• January 2026
    S M T W T F S
     123
    45678910
    11121314151617
    18192021222324
    25262728293031
  • On Facebook

  • Archives

  • Categories

  • Comic Blog Elite

    Comic Blogs - BlogCatalog Blog Directory

Teenage Mutant Ninja Turtles (IDW) #37 [Review]

teenagemutantninjaturtlesidw037Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Cory Smith
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Cover: Cory Smith
Published by: IDW
Cover Price: $3.99

This is easily one of my favorite issues of the series so far…yet it’s not exactly one that would stand alone entirely as an introduction to the book. The fact that it deals deeply in established continuity, bridging the previous arc(s) and leading into the next is a huge strength for the issue.

When I first saw this cover (I get the “A” covers as a matter of principle) I almost grinned. Shredder and Krang facing each other as if an uneasy alliance or entering an alliance, with the under-construction Deathsta…er…Technodrome in the background? This could easily be a poster, and one I would frame and hang if I had it. So to say that the cover caught my attention in and of itself is an apt bit to note in an age of generic interchangeable covers and variants.

The interior art is similarly eye-catching, which makes sense–Cory Smith provides the interiors as well as the “A” cover. The characters’ appearances all look very good, fit established appearances from other artists, and on the whole I just can’t find anything disconcerting or off-putting that drew me out of the story or any negative reaction. I’m not typically an art-focused reader, but to put it simply: I really enjoyed the visuals to this issue.

The story opens on Shredder and Krang and immediately had me curious what they’d be up to in this issue, and half-wondering if it’d be a “talky” issue. We then shift to see what Alopex is up to, with Kitsune, and see that there’s definitely something building there. The story returns to Shredder and Krang’s conference, which doesn’t get either very far before violence breaks out and it becomes quickly apparent that the two will be at odds with each other even while having a common foe in the turtles.

This was indeed a bit of a “talky” issue…though moreso, it was Shredder vs. Krang (with a bit of Shredder’s goons vs. Krang’s goons thrown in for good measure). From the characters’ exchange I’ve realized I definitely–as I’ve somewhat suspected for awhile–missed an issue of the Utrom Empire series somehow. I found myself rather engaged throughout the issue, enjoying it immensely and wishing it wasn’t quickly drawing to a conclusion.

That the story credits three creators is something that I think has made this series extremely enjoyable for me: Eastman as original co-creator of the property, and three years in Curnow and Waltz have certainly established themselves. As a team they’re providing stories and character moments and concepts that have made IDW‘s TMNT continuity possibly the most well-rounded and pretty much my favorite of the myriad TMNT continuities out there.

There’s a definite nostalgia factor for me with Alopex–I’d initially thought she’d be a stand-in for the Ninjara character that appeared in the ’90s TMNT Adventures series…though that could yet be, just (like everything else with IDW‘s continuity) developing a bit slower and with more detail as we go along. I also far prefer this version of Krang to any other version, much as I prefer the comics Cobra Commander to the GI Joe cartoons’ version(s) of the character.

Koya and Bludgeon also remind me of TMNT Adventures characters–Koya of a character whose name I don’t recall offhand, and Bludgeon of the time-travelling shark Armaggon…whether or not these current characters have any bases visually or otherwise on the classic characters doesn’t much matter as I simply enjoyed seeing these, and have the freedom to “hope” there’s some sort of tie.

While I wouldn’t really recommend using this issue as a cold jumping-on point, it’s a strong done-in-one “interlude” that carries itself while bridging arcs and reminding readers of what’s come before that presumably will come into play in the next arc. If you’re a fan of Shredder and/or Krang this isn’t a bad issue, either, even if you’ve been away for an arc or few. 

(However, if you’re looking for the turtles themselves? They don’t appear in this issue’s story. And I’m more than fine with that–the conflict with Shredder and Krang was so engaging that as I read, I was hoping this’d be the case so as to not steal page-time away from the villains.)

As much as ANY comic is these days, this is definitely worth its cover price for the read, particularly as an ongoing reader of the series/continuity. Highly recommended.

TMNT: Turtles in Time #1 [Review]

tmntturtlesintime001Turtles in Time (part 1)

Writer: Paul Allor
Artist: Ross Campbell
Colorist: Bill Crabtree
Letterer: Shawn Lee
Editor: Bobby Curnow
Published by: IDW
Cover Price: $3.99

Two TMNT comics in one week? I’m not a fan of the $3.99 being doubled-up in the single week, but it IS TMNT, and this is a fun issue, so I’m not about to complain about “more TMNT” than less!

We pick up with the turtles randomly running from dinosaurs and utroms–either on prehistoric Earth or a planet much like it. The group is quickly split, with Raph captured by utroms, and the others chased off by the dinosaurs. As Raph recruits a baby Triceratops (he’s named her “Pepperoni”), the others mount a rescue operation that doesn’t go too badly…until the utrom military arrives. The turtles get some clue as to what’s going on when Renet shows up, but she’s not as helpful as she could be. Finally, the utroms’ military leader sees potential in what’s to be found on this world.

Visually, the Peterson cover is awesome…even if it is a bit misleading. It was rather jarring to go from that beautiful cover to the interior, which is a much different style. That gave me a bit of pause, and it took several pages to “adjust” but once I did, I quite liked the interior art as well. Though This is presumably set within current IDWTMNT-verse continuity, their was something to the look that struck me as being almost more like the current animated series than the ongoing IDW book.

There’s a blurb on the inside of the cover explaining that this series takes place after the 2014 Annual, but that Annual is not yet out. Perhaps that’d be a bigger deal to me on other stuff, but for the TMNT, it doesn’t bother me too much. The “spin” of it being a “time malfunction” is just cutesy enough to be amusing, and could loosely be seen as a bit of “augmented reality” or whatever buzzword folks want to use for trying to immerse a reader in stuff related to the issue.

Story-wise, this actually ALMOST functions as a sort of one-shot. We’re as readers already thrown off a bit by being tossed into the middle of a situation-in-progress, and we end on a similar note in such a way that it sort of brings things full circle, even though the story whole is continuing into the next issue.

I like the characterization, particularly Mikey and Raph in this issue. I “heard” the voice of the current animated series’ Mikey in this, and chuckled at an amusing bit where an utrom unknowingly repeats something Mikey did, allowing readers to make an assumption as to what happened off-panel.

I don’t recall seeing any solicitation info or any blurbs in the back of any TMNT issues I’ve read mentioning this series, so its appearance this week was a pleasant surprise and definite “treat.” While it seems this story will spin out of the upcoming TMNT 2014 Annual, there’s certainly enough in-story context to bring one up to speed on what matters to the current story. Really, other than involving utroms and a mention of Krang this seems to sit alone quite well, not contradicting anything in continuity but not drawing from any specific moment in the ongoing series…so it’s well worth jumping in on this mini-series at least, even if you’re not following the ongoing in particular. And if you do follow the ongoing, this is a fun side-adventure that’s an enjoyable read…whether or not it plays much into the ongoing book.

Highly recommended!

Teenage Mutant Ninja Turtles (IDW) #34 [Review]

teenagemutantninjaturtlesidw034Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Mateus Santolouco
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Cover: Mateus Santolouco
Published by: IDW
Cover Price: $3.99

While heading to Harold’s lab to seek his assistance, Donnie and April run across Casey and Angel. Angel accompanies the duo to the lab, while Casey heads off on his own, still dealing with recent events. Harold’s been busy, and whatever his intentions with a security robot, the thing predictably-ish loses control, forcing the turtle and his human allies into combat…which leads to the introduction of another familiar name to this series. Meanwhile, Leonardo and Splinter discuss priorities, and we leave off with the latest development with a couple of uneasy allies.

Story-wise, not a whole lot to say for this issue. This definitely feels like a developmental issue…not really “treading water” or anything, but definitely <b>A</b> “middle chapter” of a middle chapter, so to speak. We do get some good development in Harold’s place in things, though that sort of adds to this middle sense–after City Fall and the quieter Northampton, this issue (and arc) feels like it’s more laying the groundwork for a coming showdown with Krang and his Technodrome.

We have the introduction of a familiar turtle robot, which is ok–I’m not a particular fan overall, though I’ve owned the action figures and not had a terrible problem with the cartoon episodes. This take on the thing put me in mind of the current animated series’ version…perhaps simply because that’s the most recent I’ve seen. Whatever my feelings about the use of the character (which works well even if I’m not the biggest fan)…I really like the visual!

Which leads to the issue’s art: I continue to really dig Santolouco‘s visual style with these characters! As I’ve probably said previously, I don’t care for April’s hair style of late, but that isn’t necessarily a comment on the art as much as one guy’s preferences. The visual take Santolouco brings to the book is enjoyable, and a bit different (moreso for the turtles), but has come to be another favorite of mine.

All in all, another quite solid issue of a series that–nearly three years in–continues to have me looking forward to each new issue, and marveling at the excellent blend of all the previous iterations of the TMNT that this brings to the fore: a sort of mash-up, taking the best of all the past and giving us this present continuity…a continuity that I’m coming to regard as a favorite in itself.

Given IDW’s short 4-issue arcs / 4-issue-TPB pattern, this is the 2nd chapter of 4, so not in itself a jumping on point, though still a strong “episode” in itself, worthy of reading for a casual fan–particularly one of Donatello–if not essential.

I enjoyed the read; the look of Metalhead, and exclaimed out loud at the recognition of Nobody.

Teenage Mutant Ninja Turtles (IDW) #30 [Review]

teenagemutantninjaturtlesidw030Story: Kevin Eastman, Bobby Curnow & Tom Waltz
Script: Tom Waltz
Art: Ross Campbell
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Cover: Ross Campbell
Published by: IDW
Cover Price: $3.99

This issue turned out to be somewhat like I expected based on the cover image, even though I hadn’t really thought too much about what its content would actually be. Recovering from their encounter with Shredder in Cityfall, our heroes are hanging out in Northampton, having (for now) left New York behind. Here, we find Mikey writing a letter to his friend back in the city, talking about the experience and how things are going. While Mikey’s writing is in broad strokes, the situation is fleshed out as we see the specifics of the characters’ interactions.

Visually, something seemed a bit “off” this issue that I wasn’t expecting. Yet, as I’ve said plenty of times previously, I’m quite used to and almost “expect” a number of different visual interpretations of the Turtles and cast. So despite the “off-ness” I really didn’t have any actual “problem” with the art. Despite that “off-ness,” Campbell‘s style here is similar enough to Santolouco‘s that if I wasn’t reviewing this I probably wouldn’t have paid attention to the credits to realize it WAS a different artist.

The story in this issue is a bit of a lull in the action, things are relatively low-key. And I very much enjoyed that! It also reminds me of one of my favorite issues of the original TMNT series by Eastman and Laird (for that matter, one of my all-time favorite issues of TMNT, or anything, period). I feel like I always enjoy this type of issue–just getting to see the characters interact, without there having to be some grand amount of action.

As usual, I enjoyed the “latest issue” of this series, and am definitely looking forward to the next. While I loathe the $3.99 pricing, this also continues to be a series I’d grudgingly pay that weekly for, provided it maintained its quality.

Thoughts on Last Week’s Comics: Week of November 20, 2013

X-O MANOWAR #19

xomanowar019I’ve said before–right now, I’m “all in” with the current Valiant. As such, I quite enjoyed that this is a tie-in to Unity. PLUS, it just makes sense: since Aric–X-O–is the inciting factor OF the events of Unity, it would be rather weird for this book to NOT touch on that. Where I’d thought Unity seemed like a slightly more epic issue of X-O Manowar, with a more expanded cast…this issue does a great job of re-humanizing Aric, keeping him relatable and not being some god-like faceless alien bent on conquering a country. Yet, after Unity #1, Nord‘s art here seems out of place and rather weird to me. The story continues on from earlier issues, and events have built rather organically, so nothing seems forced. I like the cover’s symbolism, as well as the design: the Unity Tie-In blurb is at the bottom of the cover, so looking at the cover, the info is there…but it does not take away from the Valiant trade-dress at the top, and in a typical comics-racking format, it’s probably not even going to be seen, and thus the book sells itself on its own merits without RELYING on being a tie-in.

BLOODSHOT AND H.A.R.D. CORPS #16

bloodshot016I continue to be impressed with this “new direction” and re-titling of the Bloodshot book. While I remember anticipating the supporting cast that I’d thought was being built to, the H.A.R.D. Corps angle is working really well for me. It feels like an organic development and mixing, and the characters seem to fit together quite nicely. Perhaps most of all I greatly appreciate that despite adding H.A.R.D. Corps to the title–literally–the numbering continues onward…Valiant clearly recognizes that the series doesn’t need to re-start to #1 again every few months. Seeing Bloodshot himself amped up with the tech H.A.R.D. Corps sports–albeit more powerful since he can survive stuff normal humans can’t–is an additional treat in finding out what the character can, can’t, and will/won’t do. I’m also liking the ongoing interactions with Harada, as it makes sense that someone like Harada would be involved in far more than just chasing down some kids. I’m hoping the H.A.R.D. Corps crew is around for quite awhile, and that this title keeps up with the quality. I’m certainly around for awhile yet!

ETERNAL WARRIOR #3

eternalwarrior003I noticed an “editor’s note” in this issue, placing the events of the issue/story before the events of Archer and Armstrong #5…and that one little note made me suddenly enjoy this story all the more. Instead of being just some random story, knowing it takes place before the other appearances of Gilad in the pages of Archer and Armstrong, X-O Manowar, and now Unity gives me more context to appreciate. This is in its own way an origin story for the Eternal Warrior…not so much how he came to be (that’s touched on in A&A) but how he goes from one status quo to the “present day” status quo of Valiant in general. I’m also quite appreciating the character interactions, and laughed out loud at the old lady trying to shush Gilad and his daughter for their arguing in public. I’m interested in the conclusion of this arc, but admittedly even MORE interested in #5, seeing the Eternal Warrior of the future…which is kind of a shame, given advance solicitations and “convention announcements” and such, as I’d have more preference on just anticipating the current arc.

TMNT NEW ANIMATED ADVENTURES #5

tmntnewanimatedadventures005I’m finding myself growing to PREFER Brizuela‘s visual style to the actual cartoon itself. The turtles look great in this issue–as they have in the previous issues. While Fishface is one of the more ridiculous concepts of the series, this issue shows what a threat he can be, and is maybe the first time I’ve come this close to enjoying the character at all. I’m drawing obvious parallels between this series and Archie‘s TMNT Adventures; both developing from tv series, both serving as an alternative for fans of the cartoon vs. just the comics. This series has yet to straight up adapt any episodes, yet it’s set in the same continuity, rather than developing its own universe. It works, I’m going to continue on with this title if only for the art…but unfortunately, some of the shininess has worn off for me, and I find myself preferring the regular ongoing IDW continuity. Still, fans of the show will appreciate this most likely, and it’s a good title of one-off/one-issue stories if you want to read something with the TMNT but not have to deal with a lot of continuity or related/tie-in issues.

BEN10 #1

ben10001I was originally drawn to Ben10 upon discovering Dwayne McDuffie‘s involvement, and watched a handful of episodes from a DVD I snagged sometime last year. I never managed to get very far into the series (and I think what I saw was the equivalent of a second or third season), so I’m not all that steeped in Ben10 continuity to know if this is a tie-in or continuation of the cartoon’s continuity, or just its own thing. I don’t suppose it matters TOO much…I zipped right through the issue and enjoyed it in and of itself. However, not being entirely certain of where this is in the larger Ben10 universe/timeline, I’m pretty sure I’m left “on the outside” just enough that I’m not really the target audience for this book. Still, it was worth my trying for being the first issue…but I rather doubt I’ll keep sinking $4/issue into this. If you are or have a fan of the show, I’d definitely say check this out…it’s the premiere issue, after all. But if you’ve never experienced anything Ben10, this issue doesn’t particularly fill you in on stuff so wouldn’t seem the greatest ‘first-introduction-to-the-series/premise’ story to dive in on.

DOCTOR WHO: PRISONERS OF TIME #12

doctorwhoprisonersoftime012I haven’t read issues 1-11, but I bought this issue BECAUSE it’s the last issue…also in anticipation of the Day of the Doctor 50th Anniversary Special. Story-wise, I was fairly lost…not having any details whatsoever of the previous 11 issues. I’m also a bit iffy on the art, with this issue having something just a bit “off” about the various Doctors. Despite that, I could recognize them all, and love the double-page spread of all 11 Doctors. That I could identify each is testament to how far I’ve come as a Doctor Who fan since March of this year. I’d figured I’d probably go for a collected volume of this series, but I’m pretty sure it’s being split into 3 books, so barring a single-edition, I’ll cut my losses with having this single issue that includes all the Doctors and be glad I only spent the $3.99. I imagine if you’ve been following the series to date this puts a nice cap on the series and possibly the entirety of IDW‘s holding of the DW license. In and of itself, I’m kinda “meh” on this…the issue wasn’t bad, but not exactly my cup of tea…yet I hope that’s more my lack of 11 issues’ context than anything of the series itself.

TMNT New Animated Adventures #4 [Review]

tmntnewanimatedadventures004Story: Erik Burnham
Art: Dario Brizuela
Colors: Heather Breckel
Letters: Shawn Lee
Edits: Bobby Curnow
Cover: Dario Brizuela
Published by: IDW
Cover Price: $3.99

After April brings cell-phone video of a lone Foot ninja sneaking around, the turtles investigate. Unfortunately, it turns out to be a trap, as the Foot test a newly-rendered poison on them (delivered via blow-darts). Raphael is hit, which leads the turtles to race to find ingredients for the antidote. Of course, archnemesis the Shredder is behind things, and sends Dogpound to prevent the turtles from obtaining the final ingredient.

Story-wise, this isn’t all that deep…but then, being based on the animated series I wouldn’t expect much depth. As this continues the trend of the done-in-one format, there’s also not much room for a lot of depth…and I’m ok with that. This issue particularly (over the previous issues) feels like it would fit in equally well with the original ’80s animated series or the current, and I even found myself “hearing” the ’80s voicecast as I read the turtles’ dialogue (Dogpound was a mix of Bebop and Rocksteady).

Visually, this continues to be one of the best-looking “adaptations” I’ve seen as Brizuela‘s art continues to carry the spirit and design of the animated series while keeping its own look that just “is.” I find myself increasingly preferring Brizuela‘s visuals to the animated series itself.

All in all, yet another solid issue, likely enjoyable by any fan of the current tv show, and even a bit to those who prefer the original animated series.

Teenage Mutant Ninja Turtles (IDW) #26 [Review]

teenagemutantninjaturtlesidw026City Fall, part five

Story: Kevin Eastman, Bobby Curnow & Tom Waltz
Script: Tom Waltz
Art: Mateus Santolouco, Charles Paul Wilson III
Colors: Ronda Pattison
Leters: Shawn Lee
Editor: Bobby Curnow
Published by: IDW
Cover Price: $3.99

Mikey reconnects with his pizza pal; Donatello and April seek assistance from an old, reluctant ally; Leonardo finds himself lonely within the Foot family; Raphael solidifies an alliance with Angel and visits Casey, and Splinter fulfills his end of a deal with Old Hob.

All in all, there’s a lot going on in this issue, as we see snippets of what’s going on for a number of different parties. I’m actually reminded tonight of some of Laird‘s issues from the mid-2000s Mirage Volume 4 series, where everyone was off on their own, so any given issue might not have much for a specific character/story but would touch base briefly on a number of characters and things going on. While I would certainly like to see “more,” as a single-issue of a monthly title in the midst of its largest arc yet, this is about as good as it gets. I grouse about other publishers double-shipping titles, and yet I would–on the level of quality the TMNT books have been carrying–gladly follow a weekly series even with the $3.99 cover price.

The art is consistent and overall quite good. There are times I’m a bit distracted at the turtles’ faces, but that’s just the shaping in this depiction…it’s a bit different and slightly cartooney, yet not bad, and other than momentary distraction I really do like this visual take on the characters. The humans–and I’m struck especially by April–look great in this issue, and I’m glad this mega-arc at least is maintaining the consistent visuals (with art variances coming with the Villains Micro-Series that ties in to “current events”).

This is part 5 of City Fall, so in and of itself isn’t the best jumping-on point: the issue’s action all comes from events previously established both throughout the first four chapters of the story and the IDW TMNT continuity as a whole. However, I do believe IDW‘s keeping to the 4-issue TPBs, so this should be the first single issue after the newest TPB volume, and in that regard this would be a handy jumping on point.

Despite being only one of about 10 issues I bought this week, this was top of the stack–ahead, even, of the one DC Villains Month issue I’ve most anticipated (Batman/Superman 3.1: Doomsday #1)–and despite my intent to save the issue to read later, found myself taking an extended lunch break (the bulk of the break having been spent going to the shop to purchase all these comics) to read this issue.

TMNT is consistently one of the most anticipated issues of the month for me, and seems to always leave me having enjoyed the given issue while anxiously looking forward to getting the next issue…something that is an unfortunate rarity in this day and age.

Teenage Mutant Ninja Turtles (IDW) #25 [Review]

teenagemutantninjaturtlesidw025City Fall, part four

Story: Kevin Eastman, Bobby Curnow & Tom Waltz
Script: Tom Waltz
Layouts: Kevin Eastman
Art: Mateus Santolouco
Colors: Ronda Pattison
Letters: Shawn Lee & Tom Long
Editor: Bobby Curnow
Cover: Mateus Santolouco
Published by: IDW
Cover Price: $3.99

City Fall is shaping up to be one of THE epic TMNT stories, certainly a worthy rival to the classic City at War story that ran in the original TMNT series back in 1992/1993. This issue marks the halfway point of the story, and I’m extremely interested in what comes next!

Raphael–distraught over his role in Casey getting hurt and Leonardo’s being taken by the Foot–is out busting heads, hoping to find the Foot so he can atone for his mistake by rescuing Leo himself. Donatello talks to Casey on the phone, updating him on what’s going on…Raph’s out, and Splinter’s disappeared with Slash on some personal mission. Don and Mikey are heading out to search for Raph. April and Casey have a moment as we see their relationship continuing to bloom. Splinter meets with Old Hob to enlist aid in rescuing his son. Meanwhile, we see Leo as Shredder’s #2, his “Chunin,” and Karai isn’t impressed.

I recall several panels jumping out at me as the turtles looking kinda strange, which momentarily took me out of the story. However, on giving myself an extra moment to take stuff in, they actually fit with the rest…there were just details I’d not really noticed that I suddenly did (particularly the raggedness of the turtles’ masks, which makes sense and I like…it’s not like they’re going to some shop and buying perfectly manufactured masks or anything!). Overall I’m continuing to really enjoy Santolouco’s art, and very much appreciating the general consistency to the look of this title for this arc at least.

Story-wise, I continue to be fascinated by the possibilities of character growth, development, and change. As this is a relatively new continuity unbeholden to older material (but drawing organically from everything that’s come before and reworking it to fit together), I can see so much potential to things, which pleasantly derails any concrete expectations I might have. At the very least I anticipate this arc having drastic long-reaching impact on Leonardo moving forward as well as tricky consequences for Splinter, and likely long-term stuff for Casey.

It also appears that we’re about to have the introduction of a couple ‘classic’ very popular characters from the original TMNT cartoon brought fully into this continuity, and while I can mostly do without the idea of them, I have faith that they’ll be worked into this continuity quite well and be as different as Cobra Commander in the GI Joe comics was to the cartoon counterpart of that series…or at least, I really hope that’s the case!.

If you’ve read through to the prior issue, I see nothing in particular to this issue to give reason not to pick it up. 

I believe I saw solicitation text somewhere showing that IDW is continuing to collect every 4 issues into new paperbacks, so a new volume with the interlude between the Krang War and City Fall, as well as the first 3 chapters of City Fall itself should be available soon…which would make this a decent jumping-on point if you’re following the series in trades and are looking for a point to jump into the single issues.

And while you’ll certainly benefit from a larger context having read much of the earlier material, if you’re just looking for a solid, major TMNT story…for being 4 chapters in of an expected 7, I highly recommend this!

TMNT New Animated Adventures #2 [Review]

tmntnewanimatedadventures002Story: Kenny Byerly
Art: Dario Brizuela
Colors: Heather Breckel
Letters: Shawn Lee
Edits: Bobby Curnow
Cover: Dario Brizuela
Published by: IDW
Cover Price: $3.99

Snakeweed is probably the most memorable of my least-favorite characters introduced in the new TMNT series. He may have also been the first–I don’t quite recall for sure. So while I was looking forward to another issue of the New Animated Adventures…the fact that it featured Snakeweed as the mutant du jour was rather dismaying.

This issue’s well in line with fitting the tone of this series so far (the FCBD and #1 issues), but for Snakeweed it’s certainly my least-favorite issue so far.

Leo’s been looking forward (for weeks!) to a marathon airing of the entire Space Heroes series and exposing his bros to the show. The power cuts out, and while he complains, Splinter suggests a reverence for nature rather than a railing against nature’s storms. Eventually the power is restored, only for the turtles to learn of a plant infestation in the city. They investigate and discover Snakeweed’s involvement and a new plan–to release spores in a storm to spread more Snakeweeds and overtake the humans, returning the planet to a vegetative state. The turtles split up–two to tackle the mutant himself and two to contain the spores.

I continue to enjoy Brizuela‘s art on this, and really like the visual take on these characters. They’re quite recognizable as being based on the tv series, yet maintain a comic book feel that avoids looking like some straight “adaptation” or “imitation”…it’s truly its own thing.

Story-wise, as said, I have a strong dislike for Snakeweed, so I’m not impressed there. In and of itself, the story works, and everyone seems “on” to what one would expect within this shared tv/comic continuity, so objectively this is definitely another solid issue. Long-time TMNT fans will also likely note a surprising yet obvious “Easter Egg” with April partway into the issue that brings back memories.

I’m looking forward to the next issue–the cover preview suggests the involvement of Kraang Prime, which is all the more appealing for my dislike here of Snakeweed, as well as having just a few days ago finally having watched the tv series’ season one finale.

If you’re enjoying the tv series, but don’t want to venture into the full-blown comics continuity of IDW‘s ongoing series, this is certainly a great book to jump into for some TMNT comics’ enjoyment. And if you just enjoy TMNT comics, this is well worthwhile…more color adventures, and it stands by itself (alongside the tv series) offering a “different” take on these characters.

TMNT Villains Micro-Series #5: Karai [Review]

tmntvillainsmicroseries005karaiWritten by: Erik Burnham
Art by: Cory Smith
Colors by: Ian Herring
Letters by: Shawn Lee
Editor: Bobby Curnow
Cover: Tyler Walpole
Published by: IDW
Cover Price: $3.99

I tend to use the ComixologyPull List” app these days for keeping tabs on what’s coming out in a given week that I’ll be getting (mainly to know how much the week’s likely going to take from my budget). This issue’s release surprised me, as I don’t think I’ve even seen it listed–early or delayed.

Karai visits an old mentor for counsel, and we learn through their interaction of her background. Her father was not a good steward of the Foot legacy, and she found a way to bring back the Clan’s glory. Growing up, she met her parents’ expectations by day, though by night she secretly trained herself in the ways of the ninja, and eventually learned how she could restore the Clan, resurrecting a figure from the past–one she’d come to know as “Grandfather”–Oroku Saki. In the present, though, things have gone awry, and Karai has been “replaced” as Saki’s #2, and she finds herself facing the new #2–a corrupted Leonardo.

This issue continues to illustrate how well continuity can work between creative teams and series. We get a story focused on a major character, giving us some real depth that there truthfully would not be room for in the main series, yet the story ties in very nicely with the ongoing story (City Fall) such that one reading “everything” gets the broad picture, and one simply picking this up gets “a story” in one issue.

I like learning more about Karai’s place in things…this issue drives home just how central she actually is in IDW‘s current TMNT continuity, and casts her beyond some “named figure” for the sake of a named figure being present.

I really like Smith‘s art, and aside from the story, the visuals alone were a real treat to take in. Other than this not being an Annual or graphic novel-length issue, I have nothing negative to say about the art!

Two years in–and multiple Micro-Series minis and such functionally giving two ongoing series of TMNT books is (despite the $3.99 price point) very welcome, and keeping to the quality that’s (thus far) been maintained makes me think I’d wholly welcome a third such issue each month, just to continue with new expansion of the stories and characters that much faster, as my impatience grows to have a far lengthier “history” behind us with all this.

Ultimately, that means that IDW‘s doing something very, very “right,” not only holding my interest with more than one book per month but keeping me consistently eager for more.