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Final Crisis: Revelations #4 [Review]

Final Crisis: Revelations part four

Writer: Greg Rucka
Pencils: Philip Tan
Inks: Jonathan Glapion
Colors: Nei Ruffino
Lettering: John J. Hill
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Covers: Tan, Glapion & Ruffino
Publisher: DC Comics

Opening where the previous issue left off, we see a horribly wounded Spectre at Savage/Cain’s mercy, while the spirit of Mercy finds herself unable or unwilling to act, as Montoya and the Huntress seek just to survive this encounter. Retreating to a church to regroup, theology is debated as things spiral downhill for the heroes. The Spectre continues to be a powerful figure at the heart of this story’s conflict, with potentially vast repercussions to come as Savage/Cain makes his move.

I’m not entirely sure what to think on certain points in this issue. I can say that while it can be good to see some stuff brought up here–we don’t see characters discussing actual religion and theology all that often–I personally find a lot of faulty stuff here that–while it may work in context of the DCU–puts me off a bit.

It’s interesting to see the development of Mercy here; I’ve long been aware of and somewhat familiar with the Spectre; seeing a counterpart does make sense based on what I know of the Spectre character. At the same time, given the apparent scope of this story, it feels almost like THIS should have been the core book–this feels much more like some unverse-impacting crisis situation than what I’ve gotten out of the main Final Crisis book.

The art in this issue is quite good….I have no complaint with it. I like the way the Huntress and Question are portrayed here, and all the characters carry a certain detail that works quite well in giving visuals to the story.

All told, this is a nice, solid issue and as with some of the other tie-ins, I found this far more enjoyable and satisfying than the main title. Whether you’re reading Final Crisis itself or not, this is well worth picking up if you’re following the Spectre or Question characters, or have been following this series anyway.

Story: 8/10
Art: 8/10
Whole: 8/10

Final Crisis: Rage of the Red Lanterns [Review]

Rage of the Red Lanterns Prologue: Blood Feud
Writer: Geoff Johns
Pencils: Shane Davis
Inks: Sandra Hopoe
Colors: Nei Ruffino
Letters: Rob Leigh
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Covers: Davis, Hope, Ruffino

This one-shot opens with the “birth”–an origin of sorts–of the first of the Red Lanterns, in a sequence taking place between the first two issues of Final Crisis. We then cut to Hal Jordan reeling from the deicide, spending time with family…when he receives word that Sinestro’s execution orders have been handed down. Feeling unable to share thoughts on this with a new friend, Hal seeks out his old friend–Carol–who was actually part of his life when he first met Sinestro (as particularly revealed in the recently-concluded Secret Origin arc in the main GL title). While this is going on, we see Green Lantern Ash finding the upper husk of the Anti-Monitor, relaying the info to the scarred Guardian, and pursuing the trail. The Red Lanterns rise, recruited by Atrocitus, to feed their hatred and rage. As several Green Lanterns ‘escort’ Sinestro to his homeworld for execution, the group is ambushed…just before the Red Lanterns debut, ambushing the ambushers and ambushees alike. Finally, yet another player arrives in the thick of things, revealing to Hal a key ingredient to the survival of the Blackest Night.

Other than an editorial note indicating this issue’s timing in the Final Crisis series, and the references to events within that series that involved Hal (but nothing of his detention by the Alpha Lanterns?), this issue would have been perfectly titled had it been titled Green Lantern: Rage of the Red Lanterns or Rise of the Red Lanterns or some such–aside from whatever interaction crops up regarding Final Crisis and ties to the Blackest Night, this seems to deal a whole lot more with Green Lantern than Final Crisis itself.

The art is quite good here…I rather enjoyed it, and it has a certain tone that made it perfectly believable as something fitting into the current Green Lantern series. Aside from some questionable-looking blood placement, I have no particular complaint visually.

The writing being by Geoff Johns is certainly why this feels so much like a special issue of Green Lantern, as he is the writer of that book, and writes this with plenty of purpose and eye toward the ongoing title and how it plays in the greater DC Universe. This story picks up on certain seeds sown throughout the last couple years, and moves key points along as if it were anything but a one-shot tied to an event. We get some good moments between various characters, and I found it especially interesting the exploration of Hal’s feelings regarding the impending execution of his old friend and mentor.

While I fail at present to see what bearing this issue will actually have on Final Crisis, it very much is important to what’s been unfolding in Green Lantern and setting things along the course to the Blackest Night. As such, I don’t recommend this as a tie-in to Final Crisis…I recommend it to anyone keeping up with the GL books and reading with an eye toward next summer’s event.

Story: 8.5/10
Art: 8/10
Whole: 8/10

Final Crisis #4 [Review]

Darkseid Says

Script: Grant Morrison
Art: JG Jones, Carlos Pacheco & Jesus Merino
Cover: JG Jones
Sliver Cover: Carlos Pacheco & Jesus Merino
Colors & Sliver Cover: Alex Sinclair
Lettering: Rob Leigh
Associate Editor: Adam Schlagman
Editor: Eddie Berganza

This issue opens with the heroes defeated. Evil has won–and those heroes that remain are busy organizing safety zones–“watchtowers”–for surviving, uncorrupted civilians. An “underground resistance,” if you will. We get to see a world of darkness, in which the evil “gods” of the “5th world” have taken over, creating an Apokalips-on-Earth. While Earth has been subdued, the various evil “gods” are intent upon the re-awakening/return of their master, Darkseid…whose return will, apparently, seal the deal–Earth will be theirs, heroes won’t be able to stand, and so on.

The art for this issue is pretty good overall. I have no real qualms with it. Though it’s a bit disappointing to not have “just” Jones’ art, there are plenty of scene-shifts and points that I already don’t really have a clue what’s actually going on that hey…different art? Hardly jarring at all. It’s actually slightly helpful, as I assume as I read that different art means the scene has undoubtedly shifted and might be something to take note of.

The story? I’m “getting” a bit of the overall story, but I still am not getting the nuances. I’m sure there’s PLENTY going on that I’m not noticing, not picking up on. And…chances are those details I’m missing are rather important to enjoyment of this story.

I feel like I’m along for the ride–but not much else. This is a core-series “event” book…and it’s my LEAST-favorite of everything with the “Final Crisis” title on it. I just do not care about the New Gods–I never will, and the fact that their story is essentially THE story frustrates me all the more. Three issues to go–perhaps I’ll see by then why they’re ever so important to the fabric of the DC Universe that their coming into a new iteration is so tied to Earth.

Another issue I have with this particular issue is that there are several empty word balloons–was that intentional? an effect of us needing to know something was said, but not supposed to know WHAT just yet, and/or effect of hearing SOMETHING, but not over an explosion and other surrounding noise? Or is it just something that slipped through the cracks? Additionally, in my decision to read this issue to see how the story may have progressed, I learned the outcome of the Final Crisis: Submit one-shot, which was a bit frustrating when I turned over to that issue and realized what had happened.

Whether on me to “dig deeper” or not, I am not enjoying this series. I find myself following it for whatever context I might be able to find for the tie-in stories (which–excepting Superman Beyond–have all been far more enjoyable) and in the hopes that something might occur in this core series to change my mind, to make me feel like it’s actually a story that lives up to the year of hype predating its debut.

Story: 5/10
Art: 8/10
Whole: 6.5/10

Final Crisis: Legion of 3 Worlds #2 [Review]

Posted to comixtreme.com.