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Green Lantern Corps. #29

Sins of the Star Sapphire: Love on the Air (part one)

Story and Words: Peter J. Tomasi
Penciller: Patrick Gleason
Inkers: Drew Geraci & Rebecca Buchman
Color: Randy Mayor & Gabe Eltaeb
Letterer: Steve Wands
Editors: Adam Schlagman & Eddie Berganza
Cover: Gleason & Nei Rufino

This issue introduces us to a couple of lovers in space, who love each other very much, and their lives are wrecked when Mongul–still alive, but horribly injured after his encounter with some Green Lanterns and the Black Mercies. Their encounter gives way to the introduction of a member of a new Lantern Corps. At the same time, Kyle and others are securing children of various Lanterns, making sure families of the Corps. are safe and not allowed to be threatened (after so many parents were recently murdered). Finally, Guy and Ice have some discussion as to their relationship and where they are and where they’re going.

The story of the issue works pretty well. I’m not all that interested in the Star Sapphire stuff myself–I’m more interested in remnants of the Sinestro Corps. and/or any hints to be had toward Black Lanterns. Still, the story progresses things in a believable fashion–we know these other Lantern Corps. are coming into existence; it’s also well within reason that after parents were threatened, GLs would check on children/family in general. Similarly, it’s totally believeable seeing Guy and Ice hash out their relationship issues. Even with the power(s) they both have and their lot in life, it’s cool to see them at least trying to make a go of things, and dealing with the pressures each is under.

Visually, I’m not the biggest fan of the art. It works–characters are clear and distinct, there’s no issue following what’s going on, and all that. Something about the style just doesn’t suit me, though, and it’s all the more noticeable since this issue shipped alongside Green Lantern #35, whose art by Ivan Reis is some of my favorite GL art to date.

Overall, another solid issue of the series. Nothing bad to it, but nothing particularly blew me away, either. As we head into the tail end of 2008, with 2009 on the horizon with the promised Blackest Night, this title’s got a lot to measure up to as I’m nearly a year after it was announced still chomping at the bit for a story that’s probably at least a good seven to eight months away.

This is the first issue of a new arc, so as good a point as any to jump in; worth the pickup for fans of the GL Corps and their ongoing adventures in general. For more casual fans, I’d suggest waiting for a collected volume to get the whole arc at once if it interests you.

Story: 7/10
Art: 6/10
Whole: 6.5/10

Ender’s Game: Battle School #1 [Review]

Creative Director & Executive Director: Orson Scott Card
Script: Christopher Yost
Art: Pasqual Ferry
Color Art: Frank D’Armata
Lettering: Cory Petit
Story Consultant: Jake Black
Production: Irene Lee
Assistant Editor: Jordan D. White
Consulting Editor: Nick Lowe
Senior Editor: Mark Paniccia
Cover: Pasqual Ferry & Frank D’Armata (variant by Emily Warren)
Publisher: Marvel Comics

It’s been a number of years since I last read Ender’s Game. Much as a movie based on a book rarely holds up to the source material, I’ve found that to be the case with most books-to-comics adaptations as well. Still, I decided to give this issue a try, given the source material, and wondering how it’d translate.

The issue opens with a young boy–Andrew “Ender” Wiggin having a monitor device removed from the back of his neck. Though the procedure doesn’t go as routinely as expected, the boy soon returns to class, where fellow students take note of the monitor having been removed. Lacking “status” granted by the device, Ender finds himself having to stand up–alone–to some bullies, and gets away with his fellow students looking at him thrugh much different eyes than earlier. As the issue progresses, we are introduced to the rest of Ender’s family, and the reason he had a monitoring device attached to him, as well as other elements that set up the story.

The art here works well, though it’s not entirely to my taste. The style has the feel of something trying to resemble CGI, or at the least of trying to mimic real life models or of being based on human actors, as a comic adaptation of a movie. That said, it’s quite interesting to put some actual visuals to characters I’ve only previously seen in my own imagination. This version doesn’t match what I’d imagined…but is in the unique position of providing me imagery going in, and as the story progresses, to continue to add to what I recall of the story.

The story is what I remember, though some subtle details I’d forgotten. Having words and pictures rather than just words to tell the story, many details obviously are sacrificed, even as others are enhanced by having visuals to SHOW what’s happening rather than just TELLING. A picture being worth a thousand words and all that, after all.

Overall, not a bad outing for something of this nature. This issue is billed as the first of 5…but from what I can remember of the novel (and that this is subtitled “Battle School”) I get the feeling that this mini-series-to-become-graphic-novel-collected-volume is just the first of multiple arcs that as a whole will give us (at least) a visual AND words adaptation of Card’s original novel.

I think that this might have been better suited for an original graphic novel format, as the story would probably work much better in a much larger chunk all at once instead of the little story segment we have here.

If you’re a particular fan of the novel and eager to read the story in a new format, this issue ought to be worth checking out. If this is a passing curiosity or otherwise…I think you’d be best suited to wait for a collected volume, and go from there.

Story: 7/10
Art: 6/10
Whole: 6.5/10

Green Lantern #35 [Review]

Posted to comixtreme.com.

The Walking Dead #53 [Review]

Posted to comixtreme.com.

Supergirl #34 [Review]

Why the World Doesn’t Need Supergirl

Writer: Sterling Gates
Penciller: Jamal Igle
Inker: Keith Champagne
Colorist: Nei Ruffino
Letterer: Rob Leigh
Associate Editor: Nachie Castro
Editor: Matt Idelson
Cover: Joshua Middleton (variant by Fernando Pasarin & Matt Ryan w/Brad Anderson)

This is the issue that I’ve been waiting for, since tracking down several back-issues on this title a couple months ago. I’d heard that the new writer was on-board for tying the title in with the two core Superman books, which caught my attention that this book would actually matter. Then I heard from others that recent issues of the book had actually been good. Combine the two, and I played that bit of catch-up so I’d already be somewhat current prior to this. And now that it’s here, how’s it hold to the hype?

Quite well, I must say.

We open on a full-page image of the being-put-together front page of the day’s edition of the Daily Planet, before zooming out to see Clark and Lois standing over it at a desk discussing it with Perry. Enter Jimmy and Cat to fill out the scene, and we see all parties involved discussing why the world may or may not need Supergirl, which also serves to contextualize the status-quo (and acknowledge recent events). The star of the book is found already in combat with the Silver Banshee, just before the combatants crsh-land in a baseball stadium and duke it out from there. When the crowd (perhaps understandably so) reacts badly to the ruination of the game, Supergirl flees–but not beyond Superman’s ability to find her. Spurred by his advice, Supergirl makes the rounds of her friends and confidants, before a couple new elements of her status quo are unveiled as the issue closes.

This issue pulls multiple duties. It’s the “next issue” in progression of the ongoing series–specifically, the thirty-fourth such issue. It has the duty of recognizing that thirty-three issues have come before it. At the same time, with a new creative team onboard, it has the duty of giving the reader a taste of what makes this creative team different and to that end serving as a bit of a “first issue.” I think it’s done a good job on both counts.

Offhand, I am not familiar with the writer. With just this issue to go on, there’s not much room for fair comparison. In and of himself, I found that the issue read quite well. We’re introduced to a decent-sized supporting cast. We’re introduced to the title character, we get to see her in action, and we also get to see her interact with a number of other characters. From what I know of Supergirl and her history in this incarnation, this indicates the writer has at least been familiar with elements from earlier stories of the last few years, and is willing to play in the context of what’s already come, rather than jettisoning everything and starting from scratch. I found the characters–except for Cat Grant–to be perfectly believable, and on the whole acting in-character (if only by way of consistency with depictions in other recent Super-books). I don’t “buy” this current Cat Grant–not if she’s supposed to be the same character (though several in-continuity years removed) I read in the early 1990s who had actually changed and grown.

I’m not particularly familiar with Igle’s art, though I’m not entirely UNfamiliar, either. The art works quite well on the whole, though several panels jumped out at me as being a bit inconsistent, specifically in the way ears were shown. Other than that, characters are all quite recognizeable and familiar, and I never found myself “lost” visually.

There were some small touches and moments with this issue that helped to make it particularly enjoyable, aside from just looking at the story/art. Number One is the use of the “footnote” as Supergirl twice refers to Kryptonian creatures. I’ve always hated the use of the “Kryptonian symbols” with a lack of translation such that I’d have to consult extra-textual sources in order to decipher something. Simply noting in-text/panel that something’s been translated ratchets up the enjoyability factor for me, plus the simple fact of there being footnotes reminds me of plenty of other comics I’ve enjoyed through the years.

I also really like that the writer doesn’t try to ignore what’s come before, but actually uses recent issues’ events as a springboard to motivate the title character in this issue, and lead toward some of what’s to come. Additionally, integrating characters from the Superman books shows that this book does not exist in a vacuum, and that Kara really is part of the “Superman family.”

Seeing Silver Banshee on the cover had me worried–she is (along with Skyhook) one of my absolute least-favorite opponents to deal with any of the Super-characters. However, she is almost a throw-away, a name-brand used for flair when an off-brand would serve the same purpose. Simultaneously, Gates (via flashback) does more to contextualize the Banshee than anyone else I can think of from my reading experience of recent years.

Finally, I enjoyed the cover itself. A lot of times I’ll let a cover slip by with little attention, but this one was enjoyable in itself. Letting the title–Supergirl–serve as a newspaper masthead, with the issue’s number and cover-date worked into the newspaper page is cool. That little “Since 1959” is stuck in there is just icing on the cake, a nod to the fact that Supergirl first appeared in 1959.

As “first issues” go, this one works very well, and certainly has me ready to follow it into this “New Krypton” story and beyond. It’s a great jump-on point for new readers, and ups my enjoyment considerably fromrecent issues of the book.

Recommended.

Story: 8/10
Art: 7/10
Whole: 7.5/10

Batman #680 [Review]

Batman R.I.P.: The Thin White Duke of Death

Writer: Grant Morrison
Penciller: Tony Daniel
Inker: Sandu Florea
Colorist: Guy Major
Letterer: Randy Gentile
Asst. Editor: Janelle Siegel
Editor: Mike Marts
Cover: Alex Ross and Tony Daniel

I have such mixed feelings on this book. It’s at once one of my favorite titles right now, and one of my least-favorite. I find myself feeling distinctly “lost” at the start of each issue–particularly the current storyline–catching up a bit midway through, and re-engaged just in time for the issue’s end. Wash, rinse, repeat.

In my opinion, DC really needs to implement some sort of recap/contextualizing/”previously” page for those who may not recall much from the previous issue–especially when it’s been awhile between issues. Such a page could then easily be omitted from a collected volume, allowing for a simple flow of story in that format while keeping the single-issue reader up to speed.

This issue opens with an introduction of a Very Rich Audience to the Black Glove’s game–a game playing with real people and real lives, for their morbid enjoyment. As we’re shown one killer’s interaction with the Joker, “the Batman of Zur-en-arrh” consults a figment of his imagination. Before long, both Batman and the Joker are working their way toward one another according to the plans set in motion by the Black Glove. As the two clash, further parts of intricate plans are revealed, as we head into the cliffhanger before the concluding chapter of “R.I.P.”

Storywise, I can tell there is a lot going on here. Trouble is, I just don’t really “get” all of it, nor do I particularly enjoy all of it. I’m sure it’ll read much better in the eventual collected-volume, but in such short, single-issue chunks with a number of weeks and numerous other things read between issues, I’m just lost. I also don’t care about the Black Glove, I don’t care enough about any of these “new” villains to even remember any names without being told in-context who they are. At the broadest, however, it’s easy enough to see that Batman’s gotta fight the Joker again, and once more, Batman’s fight is for the life of someone close to him–someone he cares about.

Visually, this issue is quite a treat. I really enjoy Daniel’s art, as he brings a certain detail and realism to his art without losing the feel that this is indeed a comic. There’s something to certain panels that also really put me in mind of Jim Lee–and while there IS a difference between the two, I believe I’m finding Daniel’s Batman to be on a very similar level with Lee’s.

All in all, this is a decent issue for the ongoing reader. As the 5th of 6 chapters in a tightly-scripted story, it’s not a particularly good point for a new reader to just jump in and “check things out.” While I’m less than thrilled at it in this format, I hold little doubt tht my opinion will likely eventually change when the story is re-read as a whole in one go.

Story: 6/10
Art: 9/10
Whole: 7.5/10

Captain America #42 [review]

The Death of Captain America Act 3 – The Man Who Bought America: Part Six

Writer: Ed Brubaker
Penciller: Steve Epting with Luke Ross
Inkers: Rick Magyar, Steve Epting & Fabio Laguna
Colors: Frank D’Armata
Letterer: VC’s Joe Caramagna
Production: Jacob Chabot
Associate Editor: Jeanine Schaefer
Editor: Tom Brevoort
Editor in Chief: Joe Quesada
Publisher: Dan Buckley
Cover: Steve Epting

I’m not entirely sure how to start to talk about this issue. I suppose I’ll just wing it. This is the 18th chapter in the Death of Captain America saga, and the 6th/final chapter in the third/final “act”of the saga. Everything from at least issue 25 til now has built to this issue.

And yet…

And yet, there’s no sense of “hype” here, overall. No double-sized issue, no enhanced cover, no wild ‘n trippy cover blurbs.

I think that’s what makes this a good issue, though.

We open as Bucky–the new Captain America–interferes with plans to set the Red Skull’s man up to be a major hero in America’s eyes heading toward an election. While Bucky deals with this, Falcon and Black Widow are mixing it up at the Red Skull’s base trying to find/rescue Sharon Carter. Meanwhile, the Skull prepares another major step in his plan, though he couldn’t resist old habits, and that draws him some criticism from Zola, even as the 50s Cap struggles against his own bonds.

The writing here is dead-on, as usual for Brubaker. Not a thing seems amiss–characters and situations have been set up for a number of issues in this sprawling “epic,” causing events to unfold as they do at present, according to a plan much larger/longer than just a couple issues of “conspiracy” or such. Everything has mattered, from the start of this series to present…and I’m guessing one could argue that from the start of this series, everything has built to this issue, setting up the future of the character. I’ve enjoyed the story well enough as it’s gone on issue by issue, and certainly expect to enjoy it all the more once I sit down to read the entire thing in a much shorter go than 18+ moths.

The art–though multiple individuals are involved–leaves me suitably impressed. There’s a realistic element that makes the word balloons and narration almost look out of place–which works for me, because I do really enjoy the art in a way I don’t notice on the majority of the comics I read these days.

Art and story combine as one very good final product. There are a number of good character moments gotten across as much by story context as by the visuals. As the final chapter in such a long story, I don’t really recommend this as a good jumping-on point (though I suspect the next issue may be a decent starting point for newer readers). If you’ve been following this story, this is not an issue to skip.

Well recommended given that context.

Story: 8/10
Art: 9/10
Whole: 8.5/10

X-Men: Legacy #216 [review]

Walkthrough, Part 2 of 2

Writer: Mike Carey
Penciller: Phil Briones
Inker: Scott Hanna
Colorists: Brian Reber and Raul Trevino
Letterer: VC’s Cory Petit
Production: Joe Sabino
Assistant Editors: Will Panzo and Daniel Ketchum
Editor: Nick Lowe
Executive Editor: Axel Alonso
Editor in Chief: Joe Quesada
Publisher: Dan Buckley
Cover: Salvador Larroca

This issue yet again reminds me that it is possible to have a very enjoyable story that is steeped in continuity. We open with Emma Frost holding sway over Xavier–she’d lurked in Cyclops’ mind, and when Xavier interacted with Cyclops, he also got her. She proceeds to lead Xavier through a review of some of the key moments in which he has seemingly abused his power…while she seeks to determine if there’s any remnant of Mr. Sinister lurking within this mighty mutant mind.

Looks at recruiting Henry McCoy, responding to Rogue’s first coming to him, and Scott Summers reacting to the defeat at Krakoa are three of multiple power-abuses Xavier is confronted with–these times that he “played God” with other living people, means to the end being all the justification he’d required.

Carey’s writing here seems spot-on. Whatever history the characters have had, I find his Scott and Emma to be quite believable, and I greatly enjoy the way he has Xavier “re-discovering” all these fragments of his past–which we as readers are shown as flashbacks. Carey picks out moments key to what makes–or made–Xavier WHO he is (or was, or will be again). Through this, we see how past events are stil relevant in the present, and in general get to take this journey of self re-discovery WITH Xavier.

The art also works very well….I like the way the characters look. I’m not left in confusion as to what’s going on visually; the art works right alongside the writing. That I recognize several of the flashbacks is great: while perhaps from a different camera-angle than the original, there’s a consistency that I almost wouldn’t expect these days.

This is the second of a two-chapter story, and so in and of itself unlikely to be a good jump-on point unless one looks simply to jump into the deep end and flail like crazy to find one’s bearings. With some context of the last couple years of X-stories, one wouldn’t be too badly off pairing this issue with the previous s a single go. As a continuing reader, this is another strong issue in what has come to be my favorite–and only–X-title to read each month.

Story: 8/10
Art: 8/10
Whole: 8/10

Superman #680 [review]

The Coming of Atlas Part 4: Man of Yore, Dog of Tomorrow

Writer: James Robinson
Penciller: Renato Guedes
Inker: Wilson Magalhaes
Colorist: Hi-FI
Letterer: John J. Hill
Assoc. Editor: Nachie Castro
Editor: Matt Idelson
Cover: Alex Ross

Across a 16-panel grid on the opening page, we’re treated to a battered-and-bloody Superman as well as some crowd reaction–including specifically Lois and Jimmy. And a narrative, from Superman, about the newly arrived participant in this brawl–Krypto, the “Dog of Steel.” We then transition to Krypto’s narration (gone are the thought-balloons of the silver age, “in” are the narration boxes of the modern age) as he comes to the defense of his master, laying into Atlas. While Krypto chews on Atlas, Lois witnesses the goings-on and recalls her own doubts about this alien dog, as she begins to recognize the bond that truly exists between her husband and his dog. Seeing that Krypto has Atlas occupied and promising to return shortly, Superman zips off to seek some help, with somewhat unexpected results.

In the opening issues of this arc, I must admit I’ve been underwhelmed. Somehow, I just don’t find this Atlas character interesting. That might be partly the fault of Action Comics–I’m much more interested in Brainiac than this “new” character (isn’t that the way, though?–one might complain about repetetive over-use of existing characters, but then new characters are not embraced, either.) That said, the writing is not bad at all–Robinson has crafted an arc that pits Superman against someone at least as strong, if not stronger (whether or not due in and of itself to Magic) than himself. This issue brings Krypto fully into things–for the first time in years, I believe–and does so in a way that really showcases the character’s potential. If we must have a super-powered Kryptonian dog named Krypto as part of the Superman cast, Robinson has shown me that it can work. This isn’t some silly Look Who’s Talking Now thing…we’re not getting full, articulate sentences coming from the Kryptonian canine, but rather emotive responses applicable to the current situation.

I’m not exactly drawn in by Guedes’ art as far as Superman himself or Atlas are concerned. The art’s not bd, really, but there’s something to the style that just doesn’t really work for me personally. Guedes’ Krypto, on the other hand, works quite well. Some of the credit here has got to go to the coloring, which certainly impacts how the finished art comes across. Atls somehow seems almost more cartooney than a dog in a cape…while that dog looks like a distinct individual, rather than a generic dog with a cape thrown ‘cross his back.

The cover painting by Ross is fantastic, and if I could get the image as a poster, I would be all over it.

I’m not sure offhand if this is just a 4-part story or if it still has a chapter or two left. Either way, there’s a definite ending to the issue, and I feel like it’s an ending that works.

All in all, this is a solid issue, worth getting if you’re already buying the title…though perhps not the best point to jump on if you want a full story from the beginning. (Though if you just want to see Krypto in action, this is the issue for you!).

Story: 7/10
Art: 6/10
Whole: 6.5/10

Booster Gold #12 [review]

Posted to comixtreme.com.