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Blackest Night: Tales of the Corps #1 [Review]

Full review posted to comixtreme.com.

Story: 3.5/5
Art: 4/5
Overall: 4/5

Justice Society of America #27 [Review]

Ghost in the Darkness

Script and Pencils: Jerry Ordway
Inks: Bob Wiacek
Colorist: Hi-Fi Designs
Letterer: Rob Leigh
Associate Editor: Rachel Cluckstern
Editor: Mike Carlin
Cover: Jerry Ordway
Publisher: DC Comics

As the various JSA members go about their lives after the latest incident with Black Adam and their membership issues, a new threat shows up. First, Alan Scott’s son traps several members in the house, forcing the team to act against him, despite his claims of just trying to protect them. It’s quickly discovered that there’s more at play than first suspected, and that it is yet another “ghosts issue” for the team.

I passed on this issue when it first shipped last week–I wasn’t interested in sticking around post-Johns, and was content to go out on the high note Johns left this book on. But guilt at being in a comic shop and otherwise walking out empty-handed, I chose this issue as my token purchase…based largely on noticing Ordway’s name on the cover.

I was definitely correct in my assumption that the visuals would be top-notch for the issue, given Ordway’s being the artist. This is beyond a passive “no complaints” about the art–this is an active recognition that the art is very strong top-level stuff that I greatly enjoyed.

The story on the other hand feels rather…generic. I’m not a fan of generic “ghosts” stories, and actually avoided the Gentleman Ghost arc that closed out the previous version of this series around Infinite Crisis.

Though the characters here all seem familiar, and I want to like ’em with OR without Johns…there’s still a shift all around, and I can’t honestly say one way or the other whether I’ll be picking up the next issue or letting this title go.

Recommended for the art and for the die-hard JSA fans. Those following the book specifically for Johns’ writing may be disappointed–at the least, don’t leap into this issue thinking it a seamless change from Johns’ tenure on the series.

Story: 6/10
Art: 9/10
Whole: 7.5/10

Justice Society of America #25 [Review]

Black Adam & Isis part three: Family Feuds

Story: Geoff Johns, Jerry Ordway
Pencil art: Jerry Ordway
Ink art: Bob Wiacek & Jerry Ordway
Colors: Hi-Fi
Letters: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Jerry Ordway)
Publisher: DC Comics

We resume the story with “Black Mary” asserting influence on Billy–creating “Black Billy” and illustrating an interesting point of the nature of the Marvel Family’s use of the power that flows through them. While the Marvels clash with the JSA, Jay Garrick accompanies Billy’s father as things race toward pivotal “Marvel family” events.

The art on this issue is fantastic, and for me works perfectly with this story. In addition to being high quality art, the fact that it is Ordway–who has more than just passing familiarity to the Marvel family–is icing on the cake.

The story itself is accessible to me as a reader who never paid much attention to any of the Marvel family characters until relatively recently, and yet it is so obvious that this draws on continuity put down over the past couple decades (Ordway’s involvement is testament to that!)

As part three of an only four or five-chapter story, this isn’t the best point to simply jump in exactly, but as a whole if you’ve any interest in the Marvel family, this is a story you ought to be reading. And if you’re looking for a crash course or playing some wikipedia-catchup and the cover intrigues you, give this a shot!

Highly recommended.

Story: 9/10
Art: 9/10
Whole: 9/10

Justice Society of America #23 [Review]

Between a Rock and a Hard Place part one: The Power of Shazam

Story: Geoff Johns & Jerry Ordway
Pencil art: Jerry Ordway
Ink art: Bob Wiacek
Colors: Hi-Fi
Letters: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Jerry Ordway)
Publisher: DC Comics

Having survived the Gog ordeal, the team finds itself picking up the pieces left behind. We see Hawkman reprimanded for initiating a divide in the team, as well as seeing where several of the characters are at present, post-Gog. The latter part of the issue focuses on the Marvel family in its current incarnation, and sees Isis returned to her husband a changed woman, and the stage set for much trouble to come.

Given the emphasis on the Marvel family, it’s great to see Ordway involved with the writing alongside regular series writer Johns. Together, they compose a story that is quite compelling and interesting–and despite coming off a year-long saga, this issue is fresh and interesting, dealing with ramifications while also ramping up the new story in a great blend of the two points. Though I’ve not read The Trials of Shazam nor The Power of Shazam, I have no real trouble following along–and am actually interested just from this issue in tracking those down to read.

The art is quite good…I enjoy it in and of itself, as well as for the fact that Ordway’s had a significant hand in the Marvel family in earlier stories and thus is a very appropriate artist to take things on now.

As the first issue in a new arc, this is a great point to jump on to check this series out…and honestly, if you’re not reading this series, you should be. If you enjoyed Black Adam in 52 or elsewhere the last few years, and have any interest in the character, this is not an issue to skip.

Story: 9/10
Art: 9/10
Whole: 9/10

Justice Society of America #21 [Review]

One World, Under Gog part VI: Saints and Sinners

Story: Geoff Johns & Alex Ross
Writer: Geoff Johns
Pencillers: Dale Eaglesham & Jerry Ordway
Inkers: Nathan Massengill & Bob Wiacek
Colorist: Hi-Fi
Letterer: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Dale Eaglesham and Nathan Massengill)
Publisher: DC Comics

Coming off of the Kingdom Come Specials, the story picks up with Gog having asked those he’s helped to worship him. While some are ready to kneel immediately, others are less than comfortable at this proposition–that you don’t ask worship for helping, you help TO help and nothing more. The JSA is divided and fighting amongst itself, and we see the older members who have either not been helped or who have refused help confronting those swayed by Gog’s “persuasion”…and things begin to unravel as Gog starts to show a side previously unseen by our heroes.

The art on this issue surprised me a bit–something about it seems slightly “off.” It is far from being bad, but just doesn’t seem quite what I expected. However, the characters are all plenty recognizeable and look like they (mostly) should (I feel like they have a “90s look” to them somehow). It’s interesting to see several characters (Alan Scott, Jay Garrick, Hawkman) taking on a Kingdom Come appearance–it’s a nice nod, but for me forces a comparison to the original–visually–which might be part of what seems “off” about the art…this hardly compares to Alex Ross’s painted imagery.

The story is quite solid–after however many issues it’s been of building, things are coming to a head, with the JSA split and fighting within its own ranks and Gog finally showing what’s been hinted at: an actual menace/threat to the JSA…and the world as a whole. I would assume Green Lantern creating the green armor around himself, and what happens to the Flash to be an intentional story element and not just the art team giving us an homage to Kingdom Come. While it at first doesn’t make much sense, upon further reflection, it does, as Superman gets to see these people becoming more and more like those he knew on his world, which really ups the ante a bit, so to speak.

I was a bit disappointed, somehow convincing myself that this issue would be the resolution of the story, that the specials all led to this. At the same time, I’m actually anticipating the next issue–it will be something I’m looking forward to, actively interested in reading, and not something to be read just because it’s something I bought “last month” and so buy “this month.”

All in all, if you’re following the JSA, this issue’s well worth while. I’m not sure it’d be the best read if you’re coming in cold. Quality wise, this is a title that has held my attention for the last half-year, and I’m interested enough in the backstory to want to track down the earlier issues I’ve missed.

Story: 8/10
Art: 7/10
Whole: 8/10

Please note: Credits for this issue acquired from a pdf preview found at DC’s website…it appears that they were to have printed on a black bar, but the colors have zero contrast, effectively nixing creator credits for the issue. Preview found here

JSA Kingdom Come Special: The Kingdom [Review]

The Kingdom

Story: Geoff Johns & Alex Ross
Writer: Geoff Johns
Penciller: Fernando Pasarin
Inkers: Mick Gray, Jack Purcell, Norm Rapmund & Fernando Pasarin
Colorist: Hi-Fi
Letterer: Rob Leigh
Earth-2 Pin-Up: Jerry Ordway
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Fernando Pasarin)
Publisher: DC Comics

The main thrust of this issue follows several JSAers as they react to Gog’s “gifts”–reactions both positive and negative. Damage is very much in support of Gog–who, after all, healed his face. Others point out that Gog sent Power Girl to an Earth 2 where she was hunted as a traitor, and we see Dr. Mid-Nite and Sand both dealing with the negative repercussions to their being “cured” of what had seemed on the surface to be a curse. As “war” breaks out within the JSA, it appears that Gog might finally tip his hand, as we approach “The Seventh Day” which may or may not usher in–through Gog–the end of the world.

There’s a lot going on in this issue, and a lot of characters juggled. While it’s easy enough to lose track of everyone, Johns still manages to keep things engaging by focusing on several characters and let us see their arcs unfold in context of the larger whole. What began with the apparently simple premise a year ago of “Kingdom Come Superman arrives on New Earth” has become a lengthy, enjoyable epic that has drawn me back to the Justice Society and made the team a favorite. This is a story that will likely go down as one of the definitive Justice Society runs.

The art is–for the most part–well-suited to the story. There are a few points where characters appear a bit “off” (one panel has Superman looking like he ate too many burritos too quickly)…but as a whole, no significant complaint art wise. It’s easy to follow visually, and none of the characters seem unrecognizeable.

I’ve enjoyed these specials. While a bit pricey–both cover price, and simply by their very existence at all–I think they make for a great addition to the JSA narrative, and allow for far more than we could get with just the core title alone. It is unfortunate, though, as we have important events in these that are certainly key to the overall story, such that if one wants the full story they are essential and one will have missed a great deal reading “only” the core JSA title.

There’s a double-page pinup-style spread of the Earth-2 Justice Society included–I’m not sure I “get” exactly why it’s included…but it’s a cool little “moment” of that team sitting for team photo…there’s a lot going on in that one image that says a lot about the characters without dialogue needed…it would make a great poster.

All in all, a good package that–despite the higher cover price–feels like something special and important,and is worth the money paid. You could do so much worse by way of out-of-core-title tie-in specials in a major story.

Story: 8/10
Art: 7.5/10
Whole: 8/10

The Adventures of Superman #497 [Back-Issue Review]

Under Fire

Writer: Jerry Ordway
Penciller: Tom Grummett
Inker: Doug Hazlewood
Colorist: Glenn Whitmore
Letterer: Albert De Guzman
Assistant Editor: Jennifer Frank
Editor: Mike Carlin
Cover: Tom Grummett, Doug Hazlewood, & Denis Rodier
Triangle #: 1992/47

Superman is chasing Doomsday, determined to foil the beast’s escape. To stay on his tail, though, means leaving the broken and battered Justice League–as well as an innocent family–behind. Superman makes the only choice he can, praying that Doomsday won’t cause too much destruction while the family is rescued. When the battle is rejoined, a small town pays the price. We get a moment of downtime as Lois storms GBS in search of Jimmy, who is needed for an assignment–covering this battle that Superman’s caught in. Maxima returns from rescuing Blue Beetle, and with little regard for innocents caught in the crossfire, eagerly wades into combat with Doomsday. A familiar figure–arriving too late for this battle–confronts Superman over the town’s destruction.

This middle-chapter isn’t much of a stand-out. In fact, the way it stands out is by doing what I have done–reading one issue at a time, in single-issue format, rather than the collected volume. Otherwise, this blends in with the overall story–which on the whole is good, but of little distinction as a single-issue.

The story’s consistent–I don’t ever feel like I’m reading a different writer’s take on Supermn than the previous chapter…this simply reads AS “Superman,” despite the creative team shift.

The art is high-quality, and where I don’t recall noticing it all those years ago when I first read this, for this go-’round I’m looking for it, and do notice that it is different. It’s got a certain clear linework to it that makes the characters stand out, and packs emotion into character faces.

Maybe not the best issue of the story, but just as strong as the previous chapter, doing everything a middle chapter of a serialized story is supposed to. This issue begins the final “countdown,” as we move from variable panels-per-page to a structure of 4 panels, and successive issues will have fewer panels until the finale with each page being a single-panel splash-page.

Story: 7/10
Art: 8/10
Whole: 7.5/10

Booster Gold #14 [Review]

Posted to comixtreme.com.