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Convergence: Booster Gold #1 [Review]

convergence_boostergold001Ride the Wave

Writer: Dan Jurgens
Penciller: Alvaro Martinez
Inker: Raul Fernandez
Letterer: Corey Breen
Colorist: Chris Sotomaor
Cover: Dan Jurgens, Danny Miki, Hi-Fi
Assistant Editor: Brittany Holzherr
Editor: Marie Javins
Published by: DC Comics
Cover Date: June 2015
Cover Price: $3.99

I was all set to just pass entirely on Convergence this past week. But after how thrilled I was to get my Blue Beetle Showcase volume recently, and seeing the familiar "classic" Booster Gold AND Blue Beetle logos on issues this week…I wound up buying ’em. And I was especially sold on this issue seeing Jurgens‘ name there.

Though set amidst Convergence itself, this issue basically sees the pre-Flashpoint Booster and co. meet up with the New 52 Booster as they try to piece together what’s going on. We learn a few things about the timeline (such as the fact that Booster is Rip’s father in one timeline does not guarantee it’d be so in another) as well as that while pre-Flashpoint Booster has thought he was bouncing through time, he was actually being bounced through the various domed cities. Though the group manages to get to the surface they find themselves caught up fighting Superboy and the Legion of Super-Heroes before the older Booster is pulled away, to be greeted by a familiar city…and ally.

Despite the fight with the Legion keeping this "grounded" in the realm of "just another Convergence tie-in," overall this issue felt a lot more like its own independent thing. Still very much a part of Convergence, but with the time-travel stuff and the recent (post-52 Weekly Series) status quo for Booster this stands apart. The Futures End month Booster Gold issue last year also stood alone a bit and seemed to indicate there was something more going on with multiple timelines’ Boosters…and this picks up where that left off, thematically.

It’s a bit of a tease, and likely not in a good way, being able to follow "my" Booster Gold this way. But it definitely gives the appearance of a long game and Big Stuff to throw Booster into the mix with his own issues like these despite having no solo ongoing book since Flashpoint.

The story’s good, and plays quite well with established continuities–at least for me–and far more than any of the other Convergence issues or tie-ins, I actually"feel" like I’m getting a momentary continuation or revisitation with "my" Booster rather than a glimpse of characters purported to be the ones I knew that somehow seem more like they’re "based on" than actually being those characters.

I’m not overly familiar with the art team, but the art on this issue is quite solid and looks really good overall. Some of the colors seem a bit dark and heavy, but overall this looks like what my memory says could be an issue of the last Booster Gold ongoing, and with Jurgens continuing to write the character…it feels a lot more "true" to me.

Whatever Convergence as a whole holds, I would be quite comfortable with considering the New 52 Futures End: Booster Gold issue and this mini to be a direct continuation of the 2007 Booster Gold series…and that alone makes this well worthwhile.

If you want something that isn’t just another fight book or loosely based on characters from a scant handful of previous continuities, this is one issue that seems like it’ll actually "matter." Even if I pick up no further Convergence tie-ins, I’ll definitely be back for the next issue of this.

52 Week #52 [Review]

Quick Rating: Very Good
Story Title: A Year in the Life

Booster and Rip Hunter vs. an evolved Mr. Mind for the fate of the multiverse!

52week52Writer: Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Art Breakdowns: Keith Giffen
Pencils: Mike McKone, Justiniano, Eddy Barrows, Chris Batista, Pat Olliffe, and Darick Robertson
Inks: Andy Lanning, Walden Wong, Rodney Ramos, Drew Geraci, Darick Robertson
Colors: Alex Sinclair, David Baron and Hi-Fi
Letters: Ken Lopez
Asst. Editor: Harvey Richards
Assoc. Editor Jeanine Schaefer
Editor: Michael Siglain
Special Thanks to: Stephen Wacker
Cover Art: J.G. Jones & Alex Sinclair
Publisher: DC Comics

This issue is almost stand-alone, in a way. It tells the story of Booster, Rip, & Co. as they battle Mr. Mind, who has evolved and emerged, ready to feed on the multiverse created at the end of Infinite Crisis…a task they’ve apparently been working at for awhile. We’re shown some decent detail as to the nature of the multiverse and its origins, and while I’ve not been following any of the One Year Later books that have mentioned it in any way, it seems a good explanation of things to me, for now.

This issue employs quite the artisitic team, and while it might seem like some scramble to get extra pages in this issue, the story itself provides great contextualization and use of the multiple artists. I enjoyed the shifts in art…and the overall visual tone of this issue was on par with–if not surpassing–the usual…a fine finish that I hold no complaint with.

Story-wise, one can go a couple directions. Plenty of action, though with a fair amount of time-travel and looks to different points of plans that were set in motion previously, this issue lacked a concrete feel of being set in the final week, feeling instead like a special issue chronicling an "untold tale" of a "lost week" or some such. On the other hand, with the other core storylines having wrapped up the last couple months, this was the biggest "loose thread," and a LOT was crammed in, even with 40 pages, detailing its conclusion.

All in all, we get a number of cool moments–and an obvious if unexpected reunion of sorts–with events either tying back to the first issue of this series, or evoking some SERIOUS deja vu. It answers some questions, while leaving other newer questions (no pun intended), and provides what I consider some good, solid comic-book closure. That is, the stories conclude…but the door is in no way slammed shut on things.

Obviously, if you’ve followed the series all that far, there’s no reason NOT to get this issue (those extra pages? Same cover price, even!). And heck, even if you haven’t followed this series all that closely…there’s stuff in this issue that looks like it’ll have some solid repercussions in the months to come throughout the DCU (as well as some explanation given to the nature of the apparent multiverse that’s been brought back), so wouldn’t be a bad issue to nab as a single, even if some smaller moments/subtleties are lost for not having read the series as a whole.

A solid ending to a solid series…

Ratings:

Story: 4/5
Art: 4/5
Overall: 4/5

Booster Gold #13 [Review]

Quick Rating: Not Bad
Story Title: Stars in Your Eyes, Part I

Booster & Michelle vs. Starro-Rip in a battle with huge consequences.

boostergold013Written by: Rick Remender
Pencils: Pat Olliffe
Inks: Jerry Ordway
Colors by: Hi-Fi
Letters by: Sal Cipriano
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover by: Chris Batista & Mick Gray
Publisher: DC Comics

We open this issue with an image of Superman being punched to the ground, as Booster and his sister move in to save a life Superman (would have been) unable to save. Booster explains why they can’t just save everybody, and the two return to Rip’s lab, only to find Hunter with a starfish…er…Starro Spore hugging his face. The possessed Rip heads into the timestream, and it quickly becomes apparent that Starro has taken over Everything. Booster and Michelle head into the timestream themselves, set on preventing Starro’s takeover. The two find out how the Starro Spore came into contact with Rip, as well as just what it means to face a world that Starro has conquered…and Starro reveals something rather personal to Booster.

This feels like a pretty "standard" sort of issue for this title. The story fits the characters: we have an opening that showcases Booster & Michelle in action doing their time-travel set-things-right-one-life-at-a-time thing. We’re then introduced to the beginning of the primary story, and thrown into the action. This is what Booster’s supposed to be doing, at least as the premise of this title as set up over a year ago, so no problems there. On the whole, this feels like an issue of Booster Gold, the Greatest Hero You’ve Never Heard Of.

The art’s good, as well–no real complaint there. It’s not quite a match for Jurgens‘ art…but it’s darned close, and having had a few weeks since reading my last issue and not thinking about it going in, the difference was not particularly noticeable–which I feel is a good thing. Visually, this book certainly holds its own in terms of definite quality. I also have to give it credit for consistency, as I did not once think to myself anything or anyone looked funny or out of the ordinary.

On the whole, though, this feels like a so-so issue. It’s good, don’t get me wrong–but it’s not quite up to what I’ve come to expect of this title. There weren’t any scenes that made me smile, or wax nostalgic, or any of those things that have made so many of the other issues such great reads. Though I’m familiar with the existence of Starro, the character is not a character I’m all that familiar with in particular. Nor am I at all interested in the character. Having such a character as the villain of the piece lessens my emotional investment in the story–as does knowing that this is only a two or three part story, and then I believe Jurgens returns to do both story and art…which leaves me very confident not much of consequence will happen in this story (except perhaps Booster figuring out what was revealed to the readers at the close of Johns‘ tenure on the book).

I certainly will not recommend against this issue…but it’s not an example of what’s made me so enjoy the previous issues thus far.

Ratings:

Story: 2.5/5
Art: 3.5/5
Overall: 3/5

Booster Gold #31 [Review]

Full review posted to comixtreme.com.

Story: 3.5/5
Art: 4/5
Overall: 3.5/5

Booster Gold #26 [Review]

Full review posted to comixtreme.com.

Story: 4.5/5
Art: 4.5/5
Overall: 4.5/5

Booster Gold #25 [Review]

Full review posted to comixtreme.com.

Booster Gold:
Story: 4/5
Art: 4/5

Blue Beetle:
Story: 2.5/5
Art: 3/5

Overall: 3.5/5

Booster Gold #23 [Review]

Full review posted to comixtreme.com.

Booster Gold
Story: 3/5
Art: 4/5

Blue Beetle
Story: 2.5/5
Art: 3.5/5

Overall: 3.5/5

Booster Gold #21 [Review]

Full review posted to comixtreme.com.

Booster Gold
Story:
3.5/5
Art:
4/5

Blue Beetle

Story (Blue Beetle): 3.5/5
Art (Blue Beetle): 3.5/5

Overall: 4/5

The Brave and the Bold #23 [Review]

Shadows of Tomorrow

Writer/Artist: Dan Jurgens
Finished Inks: Norm Rapmund
Colorist: Brian Miller of Hi-Fi
Letterer: Rob Leigh
Assoc. Editor: Chris Conroy
Editor: Joey Cavalieri
Cover: Jurgens, Rapmund, and Tom Chu
Publisher: DC Comics

It’s been a long time since I picked up any issues of this series–it’s one that seemed to have a promising concept, but just didn’t strike me as “mattering” all that much, and so I didn’t keep up beyond the first couple issues and a random issue or two I’ve scored from a bargain bin. This issue is one in which the cover was extremely influential–far, far moreso than most comics (since I usually walk into the store already having decided what I’m going to buy).

This one I saw on the shelf, and the combination of the cover image and the characters being put together (Booster Gold & Magog) made for something I was actually interest in checking out. The cover image of a grim Magog–shadowed face, angry-Booster reflected in his armor–reminds me a bit of that classic Wolverine vs. Hulk cover (whether it was intended to or not). I’ve enjoyed the most recent incarnation of the Booster Gold series, and his post-52 status quo has been interesting and really done a lot for the character in my mind–giving him a lot more purpose and credibility. And given the events at the tail end of the Thy Kingdom Come epic in Justice Society, I’m quite interested in seeing how the “new” Magog is handled, as there’s more to this version of the character than what had been running around the DCU for much of the past decade.

This issue opens with Booster and Skeets racing to the time lab in response to alarms, and finding mentor/leader Rip Hunter materializing, apparently in battle with someone. Working the Time Platform, they isolate Rip, bringing him back without his assailant…but with a scrap of a Superman costume from another time/world. When Rip forbids Booster from investigating Magog’s future (the assailant), Booster decides he can at least begin researching Magog in the present. Booster’s investigation leads to an encounter with Magog where the two–with vastly different methods–attend to a hostage situation and terrorists.

On the whole, this issue really felt like an issue of Booster Gold. Jurgens and Rapmund on writing/art are quite familiar to me recently for their work on the Booster Gold title. That said, the art for this issue is quite enjoyable–the visuals by this creative team make for my favorite depiction of Booster & co., and the take on Magog leaves me with no problems, either.

The story, too, felt like (despite being a single-issue/on-off tale) it really belongs in an issue of Booster Gold (and would have been a perfect filler in place of what we got in Booster Gold #20. As the creator of the character, Jurgens knows the character and supporting cast, and seems to have a good grasp of what makes for a good story with them. He also adds some depth to Magog, and sets up what could be an interesting relationship between Booster and Magog, given the nature of the characters and time travel.

This seems a great issue to snag for a single-issue enjoyable read. It doesn’t seem to be directly continued from any prior cliffhanger, and it leaves on a satisfying ending that does not require one to jump right into the next issue for a cliffhanger’s resolution. As a one-shot, regularly-priced ($2.99) comic, this is easily the best comic of the week for me.

Highly recommended for readers of Booster Gold, or fans of either character.

Story: 8.5/10
Art: 8.5/10
Whole: 9/10

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