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Zero Hour Revisited – Hawkman #13

90srevisited_zerohour

hawkman_0013Godspawn (Conclusion): Into the Dark Aether

Script: William Messner-Loebs
Pencils: Steve Lieber
Inks: Curt Shoultz
Letters: De Guzman
Colors: Webb
Editors: Archie Goodwin & Jim Spivey
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.95

I’ve long been aware of this incarnation of Hawkman, but have yet to consciously have read any issues of Hawkworld, or this series prior to the Zero Hour tie in in this issue. I clearly recall the “merging” of the “numerous versions” of Hawkman into a singular entity, and then eventually the (Geoff Johns, I believe) Return of Hawkman story…and read a few issues of the series around Infinite Crisis. Outside of that, this is all new to me.

But I enjoyed this issue, even as I cruised through it mostly clueless…kinda recognizing some names, even if not spellings, and my imagination ran a bit wild with it (settled somewhat by scanning a Wikipedia article for some clarification on this “present” version of Hawkman). That I was interested enough to do “research” speaks volumes, as I tend to prefer NOT to “have to” in reading comics. But this being a 22-year-old comic and all, I can make the exception.

The story basically involves the current Hawkman preparing for facing a god-entity and eventually facing it, before being merged with other Hawk entities in a fashion a bit different than the scene we got in Zero Hour itself. Details didn’t stick with me, and I’m ignorant enough of supporting characters and context to do any significant/proper recap. Suffice it to say that for being admittedly “lost” I still enjoyed the issue, anticipating what it had to be leading to.

Along with tying into Zero Hour directly, this is also a concluding chapter of a multi-part story Godspawn; seemingly capping off stuff prior in readiness for the post-Zero Hour status quo.

I’m not all that familiar with the art team–off the top of my head, I’m not truly at all familiar–but I enjoyed this issue’s visuals. Nothing stood out in a negative way or threw me off…I was just reading this to read it, so all the art had to do was NOT SUCK…and it exceeded my expectations as such. This is another issue read only and specifically because of tying into Zero Hour…and that definitely piques my curiosity and interest toward (eventually, hopefully, someday) reading the series at length.

This doesn’t really seem like any one-off issue…so while it’s not a horrible read if you’re trying to read the “complete” Zero Hour, the parts that truly matter to the Event are covered in the core book, leaving this as an issue to be read to expand, or if you’re already reading this run or at LEAST are reading more than just the one issue.

I’m definitely glad I never paid full price for this, though it was not a waste of time to read. Since it expands on events touched on in Zero Hour, I definitely rank this up there as one of the “better” tie-ins. This also sticks out as a bit of an oddity from 22 years later when there’d be an entire 3-6 issue “bannered” tie-in mini-series to get things across, rather than just this issue amidst already ongoing continuity. A solid issue, worthwhile, but not worth going overly out of one’s way to acquire or read just on its own.

Zero Hour Revisited – Batman: Shadow of the Bat #31

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batman_shadow_of_the_bat_0031The Battling Butler!

Writer: Alan Grant
Artist: Bret Blevins
Colorist: Adrienne Roy
Letterer: Todd Klein
Cover Painter: Brian Stelfreeze
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.95

This issue is another “old favorite,” one that–by the cover at least–I clearly remember from reading its week of release back in 1994. However, reading this in 2016, I’m not sure if I’d actually re-read this issue since then or not…and I’m leaning toward not.

I’d forgotten that  the earlier issues of this series had these painted covers, and a different style with the interiors that set it off from the main titles. There’s something to the issue other than the price that sets it off. And then there’s that price…this was a $1.95 book amidst $1.50 books…back when there was a bit more variance in price that didn’t seem QUITE so drastic as $2.99 vs $3.99.

Playing nicely with the Zero Hour theme of randomish Time anomalies relevant to the given title, this Batman book sees the appearance of an older version of Alfred. This one is a bit larger and more of a bumbling butler and wanna-be PI than the cool, collected, tall, skinny actor/former soldier that’s become such a norm present day. While Batman and Robin deal with some guy who’s gotten access to a hypnotic potion that allows him to get rich guys to “rob themselves” and give him the loot, we also get this story of a butler out of time, trying to fit in…whose appearance’s timing hits close to the heart as “our” Alfred has just recently resigned from being on Bruce Wayne’s payroll in protest for of Bruce’s unwillingness to stop so drastically recklessly endangering his own life. By the time things are resolved, this alternate Alfred fades away, closing out this one-off issue that closes with a simple THE END, rather than some To Be Continued or other cliffhanger.

I don’t recall when Alan Grant left the title, and didn’t remember he was still on the title at this point, though I believe this title was essentially created “for” him when there was a shuffling on Detective and Batman. That’s really not here nor there for Zero Hour, though, except to point out that his name on this and what he brought to this story is a real treat…particularly for being essentially a self-contained issue that plays nicely in the Zero Hour sandbox without really raising any problematic questions nor confusing someone who read this issue solely for being a Zero Hour tie-in rather than the next issue of whatever other story could be going on at the time.

Visually, I quite enjoyed the art, and the early pages really strongly put me in mind of the 1990s Batman: The Animated Series, which was a welcome touch. That was a stylistic thing, something with the linework and especially the colors…and yet the character designs are definitely NOT that style associated with the animated series, and really fit the comics as-is for the time this was published.

I remember knowing just enough Batman history to realize even at the time that this was an earlier version of Alfred; though as of this typing I fail to recall if it was Golden Age or (more likely) Silver Age. Other than the actual fact of this Alfred’s presence and a reference TO wonky stuff going on with Time, this issue doesn’t do anything with Zero Hour in itself–no particular plot point is picked up or driven forward or scene expanded and elaborated on…this is just a great one-off issue that takes advantage of the notion that anyone from anyWHEN can show up and it makes sense without needing to set things up within the issue nor wrap it up by the end.

This was a real treat to (re)read, and really a truly great single issue…offhand probably the most self-contained thus far and as such extremely worthy of acquiring–whether from a bargain bin, dollar bin, or up to $4 (cover price $1.95, but this equals and/or vastly surpasses many contemporary $3.99 books of 2016)!

Zero Hour Revisited – Zero Hour: Crisis in Time #3

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zero_hour_0003Story and Art: Dan Jurgens
Finished Art: Jerry Ordway
Letterer: Gaspar
Colorist: Gregory Wright
Asst. Editor: Mike McAvennie
Editor: KC Carlson
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

We open with Jay Garrick lamenting the loss of Wally–first Barry in the last Crisis, now Wally in this one. While Waverider, Jay, and the other “elder” heroes prepare to take the fight to Vanishing Point, Superman and Metron arrive at the gathering of the other heroes as they try to properly organize. There’s a brief aside with the Time Trapper, mirroring the Trapper/Rokk scene from Valor #23 (the “key moment” from that issue). Waverider and the Hawks are separated from the rest of the JSA mid-teleport to Vanishing point; where they wind up, Waverider witnesses a merging of “the Hawks,” all the versions of Hawkman over the years settling into a single entity. At Vanishing Point, Extant takes the older heroes apart, outright killing or aging all of them (removing what had kept them physically young), save Green Lantern/Sentinel (Alan Scott). Unable to  get through his powers, Extant de-powers Scott’s ring. Waverider and the “merged” Hawkman joined the “other heroes” before Waverider sensed things and disappears to Vanishing Point…where he’s too late to prevent Extant’s attack on the JSA, and the villain reveals a stunning secret to Waverider–that of who and what he truly is (beyond what we saw in the prelude story).

I’d almost swear I’ve “always” read this story in one close-together chunk…the only exception being that summer the issues were originally being published, where I’d read them the week they were put out and then had to wait until the next week for the next issue. With that in mind…it’s rather weird getting to this issue, having forced myself to read EIGHT OTHER issues between. This main story was thus majorly disrupted for me, so much that I could–in a manner of speaking–almost say that I’d forgotten what happened in the last issue.

Of course, one gets back up to speed (no Flash pun intended) pretty quickly as we get back to that plot point–a Flash has died, and it’s the “older generation” of heroes that remains once again. Though I might have argued the point reading the previous issue–that the story could only be enhanced reading the tie-ins–actually having read some of them now and been largely underwhelmed, I’m that much more convinced that the core Zero Hour story truly does stand on its own. This gives a reader what they need just in the core title withOUT being REQUIRED to read tie-in issues. There’ll surely be some exceptions to that, some rich pieces that truly make full use of the crossover, but with stuff like the Legionnaires and Outsiders issues and even Green Lantern being business as usual with only the loosest connecting tie, I’m quickly convinced they’re far from necessary.

As with the previous issue, both the story and the art are very strong, giving us quick bits on several situations, definitely moving things forward and setting up plot elements both for the rest of the event as well as character points for DC continuity going forward. This both looks and feels like the previous issue, like it’s the next chapter of the larger story–as it should!

The aging of, and deaths in, the JSA are quite memorable and iconic for me–this was my “introduction” to most of the characters and the generational concept in the continuity of DC Comics. I didn’t know who all of them were–and I’m still not familiar with all of them, though I at least RECOGNIZE them all now. Within this issue, Superman references recent events in his own book, which leaves me thinking either there’s no absolute, good order to read these in…or whatever I was working from was more than a little off.

Obviously this is not an issue one would jump into cold, and as the second issue of five, of a WEEKLY Event series, I doubt anyone would expect to. We get the continuation of the core story, key elements from other books (Rokk/Trapper) are drawn into the core story as applicable, and we have events that’ll presumably be touched on in other tie-ins for the next round of books.

All in all, after the first round of books I’d have to say I don’t feel like I missed anything by not having really read outside the Superman and Batman titles originally…and it remains now to be seen if I find more tie-ins that are suitably crucial to the core Event in the next round of tie-ins.

Zero Hour Revisited – Valor #23

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valor_0023End of an Era part 5: Infinite Valor

Writer: Kurt Busiek
Penciller: Colleen Doran
Inker: Dave Cooper
Letterer: Bob Pinaha
Colorist: Dave Grafe
Assistant Editor: Mike McAvennie
Editor: KC Carlson
Partners in Time Travel: Mark Waid and Tom McCraw
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

Of the books I’ve been least-familiar with and had never read before, Valor #23 does quite well as something I didn’t feel terribly lost in the reading…at the least, it was easier to follow along than the Legionnaires issue, given this has a smaller cast (by far!) to juggle, and I already had a bit of expectation from having read the Superboy issue that referenced this one in a footnote!

We find Valor and his wife traveling to meet up with the Legion, though as they travel they’re dealing with the changing, shifting winds of time, with neither past nor future holding steady one moment to the next. As a sort of "side story" within the issue, we also follow an encounter/conversation between the Time Trapper and Rokk–who was trapped in a cosmic archive, reading for years and gaining in knowledge of all Time. While Valor and Tasmia link up with the Legion and join the ongoing fight with Mordru and Glorith, Rokk learns a great deal from the Time Trapper about the nature of this Legion and the Legionnaires as well as the Trapper himself….and Trapper references his experience from Zero Hour #4, which proved an instigating moment for his actions now in End of an Era. Amidst the Legion’s battle, another figure pops into existence–Superboy–playing into/around/with the Zero Hour stuff as well as general Time-stuff because this is a Legion story. And with the conclusion of this issue, we have the conclusion of the series.

I was surprised to see Busiek’s name on this…I either had never realized or never made the conscious connection of his ever having touched this title. Reading stuff in the Letters pages I saw reference to Mark Waid…and I start to suspect that if it was Waid and Busiek on this book, that could be why I’ve only come across the occasional issue in bargain bins! I recall both this title as well as the Eclipso title "spinning out of" the Eclipso: The Darkness Within Annuals event to a bit of fanfare, but never really seeing much come of them, as neither series quite lasted even two years (yet by modern standards they were actual, FULL runs, on par with anything Avengers or Spider-Man or X-Men related!).

Since the focus in this issue was on Valor, and the Rokk/Trapper stuff, even though I’m not overly familiar with the characters, it was easier to follow along than trying to make sense of numerous characters/relationships and interactions. As such, I definitely enjoyed this a lot more, and there’s something about reading a "Final issue" of something that doesn’t exactly have a hard end so much as it ends individually while leaving stuff open for the character(s)/story to continue elsewhere.

The art is a bit wonky to me in places, particularly the opening page, with perspectives and faces and such seeming a bit inconsistent and proportions a bit "off" somehow. There’s also a sketchiness to the linework that isn’ entirely appealing to me, and gives a much different appearance than other artists. That said, for what we get here, everything’s quite follow-able, and I imagine the visuals are consistent with prior issues and would not be quite as noticeable as they are in this if I was reading the Valor series itself and not an isolated issue at the end of its run.

So far I get the feeling that the Legion side of the DCU is dealing with a double-pronged Time crisis…the Zero Hour related one as well as wonky time anyway due to time travel and such. I’m sort of curious about the actual Legion issue, where-ever it falls now in the Zero Hour month’s worth of books, given TWO of the three chapters of End of an Era fell on the same week. As the final issue of that initial week of releases (based on some checklist I’d used to organize by stack of the complete Zero Hour Event), this provides a lower than ideal point, but definitely not at the bottom of the list. It’s easy to write off events as not having much of an effect on books, but I do recall the JSA and the Legion being quite heavily impacted by Zero Hour, whatever other characters were hit.

Zero Hour Revisited – Superman: The Man of Steel #37

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superman_the_man_of_steel_0037Countdown to Zero

Story: Louise Simonson
Penciller: Jon Bogdanove
Inker: Dennis Janke
Letterer: Ken Lopez
Colorist: Glenn Whitmore
Asst. Editor: Chris Duffy
Assoc. Editor: Frank Pittarese
Editor: Mike Carlin
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

This is probably one of THE most iconic Superman covers to me, definitely one of my favorites, period. I even pointed that out some 3 years ago!

As the issue opens, Clark and Lois are talking to Jeb Friedman–who is coordinating a concert to be held as a benefit to the citizens of Metropolis (which just recently was destroyed). When reflected light grabs their attention, Superman investigates…finding Batman trying to contact him. This Batman is not the one just recovered from a broken back, and references Time anomalies. Another Batman soon arrives…as does a third. Meanwhile, the heroes learn of plans to ruin the concert, taking advantage of the vulnerability of the city at the moment, and it’s up to them to once more save the day. Superman enlists the scientific aid of Emil Hamilton as they confirm the Time anomalies…even as the Batmen shift, split, and disappear. Finally, Superman prepares to seek out "his" Batman, showing the way "great minds think alike"–Batman had just arrived to contact HIM! While the two begin to "catch up," Metron arrives, warning of a Crisis.

This is another issue that nicely (and actually!) clearly ties into the events of Zero Hour…it’s also another issue that I read that summer when it was released. Though I feel like some of the "music" stuff is a bit dated and cliché, on the whole, the issue holds up. Having read all the Superman books solidly for so many years, it doesn’t take long to shift my mind back to what was going on in the books at the time–such as Alice and Perry White taking care of Keith, and Keith constantly getting into trouble "seeing" his mom everywhere and running after her.

I’ve had mixed feelings over the years on Bogdanove‘s art–there’s something to it that’s a bit off-putting to me, especially when held up against Jurgens‘ work. Absolutely, completely isolated, it’s not a style I’d necessarily choose high on a priority list…but the art more than gets across what it needs to, and beyond that usual feeling, REALLY shines here, conveying numerous visual styles of Batman that clearly evoke prior incarnations in a way that shows me the general look of Superman is a choice in style and not a reflection of ability! It’s also a visual style firmly entrenched in my memory OF the various Super-titles from the ’90s, and is not something I’d wish to lose…too much nostalgia for this title!

I really like the story itself in this issue…we move elements of the core Superman story forward–touching on subplots like Jeb Friedman, the Whites and Keith, Jimmy & Ron, as well as getting Clark and Lois along with getting Superman in action…we even have Emil Hamilton accounted for. That we also have Batman, and as a Time anomaly at that makes this both a great singular issue that can be read AS a single one-shot issue, but also plays well within the ongoing Superman titles while being a very clear and useful participant in the larger Zero Hour story. We also get setup for the next of the four Superman books…all within just this one issue, at standard size and price.

While I’ve got to admit to a bit of bias, both on this being a Superman title at all, and having read it originally such that this is more nostalgia than reading something new from the time, this is a great issue that I’d recommend as plain, simple FUN even if you’ve never immersed yourself in the ’90s Super-books…you don’t even truly need Zero Hour to enjoy it…the Event is just a convenient "excuse" to allow for–without lengthy explanation/setup–the presence of multiple iterations of Batman. So far, I’d put this at the top of the list with Batman #511 as the best of the initial wave of Zero Hour Tie-ins, with Superboy #8 as a runner-up.

Zero Hour Revisited – Superboy #8

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superboy_0008Big Trouble in Smallville!

Writer: Karl Kesel
Penciller: Tom Grummett
Inkers: Doug Hazlewood, Dan Davis
Colorist: Tom McCraw
Lettering: Starkings/Comicraft
Editor: Frank Pittarese
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

Now THIS is more like it. This was an issue I had read when it was originally released, and I enjoyed it now, and I enjoyed it back then. Of course, whatever checklist I was working from that listed this issue before Valor #23 did me a disservice…this one had a footnote to see that issue. But I already had my mind set on reading this next…and hey…wibbly-wobbly and all that.

This is just the eighth issue of the 1990s Superboy series…focusing on the Superboy that appeared in the whole Return of Superman shindig. This is well before his Kon-El days, even before he had an inkling, really, who the Kents were (He doesn’t even have a bit of recognition of them in this issue!). After Crisis on Infinite Earths, there was no longer a Superboy, who was "Superman when he was a boy." Of course, when you have a Crisis (in Time) and have other-timelines’ characters popping up and such…why NOT a timeline where Superman WAS SuperBOY first?

So we pick up on Superboy accompanying a plane across Kansas. His travel-buddy Dubbilex needs the plane, and has rescued Krypto (Bibbo’s dog that was gonna be named Krypton but wound up Krypto cuz of a jerk tag-maker…see the Funeral for a Friend/World Without a Superman story for that, if I’m recalling correctly). Superboy and the dog aren’t getting along, and Superboy’s riding on the wing of the plane…whether it’s BECAUSE of the dog I’m not sure, but I guess it doesn’t matter TOO much. When the plane’s hit by lightning and about to crash, it’s rescued–by Superboy…and Superboy! The second Superboy, wearing the classic Superman costume appeared with the lightning, apparently after some adventure in the future. He guides the plane to Smallville, recognizing the sign stating it’s the home of Superboy, and then seeks out familiar territory. While "our" Superboy gets some attention in town, the time-displaced Superboy changes to his guise as a young Clark Kent…and finds some unsettling surprises. And of course, eventually the two Superboys meet up (how neither realized the other assisted with the plane can be chalked up to "It’s comics!") and fight…before realizing there’s no need for fighting, and that there are forces at work beyond even the two of them. As the displaced Superboy fades out, Superman/Green Lantern/Metron’s message arrives, and Superboy springs into action.

I’ll say it again: this is more like it! While "the message" does not come until the end of the issue…within this issue we HAVE a Time Anomaly, a character whose only way of being capable of even appearing IS the weirdness with Time, as a result of what’s going on with Zero Hour…making this a great tie-in! And at a time when "elements" of the pre-Crisis era were seeping back into the Superman mythos, albeit with "modern" twists rooted within the new continuity, this Superboy was an interesting contrast…a sort of having the cake and eating it, too. I suppose in most modern ways of comparing, it’d be like Kon-El showing up in the New 52 for just one issue and that’d be that.

In a way, I wasn’t even paying attention to the story as I read this…I just thoroughly enjoyed the issue! Grummett‘s art is fantastic, and Hazlewood/Davis/McCraw do an excellent job enhancing that with inks and colors. After reading some of the other tie-in issues, this one was a very welcome one in both art and sheer enjoyment.

While there’s not a lot of context for the ongoing series, as a one-off, this is a fun issue…basically showing the "real" Superboy encountering one from a different timeline, providing some comparison/contrast between the two, and then setting things back before ending. Other than allowing "our" Superboy to be able to say that he encountered a Time Anomaly already (and as readers, we were thus along for the ride having read this issue), there doesn’t seem to be anything here to really move the SUPERBOY story along…and yet it fits then-current continuity and ties into Zero Hour and is one of the better examples thus far of something tying into the event.

Well worth it if you find it in a bargain bin!

Zero Hour Revisited – Outsiders #11

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outsiders_0011Final Blood II

Writer: Mike W. Barr
Penciller: Paul Pelletier
Inker: Robert Campanella
Colorist: Stuart Chalfetz
Letterer: Kevin Cunningham
Asst. Editor: Eddie Berganza
Editor: Kevin Dooley
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.95

This incarnation of the Outsiders is one I’ve long been aware of, but really never read. It came to my attention back in the day thanks to the use of the Eradicator character–moving from the Superman books, I was at least "interested" in the title, though it was not one I ever got around to acquiring during its actual publication. If this isn’t my first issue reading, it’s at least the first I can consciously recall reading…and though I know OF several of the characters, recognize them at least in name if not by appearances elsewhere over the years…I just felt lost.

This issue basically sees the outsiders fighting vampires (or werewolves? But I think they’re supposed to be vampires), and arguing amongst themselves as the fighting and such happens. Even when the team would seem to have emerged victorious, there are breaks between characters, and outcomes from recent events I have not read that play into their relationships and the team dynamic, leaving the team quite splintered. Most disappointingly, the only actual tie that I noticed to Zero Hour (on the single "casual"/"reading for the experience as with every other issue of this project" read-through) is that two characters who appear in this issue also appear in Zero Hour.

That this issue carries that Zero Hour banner is very disappointing as such, and I’m not at all thrilled at the virtual "deception," as I did not enjoy the characters, the story, nor get anything "new" for Zero Hour. There was a throw-away line by Katana in Zero Hour #4 that I suppose references what happened here, but it was just that–trivial and throw-away.

I suppose the art works for the title, but I was so thoroughly out of the loop reading the issue that I hardly noticed it. When I hardly have a clue who’s who or what’s going on, I don’t much care how anyone looks. They could all be alternate timeline doppelgangers of one another for all I know.

All that said…while I appreciate that this issue probably made some sense in context of reading the earlier issues leading to this…I’m highly disappointed to have taken the time to read it as a Zero Hour tie-in when it doesn’t do a thing for the Event story.

Definitely an issue to pass on if reading stuff to get the "full" Zero Hour experience, I’d say!

Zero Hour Revisited – Legionnaires #18

90srevisited_zerohour

legionnaires_0018End of an Era part 4: Changing Times

Story: Mark Waid
Pencils: Chris Gardner
Inks: Dennis Cramer
Letterer: Pat Brosser
Co-Plotter/Colorist: Tom McCraw
Assistant Editor: Mike McAvennie
Editor: KC Carlson
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

I continue to find myself a bit disappointed at these early tie-ins to Zero Hour…as they don’t really seem very much like tie-ins, or only just briefly, tangentially tie in to the Event story.

This issue is both a Zero Hour issue as well as chapter 4 of a 6-part 3-title crossover. Coming in on the start of the back half of the story is not the best place…especially with no "previously" page or such to highlight key developments so far. In that regard–the lack of conscious context makes this seem a lot more like it’d fit contemporary comics, where "jumping in" at the fourth chapter of six is not very prudent.

The main thrust of this issue is that the current Legionnaires fail to stop a couple of baddies from gaining Ultimate Power…and said baddies remake the universe–or at least parts of it…including their own "dark" Legionnaires. Combine that with time-issues associated with Zero Hour anyway, and it’s a bit confusing for a reader not overly familiar with the characters involved. Adding to the confusion is the knowledge (or so I think) that the Legionnaires are "younger versions" of the older Legion of Super-Heroes characters so there’s already at least two versions of several characters without even getting to Time anomalies. We do see several Legionnaires trapped in the 20th century who receive the Superman/Green Lantern/Metron call-to-arms, but outside of that, this issue has nothing useful to add or expand upon regarding Zero Hour itself so far.

The art’s not bad, though I’m not now (nor have ever been) all that familiar with the characters, so there’s no significantly defining version of the characters nor a favorite artist for me to compare this to. Even elements I’m lost on are more my own lack of immersion than necessarily any fault of the art…the characters just ARE what they are…and they’re familiar enough that I’d just have to say that I have no problem with the art itself.

I’m also in a weird place in trying to critically consider the writing…because as said, this is the FOURTH chapter of six…so while I did not enjoy the story, it’s not to say that it’s bad writing or anything. It’s my slogging forward into  this chapter due to it having the Zero Hour banner on the cover, instead of going back to seek out the first three chapters of this story, at least, to gain context on what’s up.

I’m pretty sure I remember Zero Hour being a fairly major "break point" for the Legion books, or so I’d heard, and that would make sense–this seems like an ok chapter within the context of the Legion/Valor stuff…but this really adds nothing of particular value to my reading of the Event itself, and is an issue that should be easy enough to skip without missing out if you were to try to read the event in general.

Zero Hour Revisited – Green Lantern #55

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green_lantern_0055Assault & Battery

Story: Ron Marz
Pencils: Daryl Banks, Derec Aucoin, Craig Hamilton
Inks: Romeo Tanghal, Craig Hamilton, Ray Snyder
Colors: Steve Mattsson
Letters: Albert DeGuzman
Assists: Eddie Berganza
Editor: Kevin Dooley
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

This is a pretty simple issue. Green Lantern (Kyle Rayner) is getting his butt handed to him in a fight with Major Force. Of course, it’s Major Force that deserves the beatdown–he killed Kyle’s girlfriend and stuffed her remains in a refrigerator…but that’s more a story and topic for some other post. As the hero takes a beating, refusing to give up his ring to the villain, it looks like it’s all over…but then MF wants one final answer from Kyle regarding a chunk of green rock found in the alley where he got his ring. This turns out to be the key to recharging Kyle’s ring, and he quickly defeats the villain…before the battle is cut short by the intervention of the LA Special Crimes Unit. Refusing to stick around for questioning, Kyle flies off. Waiting at his apartment, though, is another man who’d been known as Green Lantern–Alan Scott. Scott fills Kyle in on the basic background of the former Green Lantern Corps. As Kyle processes what he’s just learned, Superman and Metron show up to recruit him.

As tie-in issues go, thus far I’ve far preferred the Batman issue, feeling like it actually took place in the midst of the unfolding event. The Flash issue only just barely–at its end–touched the event, and now basically the same thing for this Green Lantern issue. I’d actually consider this almost a "Red Skies" tie in–that is, you DON’T actually need to read this to get anything extra, really, pertaining to the Zero Hour event. Having the context allows for a bit of empathy later in that story from what I recall, but for right this moment, I’m a bit disappointed by how un-connected this issue was.

I read this issue back when it first came out–after Green Lantern’s involvement in Reign of the Supermen and learning of new goings-on with the title, I jumped in with #50 (Hal’s villainous turn) and then followed the title from Kyle’s FULL premiere in #51 (which was functionally a #1, but in an age when titles didn’t get rebooted just because someone blinked)…so I was getting this issue anyway, it just happened to be part of Zero Hour.

The art isn’t bad, though there are a few more names involved with the art than I’m used to…whatever the case, if I didn’t see the list in the credits I don’t think I would have actually noticed…I just kinda flew through the issue, consciously trying to remember other details from this early, early part of Kyle’s run to contextualize. Story-wise, this is essentially a #5 issue, so Kyle is still being established, and there’s no real feel for him quite yet…so this works well, tossing the rookie hero into things as part of his initial journey.

As the issue of Green Lantern that this is, it’s worthwhile, and definitely a meaningful issue in the early development of Kyle…but as a Zero Hour issue, it’s tangential and really not needed (though I recall the #0 issue of the title being VERY tightly tied to the events of Zero Hour!).

Zero Hour Revisited – Flash #94

90srevisited_zerohour

flash_0094Reckless Youth chapter three: Just Do It!

Story: Mark Waid
Guest Pencils: Carlos Pacheco
Inks: Wayne Faucher and Jose Marzan Jr.
Letterer: Kevin Cunningham
Colorist: Gina Going
Assistant Editor: Ruben Diaz
Editor: Brian Augustyn
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

Well, that explains a bit, on multiple fronts. Some early Wally/Bart interaction, as well as (now) confirming [1.] that yes, that was “the” Wally in Zero Hour #4 and [2.] How he wound up in the future with no real context provided.

We open on Bart, with Wally’s narration…Bart’s not familiar with his own power/abilities, and Wally’s job is to keep an eye on him. Iris Allen–Barry’s wife–is present, and plays coy on details of Wally’s future. Meanwhile, Linda’s got a guy named Argus involved in some current investigation (I think he’s the Bloodlines character introduced in the Flash 1993 Annual). Wally’s none too happy about being pressed into responsibility for Bart…and takes full advantage when Argus phones in a tip. Wally investigates,and finds himself about to get some really good intel on Kobra when Bart rushes in, spoiling things. Resigned, Wally joins the fight, but soon finds himself facing Kadabra…and then he’s pulled into the far-future, Kadabra’s own time…and while still trying to get his bearings, Waverider appears.

The credits list Pacheco as a guest penciller…which explains my relative (but only slight) surprise at this not being a Weiringo-drawn issue. Though some panels come off slightly more cartooney than I’d prefer, with an odd sort of simplicity to them, on the whole the issue is quite good-looking, and not bad to see. I can mostly follow stuff, though I’m mentally piecing together context, as this is listed as part 3 of a story, but I’m reading it because it’s a Zero Hour tie-in. We get plenty of linework to suggest Flash’s speed, but nothing special or surprising. I “get” that Flash is fast, but there’s no particular creative styling to suggest the speed in a way that the very layout of the page does it, and the art style in general isn’t something drastically different from other contemporary books. It’s “just” superhero art, works well, and fits the issue.

Story-wise, I’m a bit lost, with not knowing where the story began (if this is part 3, I can assume #92) nor how long it should go (six issues from this would be #100, though there’s the #0 yet between). Similarly, given the tight continuity, I spent most of the issue wondering how Wally’s here doing this stuff when in Zero Hour #4 he’s in the far future, apparently having just captured someone (Kadabra). That does get addressed at the end of this issue, and perhaps my expectations were thrown by the Batman issue: that one shared several pages’ worth of story with Zero Hour #4…this one basically a panel. I’d “assumed” we’d get something a bit more detailed in this issue on Wally’s actions trying to shut down the Time Rift…but apparently that was “uniquely” contained to the Event Book itself.

I’d half thought/assumed over the years that Bart–Impulse–first appeared in Zero Hour itself, that this story shoehorned the character into the Flash mythology…but it would seem that I was wrong…and that has me all the more interested in getting up to speed (no pun intended) with the Flash book. This was a first-time-through for me with this issue…I didn’t read it back in 1994, nor had I ever read it prior to this reading project…so it’s actually rather cool to get this taste of the Flash’s own story, knowing the exact point it’s taking place in relation to a bunch of other ’90s issues…namely, during July 1994, and the Zero Hour event.

As this issue is part of the earliest stage of the story, the Time Anomalies are just being discovered, the wibbly-wobbly-ness just started to get noticed, so the bulk of the issue really IS “just” a typical Flash story, just any issue of the Flash book.

I enjoyed it, and look forward to the #0 issue, and eventually/someday getting fully caught up contextually with Wally’s time as the Flash.