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Savage Dragon #s163-168: Emperor Dragon

sd163I remember seeing Savage Dragon #1–from the original mini-series–on the new/recent indy-comics’ rack at Capp’s Comics in Mentor Ohio, way back when. And I remember when the first issue of the series proper came out, and I ESPECIALLY remember that 2nd issue, when the TMNT guest-starred.

I remember the series making waves–articles in Wizard, controversies over depictions of the Divine, and just what the character could and would be put through.

sd164And yet, I never really read the series.

I recall hearing stuff about the 75th issue, and actually picking that one up. Giant-sized, if I recall. Involved some time-traveling villain as a kid, before he grew up to become that time-traveler. And Dragon killed him….resulting in an all-new world.

I realized that was a good jumping-on point, and followed the series for several issues of this new world, particularly enjoying the cover dress, sd165made to look like classic Marvel books, or so it seemed.

But the series quickly faded off my radar.

Every now and then since, it would show up again–generally the anniversary issues. A friend gave me a run of the first 30-32 issues of the series several years back, and I’ve had my eye on the Savage Dragon Archives volumes (Image‘s version of DC‘s Showcase and Marvel‘s Essential lines).

This past summer, when I went on a tear dropping most of the comics I’d been following, burned out from events, sd166I noticed a new storyline starting in Savage Dragon, and put the title on my pull list. And I’ve faithfully bought each issue for the past half-year.

But tonight, I finally sat down and READ the things.

And it’s almost like things have come full-circle.

This Emperor Dragon arc has the look and feel of classic silver-age stuff…Larsen‘s art is very Kirby-esque. And the story is one that could only be told in a book like this, never in something from Marvel or DC.

sd167I wasn’t sure what I’d think, but I found myself–especially after I finished reading–realizing how important the story is to the overall Dragon mythos. And in a way, it felt like issue #75 all over again, except better, for having so much more history behind it.

Savage Dragon is one of the original Image series, and one of the longest-running series not from Marvel or DC, with nearly 2 decades behind it. I followed along with this story pretty well without MUCH background knowledge. sd168And while this story very likely strongly informs what’s to come…it seems that the coming issues would make another nice jumping-on point for an entirely new status quo–one on the level that rarely gets seen in comics, it seems.

Been a fun ride, and I plan on sticking with the title for awhile longer…and maybe actually play some catch-up for backstory.

Spawn #200 [Review]


Full review posted to cxPulp.com
.

 

Story: 3/5
Art: 3.5/5
Overall: 3.5/5

Another reason to “wait for the trade.”

Twenty-Seven #2 coverLately, I tend to “wait for the trade” on mini-series. After all, it’s not an ongoing series, so I might as well wait for the version of the story I’d prefer for a finite story.

Of course, for the times I might consider otherwise, any chance of an “impulse buy” are shot if the single issue(s) aren’t even available FOR said “impulse purchase.”

If I have to wait til issue 3 to get issue 2, even if I can get a (later) print of issue 1…I’m not even gonna READ the thing until I’m reading 3/4 chapters in one go…so why not wait the extra couple months, and read all 4/4 in one go, in one volume? (Or maybe by then I won’t have any interest, and will give the thing a pass as a whole).

Granted, if they already did an “overprint” and still sold out (in this case, on the 27 series), there’s less fault on the publisher. Doesn’t change the fact that this was a series I was kinda interested in checking out–and would have tried the first issue…but no one HAD the first issue, of the 5 or 6 comic shops I visited the week it was to have come out (and even the online purchase I attempted was canceled/refunded for not getting in what they’d ordered).


via Now 27 #2 Sells Out Weeks Before Shipping – And Gets A Second Printing [Bleeding Cool].

Looks like it was no one-off. Weeks before the second issue of 27 by Charles Soule and Renzo Podesta is set to ship, it has already sold out its overprint at distributor level and a second printing approved. Just as the second printing of 27 #1 is set to ship with 27 #2, so the second printing of 27 #2 will now ship with 27 #3.

So if you missed out of the first print of the first issue… yeah, looks like you’re going to miss out on the first print of the second issue too.

Ho ho ho.

Savage Dragon #163 [Review]

Full review posted to cxPulp.com.

Story: 3.5/5
Art: 3.5/5
Overall: 3.5/5

Invincible #73 [Review]

Full review posted to cxPulp.com.

Story: 4/5
Art: 3.5/5
Overall: 4/5

Chase Variant #1 [Review]

One Shot (Is All I Need)

By: Rich Johnston, Saverio Tenuta, and Bagwell
Variant cover by: Rob Liefeld
Published by: Image Comics

I tend to enjoy metatextual comics such as this. On the one hand, they’re fun, getting both a story and a commentary if one looks at multiple layers. At the same time, the drawback is that sometimes seeing those layers from the get-go can take one out of the story entirely.

I wasn’t sure what to expect from Chase Variant, except that from the cover, it appears to be just another “bad girl” book, much as Image was known for in its earlier days. And the story opens up with a bang (two of ’em, actually), and immediately reveals its hook: the “main” story is that of a bioengineered government agent named (of course) Chase Variant. She has four arms, gun in each hand, and is a much revered, efficient assassin. She’s also, actually, a 1:1000 chase card in a collectible card game, which is being played out. 3/4 each page is the main story–the in-game story, if you will, of Chase as she knows herself. The other quarter-page looks at the cards in the “real world” as the game is being played.

The story is pretty basic, without much depth or character development. While that would be very, very bad for the debut issue of a new series, this is a one-off…a one-shot, and so lack of depth is much more forgivable. Where this excels is at drawing on the thoughts I’d imagine any gamer has had in playing a game, of trying to craft a visualization or story around the playing of cards which describe basic characters or actions. There are rules and structures to such games, perhaps even an overall story that informs the specific cards that can be used. But the story itself, each game in which the cards interact uniquely really plays out in the imaginations of the players, unlike a comic, movie, or video game.

The visuals are not bad. I’m unfamiliar with the artists offhand, so really don’t have anything prior to compare this work to. In and of itself, the art on this issue does a good job of depicting what’s going on; capturing that dark and gritty feel that the character’s world ought to have, were this an ongoing story. Other than the occasional gratuitous visual shot and the character’s get-up (which is actually commented on within the story), no real complaint.

This is a fairly unique one-shot. In some ways, it could be seen as a sort of adult Yu-Gi-Oh, in that the cardplay informs the story. At the same time, it seems like a commentary on such card games and the presence of rare chase cards, as well as the evolution of ways of playing any given game, and the cards that eventually get introduced into long-running games.

If you’re looking for something a bit different and without continuity–past/present/future–to deal with, this is a good issue for that. Certainly a worthwhile issue to keep an eye out for.

Story: 7/10
Art: 7/10
Overall: 7/10

Haunt #2 [Review]

Co-creator/Writer: Robert Kirkman
Layouts: Greg Capullo
Pencils: Ryan Ottley
Co-creator/Inks: Todd McFarlane
Color: FCO Plascencia
Lettering: Richard Starkings/Comicraft
Cover/Variants Artists: Todd McFarlane, Ryan Ottley
Publisher: Image Comics

I’m actually enjoying this series. We’re only two issues in, and there’s still a lot of questions about the main characters, and I still have to look back into the issue to remember character names and such. But it’s a pot brewing a good deal of potentil to come.

The brothers from the previous issue must literally work together to stay alive and protect their friend–the dead brother takes control of their “merged” body and explains to the living brother that he can do what needs done, but needs to not be fought.

Father Kilgore–the surviving brother–is none to pleased at the current state of affairs and wants to be left out of things. As his brother makes clear, though, he’s already involved. They wind up fighting a mercenary who seems to almost be played for dark humour more than actual threat. Finally, the brothers–as “Haunt” (though I don’t think the name’s been given yet for their merged form) begin to move toward some answers, with a fairly cliche sort of cliffhanger.

As said, there’s a lot of potential here. Backstory to both of the brothers and their friend will be interesting to discover in coming issues. Seeing how the cliffhanger will likely add greatly to the status quo, and that development will be cool.

And whether the visual style and tone or something else, I can’t help but be reminded somehow of both Spawn and Spider-Man; though this character seems like he’s much more at home in a Spawn world, obviously. He could also almost work in an Invincible sort of world. (Though as yet, I don’t believe there’s anything to say this takes place in one, the other or either).

Taken as a whole, the writing and visuals make for an interesting issue, and I find myself intrested in and planning on pickin up the next issue to see how that one is.

For now, especially if you can still get ahold of the first issue, I recommend this for fans of McFarlane, Spawn, Kirkman, or Invincible…and casul fans somewhere in between.

Story: 6.5
Art: 8.5
Overall: 7.5

Haunt #1 [Review]

Co-creator/Writer: Robert Kirkman
Layouts: Greg Capullo
Pencils: Ryan Ottley
Co-creator/Inks: Todd McFarlane
Color: FCO Plascencia
Lettering: Richard Starkings/Comicraft
Cover/Variants Artists: Todd McFarlane, Ryan Ottley, Greg Capullo
Publisher: Image Comics

OK, so call me a sucker. This is a first issue, yeah. And I recently missed out on the debut of Chew, which had seemed interesting from an ad or two I’d seen. The Todd McFarlane and Robert Kirkman co-creation Haunt also seemed like a sorta interesting thing–again, from an ad. I’d pretty much forgotten about it entirely, though, until I received an email yesterday (the day before the comic’s release) about its release. I don’t know what landed me on this particular email list, but at least it was targeted, and did its job very, very well. Take these factors: two big names–creators whose books I’ve enjoyed recently, and a cheap-in-today’s-market cover price (this book’s only $2.99 cover price)–and combine them with “notice” or “attention” and you have a combination sufficient to get me to pick the book up. (Unfortunately, though I should’ve realized, there is the taint of variant covers, which I didn’t even consider…I wasn’t paying attention and am not particularly thrilled with the cover I wound up with).

So…what’s this Haunt thing all about? It’s only the first issue, so there’s plenty to wonder at. We’re introduced to a handful of characters and how they’re related to one another…and find out that one of them is actually dead, apparently a figment of his brother’s imagination. Only, there’s something more to it than “imagination.” When the surviving brother looks in on a woman both brothers had been involved with in the past–he’s got some less than wonderful history with her, it seems–he doesn’t think there’s anything to protect her from, though is soon proven wrong. When a couple of armed individuals enter the scene, a bit of a transformation occurs, and we meet the title character of the series.

I doubt much of it will stick as interesting to me long-term. But for the moment, there’s something interesting about the title character to me–the relationship between the brothers and the transformation that leaves one facing “Haunt.” I was put in mind of the Kevin Green transformation into Prime (for those few of you who remember the character). There’s also the slight twist on a quasi-archetype that I won’t get into as it’d be pretty serious spoiler territory.

The art team’s pretty familiar, and yet brings something new to the table. There’s a difference in visual style from Invincible and Spawn, but also a similarity to both…sorta like it has the grittiness of Spawn softened by the brighter style of Invincible. And honestly…works very well to me.

On the whole–for both the story and the visuals–this feels very much at-home in the same universe as Spawn (it remains to be seen if it is, actually) while not entirely out of place in a universe that has Invincible in it. With or without the comparisons…it’s got a fairly generic premise mixed with an intriguing twist sufficient to hook me and leave me interested in seeing what the next issue brings.

I bought this issue thanks to the initial hype/marketing and the names attached to it.

The package itself–the story, the hook–will bring me back for another look-see.

As something new, to get in at the beginning of what’s likely a major project with either Kirkman or McFarlane, this is well worth checking out…if only for this first issue.

Story: 7/10
Art: 8/10
Whole: 8.5/10

Invincible #65 [Review]

Conquest Epilogue

Writer: Robert Kirkman
Penciler: Ryan Ottley
Inker: Cliff Rathburn
Colorist: FCO Plascencia
Letterer: Rus Wooton
Editor: Aubrey Siterson
Cover: Ryan Ottley & FCO Plascencia
Publisher: Image Comics

This issue provides the wrapup/epilogue to the Conquest story arc. As such, this issue is pretty low-key action-wise (though the visuals don’t hold anything back). Invincible wakes up in a hospital room where he finds out how Atom Eve survived. We’re then moved along to the funeral of Rex Splode, who actually did die, and see the reactions of key characters (and there are plenty of other Image characters to be spotted in the crowd attending the funeral). Invincible gets some closure as he sees the mangled body of Conquest, and we also see some ominous foreshadowing of what’s to come. The issue closes out with Invincible stating an official change in personal policy regarding his dealing with supervillains…one that makes plenty of sense, and should be interesting to see explored in coming issues.

The story itself is solid as usual. No real complaints there…it’s what I’d expect of an epilogue. While a couple of scenes seemed a bit drawn-out, it’s the same sorta thing I found charming/enjoyable in early issues of Ultimate Spider-Man, so I don’t have any real issue there. I’m not chomping at the bit for the next issue…but I’m suitably engaged, and can’t see just arbitrarily stopping here. This story came out of the single-issue Invincible War, which was a point I decided to try “jumping on” this title. I’m interested to see where the next arc goes, as I expect it to tell me more on whether I’m enjoying the title in and of itself, or just enjoying seeing direct follow-up to an issue I decided to try.

The art’s also quite good. Things look as they should, and probably my only complaint is that the remains we’re shown of Conquest are quite…gory. That’s fitting in the story, but none to pleasant to look at (even though being such is the point and so the intent of the art seems achieved).

I don’t see this issue being a great jump-on point for new readers; though just because it’s an epilogue is no time to jump off for newer/continuing readers. A good issue that continues to be worth its cover price.

Story: 7.5/10
Art: 8/10
Whole: 8/10

Invincible #63 [Review]

Conquest part three

Writer: Robert Kirkman
Penciler: Ryan Ottley
Inker: Cliff Rathburn
Colorist: FCO Plascencia
Letterer: Rus Wooton
Editor: Aubrey Siterson
Cover: Ryan Ottley & FCO Plascencia
Publisher: Image Comics

After all that hype for Captain America #600…I had no trouble at all getting that book. However, this book was sold out, and sold out again this week resulting in my needing to visit another store this week just to get it. I’ve taken new notice to the banner at the top of the issue’s cover: INVINCIBLE WAR: Aftermath…this is the third or so issue to sport that banner…after the single giant-sized “crossover event in one issue” #60.

This issue, we see Invincible continuing to fight the individual known as Conquest, suffering quite the beating at the man’s hands. While trying to survive and figure out how to defeat him, Invincible’s allies (those still able, after the events of Invincible War) are also attempting to help out. Expectations lead one to expect one thing…but this issue delivers something else that’s not entirely shocking, but also wasn’t telegraphed from the beginning of the issue, either. We see some real change going on in the character’s status quo–stuff that will have drastic effects on who he is as a person for experiencing what he does.

The story and art both continue to work very well together, getting things across and in general presenting a story that–in character and in visuals–maintains an excellent consistency from one issue to the next. As I said in my review of the previous issue, I’ve not read more than a handful of issues of this series, but I feel like I’m able to figure things out as I go along.

THere are better comics out there…but there are so many worse comics out there. If you’re a fan of Kirkman’s work in particular and haven’t yet checked out the series, it’s worth jumping in if you can find the last few issues as well.

Story: 7.5/10
Art: 8/10
Whole: 8/10