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Final Crisis #5 [Review]

Into Oblivion

Script: Grant Morrison
Art: J.G. Jones, Carlos Pacheco, Marco Rudy, Jesus Merino
Colors: Alex Sinclair
Lettering: Travis Lanham
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: J.G. Jones (sliver by Pacheco, Merino & Sinclair)
Publisher: DC Comics

Green Lantern Hal Jordan is tried for apparent deicide, though it turns out someone has corrupted an Alpha Lantern–something that is not supposed to be able to happen. Meanwhile, as the dark gods revel in their victory and the nearly-awoken Darkseid, certain heroes band together to strike back as the world falls apart around them.

There’s a lot going on in this issue, which makes it feel somewhat choppy as we jump from point to point to point to point. This is going on, that’s also going on, this other thing’s happening, someone’s doing this other thing over here.

The art felt rather choppy as well with multiple artists covering different parts of the story. I’m hard-pressed to think offhand of an example of multiple artists detracting from a story for me, but this might be a first.

The story leaves me scratching my head–both for trying to get to an understanding of what’s actually going on in the bigger picture sense as well as the execution. As a “contained” story limited to just this mini and some tie-in minis, I don’t feel any great sense of urgency or crisis…this reads simply like some alternate unverse where Darkseid wins, and not the main DC Universe I’m supposed to actually care about.

This may read much better in a single volume when all the pieces are on the board to be read at once, and we actually see how events play out in the main DCU whenever the let this affect other books. Until then, it is a huge disappointment for me and is far less enjoyable than Rogues’ Revenge, Revelations, and Legion of 3 Worlds have been.

Worth getting if you’re following the event for the event’s sake, and if you’re enjoying this title thus far. If you’ve not been getting it so far, you’re probably better off catching up through wikipedia and if you’re so inclined, snag collected volume.

Story: 6/10
Art: 6/10
Whole: 6/10

Final Crisis: Revelations #4 [Review]

Final Crisis: Revelations part four

Writer: Greg Rucka
Pencils: Philip Tan
Inks: Jonathan Glapion
Colors: Nei Ruffino
Lettering: John J. Hill
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Covers: Tan, Glapion & Ruffino
Publisher: DC Comics

Opening where the previous issue left off, we see a horribly wounded Spectre at Savage/Cain’s mercy, while the spirit of Mercy finds herself unable or unwilling to act, as Montoya and the Huntress seek just to survive this encounter. Retreating to a church to regroup, theology is debated as things spiral downhill for the heroes. The Spectre continues to be a powerful figure at the heart of this story’s conflict, with potentially vast repercussions to come as Savage/Cain makes his move.

I’m not entirely sure what to think on certain points in this issue. I can say that while it can be good to see some stuff brought up here–we don’t see characters discussing actual religion and theology all that often–I personally find a lot of faulty stuff here that–while it may work in context of the DCU–puts me off a bit.

It’s interesting to see the development of Mercy here; I’ve long been aware of and somewhat familiar with the Spectre; seeing a counterpart does make sense based on what I know of the Spectre character. At the same time, given the apparent scope of this story, it feels almost like THIS should have been the core book–this feels much more like some unverse-impacting crisis situation than what I’ve gotten out of the main Final Crisis book.

The art in this issue is quite good….I have no complaint with it. I like the way the Huntress and Question are portrayed here, and all the characters carry a certain detail that works quite well in giving visuals to the story.

All told, this is a nice, solid issue and as with some of the other tie-ins, I found this far more enjoyable and satisfying than the main title. Whether you’re reading Final Crisis itself or not, this is well worth picking up if you’re following the Spectre or Question characters, or have been following this series anyway.

Story: 8/10
Art: 8/10
Whole: 8/10

Justice League of America #27 [Review]

Be Careful What You Wish For…

Writer: Dwayne McDuffie
Penciller: Ed Benes
Inkers: Ed Benes, Rob Hunter, Norm Rapmund & Drew Geraci
Colorist: Pete Pantazis
Letterer: Rob Leigh
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: Benes w/Hi-Fi
Publisher: DC Comics

This issue shows the Shadow Cabinet in action, attempting to do their thing without bringing down the wrath of the Justice League…unfortunately for them, their acting with (the female) Dr. Light doesn’t go smoothly, and the Justice League is pulled into things. Meanwhile, other interactions are going on between certain characters, apparently moving their stories forward; particularly an awkward moment between Red Arrow and Hawkgirl, as well as Black Canary confronting the “Big Three” about their upper-level clique compared to the rest of the League.

I really can’t complain about the art. Benes has a certain style that really works for me, with plenty of detail and not too much in the way of being ‘stylistic’–the visuals are straight-forward and clear, easy to follow and nice to look at (though there’s a bit of gratuitousness I could definitey do without). Visually, this is a high-quality book.

I’m fairly mixed on the story. It’s been a couple years since I’ve read an issue of this title, so I’m understanably outta the loop–there are things going on here that either pass me by or just come outta the blue, I’m sure, given my not being “up” on the book. I really don’t get a sense who any of these Shadow Cabinet characters are, though. I know that this is apparently their introduction into the DCU and that the Milestone characters are being integrated as if they’ve always been present–all that meta-textual stuff I’m clear on. I just don’t feel that in-story there was much of anything to give a good sense of the characters’ individuality; for all I’d otherwise know, they’re generic charcters made up to throw some conflict at the Justice League. At the same time, this is an issue that’s gotta focus on the title characters–the existing members of the Justice League involved in the ongoing story arcs; we’re also introduced to the members (I count seven) of the Shadow Cabinet…making for a huge cast of characters.

I bought this issue for the Milestone characters. I remember picking up some of the Milestone books back in the day, particularly the Worlds Collide crossover with the Superman books at the time (I don’t recall if they crossed with other DC books or not). My expectations are probably higher than could really be reasonably delivered by a standard-sized single issue; I was excited, though, to learn this past summer that the Milestone characters would be returning, integrated as part of the DCU, and have looked forward to this since.

Not having followed this title, I can’t speak to the issue in context of the overarching ongoing stuff; but I was definitely left underwhelmed having picked this up to see the Milestone characters interacting with the DC characters–looks like that’ll come next issue, with this more as a bit of setup.

Worthwhile if you’re following the title, but if you’re picking this up for the Milestone stuff, it looks like you’d be better off waiting til issue 28 to really see the characters interact.

Story: 6/10
Art: 8/10
Whole: 7/10

What If..? Fallen Son #1 [Review]

What If? Fallen Son: What If… Iron Man Had Died?

Writers: Marc Sumerak
Artist: Trevor Goring
Colorist: Elizabeth Breitweiser
Letterer: Dave Sharpe
Production: Joe Sabino
Assistant Editor: Jordan D. White
Editor: Mark Paniccia
Cover: Ed McGuinness
Publisher: Marvel Comics

This issue derives its story from the intent of answering the question “What if Iron Man had died [instead of Captain America]?” Opening with a recap of events we already know–the heroes’ Civil War, Captain America’s surrender, the bullets on the courthouse stairs–we see the outcome of the trial and where events could have gone had Cap not been assassinated. It is then that Tony Stark falls to events also tied back to the heroes’ war, and we see the world deal with Stark’s death, with snippets we get to check in on tied to the stages of grief. Without Stark to keep things moving as he’d tried, we see that certain more recent events are likely to have played out much differently.

While an interesting concept, I found this issue to be rather weak. I don’t know if that is the writing, or simply the amount of space to play with. We lose several pages to moving events forward without Cap’s death to get to Tony’s…and THEN cram in elements to tie to each of the grief stages, which makes things feel rather forced. Additionally, it seems that one ought to be up to date on subsequent Marvel events to fully appreciate certain moments here to fully appreciate the depth of this story’s events.

The art’s not bad, though not wonderful; it does the job and fits the story.

In addition to the main story, we’re treated to a brief story segment detailing the answer to the question “What if the Runaways became the Young Avengers?” (Written by C.B. Cebulski, Penciled by Patrick Spaziante, Inks by Victor Olazaba, Colors by John Rauch, Letters by Jeff Powell, Production by Joe Sabino, Assistant Editor Michael Horwitz, Associate Editor Chris Allo and Editor Justin Gabrie)

This is a four-page story segment; I don’t have the context nor the interest in it, and would have preferred the few extra pages to have been available to the main story. The art here is not bad, but the story seems a complete waste without having the earlier chapter and not having (nor intending to get) the later chapters. If this story is really worth telling, it should have gotten its own issue and not simply be broken across however many of the What If? issues we have this year.

For me, this issue was a real disappointment, only really redeemed by the fact that against general trend, it is a mere $2.99 cover price, so at least I didn’t waste my money on the new “in” price of $3.99.

Story: 5/10
Art: 6/10
Whole: 5.5/10

Green Lantern Corps #31 [Review]

Sins of the Star Sapphire part three: Empty-Handed Heart

Story and Words: Peter J. Tomasi
Penciller: Patrick Gleason
Inker: Rebecca Buchman
Color: Randy Mayor
Letterer: Steve Wands
Editors: Eddie Berganza & Adam Schlagman
Cover: Gleason & Nei Rufino
Publisher: DC Comics

The Guardians approve a Third Law to add to the Book of Oa–banning physical relationships and love between Green Lanterns. We then shift scenes to the ongoing situation at least partially responsible for the enactment of this law, as several Lanterns are tracking a Sinestro agent who is killing off Green Lanterns to steal their babies. There are also checking-in-on’-em scenes with Mongul as well as the new “Sapphire Lantern” Corps. based on the love just banned for the GLs. At issue’s end, yet another victim seems ready to be claimed in the ongoing GL/Sinestro Corps. animosity.

I’ll be honest–I don’t “get” the Star Sapphire stuff. I don’t think I’d even heard of the character (?) prior to this story, and I just don’t have any interest in the character. I know this story is fleshing things out and showing another fledgling Lantern Corps as we head toward Blackest Night, but other than that element, I’m just not that engaged. The story is somewhat interesting–touching on the subject of an antagonist striking at heroes through families–seen here not as some potential threat but an active and ongoing actuality.

The art doesn’t thrill me….There’s something to it that just doesn’t really do it for me. It clearly shows the characters, yes, and it provides a decent look at some fairly alien characters (and a rather creepy main antagonist)…I’m just not a fan of the style. As tastes do indeed differ, I’d suggest peeking at the art before buying–if you’ve no obvious complaints with it, you’ll probably enjoy this with little trouble.

All in all not a bad issue, keeping things moving forward. I’ll be glad to see this arc conclude and hopefully move on to more interesting territory.

Story: 7/10
Art: 6/10
Whole: 6.5/10

Booster Gold #15 [Review]

Full review posted to comiXtreme.com.

Ender’s Shadow: Battle School #1 [Review]

Creative Director & Executive Director: Orson Scott Card
Script: Mike Carey
Art: Sebastian Fiumara
Color Art: Giulia Brusco
Lettering: Cory Petit
Story Consultant: Jake Black
Cover: Jim Cheung & Morry Hollowell (variants by Timothy Green and Emily Warren)
Publisher: Marvel Comics

I almost missed this book. I’ve picked up the first two issues of Ender’s Game, and the trade dress for this is virtually identical, including the title’s logo font.

This story focuses on Bean rather than Ender. We open with Bean as a street kid trying to get in with a crew of other kids in order to survive. He presents a plan that hadn’t been done before, and while parts of what he suggests is followed–the crew gets a bully on their side–the other kids fail to see things through, which results in the bad stuff Bean knew would happen for a half-done job. The results of this helps propel him toward Battle School.

While I’d read the novel Ender’s Game a couple times and so was affected reading the comics adaptation of that, I’ve come into Ender’s Shadow cold–I’ve not read any of the later “Enderverse” novels, including the novel Ender’s Shadow. It’s cool reading about this character and seeing how Bean gets his name and winds up going to Battle School–I’m not sure how much credit to give to Card on the original work versus Carey on this adaptation. Suffice that whatever Carey does with the original, I’m having no trouble following along–and am enjoying this, knowing only that Bean was a character in Ender’s Game and that he’s the focal point of this run-through of that story.

The art has an interesting look to it. It’s almost sketchy in a way, simplistic, and yet it conveys so much at the same time. I have no problem with that–it seems to accentuate the story itself, and for a story I’m new to, I don’t think I really have much in the way of preconcieved notions as to what the look should be. I don’t have my Ender’s Game issues onhand to compare this to, but I’m pretty sure the visual styles are quite different…yet it works just fine, and I have no problem with it whatever.

On the whole, this is an enjoyable issue, even going in knowing it’s the first of a five issue mini. I enjoyed it more than the first issue of Ender’s Game, and am actually quite interested now in reading the novel of this title, just to learn more of Bean and everything only hinted at in this first issue’s segment of story.

While my usual hesitations at mini-series apply, if you’re particularly interested in seeing the property adapted visually, this is well worthwhile. For the more casual reader, I’d suggest waiting for the collected volume for a fuller experience instead of just getting a single issue’s content at a time.

Story: 8/10
Art: 8/10
Whole: 8/10

Justice Society of America #21 [Review]

One World, Under Gog part VI: Saints and Sinners

Story: Geoff Johns & Alex Ross
Writer: Geoff Johns
Pencillers: Dale Eaglesham & Jerry Ordway
Inkers: Nathan Massengill & Bob Wiacek
Colorist: Hi-Fi
Letterer: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Dale Eaglesham and Nathan Massengill)
Publisher: DC Comics

Coming off of the Kingdom Come Specials, the story picks up with Gog having asked those he’s helped to worship him. While some are ready to kneel immediately, others are less than comfortable at this proposition–that you don’t ask worship for helping, you help TO help and nothing more. The JSA is divided and fighting amongst itself, and we see the older members who have either not been helped or who have refused help confronting those swayed by Gog’s “persuasion”…and things begin to unravel as Gog starts to show a side previously unseen by our heroes.

The art on this issue surprised me a bit–something about it seems slightly “off.” It is far from being bad, but just doesn’t seem quite what I expected. However, the characters are all plenty recognizeable and look like they (mostly) should (I feel like they have a “90s look” to them somehow). It’s interesting to see several characters (Alan Scott, Jay Garrick, Hawkman) taking on a Kingdom Come appearance–it’s a nice nod, but for me forces a comparison to the original–visually–which might be part of what seems “off” about the art…this hardly compares to Alex Ross’s painted imagery.

The story is quite solid–after however many issues it’s been of building, things are coming to a head, with the JSA split and fighting within its own ranks and Gog finally showing what’s been hinted at: an actual menace/threat to the JSA…and the world as a whole. I would assume Green Lantern creating the green armor around himself, and what happens to the Flash to be an intentional story element and not just the art team giving us an homage to Kingdom Come. While it at first doesn’t make much sense, upon further reflection, it does, as Superman gets to see these people becoming more and more like those he knew on his world, which really ups the ante a bit, so to speak.

I was a bit disappointed, somehow convincing myself that this issue would be the resolution of the story, that the specials all led to this. At the same time, I’m actually anticipating the next issue–it will be something I’m looking forward to, actively interested in reading, and not something to be read just because it’s something I bought “last month” and so buy “this month.”

All in all, if you’re following the JSA, this issue’s well worth while. I’m not sure it’d be the best read if you’re coming in cold. Quality wise, this is a title that has held my attention for the last half-year, and I’m interested enough in the backstory to want to track down the earlier issues I’ve missed.

Story: 8/10
Art: 7/10
Whole: 8/10

Please note: Credits for this issue acquired from a pdf preview found at DC’s website…it appears that they were to have printed on a black bar, but the colors have zero contrast, effectively nixing creator credits for the issue. Preview found here

Supergirl: Cosmic Adventures in the 8th Grade #1 [Review]

Writer: Landry Q. Walker
Artist: Eric Jones
Letterer: Pat Brosseau
Coloring: Joey Mason
Editor: Jann Jones
Cover: Eric Jones
Publisher: Johnny DC / DC Comics

While Superman battles Lex Luthor in a huge mech-armor, the villain gloats that only an other-dimensional rocket could destroy his armor. Then, lo ‘n behold, an other-dimensional rocket arrives, crashing through the armor, and from this craft comes a young Super-girl.

This is a rather cutesy start to the series, but gives a nice quick premise: we have a Supergirl arriving in a rocket from some other dimension. As the issue progresses, we get more background info about what’s brought her to the present: it’s a setup that departs a bit on some key points from what I’m aware of as her traditional background, but it does so presumably to keep things on the lighter side. This IS supposed to be a comic the younger crowd can read, and the lighter tone preserves key points of Supergirl’s situation while leaving other stuff open to future use.

The story is not bad…it felt a bit simplistic and repetetive sometimes, but I’m pretty sure that was done intentionally to lend tone to the story, capturing the feel of what Supergirl goes through trying to begin acclimating to Earth.

The art is a bit too cutesy for me…I realize it’s aimed at kids, and that I’m not the primary/target audience for this. It definitely looks like a saturday morning cartoon series I’d find–and complain about–on the Cartoon Network. This Supergirl would not be entirely out of place for me appearning in Dexter’s Lab or Powerpuff girls. As a whole, the art does definitely fit the story, and taken together, is a pretty good package.

I wouldn’t recommend this much for an adult reader with no kids to interact with on it…but as something to give to a kid (and at risk of political incorrectness, probably more the young female crowd), it’s another fine addition to the Johnny DC line…though as the first of only six issues (according to the cover), it almost seems like it could be worth waiting for a digest-sized collected edition much like what Archie produces…if DC were to do that. My rating below is based on how it hit me–a 28-year-old single male reader with no kids and no one to hand this issue off to. I’m confident it would be rated a couple points higher by someone significantly younger than me with an interest in the Super-characters.

Story: 7/10
Art: 6/10
Whole: 6.5/10

Marvels: Eye of the Camera #1 [Review]

Just One Little Thing

Writer: Kurt Busiek
Artist: Jay Anacleto
Colors: Brian Haberlin
Letters: Richard Starkings & Comicraft
Associate Editor: Jeanine Schaefer
Editor: Tom Brevoort
Cover: Jay Anacleto
Publisher: Marvel Comics

I’ve been looking forward to this series for years. I mean, we’re talking at least a decade. It’s been rumoured for many years, with apparently a couple of false-starts, and now after all this time, this series is here. Now what?

From the cover we immediately see this is different from the original. Different artist, different look…separate entity. No real attempt is made to have the cover evoke the feel of the original series–the “cover dress” with the black border/negative space over a full single image might have worked very well here, with the subtitle Eye of the Camera along the bottom.

The first page is an introduction by the main character, Phil Sheldon; and the issue’s creator credits somehow make me think of some “event” ticket, indicating who is involved for the night and all that. Not bad–I don’t think I’ve seen/held a ticket like that…well, ever–so it helps to indicate this story is not set during my lifetime.

The story follows Sheldon in the opening of the 1960s as he begins to realize that some of his “marvels” may be monsters, unlike the heroes during the war. He also considers that as a family man, perhaps he needs to lay down the freelance photography in pursuit of a steady/full job so that he knows he’s got provision for his family and isn’t still playing at his youth. Through this, we also see the arrival of the Fantastic Four on the scene and the “man on the street” reaction to the super-team’s unveiling.

The art is a very clear departure from that of painter Alex Ross from the original series. I’m not familiar with this artist at all offhand–ntohing comes to mind and I have nothing prior to compare the work to. In and of itself–and I’m sure credit must be given to the colorist in tandem here–has a look that while apparently not painted, has just the right feel to suggest painted, and very nicely captures the look of the characters I recall from the original. By itself, I’d deem this very good art; I honestly think the only thing that may keep it from that is the unfortunate fact that as a sequel, this has got to be compared to the original…and as such, the comparison to Ross must come up.

That said, I found this to be an excellent issue. It seems to be “sequel” in that it is a follow-up; though time-wise, it seems to be coming between the pages of the original story. As the first of six issues, I have no idea how the other issues will play out in that regard–are these meant to be taken as “between issues” stories from the original, between pages, or just another story from the same period, much as one could tell two independent stories that both follow the same life, the difference simply being the events chosen to focus on and unpack in each story.

Without Ross, I can think of no artist who would have done better than Mr. Anacleto; and I trust Busiek–who wrote the original series–with whatever he’s choosing to do here.

A very worthwhile issue…though with about a decade and a half of having the original story available in full under a single cover, I can’t help but wonder if this sequel will read better in the same way–as a whole, rather than split into six segments across half a year.

If the rest of the issues hold up to this one, this could be one of those rare sequels that at least matches its original.

Story: 8/10
Art: 9/10
Whole: 8.5/10