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Captain America #43 [Review]

Time’s Arrow – Part 1 of 3

Writer: Ed Brubaker
Penciller: Luke Ross
Inker: Fabio Laguna
Colorist: Frank D’Armata
Letterer: VC’s Joe Caramagna
Production: nthony Dial
Associate Editor: Jeanine Schaefer
Editor: Tom Brevoort
Cover: Steve Epting

This issue opens with a flashback to one of Bucky’s adventures with Steve/Cap in China in 1942. We’re then in the present, which is a month after the prior story (and apparently post-Secret Invasion as well), as James finds himself restless and so heads out to clear his head. In typical fashion, though, the hero can’t catch a break and he finds himself facing one of Steve’s old foes…rather unprepared. In the aftermath of the skirmish, we see both further difference in Bucky’s Cap compared to Steve, and learn that a an old foe who knows James as the Winter Soldier is preparing something…and is intrigued to realize that the man Batroc scrapped with is the man he knows as the Winter Soldier.

In a way, this reads like a first issue. Which is good–it IS a first issue, of an entirely new arc that presumably has nothing to do with the Red Skull, and is the first issue/first arc not part of the epic Death of Captain America saga. We see our hero in his down time, we get to see a bit of what drives him, what’s in his head–and that he does not operate in a vacuum, nor is he some “traditional” super-hero. His actions and motivations are much different than those of Steve Rogers, and that helps sell James/Bucky as his own character. The writing is strong, and totally fits the tone I’ve gotten used to on this series–this being my 19th issue since returning to it with the now-infamous “Death” issue #25.

The art is by a different artist–but I don’t think I even noticed that until I looked at the credits to do this review. The art is similar enough that there’s nothing particularly jarring to it from the previous issue–especially for being the start of a new arc and weeks having passed since I even read the previous issue. It maintains a rather realistic tone but keeps to the familiar looks of the characters from earlier issues. In looking back over it, perhaps it’s not quite up there with the prior team…but it works just as well in this issue, and I have no problem with it.

This is (as much as any) a good point to jump in if you’ve been holding off on reading the title. At the same time, as we’re now beyond the 18-issue saga begun with #25, this could also be a jumping off point. Steve is not (yet? if ever?) back, and this story is very much the new Captain America. I’ve been along for the ride for this long, and I plan to continue awhile yet.

Story: 8.5/10
Art: 7.5/10
Whole: 8/10

Final Crisis #4 [Review]

Darkseid Says

Script: Grant Morrison
Art: JG Jones, Carlos Pacheco & Jesus Merino
Cover: JG Jones
Sliver Cover: Carlos Pacheco & Jesus Merino
Colors & Sliver Cover: Alex Sinclair
Lettering: Rob Leigh
Associate Editor: Adam Schlagman
Editor: Eddie Berganza

This issue opens with the heroes defeated. Evil has won–and those heroes that remain are busy organizing safety zones–“watchtowers”–for surviving, uncorrupted civilians. An “underground resistance,” if you will. We get to see a world of darkness, in which the evil “gods” of the “5th world” have taken over, creating an Apokalips-on-Earth. While Earth has been subdued, the various evil “gods” are intent upon the re-awakening/return of their master, Darkseid…whose return will, apparently, seal the deal–Earth will be theirs, heroes won’t be able to stand, and so on.

The art for this issue is pretty good overall. I have no real qualms with it. Though it’s a bit disappointing to not have “just” Jones’ art, there are plenty of scene-shifts and points that I already don’t really have a clue what’s actually going on that hey…different art? Hardly jarring at all. It’s actually slightly helpful, as I assume as I read that different art means the scene has undoubtedly shifted and might be something to take note of.

The story? I’m “getting” a bit of the overall story, but I still am not getting the nuances. I’m sure there’s PLENTY going on that I’m not noticing, not picking up on. And…chances are those details I’m missing are rather important to enjoyment of this story.

I feel like I’m along for the ride–but not much else. This is a core-series “event” book…and it’s my LEAST-favorite of everything with the “Final Crisis” title on it. I just do not care about the New Gods–I never will, and the fact that their story is essentially THE story frustrates me all the more. Three issues to go–perhaps I’ll see by then why they’re ever so important to the fabric of the DC Universe that their coming into a new iteration is so tied to Earth.

Another issue I have with this particular issue is that there are several empty word balloons–was that intentional? an effect of us needing to know something was said, but not supposed to know WHAT just yet, and/or effect of hearing SOMETHING, but not over an explosion and other surrounding noise? Or is it just something that slipped through the cracks? Additionally, in my decision to read this issue to see how the story may have progressed, I learned the outcome of the Final Crisis: Submit one-shot, which was a bit frustrating when I turned over to that issue and realized what had happened.

Whether on me to “dig deeper” or not, I am not enjoying this series. I find myself following it for whatever context I might be able to find for the tie-in stories (which–excepting Superman Beyond–have all been far more enjoyable) and in the hopes that something might occur in this core series to change my mind, to make me feel like it’s actually a story that lives up to the year of hype predating its debut.

Story: 5/10
Art: 8/10
Whole: 6.5/10

Final Crisis: Legion of 3 Worlds #2 [Review]

Posted to comixtreme.com.

Booster Gold #13 [Review]

Posted to comixtreme.com.

Action Comics #870 [Review]

Brainiac: Finale

Writer: Geoff Johns
Penciller: Gary Frank
Inkers: Jon Sial & Bit
Colorist: Brad Anderson
Letterer: Rob Leigh
Assoc. Editor: Nachie Castro
Editor: Matt Idelson
Cover: Gary Frank (variant by Andy Kubert)

As the issue opens, Brainiac has kidnapped Metropolis (putting it into a bottle as he did Kandor and countless other cities from alien worlds), and is preparing to destroy the Earth. Though somewhat down, Superman proves that he is far from out, as he breaks free of Brainiac’s ship and fights not only for his own life, and the lives of every citizen in Metropolis, but for the entire Earth as well (and this time, lacking the backup he’d assembled during the 1992 “Panic in the Sky”). The battle extends beyond the ship, and Superman is able to–with backup from Supergirl–rescue not only Metropolis, but Kandor as well (c’mon, that was spoiled months ago!). And with Brainiac’s final attack, many–but not all–lives endangered are saved.

I’ve come to really, really appreciate Frank’s art on this book. For this “new,” “Post-Infinite-Crisis” Superman, he seems PERFECT. We get a very realistic-looking Superman (and supporting cast), we get excellent detail, and yet, there’s a certain subtlety to it that just makes for a great visual result; I’m ready to add Frank to the top of my list of favorite Superman artists, holding rank with Dan Jurgens and Jim Lee.

Story-wise, this is solid Johns all the way. On the whole, no real complaint with the writing in and of itself–stuff seems consistent with prior issues, and this just continues the story begun over the past several chapters. The issue’s end…well, I’m not sure how I feel on it quite yet, but will hold judgement until I see how it plays out (hopefully by Johns, through the upcoming “New Krypton” arc and beyond).

For something like what ocurred in this issue to come as a surprise to me adds immensely to the power of the story–I honestly did not see it coming. I figured I had things nailed, given that we’re just a week or two away from the start of “New Krypton,” and that this would be like “The Death of Superman.” You know how it ends going in, but read to find out the HOW to it all. Instead, I got something much deeper.

This is a kick-butt (no pun intended) action-filled issue that will have certain, immediate, deep ramifications across the Superman family of titles and characters. If you’re a Superman fan, and/or thinking of checking out the “New Krypton” story, this issue would be well worth picking up.

Story: 8/10
Art: 9/10
Whole: 8.5/10

Green Lantern Corps. #29

Sins of the Star Sapphire: Love on the Air (part one)

Story and Words: Peter J. Tomasi
Penciller: Patrick Gleason
Inkers: Drew Geraci & Rebecca Buchman
Color: Randy Mayor & Gabe Eltaeb
Letterer: Steve Wands
Editors: Adam Schlagman & Eddie Berganza
Cover: Gleason & Nei Rufino

This issue introduces us to a couple of lovers in space, who love each other very much, and their lives are wrecked when Mongul–still alive, but horribly injured after his encounter with some Green Lanterns and the Black Mercies. Their encounter gives way to the introduction of a member of a new Lantern Corps. At the same time, Kyle and others are securing children of various Lanterns, making sure families of the Corps. are safe and not allowed to be threatened (after so many parents were recently murdered). Finally, Guy and Ice have some discussion as to their relationship and where they are and where they’re going.

The story of the issue works pretty well. I’m not all that interested in the Star Sapphire stuff myself–I’m more interested in remnants of the Sinestro Corps. and/or any hints to be had toward Black Lanterns. Still, the story progresses things in a believable fashion–we know these other Lantern Corps. are coming into existence; it’s also well within reason that after parents were threatened, GLs would check on children/family in general. Similarly, it’s totally believeable seeing Guy and Ice hash out their relationship issues. Even with the power(s) they both have and their lot in life, it’s cool to see them at least trying to make a go of things, and dealing with the pressures each is under.

Visually, I’m not the biggest fan of the art. It works–characters are clear and distinct, there’s no issue following what’s going on, and all that. Something about the style just doesn’t suit me, though, and it’s all the more noticeable since this issue shipped alongside Green Lantern #35, whose art by Ivan Reis is some of my favorite GL art to date.

Overall, another solid issue of the series. Nothing bad to it, but nothing particularly blew me away, either. As we head into the tail end of 2008, with 2009 on the horizon with the promised Blackest Night, this title’s got a lot to measure up to as I’m nearly a year after it was announced still chomping at the bit for a story that’s probably at least a good seven to eight months away.

This is the first issue of a new arc, so as good a point as any to jump in; worth the pickup for fans of the GL Corps and their ongoing adventures in general. For more casual fans, I’d suggest waiting for a collected volume to get the whole arc at once if it interests you.

Story: 7/10
Art: 6/10
Whole: 6.5/10

Ender’s Game: Battle School #1 [Review]

Creative Director & Executive Director: Orson Scott Card
Script: Christopher Yost
Art: Pasqual Ferry
Color Art: Frank D’Armata
Lettering: Cory Petit
Story Consultant: Jake Black
Production: Irene Lee
Assistant Editor: Jordan D. White
Consulting Editor: Nick Lowe
Senior Editor: Mark Paniccia
Cover: Pasqual Ferry & Frank D’Armata (variant by Emily Warren)
Publisher: Marvel Comics

It’s been a number of years since I last read Ender’s Game. Much as a movie based on a book rarely holds up to the source material, I’ve found that to be the case with most books-to-comics adaptations as well. Still, I decided to give this issue a try, given the source material, and wondering how it’d translate.

The issue opens with a young boy–Andrew “Ender” Wiggin having a monitor device removed from the back of his neck. Though the procedure doesn’t go as routinely as expected, the boy soon returns to class, where fellow students take note of the monitor having been removed. Lacking “status” granted by the device, Ender finds himself having to stand up–alone–to some bullies, and gets away with his fellow students looking at him thrugh much different eyes than earlier. As the issue progresses, we are introduced to the rest of Ender’s family, and the reason he had a monitoring device attached to him, as well as other elements that set up the story.

The art here works well, though it’s not entirely to my taste. The style has the feel of something trying to resemble CGI, or at the least of trying to mimic real life models or of being based on human actors, as a comic adaptation of a movie. That said, it’s quite interesting to put some actual visuals to characters I’ve only previously seen in my own imagination. This version doesn’t match what I’d imagined…but is in the unique position of providing me imagery going in, and as the story progresses, to continue to add to what I recall of the story.

The story is what I remember, though some subtle details I’d forgotten. Having words and pictures rather than just words to tell the story, many details obviously are sacrificed, even as others are enhanced by having visuals to SHOW what’s happening rather than just TELLING. A picture being worth a thousand words and all that, after all.

Overall, not a bad outing for something of this nature. This issue is billed as the first of 5…but from what I can remember of the novel (and that this is subtitled “Battle School”) I get the feeling that this mini-series-to-become-graphic-novel-collected-volume is just the first of multiple arcs that as a whole will give us (at least) a visual AND words adaptation of Card’s original novel.

I think that this might have been better suited for an original graphic novel format, as the story would probably work much better in a much larger chunk all at once instead of the little story segment we have here.

If you’re a particular fan of the novel and eager to read the story in a new format, this issue ought to be worth checking out. If this is a passing curiosity or otherwise…I think you’d be best suited to wait for a collected volume, and go from there.

Story: 7/10
Art: 6/10
Whole: 6.5/10

Green Lantern #35 [Review]

Posted to comixtreme.com.

The Walking Dead #53 [Review]

Posted to comixtreme.com.

Supergirl #34 [Review]

Why the World Doesn’t Need Supergirl

Writer: Sterling Gates
Penciller: Jamal Igle
Inker: Keith Champagne
Colorist: Nei Ruffino
Letterer: Rob Leigh
Associate Editor: Nachie Castro
Editor: Matt Idelson
Cover: Joshua Middleton (variant by Fernando Pasarin & Matt Ryan w/Brad Anderson)

This is the issue that I’ve been waiting for, since tracking down several back-issues on this title a couple months ago. I’d heard that the new writer was on-board for tying the title in with the two core Superman books, which caught my attention that this book would actually matter. Then I heard from others that recent issues of the book had actually been good. Combine the two, and I played that bit of catch-up so I’d already be somewhat current prior to this. And now that it’s here, how’s it hold to the hype?

Quite well, I must say.

We open on a full-page image of the being-put-together front page of the day’s edition of the Daily Planet, before zooming out to see Clark and Lois standing over it at a desk discussing it with Perry. Enter Jimmy and Cat to fill out the scene, and we see all parties involved discussing why the world may or may not need Supergirl, which also serves to contextualize the status-quo (and acknowledge recent events). The star of the book is found already in combat with the Silver Banshee, just before the combatants crsh-land in a baseball stadium and duke it out from there. When the crowd (perhaps understandably so) reacts badly to the ruination of the game, Supergirl flees–but not beyond Superman’s ability to find her. Spurred by his advice, Supergirl makes the rounds of her friends and confidants, before a couple new elements of her status quo are unveiled as the issue closes.

This issue pulls multiple duties. It’s the “next issue” in progression of the ongoing series–specifically, the thirty-fourth such issue. It has the duty of recognizing that thirty-three issues have come before it. At the same time, with a new creative team onboard, it has the duty of giving the reader a taste of what makes this creative team different and to that end serving as a bit of a “first issue.” I think it’s done a good job on both counts.

Offhand, I am not familiar with the writer. With just this issue to go on, there’s not much room for fair comparison. In and of himself, I found that the issue read quite well. We’re introduced to a decent-sized supporting cast. We’re introduced to the title character, we get to see her in action, and we also get to see her interact with a number of other characters. From what I know of Supergirl and her history in this incarnation, this indicates the writer has at least been familiar with elements from earlier stories of the last few years, and is willing to play in the context of what’s already come, rather than jettisoning everything and starting from scratch. I found the characters–except for Cat Grant–to be perfectly believable, and on the whole acting in-character (if only by way of consistency with depictions in other recent Super-books). I don’t “buy” this current Cat Grant–not if she’s supposed to be the same character (though several in-continuity years removed) I read in the early 1990s who had actually changed and grown.

I’m not particularly familiar with Igle’s art, though I’m not entirely UNfamiliar, either. The art works quite well on the whole, though several panels jumped out at me as being a bit inconsistent, specifically in the way ears were shown. Other than that, characters are all quite recognizeable and familiar, and I never found myself “lost” visually.

There were some small touches and moments with this issue that helped to make it particularly enjoyable, aside from just looking at the story/art. Number One is the use of the “footnote” as Supergirl twice refers to Kryptonian creatures. I’ve always hated the use of the “Kryptonian symbols” with a lack of translation such that I’d have to consult extra-textual sources in order to decipher something. Simply noting in-text/panel that something’s been translated ratchets up the enjoyability factor for me, plus the simple fact of there being footnotes reminds me of plenty of other comics I’ve enjoyed through the years.

I also really like that the writer doesn’t try to ignore what’s come before, but actually uses recent issues’ events as a springboard to motivate the title character in this issue, and lead toward some of what’s to come. Additionally, integrating characters from the Superman books shows that this book does not exist in a vacuum, and that Kara really is part of the “Superman family.”

Seeing Silver Banshee on the cover had me worried–she is (along with Skyhook) one of my absolute least-favorite opponents to deal with any of the Super-characters. However, she is almost a throw-away, a name-brand used for flair when an off-brand would serve the same purpose. Simultaneously, Gates (via flashback) does more to contextualize the Banshee than anyone else I can think of from my reading experience of recent years.

Finally, I enjoyed the cover itself. A lot of times I’ll let a cover slip by with little attention, but this one was enjoyable in itself. Letting the title–Supergirl–serve as a newspaper masthead, with the issue’s number and cover-date worked into the newspaper page is cool. That little “Since 1959” is stuck in there is just icing on the cake, a nod to the fact that Supergirl first appeared in 1959.

As “first issues” go, this one works very well, and certainly has me ready to follow it into this “New Krypton” story and beyond. It’s a great jump-on point for new readers, and ups my enjoyment considerably fromrecent issues of the book.

Recommended.

Story: 8/10
Art: 7/10
Whole: 7.5/10