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The Rest of the Stack Catch-Up: Miscellaneous (July/Early-August 2012)

The Rest of the Stack logo

The Rest of the Stack is my general mini-review coverage of new comics for any given week. It’s in addition to (or in place of) full-size individual reviews. It’s far less formal, and more off-the-top-of-my head thoughts on the given comics than it is detailed reviews.

It’s been a few weeks since I’ve posted much, so this is part of my “catching up” on the past month and a half or so.

GAMBIT #1

I picked this up because it was a new #1, a new start on a new Gambit series. I loved the original ongoing from ’99-’01 by Nicieza, and figured I’d check in on the character here. The issue itself is pretty good–we see Gambit in full thief mode, having fun with what he does, and while I can’t quite place all of his apparent motivations as being “fitting,” they work here, and I once again can totally “buy” Gambit as a solo act without needing the other X-Men. The art’s solid, though there’s something just a little bit “off” for me. Unfortunately, with other problems I’m having with Marvel lately–particularly the pending Marvel Now renumbering/relaunching of so many books; even if this stays at $2.99, it’s not enough and too late for me to truly care to “invest” in a long-form limited series right now. I’ll catch up in collected volumes or bargain bins if anything much pans out for this book. (8/10)

X-O MANOWAR #3

Normally I’m not a fan of decompression, especially lately…certainly not in a $3.99 book. But I’m loving this new X-O Manowar series. The story’s still seeming very familiar, keeping the basics of the character (as I recall ’em, anyway) pretty close to the classic version, just updated quite a bit to present-day comic sensibilities. The art’s a bit rough, but somehow fits the tone of the comic and the character in a way that works. I’m not all that familiar with characters’ individual names and such yet, but the issue works well for me just enjoying the story in and of itself. (7.5/10)

WALKING DEAD #101

Perhaps I’m over-simplifying a bit, but this (like its predecessor, the over-hyped #100) is a strong “next chapter” of the ongoing Walking Dead story. The art’s solid as always, maintaining the usual consistency–it looks and feels like an issue of The Walking Dead. The story moves forward, as the various characters react to what happened last issue, and begin to figure out what to do next. And of course, “to be continued.” I don’t know how much longer I’m going to stay on the “singles” bandwagon this time–I’m trying to tell myself to go back to the trades after this arc…but we’ll see. (7/10)

ANTI #1

I was surprised when the LCS owner mentioned this title to me when I recently revised my pull-list, as I had completely forgotten about it. I mean…it didn’t even ring any bells at all. So when I got it, I realized where it had come from: I must’ve requested it based on the Free Comic Day issue back in May. And for $1, figured I’d give it a shot. The art’s not bad, though it has that certain luminescent effect, a lightness even to the dark images, that so often makes me think “adaptation of something from TV” or some such, and the story (while it pulled me through the issue) is ultimately kinda forgettable, and I kept thinking as I read how this really seemed like something intended more for TV but relegated to comic book form. It’s also kinda telling that the selling point (which is what caught ME) is that it’s got Gale Anne Hurd‘s involvement, somehow…and that none of the actual creators who worked on story or art are even listed on the cover. I haven’t 100% decided either way on this title…I’ll probably give it another issue or two to really wow me, but at the moment I don’t see staying with this long. (6/10)

The Rest of the Stack: Week of June 13, 2012

The Rest of the Stack is my general mini-review coverage of new comics for any given week. It’s in addition to (or in place of) full-size individual reviews. It’s far less formal, and more off-the-top-of-my head thoughts on the given comics than it is detailed reviews.

AVX: VERSUS #3

Well, this concept has worn totally thin on me. Yeah, yeah…nothing-but-the-fight, no plot, blah blah blah. I don’t mind just a fight, but darnit, put some intelligence to it! And really…”AR” here? I should NOT have to bust out the smartphone (note to writers, editors, publishers: *I* might have a smartphone to have the app, but not everyone will!) just to be able to read half the dialogue! The Colossus/Thing battle’s nothing but punching, basically…big hairy deal who wins. The Black Widow/Magik fight…basically the same. And why would the Widow–in battle with a Russian girl–keep arbitrarily switch between Russian and English? I don’t care if there’s low to no plot…but geez, have some consistency other than “hey, look what we can do if you use an app!” Ugh…this might make me break from the completist mentality and see if I can drop the rest of this series. Absolutely NOT even BEGINNING to approach anything worth $4…this should be one of those supplemental freebies Marvel sends to the comic shops to GIVE out. “Hey, look at this fight! Look at the sweet art! If you want art AND story, pick up the series this is based on!” (4/10)

AVENGERS #27

I don’t know what it was about this issue, but nothing to it really struck me as all that good. And I feel like I’ve missed something outright…I mean, aren’t these characters also involved with the Captain Marvel “resurrection” stuff, too? I don’t mind the art on this issue…there’s one panel in particular that I really like of Thor. But this stuff with Protector or whatever his name is…I just don’t feel at all invested, and so I don’t care about the character (or maybe it’s the other way around). Given this arc ties in with the main series, it also seems rather odd that a week after #5 of AvX ships, we have an issue concluding a story that takes place before #4. BUT…at least we have some notes now to place stuff in the overall timeline. I guess part of what’s soured my mood is thinking about the price of these issues. Yeah, there’s that download code thing, but I don’t have an iPad or a physically roughly-the-size-of-a-comic screened tablet, and if I’m paying to get the physical comic, I’m probably gonna read that, not a digital copy. Shame it’s not a case of buy a physical $3.99 issue, get a free digital copy of “any” new issue. I’d be all for that. Looks like a new story arc with the next issue…maybe that’ll work better? (6/10)

X-MEN: LEGACY #268

Ok…so this is basically a one-shot spotlighting Frenzy. Who until a few days ago I didn’t give a crap about. But having recognized the name, it seems this character actually dates back to the X-Men “relaunch” of 1991 or so…or at least the Fatal Attractions crossover of 1993…unless it’s coincidence that one of the Acoyltes was named Frenzy? Anyway…not a bad issue here, and it’s kinda nice getting a done-in-one story on a character within the context of the overall AvX thing. Story’s good–we get some insight into Frenzy as a character, what she’s been through and come from as well as seeing her making at least the overall attempt to be a better person and all that. The art’s not bad, either. Definitely the best of this week’s AvX issues! (8/10)

UNCANNY X-FORCE #26

I dropped this title a few weeks back, but had to finish out what the LCS had already ordered for me. And now with AvX and half hoping this title would tie in, I find myself still snagging it off the shelf. On the one hand, I don’t care for this idea of Omega Red’s powers being split amongst a group of assassins, but something about this title makes it work. And while I don’t know how long this title will last, even when I want to ignore it or give it up due to the $4 price and not always following the subtleties…it’s one of the better, creative titles I’ve found, and so help me, it keeps me curious over what happens next. Some of that helps from seeing that “Kid Apocalypse” (Genesis) was a development being used in the greater X-universe and not just this title…which lends more to this title actually mattering. I guess I’m taking it a month at a time until I miss an issue and don’t miss the read and simply don’t bother to pick it up…and leaving it off my pull list will be the extent–for now–of my official protest of the price of this title? (7.5/10)

TMNT COLOR CLASSICS #2

I absolutely love these color reprints of the classic TMNT material. I’m not sure if the “micro series” one-shots will be tossed into this series’ numbering or be their own things…I sorta hope this keeps in line with the original series’ numbering, though, to keep stuff straight. Whatever the case…this issue reprints the original TMNT #2 which introduced April O’Neil, the mousers, Baxter Stockman, and showed that the turtles weren’t just themselves a one-shot thing. I like the combination of the original art with the new colors…it’s the best of both worlds. The writing/story is a bit rough, but it was what it was, and picks up by the time we get to one of my favorite arcs in the Leonardo one-shot and issues 10-11. Whether new fan interested in older stories without springing for those huge hardcovers or an old fan looking to pick up single issues at a relative bargain, or whatever…you can’t really go wrong with this series, at least this second issue in. (9/10)

EXTERMINATION #1

Boom‘s got one thing right–the price point. Their recent launch of new titles have wound up in my hands due to a standing order with my LCS for $1.00 and under issues. For $1 (or $.50 or $.25) I’m willing to give stuff a look where even $2 or definitely $3 or $4 would be more than I care to gamble. This takes a Batman-esque character and has him teamed up with one of his old villains as the two try to survive in a post-apocalyptic/alien-invasion world. I have a lot of questions, and it took me about half the issue to make the distinction visually between “present day” and “flashbacks,” but overally I found this issue quite worth the $1…even though it took me an extra week to get around to reading it. I’m curious about where it’ll go…but I’m very hesitant to plan to continue due to the $4 cover price. It’s also a bit of a principle thing for me with the price and the “variant covers are standard issue no matter the issue number” thing, and since it’s not TMNT it does not fall into my conscious exceptions category. If my attention’s grabbed by one of the covers for #2 and it’s a small week, I might give it a continuation to really draw me in for the story. The art’s good, so if $2.99 and pinups-instead-of-variants was standard fare, I’d be far more likely to dive in. (8/10)

The Rest of the Stack: Week of June 6, 2012

The Rest of the Stack is my general mini-review coverage of new comics for any given week. It’s in addition to (or in place of) full-size individual reviews. It’s far less formal, and more off-the-top-of-my head thoughts on the given comics than it is detailed reviews.

X-O MANOWAR #2

This issue continues (obviously) from the last, offering first a flashback and then picking up in the “present” with Aric and his fellow slaves tending to The Vine’s whims. Aric is mutilated when he attempts to defend a fellow slave, which seems likely to be a key point to be played on as this series unfolds. We then flash forward a few years, and see the slaves’ rebellion against The Vine, and see Aric bond with the X-O armor. I continue to like the story–this has all sorts of echoes of the classic #0 issue from the old series, but updated and expanded a bit. Normally I wouldn’t really like that, but it’s working here for me, as actual development (especially since we’ve actually had appearances by the X-O armor in both issues thus far rather than being put off for several). The art’s also working well for me. I’m also pretty sure that this is a new record for me…two consecutive months of buying X-O Manowar as it comes out. Quite enjoying this new Valiant, and looking forward to a hopefully lengthy run of this quality! (8/10)

AVENGERS Vs. X-MEN #5

The Avengers and the X-Men have gathered on the moon, to fight over custody/freedom of Hope…but the close proximity of the Phoenix causes Hope to lose control and beg Wolverine to go ahead and kill her before it’s too late. But it is–the Phoenix Force itself has arrived. Tony Stark flies a device into the Phoenix to attempt to destroy it, but it turns out that the expectations we all had were just a bit off, as the true host of the Phoenix is revealed. I like this issue overall, and less than half way through the 12 issues, I’m glad to see that the Phoenix has arrived and all that–we’re not left waiting til #9 or 10. I’m rather tired of the “match-ups” between the various characters…though I suppose in this main series I’d rather the “cameos” to wasted space on the fights themselves (I’ll get the detail on those in other tie-in issues if I keep up with ’em). The art’s not bad, though somehow I’ve gotten it into my head that we’re due for a switch, and I’m just now getting used to this visual style. Possibly the best part of the issue–and this ‘event’ so far–is this issue’s ending, where we get a surprise that I was honestly NOT expecting, I like the design unveiled here, and I’m actually interested in where things are now headed (and what it’ll mean long-term for the new Host of the Phoenix). (8/10)

UNCANNY X-MEN #13

While the fight for Hope between the X-Men and Avengers unfolds on the moon, Magneto, Storm, and Psylocke find themselves stuck “just waiting” to see what the outcome is with the arrival of the Phoenix. Meanwhile, some of the mutant kids have escaped “captivity” at the Avengers Academy, and confront Danger and Unit about how they might be able to participate in the conflict. Unfortunately, Unit pulls a fast one on ’em, leaving everyone in bad condition…and the conflict on the moon ends, and we revisit the revelation from the end of Avengers vs. x-Men #5. The art for this issue’s not bad…and I kinda like the look we get at Magneto, Storm, and Psylocke–three very powerful mutants who aren’t part of the major battle, and how they interact while they “wait.” I’m not a huge fan of the kids, though, and as I’ve begun glossing over the “Previously” page, I actually MISSED the note that this issue takes place AFTER Avengers Academy, so AA #31 was spoiled for me for reading this first. Not a bad issue for a tie-in, though I would have liked more focus on Magneto and less on the kids. (7/10)

AVENGERS ACADEMY #31

Seems that expectations of Sebastian Shaw may have been off the mark as he reveals different colors here. Despite orders to the contrary, the Academy folks realize they can’t follow those orders–so they manage a rather amusing (particularly Hercules’ part) “out” for the situation. I think I was expecting a longer arc, but this seems to be the end of a 3-parter. I have no problem there–I do get rather tired of fixed 6-parter-every-story situations, but it’s come to seem rather rare to me. The writing for the issue is good, and I’m liking the characters overall. The only real trouble is that there are quite a few, and I’ve not yet really connected with most, nor do they stick out to me as individuals yet once I’ve put an issue down. That limits my personal liking of the book, but I trust that continued exposure will change that. The art’s quite good; I really enjoy Grummett‘s work in particular. All in all, not a bad issue on the whole, and Protective Services arc seems to be over, I hope the next issue continues with the AvX tie-in, as right now that’s a great excuse for following this book. Still, so long as it’s $2.99 I may follow this post-AvX, though I’ve not tried to make that decision for any of the tie-in titles yet. (7.5/10)

BLEEDING COOL #0

Though comic-sized physically, this is technically a magazine. And I have to admit, it was the $1.49 price point and the Valiant stuff that motivated my purchase. I’ve followed Rich Johnston‘s stuff for years–from Lying in the Gutters that I looked forward to every week at CBR and then the Bleeding Cool website when that launched. I’m not expecting any kind of high journalism here, and I don’t get any impression that the BC crew intends that with this project. But I quite enjoyed having something in-print physically to read and learn from, as well as seeing some of these images on paper instead of just a computer screen. I don’t trust the “price guide,” though if anyone wants to make me a BC-price-guide-level offer on The Walking Dead, I’ll sell you my singles from the past year or so! I’m kinda not-thrilled to get this #0 issue at the beginning of June, and have to now wait at least 4, maybe almost 5 months for the full launch of #1 in October. I’m also not sure what physical size/format this is going to be in the long haul–but I certainly appreciate the comic book dimensions, whether stapled or square-bound, as opposed to the larger “magazine-size.” Keeping this to a comic size will allow far easier storage, and a squared binding means I could stick it on a shelf. Overall, I’m quite happy with my $1.50 purchase here, and I’m definitely looking forward to the ongoing editions. (9/10)

AVENGERS: THE AVENGERS INITIATIVE

Even though this issue came out awhile ago, it was on the recent-issues rack, and I bought this to meet a $5 minimum purchase to use my credit/debit card at another comic shop. I waffled between this and Dark Avengers (formerly Thunderbolts) #175, but wound up buying this since it’s a one-shot to make sure I wouldn’t get sucked into another ongoing series. Unfortunately, I quite regret that logic, as I wasn’t 100% sure what this was, but halfway hoped it was a 616-universe story involving the movie Avengers characters. But this was a sort of pointless (to me) prologue to the Avengers film showcasing why the characters were originally chosen by Fury to be considered for the Avengers Initiative, with a scene for each that backs up Fury’s points. The story is flimsy, though the art’s rather pretty to see. I do appreciate that while visual cues from the films are maintained, the characters don’t come off as trying to be direct renditions of the actors. This wasn’t a horrible purchase, and I get what I chose by logic to get–an inconsequential one-shot that leaves me nothing else to buy related to the issue…unless I get overcome by curiosity and pick up that Dark Avengers issue with the new week’s comics. (5/10)

The Rest of the Stack: Week of May 9, 2012

The Rest of the Stack is my general mini-review coverage of new comics for any given week. It’s in addition to (or in place of) full-size individual reviews. It’s far less formal, and more off-the-top-of-my head thoughts on the given comics than it is detailed reviews.

X-MEN LEGACY #266

avxxmenlegacy266Rogue, Gambit, and the rest of the adults at Wolverine’s school struggle to decide which side of the conflict they’re going to fall on, though they want to still present a unified front to the students. When Avengers show up at the school, they’re asked to remain a specific distance away from the mansion and do their “watching” from there. Of course, not all the adults want to remain strictly conflict-free, and after some provocation, the Avengers vs. X-Men battle arrives at the Jean Grey School. As things spiral out of hand, the Avengers call in a Big Gun. This is another AvX tie-in, and seems to be set fairly early in the overall story–possibly before last week’s Avengers Academy issue. (I do wish there’d be a timeline published to situate the tie-ins with the main AvX title). Art’s good overall; I followed the visual side of things quite well here. Story-wise, not bad…it’s been awhile since I last checked in with these characters, so it’s interesting seeing them again, and I look forward to catching up with ’em over the next couple months’ worth of tie-in issues. Not sure how well this fits in terms of ongoing plot-points, but as another of these many tie-ins, it continues to fill in extra details on the deeper/more thorough side of things beyond the “core” plot points of the main AvX title. (8/10)

WOLVERINE AND THE X-MEN #10

avxwolverineandthexmen010Cyclops and Co. show up at Wolverine’s school seeking momentary sanctuary. Their presence of course isn’t trusted at face value. Meanwhile, Genesis (“Kid Apocalypse”) and Angel deal with their own lack of belonging–Genesis for everyone believing him to be (or capable of becoming) Apocalypse, and Angel for having the appearance of an original X-man but with no memory or trace of the original’s personality. While the Avengers Call comes in, Gladiator’s agents arrive on Earth with a mission that may not be immediately tolerated by the Jean Grey School’s mutants. I don’t care much for the art with this issue…but darned if there aren’t some interesting concepts here! It’s kinda cool seeing Angel and Genesis here–that even if not serving as focal points in Uncanny X-Force the characters aren’t being forgotten as mere plot points but are actually being developed. This might be a book that if I can get myself to tolerate the art I might actually track down back issues for and maybe continue with beyond AvX. Story’s not bad, though pulled down a bit by my distaste for the art…but a solid issue. (7/10)

NEW AVENGERS #26

avxnewavengers026Hundreds of years ago, a new candidate for the Iron Fist is chosen. After an accelerated training period, she tests to become the Iron Fist. She may also be a vessel of the Phoenix and the only hope for the Earth’s survival. I sure hope this retconning in of the Iron Fist vs. Phoenix thing becomes a key point in the main series, as otherwise I really don’t much care about Iron Fist History, and other than the thematic tie it otherwise seems outside the AvX story as a whole. The story itself isn’t bad, and for the most part I really dig the art…especially the cover (misleading though it is). I have the feeling I’m going to “get” more out of these New Avengers tie-in issues once the arc’s further in and I have more context for the character and the “flashback” is fleshed out a bit more (especially now that I realize this entire arc may be a flashback). As I’ve temporarily suspended my avoidance of these Avengers and X-Men titles over the $3.99 price point, I’m trying to just enjoy ’em as part of this unintended immersion…this issue may well be what “hooks” me on the Iron Fist, but it’s sure not something I would have sought out or cared to bother with without the AvX banner. (8/10)

WALKING DEAD #97

walkingdead097Rick’s group encounters their new opponents and sets forth “the” new ultimatum they’ll be operating under. Rick and Andrea have a moment and further process some recent interaction, while Maggie has some important new for Glen, and the rest of the survivors continue about their lives. Nearly half a series beyond that story leading to issue #48 or so and I still haven’t grown all that attached to non-early characters. And things are ramping up toward the big 100th issue, though that seems likely to fall mid-story arc. I’m sorta indifferent about this issue. It’s another issue (second in a month, which I don’t mind so long as it keeps to the $3 price point), meeting with usual expectation overall. Solid story, solid art. Maybe the only downside is that the cliffhanger isn’t quite as “major” as some others have been. I am finding this series to be blurring a bit on the issue-to-issue basis, and am starting to think of stepping back again from the singles and just get the collected volumes…or hold off reading til I have 2-3+ issues to read in one sitting, as some of these issues seem particularly short. Still…I love that even coming late to the party as I did (around issue 32 or 33, perhaps?) I’ve been onboard for 2/3 this series’ existence. (7.5/10)

HIGHER EARTH #1

higherearth001Seems there are multiple Earths if you can punch through the wall between universes. Some are aware of these other Earths, and there’s a system in place to regulate travel between the Earths. Some are considered better than others, and the further “down” you go, the less prestige an Earth has. The “prime” Earth is called “Higher Earth,” and is above the others. We open on a lower Earth, where some sort of warrior arrives in search of a resident, who he has to educate on the fly about the existence of these other Earths, and convince her to travel with him to another. He does this while dealing with “locals” as well as being chased by other forces seeking to stop his quest. This wasn’t a bad $1 issue (which is why it wound up in my purchase…part of my pull list is a standard pull of $1.00-ish or less issues exactly like this). I like the concept, and as a first issue, it does what I’d hope–introduces the premise, a couple main characters, an antagonist or few, and leaves one with something of a “hook” to come back for the next issue. The art’s solid–nothing spectacular, but really nothing to complain about. Incidentally, the older warrior and the young red-head puts me in mind of Cable/Hope from Marvel…which has me curious and interested in where things go. Unfortunately, as with the other week’s $1 premiere of Fanboys vs. Zombies…the trouble comes in the fact that while the issue’s definitely worth the $1 and probably would be at $2.99, I’m assuming this is another $3.99 book…which means that I’m not going to come back for #2 “off the rack.” I may eventually come back to Higher Earth either from bargain bins or a good price on a collected volume, though. (7.5/10)

TMNT COLOR CLASSICS #1

tmntcolorclassics001Continuing the wealth of TMNT material from IDW, this issue re-presents the original TMNT #1…but in color. This is the original comic book that started it all, the original presentation of the TMNT, Splinter, Shredder, and the origin. Though originally in black-and-white, the issue has been colorized by Tom Smith’s Scorpion Studios. If you’re not already familiar with the Turtles as they originally appeared, their story began as they were attacked by a street gang–the Purple Dragons. After a brutal fight, they return home–all having survived. Splinter deems their skills to be at their peak, and reveals to them their origin–of ninjas in Japan, of a doomed love, revenge, and a strange ooze. The turtles challenge the killer of their master’s owner and his wife, and soon the turtles do battle with Oroku Saki–the Shredder. Even though I’ve read this story plenty of times before this week…I quite enjoy revisiting it…especially at the hope of re-reading the original adventures of the TMNT in color on a monthly single-issue basis. I like the colorization of the issue, and will eventually have to compare it to the First Graphic Novel edition. There’s something to the way this was done that–for lack of better phrasing–“respects” the original art, while presenting it in color and thus making this edition “new” rather than “merely” a reprint. Highly, HIGHLY recommended if you’re a TMNT fan and haven’t yet read the original Mirage #1 story! (9.5/10)

The Hypernaturals Free Comic Book Day Edition [Review]

Written by: Dan Abnett & Andy Lanning
Art by: Brad Walker & Tom Derenick
Inks by: Mark Irwin, Tom Derenick
Colors by: Stephen Downer
Letters by: Ed Dukeshire
Editor: Dafna Pleban
Cover by: Francesco Mattina
Published by: Boom Studios

The appeal for me of this issue is exactly what its back cover celebrates: “Abnett & Lanning do Cosmic at BOOM! Studios.”

I’ve enjoyed Abnett & Lanning‘s work on other cosmic stuff from Marvel (what I’ve read so far of the Annihilation stuff and am looking forward to with War/Realm of Kings and so on). So, being a free issue, this caught my attention for their names alone.

Reading the issue itself, I’ve decided that part of their appeal for me came from their work involving characters I already had familiarity with, rather than all-new characters I know nothing about.

The basic bit of this issue is that we’re in the future / in space somewhere, and there’s this super-hero team that’s been around for ages, with a continual change in membership as folks try out for the team. At present, there’s some sort of celebration of the centennial for the team, but an emergency crops up that seems to be well beyond the capabilities of the current team, and may necessitate calling retired/former members of the team back to some kind of active status.

This seems to be largely prologue material–I get the feeling this is a sort of zero-issue, and the first issue will drop the reader right into the action, some of the events being shown “on-screen” in this issue but otherwise being mere exposition for the main series itself.

The story itself isn’t bad, and I kinda like the concept as this truly plays with the idea of legacies; and having a super-hero team for a century with all sorts of people moved through it in that time in varying capacities holds a lot of potential. The art’s not bad, though it’s not overly appealing to me. I had a certain distraction to trying to figure out/follow timing and the new terminology used throughout the issue, so the art wasn’t all that high on my priorities.

This is the sort of issue I tend to most enjoy from Free Comic Book Day: a new series, a new concept, and a relatively full-size issue’s worth of content that introduces the main characters/concept and really sets things up a bit for the debut issue. I’m intrigued, but I’m not sure that it’s enough to get me to pay the presumed $3.99 for this series, though I’d possibly pick it up for just $1 less at $2.99.

If you’re an Abnett and Lanning fan, I’d definitely recommend picking this up, though…especially as THIS issue’s price is quite right.

Rating: 7/10

Infestation 2: Teenage Mutant Ninja Turtles #2 [Review]


Full review posted to cxPulp.com
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Story: 3.5/5
Art: 3.5/5
Overall: 3.5/5

Infestation 2: Teenage Mutant Ninja Turtles #1 [Review]

Full review posted to cxPulp.com.

Story: 3.5/5
Art: 3.5/5
Overall: 3.5/5

Teenage Mutant Ninja Turtles Micro-Series: Donatello [Review]


Full review posted to cxPulp.com
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Story: 4/5
Art: 4/5
Overall: 4.5/5

Infestation 2: Team-Up #1 [Review]


Full review posted to cxPulp.com
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Story: 3.5/5
Art: 3.5/5
Overall: 4.5/5

Infestation 2: Dungeons & Dragons #2 [Review]


Full review posted to cxPulp.com
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Story: 3/5
Art: 4/5
Overall: 3.5/5