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Green Lantern Corps #31 [Review]

Sins of the Star Sapphire part three: Empty-Handed Heart

Story and Words: Peter J. Tomasi
Penciller: Patrick Gleason
Inker: Rebecca Buchman
Color: Randy Mayor
Letterer: Steve Wands
Editors: Eddie Berganza & Adam Schlagman
Cover: Gleason & Nei Rufino
Publisher: DC Comics

The Guardians approve a Third Law to add to the Book of Oa–banning physical relationships and love between Green Lanterns. We then shift scenes to the ongoing situation at least partially responsible for the enactment of this law, as several Lanterns are tracking a Sinestro agent who is killing off Green Lanterns to steal their babies. There are also checking-in-on’-em scenes with Mongul as well as the new “Sapphire Lantern” Corps. based on the love just banned for the GLs. At issue’s end, yet another victim seems ready to be claimed in the ongoing GL/Sinestro Corps. animosity.

I’ll be honest–I don’t “get” the Star Sapphire stuff. I don’t think I’d even heard of the character (?) prior to this story, and I just don’t have any interest in the character. I know this story is fleshing things out and showing another fledgling Lantern Corps as we head toward Blackest Night, but other than that element, I’m just not that engaged. The story is somewhat interesting–touching on the subject of an antagonist striking at heroes through families–seen here not as some potential threat but an active and ongoing actuality.

The art doesn’t thrill me….There’s something to it that just doesn’t really do it for me. It clearly shows the characters, yes, and it provides a decent look at some fairly alien characters (and a rather creepy main antagonist)…I’m just not a fan of the style. As tastes do indeed differ, I’d suggest peeking at the art before buying–if you’ve no obvious complaints with it, you’ll probably enjoy this with little trouble.

All in all not a bad issue, keeping things moving forward. I’ll be glad to see this arc conclude and hopefully move on to more interesting territory.

Story: 7/10
Art: 6/10
Whole: 6.5/10

Booster Gold #15 [Review]

Full review posted to comiXtreme.com.

Justice Society of America #21 [Review]

One World, Under Gog part VI: Saints and Sinners

Story: Geoff Johns & Alex Ross
Writer: Geoff Johns
Pencillers: Dale Eaglesham & Jerry Ordway
Inkers: Nathan Massengill & Bob Wiacek
Colorist: Hi-Fi
Letterer: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Dale Eaglesham and Nathan Massengill)
Publisher: DC Comics

Coming off of the Kingdom Come Specials, the story picks up with Gog having asked those he’s helped to worship him. While some are ready to kneel immediately, others are less than comfortable at this proposition–that you don’t ask worship for helping, you help TO help and nothing more. The JSA is divided and fighting amongst itself, and we see the older members who have either not been helped or who have refused help confronting those swayed by Gog’s “persuasion”…and things begin to unravel as Gog starts to show a side previously unseen by our heroes.

The art on this issue surprised me a bit–something about it seems slightly “off.” It is far from being bad, but just doesn’t seem quite what I expected. However, the characters are all plenty recognizeable and look like they (mostly) should (I feel like they have a “90s look” to them somehow). It’s interesting to see several characters (Alan Scott, Jay Garrick, Hawkman) taking on a Kingdom Come appearance–it’s a nice nod, but for me forces a comparison to the original–visually–which might be part of what seems “off” about the art…this hardly compares to Alex Ross’s painted imagery.

The story is quite solid–after however many issues it’s been of building, things are coming to a head, with the JSA split and fighting within its own ranks and Gog finally showing what’s been hinted at: an actual menace/threat to the JSA…and the world as a whole. I would assume Green Lantern creating the green armor around himself, and what happens to the Flash to be an intentional story element and not just the art team giving us an homage to Kingdom Come. While it at first doesn’t make much sense, upon further reflection, it does, as Superman gets to see these people becoming more and more like those he knew on his world, which really ups the ante a bit, so to speak.

I was a bit disappointed, somehow convincing myself that this issue would be the resolution of the story, that the specials all led to this. At the same time, I’m actually anticipating the next issue–it will be something I’m looking forward to, actively interested in reading, and not something to be read just because it’s something I bought “last month” and so buy “this month.”

All in all, if you’re following the JSA, this issue’s well worth while. I’m not sure it’d be the best read if you’re coming in cold. Quality wise, this is a title that has held my attention for the last half-year, and I’m interested enough in the backstory to want to track down the earlier issues I’ve missed.

Story: 8/10
Art: 7/10
Whole: 8/10

Please note: Credits for this issue acquired from a pdf preview found at DC’s website…it appears that they were to have printed on a black bar, but the colors have zero contrast, effectively nixing creator credits for the issue. Preview found here

Supergirl: Cosmic Adventures in the 8th Grade #1 [Review]

Writer: Landry Q. Walker
Artist: Eric Jones
Letterer: Pat Brosseau
Coloring: Joey Mason
Editor: Jann Jones
Cover: Eric Jones
Publisher: Johnny DC / DC Comics

While Superman battles Lex Luthor in a huge mech-armor, the villain gloats that only an other-dimensional rocket could destroy his armor. Then, lo ‘n behold, an other-dimensional rocket arrives, crashing through the armor, and from this craft comes a young Super-girl.

This is a rather cutesy start to the series, but gives a nice quick premise: we have a Supergirl arriving in a rocket from some other dimension. As the issue progresses, we get more background info about what’s brought her to the present: it’s a setup that departs a bit on some key points from what I’m aware of as her traditional background, but it does so presumably to keep things on the lighter side. This IS supposed to be a comic the younger crowd can read, and the lighter tone preserves key points of Supergirl’s situation while leaving other stuff open to future use.

The story is not bad…it felt a bit simplistic and repetetive sometimes, but I’m pretty sure that was done intentionally to lend tone to the story, capturing the feel of what Supergirl goes through trying to begin acclimating to Earth.

The art is a bit too cutesy for me…I realize it’s aimed at kids, and that I’m not the primary/target audience for this. It definitely looks like a saturday morning cartoon series I’d find–and complain about–on the Cartoon Network. This Supergirl would not be entirely out of place for me appearning in Dexter’s Lab or Powerpuff girls. As a whole, the art does definitely fit the story, and taken together, is a pretty good package.

I wouldn’t recommend this much for an adult reader with no kids to interact with on it…but as something to give to a kid (and at risk of political incorrectness, probably more the young female crowd), it’s another fine addition to the Johnny DC line…though as the first of only six issues (according to the cover), it almost seems like it could be worth waiting for a digest-sized collected edition much like what Archie produces…if DC were to do that. My rating below is based on how it hit me–a 28-year-old single male reader with no kids and no one to hand this issue off to. I’m confident it would be rated a couple points higher by someone significantly younger than me with an interest in the Super-characters.

Story: 7/10
Art: 6/10
Whole: 6.5/10

Batman #682 [Review]

Batman: The Butler Did It

Writer: Grant Morrison
Penciller: Lee Garbett
Inker: Trevor Scott
Colorist: Guy Major
Letterer: Jared K. Fletcher
Asst. Editor: Janelle Siegel
Editor: Mike Marts
Cover: Alex Ross (variant by Tony Daniel)
Publisher: DC Comics

There’s not much to this issue, it seems. Bruce and Alfred have a conversation about his having chosen to become “a bat” and how events throughout his career have shaped who/what he is. We’re treated to images from throughout the Batman’s history, as if every Batman comic you’ve ever read has a place in the current Batman’s life.

The art by Garbett isn’t bad–it’s certainly a depature from the RIP arc, but it works well enough here. I don’t recognize the name, so am not sure if I’ve seen this artist’s work elsewhere, but in this issue, I have no problem with it in and of itself.

Story-wise, I feel rather lost and disappointed. RIP was vastly over-hyped, and where I expected some brilliant swerve that would serve to explain 2+ years’ worth of Batman stories in a satisfactory manner, I found the closing of that story anti-climactic. And a mere ONE week later to have the next issue and have no reference to RIP or any “death” of Batman is a letdown in itself. That I can hardly follow this issue’s narrative–I have read Batman for 19 1/2 years, comics for 20 years, and have delved even further back in my reading through the years–and this issue feels choppy and “trippy.” Is Bruce hallucinating? Is that what RIP was? Is this what he saw while drugged out by the Black Glove? Or is this Alfred’s recollection of events? If so, WHEN was this? Is this before or after RIP? Is someone musing to themselves, “talking” to Bruce, or is Bruce actually there?

Honestly, I’d be hard-pressed to recommend this issue. I almost feel suckered–after all, perhaps it’s important since it was rushed out THE VERY FIRST WEEK after RIP ended. If you’ve actually enjoyed the ending of RIP, perhaps you’ll enjoy this–perhaps you actualy “get” Mr. Morrison’s style here.

As for me…this is a trainwreck. I don’t want to look, but some part of me can’t help but look, and grouse at what I wind up seeing.

Story: 5/10
Art: 7/10
Whole: 6/10

Superman #682 [Review]

New Krypton part six: Invasive Surgery

Writer: James Robinson
Penciller: Renato Guedes
Inker: Wilson Magalhares
Colorist: David Curiel
Letterer: John J. Hill
Asst. Editor: Wil Moss
Editor: Matt Idelson
Cover: Alex Ross (variant by Rodolfo Migliari)
Publisher: DC Comics

Including the Jimmy Olsen special, this is the seventh straight week of an ongoing Superman narrative…in that sense, it’s definitely like the good ol’ days of the 90s ongoing story. Being a decade older and more knowledgeable at things like “creative teams” and in general knowing more than “just” the “character” I’m reading, I see a lot more–like while this is an ongoing story overall, we keep shifting focus from one character to another, as each creative team really gets to step up and tell their own story within the larger whole.

In part 6 of New Krypton, we begin with Clark and Martha visiting Jonathan’s grave–a fairly touching scene, though I don’t feel like I’ve seen Clark and Martha interact quite this way before. Martha seems a bit sharper…though given what the characters have been through, it’s still believable. After the two find an extremely unexpected “guest” already visiting the grave, we launch into the meat of the issue, as Kryptonians–led by Zor-El, Alura, and Supergirl–embark on a campaign of ridding the world of Superman’s old foes in a less than polite manor. Whatever their good intentions, they succeed mainly in provoking Superman to anger, and Earth’s populace to fear.

The art still hasn’t captured me–it’s got a style that somehow just doesn’t come across all that well, and I can’t quite tell how much it’s the pencils and how much it’s the colors. The look it gets for Bizarro works very well, though. There’s far, far more talent in the art than I’m capable of–but compared to the likes of Jim Lee, Gary Frank, Dan Jurgens, and others, this art just doesn’t do it for me.

The story makes perfect sense, and gets to deal with the question of how effective Superman really is, as well as the different perspectives held by the Kryptonians. It also continues to show that if Superman can do what he does, and a handful of Kryptonians do what they do, the world has justification for its fear and worry. This issue plays very well within the overall narrative of late, moving the story forward and setting up the next chapter(s) as well.

I like the cover–the image here reminds me of the cover to 1998’s Superman Forever, and it’s that much easier to imagine the motion in the depicted moment and that immediately following.

Overall, perhaps not the best point to start with on jumping in–but definitely worth getting if you’re already following the story or determined to get this title despite the crossover.

Story: 8/10
Art: 7/10
Whole: 7.5/10

Batman #681 [Review]

R.I.P. the conclusion: Hearts in Darkness

Writer: Grant Morrison
Penciller: Tony Daniel
Inker: Sandu Florea
Colorist: Guy Major
Letterer: Jared K. Fletcher
Asst. Editor: Janelle Siegel
Editor: Mike Marts
Covers: Alex Ross and Tony Daniel
Publisher: DC Comics

This is an issue I’ve been looking forward to for awhile. While the opening of the arc left me rather cold, I figured it would all come to a satisfying conclusion that would explain my confusions away–especially when I picked up the Batman & Son hardcover and noticed a reference to “Zur-en-arrh” in the earliest pages of that story.

As this issue opens, we find Batman in a straightjacket in a coffin buried alive. While flashbacks show us how he’s prepared even for this situation, for facing death itself, we see Black Glove & Co. celebrate their victory with plans made to further degrade our hero, with speculation as to exhuming him still alive but brain-damaged from lack of oxygen. The Joker continues to be a wild card, not playing by the rules he was expected to adhere to, which complicates things when Batman pulls a Spider-Man Fearful Symmetry/Kraven’s Last Hunt and enters a final battle with Black Glove, with Nightwing and Robin backing him up. At battle’s end, we have seeds planted for upcoming arcs and major changes and questions for the Batman status quo.

The best thing about this issue is the art. Tony Daniel does a great Batman (backed by inker Sandu Florea and colorist Guy Major to complete the image). The full page of Batman standing over his supposed grave is poster-worthy, and we get a number of other great images (including Nightwing holding the cape-and-cowl, another poster-worthy image). There’s a realism to the images which–while realistic–stays within the bounds of “comic book art,” doing a very effective job of conveying what’s going on.

The writing–and the story’s ending–is a definite “miss” for me. Those hopes of a satisfying conclusion and confusions explained away were not realized. I found the main event toward the end of the issue extremely anti-climactic and reminiscent of a scene from A Death in the Family. While there is some decent imagery worked in by way of epilogue, I really don’t know what this story, in the end, was about. I don’t know who the Black Glove is supposed to really be, and we’re given no clear conclusion to the smear-campaign against Thomas and Martha Wayne. Leaving that unresolved is far more of a disappointment to me than any engaging ongoing plot point.

If you’re not totally steeped in Morrison’s Batman run, and this core Batman: R.I.P. arc, I don’t see this issue making a good read at all–and if you’re online reading this review, you’re just as well served to find a spoiler review or read wikipedia to catch up, and check out other titles as available if the follow-up stories sound interesting.

Story: 4/10
Art: 8/10
Whole: 6/10

JSA Kingdom Come Special: The Kingdom [Review]

The Kingdom

Story: Geoff Johns & Alex Ross
Writer: Geoff Johns
Penciller: Fernando Pasarin
Inkers: Mick Gray, Jack Purcell, Norm Rapmund & Fernando Pasarin
Colorist: Hi-Fi
Letterer: Rob Leigh
Earth-2 Pin-Up: Jerry Ordway
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Fernando Pasarin)
Publisher: DC Comics

The main thrust of this issue follows several JSAers as they react to Gog’s “gifts”–reactions both positive and negative. Damage is very much in support of Gog–who, after all, healed his face. Others point out that Gog sent Power Girl to an Earth 2 where she was hunted as a traitor, and we see Dr. Mid-Nite and Sand both dealing with the negative repercussions to their being “cured” of what had seemed on the surface to be a curse. As “war” breaks out within the JSA, it appears that Gog might finally tip his hand, as we approach “The Seventh Day” which may or may not usher in–through Gog–the end of the world.

There’s a lot going on in this issue, and a lot of characters juggled. While it’s easy enough to lose track of everyone, Johns still manages to keep things engaging by focusing on several characters and let us see their arcs unfold in context of the larger whole. What began with the apparently simple premise a year ago of “Kingdom Come Superman arrives on New Earth” has become a lengthy, enjoyable epic that has drawn me back to the Justice Society and made the team a favorite. This is a story that will likely go down as one of the definitive Justice Society runs.

The art is–for the most part–well-suited to the story. There are a few points where characters appear a bit “off” (one panel has Superman looking like he ate too many burritos too quickly)…but as a whole, no significant complaint art wise. It’s easy to follow visually, and none of the characters seem unrecognizeable.

I’ve enjoyed these specials. While a bit pricey–both cover price, and simply by their very existence at all–I think they make for a great addition to the JSA narrative, and allow for far more than we could get with just the core title alone. It is unfortunate, though, as we have important events in these that are certainly key to the overall story, such that if one wants the full story they are essential and one will have missed a great deal reading “only” the core JSA title.

There’s a double-page pinup-style spread of the Earth-2 Justice Society included–I’m not sure I “get” exactly why it’s included…but it’s a cool little “moment” of that team sitting for team photo…there’s a lot going on in that one image that says a lot about the characters without dialogue needed…it would make a great poster.

All in all, a good package that–despite the higher cover price–feels like something special and important,and is worth the money paid. You could do so much worse by way of out-of-core-title tie-in specials in a major story.

Story: 8/10
Art: 7.5/10
Whole: 8/10

Supergirl #35 [Review]

New Krypton part five

Writer: Sterling Gates
Penciller: Jamal Igle
Inker: Keith Champagne
Colorist: Nel Ruffino
Letterer: Jared K. Fletcher
Asst. Editor: Wil Moss
Editor: Matt Idelson
Cover: Alex Ross (variant by Stephane Roux)
Publisher: DC Comics

This issue largely focuses on Kara and the fact that she suddenly has a family–her parents–back in her life. They want her to give up her human life (including “Linda Lang”), while she argues for her independence, that she’s just begun to make a new life for herself on earth, amidst the humans. During their conversing, Zor-El realizes something horrible about his daughter which explains her mood swings and other issues…Kryptonite Poisoning. While this is being dealt with, Kara regains some memories, and through flashbacks we, the readers, are filled in on her past as well. Sprinkled throughout we also see General Lane and Codename: Assassin reacting to the Kryptonians’ presence, and even a bit of Reactron and his possible future role. The cliffhanger promises more challenge for Kara and begins to raise a question about the place she and her cousin might have in this “New Krypton” world.

The story in this issue is quite believable. It’s a nice touch seeing a sort of “typical” parents/daughter dynamic–it humanizes Zor and Alura, and shows a further range of feelings with their daughter–going beyond simple joy at her being alive & reunited with them. We also get to see that there’s been growth on Kara’s side as well–she has actually invested herself in earth, and we get a feel for that conflict in her as these two parts of her life clash.

Igle’s art comes across a lot better to me this issue than the previous–I get the feeling my enjoyment of the visuals for this series will increase as he gets more familiar with the characters and gets to cut loose. While there is a noticeable difference in style from the Action Comics issue to this, the characters remain visually consistent enough that I have no real issue–artists are not clones with 100% identical styles; as such, there will be that difference in stle.

On the whole, I enjoyed this issue. I did not feel we got much forward advancement on the main New Krypton aspect of the story, but we did get a peek into Kara’s past, and a rather plausible explanation that deals with her personality the last few years since her introduction and a bit of slate-wiping that clears the way for future stories to come.

Well worth getting if you’re following New Kryptong, and if you’re only following this series, you really only need to know that there is an entire city of Kryptonians on Earth right now and go from there.

Story: 7.5/10
Art: 7.5/10
Whole: 7.5/10

JSA Kingdom Come Special: Magog [Review]

Thy Kingdom Come – Magog: The Real Me

Story and Words: Peter J. Tomasi
Penciller: Fernando Pasarin
Inker: Mick Gray
Colorist: Hi-Fi
Letterer: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Dale Eaglesham & Mark McKenna)
Publisher: DC Comics

We get a look at the new (true?) Magog in this issue–the former marine known to the JSA as Lance Corporal David Reid. Reid was recently “killed” but immediately ressurrected by the entity known as Gog, and seems to be Superman’s worst fear come true, a sign of his “history” repeating itself. The story takes a break here to follow Reid/Magog to some old comrades, allowing for flashbacks to fill us in on his past and what they meant to him. As Reid lashes out at those who captured his old friends, he becomes more like the Magog known to readers of Kingdom Come.

The story is pretty straight-forward, and nicely fleshes out the David Reid character, filling in details hinted at but not fully revealed. We get the background to his motivation, and what makes him what he is at present. This adds depth not only to him, but to the Magog we know from Kingdom Come…and gives cause to see Reid’s potential here.

Once more I’m unfamiliar with the artist, so I have no point of comparison on quality. However, in terms of this story I have no complaint. The visuals follow the story, and there’s a nice level of detail that does not disappoint. The visual style is very much that of a super-hero comic book…showing Magog as a recognizeable figure, but distinctly contrasted with Alex Ross’s rendition as seen on the cover–like comparing a live-action product with the comic adaptation.

We’re also treated to a back-up story, focusing on:

The Secret Origin of Starman

Writer: Geoff Johns
Art: Scott Kolins
Colorist: Hi-Fi
Lettering: John J. Hill
Asst. Editor: Harvey Richards
Editor: Michael Siglain

This back-up story fills us in on the origin of this latest Starman as well as his costume. The art is a real treat…no complaint there, as I enjoyed it quite a bit. It’s also cool to see well ahead time that for however it’ll play into Final Crisis, that Legion of 3 Worlds has some bearing on how we got this version of Starman. I find it interesting the “mythology” I’m beginning to really notice with Starman, the way the various people to use the Star- name are linked…something quite enjoyable.

This backup does feel almost like it was crammed in, though…rushed to explain stuff before the overall Thy Kingdom Come / Gog story(ies) finish. Almost segmented TO get the information told where there may not be room in the main JSA series or even these specials to tell it otherwise.

On the whole, this was another strong issue, giving further background of major players in the Gog saga as we head (presumably) toward its conclusion soon.

I’m not sure this is essential to the story, but if you’re diggin’ the story and are interested in more about Magog and Starman and how they play into the ongoing saga, this issue’s worth picking up despite the higher price tag (justified, I suppose, by this being a special and not just a regular issue of a series).

Story: 8/10
Art: 8/10
Whole: 8/10