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TMNT: Mutanimals #2 [Review]

mutanimals002Story: Paul Allor
Art: Andy Kuhn
Colors: Nick Filardi
Letters: Shawn Lee and Tom Long
Cover: Andy Kuhn, Nick Filardi
Edits: Bobby Curnow
Published by: IDW
Cover Date: March 2015
Cover Price: $3.99

While Slash and Hob scope out the Null corporation and find heightened security, Mondo and Herman have some downtime. Eventually their new friend–Mutagen Man–joins them, and as the group bonds, Mondo dubs Mutagen Man “Seymour Guts” since he doesn’t have a real name. Hob learns the location of the other mutants–he and Slash return for the rest of the group and launch an assault to save them. Unfortunately, this doesn’t go as well as hoped, which reverses the equation–instead of a group going in to save two, we’re left with two to save a group.

An earlier reference in the main TMNT book to “mutant animals” seemed a nice little reference to the classic Archie-published continuity, expanded and heightened by the use of the actual term “mutanimals.” Getting a mini-series for this “new” version of the characters has been a huge treat (at least conceptually). This issue, though–like the “mutant animals” reference–gives us a familiar adjective that for me totally made the whole issue worthwhile.

In the story, though we see the two mutants Hob set out to rescue, we’re not given the names. One looks like it COULD be a character I’m hoping for, but with other alterations for the current continuity as well as possible ownership things, I’m honestly not sure if we COULD see Man Ray or Ray Fillet in this series…same for Jagwar and Dreadmon or Wingnut and Screwloose.

So Mondo (Gecko) is the sole representative of that group of characters for me, and this “contemporary version” of the Mutanimals is a far cry from what I’d prefer–though the story itself is interesting and I definitely welcome continuation and expansion of the IDW TMNT-verse beyond just a single issue of the main title each month.

I don’t like that this is only a 4-issue arc…but then, that’s the “standard” and somewhat pigeon-holes stuff, making for shorter stories that maybe COULD be longer or have more ongoing plot threads/subplots. That said, this puts us to the halfway point, and we do meet the head of the Null corporation…something I’d feared would not happen at all or at least not within this series (or not til some epilogue or final-issue reveal).

While I definitely appreciate the notion of adding female characters to the TMNT-verse and recognize that named major female characters are quite rare historically in the property…I’m not a fan of this sort of changeup. Still, that’s a gut reaction and other than basically meeting the character and seeing what she does in this issue, we have no idea the actual origin and backstory and all that…and with two issues to go there’s still plenty of room for things to be developed and change my mind or clarify what I might be mis-assuming.

Visually I’m not terribly impressed with the issue…but as with the turtles themselves, it seems that one constant is the abundance of different visual depictions of the characters, and not all are necessarily going to be fully to my personal preferences. The art certainly gets across everything going on and I’m not left wondering at the action or any wonky anatomy or weird stuff like that.

I definitely enjoy seeing more of Hob and that while the character may be an antagonist to the turtles, he’s not some out and out villain…he’s like a Magneto of sorts, and that works well for me. I’m not used to a “smart” Slash nor a lack of the character seeking his palm tree…but I’m liking this take on the character.

I’m particularly eager to get the next issue to find out more about the two new mutants…and I’m quite curious at the future of this version of the Mutagen Man. I’d prefer the classics–Man Ray, Mondo, Wingnut and Screwloose, Jagwar, and Dreadmon–but given sufficent story space and development I could definitely see enjoying this new group and their dynamics quite well.

While one may not really have a lot of context for these non-TMNT mutant characters IN the TMNT universe without having read the main TMNT book, this does seem like it works well enough as its own thing as much as any “spin-off” or “tie-in” might. As a second issue, I’d certainly counsel grabbing the first…but unless you’re specifically seeking out the single issues and keeping up on a month-to-month basis that way, you’re just as well off waiting for the inevitable collected volume and get the whole story in one go. If you’re a fan of IDW‘s TMNT continuity, this is certainly a well worthwhile read.

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The Adjective comes into play, behind the cut:

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TMNT Villains Micro-Series #2: Baxter [Review]

tmntvillainsmicroseries002baxterScript: Erik Burnham
Art: Andy Kuhn
Colors: John Rauch
Letters: Tom B. Long
Editor: Bobby Curnow
Cover: Tyler Walpole
Published by: IDW
Cover Price: $3.99

I hate the $3.99 price point. I’ve said that before, and I’ll keep saying it until it finally drives me to actually, totally give up on new comics completely. Broken record that I am, hating the price point is something that’s there, even when I don’t point it out this redundantly, even when talking about comics I otherwise enjoy.

I’m thoroughly enjoying IDW‘s TMNT reboot. I do kinda miss the classic stuff…and yet, we’re getting the monthly TMNT Color Classics series, which kinda scratches that itch. This new iteration is bringing together the strengths of numerous incarnations of the property, and making even the ridiculous, stupid stuff relevant and workable (take Krang and the Neutrinos, for just two examples). And I wish there was more. Maintaining its level of quality I’d be thrilled to have new in-continuity, pushing-the-overall-events-of-things-forward basically weekly.

But since we have a monthly title, I highly enjoy the companion series–first the “good guys” micro-series, then we had the Secret History of the Foot Clan, and now we’re getting a Villains micro-series. So I’m relatively content with that.

All of the above to get to the point here: this is another great issue of TMNT from IDW. Officially a #2 of a series spotlighting villains (the first having spotlighted Krang) this is also “the” Baxter Stockman “one-shot” or “micro series.”

We get some definite insight into Baxter here–but it continues his ongoing “subplot” in this continuity, as he works on tech stuff, assisting in the building of the Technodrome, the infamous war machine fans of the 1980s’ cartoon series will know quite well. But while the genius works on it, we see that he’s not just some simpering lackey, but has purpose behind his actions, and he’s not some fool playing into the end of the world with any true belief that he’d get anything worthwhile out of his current deal with Krang.

We see moments of Baxter’s past, his dealings with his father–who was a profound influence on him–along with the developments of the “present” plot points. We have the signature mousers about him in his lab, and we get a new toy–a “Flyborg,” a mutant fly armed with cybernetics…the fly being an almost too-obvious (to me) “nod” at the ’80s cartoon (and one that led me to fear Baxter’s fate in this issue). By the end of the issue we see Baxter’s agenda advanced, and pieces on the board have shifted ever so slightly as the ongoing battle situates itself for the larger things yet to come.

The writing keeps to the overall continuity, presents some insight into the character, and reminds me that this is a very good character, and I like it far more than I do the version displayed in the current tv series. I find Baxter far more interesting in control of himself, an intelligent (if a bit mad-scientist-y) individual, clever and not just some whining lackey or mutated bug or bumbling fool.

The art’s not entirely to my liking, though it’s not horrible. It comes off a bit cartooney, if not slightly abstract, and is done a great disservice by the fantastic cover that plants the idea of what the interior OUGHT to be. The story is conveyed and I’m not left scratching my head over what’s going on, really…but this issue definitely is carried on the strength of the story over the art.

Of course, as I’ve also stated numerous times–the TMNT get a sort of “pass” from me on things I typically won’t put up with in any other comics; one of those things is the visuals, as I’m more used to numerous visual interpretations of the characters, even issue-to-issue, due to the simple history of the characters and so many artists working on ’em.

While this issue certainly works best in context of the ongoing continuity, you still get a core story in and of itself in one issue; and if you’re following the TMNT stuff in general, this is well worth snagging.

Finally: this cover would be an excellent poster image…or at least, I’d not be opposed to having a poster of this image on my wall.

Teenage Mutant Ninja Turtles #15 [Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 3.5/5
Overall: 4/5

Teenage Mutant Ninja Turtles #14 [Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 3/5
Overall: 4.5/5

Teenage Mutant Ninja Turtles #13 [Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 3.5/5
Overall: 4/5

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