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The ’90s Revisited: Justice League America #70

jusice_league_america_0070Grieving

Words, Layouts: Dan Jurgens
Finishes: Rick Burchett
Letters: Willie Schubert
Colors: Gene D’Angelo
Asst. Edits: Ruben Diaz
Edits: Brian Augustyn
Published by: DC Comics
Cover Date: January 1993
Cover Price: $1.25

It’s been a lotta years since I read this issue. Honestly, well longer than I’d tend to care to admit otherwise, but most of my re-readings of the "entire" Death of Superman story have been via that original collected volume, or the Roger Stern novelization, or the audio drama. And I tend to stop there–I know I’ve been through the novel several times, and the World Without a Superman/Funeral For a Friend collected volume at least a couple times…but this issue? This Justice League America "tie-in" is not included in the original edition of World Without a Superman. And though the previous issue was far more relevant to the lead-in to the main, sustained Doomsday fight, this one splits off from the core narrative focusing on Superman himself (as chronicled in the Superman-centric titles and such) and focuses more on the League, and these characters’ reactions to and ramifications from the Doomsday battle.

justice_league_america_0070_noflapOn this read-through, it was like reading the issue for the first time. When the Flash showed up, and Batman, and Hawkman, and Aquaman…despite a slight sense of deja vu in the back of my mind, it still surprised me. Looking at this issue’s cover, I remembered some loose, broad strokes–Blue Beetle in a coma, Booster’s suit destroyed, Ice devastated and Guy none to happy about her reaction–but I didn’t remember the details of the issue, the smaller moments. I remember some loose bits from some issues shortly after this–and the fact OF having READ the issues comprising Destiny’s Hand and leading to Justice League America‘s OWN 75th issue–but this is not quite the hyper-familiar territory I’d assumed it was for myself.

This issue opens with us on-site in Metropolis, Superman dead, Lois cradling his body…even an abbreviated, slightly alternate narration to the final moments of Superman #75…and into the early moments of Adventures of Superman #498, the start of the numbered chapters of Funeral For a Friend. And we’re split off, away from the Superman-family focus, and see the League reacting. Booster and Maxima were in the hospital watching over Ted–Blue Beetle. Maxima is rather matter-of-fact about Superman’s death, though she’s far from happy about it…and Booster is in a rough place–Superman’s died, his best friend is in a hospital bed in a coma, and his own suit–the entirety of/source of his powers–is shredded and likely beyond 20th century science to repair. Ice is devastated, Fire comforts her. Guy and Maxima have a go at each other…and other heroes from across the DC Universe begin to congregate, unsure of how or where to properly pay their respects, and finding comfort in the group, even as many lament the loss and wonder why it had to be Superman. The heroes don black memorial armbands with Superman’s shield, though they recognize it’s not much. And we close with Booster at Ted’s bedside, admitting that he doesn’t know WHAT he’d do if Ted dies, too.

The art is both spot-on and yet a little bit off at points for me. Stuff with Flash, Aquaman, Batman, and the other heroes seems fine, and overall this looks like the characters I’d expect, and as I would expect, visually. There are just panels–particularly one of Ice–where facial details seem just slightly off, or not as refined as I’d expect or want. Still, that stuff is rather nitpicky, and barely worth the mention. As a whole, this looks like the Justice League America I recall, and the other characters from the DCU look good and as I’d recall them for the tail-end of 1992’s publishing.

The story is very relevant, as one ought to expect, given this is written by Jurgens, the same writer of Superman, so it’s far from being an "outsider’s" version of this stuff. And given that, the differences or "alternate" takes on stuff, I totally chalk up to being intentional, holding the Justice League America continuity to itself–acknowledging the event and stuff from the Superman titles, but NOT forcing folks to read all of those. (Though there is an editorial note referring readers to Superman #75 prior to reading this). Jurgens seems to carry through ongoing plot threads that seem to have been going on in the title, and for lack of better phrasing, moves pieces around the board to set up the tail-end of his run on the title, getting the characters into Destiny’s Hand.

I see this issue in bargain bins far less often than random chapters from the Superman books, both of The Death of Superman and Funeral for a Friend. I’m relatively certain the copy of the issue I read this time was from a bargain bin, as I don’t believe it’s my original copy (the newsstand barcode gives that away, my original was from a comic shop and had a bleeding-S shield, I believe). While this hardly sits in a vacuum, it does seem like it can somewhat be read as a one-off. It’s an intermediary issue, bridging the pre-Doomsday run and what’s to come…giving characters’ reactions post-Death of Superman, but not yet implementing changes that would carry the League forward after the death.

I would definitely recommend this issue if you find it for a quarter or 50 cents or even $1-ish. I believe there were two editions, and apparently that carried to the newsstand as well–one version that’s just the standard cover; and another with a red and white overlay. The sole difference is really the overlay itself–present or not. The cover and interior under the overlay is the same. Either version is quite worth it, though the one with the overlay has a bit more of a visual distinction…and sits most nostalgic in my mind, as that’s what I got back in 1992.

Quite a trip down memory lane, and has me all the more eager to get around to actually READING the Superman and Justice League America vol. 1 and (once I acquire it) vol. 2.

Zero Hour Revisited – Booster Gold #0

90srevisited_zerohour

booster_gold_0000Blue & Gold Chapter 1: The Secret Origin of Booster Gold

Written by: Geoff Johns & Jeff Katz
Pencil Art by: Dan Jurgens
Finished Art by: Norm Rapmund
Colors by: Hi-Fi
Letters by: Randy Gentile
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Jurgens & Rapmund
Published by: DC Comics
Cover Date: September 1994
Cover Price: $1.50

I probably should have actually tucked this in with the "week 3" issues, as this 1. does not end on white pages and 2. takes place prior to events seen in "week 4." C’est la vie…I put this issue almost at the end of stuff because of it being a "retroactive tie-in" published a decade and a half AFTER the actual series.

This issue sees Booster Gold and the Blue Beetles travel through time, and cross paths in the timestream with Parallax (Hal Jordan) and Extant (Hank Hall) circa Zero Hour, 1994. Parallax damages their time-bubble and they’re forced into the 25th Century (with no need to chase down the time-trouble-makers, as they’ve already been dealt with IN Zero Hour–oops, we’ll see that shortly). Turns out the exact day the group emerges in is the day that Booster "threw" a football game and was caught doing so. While striving to ensure that this timestream is not disrupted, they use resources available to continue their own mission and we learn a bit more about Booster’s background as well as the Blue Beetle (several of ’em!) before things have to be dealt with–like putting Dan and Jaime back in their own times without any memory of this issue or the previous having happened…and Ted’s poised to be another "Hero You’ve Never Heard Of" alongside Booster… it’s Blue & Gold, reunited! Though the two quickly realize there’s a bit of a Brother Eye problem that may end things before they’ve truly begun.

This issue was actually published in 2008, some 13 1/2 years after Zero Hour. We were post-Infinite Crisis, post-52, mostly through Countdown, heading toward Final Crisis. And in the early issues of the Geoff Johns run on Booster Gold, with art by Dan Jurgens–the character’s creator and Norm Rapmund‘s excellent inks. And I recall this being one of the more fun series at the time, certainly one of my favorites.

In fact, I had covered the issue at the time, for comiXtreme (and republished in this blog years later), and rated it quite highly. That particular review was based on the issue in that context rather than as a random issue added to this mix, hence any discrepancies between then and now.

Ultimately (given the 14-year-gap in publication) this issue does nothing for the understanding of Zero Hour itself, moving the 1994 series along, etc. But this makes a fun tie-in and providing a more grounded "time" to touch base with–a nod to older/longer-time readers–while serving its own story.

This issue actually kicks off the second arc in the Booster Gold title, and leaves me quite interested in re-reading it…unfortunately, I don’t believe I have any of the early collected volumes, nor ready access (consolidated) to my singles at the moment.

I don’t recommend this in context of Zero Hour itself, really, but it was a great throwback issue, touching in continuity and playing off the #0 issues concept (this was the seventh issue of the series). But as a Booster Gold story, I very definitely recommend the Blue and Gold arc that this kicks off, as well as the first one, 52 Pickup.

Booster Gold #26 [Review]

Full review posted to comixtreme.com.

Story: 4.5/5
Art: 4.5/5
Overall: 4.5/5

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