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Spawn #258 [Review]

spawn258Story: Todd McFarlane
Art: Erik Larsen, Todd McFarlane
Color: FCO Plascenscia
Lettering: Tom Orzechowski
Publishing Coordinator: Shannon Bailey
Art Director: Ben Timmreck
Production Artists: Joe Ferstl, Jordan Butler
Publisher for Image Comics: Eric Stephenson
Cover: Erik Larsen
Editor: Todd McFarlane
Cover Date: November 2015
Cover Price: $2.99

Spawn has made it to Hell and has a message for Satan. Oh, and he fights a horde of demons, leaving only one ‘alive’ to deliver the message.

Oops…sorry! I just gave you the ENTIRE issue right there, including the end.

I noticed this issue was out this week, and having had my interest up from the previous issue, I wanted to check out Erik Larsen‘s first issue. Visually, it’s quite good. The cover is not nearly as impressive as the previous issue, but I like it well enough. And per my usual, knowing I wanted to get the issue, I didn’t flip through the interior…which proved unfortunate.

Story-wise…there are about 3 pages. Art-wise, we have a 20-page issue.

We see Spawn at the entrance to Hell, facing a huge horde of demons that knew he was coming and have been waiting for him. He plans to leave one alive to deliver a simple message to Satan…and the next 17 pages are dialogue-less, caption-less images of Spawn fighting the demons. I suppose SOMEWHAT to the issue’s credit, there’s a countdown of the number of demons remaining, and every several pages you see the count diminishing significantly.

My disgust grew with each page turned that revealed another page or pages with no…actual…words.

This was not billed as a "silent" issue. An issue-length brawl is not my idea of an issue worth being "silent." A fight like this–to me–ought to have been 3-4 pages, max…even if that meant having a grid with 50-100 thumbnail-type panels conveying the length and magnitude of Spawn’s fighting. Not an entire issue.

The final panel provides what turns out to be a sort of "punchline" to the issue as we learn what Spawn’s simple message for Satan is. Perhaps it’s supposed to evoke those action-movie one-liner/groaners (and I can picture David Caruso‘s Horatio Caine from CSI Miami donning his shades while delivering this line) or simply show us how powerful Spawn is, how singularly determined and focused he is on somehow "saving" Wanda.

But I paid $2.99 (THANKFULLY 25% cheaper than the standard $3.99 that most comics cost) for an issue to read…not look at and analyze the imagery, etc. I glaze over with certain action sequences in general in comics. I can appreciate detail and nuance to art…but when there’s some frenetic action sequence and it’s just several pages, I tend to fly through it, "taking it in" as I would a tv show that has a 3-4 second quick-action bit. I also expect forward movement in story/plot…and for me, there’s none of that here…or at least, certainly NOT an entire issue’s worth. TECHNICALLY we move from Spawn facing a horde of demons…to having defeated them. Catch-22: I feel there should be more to the issue–words–to read as he does this, if it’s significant enough to worry him, or bother him, or threaten him. If (as seems to be shown) they’re not truly a concern for him, the sequence could be pulled off far more effectively (in my mind) with turning the page and simply seeing a trail of defeated demons behind Spawn as he passes his message along.

I simply can’t believe this is indicative of Larsen‘s extended involvement with the title…and the previous issue interested me enough in seeing where things go that as frustrated as I am with this issue, I’m probably now going to check out the next issue (despite not liking this one) to see if #259 is what I expected of this one.

If you’re a fan of Larsen–particularly his art–or of McFarlane‘s inks, or seeing the two collaborating on art, and you don’t care too much or won’t be bothered by an essentially "silent" issue, you’ll probably enjoy this.

That being said…on my personal standards and expectations, I do not recommend this issue…and would actually encourage passing on it and trying the next issue, if you were considering this one.

Heck, if you want to see a bunch of pages with no dialogue/captioning, there are countless "free previews" out there to show off silent art where you still have to actually buy the issue to GET the dialogue and such…which is what this feels like.

Spawn #257 [Review]

spawn257Voyage to the Center of Hell!

Story: Todd McFarlane
Art: Szymon Kudranski
Color: FCO Plascenscia
Lettering: Tom Orzechowski
Cover Art: Jonboy
Editor/Art Assists: Todd McFarlane
Publishing Coordinator: Shannon Bailey
Art Director: Ben Timmreck
Production Artist: Andy Arias
Published by: Image Comics
Cover Date: October 2015
Cover Price: $2.99

I usually know before I set foot in the store what “new” comics I’m going to be buying. This issue of Spawn, however, was an impulse-buy…and credit really is the cover–a definite rarity for ME. There’s something to the coloring of this one that caught my attention, I think–the Venom-esque Spawn, the red and black of the cape and its shadows…as well as the fact that 257 issues in we still have the classic, original title logo whose coloring ON the cover looks fantastic to me. And as it’s been a few years now since I “checked in” on the title (back around #200) AND noting the cover price is “only” $2.99 I figured FOR $2.99 (compared to $3.99) I was willing to take a chance on a “random” single issue.

For the most part, I may as well be lost, on this issue, read in isolation from any surrounding issues or bothering to try to remember what I’ve seen/read/”heard” recently of the title. Thankfully, there is a “previously” blurb that sets some loose context.

Essentially…Spawn’s (Al Simmons) wife Wanda has been killed, and he wants to save her. To do so, he needs the help of an angel and a demon…which is where Michael and the Violator (Clown) come into play. With their assistance, he gets to the entrance of the Tunnel, where he wants to be…and whatever happens from there, we will see unfold in coming issues (apparently to be drawn by Savage Dragon creator/writer/artist Erik Larsen).

As said, I really liked the cover, enough that I bought the issue. The interior art didn’t exactly stand out to me–I was reading for the story and didn’t really care ABOUT the art. But it works very well and kept the tone and feel I’d expect OF a Spawn book, and never left me wondering at some kind of wonkiness to the visual style. The linework has a certain roughness I like for conveying the dark stuff of the issue…and the muted colors accentuate that very well.

Story-wise, I wonder if I came in at the tail-end of an arc, or part of set up for the coming arc–I’m not really sure. I’m truly not familiar enough with the title or characters to have any real sense of nuances for them, but nothing here stood out as contradictory to whatever knowledge I do have. There’s not really much given in the way of exposition–this clearly is not geared specifically AS a jumping on-point–but I definitely like seeing McFarlane on the story credit, even if not art. That smooths over any roughness (to me) of the story making sense or not…just appreciating the original creator’s on the book. (To say nothing of my choosing to just jump in for an issue without seeking an entry point).

All that said…I’m interested enough in where things go from here, just from reading this issue, that if I happen to notice the next issue, I’ll probably pick it up. I’ve never engaged with this book on a long-term basis, so I’m not interested now in tossing it on my pull-list or anything. I’m also intrigued at the notion of Larsen on the art and seeing what Spawn looks like in his style.

All in all, I’d say this is “just another issue” of the title…if you like the title, you’ll probably want to get it; if you don’t care, there’s really nothing here that says the story itself is anything essential or groundbreaking (maybe the next issue will have/be that).

Still…for my $2.99, I am definitely satisfied with my random purchase of this issue.

Spawn & The Rocketeer

Spawn #200 hit a couple weeks back, and I got to thinking about that title’s nearly 20-decade existence, and how far it’s come since the mid-1990s—almost 3/4 its existence ago. Got to thinking, also, about the live-action film, and found myself interested in seeing it again.

Then there’s The Rocketeer, which sits alongside Dick Tracy as one of those “big” movies from the late-1980s/early-1990s that I—to this day—have never actually seen, though I recall being rather aware of both due to the various promotional things going on at the time.

Spawn, I brought on myself. However, I am hereby officially placing blame for The Rocketeer (which was the reason I stopped in at Buybacks to begin with) at the feet of Michael Bailey (Views from the Longbox, From Crisis to Crisis: A Superman Podcast, and other podcasts).

Still…not bad for less than $10 combined, and with tax!

spawnrocketeerdvds

Spawn #200 [Review]


Full review posted to cxPulp.com
.

 

Story: 3/5
Art: 3.5/5
Overall: 3.5/5

Quarter-Bin Awesomeness

As you can see by the photo here, we’ve got Batman #497 (the issue where Bane broke Batman (Bruce Wayne)’s back during 1993’s Knightfall arc. That midddle issue is Wolverine #1, from the original ongoing series from Marvel in the late-1980s. And rounding things out is Spawn #1 (FIRST printing, even!).

Going back 16 years, we’d have the April-1994-cover-date’s issue of Wizard Magazine.  The price guide in that issue lists these as:

Batman #497 – $9.50
Wolverine
#1
– $30.00
Spawn
#1
– $12.50

Did I pay $52, you wonder?

Nope…I paid a mere $.75 for the lot of ’em.

Speaking of price differences…compare these two stacks of comics:


On the left is a stack of 88 issues of Wolverine, Batman #497, and Spawn #s 1-2.

On the right…is a stack of 8 issues, new this week.

That huge stack?

$6 less than the tiny stack of this week’s new issues.

Haunt #2 [Review]

Co-creator/Writer: Robert Kirkman
Layouts: Greg Capullo
Pencils: Ryan Ottley
Co-creator/Inks: Todd McFarlane
Color: FCO Plascencia
Lettering: Richard Starkings/Comicraft
Cover/Variants Artists: Todd McFarlane, Ryan Ottley
Publisher: Image Comics

I’m actually enjoying this series. We’re only two issues in, and there’s still a lot of questions about the main characters, and I still have to look back into the issue to remember character names and such. But it’s a pot brewing a good deal of potentil to come.

The brothers from the previous issue must literally work together to stay alive and protect their friend–the dead brother takes control of their “merged” body and explains to the living brother that he can do what needs done, but needs to not be fought.

Father Kilgore–the surviving brother–is none to pleased at the current state of affairs and wants to be left out of things. As his brother makes clear, though, he’s already involved. They wind up fighting a mercenary who seems to almost be played for dark humour more than actual threat. Finally, the brothers–as “Haunt” (though I don’t think the name’s been given yet for their merged form) begin to move toward some answers, with a fairly cliche sort of cliffhanger.

As said, there’s a lot of potential here. Backstory to both of the brothers and their friend will be interesting to discover in coming issues. Seeing how the cliffhanger will likely add greatly to the status quo, and that development will be cool.

And whether the visual style and tone or something else, I can’t help but be reminded somehow of both Spawn and Spider-Man; though this character seems like he’s much more at home in a Spawn world, obviously. He could also almost work in an Invincible sort of world. (Though as yet, I don’t believe there’s anything to say this takes place in one, the other or either).

Taken as a whole, the writing and visuals make for an interesting issue, and I find myself intrested in and planning on pickin up the next issue to see how that one is.

For now, especially if you can still get ahold of the first issue, I recommend this for fans of McFarlane, Spawn, Kirkman, or Invincible…and casul fans somewhere in between.

Story: 6.5
Art: 8.5
Overall: 7.5

Haunt #1 [Review]

Co-creator/Writer: Robert Kirkman
Layouts: Greg Capullo
Pencils: Ryan Ottley
Co-creator/Inks: Todd McFarlane
Color: FCO Plascencia
Lettering: Richard Starkings/Comicraft
Cover/Variants Artists: Todd McFarlane, Ryan Ottley, Greg Capullo
Publisher: Image Comics

OK, so call me a sucker. This is a first issue, yeah. And I recently missed out on the debut of Chew, which had seemed interesting from an ad or two I’d seen. The Todd McFarlane and Robert Kirkman co-creation Haunt also seemed like a sorta interesting thing–again, from an ad. I’d pretty much forgotten about it entirely, though, until I received an email yesterday (the day before the comic’s release) about its release. I don’t know what landed me on this particular email list, but at least it was targeted, and did its job very, very well. Take these factors: two big names–creators whose books I’ve enjoyed recently, and a cheap-in-today’s-market cover price (this book’s only $2.99 cover price)–and combine them with “notice” or “attention” and you have a combination sufficient to get me to pick the book up. (Unfortunately, though I should’ve realized, there is the taint of variant covers, which I didn’t even consider…I wasn’t paying attention and am not particularly thrilled with the cover I wound up with).

So…what’s this Haunt thing all about? It’s only the first issue, so there’s plenty to wonder at. We’re introduced to a handful of characters and how they’re related to one another…and find out that one of them is actually dead, apparently a figment of his brother’s imagination. Only, there’s something more to it than “imagination.” When the surviving brother looks in on a woman both brothers had been involved with in the past–he’s got some less than wonderful history with her, it seems–he doesn’t think there’s anything to protect her from, though is soon proven wrong. When a couple of armed individuals enter the scene, a bit of a transformation occurs, and we meet the title character of the series.

I doubt much of it will stick as interesting to me long-term. But for the moment, there’s something interesting about the title character to me–the relationship between the brothers and the transformation that leaves one facing “Haunt.” I was put in mind of the Kevin Green transformation into Prime (for those few of you who remember the character). There’s also the slight twist on a quasi-archetype that I won’t get into as it’d be pretty serious spoiler territory.

The art team’s pretty familiar, and yet brings something new to the table. There’s a difference in visual style from Invincible and Spawn, but also a similarity to both…sorta like it has the grittiness of Spawn softened by the brighter style of Invincible. And honestly…works very well to me.

On the whole–for both the story and the visuals–this feels very much at-home in the same universe as Spawn (it remains to be seen if it is, actually) while not entirely out of place in a universe that has Invincible in it. With or without the comparisons…it’s got a fairly generic premise mixed with an intriguing twist sufficient to hook me and leave me interested in seeing what the next issue brings.

I bought this issue thanks to the initial hype/marketing and the names attached to it.

The package itself–the story, the hook–will bring me back for another look-see.

As something new, to get in at the beginning of what’s likely a major project with either Kirkman or McFarlane, this is well worth checking out…if only for this first issue.

Story: 7/10
Art: 8/10
Whole: 8.5/10

Spawn #192 [Review]

Endgame (Part Eight)

Writer: Todd McFarlane
Pencils: Whilce Portacio
Inks: Todd McFarlane
Color: Jay Fotos
Lettering: Tom Orzechowski
Editor: Todd McFarlane
Cover Artists: Whilce Portacio, Todd McFarlane, Jay Fotos
Publisher: Image Comics

Part Eight?!? That means this is my EIGHTH issue of this title in a row, and if it hasn’t been quite monthly, I sure haven’t noticed a lateness. I’m not even sure–including duplicates–that I even OWN 8 issues of Spawn before this story.

That said…this is still one of those books that I’m a bit “iffy” on. For one thing, I’m not all that thrilled when I learn more about the characters and story from the letters pages and other sources outside the story in the book itself. I learned from the letters pages in this issue, for example, that the new major protagonist Jim apparently first appeared waaaaay back in issue 3 as a then-throwaway character. I’m also not all that familiar with the fairly large cast of characters, and so feel like there’s something of a shadow hanging over my reading experience; that I’d almost get more out of reading online summations of the story in text format with no visuals at all.

This issue sees the new Spawn meeting several apparently old players, or entitities tied to old players. He finds out a bit more about himself and the costume, which keeps things moving along, but it doesn’t feel like there’s REALLY a lot going on, even though there is. I’m increasing contemplating the fact that I’d probably get MORE out of this title reading a collected volume.

The art continues to be a high point, and it seems Portacio’s a perfect artist for this book. The only drawback is a certain factor in some of the panels that seem almost over-the-top “graphic” and violent–moreso than maybe necessary, and in one case almost more bloody than seems plausible given the rest of the image.

On the whole, as far as the title and characters go, it seems that offing Al Simmons and allowing essentially a fresh start (and withOUT numbering shenanigans, to boot!) was the best thing to happen to this book. At the least, it’s made me a regular reader for the better part of a year–something that never before happened in the 16-some years this book has been in existence.

Story: 6.5/10
Art: 8/10
Whole: 7/10

Spawn #188 [Review]

Endgame (part four)

Writers: Todd McFarlane, Brian Holguin
Pencils: Whilce Portacio
Digital Inks: Todd McFarlane
Color: Jay Fotos
Lettering: Tom Orzechowski
Editor: Todd McFarlane
Cover Artists: Whilce Portacio, Jin Han
Publisher: Image Comics

After the incidents in the previous issue, a hospital’s worth of patients are being evacuated and put up in other hospitals resulting in plenty of overcrowding. A bit more is uncovered about the “conspiracy” Jim is caught up in, and while he and Sara seek each other out, Jim ultimately finds a new role thrust upon him.

The art has a consistent look from previous issues, and fits the story. Given that this is the first time I’ve “regularly” picked up this title I have no real comparison–so really, the art now is defining for me what the art “should be” for Spawn. No complaints as such there.

There’s something about this series–it’s like somewhat following a tv series. It’s far from being my favorite, but it quickly gets so I recognize (visually) characters and while I watch it can follow along, but am not so immersed as to be able to REALLY tell someone else what’s going on. The story is not entirely engaging at this point–and it’s lost the immediate impact of “first! issue! of a new direction!” that #185 had. However, like one of those tv series, I’m just interested enough to follow along. And given this issue’s final page, I want to see what happens next issue.

Not a bad issue, though, all told. While it’s nice to see that the numbering was NOT reset to #1 (as surely would have been done at a certain other publisher if there was the change this run has already wrought), I still come at this as being “#4” of an all-new current series. Worth getting if you like Portacio’s art or McFarlane’s writing, or just simply feel like checking out this long-running series without having to have slogged through 184 issues’ prior content.

Story: 7/10
Art: 7.5/10
Whole: 7/10

Spawn #187 [Review]

Endgame part three

Writers: Todd McFarlane, Brian Holguin
Pencils: Whilce Portacio
Digital Inks: Todd McFarlane
Color: Jin Han
Lettering: Tom Orzechowski
Editor: Todd McFarlane
Cover Artists: Whilce Portacio, Jin Han
Publisher: Image Comics

This sets a new record for me, as the first time I have ever bought three consecutive issues of this title. While the previous couple issues weren’t bad despite my lack of context and knowing who characters are (helped by recognizing the Clown/Violator character), it’s starting to wear a bit thin with this third issue of the arc.

The issue opens on a reporter pressing his boss’s buttons as he seeks a promotion; we then see that patient that woke upon Al Simmons’ death terrorized by a super-powered/supernatural bounty hunter…as outside people speculate what the green flash was that was seen as others wonder if explosions in the hospital are terrorist-related.

The story–as said–is starting to wear a bit thin…I’m not a huge fan of long periods reading a comic without knowing/recalling characters’ names. I do hope there’s more development soon that draws me in, as this issue feels the weakest of these three that I’ve read this time checking in on the title.

Visually, nothing all that new to say–the style works well with the narrative, having a linework that fits the supernatural nature of parts of the story without losing its “grittiness.”

All in all a decent issue–I’ll give a couple more before I drop this again, as I’m interested conceptually at where this title can go and how a new Spawn might emerge from all this.

Unfortunately, this doesn’t feel quite strong enough to justify recommending staying on-board/jumping in if you’re not otherwise interested. If the story’s not grabbing you, no need to bother here; if it’s got your interest, this issue does keep things moving forward somewhat, just not in leaps and bounds.

Story: 7/10
Art: 8/10
Whole: 7.5/10