issues make for a good opening arc.

I’m curious for what comes next, even as I’m eager to get into the next issue of Mantra, as well as Prime and Hardcase.

freex_0003_blogtrailer

Ultraverse Revisited: Freex #2

ultraverse_revisited

freex_0002Blown Apart

Writer: Gerard Jones
Penciller: Ben Herrera
Inker: Michael Christian
Letterer: Tim Eldred
Color Design: Keith Conroy
Editor: Hank Kanalz
Published by: Malibu Comics
Cover Date: August 1993
Cover Price: $1.95

After the little bit of teambuilding/interaction in the first isue, this issue has an appropriate story title in "Blown Apart." While we ended the previous issue with a new player in the game showing up and promising answers…this issue seems to open a bit AFTER that, with Valerie already attacking Ray for being a monster (didn’t we hash this out last issue?) where we don’t seem to see what set her off. During the fight, the police have shown up, shown their spotlight into the space these "Freex" are using, and they scatter. Angela refuses to use her powers because she doesn’t want anyone to "see," (and flashes back to kissing a boy and his trying to go further and not understanding her reluctance to be touched); we also see Michael get pieced back together (including "goop") and forming an actual human body (naked), as well as some flashback stuff of him and how HE got his powers (much as we saw with the other characters in the first issue). While Val’s ditched the others, she’s "rescued" by another kid calling himself "Rush" (super speed, apparently) who recruits her to help him with a "job" (he’s being paid). Even though she finds out he’s basically serving as an "enforcer" for "loan sharks," and seems slightly distressed at hearing gunshots and seeing convenient news pieces keeping both her and Rush up to date on what’s going on with the other Freex…she goes along with him, merely asking what they have to do.

While I enjoyed the first issue more than I’d expected to, I did not enjoy this issue as much. I don’t like that I feel like there’s some "missing time" between issues–how I remember that issue ending and how this one begins don’t really match up. I didn’t notice this as much with other second issues, and I’m not quite sure why it jumped out at me here. Perhaps that somehow I was most specifically curious and looking forward to seeing how things played out.

The art isn’t bad, and is mostly consistent…though there’s something to it that just seems a bit "off" in the appearance of the characters’ ages. Perhaps I’m just getting old in their not looking as I’d expect for their age.

I really do not like Val. I get that the character’s supposed to be "hard" and is projecting a front and all; but just because I can be aware of that and the character element successfully conveyed doesn’t mean I have to like her or that I don’t see her as being stupid and petty. I don’t remember this Rush character at all, period. Story element, visually…the character just does not stand out to me from anything I remember ever seeing…as such, I’m pretty sure he’s a minor/throwaway character that’s not gonna last.

Despite the drawbacks, I’m still curious where this story goes, and interested in getting to the next issue. I just don’t have quite the sense of optimism I had with the ending of the first issue.

As usual…this isn’t really an issue to "target" as a standalone…you’ll want to at least get the first issue to read them together, and probably several issues. I think this is the roughest issue for me to read or write about so far in the Ultraverse books…so here’s hoping the next issue is more appealing!

freex_0002_blogtrailer

Ultraverse Revisited: Freex #1

ultraverse_revisited

freex_0001Freaked

Writer: Gerard Jones
Penciller: Ben Herrera
Inker: Mike Christian
Letterer: Tim Eldred
Color Design: Paul Mounts
Editor: Chris Ulm
Published by: Malibu Comics
Cover Date: July 1993
Cover Price: $1.95

I remember reading this issue and not really "getting" it. Now, the cover is one of the more "iconic" covers to me, of the Ultraverse line. Perhaps because I have a poster, and I’ve seen the issue so many times in quarter bins and such. It also stands out to me–in memory–because of being one of the earliest Ultraverse titles (it premiered in the SECOND month of releases, part of the "second wave" of titles, along with MANTRA). It was almost always THERE, whether or not I was reading it (and mostly, I was not).

But let’s look at this issue by itself, specifically, for now!

We open on a kid being chased into an alley by police. He seems just as concerned about "something" happening as about the police themselves. They bump into a huge golem entity–very strong and impervious to their bullets. He calls the kid Huck, and is admonished for blurring reality and fiction…then calls him Lewis, and we learn that he is Ray. As they begin to escape, another kid unleashes her freakish powers, and Lewis no longer has a choice and unleashes his powers to protect the officers. Val seems to have a green energy burst, while Lewis can liquefy and reform himself. He escapes to a sewer while they others retreat back to their hideout, and the police are left to wonder just what the heck actually happened. Lewis reflects on how he discovered his freakishness, while at the hideout, Ray and Val bicker until a new arrival provides a new target for Val’s rage. The new girl seems to have a torso made up of or covered by sentient/controllable ropes or tentacles. We get a flashback of Val discovering her power in a detention center where a guard tried to force himself onto her. Outside the hideout, the new girl meets Lewis as he returns to the group. Inside, there’s further bickering, while Ray spray-paints something on a wall. As we see that he’s tagged it for the group "Freex," another new arrival appears in a cobbled-together robotic body of pieces and parts in the hideout, and says he’s Michael, and wants to tell the group why he’s brought them together.

The obvious comparison here for me is X-Men. Teenagers suddenly and inconveniently developing freakish (mutant) powers, being hunted and feared by normal people and authorities, banding together to survive, and apparently brought together by a player behind the scenes, who also seems to have powers which he presently can control. Of course, these are new characters, a new group, they’re "freaks" rather than mutants; they’re Ultrahumans, but lack the publicity and stature of The Squad, Hardcase, Prime, and where most of the Strangers are adults, these are kids.

As first issues go, we’re introduced to an ensemble cast with a couple of pages each for several characters in flashback, showing where they were compared to where they are now; we’re introduced to a newer character with a bit less history than the first three kids seem to have; we see the situation they’re in, struggling just to have food and shelter to survive while dealing with powers that make them vastly different from anyone else. We get a reason for their "team name," and learn that they didn’t "just" bump into each other and band together, but they’ve been consciously, specifically BROUGHT together. It lets us see the starring characters, who are featured on the cover, we see them together, and get a number of little details…none of the more modern early-2000s-to-present "hide the hero" or five issues of solo characters finally meet in a sixth issue and show a hint of being a team, when it’s a team book. There’s a bit of mystery–who is Michael? Why has he brought them together? What’s his motivation? Will they accept it or turn on him? But that’s the "hook" to get one to come back for the next issue.

Visually, this is a colorful yet dark book. The characters are individually recognizable, if not entirely consistently rendered, and one can pretty easily follow along what’s going on. One bit that stood out to me, though, is when a police officer is thrown at a wall: we get a scratchy panel of him hitting a wall, seeming to indicate how hard he hit–like Ray’s killed or crippled him. Yet in dialogue later on, an officer refers to "silly putty walls," and there doesn’t to seem to be any concern regarding any dead/crippled officers. So whether that’s on me for the way I "read" the visuals or not, I lay partial blame at the lack of any "visual sound effects" to the panel (really, the entire issue!).

All in all, though, this is a good first issue, and far better than I remember from any previous read-throughs. Though this got a CD-Romix Comix release over Strangers, and I’m very familiar with the Hardcase and Prime ones, I never really cared for this one. I’d put off reading this issue, not really looking forward to the (re)read, but wound up enjoying it a lot more than I’d expected. I’m actually interested in the next issue, and learning more of the ACTUAL details of this group of characters than just seeing covers from later in the run and such.

This is another first issue that’s definitely worth getting (and reading!) if you find it in a bargain bin. And let’s face it…the early Ultraverse #1s are quite plentiful. It’s the later issues of the series that you’ll be hard-pressed to find.

freex_0001_blogtrailer

%d bloggers like this: