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Spawn #192 [Review]

Endgame (Part Eight)

Writer: Todd McFarlane
Pencils: Whilce Portacio
Inks: Todd McFarlane
Color: Jay Fotos
Lettering: Tom Orzechowski
Editor: Todd McFarlane
Cover Artists: Whilce Portacio, Todd McFarlane, Jay Fotos
Publisher: Image Comics

Part Eight?!? That means this is my EIGHTH issue of this title in a row, and if it hasn’t been quite monthly, I sure haven’t noticed a lateness. I’m not even sure–including duplicates–that I even OWN 8 issues of Spawn before this story.

That said…this is still one of those books that I’m a bit “iffy” on. For one thing, I’m not all that thrilled when I learn more about the characters and story from the letters pages and other sources outside the story in the book itself. I learned from the letters pages in this issue, for example, that the new major protagonist Jim apparently first appeared waaaaay back in issue 3 as a then-throwaway character. I’m also not all that familiar with the fairly large cast of characters, and so feel like there’s something of a shadow hanging over my reading experience; that I’d almost get more out of reading online summations of the story in text format with no visuals at all.

This issue sees the new Spawn meeting several apparently old players, or entitities tied to old players. He finds out a bit more about himself and the costume, which keeps things moving along, but it doesn’t feel like there’s REALLY a lot going on, even though there is. I’m increasing contemplating the fact that I’d probably get MORE out of this title reading a collected volume.

The art continues to be a high point, and it seems Portacio’s a perfect artist for this book. The only drawback is a certain factor in some of the panels that seem almost over-the-top “graphic” and violent–moreso than maybe necessary, and in one case almost more bloody than seems plausible given the rest of the image.

On the whole, as far as the title and characters go, it seems that offing Al Simmons and allowing essentially a fresh start (and withOUT numbering shenanigans, to boot!) was the best thing to happen to this book. At the least, it’s made me a regular reader for the better part of a year–something that never before happened in the 16-some years this book has been in existence.

Story: 6.5/10
Art: 8/10
Whole: 7/10

Invincible #62 [Review]

Conquest part two

Writer: Robert Kirkman
Penciler: Ryan Ottley
Inker: Cliff Rathburn
Colorist: FCO Plascencia
Letterer: Rus Wooton
Editor: Aubrey Siterson
Cover: Ryan Ottley & FCO Plascencia
Publisher: Image Comics

This is actually the third consecutive issue of Invincible that I’ve picked up. I was drawn in by reviews for #60, the “summer event in one issue” bit, and decided I’d stick with the title for a bit and get a feel for things. (After all, that’s how I’ve wound up following other long-running series through the years: snag a crossover issue and then stick around finding out about the title post-crossover). I’m still far from really knowing who all the players are in this book beyond the title character, but I can follow along recognizing faces and what little I do recall from reading the first TPB (and the #0/recap issue that came out a couple years back).

Someone recruited alternate-universe/reality Invincicibles, and invaded earth. “Our” Earth’s Invincible–with a little help from his friends–was able to save Earth…but not without massive destruction, a lot of deaths, and plenty of other things now in the aftermath of that event. Someone from Invincible’s dad’s home planet is the big-bad of this issue, basically forcing Invincible to prove himself worthy of that planet’s heritage, and giving our hero quite the run for his money. There’s what seems like a bit of a “reveal” at issue’s end that’s certain to have further ramifications in coming issues…and I’m sufficiently hooked to at least stick around for this story arc.

The art’s quite good. There’s a consistency to it that fits it in with every other visual I can think of that I’ve seen of the character(s)…something very welcome, and yet highly unusual to me in contemporary comics. The art by itself isn’t entirely a selling point, but it definitely enhances the reading experience in the way I expect comic art do so.

The story’s interesting–maybe not as interesting as it could be, but I definitely enjoy the fact that the same writer (the creator of the character) has been on the book since its beginning–another rarity in comics found from the bigger companies.

All in all, not a bad point to jump into the series. It by no means explains everything up front, but allows one to pick up on things as we go along…just like comics I enjoyed in my youth. All the more if you can pick up the prior two issues, this is worth picking up if you’ve any interest in checking out the title.

Story: 7.5/10
Art: 8/10
Whole: 7.5/10

Golly! #4 [Review]

The Coven of Candy Creek Court, part one

Story: Phil Hester
Art: Brook Turner
Cover: Tyler Walpole
Digital Inks & Colors: Bruce McCorkindale
Letters: Aaron Gillespie
Publisher: Image Comics

I’d nearly forgotten about this series–been a couple months at least sinced the last issue. Seems this is going to be one of those series that comes out sporadically–perhaps by the arc, with gaps between stories–so I’m a little bit iffy on keeping with it. Something about the series’ first three issues, though, had me interested enough to see where this concept could go beyond that initial story, so I wound up with this issue in my hands.

We pick up with the cast in a bit of slice-of-life type action around the carnival as they interact with attendees. However, they (relatively) soon figure out what their next “mission” is, and set upon its undertaking. This mission involves sex-vampires and their dark master, and leaves our “heroes” in an interesting situation when they visit the vampires’ apparent home–discovering their sustenance–and getting an up-close and personal meeting with their master.

The story and characters seem to be fairly stock figures, still…nothing all that deep. There’s potential, of course, but whatever I thought of the first arc, right now for this issue I feel like most of the plot is rather cliche. Amidst the cliche, there’s a definite irreverence to the story and characters. One who “gets” such irreverence should find plenty of fun gags and such throughout the issue.

The visuals are pretty good, and I have little trouble telling characters apart or following what’s going on…and I am thankful that a couple plot-points were kept mostly off-panel.

All in all, if friends who are part of a carnival traveling the country to participate in a mostly-aborted semi-Apocalypse sounds at all interesting to you, this’ll be your thing. For that matter, it actually does come off better than that sounds. This is no Hellblazer, but you could do far worse for your money.

And hey…it’s full-color-full-size issue, for only $3.50. I don’t like going above $3 for my comics, but for the moment I’ll make OCCASIONAL exceptions to support books that are slightly more reasonably-priced than a certain marvelous competitor.

Not recommended for the weak-stomached.

Story: 6/10
Art: 7/10
Whole: 6.5/10

Spawn #188 [Review]

Endgame (part four)

Writers: Todd McFarlane, Brian Holguin
Pencils: Whilce Portacio
Digital Inks: Todd McFarlane
Color: Jay Fotos
Lettering: Tom Orzechowski
Editor: Todd McFarlane
Cover Artists: Whilce Portacio, Jin Han
Publisher: Image Comics

After the incidents in the previous issue, a hospital’s worth of patients are being evacuated and put up in other hospitals resulting in plenty of overcrowding. A bit more is uncovered about the “conspiracy” Jim is caught up in, and while he and Sara seek each other out, Jim ultimately finds a new role thrust upon him.

The art has a consistent look from previous issues, and fits the story. Given that this is the first time I’ve “regularly” picked up this title I have no real comparison–so really, the art now is defining for me what the art “should be” for Spawn. No complaints as such there.

There’s something about this series–it’s like somewhat following a tv series. It’s far from being my favorite, but it quickly gets so I recognize (visually) characters and while I watch it can follow along, but am not so immersed as to be able to REALLY tell someone else what’s going on. The story is not entirely engaging at this point–and it’s lost the immediate impact of “first! issue! of a new direction!” that #185 had. However, like one of those tv series, I’m just interested enough to follow along. And given this issue’s final page, I want to see what happens next issue.

Not a bad issue, though, all told. While it’s nice to see that the numbering was NOT reset to #1 (as surely would have been done at a certain other publisher if there was the change this run has already wrought), I still come at this as being “#4” of an all-new current series. Worth getting if you like Portacio’s art or McFarlane’s writing, or just simply feel like checking out this long-running series without having to have slogged through 184 issues’ prior content.

Story: 7/10
Art: 7.5/10
Whole: 7/10

Spawn #187 [Review]

Endgame part three

Writers: Todd McFarlane, Brian Holguin
Pencils: Whilce Portacio
Digital Inks: Todd McFarlane
Color: Jin Han
Lettering: Tom Orzechowski
Editor: Todd McFarlane
Cover Artists: Whilce Portacio, Jin Han
Publisher: Image Comics

This sets a new record for me, as the first time I have ever bought three consecutive issues of this title. While the previous couple issues weren’t bad despite my lack of context and knowing who characters are (helped by recognizing the Clown/Violator character), it’s starting to wear a bit thin with this third issue of the arc.

The issue opens on a reporter pressing his boss’s buttons as he seeks a promotion; we then see that patient that woke upon Al Simmons’ death terrorized by a super-powered/supernatural bounty hunter…as outside people speculate what the green flash was that was seen as others wonder if explosions in the hospital are terrorist-related.

The story–as said–is starting to wear a bit thin…I’m not a huge fan of long periods reading a comic without knowing/recalling characters’ names. I do hope there’s more development soon that draws me in, as this issue feels the weakest of these three that I’ve read this time checking in on the title.

Visually, nothing all that new to say–the style works well with the narrative, having a linework that fits the supernatural nature of parts of the story without losing its “grittiness.”

All in all a decent issue–I’ll give a couple more before I drop this again, as I’m interested conceptually at where this title can go and how a new Spawn might emerge from all this.

Unfortunately, this doesn’t feel quite strong enough to justify recommending staying on-board/jumping in if you’re not otherwise interested. If the story’s not grabbing you, no need to bother here; if it’s got your interest, this issue does keep things moving forward somewhat, just not in leaps and bounds.

Story: 7/10
Art: 8/10
Whole: 7.5/10

Golly! #3 [Review]

The Were-Hog of Siloville part 3

Story: Phil Hester
Art: Brook Turner
Cover: Tyler Walpole
Colors: Rick Hiltbrunner
Letters: Sean Konot
Publisher: Image Comics

Golly! is a rather…interesting…series. Mini-series, rather, as this is the third/final issue that I’m aware of. Basically, you have Golly–a “carny”–who has had an experience with a “divine entity” that told him about an aborted apocalypse that will be put on only to go through the motions, and that Golly gets to play a key part in the overall experience. Golly is imbued with great power (if very little responsibility) and a can of his best friend’s ashes–ashes “posessed” BY his friend (who is also a mentor-type). Golly has been tasked to deal with Brother Dare–a roaming televangelist-type by day, were-hog by night. Far from alone, Golly is backed by his carnival colleagues.

This issue opens with the group attempting to get one single drop of “holy water” into contact with the were-hog, the failure of which results in some fairly dirty innuendo. The townsfolk get their crack at the were-hog while Golly & co. form a plan involving bait and getting the were-hog to run up a slide…a plan that goes badly almost from the get-go. The ending was predictable, but well within-character as things have been set up throughout this mini.

The story itself is a bit crude, but somewhat interesting,if only for dealing with character-types I don’t usually find in comics. I can’t help but wonder, though, at the likely stereotypes found and how they’ll come across to others…especially given my distaste for the portrayal of Brother Dare and the stereotype that would seem to perpetuate.

This is yet another comic with art by someone I don’t recognize, so I’ve no point of comparison there. However, the art conveys the story very well and certainly fits it…enhances it. The story itself wouldn’t be at full strength without the visuals provided that set the tone/environment of events that unfold.

All in all, I’m not entirely sure why I picked up this series–I think that the first issue was discussed on the Alternate Reality podcast. At a mere 3 issues, I suspect that this will make a better “graphic novel” than it did “mini-series,” and unless you can snag all 3 issues at cover price or below, I’d recommend waiting for a collected volume. This definitely skirts the edges of my tolerance for its type of story, and certainly would not recommend this for kids nor the weak of stomach.

Story: 7/10
Art: 8/10
Whole: 7.5/10

Walking Dead #55 [Review]

Posted to Comixtreme.com.