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Zero Hour Revisited – Valor #23

90srevisited_zerohour

valor_0023End of an Era part 5: Infinite Valor

Writer: Kurt Busiek
Penciller: Colleen Doran
Inker: Dave Cooper
Letterer: Bob Pinaha
Colorist: Dave Grafe
Assistant Editor: Mike McAvennie
Editor: KC Carlson
Partners in Time Travel: Mark Waid and Tom McCraw
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

Of the books I’ve been least-familiar with and had never read before, Valor #23 does quite well as something I didn’t feel terribly lost in the reading…at the least, it was easier to follow along than the Legionnaires issue, given this has a smaller cast (by far!) to juggle, and I already had a bit of expectation from having read the Superboy issue that referenced this one in a footnote!

We find Valor and his wife traveling to meet up with the Legion, though as they travel they’re dealing with the changing, shifting winds of time, with neither past nor future holding steady one moment to the next. As a sort of "side story" within the issue, we also follow an encounter/conversation between the Time Trapper and Rokk–who was trapped in a cosmic archive, reading for years and gaining in knowledge of all Time. While Valor and Tasmia link up with the Legion and join the ongoing fight with Mordru and Glorith, Rokk learns a great deal from the Time Trapper about the nature of this Legion and the Legionnaires as well as the Trapper himself….and Trapper references his experience from Zero Hour #4, which proved an instigating moment for his actions now in End of an Era. Amidst the Legion’s battle, another figure pops into existence–Superboy–playing into/around/with the Zero Hour stuff as well as general Time-stuff because this is a Legion story. And with the conclusion of this issue, we have the conclusion of the series.

I was surprised to see Busiek’s name on this…I either had never realized or never made the conscious connection of his ever having touched this title. Reading stuff in the Letters pages I saw reference to Mark Waid…and I start to suspect that if it was Waid and Busiek on this book, that could be why I’ve only come across the occasional issue in bargain bins! I recall both this title as well as the Eclipso title "spinning out of" the Eclipso: The Darkness Within Annuals event to a bit of fanfare, but never really seeing much come of them, as neither series quite lasted even two years (yet by modern standards they were actual, FULL runs, on par with anything Avengers or Spider-Man or X-Men related!).

Since the focus in this issue was on Valor, and the Rokk/Trapper stuff, even though I’m not overly familiar with the characters, it was easier to follow along than trying to make sense of numerous characters/relationships and interactions. As such, I definitely enjoyed this a lot more, and there’s something about reading a "Final issue" of something that doesn’t exactly have a hard end so much as it ends individually while leaving stuff open for the character(s)/story to continue elsewhere.

The art is a bit wonky to me in places, particularly the opening page, with perspectives and faces and such seeming a bit inconsistent and proportions a bit "off" somehow. There’s also a sketchiness to the linework that isn’ entirely appealing to me, and gives a much different appearance than other artists. That said, for what we get here, everything’s quite follow-able, and I imagine the visuals are consistent with prior issues and would not be quite as noticeable as they are in this if I was reading the Valor series itself and not an isolated issue at the end of its run.

So far I get the feeling that the Legion side of the DCU is dealing with a double-pronged Time crisis…the Zero Hour related one as well as wonky time anyway due to time travel and such. I’m sort of curious about the actual Legion issue, where-ever it falls now in the Zero Hour month’s worth of books, given TWO of the three chapters of End of an Era fell on the same week. As the final issue of that initial week of releases (based on some checklist I’d used to organize by stack of the complete Zero Hour Event), this provides a lower than ideal point, but definitely not at the bottom of the list. It’s easy to write off events as not having much of an effect on books, but I do recall the JSA and the Legion being quite heavily impacted by Zero Hour, whatever other characters were hit.

Zero Hour Revisited – Superman: The Man of Steel #37

90srevisited_zerohour

superman_the_man_of_steel_0037Countdown to Zero

Story: Louise Simonson
Penciller: Jon Bogdanove
Inker: Dennis Janke
Letterer: Ken Lopez
Colorist: Glenn Whitmore
Asst. Editor: Chris Duffy
Assoc. Editor: Frank Pittarese
Editor: Mike Carlin
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

This is probably one of THE most iconic Superman covers to me, definitely one of my favorites, period. I even pointed that out some 3 years ago!

As the issue opens, Clark and Lois are talking to Jeb Friedman–who is coordinating a concert to be held as a benefit to the citizens of Metropolis (which just recently was destroyed). When reflected light grabs their attention, Superman investigates…finding Batman trying to contact him. This Batman is not the one just recovered from a broken back, and references Time anomalies. Another Batman soon arrives…as does a third. Meanwhile, the heroes learn of plans to ruin the concert, taking advantage of the vulnerability of the city at the moment, and it’s up to them to once more save the day. Superman enlists the scientific aid of Emil Hamilton as they confirm the Time anomalies…even as the Batmen shift, split, and disappear. Finally, Superman prepares to seek out "his" Batman, showing the way "great minds think alike"–Batman had just arrived to contact HIM! While the two begin to "catch up," Metron arrives, warning of a Crisis.

This is another issue that nicely (and actually!) clearly ties into the events of Zero Hour…it’s also another issue that I read that summer when it was released. Though I feel like some of the "music" stuff is a bit dated and cliché, on the whole, the issue holds up. Having read all the Superman books solidly for so many years, it doesn’t take long to shift my mind back to what was going on in the books at the time–such as Alice and Perry White taking care of Keith, and Keith constantly getting into trouble "seeing" his mom everywhere and running after her.

I’ve had mixed feelings over the years on Bogdanove‘s art–there’s something to it that’s a bit off-putting to me, especially when held up against Jurgens‘ work. Absolutely, completely isolated, it’s not a style I’d necessarily choose high on a priority list…but the art more than gets across what it needs to, and beyond that usual feeling, REALLY shines here, conveying numerous visual styles of Batman that clearly evoke prior incarnations in a way that shows me the general look of Superman is a choice in style and not a reflection of ability! It’s also a visual style firmly entrenched in my memory OF the various Super-titles from the ’90s, and is not something I’d wish to lose…too much nostalgia for this title!

I really like the story itself in this issue…we move elements of the core Superman story forward–touching on subplots like Jeb Friedman, the Whites and Keith, Jimmy & Ron, as well as getting Clark and Lois along with getting Superman in action…we even have Emil Hamilton accounted for. That we also have Batman, and as a Time anomaly at that makes this both a great singular issue that can be read AS a single one-shot issue, but also plays well within the ongoing Superman titles while being a very clear and useful participant in the larger Zero Hour story. We also get setup for the next of the four Superman books…all within just this one issue, at standard size and price.

While I’ve got to admit to a bit of bias, both on this being a Superman title at all, and having read it originally such that this is more nostalgia than reading something new from the time, this is a great issue that I’d recommend as plain, simple FUN even if you’ve never immersed yourself in the ’90s Super-books…you don’t even truly need Zero Hour to enjoy it…the Event is just a convenient "excuse" to allow for–without lengthy explanation/setup–the presence of multiple iterations of Batman. So far, I’d put this at the top of the list with Batman #511 as the best of the initial wave of Zero Hour Tie-ins, with Superboy #8 as a runner-up.

Zero Hour Revisited – Superboy #8

90srevisited_zerohour

superboy_0008Big Trouble in Smallville!

Writer: Karl Kesel
Penciller: Tom Grummett
Inkers: Doug Hazlewood, Dan Davis
Colorist: Tom McCraw
Lettering: Starkings/Comicraft
Editor: Frank Pittarese
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

Now THIS is more like it. This was an issue I had read when it was originally released, and I enjoyed it now, and I enjoyed it back then. Of course, whatever checklist I was working from that listed this issue before Valor #23 did me a disservice…this one had a footnote to see that issue. But I already had my mind set on reading this next…and hey…wibbly-wobbly and all that.

This is just the eighth issue of the 1990s Superboy series…focusing on the Superboy that appeared in the whole Return of Superman shindig. This is well before his Kon-El days, even before he had an inkling, really, who the Kents were (He doesn’t even have a bit of recognition of them in this issue!). After Crisis on Infinite Earths, there was no longer a Superboy, who was "Superman when he was a boy." Of course, when you have a Crisis (in Time) and have other-timelines’ characters popping up and such…why NOT a timeline where Superman WAS SuperBOY first?

So we pick up on Superboy accompanying a plane across Kansas. His travel-buddy Dubbilex needs the plane, and has rescued Krypto (Bibbo’s dog that was gonna be named Krypton but wound up Krypto cuz of a jerk tag-maker…see the Funeral for a Friend/World Without a Superman story for that, if I’m recalling correctly). Superboy and the dog aren’t getting along, and Superboy’s riding on the wing of the plane…whether it’s BECAUSE of the dog I’m not sure, but I guess it doesn’t matter TOO much. When the plane’s hit by lightning and about to crash, it’s rescued–by Superboy…and Superboy! The second Superboy, wearing the classic Superman costume appeared with the lightning, apparently after some adventure in the future. He guides the plane to Smallville, recognizing the sign stating it’s the home of Superboy, and then seeks out familiar territory. While "our" Superboy gets some attention in town, the time-displaced Superboy changes to his guise as a young Clark Kent…and finds some unsettling surprises. And of course, eventually the two Superboys meet up (how neither realized the other assisted with the plane can be chalked up to "It’s comics!") and fight…before realizing there’s no need for fighting, and that there are forces at work beyond even the two of them. As the displaced Superboy fades out, Superman/Green Lantern/Metron’s message arrives, and Superboy springs into action.

I’ll say it again: this is more like it! While "the message" does not come until the end of the issue…within this issue we HAVE a Time Anomaly, a character whose only way of being capable of even appearing IS the weirdness with Time, as a result of what’s going on with Zero Hour…making this a great tie-in! And at a time when "elements" of the pre-Crisis era were seeping back into the Superman mythos, albeit with "modern" twists rooted within the new continuity, this Superboy was an interesting contrast…a sort of having the cake and eating it, too. I suppose in most modern ways of comparing, it’d be like Kon-El showing up in the New 52 for just one issue and that’d be that.

In a way, I wasn’t even paying attention to the story as I read this…I just thoroughly enjoyed the issue! Grummett‘s art is fantastic, and Hazlewood/Davis/McCraw do an excellent job enhancing that with inks and colors. After reading some of the other tie-in issues, this one was a very welcome one in both art and sheer enjoyment.

While there’s not a lot of context for the ongoing series, as a one-off, this is a fun issue…basically showing the "real" Superboy encountering one from a different timeline, providing some comparison/contrast between the two, and then setting things back before ending. Other than allowing "our" Superboy to be able to say that he encountered a Time Anomaly already (and as readers, we were thus along for the ride having read this issue), there doesn’t seem to be anything here to really move the SUPERBOY story along…and yet it fits then-current continuity and ties into Zero Hour and is one of the better examples thus far of something tying into the event.

Well worth it if you find it in a bargain bin!

Zero Hour Revisited – Outsiders #11

90srevisited_zerohour

outsiders_0011Final Blood II

Writer: Mike W. Barr
Penciller: Paul Pelletier
Inker: Robert Campanella
Colorist: Stuart Chalfetz
Letterer: Kevin Cunningham
Asst. Editor: Eddie Berganza
Editor: Kevin Dooley
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.95

This incarnation of the Outsiders is one I’ve long been aware of, but really never read. It came to my attention back in the day thanks to the use of the Eradicator character–moving from the Superman books, I was at least "interested" in the title, though it was not one I ever got around to acquiring during its actual publication. If this isn’t my first issue reading, it’s at least the first I can consciously recall reading…and though I know OF several of the characters, recognize them at least in name if not by appearances elsewhere over the years…I just felt lost.

This issue basically sees the outsiders fighting vampires (or werewolves? But I think they’re supposed to be vampires), and arguing amongst themselves as the fighting and such happens. Even when the team would seem to have emerged victorious, there are breaks between characters, and outcomes from recent events I have not read that play into their relationships and the team dynamic, leaving the team quite splintered. Most disappointingly, the only actual tie that I noticed to Zero Hour (on the single "casual"/"reading for the experience as with every other issue of this project" read-through) is that two characters who appear in this issue also appear in Zero Hour.

That this issue carries that Zero Hour banner is very disappointing as such, and I’m not at all thrilled at the virtual "deception," as I did not enjoy the characters, the story, nor get anything "new" for Zero Hour. There was a throw-away line by Katana in Zero Hour #4 that I suppose references what happened here, but it was just that–trivial and throw-away.

I suppose the art works for the title, but I was so thoroughly out of the loop reading the issue that I hardly noticed it. When I hardly have a clue who’s who or what’s going on, I don’t much care how anyone looks. They could all be alternate timeline doppelgangers of one another for all I know.

All that said…while I appreciate that this issue probably made some sense in context of reading the earlier issues leading to this…I’m highly disappointed to have taken the time to read it as a Zero Hour tie-in when it doesn’t do a thing for the Event story.

Definitely an issue to pass on if reading stuff to get the "full" Zero Hour experience, I’d say!

Zero Hour Revisited – Legionnaires #18

90srevisited_zerohour

legionnaires_0018End of an Era part 4: Changing Times

Story: Mark Waid
Pencils: Chris Gardner
Inks: Dennis Cramer
Letterer: Pat Brosser
Co-Plotter/Colorist: Tom McCraw
Assistant Editor: Mike McAvennie
Editor: KC Carlson
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

I continue to find myself a bit disappointed at these early tie-ins to Zero Hour…as they don’t really seem very much like tie-ins, or only just briefly, tangentially tie in to the Event story.

This issue is both a Zero Hour issue as well as chapter 4 of a 6-part 3-title crossover. Coming in on the start of the back half of the story is not the best place…especially with no "previously" page or such to highlight key developments so far. In that regard–the lack of conscious context makes this seem a lot more like it’d fit contemporary comics, where "jumping in" at the fourth chapter of six is not very prudent.

The main thrust of this issue is that the current Legionnaires fail to stop a couple of baddies from gaining Ultimate Power…and said baddies remake the universe–or at least parts of it…including their own "dark" Legionnaires. Combine that with time-issues associated with Zero Hour anyway, and it’s a bit confusing for a reader not overly familiar with the characters involved. Adding to the confusion is the knowledge (or so I think) that the Legionnaires are "younger versions" of the older Legion of Super-Heroes characters so there’s already at least two versions of several characters without even getting to Time anomalies. We do see several Legionnaires trapped in the 20th century who receive the Superman/Green Lantern/Metron call-to-arms, but outside of that, this issue has nothing useful to add or expand upon regarding Zero Hour itself so far.

The art’s not bad, though I’m not now (nor have ever been) all that familiar with the characters, so there’s no significantly defining version of the characters nor a favorite artist for me to compare this to. Even elements I’m lost on are more my own lack of immersion than necessarily any fault of the art…the characters just ARE what they are…and they’re familiar enough that I’d just have to say that I have no problem with the art itself.

I’m also in a weird place in trying to critically consider the writing…because as said, this is the FOURTH chapter of six…so while I did not enjoy the story, it’s not to say that it’s bad writing or anything. It’s my slogging forward into  this chapter due to it having the Zero Hour banner on the cover, instead of going back to seek out the first three chapters of this story, at least, to gain context on what’s up.

I’m pretty sure I remember Zero Hour being a fairly major "break point" for the Legion books, or so I’d heard, and that would make sense–this seems like an ok chapter within the context of the Legion/Valor stuff…but this really adds nothing of particular value to my reading of the Event itself, and is an issue that should be easy enough to skip without missing out if you were to try to read the event in general.

Zero Hour Revisited – Green Lantern #55

90srevisited_zerohour

green_lantern_0055Assault & Battery

Story: Ron Marz
Pencils: Daryl Banks, Derec Aucoin, Craig Hamilton
Inks: Romeo Tanghal, Craig Hamilton, Ray Snyder
Colors: Steve Mattsson
Letters: Albert DeGuzman
Assists: Eddie Berganza
Editor: Kevin Dooley
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

This is a pretty simple issue. Green Lantern (Kyle Rayner) is getting his butt handed to him in a fight with Major Force. Of course, it’s Major Force that deserves the beatdown–he killed Kyle’s girlfriend and stuffed her remains in a refrigerator…but that’s more a story and topic for some other post. As the hero takes a beating, refusing to give up his ring to the villain, it looks like it’s all over…but then MF wants one final answer from Kyle regarding a chunk of green rock found in the alley where he got his ring. This turns out to be the key to recharging Kyle’s ring, and he quickly defeats the villain…before the battle is cut short by the intervention of the LA Special Crimes Unit. Refusing to stick around for questioning, Kyle flies off. Waiting at his apartment, though, is another man who’d been known as Green Lantern–Alan Scott. Scott fills Kyle in on the basic background of the former Green Lantern Corps. As Kyle processes what he’s just learned, Superman and Metron show up to recruit him.

As tie-in issues go, thus far I’ve far preferred the Batman issue, feeling like it actually took place in the midst of the unfolding event. The Flash issue only just barely–at its end–touched the event, and now basically the same thing for this Green Lantern issue. I’d actually consider this almost a "Red Skies" tie in–that is, you DON’T actually need to read this to get anything extra, really, pertaining to the Zero Hour event. Having the context allows for a bit of empathy later in that story from what I recall, but for right this moment, I’m a bit disappointed by how un-connected this issue was.

I read this issue back when it first came out–after Green Lantern’s involvement in Reign of the Supermen and learning of new goings-on with the title, I jumped in with #50 (Hal’s villainous turn) and then followed the title from Kyle’s FULL premiere in #51 (which was functionally a #1, but in an age when titles didn’t get rebooted just because someone blinked)…so I was getting this issue anyway, it just happened to be part of Zero Hour.

The art isn’t bad, though there are a few more names involved with the art than I’m used to…whatever the case, if I didn’t see the list in the credits I don’t think I would have actually noticed…I just kinda flew through the issue, consciously trying to remember other details from this early, early part of Kyle’s run to contextualize. Story-wise, this is essentially a #5 issue, so Kyle is still being established, and there’s no real feel for him quite yet…so this works well, tossing the rookie hero into things as part of his initial journey.

As the issue of Green Lantern that this is, it’s worthwhile, and definitely a meaningful issue in the early development of Kyle…but as a Zero Hour issue, it’s tangential and really not needed (though I recall the #0 issue of the title being VERY tightly tied to the events of Zero Hour!).

Zero Hour Revisited – Flash #94

90srevisited_zerohour

flash_0094Reckless Youth chapter three: Just Do It!

Story: Mark Waid
Guest Pencils: Carlos Pacheco
Inks: Wayne Faucher and Jose Marzan Jr.
Letterer: Kevin Cunningham
Colorist: Gina Going
Assistant Editor: Ruben Diaz
Editor: Brian Augustyn
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

Well, that explains a bit, on multiple fronts. Some early Wally/Bart interaction, as well as (now) confirming [1.] that yes, that was “the” Wally in Zero Hour #4 and [2.] How he wound up in the future with no real context provided.

We open on Bart, with Wally’s narration…Bart’s not familiar with his own power/abilities, and Wally’s job is to keep an eye on him. Iris Allen–Barry’s wife–is present, and plays coy on details of Wally’s future. Meanwhile, Linda’s got a guy named Argus involved in some current investigation (I think he’s the Bloodlines character introduced in the Flash 1993 Annual). Wally’s none too happy about being pressed into responsibility for Bart…and takes full advantage when Argus phones in a tip. Wally investigates,and finds himself about to get some really good intel on Kobra when Bart rushes in, spoiling things. Resigned, Wally joins the fight, but soon finds himself facing Kadabra…and then he’s pulled into the far-future, Kadabra’s own time…and while still trying to get his bearings, Waverider appears.

The credits list Pacheco as a guest penciller…which explains my relative (but only slight) surprise at this not being a Weiringo-drawn issue. Though some panels come off slightly more cartooney than I’d prefer, with an odd sort of simplicity to them, on the whole the issue is quite good-looking, and not bad to see. I can mostly follow stuff, though I’m mentally piecing together context, as this is listed as part 3 of a story, but I’m reading it because it’s a Zero Hour tie-in. We get plenty of linework to suggest Flash’s speed, but nothing special or surprising. I “get” that Flash is fast, but there’s no particular creative styling to suggest the speed in a way that the very layout of the page does it, and the art style in general isn’t something drastically different from other contemporary books. It’s “just” superhero art, works well, and fits the issue.

Story-wise, I’m a bit lost, with not knowing where the story began (if this is part 3, I can assume #92) nor how long it should go (six issues from this would be #100, though there’s the #0 yet between). Similarly, given the tight continuity, I spent most of the issue wondering how Wally’s here doing this stuff when in Zero Hour #4 he’s in the far future, apparently having just captured someone (Kadabra). That does get addressed at the end of this issue, and perhaps my expectations were thrown by the Batman issue: that one shared several pages’ worth of story with Zero Hour #4…this one basically a panel. I’d “assumed” we’d get something a bit more detailed in this issue on Wally’s actions trying to shut down the Time Rift…but apparently that was “uniquely” contained to the Event Book itself.

I’d half thought/assumed over the years that Bart–Impulse–first appeared in Zero Hour itself, that this story shoehorned the character into the Flash mythology…but it would seem that I was wrong…and that has me all the more interested in getting up to speed (no pun intended) with the Flash book. This was a first-time-through for me with this issue…I didn’t read it back in 1994, nor had I ever read it prior to this reading project…so it’s actually rather cool to get this taste of the Flash’s own story, knowing the exact point it’s taking place in relation to a bunch of other ’90s issues…namely, during July 1994, and the Zero Hour event.

As this issue is part of the earliest stage of the story, the Time Anomalies are just being discovered, the wibbly-wobbly-ness just started to get noticed, so the bulk of the issue really IS “just” a typical Flash story, just any issue of the Flash book.

I enjoyed it, and look forward to the #0 issue, and eventually/someday getting fully caught up contextually with Wally’s time as the Flash.

Superman (2016) #2 [Review]

superman(2016)_0002Son of Superman Part Two

Storytellers: Peter J. Tomasi and Patrick Gleason
Inker: Mick Gray
Colorist: John Kalisz
Letterer: Rob Leigh
Cover: Gleason, Gray, Kalisz
Published by: DC Comics
Cover Date: Early September 2016
Cover Price: $2.99

In a way, there’s not much to this issue. At least, in a simple way of looking at it, there are just several main things. First, Jon accompanies Clark–Superman–on a mission, to save an icebreaker. While Jon proves reluctant, he is shown–“live”–his father in action AS Superman. We also see that Clark is aware of what happened with the cat, and Jon confesses. They head home to allow Lois in on that. While Lois and Clark discuss the outing, Jon is joined by the neighbor girl, and they discuss things sitting in a tree before the branch they’re on breaks. She and her grandfather soon arrive at the Smiths’ door, where the adults’ meeting isn’t the greatest. Meanwhile, a Kryptonian energy signature is detected in Antarctica, drawing the attention of an entity not seen in quite awhile.

[Spoiler warning for further into the review]

I’m pretty sure I’ve had an issue with Gleason‘s art in the past. Assuming so, I feel like that’s made up for here. The style is not 100% to my preference…but it’s growing on me. Perhaps it’s not even the art, but the designs–elements such as the more familiar version of the “S” in the S-shield, or that Jon and the neighbors are new characters, or that I’m flat-out simply enjoying the Rebirth stuff in general so far. The art in general carries a sort of simplicity that is working well for me, as well as conveying the story in general. There’s plenty of other art stuff in that–especially the colors, that I’m liking. I never minded “the trunks” in Superman’s costume, but I’m appreciating this new look that kinda blends the classic with the new.

Story-wise, I’m really enjoying Superman as a father. Not just a father-FIGURE (we can go back 8 or 9 years to the stuff with Chris Kent for that) but an actual father…an older Superman (old ER, not “old”), with a 10-year-old son.

We’re still in early issues of this status quo…less than a year including the Lois and Clark series, and even including the Convergence issues. And this is “only” the 2nd issue of THIS series…and it feels like it. We’re getting development that feels natural and authentic (if a BIT quick), and as the STORY title indicates, the focus is on the SON of Superman…essentially, we’re seeing Superman in his own book as his son transitions from “kid who discovered he’s heat-resistant” to being active “out there” with the “S.” And we know that’s coming, in the Super-Sons book that’ll pair Jon with Damian (Robin), so Jon has to go from some kid who learns he can reach through fire to someone who can keep up with–and perhaps keep in line–Damian.

[Spoiler warning for further into the review]

Earlier in the issue, I wondered at what it was that was homing in on Clark, on the Kryptonian energy–and had my suspicion as to what it could be. Namely, that it would be interesting if it was a new version of a certain Kryptonian artifact…even though Clark did not have one in his fortress, nor did this Earth’s Superman in his (as discussed in the Superman: Rebirth issue). Seeing my suspicion borne out on the last page–and the LOOK of that last page–just made me smile.

[Final Spoiler warning for just below this line]

I love seeing the visored figure…and we’re presumably back to it being just what it looks like. I’ve–since 1993–always enjoyed stuff with the character, though didn’t care as much for what they did with it for and after the Imperiex stuff with Our Worlds at War in 2001…but any time you involve this character or the three contemporaries, I’m generally a sucker for it. I’d been used to the Eradicator’s later appearance…but seeing it back in this form is a real treat, and leaves me totally chomping at the bit for the next issue.

That an issue did that–it’s a great sign. I didn’t just passively “not dislike” this issue…I truly ENJOYED it. And seeing the last page as I did…reminds me how much I’ve missed in the Superman books, for years–aside from an all-too-brief blip, it’s been close to a decade.

Obviously at “only” #2, at “only” a chapter of the first arc that’ll be inevitably collected into a graphic novel/thicker format, I won’t say jump in on this issue. But I dare say that THIS is the title for lapsed Superman fans, those who were reading 10, 15, 20 years ago…even as it paves the way with a new character (Jon) from the new, dealing with events and a world born of the New 52, in which that Superman did exist, did live, did do the Super-thing.

I definitely recommend this title, and this issue just serves to solidify my being glad to be “back.” Anecdotally backing that–I have the issue pre-ordered as part of a “bundle,” but rather than wait for the end of the month, this copy that I read is a “duplicate” copy that I bought, at full price, just because I want to read new Superman stuff–that I’m enjoying–every week. (This being biweekly, alternating with Action Comics–which I’m also thoroughly enjoying–makes for a weekly, enjoyable Superman experience for the first time in ages!

Zero Hour Revisited – Batman #511

90srevisited_zerohour

batman_0511The Night Before Zero

Writer: Doug Moench
Artist: Mike Manley
Inker: Josef Rubinstein
Colorist: Adrienne Roy
Letterer: Ken Bruzenak
Assistant Editor: Jordan B. Gorfinkel
Editor: Dennis O’Neil
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

I definitely remember this issue’s Batgirl. I remember the fact OF her showing up, I remember her appearance in the main Zero Hour book, and I especially remember the impact she had toward the end of that book. But it’s quite likely, having re-read this issue, that this is the first time in nearly 22 years THAT I’ve read it…because I sure did not remember the DETAILS.

We’re only JUST past the Knightfall/Knightquest/Knightsend stuff…like, I think that wrapped with the previous issue, and then we’re dumped straight into Zero Hour. We open with the same scene that we got in Zero Hour #4–of the Joker “discovering” he’s being chased by Batgirl and wondering if it’s a joke. Even though Batman and Robin quickly arrive on the scene, the Joker escapes, leaving the heroes to try to figure out exactly what’s going on. Also on the trail of the Joker, the GCPD arrive, and their presence elicits a surprising reaction from Batgirl–fear. Then they open fire, surprising Batman and Robin (as ANOTHER Robin watches from somewhere out of their sight). Eluding the police, Batman demands answers, and things begin to come together. That horrible night years earlier saw Jim Gordon shot instead of Barbara, though he died. When the new PC–Harvey Dent–took office, he issued a shoot-to-kill-on-sight order against the masked vigilantes. Of course, though this is “normal” for Batgirl, it’s NOT the way Batman and Robin remember events unfolding. Meanwhile, the Joker decides to dispatch PC Harvey Dent, and digs up Gordon’s grave for extra theatrics, but Batman intervenes. Time continues to go wibbly-wobbly, and elements shift–reality returns to normal, though the “other” Batgirl remains…and Batman must seek answers outside of Gotham City.

As may become frequent in these posts, I’ll touch on the art first…because that’s quicker and simpler. Namely…this IS “my” Batman. This is the visual style I recall from when I was a kid…because this is an issue that was published and originally read when I was a kid. The familiarity raises more than a little nostalgia, which contributes hugely to the momentary enjoyment of rereading this quasi-isolated issue. It just fits, and IS the art I remember. It also conveys events of the story itself quite well, performing to my expectation, with the added bonus of just looking really darned good. I would not have been able to cite a name and tell you that it was Mike Manley’s art I loved, but loving the art in this issue and seeing his name…well, there you go.

Story-wise, this is jam-packed, and kinda jumps around a bit. I’m certainly bringing extra baggage to the reading experience, and using some of that to plug any holes in plot or depth or explanation–I know time is wibbly-wobbly here. I know that anomalies are popping up all over the DC universe, and that this is just the start of it. I know that there was confusion at the start of all this, and that things get put right “in the end.” But there are multiple Bat-books, each partaking in Zero Hour, so there are that many more incidents for Batman to encounter in this single month, as the main event unfolds. While I’ve been “conditioned” to a harsher modern Batman, this one can still make mistakes–such as getting distracted enough by the presence of a healthy, non-crippled Barbara Gordon that the Joker can get away. Similarly, this Batman is willing to leave the Joker for later, while other events take precedence…where nowadays, half the country could fall into the sea and Bruce would leave that for “others,” while HE continues tracking down the Joker.

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This is also firmly rooted in continuity, and whether it was the writers coordinating, or (far more likely) Editors doing the editorial thing and coordinating stories between numerous writers), we see stuff in this issue that’s touched on elsewhere, giving us slightly different perspectives (we have Jurgens/Ordway on art for the opening scene where it touches in Zero Hour #4…and then Manley and Rubinstein giving us the exact same scene in this issue). It’s a bit repetitive in the sense of having several pages of the exact same action playing out in two issues read back-to-back…but it’s also quite welcome, because you do not HAVE TO have read Zero Hour #4 already to enjoy this issue, and you get what you need of this for the core Zero Hour story in that issue. This issue simply expands on the situation, playing out the larger situation and filling gaps.

The significance of Batgirl here would probably be lost for modern readers…this was 1994, just a few years (but enough for it to be firmly rooted in continuity) after Barbara was shot, paralyzed, and Batgirl was no more. Of course, with the coming of the New 52, a quarter-century of continuity was wiped out (and a couple “legacy”/successor Batgirls) in order to put Barbara back in action.

Opening on action, seeing characters’ reactions, resolving some of that and setting up other bits makes this at once an issue that can stand on its own (as much as any one issue of an ongoing series can/will) but plays extremely well in the shared sandbox of continuity and the universe-spanning Event series.

Zero Hour Revisited – Zero Hour: Crisis in Time #4

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zero_hour_0004Story and Art: Dan Jurgens
Finished Art: Jerry Ordway
Letterer: Gaspar
Colorist: Gregory Wright
Asst. Editor: Mike McAvennie
Editor: KC Carlson
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

As a weekly, core event mini-series, there is a LOT that happens in this book. Also, though this is the first issue of the series, it was numbered as 4–because we’re counting down TO Zero Hour, and go from #4, to #3, down to #0.

This was my first DC Universe event that I got in on from the very beginning. While I count Eclipso: The Darkness Within and Bloodlines as events, those played out in Annuals and thus were a separate thing from the actual titles. Zero Hour played out across actual issues of a bunch of different series throughout July 1994, and was truly an Event, capital-E.

We open on the Time Trapper being killed. Knowing the end of this story and 20+ years of DC history since, it makes total sense who the villain of the piece is from these pages, though I recall being entirely clueless at the time. We then jump around quite a bit as pieces are moved into place, both for this core series and to set things up for tie tie-in titles for the first week of the event. Metron finds Darkseid and urges him to act. When that fails, he leaves on his own to seek allies elsewhere. Meanwhile, the Joker finds himself facing Batgirl, and then an equally-surprised Batman and Robin who don’t know who this young woman is. The Linear men become aware of a disturbance in Time, so Waverider and Hunter (with no reference at all to Sum: Zero–the Prelude to Zero Hour from Showcase ’94 #s 8-9) are dispatched to investigate. They arrive in the far future just in time to see The Flash–Wally West–die trying to shut down the rift eating through Time itself…they escape into the past. Back in the present, Superman meets up with Batman for the first time since before their respective “big events” (Superman’s death/return and Batman’s broken back/healing)…just as Metron shows up. Waverider and Hunter then encounter a young Hal Jordan, himself displaced in time, and try once again to stop the rift, but this time only Waverider gets out, though Hunter is able to tell him to look up a “crisis.” Back on Earth in the present, Hawkman confronts Vandal Savage, and then splits into numerous iterations of himself, confusing Savage. Metron and Superman locate Kyle Rayner, the current Green Lantern, and broadcast a message to the heroes of Earth, informing them of the situation. Metron then confronts the Spectre; Hawkman re-merges with himself as the Justice Society shows up; Vandal Savage disappears, and Waverider appears, bearing the horrible news of this crisis having already claimed its Flash…and Extant gloats.

Given its relative quick point, I’ll touch on the art, first. It’s Jurgens…with Ordway. Fantastic stuff, some of my absolute favorite, particularly given their involvement with the Superman books, this was a line-wide event, but helmed by “the Superman guys” I was already familiar with, AND Superman’s involved, so when this came out, it seemed a natural extension–or expansion–for me, and fit perfectly. Even now in 2016, I love the art, and it just IS. This being my first such event, and these guys on the art, their work became instantly “iconic” for me, and a standard I often hold stuff to even after another 22 years.

Story-wise, this also fit into the Superman books of the time–my core anchor to the then-DC Universe. His involvement here brought me into it (Ditto Waverider), and though at the time I wasn’t all that familiar with many characters, there were enough that I WAS familiar with that it never turned me off. I understood–even then–that this was bringing together a ton of different characters, so I followed along, getting more out of the characters I knew, and rolling with those I did not. Some of the scenes that unfold in this book remain iconic to me both in the visuals as well as story beats–particularly the Flash’s big moment.

We get just enough in this issue itself to grasp the core of what’s going on–rifts in Time are eating backward from the End of Time as well as the Beginning, causing anything from those periods to cease to exist, both ends moving toward the late 20th century. We see characters experiencing chronal anomalies, as everyone is affected from humans to gods and everyone in between.

This issue virtually ignores the prelude bits from Showcase ’94, without even a reference or footnote pointing readers to it, so I certainly didn’t miss it back then, though it gives context for the panel Extant appears in here. Other than that, we’re introduced to the situation, see how it’s affecting things, see various characters face the situation while others notice its effects, a call to action goes out, and though this issue alone provides a lot of story, it also shows us glimpses of things that are expanded on in various tie-in issues. I only remember reading several of the Batman and of course the Superman tie-ins, and this core series and getting plenty from the Event. This time through, I’m reading every tie-in that I’m aware of, hopefully lined up with the weeks they were originally released in (corresponding to the core mini’s issues).

The core series was a 5-issue WEEKLY book…with the entire event, start to finish (outside of the prelude) taking place in ONE MONTH. Blink, and you miss it. Blink twice, and you missed the Zero Month as well. Drastically unlike modern events that can take six or more months to a year to play out, chewing up entire ARCS in a title or filling entire mini-series if characters’ involvement can’t interrupt something in their individual titles. Zero Hour, then a bunch of #0 issues for Zero Month, then the DC Universe continued on.

That I’m about to dive into all of the tie-ins along with the core series and Superman/Batman books is something I’ve wanted to do for a long time. And as a self-proclaimed Official Reading Project, I’ll be sharing my experience in writing, as I intend to cover every issue (including the Booster Gold issue from Geoff Johns).

The clock is ticking…