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Justice Society of America #23 [Review]

Between a Rock and a Hard Place part one: The Power of Shazam

Story: Geoff Johns & Jerry Ordway
Pencil art: Jerry Ordway
Ink art: Bob Wiacek
Colors: Hi-Fi
Letters: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Jerry Ordway)
Publisher: DC Comics

Having survived the Gog ordeal, the team finds itself picking up the pieces left behind. We see Hawkman reprimanded for initiating a divide in the team, as well as seeing where several of the characters are at present, post-Gog. The latter part of the issue focuses on the Marvel family in its current incarnation, and sees Isis returned to her husband a changed woman, and the stage set for much trouble to come.

Given the emphasis on the Marvel family, it’s great to see Ordway involved with the writing alongside regular series writer Johns. Together, they compose a story that is quite compelling and interesting–and despite coming off a year-long saga, this issue is fresh and interesting, dealing with ramifications while also ramping up the new story in a great blend of the two points. Though I’ve not read The Trials of Shazam nor The Power of Shazam, I have no real trouble following along–and am actually interested just from this issue in tracking those down to read.

The art is quite good…I enjoy it in and of itself, as well as for the fact that Ordway’s had a significant hand in the Marvel family in earlier stories and thus is a very appropriate artist to take things on now.

As the first issue in a new arc, this is a great point to jump on to check this series out…and honestly, if you’re not reading this series, you should be. If you enjoyed Black Adam in 52 or elsewhere the last few years, and have any interest in the character, this is not an issue to skip.

Story: 9/10
Art: 9/10
Whole: 9/10

Wonder Woman #28 [Review]

Rise of the Olympian part three: Blood of the Stag

Writer: Gail Simone
Penciller: Aaron Lopresti
Inker: Matt Ryan
Colorist: Brad Anderson
Letterer: Steve Wands
Associate Editor: Sean Ryan
Editor: Matt Idelson
Cover: Aaron Lopresti & Hi-Fi (variant by Cary Nord & Hi-Fi)
Publisher: DC Comics

Having been badly hurt in combat with Genocide, Wonder Woman–Diana–has to face Tom in her weakened state, armored up for a battle she feels she must face as her own responsibility. As the JLA doesn’t fare well against Genocide, Wonder Woman, Donna Troy, and Wonder Girl (re)join the battle. Meanwhile, Zeus & co. set their own plans into motion.

I’m still not all that familiar with Wonder Woman, having gotten in only at the very end of the last series, and not really jumping into this series until a month ago. However, I’m finding the basic story easy to follow, and the depiction of the characters to be quite well-done for what little I know of them–and at the least, they’re interesting and I’m still hooked, wanting to know more. Simone seems to be breathing life into a character that often has not seemed all that important nor complex…showing that she really is important and does have complexity.

The art is good, and I have no complaints with it, really. It has a classic sorta look to it, somehow reminding me just a bit of the late 1980s series, while maintaining its feel as a current, contemporary style.

This is only my third issue of this round of following the character, but I’m following along just fine. If you can locate the first couple chapters of this story, it’s well worth jumping on-board for! If you’ve read those issues, this issue gives no reason to stop. My only real complaint with the issue is a quibble at most–Cheetah doesn’t play a large role nor is she the focal point of the issue despite the Faces of Evil focus.

Very much recommended.

Story: 8/10
Art: 8.5/10
Whole: 8.5/10

Superman #684 [Review]

The Mind of Rudy Jones

Writer: James Robinson
Artist: Jesus Merino
Colorist: David Curiel
Letterer: John J. Hill
Asst. Editor: Wil Moss
Editor: Matt Idelson
Cover: Alex Ross
Publisher: DC Comics

This issue works quite well with DC’s Faces of Evil concept. The Parasite is the focal point going in, and we see how much trouble he causes upon release from the Phantom Zone. After that battle, we see the Guardian unmask to his coworkers with the Science Police, Nightwing and Flamebird share a moment with Jay Garrick, and finally Superman visits New Krypton where his aunt reveals something quite disturbing to him.

I’m not quite sure about the green “triangle number” 12 on this cover (I don’t remember an 11, and thought New Krypton was over with as far as the official titled story). That said, this story provides some nice epilogue-type material to that story, showing that just because the official arc is over, the events unleashed don’t tie up so nice-and-neat. Given that, I have no real problem with the story, and it’s really actually nice seeing stuff continue/build from the previous story instead of simply starting fresh as if everything’s always simply been the way it is and no reference to a previous arc.

The art is pretty good, though nothing spectacular. I realize here that compared to the previous issue’s artist, I really like this art, and it depicts the characters in a style that fits what I expect visually.

This issue seems to be a middle-ground issue, not really kicking off a new arc, but not completely belonging with the previous. While much of its content would be far more appreciated with having read New Krypton already, one could probably enjoy this issue fairly well without that context.

All in all a good issue, worth reading if you’re interested in current goings-on in the Superman family of books.

Story: 8/10
Art: 7/10
Whole: 7.5/10

Final Crisis: Revelations #5 [Review]

Final Crisis: Revelations part five

Writer: Greg Rucka
Pencils: Philip Tan
Inks: Jonathan Glapion
Colors: Nei Ruffino
Lettering: John J. Hill
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Covers: Tan, Glapion & Ruffino
Publisher: DC Comics

As the Radiant fades, Renee and the Huntress decide to make their stand against Cain (Vandal Savage). While they fight Anti-Life posessed Gothamites, Crispus Allen finds that he is dead again, and faced with a “choice” of involvement with the Spectre. Taking a huge risk and willing to sacrifice all, Renee’s gambit pays off, with deep ramifications.

I have no complaints with the art on this issue–it fits perfectly with the story, with some very nice panels that particularly stand out–particularly Crispus and the Spear. I wouldn’t suggest picking this up for the art alone…but the art is definitely a bonus point to the issue’s story.

The story comes to a rather satisfactory conclusion. With forces like Cain and the Spectre at odds, and the introduction/development of the Radiant character, and stuff that’s apparently been built up since 52 with Renee as the new Question and Crispus as the Spectre’s host since Infinite Crisis, this has made for a great ride that moves these stories forward and really serves to cap stuff off, solidifying characters’ places in the DCU.

As a mini-series, it would seem pointless to jump in with a 5th/final issue–if you’ve already been following the series, don’t skip this issue. If you missed the series, this one is certainly worth getting as a collected volume! (This series FELT to me like it has more importance for its characters than the core Final Crisis series did for the DCU as a whole.)

Very much recommended.

Story: 8/10
Art: 8.5/10
Whole: 8/10

Final Crisis #7 [Review]

New Heaven, New Earth

Script: Grant Morrison
Pencils: Doug Mahnke
Inks: Tom Nguyen, Drew Geraci, Christian Alamy, Norm Rapmund, Rodney Ramos, Doug Mahnke & Walden Wong
Colors: Alex Sinclair w/Tony Avina & Pete Pantazis
Lettering: Travis Lanham
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: JG Jones (sliver cover by Marco Rudy & Sinclair)
Publisher: DC Comics

So, this is it. This is the issue it’s all been building toward–the final chapter of this “final crisis” the characters are facing, this “event” capping off years of story…

Much like Marvel’s Secret Invasion final issue, this issue jumps ahead, and instead of us experiencing the story as it progresses, with the characters–instead we’re treated to a look-back from the present to a conclusion that’s already happened. We see characters rise against their Fifth-World gods and the intrusion of Mandrakk, and a multiverse’s army of Supermen, and…stuff happens.

The art in the issue isn’t all that bad. In fact, in and of itself it’s actually pretty good. Though there’s a whole bunch of inkers, the final result is a decent presentation. I went in with very low expectations, and what I got managed to stay a bit above my expectations–though I also found myself not really focusing terribly much on the art (didn’t expect to be impressed, so didn’t care to look for something to be impressed BY).

The story fits with the rest of the series in tone and feeling like it’s trying to come from somewhere above my reading level, and successfully makes me feel lost, whatever else it accomplishes there. While elements of this core series could be found in the tie-ins, on the whole, the entirety of the Final Crisis was told in 7 issues, this one mini-series. While that made it easier on the wallet, I feel like it did a large injustice to the scope of the story. Had it crossed into a large number of the DC books as Infinite Crisis did, this would have felt like a bigger deal. As it is, it felt like some apocalyptic (no pun intended) story with these characters with no real basis in ongoing continuity. That books are to make the “jump” to reflect what happened in Final Crisis later doesn’t really do much for me (but at least the story will be acknowledged).

I’m sure there’s “deep” stuff going on here with loads of potential for future exploration…but the feel just wasn’t there for me. I did not enjoy this issue, and the series as a whole has been bittersweet–I can’t see having skipped on it, but nor have I particularly enjoyed any of the issues. (The tie-in minis’ issues are another story).

Story: 5/10
Art: 7/10
Whole: 6/10

Green Lantern #37 [Review]

Full review posted to comixtreme.com.

X-Men: Legacy #220 [Review]

Salvage (part one)

Writer: Mike Carey
Penciller: Scot Eaton
Inker: Andrew Hennessy
Colorist: Frank D’Armata
Cover: Lee Bermejo
Publisher: Marvel Comics

This issue continue’s Xavier’s quest for self-understanding via reconnecting with those who have played important roles in his life–or who have otherwise been significantly impacted by his own existence in their lives.

We open with a flashback to events during the Secret Invasion…than transition to Xavier and Gambit over a meal as they discuss where they’re headed and what they expect will come of seeking out Rogue. (Rogue made it clear awhile back she didn’t want Gambit following her and wants nothing to do with Xavier). We’re given a glimpse of what Rogue is up to these days in a ghost town where she and other X-Men apparently had once taken residence. While there, she is approached by a stranger supposedly looking to study the history of the town…but as Rogue quickly discovers, appearances can be quite deceiving. The issue ends with a revelation of who the stranger is, why she sought Rogue, and a vaguely familiar kind of cliffhanger as Xavier and Gambit are en route.

The art on this issue is good stuff…not only does it simply fit and serve the story, but I actually like this depiction of Xavier, Gambit, and Rogue visually. No complaints on this aspect of the issue.

Story-wise, it feels like we’re FINALLY getting somewhere with this book. Part of my initial interest a year or so ago in this title was that it’d basically feature Xavier, Gambit, and Rogue. This year later I’ve nearly lost interest in the waiting and the promised premise finally seems about to come about. The characters all come across as in-character with what’s been recently established.

This issue seems to have left out creator credits. The cover tells us that “Carey / Eaton / Hennessy” are to be associated with this issue. The interior features no credits–I had to go to Marvel’s website to research what creators were involved with the issue, and that’s assuming the site is accurate to this final product.

All in all, if you’re interested in the current Gambit/Rogue dynamic with Xavier, this seems a decent enough point to jump in, or to come back if you’ve lapsed for lack of the promised characters. The Xavier-tracking-down-old-acquaintances-to-find-himself is getting a bit old at this point…it remains to be seen how long that element drives the title and if it’ll be a point that’s beaten to death before resolution.

You could do far worse than this title–and as this X-book seems to be playing outside the stuff tied to Dark Reign and whatnot, it’s a chance to read a mainstream Marvel book without being subjected to that branding.

Story: 7/10
Art: 8/10
Whole: 7.5/10

Final Crisis: Superman Beyond 3-D #2 [Review]

Writer: Grant Morrison
Pencils: Doug Mahnke
Inks: Christian Alamy w/Tom Nguyen, Drew Geraci & Derek Fridolfs
Color: David Baron
Letters: Ken Lopez
3-D by: Ray Zone
Assoc. Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: Mahnke, Alamy & Baron (sliver by JH Williams)
Publisher: DC Comics

I’ll say it from the start: this issue was an expensive, confusing mess. I think it was supposed to be something with metatextual elements/commentary to the readers–a bit of “breaking the fourth wall” or whatever–but I’m not entirely sure. Despite being a long-time comics reader and following Superman for the entire time, I felt rather lost here.

This issue basically has various Supermen from different Earths in the multiverse fighting something/someone for whatever reason. For most of the issue, I wasn’t even sure which of the Supermen was supposed to be “my” Superman from the current/official DCU, as even that character seemed “off” somehow.

The art for the issue is–in itself–quite good. It is tainted, though, by the stupid 3-D stuff. The 3-D seems to be just some arbitrary gimmick…and if “3-D-ifying” parts of the issue is what caused the four or five months or whatever it’s been since the first issue, that is entirely inexcusable to me,and leaves me regret at having supported this by buying it. If it’s this “late” due to timing of plot elements, I do wish that had been made more apparent up-front.

If you’re enjoying and “getting” what’s going on in the main Final Crisis book, this issue’ll probably make sense to you. Otherwise, it doesn’t seem like you’d be missing anything much by skipping this issue. The only reason to get this issue would be if it proves to in and of itself be totally essential to Final Crisis itself.

Story: 3/10
Art: 7/10
Whole: 4.5/10

Supergirl #37 [Review]

Who is Superwoman?

Writer: Sterling Gates
Penciller: Jamal Igle
Inker: Keith Champagne
Colorist: Nei Ruffino
Letterer: Jared K. Fletcher
Assistant Editor: Wil Moss
Editor: Matt Idelson
Cover: Joshua Middleton
Publisher: DC Comics

This issue has a large focus on Superwoman…whether that’s specifically for this being a Faces of Evil tie-in or not, I’m not sure…though I suppose it works in that it builds on the “mystery” of who this character actually is.

The issue opens from Superwoman’s point of view–though we conveniently are not shown her face without the mask. We then transition to a conflicted Supergirl who is attempting to adjust to recent changes in life. Supergirl is given a new mission by her mother–to return to Earth–and it seems that Superwoman has her own mission that conflicts with Supergirl’s.

The art for the issue is solid…nothing new to say there that I haven’t said on other recent issues.

The story is decent–it definitely feels like a continuation of the numbered New Krypton story. We get setup here for upcoming issues, though it almost seems a bit forced–that Supergirl had to be taken away from Earth for a plot element of that story, and yet here has to now be sent BACK for status quo elements set up in the first issue of Gates’ run.

I’m not really engaged with the “mystery” of Superwoman’s identity–we’ve not seen enough of her for me to care, and we’ve been given too much for me to really sympathize with whoever she is.

I recall really liking the first issue of this run, as it showed a lot of promise and potential. That was immediately interrupted by several issues participating in the New Krypton story–which started off as an awesome story but fizzled at the end. Now this feels a bit lukewarm–I’m interested in where things are going, but am not particularly engaged.

All in all, still much stronger than most issues I’d read of this series prior to this run, and worth getting if you’re following the series.

Story: 7/10
Art: 7/10
Whole: 7/10

Spawn #188 [Review]

Endgame (part four)

Writers: Todd McFarlane, Brian Holguin
Pencils: Whilce Portacio
Digital Inks: Todd McFarlane
Color: Jay Fotos
Lettering: Tom Orzechowski
Editor: Todd McFarlane
Cover Artists: Whilce Portacio, Jin Han
Publisher: Image Comics

After the incidents in the previous issue, a hospital’s worth of patients are being evacuated and put up in other hospitals resulting in plenty of overcrowding. A bit more is uncovered about the “conspiracy” Jim is caught up in, and while he and Sara seek each other out, Jim ultimately finds a new role thrust upon him.

The art has a consistent look from previous issues, and fits the story. Given that this is the first time I’ve “regularly” picked up this title I have no real comparison–so really, the art now is defining for me what the art “should be” for Spawn. No complaints as such there.

There’s something about this series–it’s like somewhat following a tv series. It’s far from being my favorite, but it quickly gets so I recognize (visually) characters and while I watch it can follow along, but am not so immersed as to be able to REALLY tell someone else what’s going on. The story is not entirely engaging at this point–and it’s lost the immediate impact of “first! issue! of a new direction!” that #185 had. However, like one of those tv series, I’m just interested enough to follow along. And given this issue’s final page, I want to see what happens next issue.

Not a bad issue, though, all told. While it’s nice to see that the numbering was NOT reset to #1 (as surely would have been done at a certain other publisher if there was the change this run has already wrought), I still come at this as being “#4” of an all-new current series. Worth getting if you like Portacio’s art or McFarlane’s writing, or just simply feel like checking out this long-running series without having to have slogged through 184 issues’ prior content.

Story: 7/10
Art: 7.5/10
Whole: 7/10