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Justice League of America #27 [Review]

Be Careful What You Wish For…

Writer: Dwayne McDuffie
Penciller: Ed Benes
Inkers: Ed Benes, Rob Hunter, Norm Rapmund & Drew Geraci
Colorist: Pete Pantazis
Letterer: Rob Leigh
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: Benes w/Hi-Fi
Publisher: DC Comics

This issue shows the Shadow Cabinet in action, attempting to do their thing without bringing down the wrath of the Justice League…unfortunately for them, their acting with (the female) Dr. Light doesn’t go smoothly, and the Justice League is pulled into things. Meanwhile, other interactions are going on between certain characters, apparently moving their stories forward; particularly an awkward moment between Red Arrow and Hawkgirl, as well as Black Canary confronting the “Big Three” about their upper-level clique compared to the rest of the League.

I really can’t complain about the art. Benes has a certain style that really works for me, with plenty of detail and not too much in the way of being ‘stylistic’–the visuals are straight-forward and clear, easy to follow and nice to look at (though there’s a bit of gratuitousness I could definitey do without). Visually, this is a high-quality book.

I’m fairly mixed on the story. It’s been a couple years since I’ve read an issue of this title, so I’m understanably outta the loop–there are things going on here that either pass me by or just come outta the blue, I’m sure, given my not being “up” on the book. I really don’t get a sense who any of these Shadow Cabinet characters are, though. I know that this is apparently their introduction into the DCU and that the Milestone characters are being integrated as if they’ve always been present–all that meta-textual stuff I’m clear on. I just don’t feel that in-story there was much of anything to give a good sense of the characters’ individuality; for all I’d otherwise know, they’re generic charcters made up to throw some conflict at the Justice League. At the same time, this is an issue that’s gotta focus on the title characters–the existing members of the Justice League involved in the ongoing story arcs; we’re also introduced to the members (I count seven) of the Shadow Cabinet…making for a huge cast of characters.

I bought this issue for the Milestone characters. I remember picking up some of the Milestone books back in the day, particularly the Worlds Collide crossover with the Superman books at the time (I don’t recall if they crossed with other DC books or not). My expectations are probably higher than could really be reasonably delivered by a standard-sized single issue; I was excited, though, to learn this past summer that the Milestone characters would be returning, integrated as part of the DCU, and have looked forward to this since.

Not having followed this title, I can’t speak to the issue in context of the overarching ongoing stuff; but I was definitely left underwhelmed having picked this up to see the Milestone characters interacting with the DC characters–looks like that’ll come next issue, with this more as a bit of setup.

Worthwhile if you’re following the title, but if you’re picking this up for the Milestone stuff, it looks like you’d be better off waiting til issue 28 to really see the characters interact.

Story: 6/10
Art: 8/10
Whole: 7/10

Booster Gold #15 [Review]

Full review posted to comiXtreme.com.

JSA Kingdom Come Special: The Kingdom [Review]

The Kingdom

Story: Geoff Johns & Alex Ross
Writer: Geoff Johns
Penciller: Fernando Pasarin
Inkers: Mick Gray, Jack Purcell, Norm Rapmund & Fernando Pasarin
Colorist: Hi-Fi
Letterer: Rob Leigh
Earth-2 Pin-Up: Jerry Ordway
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Fernando Pasarin)
Publisher: DC Comics

The main thrust of this issue follows several JSAers as they react to Gog’s “gifts”–reactions both positive and negative. Damage is very much in support of Gog–who, after all, healed his face. Others point out that Gog sent Power Girl to an Earth 2 where she was hunted as a traitor, and we see Dr. Mid-Nite and Sand both dealing with the negative repercussions to their being “cured” of what had seemed on the surface to be a curse. As “war” breaks out within the JSA, it appears that Gog might finally tip his hand, as we approach “The Seventh Day” which may or may not usher in–through Gog–the end of the world.

There’s a lot going on in this issue, and a lot of characters juggled. While it’s easy enough to lose track of everyone, Johns still manages to keep things engaging by focusing on several characters and let us see their arcs unfold in context of the larger whole. What began with the apparently simple premise a year ago of “Kingdom Come Superman arrives on New Earth” has become a lengthy, enjoyable epic that has drawn me back to the Justice Society and made the team a favorite. This is a story that will likely go down as one of the definitive Justice Society runs.

The art is–for the most part–well-suited to the story. There are a few points where characters appear a bit “off” (one panel has Superman looking like he ate too many burritos too quickly)…but as a whole, no significant complaint art wise. It’s easy to follow visually, and none of the characters seem unrecognizeable.

I’ve enjoyed these specials. While a bit pricey–both cover price, and simply by their very existence at all–I think they make for a great addition to the JSA narrative, and allow for far more than we could get with just the core title alone. It is unfortunate, though, as we have important events in these that are certainly key to the overall story, such that if one wants the full story they are essential and one will have missed a great deal reading “only” the core JSA title.

There’s a double-page pinup-style spread of the Earth-2 Justice Society included–I’m not sure I “get” exactly why it’s included…but it’s a cool little “moment” of that team sitting for team photo…there’s a lot going on in that one image that says a lot about the characters without dialogue needed…it would make a great poster.

All in all, a good package that–despite the higher cover price–feels like something special and important,and is worth the money paid. You could do so much worse by way of out-of-core-title tie-in specials in a major story.

Story: 8/10
Art: 7.5/10
Whole: 8/10