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On Learning of X-O Manowar Ending at 50

xomanowar0001I’m still sorely burned by Valiant over last year’s Legends of the Geomancer crap–burned, and still have not forgiven or forgotten. But I’m rather saddened to learn that apparently the current volume of X-O Manowar by Venditti is going to end at #50. With several specials/one-shots and an annual, about 56 total issues of X-O Manowar.

I’d rather see a creator choose to leave, or at least get to choose to end a story, and I cannot begin to even pretend to have any sort of behind the scenes or insider knowledge or such, but I’m just assuming he’s choosing to end his current run, rather than it being cancelled out from under him. And while this isn’t going to be the first "long time" series to end from the current Valiant, I believe it WILL BE the longEST running series they’ve ended. Of course, they’ve kept characters going and done new/related iterations of books (see Bloodshot into Bloodshot and Hard Corps into Bloodshot Reborn, as well as Harbinger into the followup mini and Imperium and such).)

xomanowar0035But that leads into the bigger problem for me: it solidifies that there is no point whatsoever for me to buy Valiant single issues! If it’s WORTHWHILE, it will be put into a "graphic novel" or collected volume and I can get an entire story in one go for a similar price, but without the wait, the variant covers, and all the crap involved in that whole side of things.

If numbers don’t matter or it’s "just a number" that’s replaceable and nothing is truly intended to be any sort of longer ongoing series with any real individual HISTORY…then there is no INCENTIVE for me to buy the single issues…especially not for $3.99 an issue, with the flimsy paper and often slightly "off" cuts and such (stuff I overlooked while they were on my good side, but just one more negative point once they burned me).

The "numbers problem" applies across the board, though–who would have EVER thought that SPAWN would be THE highest-numbered uninterrupted/non-rebooted American comic book being published in its time? (Though Action Comics and Detective Comics are "returning to classic numbering" this summer, their numbers are no longer pure because DC is counting 52 issues of the New 52 series as if they’d been sequentially-numbered issues of the continuing series for both).

Though I bailed on Valiant entirely last summer, and even got to where I was disgusted looking at my "new-Valiant" hardcovers in light of stuff…there was a part of me that still hoped to see something like X-O Manowar actually make it to some number above 50; maybe make it to 100.

Perhaps it’s the "changing world" of comics, and the "seasonal model" that Marvel especially seems to have adopted. Maybe it’s what I was already feeling was Valiant‘s own "spin" on stuff–that they weren’t "canceling" titles so much as cycling the properties, rotating stuff to keep things fresh. Whatever.

On the whole, there’s a continually-decreasing incentive to buy monthly comics…between price point, enjoyability, and the constant renumbering by publishers seeking the "in-the-moment" bump of sales that #1s seem to get. And whatever my positive feelings are for Robert Venditti (to whom I wish a long, continued successful career in comics), as far as Valiant itself goes, for me, this is another push away from their product, at least in monthly form (which is not good, if the monthly books are truly the absolute, core "lifeblood" folks claim they are in terms of anyone opting to "wait for the trade" or such).

If the X-O Manowar Deluxe Hardcover volumes are collecting about 14 issues apiece, that’d work out to 56 issues across 4 volumes…I can’t even recall if I got as far as getting the second volume last year, but while I might be inclined to eventually pick them up as a finite series, that does nothing for their monthly books.

I’m glad I’m not trying to be or be in charge of a publisher and having to make whatever decisions. But simply as a fan and NOT considering whatever focus groups or statistics or whatever… I’m annoyed and put-off by the constant variants, constant renumbering, constant spin; in this publisher’s case particularly I’ve also been burned by their 1:25 "incentive content" stunt last year…so, I bid farewell–again, and from afar–sorry to see the title go.

And sorry that it’s more reason for me to continue to stay away from the publisher’s product, as I still haven’t seen anything since walking away to truly be incentive to return.

valiant_still_done

How to Lose Buyers and Alienate Readers

valiant_im_done

I bought X-O Manowar #1 the day it came out back in May 2012. I’ve bought at least one copy of every single (story) issue that Valiant has published for nearly 40 months. I’ve paid their $3.99/issue. I’ve had expensive overall comic weeks because Valiant insists on “clustering” issues, often leaving me with weeks with NO Valiant, while those others might have 3 books apiece.

I’ve bought issues for friends, to just GIVE them. “Here, try this, it’s good, I promise!”

I’ve talked Valiant up. Friends, coworkers. Made sure to reference them whenever there was opportunity. Pointing out how UNLIKE Marvel or DC, I could follow an ENTIRE COMICS UNIVERSE, and had been, since its inception. How unlike Image, the disparate books still functioned together as a universe, though they fit different genres.

I even pointedly bought the various vol. 1 editions to “support” those.

Aside from special oversized issues, in all this time, the cover price has been a standard $3.99. Since I don’t collect variants, since I have pointedly stuck to the advertised/standard/”A” cover, I’ve never had to “chase” an issue. Maybe I don’t have the “talking Aric” QR-code variant of X-O Manowar #1. Maybe I don’t have some “gold edition” Whatever #1. Maybe I don’t have the Whoever variant of Bloodshot #6, or Harbinger #7. But darnit, for that $3.99 per basic unit/issue, for however many issues in a given month (7-9ish), I was happy. I was entertained. I was satisfied.

I was following the ENTIRE STORY, the WHOLE of the comics UNIVERSE being laid out by a gradually-growing, major-to-me publisher.

So color me surprised and dismayed when–in some apparent bid to get their books in front of MORE PEOPLE, Valiant now PUNISHES buyers (fans, readers, collectors) like me, interested in the whole STORY, but making an ENTIRE SERIES ratioed-incentive-ONLY.

For every TWENTY-FIVE COPIES of Book of Death #1, a retailer could order ONE COPY of Legends of the Geomancer #1. Not 25 of BoD and then however many LotG. Granted, there’s some sort of discount in place, and returnability…and maybe on some technical, considering-ONLY-Valiant level it would “make more sense TO order 25 copies than less.”

My comic shop’s been burned in the past on the various Valiant events and stunt covers and such. Very few people with any interest at all (and I’ve seen recent issue tossed in the 25-cent bins, usually non-“A” cover variants, as apparently there’s really no back-issue interest/market for the things around here, either). Suffice it to say, not one copy of Book of Death on the shelves. I had a copy because of my “Every single-issue edition Valiant publishes” pull list.

But no Legends of the Geomancer #1. Don’t EVEN try to tell me to blame my comic shop. Don’t try to insinuate that it’s on the owner to cater entirely to ME. Don’t try to say I should have talked the thing up, clarified and explained stuff to the owner, DONE VALIANT‘S JOB of “selling” the owner on stocking the book in huge, unsalable quantities, just because I wanted–for myself, for my collection, because I have one copy of every OTHER story-issue the company has published–a copy of a single issue.

As said, I’ve bought at least one copy of every single issue they’ve put out for nearly 40 months. A complete run, a complete collection, a complete universe, something that meant something to me, that mattered in context, that I was satisfied with, that I enjoyed, that I was content to spend $3.99 per issue on despite loathing the price point. But…that streak is broken.

I will not pay more than $10 for a single standard-sized comic (outside of perhaps a TMNT comic, the TMNT stuff long being a very special exception). Certainly not for something with a $3.99 cover price.

And on top of the (artificial/intentional) SCARCITY of the issue…Valiant‘s had the gall over the past few weeks of putting out previews for the issue, listing it amidst its other issues, as if Legends of the Geomancer were something just ANYONE could simply, reasonably, get.

Look–when I’m consistently told by my local retailer that I AM his #1 Valiant customer, such that he’s handed me promo books rather than sell or put them on eBay, held copies of classic issues so I get first shot at them, extends a sale price to encourage me to clean out some of his classic Valiant titles–and I can’t even get a copy of the issue? There’s a problem.

For months now, since this was announced, I’ve had my feelings for Valiant shaken. There’ve been cracks in what was otherwise a great deal of good will and positivity toward the publisher. Whatever issues I had with them clustering titles, making use of variant covers to the point I had to SPECIFY that I only wanted “A” covers for my pull list, something being slightly “off” to their physical products compared to DC and Marvel and Image…I still had plenty of good to say about ’em.

I took to online resources–other shops, even eBay–to see what my chances were of getting a copy of the thing in the $10 range, and even half-flirted with the notion of going about $20 including shipping (in the heat of the ‘moment’). But I was met with asking prices of $30, $40, $50, even $80+.

Far beyond my budget and ability, let alone common sense willingness to pay. So, I don’t get the issue. I’m not able to get the issue in any reasonable fashion.

It’s not to be published digitally (through legal sources), nor is it to be reprinted in the inevitable Book of Death paperback collection.

I don’t have the issue.

I don’t have that story.

My collection as I see it, my having a copy of the entire STORY of the Valiant Universe…is incomplete.

Fine–the run is broken. So, no point in trying to keep up with everything, right? I don’t HAVE TO have every single Valiant issue ever published by this iteration of the company…I know that. I get that. I see that. I realize that.

But by being forced to face that, accept it in this manner, I just feel like I’m not the target audience for this publisher. As just some guy faithfully buying a copy of every single issue, pre-ordered sight unseen such that my local comic shop is at least ORDERING SOMETHING from Valiant off of everything they’re putting out as a single issue…

Why do I need ANY Valiant comics?

I’m being pushed away anyway, why not take a good, hard, long look…and hey! I don’t need to be buying Valiant.

I’m frustrated, angry, discouraged, upset….all these negatives…over A COMIC BOOK.

It’s not fun anymore.

And to me, continuing to support the publisher in the single issues format is to passively endorse their stunt. To say nothing of those negative feelings building up. Look at a Valiant issue, see anything about ’em and all the talk of that darned book that I couldn’t get?

No. No, thank you.

It’s a principle thing.

After stewing on it all afternoon and into the evening, I decided to hold to the principle.

I contacted my comic shop and asked to remove Valiant from my pull list.

I no longer want to have Valiant stuff waiting for me every week there’s something new from Valiant out. I’m no longer interested in paying $3.99 an issue for several issues at a time to keep up with ONLY “most of” a universe of story.

Does Valiant OWE me anything? No, they do not. NOR do I owe THEM anything. We had a good thing going, but they made their decision–whatever the motivations and expectations and intents…and I’ve made mine.

Am I SPITING myself? No–I can always track stuff down later in bargain bins or eBay lots, or some digital means (after all, by not KEEPING UP with everything, stuff’s gonna slip through the cracks, so no great “need” to get stuff in print). And I have loads of other stuff to read in the meantime. Shelves and shelves of collected volumes that have been neglected or languished lower in the queue. Stories I’ve “meant” to re-read for years. Marvel Digital Comics Unlimited. Actual prose novels. Life to live.

Sure, I’m angry right now. And that’s prompted this disjointed, lengthy post. It’s prompted a decision that will leave me with 3-4 TMNT books being pulled for me each month, and pretty much anything else will be in-the-moment off-the-rack purchasing, if it’s actually stocked.

Despite this…I have little doubt that I’ll continue to seek the oversized hardcover “deluxe” editions. And who knows? MAYBE Legends of the Geomancer will be reprinted in the Book of Death deluxe edition someday–getting around the “not digital, not in PAPERback” phrasing. I don’t know, and I suppose I have a few months to a year to wait to find that one out. Kinda moot for now.

Marvel and DC have long alienated me, and Valiant was a sort of refuge. Now they, too, have alienated me, and lost me as a buyer of single issues.

But I’m pretty sure that all things considered? Life most certainly goes on!

X-O Manowar #37 [Review]

xomanowar037Dead Hand Part 4: Red Earth

Writer: Robert Venditti
Pencils: Diego Bernard
Inks: Ryan Winn w/Mark Pennington & Bit
Colors: Brian Reber
Letters: Dave Sharpe
Cover: Stephen Segovia & Brian Reber
Editor: Tom Brennan
Editor in Chief: Warren Simons
Published by: Valiant
Cover Date: June 2015
Cover Price: $3.99

While my feelings toward Valiant have taken a definite beating in the last few months, this issue reminded me why I’ll certainly be sticking with this SERIES even if I don’t stick with the entirety of Valiant‘s output.

We come to the conclusion of this Dead Hand arc, and we find things at a bit of a standoff. Authorities on Earth are quite alarmed at what might be coming, and seek to find out what they can of it. Meanwhile, as readers we see that Dead Hand has paused to consider how to proceed, taken aback by the sudden presence of a number of armors (that Aric has called to his side from throughout the galaxy) and then by their defense of life (Dead Hand having been programmed to eradicate the armors, all of whom were to be selfish things causing harm and destruction to life, not defending it). Of course, we get the predictable battle, with somewhat predictable results, then a bit of wrap up and an “out” to allow for future situations.

This issue truly felt like the end of an event series…yet it’s actually “only” the end of a single 4-issue story within the main X-O Manowar title, and there were no tie-ins, cross-overs, one-shots, etc. This was an organic follow-up to last year’s Armor Hunters, taking stuff set forth by that and exploring it further, adding to the X-O/Aric mythos, and serving as another off-earth “cosmic adventure” for our hero that makes SENSE. It also as an arc gave us some more characterization of and motivation to the Vine that will have long-lasting consequences in-continuity (say, like Marvel‘s Avengers‘ initial Kree-Skrull War).

A lot of my feelings come from the arc in general, and this issue lacks some of the core characterization and “moments.” We do have what I would consider a satisfactory conclusion to the arc, while leaving things open for later stuff to develop.

As the end of an arc, this is definitely for the continuing readers, and certainly not geared to be a jump-on point or a special singular issue (see the X-O Manowar 25th Anniversary Special for that or next month’s issue). If you’ve been following the title, it’s well worth getting this issue; any negative feelings I have come from external/”meta” stuff.

Venditti‘s writing continues to be strong, and with no less than 38 (37 plus the #0) issues CONSISTENTLY thus far to his name, has become the iconic writer of the character and book: with his name attached, it’s simple that the story works within its continuity and internal feel. The art is good as well, and I have no particular complaints with it.

In short, I enjoyed this issue far more than I expected to–both in and of itself as a single issue as well as the conclusion to a huge (but short) storyline.

X-O Manowar #35 [Review]

xomanowar035Dead Hand Part 2: Extinction Event

Writer: Robert Venditti
Penciler: Diego Bernard
Inkers: Ryan Winn w/Faucher & Pennington
Colorists: Brian Reber w/Ulises Arreola
Letterer: Dave Sharpe
Cover Artists: Lewis Larosa, Jorge Molina, Rafa Sandoval, Juan Jose Ryp
Associate Editor: Tom Brennan
Editor: Warren Simons
Published by: Valiant
Cover Date: April 2015
Cover Price: $3.99

Including the #0 issue a few months back, this marks 36 issues of this title so far. Three years that Valiant’s been "back" in the monthly comics game. 36 monthly issues of a single ongoing title, period. 36 monthly issues with a single writer. And I’ve been reading since the beginning; and even looking back to the 1990s, the original X-O Manowar title was in its early to mid #20s when I became aware of it, and probably wasn’t much past its own 3-year mark when it dipped back off my radar for the most part. Which is all to say: this has to be one of the best "runs" I’ve experienced in a long time.

That said…this is the second issue of presumably a 4-part story. Unlike last year’s Armor Hunters crossover event, this story seems contained to this title. That it continues to draw from that event organically, furthering and developing stuff introduced is a great reward as a longtime reader. While this is not a multi title crossover event…the fact that it deals with stuff FROM one (for me) gives an interesting suggestion: if the initial introduction of the Armor Hunters warranted a huge event, and this Dead Hand thing is those guys’ failsafe and possibly a WORSE threat…SCALE has already been established such that stuff is still quite epic, even contained within this one title.

We open the issue on Earth, several years from now as a couple scientists contemplate an apparent supernova and decide they’d be toast by now if it was actually Alpha Centauri. We then shift TO the Alpha Centauri system where Aric races to contact the high priest on Loam, to get as many Vine evacuated as possible before their planet is destroyed. The Dead Hand protocol has triggered an extinction-level event to wipe out all life on the planet. Though Aric gets through and a handful of Vine escape…the planetary loss is horrific and leaves Aric angry as can be, even as we see how he HAS changed in his ways and dealings with others.

Story-wise, I found myself slightly distracted reading this as I marveled at the fact that I felt bad for the Vine people as well as contemplating Aric’s compassion for them…that they’re not merely some generic race of "spider-aliens" to be loathed AS a race.

The story itself is engaging and–other than the above thoughts–kept me racing through, wondering what would happen, how many would be saved, and seeing a lot of potential for "follow-up" to this issue’s events…particularly if this series lasts a lot longer yet.

The art did what I often prefer: looked good and did not distract. I liked it–I had a good sense of what was going on, and where my mind skipped ahead, forging a very clear expectation, the art quite lived up to it where it could have just as easy been a huge letdown.

"Obviously," as part 2 of a multi-part arc, and in this day ‘n age of comics not being the readiest-available form of entertainment for the casual reader…this won’t be an ideal jumping-on point. But if you’re already following the title, read the previous issue, and whatnot…this is well worth getting. Alternatively, if you’ve read Armor Hunters (the core mini and/or tie-ins and/or the full-event deluxe hardcover due out in a few weeks [as of this writing]…this arc is certainly a worthwhile follow-up to that event. And if you like "cosmic," this arc certainly fits that, and is certainly on-par with anything I know of recent Marvel cosmic stuff…but far more self-contained so far.

Matching to the previous issue (#34), and the above qualifiers…highly recommended!

Ninjak (2015) #1 [Review]

ninjak(2015)001Book 1; The Lost Files

Writer: Matt Kindt
Art: Clay Mann, Seth Mann, Butch Guice
Colors: Ulises Arreola
Letters: Dave Sharpe
Cover Art: Lewis Larosa, Clay Mann, Brian Reber, Dave Johnson, Marguerite Sauvage, Trevor Hairsine, Tom Muller
Associate Editor: Tom Brennan
Editor: Warren Simons
Published by: Valiant Entertainment
Cover Price: $3.99
Cover Date: March 2015

I can honestly say that while looking forward to the debut of this series, I hadn’t really noticed its release was quite so imminent until the morning it was due out. Once I did, I found myself REALLY looking forward to getting it and sitting down to read the thing.

The cover is a bit of a mixed bag. The image is rather cool, showing off the title character and his toughness–both swords drawn, angry face, and arrows sticking out from all over…obviously he’s not some ordinary man that can be stopped with even a hail of arrows and shuriken. I dig the solid coloring to the cover text, company logo, and title…it looks good with the image, complementing it while standing out clearly and avoiding any trouble being made out against its background. However, outside of the UPC box it looks to me more like an ad than actual ads for the issue have! The advertised image that most stood out to me had the standard Valiant trade dress and the title logo at the top. At the size presented on this cover there’s no real reason I see to not have it at the top. If it were significantly larger it’d make sense to move it down to avoid covering most of Ninjak’s head/face. So while I applaud the image and the cover text coloring/use individually, it looks like a draft rather than a final piece.

For the $3.99 cover price we’re given a 22-page main story as well as an 8-page backup. This was a real treat to get the extra content withOUT losing pages from the main story…and certainly adds content value to the issue. There’s also a several-page “preview” of Bloodshot Reborn that–with the backup–makes this a fairly thick issue that physically feels a lot more worthwhile than most $3.99 comics.

The main story flips back and forth between Ninjak present-day and his past, allowing for some nice compare/contrast and insight into who he is now and where he comes from. It’s rather cinematic, which I both appreciate and enjoy here. I’m not particularly invested in the character as yet, only knowing him from a couple issues I’ve read of the ’90s incarnation and his appearances in other contemporary Valiant titles the last couple years. As such, I’m interested in learning more about Ninjak and the man behind the costume…which is something we get plenty of here. We see him on his own, in his element as he takes on a particular mission…and we see glimpses of his past which lets us see more depth of character than we could reasonably get seeing only the present. The split nature of showing present and past allows us this new story with the character, an “in” to his past, while avoiding our being forced as readers to endure simply a solo adventure or simply some prequel-esque/Year One type story.

Buried within the story itself is a little gem that made me grin and think to myself “of COURSE! That is GREAT!” In the back of my head, I’ve always wondered at the name Ninjak. Where’d it come from, why would this secret agent/spy/ninja call himself that? (Other than the fact that it’s definitely a product of the early 1990s). Being paid from a “black slush fund,” several previous ninjas were labeled A through J…Colin is the 11th: Ninja-K.

The backup IS fully set in the past, providing an uninterrupted narrative of one of Colin’s first missions. While I’d likely balk if the main story were shorter to allow for the backup, as (functionally) bonus content it’s a welcome addition, allowing even further insight into where Ninjak’s come from.

I definitely prefer Mann‘s art in the main story to Guice‘s art on the backup. Guice‘s art is gritty, moody, and works very well in what it does, and definitely fits its story. Mann‘s work is a bit cleaner and has the benefit of consistency with recent-past appearances of Ninjak. The coloring of both stories also has an impact with the main story being a lot brighter and thus fitting more into the superhero mold while the backup is darker and more fitting as a spy story.

Whether you’ve followed this incarnation of Ninjak from X-O Manowar #4 back in 2012 or simply remember the character from the ’90s (or just want a ninja-“superhero” adventure) this is a great first issue. You’re introduced to the character–where he is now as well as where he’s come from.  We see some extension to the cast around him with hints on where this’ll go. We’re set up for the story that’s unfolding while getting a decent chunk of it here…by no means a full story, but enough to work with and get a feel for things. If you’re starting here, it works as-is…and if you’re familiar with the current Valiant universe and continuity there’s added depth to be found..

Valiant takes a character that’s been around most of its history and for the past several years in its current run, and truly rewards us with an excellent first issue…from Kindt‘s writing, Mann and Guice‘s art, and the entire creative team. It’s just that cover that bugs me, from the design standpoint. Highly recommended!


xomanowar005

  ninjak001advertisedcover

X-O Manowar (2012) #5 – the first appearance of Ninjak in contemporary Valiant comics.

Ninjak #1 cover ad and what I’d expected of the standard cover.

The Valiant #3 [Review]

thevaliant003Writers: Jeff Lemire and Matt Kindt
Artist: Paolo Rivera with Joe Rivera
Letterer: Dave Lanphear
Assistant Editor: Kyle Andrukiewicz
Editor: Warren Simons
Published by: Valiant Comics
Cover Date: February 2014
Cover Price: $3.99

While it could just be that it’s the most immediate, this is probably my favorite issue of this mini so far.

The main thrust of the issue is that Gilad (the Eternal Warrior) has allied himself with a number of allies (basically, the rest of the major characters in the Valiant universe) to fight The Immortal Enemy, an entity as old as Time itself that is trying to kill the newest Geomancer. Gilad’s failed a number of times in the past to prevent this, but he’s highly determined that it will never happen again. Meanwhile, authorities behind Gilad’s group are working to get a mysterious box opened. As all this is going on and the heroes seem to be defeated, Bloodshot has been getting Kay (the new Geomancer) to safety and prepares to defend her if needed–he’s her last line of defense. The two learn more of each other, and Kay tests her powers…but the Immortal Enemy continues its path to the Geomancer.

I breezed through this issue hardly noticing the art, overall. In this case that’s definitely a good thing–it just fit the story, conveyed plenty, and didn’t really left me wondering what was going on. I don’t care much for lengthy “silent” scenes where I have to “focus” on the art to pick up on what’s going on. I far prefer to read a story and be able to “notice” the action going on behind the words…and this issue struck me as very well balanced in that regard. It certainly worked for me.

The story itself has shifted from what I’d thought was going to be an Eternal Warrior or Unity story to a Bloodshot story, and I think I truly like that. I’m further behind on a lot of my Valiant reading than I’d like to be, so I’m enjoying the Bloodshot emphasis all the more. I’m also definitely enjoying the development of something between Bloodshot and the Geomancer–the two are such different characters, and yet there’s definitely something quite interesting about them being “teamed up” and interacting directly with one another. I skipped the recap at the beginning of the issue, but had no problem “picking back up” with things, and am eager to get to the story’s conclusion despite knowing it leads into Bloodshot Reborn (as opposed to simply concluding as a 4-issue story that sits for a bit before being picked back up).

As a third issue of four, this is by no means a jumping-on point. But it certainly draws from what’s been set up in the first couple issues and leaves me looking forward quite a bit to the final issue, and with some suspicion that Bloodshot’s status quo has been significantly altered…and I’m hoping that Kay makes it through this story and would quite enjoy seeing her as part of the cast of the new Bloodshot series this spring.

I remember expecting skinny squarebound issues when Valiant announced the “prestige format” of the series, having gotten used to that for Marvel and DC “prestige format” comics in the 1990s. What I’ve got instead is a cardstock cover, endpapers, and a pleasant lack of ads. Best of all–the cover price remains “only” $3.99…and I count a full 22 story pages–making the physical quality of the individual issue(s) well worth the cover price, particularly compared against a standard issue. We also get “commentary” in the back with several pages of blended art, showing a few of the story pages divided in quarters showing the layouts, pencils, inks, and colors which is a neat effect…these pages overlaid with commentary in “narration boxes” from writer Jeff Lemire contextualizing some stuff about the issue (no need to have a smartphone with an app to pull up some video short that’ll eat into a data plan for a few words from a creator).

All in all, quite a good issue…plenty enjoyable, high quality, and certainly worth its cover price.

Valiant Variant Annoyance

When spread across multiple CHAPTERS of a story (whether restricted to the same title or multiple titles in a crossover) I often rather enjoy piecing together a larger image from several comics.

xomanowar031_ab

When it’s done like this–2 to 3 "panels" of a single image split  on the SAME ISSUE, it just totally ticks me off and frustrates me to no end.

I do not understand the practice, and I REFUSE to buy multiple copies of the same issue when the SOLE DIFFERENCE is which PART of the cover image is ON the cover.

Why this could not have been the cover images to #s 30 & 31, or 31 & 32 is beyond me.

X-O Manowar #31 [Review]

xomanowar031aSmall Packages

Writer: Robert Venditti
Penciler: Diego Bernard
Inker: Alisson Rodrigues
Colorist: Wil Quintana
Letterer: Dave Sharpe
Cover Artists: Raul Allen, Emanuela Lupacchino
Assistant Editor: Josh Johns
Associate Editor: Tom Brennan
Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

Hard to believe this title is already on #31. Particularly in an "age" where it seems hardly anything makes it much past #12 or even 25. All the more significant because with the #0 issue, this marks 32 for the title, and having been following it since #1, that’s 32 issues I’ve been following X-O Manowar month-to-month in the single issues…in this "age" of the collected volume, graphic novel, or bookshelf-format books.

This is the second part of this Enter Armorines arc…though in a lot of ways this feels like a first. The arc continues the trend of new takes on "old concepts" for Valiant; and we get a fuller introduction to the Armorines in this issue. Aric is pulled into things in the wake of the Armor Hunters incident to meet the Armorines–soldiers outfitted as a defense against a repeat of that incident. Unlike Aric’s armor that has all sorts of abilities, the Armorines’ armors each have a specialty. Their creator points out that rather than having an "all in one" unit he can make more money keeping things divided, as well as even being able to make money when the only difference is a paintjob (a commentary I liken to the notion of variant covers with comics). Of course, the Armorines aren’t quite the allies that Aric expects, paving the way for the conflict of the next couple issues.

Story-wise, this isn’t a bad issue, though I didn’t pick up on a subtlety at the beginning until I went back and looked at it again after reading the issue in full. I definitely appreciate that Armor Hunters has not been swept under the rug for the next shiny thing–we’re getting actual fallout and development based on the events of Armor Hunters, and there’s some time for this to breathe before we get into another event later in 2015.

I’m not terribly particular on the art–the visuals are not bad, nor do they blow me away. The issue’s opening works visually, especially once I know the context, and the rest of the issue simply "is" for me.

However, I am not AT ALL happy about the cover image being only one panel of a multi-panel image FOR THE SAME ISSUE. As much as variant covers are probably my biggest pet peeve in comics…multi-part connected images ON THE SAME ISSUE are my biggest pet peeve WITHIN the notion of variants. If I were to base picking this issue up on the cover, I’d be more than done with this book on that principle. Since I follow the book for the story and don’t tend to pay MUCH attention to the covers long-term…I’m annoyed on principle right now, but hopefully the story will crowd that out for my long-term memory. (The splitting of the image across versions of the same issue is in stark contrast to the wraparound cover on #26!)

All in all, this is a fairly standard-ish issue…nothing overly stand-out (despite the "introduction" of the Armorines) but nothing bad. I do look forward to the next issue and seeing Aric get some payback for what’s done to him in this issue. It’s also interesting to consider that these Armorines–while antagonists in this issue–have the "potential" to be protagonists in their own story.

If you’re following the series, this is a good "next issue" of the ongoing. Being mid-arc, if you’re not already following, you’ll probably be better served tracking down the previous issue or two or waiting for a collected edition. Or if you love variants and whatnot, you could pick up a couple copies of this issue for a larger image (that ought to have been a wraparound cover).

X-O Manowar #26 [Review]

xomanowar026Tall Tales

Writer: Robert Venditti
Penciler: Diego Bernard
Inker: Alisson Rodrigues
Colorist: Brian Reber
Letterer: Dave Sharpe
Cover Artists: Clayton Crain and Trevor Hairsine
Assistant Editor: Josh Johns
Executive Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99 ($5.99 Chromium Cover)

I’m not often a fan of the main character not being in a book, and for those solely reading this title, that could be a problem this issue. While this IS an issue of X-O Manowar, there’s no appearance or mention of Aric in this issue. Of course, technically, “X-O Manowar” is the armor’s designation whether Aric’s in it or not, but that puts us pretty close to “splitting hairs” territory for the moment. However, as one reading both this and the Armor Hunters mini (the whole ‘event’ for that matter), I have no problem with it, and at worst would liken it to a Marvel event where an ongoing book suddenly becomes “background detail” for a separate “event book.”

I’d said about Armor Hunters #1 that it felt like an issue of this title, and this issue feels like it could be a standalone Armor Hunters issue–even a #1 for an ongoing or such. This issue shows us the “origin” of Malgam and Reebo’s involvement with the Armor Hunters. We find them in a bar seeking their next job, where they stumble across one no one else will touch. Reasoning that if they take on what no one else would they could quickly make a name for themselves, they take it on. Of course, things don’t go at all as they’d planned, and they find themselves in the fight of their lives–for their lives–against a lone Armor…a fight that leads THEM to being the ones in the position of crazy-story-tellers others would mock.

As said, this issue feels to me like it could easily have been a #1 issue of some ongoing Armor Hunters series: we’re introduced to a couple characters, given some context of what they’re about, presented with a challenge, and given an epilogue after that chellenge that leads into What Comes Next. In that regard this would have been a very good first issue, leaving me interested in reading the next in order TO find out what comes next.

As such, as a 26th issue of an ongoing series, it would be easy to say this is misplaced. But for my own background, that’s about all I’ll give on that.

The art for this issue is consistent, clear, and easy to follow. I actually enjoyed the visuals–credit to the entire art team–and never found myself distracted or taken out of the “reading experience” due to anything funky with the art. While Malgam looks different–younger and not yet in a partial/beat-up armor–Reebo is quite recognizable and while the name isn’t as familiar to me yet his appearance IS. Suffice it, then, to say that I liked the art and found no particular fault in it this issue.

The story is quite good, offering us an origin story of Reebo and Malgam AS Armor Hunters, showing their first encounter with an Armor and their introduction to the Armor Hunters group. Since I’m “all-in” with the Armor Hunters event, I have little particular interest in what title contains what story elements in general as long as it has some sort of relation to the overall AH saga. But then, even if one is attempting solely to read X-O Manowar, given that Armor Hunters comes out of this title and holds significant bearing on this title, I see no great problem with this story falling in this issue. While this contextualizes the Armor Hunters mini, I also do not figure it’s any far cry to suspect this will play into later events within X-O Manowar itself, despite Aric not even appearing in this issue.

Though the cover usually doesn’t hold much bearing on my buying an issue when it’s part of something I’m getting “anyway” or that’s on my pull-list…this has gotta be one of my favorite covers of this series, and quite iconic to me of the Armor Hunters event in general. There’s just something to this imagery–of the planet about to blow, the armor racing away, its wearer obviously not happy–that just totally fits for me. That this is a larger than usual image (being a wrap-around cover and all) adds to the whole, and is a nice ‘bonus’ for holding the standard $3.99 cover price. (The chromium edition cover is $2 more at $5.99).

While I’d had no real intention of buying any of the chromium editions after my disappointment in the chromium edition of Armor Hunters #1, I’d forgotten that I’d requested ’em with my local comic shop, so this is the 3rd of the 6 for me, so while the chromium aspect does not–for me–hold up to the quality and appearance of chromium covers from the 1990s, I’m gaining a grudging appreciation for these, in and of themselves.

I really enjoyed this issue on the whole, and while I’ll admit there’s something to be said for its freshness and simply being “the latest chapter,” I think I can safely say it’s one of my favorite issues of the series so far, and another great part of this Armor Hunters epic.

Readers seeking to avoid Armor Hunters will likely have a reasonable disappointment in this issue, while those picking this up BECAUSE of Armor Hunters should find this to be a great piece of the overall picture. While having read earlier X-O Manowar stuff and certainly Armor Hunters #1 will lend further context and significance to this issue, one really does not have to have read any previous issues of X-O Manowar to jump in with this issue if one has read Armor Hunters #1.

I’m very much looking forward to what we get in the next issue, as well as further tie-ins to the overall Armor Hunters event, thanks to this issue!

xomanowar026wraparound

Armor Hunters #1 [Review]

armorhunters001regArmor Hunters / Part I: Quarry

Writer: Robert Venditti
Artist: Doug Braithwaite
Colorist: Laura Martin
Letterer: Dave Sharpe
Cover Artists: Jorge Molina, Clayton Crain, Trevor Hairsine, Doug Braithwaite
Assistant Editor: Josh Johns
Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99 ($5.99 Chromium Cover)

It’s definitely safe to say that this is an issue I’ve been looking forward to specifically for quite a few weeks now. Valiant‘s done a great job with “pushing” their titles, and as someone who’s already “all-in” for present, an event like this is well-suited for me. Though I believe the “main” story will be contained to this 4-issue mini-series, there are some tie-ins with X-O Manowar and Unity, as well as several tie-in mini-series. As the opening/first chapter in the event itself, this issue stands alone fairly well while sitting in the midst of established continuity.

This issue opens with an attack on a Russian facility where suits of armor are being developed in as-close-as-possible approximation to Aric’s X-O armor. The aliens attack the base, killing those within, having located the place due to the armors. While no sentience is detected, the armors are destroyed, and the aliens left baffled as to why humans would seek to duplicate such dangerous things. After this attack, Aric finds his people’s new homeland invaded by US forces–though said forces claim to be there to protect them, not to invade. Aric is brought up to speed from the US forces’ side, and seeks further counsel from Malgam (the alien he fought in the Armor Hunters Prelude in X-O Manowar #s 23-24). The alien “hunters” then unleash an attack that leaves little doubt as to their power, and the devastation possible on Earth if the X-O armor is not turned over to them.

As said, this issue sits in the midst of estabished continuity–particularly in references to goings-on in the X-O Manowar title. While readers of that title will have a fuller appreciation of Aric’s attitude and and what led to the present status quo, reading this issue by itself one is simply presented WITh the present status quo. Said status quo can be accepted at face value, but those interested in more can seek out the earlier stories to get the details.

By and large, this issue reads like an issue of X-O Manowar (which makes sense, given Venditti is the writer on both). The aliens are presented as the antagonists, yet don’t come off entirely as ‘villains’–moreso they come off as a “Federation” with no “Prime Directive” and no qualms about razing planets to make sure the apparently sentient armors are eradicated. The characterization seems consistent with the X-O Manowar title, and I have no issues with the story so far as “merely” the opening chapter.

Visually, I don’t have much to say except that I really enjoyed the issue, and nothing to the art really put me off or distracted me from the story. I know Braithwaite‘s art from Unity at the least, which adds to the consistent familiarity of the issue’s look/feel. I like the aliens’ design–they look suitably alien, while also being distinct individuals.

While this issue in and of itself doesn’t seem to justify the huge crossover, its ending does show how the crossover works quite organically as the impact of the issue is not limited to a single facility or base and truly will affect the entire planet.

Though one could presumably “jump in blind” with this issue and reasonably follow stuff, the full enjoyment (at least for me) of the issue comes from its growth out of continuity.

As there are a couple covers/editions, I recommend sticking with the standard cover…I was not suitably impressed at the “enhanced” “chromium” cover, finding it did not have the same boldness of the classic ’90s Valiant Chromium covers.

If you’re reading X-O Manowar, this definitely works as an extension of the title. It’s also worth picking up if you’re planning to follow any of the tie-in minis to get what I imagine will be the larger/broader context. And if you’re just looking for a mini-series to “dabble” in Valiant, this is also worthwhile on the whole.

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