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Zero Hour Revisited – Booster Gold #0


90srevisited_zerohour

booster_gold_0000Blue & Gold Chapter 1: The Secret Origin of Booster Gold

Written by: Geoff Johns & Jeff Katz
Pencil Art by: Dan Jurgens
Finished Art by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Randy Gentile
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Jurgens & Rapmund
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

I probably should have actually tucked this in with the "week 3" issues, as this 1. does not end on white pages and 2. takes place prior to events seen in "week 4." C’est la vie…I put this issue almost at the end of stuff because of it being a "retroactive tie-in" published a decade and a half AFTER the actual series.

This issue sees Booster Gold and the Blue Beetles travel through time, and cross paths in the timestream with Parallax (Hal Jordan) and Extant (Hank Hall) circa Zero Hour, 1994. Parallax damages their time-bubble and they’re forced into the 25th Century (with no need to chase down the time-trouble-makers, as they’ve already been dealt with IN Zero Hour–oops, we’ll see that shortly). Turns out the exact day the group emerges in is the day that Booster "threw" a football game and was caught doing so. While striving to ensure that this timestream is not disrupted, they use resources available to continue their own mission and we learn a bit more about Booster’s background as well as the Blue Beetle (several of ’em!) before things have to be dealt with–like putting Dan and Jaime back in their own times without any memory of this issue or the previous having happened…and Ted’s poised to be another "Hero You’ve Never Heard Of" alongside Booster… it’s Blue & Gold, reunited! Though the two quickly realize there’s a bit of a Brother Eye problem that may end things before they’ve truly begun.

This issue was actually published in 2008, some 13 1/2 years after Zero Hour. We were post-Infinite Crisis, post-52, mostly through Countdown, heading toward Final Crisis. And in the early issues of the Geoff Johns run on Booster Gold, with art by Dan Jurgens–the character’s creator and Norm Rapmund‘s excellent inks. And I recall this being one of the more fun series at the time, certainly one of my favorites.

In fact, I had covered the issue at the time, for comiXtreme (and republished in this blog years later), and rated it quite highly. That particular review was based on the issue in that context rather than as a random issue added to this mix, hence any discrepancies between then and now.

Ultimately (given the 14-year-gap in publication) this issue does nothing for the understanding of Zero Hour itself, moving the 1994 series along, etc. But this makes a fun tie-in and providing a more grounded "time" to touch base with–a nod to older/longer-time readers–while serving its own story.

This issue actually kicks off the second arc in the Booster Gold title, and leaves me quite interested in re-reading it…unfortunately, I don’t believe I have any of the early collected volumes, nor ready access (consolidated) to my singles at the moment.

I don’t recommend this in context of Zero Hour itself, really, but it was a great throwback issue, touching in continuity and playing off the #0 issues concept (this was the seventh issue of the series). But as a Booster Gold story, I very definitely recommend the Blue and Gold arc that this kicks off, as well as the first one, 52 Pickup.

One Response

  1. […] League International #68 | Catwoman #14 | Action Comics #703 | Anima #7 | Showcase ’94 #10 | Booster Gold #0 | Zero Hour: Crisis in Time […]

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