Kill
Writer: Robert Venditti
Artist: Doug Braithwaite
Colorist: Laura Martin
Letterer: Dave Sharpe
Cover Artists: Doug Braithwaite, Tom Fowler, Trevor Hairsine, and Clayton Henry
Assistant Editor: Josh Johns
Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99
I can say from the start that this did not end with quite the grandiose hugeness I was expecting. For an 18-issue (now 19 including the upcoming Aftermath issue) thing, I don’t know what I was hoping for exactly, but this wasn’t it.
But then, I wasn’t buying this because it was Armor Hunters. I wasn’t following the story because of it being “an event” or the “latest event” or anything like that. I wasn’t following it because of chromium covers or variant covers. I wasn’t following it BECAUSE of any of the marketing or checklists or whatever. I was buying this because it was Valiant, and from May 2012’s relaunch to present, I’ve been “all-in” on Valiant.
That said, I found this issue to be a solid one, wrapping up this particular “core chapter” in the ongoing story that is Valiant continuity as a whole.
The art is very good as usual…I really had no complaints there. The style works and fits the story, and I was never taken out of things because of some visual quirk or stylistic twinge or otherwise anything distracting about the “meta” nature of anything with the art. The characters all looked good, the action was easy to follow, everything seemed consistent with what I’ve seen before. The art thus was good in the best way: only consciously “noticeable” because I’m choosing to comment on it in the capacity of this review. In the reading, it simply “was.” Nothing stand-out distractingly “great” but nothing distractingly bad–it allowed the story to take the stage.
Through the issue, we see Aric armor up again with the X-O suit, and reconnect with Bloodshot and the Unity team, as all come back together and the immediate threat of the team of “Armor Hunters” themselves is brought to a close.
The story is relatively simple on the surface for the issue–a lot of fighting as the hunters are laid low while the Earth-heroes take their own share of physical punishment for the trouble. But we also get some interesting elements for moving forward, and I feel like a key “promise” was indeed fulfilled–and satisfyingly so. While I don’t recall now if it was in some preview or interview or such (it may have been outside the “normal, organic” nature of following the comics themselves withOUT having comic news sites or such involved) but in my mind I’ve had the notion that we’d learn more about Aric’s armor in particular, and then as an event we’d have some lasting elements to carry on beyond.
We’ve learned that the armor is one of many, that they exert a parasitic influence over the “host” (that they’re a “host” rather than simply a being that is wearing the armor says plenty), that it’s not some one-shot thing of the armor being able to heal the host, and so on.
We have the lasting impact of Mexico City’s destruction–a city does not just get wiped off the map and get forgotten. That will be a long-term lasting thing in the Valiant continuity, setting it apart from the “real world” where we as readers know Mexico City has NOT actually been destroyed during an alien attack.
We also have the impact of things on Aric with the armor now totally bonded with him, and the limitation that he now lives with–he’s in control of the armor and it won’t just take him over, won’t heal him automatically. He now can WILL the armor to heal him…but in so doing, he cedes that much more control TO the armor, such that if he takes enough physical damage in need of the armor’s brand of healing, eventually he WILL be lost to the armor.
We also have a new relationship between Aric and MERO…as well as the first explanation I can consciously recall of the title X-O Manowar being given beyond some arbitrary X-O class armor also known as manowar armor…as an “Executive Officer” titled “Manowar,” Aric sort of has a “superhero name” now, yet not…but the title is given to him, as a thing, rather than merely being a description of the armor that he happens to wear.
While an 18 or 19 part “epic” is a bit grandiose for such a small family of titles as Valiant puts out, and rather large for ANY “event” or “crossover” as an independent thing…it totally makes sense as it has played out. The core story’s been in this 4-issue mini-series. Given the ties to the X-O Manowar title itself, we’ve gotten Aric’s story here and background on Malgam and the Armor Hunters in that title. Something of this scale would certainly affect the world as a whole, hence Unity’s involvement. Bloodshot’s recruitment fits and as one of the main/big players in the Valiant Universe his action should not be relegated to off-panel “mentions.” And as Generation Zero steps out into the world in general it’s logical that they–and the remnants of the Renegades–would become involved in disaster relief efforts.
Granted that’s a much larger-scale view than “just” this fourth issue, but having read everything, this is “just” a part of that.
Context is vital, and while there’s no gigantic singular event in this issue that in and of itself will HERE change the Valiant universe, if you’ve been following the whole thing or just this mini, or X-O Manowar, this is definitely an issue to get, not to be arbitrarily skipped for some random reason. It’s good and worthwhile, and a solid issue in itself. Of course, if you have not been following anything associated with this, it would thus be a rather strange-ish point to attempt to jump into stuff, and I wouldn’t recommend it as a jumping-on point. (Yet every issue is bound to be SOMEONE’s first).
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Filed under: 2012, 2014, Armor Wars, Armor Wars (event), Valiant | Tagged: Armor Hunters Robert Venditti, Bloodshot, Clayton Henry, Comic Reviews, comics, Dave Sharpe, Doug Braithwaite, Josh Johns, Laura Martin, Livewire, Malgam, Ninjak, Tom Fowler, Trevor Hairsine, Unity, Valiant, Warren Simons, X-O Manowar | 1 Comment »