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Spawn Kills Everyone #1 [Review]

spawn_kills_everyone_0001Spawn Kills Everyone!

Writer: Todd McFarlane
Art: JJ Kirby
Color: FCO Plascenscia
Lettering: Tom Orzechowski
Cover art: Todd McFarlane
Edtor: Todd McFarlane
Publishing Coordinator: Shannon Bailey
Art Director: Ben Timmreck
Publisher for Image Comics: Eric Stephenson
Published by: Image Comics
Cover Date: August 2016
Cover Price: $2.99

I’d THOUGHT it’d been awhile since the last issue of Spawn. Of course, with loving all the DC Rebirth stuff and recent life events going on, it’s caused a certain amount of blurring of time for me, so I didn’t think too much on it. I’ve been enjoying the Spawn title overall and particularly the price point–yet another thing to support given the actually INCREASING price point I"m noticing more frequently on Marvel books I’ve zero interest in.

Despite figuring I’d managed to somehow miss an issue of Spawn itself, I saw this listed, and then saw this last/only copy on the shelf, and once I verified it was actually "only" $2.99, included it with my double-week purchase.

There’s a certain sort of snarkiness to the cover, with a cutesy Spawn on a pile of skulls with a bunch of over-large knives (the size of swords) and a massive gun bigger than he is. In some ways poking fun at other (past?) extreme-ness…in some ways self-lampooning.

The issue’s story goes right along with this. We have this cutesy Spawn railing against his own cuteness (come to think of it, he looks like a Mopeez plushie [I would totally get one of him, provided it has the cape!] and lamenting the lack of recent movie, while all sorts of other comic characters have had movies. So he’s in San Diego at the comic con and makes his way to Hall H to BE his own movie announcement…but encounters a number of troubles along the way, that get dispatched quite graphically and violently, with plenty of call-outs to recent film franchises. And the whole of the thing is rather immature, crude, irreverent, with poop and fart jokes…and yet something to the whole of it left me having quite enjoyed this issue.

I’m not consciously familiar with the artist…but I really dug the visuals for this issue. I like this take on Spawn (or "Lil’ Spawn" or some such), and the art simply conveyed the ridiculous absurdity of the issue. Despite the "graphic violence," it still stayed somewhat cartooney…of course, I would not recommend giving this to a younger reader, but it’s definitely the sort of "fun" issue for adults, whether current, lapsed, or former fans of Spawn in general, or just looking for a truly one-shot issue with a familiar logo on the cover.

This has the "Spawning Ground" thing at the back, and a "Next Issue" box showing Spawn 265, which further lends me the notion of this being a "fill in" issue, to fill the gap between regular issues of Spawn itself. Given my reading experience with the main title and only somewhat noticing it being awhile since the previous issue I’d read, I’m not all that bothered at the lateness..but I’m definitely glad I noticed and bought this issue.

I didn’t see any "notice" in this acknowledging any lateness (and perhaps I really DID miss an issue), but this is a solid one-shot, well worth its $2.99 (compared to how frustrating some $3.99s can be that are not one-off/self-contained issues). Whether you’ve been following the ongoing title or ever did, if you just want a funny (and see other adjectives above) comic, a one-shot for $2.99…this is one to snag.

Conservatively Quarter-Binning: Scud and West-Coast Avengers

I flipped half-heartedly through the quarter-bin this week, after a too-lengthy drive to the no-longer-local comic shop. Recent life events meant an immediate drop to being a LOT more conservative in spending, but I was a bit curious as the quarter bins looked to be a similar state to the last time I’d flipped through, weeks ago.

Of course, I never should have "doubted"–quite a lot of fresh assortment, but with my current mindset, didn’t even consider grabbing much…and ultimately I only bought 6 (amounting to a whopping $1.50!)

scud_and_west_coast_avengers

Two of the issues were Scud: Disposable Assassin #1 and Marvel‘s West Coast Avengers #1.

I had no problems with myself, snagging these two #1 issues–I have plenty of problem when I find "runs" of a series in bargain bins with 12+ issues or such…minus the first issue where someone obviously "cherry-picked" only the #1s. But in these cases, they were just the isolated #1 issues…no #2, no runs.

Not necessarily the greatest condition, but not anything I would consider poor.

The West Coast Avengers issue is a novelty to me…I’m sure I have a few issues scattered in my longboxes, but I don’t consciously recall any particular run of the series. Yet, hey…it’s a #1 from back when #1s actually meant something.

And the Scud one caught my eye, having recently contemplated the single-volume collection of the entire series, though it’s been several years since it was published (I’d put that on a mental want-list at the time, though never actually got around to purchasing the thing). The fact that the issue is a third printing doesn’t bother me at all…I’ve no real intention of trying to track down the singles…knowing there IS a one-volume collection out there!

While I’ve found plenty of enjoyment getting runs of stuff and huge stacks of comics from bargain bins…it’s also quite cool just getting a select few, for such a small price. Especially when–instead of dwarfing the "regular new stuff" issues, this provides for an excellent "enhancement" of the "regular purchase."

The other four issues I picked up were two issues of Valiant/Acclaim‘s Trinity Angels and the first two issues of last year’s Telos series from DCYou after Convergence.

Digital Comics, Unfriendly Page Layouts, and Black Vortex

double_spreads_01I was recently reading some online posts about Thanos, Thane, Infinity, and Black Vortex…and realized that while I had STARTED reading Black Vortex, I never finished it.

I believe it was a 12-issue story…and you can download 12 issues to your device with Marvel Unlimited, and I’d done just that, intending to binge-read the story…and yet I never finished the story.

The reason?

Page layouts.

I enjoy digital well enough…but even turning a tablet sideways, it’s virtually impossible to actually make out the text–captions, speech bubbles, etc–on a 2-page spread shrunk to fit even on the sideways-turned-tablet.

double_spreads_02

And in thinking about it, I’m certain that was what stopped me in my tracks: I just got so incredibly annoyed at CONSTANTLY having to turn the tablet and zoom in, because it seemed like every couple pages was a double-page layout!

While a "standard" single-page, vertical, is generally a decent read on a table, it then either is showing only half of the layout, or turn the device sideways and it’s reduced to a much smaller size.

double_spreads_03

Sure, there are the various "zoom in to read" modes–Comixology has its "guided view," Marvel Unlimited has some sort of panel view, and I imagine other similar platforms have their own thing to allow you to basically zoom in or view just a given panel in lieu of an entire page.

But part of what drove me to get a tablet, looking forward to the digital comics side, was that the tablet in standard vertical orientation–a bit taller than wide–was roughly the size of a single page of a standard comic book.

double_spreads_04

"Modern layouts" can be quite cool, and interesting, and presumably fun for designers, and allow artists to "experiment" and all that (and please believe me, I can totally appreciate that and see immense value and necessity for it) but it all rarely translates well to a digital screen, at least in my own opinion, for my own methods and purposes.

I can’t see "digital" ever totally replacing "print" for me, though I would not be entirely opposed to "switching" to "digital only" for single issues and collected volumes as my "print edition" or "archival copy" if I really dug something… though that’s largely its own topic and for some other post. But for newer comics with the constant full page panels and double-page splashes (already a "cheat" to my pagecount for $3.99 in many cases), it’s even more annoying to experience attempting to read digitally.

double_spreads_05

And so–particularly with Marvel, as this specific example–as much as other elements are "barriers to entry, I’m already ok with reading some stuff digitally.

I just can’t stand the double-page spreads that seem to be far too common, recklessly used and even "abused" by way of throwing out pages for something being double-shipped or otherwise trying to make a deadline.

If I’m gonna have to fumble with something physical, do more than just a gentle "swipe" across a screen to read an entire page…I’m darned well gonna just stick with a print edition comic!

Zero Hour Revisited – Damage #6

90srevisited_zerohour

damage_0006The Burning of Atlanta

Script: Tom Joyner
Pencils: Bill Marimon
Inks: Don Hillsman
Letters: John Costanza
Colors: Buzz Setzer
Editor: Jim Spivey
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.95

I’ve heard of Damage–primarily from back during the mid-1990s, and occasionally as a topic since–but have yet to read any issues of the series outside of this one, now. I vaguely recall knowing OF things going on but never firsthand experience actually reading them.

We open on a scene with a couple of college girls–turns out one of them is friends with Damage, and her attention is called to a small tv where news of a superhuman rumble tearing up the city includes an image of Damage in action. The scene then shifts to focus on the superhumans and what’s transpiring with them. While Damage is fighting some green-armored guy named Steelhawk, alongside an injured man (Munro?), the New Titans show up ,and a bigger battle ensues. We learn amidst the battle that Munro was once known as ‘Gladiator One’ as well as the fact that there’s some biological link between Damage and either Munro or Steelhawk…at least according to a Titan named Phantasm. A "dome" appears over the prime combatants that keeps their allies out while they themselves are bounced through time. During the time-jumping, they pick up an extra participant–Phantom Lady–and it turns out that the biological bond was likely with Munro–and that Phantom Lady (pulled into the present from the past) had a relationship with him…and THEY might actually be Damage’s real parents!

This is only the sixth issue–which would be the "final chapter" of only the "first arc" in a modern comic–so the series and character are still quite young, at their beginnings and being developed…so I have not missed out on THAT much that I know of as yet. Other than some loose references, this doesn’t have much to do with Zero Hour itself but certainly draws on the convenience of the event for some mucking-about with Time stuff that would need a lot more explanation without the event.

I recall the title character playing a key part in Zero Hour itself..though it seems that is independent of this title (or at least as it is thus far and tying to the main story).

Along with being yet another issue that doesn’t really forward the story of Zero Hour, this is also another one that isn’t bad to read but also doesn’t really impress me (nor discourage me) in story and art. It just IS. It exists, and adds ever so slightly to my general overall knowledge and context with characters but doesn’t do much to shine a huge light into some blind spots for me.

I recall there being something about Damage’s parentage being a big deal, and might be mixing him up with someone else in terms of some things Geoff Johns did later with the JSA. The reveal here of Damage’s apparent parents seems pretty significant for the title and character himself…just not much on Zero Hour.

Zero Hour Revisited – Darkstars #24

90srevisited_zerohour

darkstars_0024A Time for Every Purpose

Writer: Michael Jan Friedman
Penciller: Mike Collins
Inker: Ken Branch
Letterer: Bob Pinaha
Colorist: Steve Mattsson
Asst. Editor: Jason Hernandez-Rosenblatt
Editor: Paul Kupperberg
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.95

Darkstars is another series I’ve never before read an issue, and have now for the first time due to the tie-in to Zero Hour. As such, it is also another one where I read the issue "in a vacuum" with zero context of preceding issues and have only this one issue to follow along with…though kinda utilizing a broad, generalized "working knowledge" of the DC Universe in general to keep from being completely, absolutely "lost."

This issue is a relatively quick read despite feeling long-is for my lack of detailed familiarity with things. I had recalled THAT Donna Troy was once part of the Darkstars, but having read so little (overall) with her, this stuff is still primarily a blind spot for me.

The issue runs with Donna–apparently now new to the group–talking of a singular someone named Darkstar, and she and the others in her ship end up fighting an entity named Entropy–apparently the living embodiment of the abstract concept (much like Kismet in the Superman books or several of Marvel‘s "cosmic beings"). They also have dealings with a former Green Lantern of Earth–John Stewart (I suppose this must be after GL: Mosaic). We also get to see an Abin Sur from the past, apparently also pulled through time pursuing an energy signature from stuff going on.

There’s a lot of interesting potential to me here that makes me think I’d probably enjoy reading this series if I had all the issues and could "binge read" at some point. (Truthfully, I suspect that of many ’90s books and regardless of the final verdict I have the intent of doing just that for a number of them…eventually!)

As with a number of other tie-ins, this really has very little to do with Zero Hour itself as far as the main story…it just has events that are loosely "enabled" without further explanation by being a tie-in. Shifting things up a bit, though, this ends on blank pages as other "final week" issues did, with the arrival of "Zero Hour" itself…and yet ALSO ties directly to the first week as we see the Darkstars here get Superman’s messages as led by Metron and guided by Green Lantern.

I’m not blown away by the art…but it’s solid stuff and definitely fits. I’m not at all put off by it. Story-wise, I recognize Friedman’s name as a writer…which actually impresses me a bit with this title.

While things seem to move forward a bit in this issue in terms of what would seem the general plot…it’s not that exciting to me in the moment, and proves to be YET ANOTHER "skippable" issue in terms of Zero Hour itself.

Zero Hour Revisited – Guy Gardner: Warrior #24

guy_gardner_warrior_0024Killing Time!

Story: Beau Smith
Pencils: Mitch Byrd, Phil Jimenez, Howard Porter, Mike Parobeck
Layouts: Jackson Guice
Inks and Finishes: Dan Davis
Colors: Stuart Chaifetz
Letters: Albert De Guzman
Edits: Eddie Berganza
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.95

I expected a lot of this issue, and unfortunately found myself rather disappointed. Guy, Steel, Batgirl, and Supergirl face Extant, and are thrown through time, bouncing from dinosaurs to Guy’s own past with a woman he’d loved but who died in Coast City.

Reading this issue as an isolated thing, it just didn’t do much for me. Now, I’m a fan of Guy, and have read at least a couple issues of his series before (including, I think, some sort of Year One story and a followup to Emerald Twilight–so with this, that’s probably at least 10 issues of this series I’ve read). I’m familiar with the character from the Eclipso: The Darkness Within annuals (his appearance in the Adventures of Superman one where he first has the yellow ring) and his being part of the Justice League at the time (Death of Superman stuff), and have gotten a lot more familiar with the character in the 20+ years since.

But this issue just felt like it was all over the place…and all I can REALLY tell is that Guy’s new getup is just that–new–he’s still learning what it (and he himself) can do. That these characters are fighting Extant in this issue, that they’re bouncing around through time–that certainly makes this a nice tie-in to Zero Hour, one that truly deserves that banner on the cover, and serves as a RELEVANT tie-in. So even being all over the place, its "fun factor" is there a bit…though I don’t know that I’d particularly recommend it in and of itself.

Visually, I noticed a mix of art styles–PARTICULARLY toward the end when the visuals went toward something resembling Batman: The Animated Series and Darwyn Cooke…it was not until I keyed out the credits for this post that I realized there were FOUR different pencilers. I’m not sure if it helped having Guice doing layouts or not…except that despite multiple artists it at least kept panels to one vision so nothing was overly "out there" or varying drastically from the others. None of the art singly was bad, but it was a bit jarring going from grittier to simplicity reminiscent of Cooke. Not knowing any behind the scenes stuff regarding this specific issue, I can’t comment on that–but I do definitely appreciate what I know now about comics in general in 2016–where I can "assume" that this issue was running late and so the art was divided up to make sure the issue would be done on time as it is a Zero Hour issue and thus HAD TO be out during Zero Hour, which only lasted one month. And with this ending on the blank pages, that sticks it as intended for the last week of the month…where even a SINGLE WEEK slip would put it out of sync with the event itself.

I don’t care for the cover–I kinda consciously "know" that’s supposed to be Extant’s face…but with the fire effect, just the face looks like this is some other villain or a fire-entity or like some X-Men character or something…show me the image without the Zero Hour banner and I would not at all think "Extant" OR "Zero Hour."

Ultimately, this is (along with Batman #511) probably the closest-tied issue to Zero Hour, making it one that you’d definitely want to read with the main series if you’re going for an all-in experience on the reading. By itself, I would not recommend it AS some destination-issue or to seek out as a single issue. As part of Zero Hour or as part of reading the title in general, I think it fits quite well.

Zero Hour Revisited – Green Arrow #90

90srevisited_zerohour

green_arrow_0090Writer: Kevin Dooley
Art: Eduardo Barreto
Colorist: Buzz Setzer
Letterer: John Costanza
Editors: Scott Peterson, Darren Vincenzo
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.95

Well, this was an interesting issue, even if it is–as with too many–yet another issue that does not actually add anything to MY understanding of Zero Hour as a whole, or flesh anything out from the event itself, or meet other expectation(s) I’ve long had for these tie-ins.

We open on a full page, of Ollie clocking some gang-banger, saving a woman and her child. And then the pages go split-screen on us, the top half showing Ollie catching the kid before he makes a getaway, and the bottom half showing him a second slower, having to give chase. Eventually the "dual timelines" converge again, and then we see them split back off again–the top half sees Ollie live, the bottom half, he’s shot to death. Then Batman arrives, saying "We need you," and walks the traumatized archer away…while the police clear a body, and the world fades to white.

I recall Guy (Guy Gardner: Warrior) AND Ollie being closely involved in Zero Hour itself, and being there with the other heroes at the "end" and then also being there at the end of Zero Hour itself (#0) and not off on their own adventures…so I suppose I expected some expansion on things related to that, more clarification or details of their experiences going through the event. With Ollie particularly, I’d always assumed he had some adventure–or at least meaningful extra scene–with Batgirl, to further Ollie’s righteous anger at her loss. So these issues being part of the final week of ZH, ending with stuff going to the white, blank pages–I guess it just doesn’t really work for me.

Story-wise, the issue reads really quickly–far too fast. I’m a words-reader…I appreciate art/visuals, but I tend to take the visuals in "in passing," as part of the experience…very rarely as any kind of FOCUS. (That’s why I don’t mind minimal backgrounds at points, as long as the characters in the foreground that I’m actually seeing are detailed and good looking). Something like this with large panels, "split screen," and largely "silent" have my attention for the novelty, but don’t really do much for me as a reader.

The lack of dialogue, or caption boxes, or anything to really slow me down, and HOLD my attention on any given panel means I breeze through, "taking in" the action as little more than frames of an ongoing scene.

So there’s not "much" story here. "Ollie catches the kid and he gets away, Ollie gives chase, and lives" vs. "Ollie chases the kid, and dies." While the art is solid–indeed, the focus of the issue (to my chagrin as detailed above)–it’s not the sort of work that suggests "Easter Eggs" or stuff–it carries the story, never looks weird (except the blood at the end looks like it’s a victim of censorship, yet I don’t see the Comics Code stamp on the cover), and generally is not something to push me away from the book.

I’m not sure what I’m supposed to "get" out of this issue–the cover says it’s the conclusion of a story, but I haven’t read those chapters–maybe this issue would "mean" more if I’d read those chapters. For all I know, this is a three-part story (or two, or 4+) and the entire thing is in this split-screen style.

Whatever the case…in terms of Zero Hour, nothing really here, and as an isolated issue, nothing particular about it to be a draw.

Zero Hour Revisited – Zero Hour #1

90srevisited_zerohour

zero_hour_0001Story and Art: Dan Jurgens
Finished Art: Jerry Ordway
Letters: Gaspar
Colors: Gregory Wright
Asst. Editor: Mike McAvennie
Editor: KC Carlson
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

We pick up with a group of heroes–Guy Gardner/Steel/Supergirl/Batgirl–being pulled back into stuff from where-ever they were. Extant is put in his place (with green energy from the mystery figure–who is apparently a "bigGER bad" than Extant who has been the "focal villain" thus far). The Legion/Legionnairres fade out as the Time Trapper is ‘killed’ again; Power Girl’s baby is about to arrive, while heroes from other times (Impulse, Booster Gold both from the future) start fading out as Time is being eaten away from both ends. Representing the past, Jay Garrick (the original Flash) gets an in-person meet with the Spectre right before fading away (as Spectre swears he’ll be avenged). Things continue to deteriorate for the heroes, and Extant looks like he’s about to take out the remaining resistance when the day seems saved at the sudden appearance of Waverider–an alternate timeline Waverider, anyway. The last heroes wrest the ‘upper hand’ and things seem just about over when the TRUE "big bad" of the piece finally steps in to take an active role…taking out Superman with one punch, as the rest of the heroes look on in shock. The clock runs out as Hal Jordan–former Green Lantern, now going by the name Parallax–declares "It’s over. Your time is over. All time is over. This is Zero Hour." He then steps into nothingness, talking of how the universe needs to be remade…and even hints at a multiverse.

I’ve been approaching even this re-read with the full knowledge of who was ultimately behind everything…so re-reading the beginning was interesting as my memory jolted and I recalled that initially, Extant was played as the central villain of the piece…which had made sense at the time, given he was already involved with time-travel stuff and mucking with time, from the Armageddon 2001 stuff barely 3 years earlier. I continue to be impressed at how tight this core story actually is, how CONTAINED it is. Despite the many tie-ins, thus far there’s been so very little that actually seems to be any kind of driving force to the plot of this core story, making it all the more key as it has a huge impact (if only short-term) on so many characters.

And I continue to love the art on this…all I can really say right now is that it is solid, great, conveys everything, and is such a real treat to see, reading through the issue.

It’s also interesting to re-consider certain memories I’ve thought I had from the story and the covers…stuff I’ve thought I remembered but didn’t happen here, and stuff that I didn’t remember that does, and stuff I’ve just plain forgotten. I definitely remember being rather surprised the first time I ever read this–I’d already read Emerald Twilight so knew what had "happened to" Hal Jordan, but up until turning to that particular page, I never guessed that he would be behind things (even though it seems so obvious when I go into the reading any time since, as well as the cover of the paperback giving it away!).

We’ll see if any of the "final week" tie-ins "matter" to the story–I recall them all ending on blank pages, signifying the "fade out" of all existence at the end of this issue where the heroes seem to have failed.

Zero Hour Revisited – Team Titans #24

90srevisited_zerohour

team_titans_0024All Good Things…

Writers: Jeffrey Jensen & Phil Jimenez
Penciller: Nigel Tully
Inkers: Andrew Pepoy, Rus Sever, Dan Davis
Letterer: Albert De Guzman
Colorist: Adrienne Roy
Assistant Editor: Chris Eades
Editor: Rob Simpson
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.95

This is another issue I’d never read before, and really had very little expectation going in. It’s also one that didn’t truly engage me…other than Garth (Aqualad), I don’t even know who any of the characters are. I know the NAME Terra but not the character (despite knowing OF Titans history, they remain yet a blind spot in my comics experience). So while I could literally, physically "follow" the story, page after page…this was much as I’d imagine tuning into a semi-popular tv show’s final episode without ever having seen prior episodes and only having commercials to go on for the past.

Given that this really is not at all intended as any kind of jumping-on point (it’s actually the end point, kinda-sorta-maybe-somewhat wrapping things up) and seems to dovetail into Zero Hour itself (with the final, ultimate payoff coming in that and not even in this 24th issue of its own run!), this is yet another tie-in that does not seem relevant nor important to Zero Hour. It fleshes stuff out for me a bit in that it’s more content I’ve now read, but does not change any of my understanding or identification with any of the characters and such.

The writing is satisfactory for my experience…but not having read any prior issues, not being familiar with the characters and story, recognizing the intent is not to have someone jump in cold, etc. I cannot really judge it and really have nothing to compare it to. I got what I "expected" out of this, I guess.

Visually I wasn’t blown away by the art. It’s a bit "off" from what I expected, but really not bad. As with the writing, I don’t have much of anything to compare it to, so it really just IS.

Ultimately…I’m really only glad to have read this for the sake of having read it; checking off another box in my read-through of everything I can find directly involved in Zero Hour. Unless you’re reading this series itself, all you need to know about the Team Titans seems to be played out in Zero Hour itself and if you try to go on this issue alone, you won’t really have much more context with the issue than without.

Zero Hour Revisited – Justice League Task Force #16

90srevisited_zerohour

justice_league_task_force_0016Return of the Hero part 2 of 3: Losers!

Writer: Christopher Priest
Penciller: Greg Larocque
Inker: Rich Rankin
Letterer: Bob Pinaha
Colorist: Dave Grafe
Assistant Editor: Ruben Diaz
Editor: Brian Augustyn
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

It’s kinda odd jumping "back" into an issue of this particular series–I vaguely recall THAT I had the first issue, and reading a 2-issue bit several issues later that tied into Batman‘s KnightQuest stuff…and now another several issues later, this. Given the singular 3-issue "crossover" WITHIN the larger Zero Hour bit, I don’t know how much this issue’s story would REALLY reflect on the ongoing series…but it doesn’t impress me either way.

The story itself–of this guy showing up after years away, having been forgotten while the world’s moved on–came years before Marvel‘s The Sentry, yet because I read that years ago, this feels vaguely like a sort of echo of it; just that I’m consciously aware of it being the reverse-order.

Perhaps part of it is my mood as I type this, but while I’d love to like this–particularly as a Priest book–it just feels a bit scattered and confusing. I mean, I know most of the characters–or at least know OF them–and even Triumph himself is not entirely unfamiliar conceptually to me. I can definitely–at this point, in 2016–identify with Triumph at the surprise of the group he finds here being THE Justice League. Despite the decade or so (at least) that the Justice League was more (for lack of better phrasing) made up of "second string" characters–it was a relatively brief period overall in the history of DC Comics, with most of the last two decades particularly having been refocused and then held to more of a "first string" of big characters.

Even with some familiarity with characters’ existence I’m not that invested in this period, and it holds plenty of blind spots for me detail-wise. As just a nearly-random issue in the midst of a larger run of a single title in a family of titles, this issue alone is clearly not meant for someone like me, especially being read in a near-vacuum more than two decades after it was published.

I’ll chalk this up as yet another tie-in issue that "ties in" to Zero Hour loosely (in the sense of the time anomalies allow for key story elements to happen without separate context/explanation) without being essential to Zero Hour itself. I wouldn’t choose this as an isolated issue to suggest anyone seek out, but if you’re reading the various Justice League stuff from this period, the entirety of Zero Hour, or just this title, it’d likely make for a better read in-context than as part of an event series.

Moving on…