• January 2026
    S M T W T F S
     123
    45678910
    11121314151617
    18192021222324
    25262728293031
  • On Facebook

  • Archives

  • Categories

  • Comic Blog Elite

    Comic Blogs - BlogCatalog Blog Directory

Teenage Mutant Ninja Turtles Micro-Series: Leonardo [Review]

Script by: Brian Lynch
Art by: Ross Campbell
Colors by: Jay Fotos
Letters by: Shawn Lee
Editor: Bobby Curnow
Cover by: David Petersen
Published by: IDW

The turtles’ father, Splinter, has just been kidnapped by Hob. As the turtles spread out to cover more ground, Leo heads back to Stockman’s place, determined to rescue his father. As he proceeds, he finds himself thinking back to his past life as revealed recently by Splinter, and we as readers see how that’s a driving force for the character. Before long, Leo finds himself fighting some Foot ninjas…and then some more, and even more, and before long he’s got no clue how many there are, but they’re more than he seems able to handle. Eventually, most leave, and Leo is treated to one on one combat with an elite ninja, and the battle severely wounds his pride, to say the least, leaving him to limp home to his brothers with no new word on Splinter.

The art works pretty well overall here. The only sort of oddity to me is that the visual style makes Leo in particular look too young, almost. But on the whole, good art, and the story’s easy to follow without feeling lost or having any major gripes with the art.

Story-wise, this isn’t the greatest, but it’s still good. While we get some addition to the overall TMNT continuity in general and see the Foot are quite numerous (and I have my suspicion about the identity of the elite one-on-one combatant being far more important than is let on here), a certain element of the story feels rather cliche and thus a bit “forced.” The ORIGINAL Leonardo one-shot saw him out in the city and suddenly in conflict with a great many Foot ninjas, ultimately being bested by the Shredder. So having this put Leo in position of being out in the city, in conflict with a great many Foot ninjas, and facing a superior combatant while not being a re-telling of that original story just doesn’t sit quite right with me.

That said…when I get past the critical/analytical part of my mind…it’s Leonardo. Fighting the Foot, cutting loose with his swords (even though there’s no gore to be found visually). So frankly…I enjoyed the issue. I really did. Just not quite as much as I might have had I not been so looking forward to it…the thing couldn’t live up to my perconcieved expectations.

As with the first 3 of these issues…this tells a nice side-story focusing on a solo turtle, while pushing the overall story forward a bit, introducing elements that are going to surely be quite important to the main series before too much longer.

That this issue is primarily fighting makes it less than ideal as a single jump-on point, though fans specifically of Leo will probably enjoy this well enough. Though this is technically a separate thing from the ongoing series and is not essential, it feels pretty important, and so long as you’re enjoying the entire rebirth of the TMNT-verse, treating this as a continuation of the main series is probably the most enjoyable way to take the issue in.

Story: 7.5/10
Art: 7.5/10
Whole: 8/10

Infestation 2 #2 [Review]


Full review posted to cxPulp.com
.

Story: 2.5/5
Art: 2.5/5
Overall: 2.5/5

Infestation 2: 30 Days of Night #1 [Review]

Written by: Duane Swierczynski
Art by: Stuart Sayger
Colors by: Jay Fotos
Lettering by: Shawn Lee
Edited by: Denton J. Tipton
Cover by: Sam Shearon
Published by: IDW

In 1952, a photojournalist and her pilot have a rough landing a couple hundred miles south of the North Pole. Seeking shelter and to complete their mission–for the journalist to get the photos they flew here for–the two stumble across a fairly deadly gathering. Fleeing the fate of her pilot, the journalist finds herself in continued peril–as a deadly battle between vampires and an Elder God rages around her, with the Russian military seeking to deal with intruders, period. Her struggle for survival ends with a slight twist that seems to fit the issue in general.

The Vampire element in this story seems almost thrown in (given the title and all). It works, but doesn’t seem essential–they could almost be replaced by any sort of “cult” or group of people influenced by the nightmare of the Elder Gods. Having watched an episode of Mad Men the other day, I’m sort of struck by the contrast in the role a woman’s allowed to play in this story set years earlier. The female protagonist also unfortunately plays into the generic horror movie feel. If the character’s name was given, I don’t recall it as I type–she’s just there, speaking to the reader of the event she experienced.

The visual style of the issue is of dark and muted colors, and at points things seemed fairly surreal and hallucinatory. That certainly fit the story and the generic characters, and lent a clear tone to the story.

Overall, this was a pretty good horror-story one-shot officially set within the world of 30 Days of Night. You’ve got tentacled Elder Gods, typical non-sparkly/non-friendly vampires, and “normal humans” caught in-between. I have no idea if the characters are supposed to be significant to general continuity or not, but I enjoyed the issue well enough either way. This puts me in mind of some Aliens comics, where new characters generally seem to be introduced for any given story, set against the general backdrop of a world.

So, as with all the other Infestation 2 issues…I really don’t feel you need to know much more than the basic “concept” of the property to enjoy the Infestation 2 tie-ins; nor do these tread against the continuity of the individual properties. Established fan of 30 Days of Night or fans of the film or just picking this up as part of following Infestation 2 itself, this is worth buying. I almost prefer the single-issue nature of this to two issues, as one issue seems a taste or glimpse into the property, and two issues almost a tease compared to general done-in-one stories vs. “full arcs.”

Story: 6.5/10
Art: 7.5/10
Overall: 7/10

Infestation 2: Teenage Mutant Ninja Turtles #2 [Review]


Full review posted to cxPulp.com
.

Story: 3.5/5
Art: 3.5/5
Overall: 3.5/5

Infestation 2: Teenage Mutant Ninja Turtles #1 [Review]

Full review posted to cxPulp.com.

Story: 3.5/5
Art: 3.5/5
Overall: 3.5/5

Teenage Mutant Ninja Turtles Micro-Series: Donatello [Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 4/5
Overall: 4.5/5

Infestation 2: Team-Up #1 [Review]


Full review posted to cxPulp.com
.

Story: 3.5/5
Art: 3.5/5
Overall: 4.5/5

Infestation 2: Dungeons & Dragons #2 [Review]


Full review posted to cxPulp.com
.

Story: 3/5
Art: 4/5
Overall: 3.5/5

Teenage Mutant Ninja Turtles (IDW) #7 [Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 3.5/5
Overall: 4/5

Teenage Mutant Ninja Turtles (IDW) #3 [Review]

Story: Kevin Eastman & Tom Waltz
Script: Tom Waltz
Layouts: Kevin Eastman
Art: Dan Duncan
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Scott Dunbier
Associate Editor: Bobby Curnow
Published by:IDW

I’ll talk about the “bad” here, first. This is not the TMNT that I grew up with. The characters themselves–as we’ve learned in these last couple issues–are quite different from previous iterations. For one thing, so far, we don’t even have all four turtles together as one family–three believe their ‘brother’ may not even exist, while this ‘brother’ doesn’t even know about the others or how he came to be what and where he is at present. And after half a decade of the primary TMNT book being Tales of the TMNT, a monthly series with mainly done-in-one stories, I can’t help but feel like this story is decompressed, and I’m anxious to see the turtles as a group–it seems so obvious that they’re not going to be kept apart more than perhaps this arc, so it’s easy to just want to get to that point and get on with things.

But–and this is in the face of any and all complaints listed above or not–I am loving this book on the whole. I’m still getting used to Duncan‘s art, but with the assumption that he’s going to be “the” TMNT artist long-term, it’s easy to see how I’m going to find myself embracing this vision of the turtles. Much as Lawson defined these characters for me for years on the Mirage series, I totally expect Duncan‘s will as well. I certainly hope so, anyway. There’s a sort of sketch-like quality to the art that in many cases would tend to put me off a bit, but here, it manages to–through the colors–evoke a bit of the more familiar black-and-white take on the characters. The colors are a bit muted, which lends another quality to the visuals that I like. There’s plenty of color…but the muted tones fit with the sort of muted story.

These are not super-heroes…these are mutants living in a sewer, trying to avoid detection while seeking out a lost family member. I wish I could say that Eastman‘s breakdowns were obvious to me–but I only know that work based on the issue’s credits. However, it’s cool (at least on a meta level) knowing he’s got that sort of hand in this as a part of the overall visual storytelling on this series, and lends a bit of continuity between the classic and the current.

The story itself is actually quite good–I’m really enjoying it, despite it feeling stretched and such. That, or it’s just got me that hooked and engaged that I’m eagerly awaiting each new issue, and it’s always at the top of my stack when I decide what I’m going to read first. Eastman obviously gets the characters, having co-created them. And while I’m otherwise unfamiliar with Waltz, he’s got a big part in this, too, or wouldn’t be credited as he is.

This issue opens with a several-page fight scene in which Raphael (well, we know it’s him but he doesn’t) and Casey beat on some purse-snatchers, while their banter serves to give us exposition, filling things out about the characters more rapidly than otherwise possible, given the flow of story. In their home, the other turtles finish a training session before touching off an ongoing argument amongst themselves and Splinter. A flashback further fleshes out the characters’ current origin. Finally, it seems the two groups may soon converge, as we’re left on a cliffhanger that may or may not be a bigger deal than it looks.

Oh, and just in case anyone’s wondering: there is as yet no mention of Oroku Saki, no mention of a Shredder…and to me, that’s a fantastic blast of fresh air. I’m thankful for a nemesis that is not just another re-tread of a character who was never supposed to appear beyond the original TMNT #1 27 years ago. If you’re at all interested in the TMNT–this is a great re-imagining of the characters, worthy so far of the classic work and certainly a wonderful entry point for new readers. Whether you’re steeped in TMNT mythology or brand-new, there’s plenty here for all.

Story: 8/10
Art: 8.5/10
Whole: 9/10