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Final Crisis: Revelations #5 [Review]

Final Crisis: Revelations part five

Writer: Greg Rucka
Pencils: Philip Tan
Inks: Jonathan Glapion
Colors: Nei Ruffino
Lettering: John J. Hill
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Covers: Tan, Glapion & Ruffino
Publisher: DC Comics

As the Radiant fades, Renee and the Huntress decide to make their stand against Cain (Vandal Savage). While they fight Anti-Life posessed Gothamites, Crispus Allen finds that he is dead again, and faced with a “choice” of involvement with the Spectre. Taking a huge risk and willing to sacrifice all, Renee’s gambit pays off, with deep ramifications.

I have no complaints with the art on this issue–it fits perfectly with the story, with some very nice panels that particularly stand out–particularly Crispus and the Spear. I wouldn’t suggest picking this up for the art alone…but the art is definitely a bonus point to the issue’s story.

The story comes to a rather satisfactory conclusion. With forces like Cain and the Spectre at odds, and the introduction/development of the Radiant character, and stuff that’s apparently been built up since 52 with Renee as the new Question and Crispus as the Spectre’s host since Infinite Crisis, this has made for a great ride that moves these stories forward and really serves to cap stuff off, solidifying characters’ places in the DCU.

As a mini-series, it would seem pointless to jump in with a 5th/final issue–if you’ve already been following the series, don’t skip this issue. If you missed the series, this one is certainly worth getting as a collected volume! (This series FELT to me like it has more importance for its characters than the core Final Crisis series did for the DCU as a whole.)

Very much recommended.

Story: 8/10
Art: 8.5/10
Whole: 8/10

Final Crisis #7 [Review]

New Heaven, New Earth

Script: Grant Morrison
Pencils: Doug Mahnke
Inks: Tom Nguyen, Drew Geraci, Christian Alamy, Norm Rapmund, Rodney Ramos, Doug Mahnke & Walden Wong
Colors: Alex Sinclair w/Tony Avina & Pete Pantazis
Lettering: Travis Lanham
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: JG Jones (sliver cover by Marco Rudy & Sinclair)
Publisher: DC Comics

So, this is it. This is the issue it’s all been building toward–the final chapter of this “final crisis” the characters are facing, this “event” capping off years of story…

Much like Marvel’s Secret Invasion final issue, this issue jumps ahead, and instead of us experiencing the story as it progresses, with the characters–instead we’re treated to a look-back from the present to a conclusion that’s already happened. We see characters rise against their Fifth-World gods and the intrusion of Mandrakk, and a multiverse’s army of Supermen, and…stuff happens.

The art in the issue isn’t all that bad. In fact, in and of itself it’s actually pretty good. Though there’s a whole bunch of inkers, the final result is a decent presentation. I went in with very low expectations, and what I got managed to stay a bit above my expectations–though I also found myself not really focusing terribly much on the art (didn’t expect to be impressed, so didn’t care to look for something to be impressed BY).

The story fits with the rest of the series in tone and feeling like it’s trying to come from somewhere above my reading level, and successfully makes me feel lost, whatever else it accomplishes there. While elements of this core series could be found in the tie-ins, on the whole, the entirety of the Final Crisis was told in 7 issues, this one mini-series. While that made it easier on the wallet, I feel like it did a large injustice to the scope of the story. Had it crossed into a large number of the DC books as Infinite Crisis did, this would have felt like a bigger deal. As it is, it felt like some apocalyptic (no pun intended) story with these characters with no real basis in ongoing continuity. That books are to make the “jump” to reflect what happened in Final Crisis later doesn’t really do much for me (but at least the story will be acknowledged).

I’m sure there’s “deep” stuff going on here with loads of potential for future exploration…but the feel just wasn’t there for me. I did not enjoy this issue, and the series as a whole has been bittersweet–I can’t see having skipped on it, but nor have I particularly enjoyed any of the issues. (The tie-in minis’ issues are another story).

Story: 5/10
Art: 7/10
Whole: 6/10

Final Crisis: Superman Beyond 3-D #2 [Review]

Writer: Grant Morrison
Pencils: Doug Mahnke
Inks: Christian Alamy w/Tom Nguyen, Drew Geraci & Derek Fridolfs
Color: David Baron
Letters: Ken Lopez
3-D by: Ray Zone
Assoc. Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: Mahnke, Alamy & Baron (sliver by JH Williams)
Publisher: DC Comics

I’ll say it from the start: this issue was an expensive, confusing mess. I think it was supposed to be something with metatextual elements/commentary to the readers–a bit of “breaking the fourth wall” or whatever–but I’m not entirely sure. Despite being a long-time comics reader and following Superman for the entire time, I felt rather lost here.

This issue basically has various Supermen from different Earths in the multiverse fighting something/someone for whatever reason. For most of the issue, I wasn’t even sure which of the Supermen was supposed to be “my” Superman from the current/official DCU, as even that character seemed “off” somehow.

The art for the issue is–in itself–quite good. It is tainted, though, by the stupid 3-D stuff. The 3-D seems to be just some arbitrary gimmick…and if “3-D-ifying” parts of the issue is what caused the four or five months or whatever it’s been since the first issue, that is entirely inexcusable to me,and leaves me regret at having supported this by buying it. If it’s this “late” due to timing of plot elements, I do wish that had been made more apparent up-front.

If you’re enjoying and “getting” what’s going on in the main Final Crisis book, this issue’ll probably make sense to you. Otherwise, it doesn’t seem like you’d be missing anything much by skipping this issue. The only reason to get this issue would be if it proves to in and of itself be totally essential to Final Crisis itself.

Story: 3/10
Art: 7/10
Whole: 4.5/10

Final Crisis #6 [Review]

How to Murder the Earth

Script: Grant Morrison
Art: JG Jones, Carlos Pacheco, Doug Mahnke, Marco Rudy, Christian Alamy, Jesus Merino
Colors: Alex Sinclair & Pete Pantazis
Lettering: Rob Clark Jr.
Assoc. Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: JG Jones (sliver cover by Pacheco, Merino & Sinclair)
Publisher: DC Comics

This sixth issue opens with a scene featuring Superman and Brainiac 5…presumably our Legion of 3 Worlds link. Brainiac has something he needs Superman to see, and Superman’s concerned because he’s been beyond reality and has to get home (no mention of Lois). We then cut back to a gathering of heroes doing what they do, and the Supergirl/”Black Mary” battle (we find out who’s pulling Mary’s strings). Heroes find themselves facing friends and loved ones now under Darkseid’s thumb; the Flashes hatch a plan, and Batman breaks one of his personal rules in order to face Darseid. Finally, Superman enters the battle on Earth, bringing with him anger not often displayed.

The art jumped out at me for this issue–unfortunately, though, not a good thing. Rather than the fairly distinct JG Jones art alone, we have a number of other artists brought on to get this done, and so there is quite a bit of variance in the visuals throughout the issue–this looks like just another comic instead of a singular, special event/series. The art in and of itself isn’t all that bad–characters familiar to casual readers are familiar and recognizeable. The Tawky Tawny battle, though, was a bit hard to follow, and took me a bit beyond the battle itself before I even realized who won the fight. While I’m sure intended for dramatic effect, a key double-page shot toward the end looks almost comical (in a “ha, ha” sort of way) and seems almost out of place in this title given other events that have ocurred off-panel and been referred back to almost as an afterthought.

The story is far from wonderful, but it is serviceable, at least on the surface. We get a number of scene-jumps without much flow, just jumping from one scene to the next. One has to keep track visually of what and who is where as the Supergirl/Mary battle is cut with the Tawny battle, for example. The main Batman scene comes across like it’s supposed to be reminiscent of a certain speedster in a prior Crisis, and for this reader felt forced and overly predictable.

On the whole, due to one character’s fate apparently shown here, this issue is pretty important to DC continuity, at least for the moment. However, this is an issue I read more to seek a conclusion to Batman: RIP and in the hopes of staying somewhat current with the most major goings-on of the DCU than out of enjoyment. This is one of those comics that is probably going to wind up being pretty “essential” to the bigger picture in the DCU…though it lacks the feel I’d expect for something of its supposed enormity.

Recommended for its necessity in the DCU-to-come, but not for the story and art.

Story: 5/10
Art: 3/10
Whole: 4/10

Final Crisis: Secret Files [Review]

Balancing Act!

Writer: Len Wein
Artist: Tony Shasten
Colorist: Alex Bleyaert
Letterer: Rob Leigh
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: Frank Quitely (sliver cover by Jim Lee, Richard Friend & Randy Mayor)
Publisher: DC Comics

This issue introduces us to Libra. From his initial origin (with ties to the Ted Knight Starman) to how it is we have Libra in the Final Crisis story. The story shows us how the young man was impacted by events beyond his control as a child, and the home life he came from. We then see how he deals with it, and how he pulls himself up through the world to the point he was originally introduced at way back in the day, and the cost of actually achieving all that he seeks to do. We then find out how Darkseid came to have a “herald” or “prophet” Libra during the contemporary Final Crisis story.

I don’t recognize Shasten’s name, but the art here is quite good. It seems to fit the story well, and I have no real complaints. The story itself is fairly interesting, revealing the origin of Libra–not just as an obscure character from decades past, but as a character we see operating today.

As far as DC’s “Secret Files” specials go, this is certainly NOT what I expected. I should have been suspicious at the (relatively) small price point. Rather than character profiles and information about location and events that’ve unfolded in Final Crisis, this is simply another one-shot that fills us in on a character’s background and how they relate to Final Crisis. This should have been billed as a “Secret Origin issue, as the Secret Files title from DC has come to imply lengthy text/image pieces that go in-depth on bringing one up-to-speed on the current status of a number of characters related to the title.

As with other recent tie-ins, though…I enjoyed this a great deal more than I have the core series. When I saw Wein’s name on this, I was trying to place the name. I recognized the name, but didn’t think I’d seen it in awhile. This finally clicked for me when I saw a note in the credits that Libra was created by Wein. Given that, I find it quite cool that the character’s creator was brought on to reconcile past and present.

Simply as a one-shot that ties in to Final Crisis, this is a solid issue that–while it doesn’t move the Final Crisis story forward–goes a good way toward explaining a pretty major character related to that story.

I’ve had several times that by the time I’ve gotten to a comic store there’s been no choice BUT to get the “sliver cover” for a Final Crisis book. This was the first time that I found myself “stuck” with no choice but the full-cover image. Quitely’s art for the cover is not bad, and as I have yet to see the sliver image, I’m not gonna worry about it.

Story: 8/10
Art: 7/10
Whole: 7.5/10

Batman #683 [Review]

Batman: What the Butler Saw

Writer: Grant Morrison
Penciller: Lee Garbett
Inker: Trevor Scott
Colorist: Guy Major
Letterer: Jared K. Fletcher
Asst. Editor: Janelle Siegel
Editor: Mike Marts
Cover: Alex Ross (variant by Tony Daniel)
Publisher: DC Comics

DC could really benefit from a “previously” page. I know I say that quite a bit, but it’s something that–especially in the contemporary written-for-the-collection environment–just seems so very practical that I still don’t quite “get” why they haven’t followed Marvel’s example in this.

This issue resumes the journey to certain points throughout the history of Batman as the imprisoned Batman struggles against his Apokaliptian foes. As the struggle climaxes, we see what’s been happening in this post-RIP story–and also get clarification as to what DID happen at the end of RIP.

While I’m not that familiar with Garbett’s art–nor is he Tony Daniel–the art works here, and being the same as the previous issue feels less a departure than continuation with the “new” or “different” art team’s style. This isn’t the greatest art I’ve ever seen, but it is far better than a lot of what can be found in certain other comics.

Having had a couple weeks to cool after the disappointment of RIP’s conclusion, this feels slightly less the trainwreck I declared the previous issue, though this issue holds a similar disappointment as we now have to follow Batman into Final Crisis for his story (and presumably for whatever has led to the RIP arcs in Robin and Nightwing as well as the upcoming Battle for the Cowl and whatnot).

The writing is also slightly less frustrating here–where the previous issue was choppy and lacked context, this issue actually reveals what is going on, which provides perfect context for the choppiness, and shows that Morrison is perfectly able to deliver short stories with payoff instead of dragging stuff across numerous issues.

I wouldn’t recommend this as a jump-on point, though if you’re following Final Crisis and want more of what happen(s/ed) to Batman after that early issue he was taken off the board in, this arc’s for you–it is, after all, marked with “Final Crisis” on its cover.

The cover is another fine image from Alex Ross…and another that I feel is quite poster-worthy.

Story: 7/10
Art: 7/10
Whole: 7/10

Final Crisis #5 [Review]

Into Oblivion

Script: Grant Morrison
Art: J.G. Jones, Carlos Pacheco, Marco Rudy, Jesus Merino
Colors: Alex Sinclair
Lettering: Travis Lanham
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: J.G. Jones (sliver by Pacheco, Merino & Sinclair)
Publisher: DC Comics

Green Lantern Hal Jordan is tried for apparent deicide, though it turns out someone has corrupted an Alpha Lantern–something that is not supposed to be able to happen. Meanwhile, as the dark gods revel in their victory and the nearly-awoken Darkseid, certain heroes band together to strike back as the world falls apart around them.

There’s a lot going on in this issue, which makes it feel somewhat choppy as we jump from point to point to point to point. This is going on, that’s also going on, this other thing’s happening, someone’s doing this other thing over here.

The art felt rather choppy as well with multiple artists covering different parts of the story. I’m hard-pressed to think offhand of an example of multiple artists detracting from a story for me, but this might be a first.

The story leaves me scratching my head–both for trying to get to an understanding of what’s actually going on in the bigger picture sense as well as the execution. As a “contained” story limited to just this mini and some tie-in minis, I don’t feel any great sense of urgency or crisis…this reads simply like some alternate unverse where Darkseid wins, and not the main DC Universe I’m supposed to actually care about.

This may read much better in a single volume when all the pieces are on the board to be read at once, and we actually see how events play out in the main DCU whenever the let this affect other books. Until then, it is a huge disappointment for me and is far less enjoyable than Rogues’ Revenge, Revelations, and Legion of 3 Worlds have been.

Worth getting if you’re following the event for the event’s sake, and if you’re enjoying this title thus far. If you’ve not been getting it so far, you’re probably better off catching up through wikipedia and if you’re so inclined, snag collected volume.

Story: 6/10
Art: 6/10
Whole: 6/10

Final Crisis: Revelations #4 [Review]

Final Crisis: Revelations part four

Writer: Greg Rucka
Pencils: Philip Tan
Inks: Jonathan Glapion
Colors: Nei Ruffino
Lettering: John J. Hill
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Covers: Tan, Glapion & Ruffino
Publisher: DC Comics

Opening where the previous issue left off, we see a horribly wounded Spectre at Savage/Cain’s mercy, while the spirit of Mercy finds herself unable or unwilling to act, as Montoya and the Huntress seek just to survive this encounter. Retreating to a church to regroup, theology is debated as things spiral downhill for the heroes. The Spectre continues to be a powerful figure at the heart of this story’s conflict, with potentially vast repercussions to come as Savage/Cain makes his move.

I’m not entirely sure what to think on certain points in this issue. I can say that while it can be good to see some stuff brought up here–we don’t see characters discussing actual religion and theology all that often–I personally find a lot of faulty stuff here that–while it may work in context of the DCU–puts me off a bit.

It’s interesting to see the development of Mercy here; I’ve long been aware of and somewhat familiar with the Spectre; seeing a counterpart does make sense based on what I know of the Spectre character. At the same time, given the apparent scope of this story, it feels almost like THIS should have been the core book–this feels much more like some unverse-impacting crisis situation than what I’ve gotten out of the main Final Crisis book.

The art in this issue is quite good….I have no complaint with it. I like the way the Huntress and Question are portrayed here, and all the characters carry a certain detail that works quite well in giving visuals to the story.

All told, this is a nice, solid issue and as with some of the other tie-ins, I found this far more enjoyable and satisfying than the main title. Whether you’re reading Final Crisis itself or not, this is well worth picking up if you’re following the Spectre or Question characters, or have been following this series anyway.

Story: 8/10
Art: 8/10
Whole: 8/10

Final Crisis: Rage of the Red Lanterns [Review]

Rage of the Red Lanterns Prologue: Blood Feud
Writer: Geoff Johns
Pencils: Shane Davis
Inks: Sandra Hopoe
Colors: Nei Ruffino
Letters: Rob Leigh
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Covers: Davis, Hope, Ruffino

This one-shot opens with the “birth”–an origin of sorts–of the first of the Red Lanterns, in a sequence taking place between the first two issues of Final Crisis. We then cut to Hal Jordan reeling from the deicide, spending time with family…when he receives word that Sinestro’s execution orders have been handed down. Feeling unable to share thoughts on this with a new friend, Hal seeks out his old friend–Carol–who was actually part of his life when he first met Sinestro (as particularly revealed in the recently-concluded Secret Origin arc in the main GL title). While this is going on, we see Green Lantern Ash finding the upper husk of the Anti-Monitor, relaying the info to the scarred Guardian, and pursuing the trail. The Red Lanterns rise, recruited by Atrocitus, to feed their hatred and rage. As several Green Lanterns ‘escort’ Sinestro to his homeworld for execution, the group is ambushed…just before the Red Lanterns debut, ambushing the ambushers and ambushees alike. Finally, yet another player arrives in the thick of things, revealing to Hal a key ingredient to the survival of the Blackest Night.

Other than an editorial note indicating this issue’s timing in the Final Crisis series, and the references to events within that series that involved Hal (but nothing of his detention by the Alpha Lanterns?), this issue would have been perfectly titled had it been titled Green Lantern: Rage of the Red Lanterns or Rise of the Red Lanterns or some such–aside from whatever interaction crops up regarding Final Crisis and ties to the Blackest Night, this seems to deal a whole lot more with Green Lantern than Final Crisis itself.

The art is quite good here…I rather enjoyed it, and it has a certain tone that made it perfectly believable as something fitting into the current Green Lantern series. Aside from some questionable-looking blood placement, I have no particular complaint visually.

The writing being by Geoff Johns is certainly why this feels so much like a special issue of Green Lantern, as he is the writer of that book, and writes this with plenty of purpose and eye toward the ongoing title and how it plays in the greater DC Universe. This story picks up on certain seeds sown throughout the last couple years, and moves key points along as if it were anything but a one-shot tied to an event. We get some good moments between various characters, and I found it especially interesting the exploration of Hal’s feelings regarding the impending execution of his old friend and mentor.

While I fail at present to see what bearing this issue will actually have on Final Crisis, it very much is important to what’s been unfolding in Green Lantern and setting things along the course to the Blackest Night. As such, I don’t recommend this as a tie-in to Final Crisis…I recommend it to anyone keeping up with the GL books and reading with an eye toward next summer’s event.

Story: 8.5/10
Art: 8/10
Whole: 8/10

Final Crisis #4 [Review]

Darkseid Says

Script: Grant Morrison
Art: JG Jones, Carlos Pacheco & Jesus Merino
Cover: JG Jones
Sliver Cover: Carlos Pacheco & Jesus Merino
Colors & Sliver Cover: Alex Sinclair
Lettering: Rob Leigh
Associate Editor: Adam Schlagman
Editor: Eddie Berganza

This issue opens with the heroes defeated. Evil has won–and those heroes that remain are busy organizing safety zones–“watchtowers”–for surviving, uncorrupted civilians. An “underground resistance,” if you will. We get to see a world of darkness, in which the evil “gods” of the “5th world” have taken over, creating an Apokalips-on-Earth. While Earth has been subdued, the various evil “gods” are intent upon the re-awakening/return of their master, Darkseid…whose return will, apparently, seal the deal–Earth will be theirs, heroes won’t be able to stand, and so on.

The art for this issue is pretty good overall. I have no real qualms with it. Though it’s a bit disappointing to not have “just” Jones’ art, there are plenty of scene-shifts and points that I already don’t really have a clue what’s actually going on that hey…different art? Hardly jarring at all. It’s actually slightly helpful, as I assume as I read that different art means the scene has undoubtedly shifted and might be something to take note of.

The story? I’m “getting” a bit of the overall story, but I still am not getting the nuances. I’m sure there’s PLENTY going on that I’m not noticing, not picking up on. And…chances are those details I’m missing are rather important to enjoyment of this story.

I feel like I’m along for the ride–but not much else. This is a core-series “event” book…and it’s my LEAST-favorite of everything with the “Final Crisis” title on it. I just do not care about the New Gods–I never will, and the fact that their story is essentially THE story frustrates me all the more. Three issues to go–perhaps I’ll see by then why they’re ever so important to the fabric of the DC Universe that their coming into a new iteration is so tied to Earth.

Another issue I have with this particular issue is that there are several empty word balloons–was that intentional? an effect of us needing to know something was said, but not supposed to know WHAT just yet, and/or effect of hearing SOMETHING, but not over an explosion and other surrounding noise? Or is it just something that slipped through the cracks? Additionally, in my decision to read this issue to see how the story may have progressed, I learned the outcome of the Final Crisis: Submit one-shot, which was a bit frustrating when I turned over to that issue and realized what had happened.

Whether on me to “dig deeper” or not, I am not enjoying this series. I find myself following it for whatever context I might be able to find for the tie-in stories (which–excepting Superman Beyond–have all been far more enjoyable) and in the hopes that something might occur in this core series to change my mind, to make me feel like it’s actually a story that lives up to the year of hype predating its debut.

Story: 5/10
Art: 8/10
Whole: 6.5/10