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TMNT Micro-Series #6: Casey Jones [Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 4/5
Overall: 4/5

Magic: The Gathering – The Spell Thief #1 [Review]

The Spell Thief, part 1

Written by: Matt Forbeck
Art by: Martin Coccolo
Art Assists by: Christian Duce
Colors by: J. Edwin Stevens
Color Assists by: Baileigh Bolten
Letters by: Shawn Lee
Edited by: Carlos Guzman
Cover: Christopher Moeller
Published by: IDW Publishing

Picking up right from where the previous mini left off (though with a different word from our hero), this issue opens with Dack standing before some castle. Triggering its magical defenses and eventually making his way inside, the Planeswalker/thief encounters some fantastical creatures and a Titan, all of whom continue to slow him down from catching Sifa, the planeswalker that apparently destroyed his hometown. But in order to escape the titan and becoming a permanent part of the titan’s collection, Dack may find himself facing the one thing he doesn’t want to face.

Art-wise, I’m not entirely impressed with this issue. It occurs to me that I am most entrenched in quasi-traditional superhero comics, or darker gritty stuff (such as Hellblazer) and this certainly isn’t either of those. The art is by no means bad–it’s distinctive, and this has a LOOK that screams “fantasy” which makes it fit into general Magic: The Gathering/fantasy for me. But I’m also so far removed from the game that this just reeks of generic fantasy to me.

Which brings me to the story itself. For one thing, despite a recap on the inside cover, this feels like it should at best be a #5, not a new #1. It could be a new arc, allowing for 4-issue collected volumes, but as a #1 I find nothing to like about the main character, no real reason to care one way or the other about his “quest,” and all that. I read the first issue of the first mini, bought the subsequent issues but haven’t yet read ’em with other reading I’ve been doing (except to get the plastic off #4 to verify just how closely these two series are).

I’m sure there’s a LOT of stuff that’s going right over my head that would jump out at long-time MTG fans/players. Probably folks familiar with current/recent stuff with the game would recognize spells and such used in this issue. But being “out” for so long, nothing’s obvious to me.

Then there’s the most glaring, heinous problem with this issue that soured me right from the start: this thing’s a whopping $4.99! Bad enough the derth of $3.99 comics…for that extra $1 I foolishly “expected” this to be extra-sized, maybe a bimonthly series with extra pages and thus the extra-sized price. But everything about this seems to match the previous issue: 22-page story, cardboard center to try to keep the book’s shape in shrink-wrapping; included genuine/playable game card…

But the card is not at all worth an extra $1 to me, and if that’s what drove the cost up, shame on everyone involved!

If you’re a big fan of MTG and enjoy fantasy comics…you’ll probably have a lot more appreciation for this than I did. As it stands, I’d be inclined to continue with the series for an ongoing overall story working off the concept of planeswalkers and such–the “core” of Magic: The Gathering–but I am so absolutely put off by the $4.99 price for 22 pages of story that I have every intention now of avoiding subsequent issues.

Story: 4/10
Art: 6/10
Overall: 5/10

Teenage Mutant Ninja Turtles (IDW) #11 [Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 4/5
Overall: 4.5/5

Teenage Mutant Ninja Turtles #10 [Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 4/5
Overall: 4/5

Teenage Mutant Ninja Turtles Micro-Series: Leonardo [Review]

Script by: Brian Lynch
Art by: Ross Campbell
Colors by: Jay Fotos
Letters by: Shawn Lee
Editor: Bobby Curnow
Cover by: David Petersen
Published by: IDW

The turtles’ father, Splinter, has just been kidnapped by Hob. As the turtles spread out to cover more ground, Leo heads back to Stockman’s place, determined to rescue his father. As he proceeds, he finds himself thinking back to his past life as revealed recently by Splinter, and we as readers see how that’s a driving force for the character. Before long, Leo finds himself fighting some Foot ninjas…and then some more, and even more, and before long he’s got no clue how many there are, but they’re more than he seems able to handle. Eventually, most leave, and Leo is treated to one on one combat with an elite ninja, and the battle severely wounds his pride, to say the least, leaving him to limp home to his brothers with no new word on Splinter.

The art works pretty well overall here. The only sort of oddity to me is that the visual style makes Leo in particular look too young, almost. But on the whole, good art, and the story’s easy to follow without feeling lost or having any major gripes with the art.

Story-wise, this isn’t the greatest, but it’s still good. While we get some addition to the overall TMNT continuity in general and see the Foot are quite numerous (and I have my suspicion about the identity of the elite one-on-one combatant being far more important than is let on here), a certain element of the story feels rather cliche and thus a bit “forced.” The ORIGINAL Leonardo one-shot saw him out in the city and suddenly in conflict with a great many Foot ninjas, ultimately being bested by the Shredder. So having this put Leo in position of being out in the city, in conflict with a great many Foot ninjas, and facing a superior combatant while not being a re-telling of that original story just doesn’t sit quite right with me.

That said…when I get past the critical/analytical part of my mind…it’s Leonardo. Fighting the Foot, cutting loose with his swords (even though there’s no gore to be found visually). So frankly…I enjoyed the issue. I really did. Just not quite as much as I might have had I not been so looking forward to it…the thing couldn’t live up to my perconcieved expectations.

As with the first 3 of these issues…this tells a nice side-story focusing on a solo turtle, while pushing the overall story forward a bit, introducing elements that are going to surely be quite important to the main series before too much longer.

That this issue is primarily fighting makes it less than ideal as a single jump-on point, though fans specifically of Leo will probably enjoy this well enough. Though this is technically a separate thing from the ongoing series and is not essential, it feels pretty important, and so long as you’re enjoying the entire rebirth of the TMNT-verse, treating this as a continuation of the main series is probably the most enjoyable way to take the issue in.

Story: 7.5/10
Art: 7.5/10
Whole: 8/10

Infestation 2 #2 [Review]


Full review posted to cxPulp.com
.

Story: 2.5/5
Art: 2.5/5
Overall: 2.5/5

Infestation 2: 30 Days of Night #1 [Review]

Written by: Duane Swierczynski
Art by: Stuart Sayger
Colors by: Jay Fotos
Lettering by: Shawn Lee
Edited by: Denton J. Tipton
Cover by: Sam Shearon
Published by: IDW

In 1952, a photojournalist and her pilot have a rough landing a couple hundred miles south of the North Pole. Seeking shelter and to complete their mission–for the journalist to get the photos they flew here for–the two stumble across a fairly deadly gathering. Fleeing the fate of her pilot, the journalist finds herself in continued peril–as a deadly battle between vampires and an Elder God rages around her, with the Russian military seeking to deal with intruders, period. Her struggle for survival ends with a slight twist that seems to fit the issue in general.

The Vampire element in this story seems almost thrown in (given the title and all). It works, but doesn’t seem essential–they could almost be replaced by any sort of “cult” or group of people influenced by the nightmare of the Elder Gods. Having watched an episode of Mad Men the other day, I’m sort of struck by the contrast in the role a woman’s allowed to play in this story set years earlier. The female protagonist also unfortunately plays into the generic horror movie feel. If the character’s name was given, I don’t recall it as I type–she’s just there, speaking to the reader of the event she experienced.

The visual style of the issue is of dark and muted colors, and at points things seemed fairly surreal and hallucinatory. That certainly fit the story and the generic characters, and lent a clear tone to the story.

Overall, this was a pretty good horror-story one-shot officially set within the world of 30 Days of Night. You’ve got tentacled Elder Gods, typical non-sparkly/non-friendly vampires, and “normal humans” caught in-between. I have no idea if the characters are supposed to be significant to general continuity or not, but I enjoyed the issue well enough either way. This puts me in mind of some Aliens comics, where new characters generally seem to be introduced for any given story, set against the general backdrop of a world.

So, as with all the other Infestation 2 issues…I really don’t feel you need to know much more than the basic “concept” of the property to enjoy the Infestation 2 tie-ins; nor do these tread against the continuity of the individual properties. Established fan of 30 Days of Night or fans of the film or just picking this up as part of following Infestation 2 itself, this is worth buying. I almost prefer the single-issue nature of this to two issues, as one issue seems a taste or glimpse into the property, and two issues almost a tease compared to general done-in-one stories vs. “full arcs.”

Story: 6.5/10
Art: 7.5/10
Overall: 7/10

Infestation 2: Teenage Mutant Ninja Turtles #2 [Review]


Full review posted to cxPulp.com
.

Story: 3.5/5
Art: 3.5/5
Overall: 3.5/5

Infestation 2: Teenage Mutant Ninja Turtles #1 [Review]

Full review posted to cxPulp.com.

Story: 3.5/5
Art: 3.5/5
Overall: 3.5/5

Infestation 2: Team-Up #1 [Review]


Full review posted to cxPulp.com
.

Story: 3.5/5
Art: 3.5/5
Overall: 4.5/5