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Black Lantern Green Arrow #30 [Review]

Lying to Myself

Writer: J.T. Krul
Pencils: Diogenes Neves
Inks: Ruy Jose, Vicente Cifuentes
Colors: Chuck Pires
Letters: Sal Cipriano
Cover: Greg Horn
Editor: Adam Schlagman
Published by: DC Comics

This is yet another issue where we get to see one of the Nekron/Black-Ring-posessed heroes fighting against what their outward body has become. In this case, Green Arrow as a Black Lantern, trapped inside his own body, watching it do and say horrible stuff to those he loves. While Ollie recalls key parts of his life and how certain people were there for him, how much they mean to him…his body is busy trying to kill those people, while he hopes they will have the strength to take him down.

I don’t think I was are of Krul before Blackest Night. What I’ve read of his throughout this event, though, leaves me quite interested in what he has to offer in general. In this case, I enjoyed the one-shot nature of this issue, as its context fills one in on the things they need to know about the character, while presenting some of those “deep” moments as a Black Lantern does horrible stuff to someone with strong emotional ties to the deceased (even if Ollie is something else, not dead but not alive, while possessed by one of the Black Rings). The moments touched on throughout this issue are both familiar and unfamiliar. It was particularly touching to see that a moment I remember being so moving to me back in 1994’s Zero Hour was a key moment to the character even here, 15 years later.

The entire art team did a great job on this issue, really capturing a surreal tone that really enhanced the story. The effect of having what’s at the forefront of Ollie’s perception in normal color, while other things that were going on around his body but not part of the memories he was going through inside lent a great effect to things. The visuals in general were very good here. I’m not familiar offhand with Neves‘ art, but this issue felt familiar, and I think Neves‘ style is similar to Ivan Reis‘; at least, this didn’t feel like something that was all that different from the core Blackest Night series.

Though I haven’t read an issue of Green Arrow since before Infinite Crisis, I didn’t feel lost reading this. There may be subtle stuff I’m not picking up on that’ll mean more to others who have followed the ongoing stuff. But on the whole, this seems quite accessible to those following Blackest Night in general, or who know at least the broad strokes of Green Arrow’s place in the DCU.

The cover is a nice homage to that silver age Neal Adams cover; here, reversing the image, with Ollie “charging” a ring and Hal shattering the lantern, mid-oath. It speaks volumes on its own, conveying a sense of history for those familiar with the history, but still serves as a fairly symbolic image of this issue in itself.

While I’ve been down on a couple other recent issues with this sort of theme/set-up (Blackest Night: Wonder Woman #2, Adventure Comics #7, etc), this one actually works for me in a way those other issues did not. Perhaps it’s because of the way this ends, differently than I expected it to; or that I have more interest and “history” with Green Arrow than I do Wonder Woman…perhaps it’s simply my lack of context with this Green Arrow series, and so enjoying this “random” issue.

Accessible for newer readers, and presumably deeper meaning for longtime readers. This issue is very much rooted within Blackest Night…other than remembered past events for characters, this issue doesn’t seem tied to previous issues, and this issue leads back to Blackest Night itself (as opposed to the characters walking through a Blackest Night tie-in to go back to the normal/continuing story next issue virtually unscathed).

Recommended.

Story: 7.5/10
Art: 8/10
Overall: 8/10

Blackest Night #7 [Review]

Full review posted to comixtreme.com.

Story: 4/5
Art: 4.5/5
Overall: 4.5/5

Green Lantern Corps #45 [Review]

Red Dawn

Story and Words: Peter J. Tomasi
Penciller: Patrick Gleason
Inkers: Rebecca Buchman, Keith Champagne, Tom Nguyen
Colorist: Randy Mayor
Letterer: Steve Wands
Cover: Gleason, Buchman, Mayor
Editor: Adam Schlagman
Published by: DC Comics

For the most part, this issue is Red Lantern Guy Gardner fighting against his friends, trying to kill them. As a Red Lantern he’s enraged at the Green Lanterns. Unfortunately (or rather, fortunately) for Guy, the very planet he stands on is a member of the GL Corps, and where the other Green Lanterns fail to stop Guy, Mogo is–at Kyle’s persistence that Guy not be simply killed–is moved to provide a solution for his miniscule-by-comparison comrade.

The story here is fairly simple, but it’s effective. A couple issues back, Guy was possessed by a red ring when his rage flared at what he thought was the death of his best friend. Though Kyle was brought back, Guy remained a Red Lantern and did some nasty stuff to wipe out a bunch of the Black Lanterns threatening Oa. With the immediate threat of the Black Lanterns taken care of by Mogo, the remaining threat became Guy himself, who was in possession of both a red and a green ring. Tomasi uses this issue to give us some serious Guy time, as we see the battle for his heart play out. The writing and art blend particularly with a double-page spread that shows us moments from throughout a lotta years of Guy’s history.

As usual, I’m not a fan of Gleason‘s visual style, but with that spread particularly, scenes are recognizable and that is definitely a good thing. The final page of the issue has a fairly iconic sort of image that works fairly well despite my not liking the style.

This issue feels fairly epic despite its localized setting and there really not being any Black Lanterns. We have the “redemption” of Guy, and a solidification of some important elements to the character. Though this could just as easily have been a send-off, it is more a celebration of the character, firmly establishing him (if there remained any doubt) as one of THE Green Lanterns. Mogo’s solution to deal with the red ring seems to be Tomasi providing a bit of retconning of Guy’s character…but in a way that keeps the past intact while fully freeing the character to move on without being tethered to the past.

Overall, a nice character-driven issue, and well worth getting–particularly for fans of Guy Gardner.

Recommended.

Story: 8/10
Art: 5/10
Overall: 7/10

Supergirl #50 [Review]

Queen

Writer: Sterling Gates
Penciller: Jamal Igle
Inkers: Jon Sibal & Mark McKenna
Colorists: Nei Ruffino, Pete Pantazis
Letterer: Jared K. Fletcher
Cover Artists: Michael Turner and Peter Steigerwald
Asst. Editor: Wil Moss
Editor: Matt Idelson
Published by: DC Comics

After quite a bit of foreshadowing, last issue provided the culmination (or so I’d thought) of Lana’s story. Where I’d thought it was going to be cancer or some other terminal illness and that DC would actually allow the character to be killed, that issue ended with Supergirl barging into the morgue and finding a cocoon where Lana’s body should have been. This issue opens some time after that with General Lane and his grunts finding the re-grown body of his daughter Lucy and discovering that she’s actually alive, despite being thought dead when her super-suit exploded awhile back. We then pick up wtih Gangbuster (in a new, weird-looking costume) busting into some alien hive and getting Supergirl out…as she’d been captured off-panel since the previous issue. The hospital Lana was in has been grown over by a cocoon, as we find out that the Insect Queen lives once again, having spent the past year preparing Lana’s body to be taken over. Supergirl and the Queen fight, and it’s not hard to guess what happens by the issue’s end. We have some definite closure to things, while elements are left open to coming stories…but this issue’s events are not likely to be simply brushed under a rug.

The art by Igle is quite good. In and of itself, I have no problems with the art.

The story is also quite strong as what it is. I have never had any interest in the Insect Queen stuff with Lana, and have zero nostalgia for the silver age stuff…it was actually the Insect Queen story in the main Superman book several years ago that led me to bail on the Superman titles entirely for a brief time. As such, I was quite dismayed to see it becoming a focal point for this storyline. To its credit, the actual, overt Insect Queen stuff is basically limited to a couple brief bits last issue, and now this issue, rather than being a huge part of the overall arc. I’m interested in seeing where Supergirl herself goes from here, as Gates has continued to grow the character and give her surprisingly realistic reactions to things instead of the usual, simplistic cliches one would normally expect.

What I dislike most about this issue is the ties back to the Superwoman story, as I to this day cannot be convinced that the Lucy Lane I’ve read for 15-some out of the last 20ish years is the same character…whether this is Gates claiming the character or simply doing the best with the hand dealt, I’m not sure.

In addition to the 40-page main story (which has a 26-page chunk with no ads!), we also get a short bonus tale by Jake Black and Helen Slater (the actress who played Supergirl in the Supergirl movie in the 1980s).

A Hero’s Journey

Writers: Jake Black, Helen Slater
Artist: Cliff Chiang
Colorist: Dave McCaig
Letterer: Jared K. Fletcher
Editor: Wil Moss
Group Editor: Matt idelson

This short is pretty simplistic and straight-forward: it’s a recap of much of these first 50 issues of Supergirl. I recognize Black from his TMNT work, and it’s cool to see his name popping up like this. While the story is basically recap, it does add a bit to the Supergirl character, as we are reminded how far she’s come, and the changes over the past 17 issues or so have been brought both betterment and clarity to the title as well as the character in the title. I also quite enjoy the fact that Ron Troupe is still around and being used again lately…he is just as important a character to me as any of the supporting cast of the Superman family of titles…and I like a great deal better than, say, Steve Lombard or the current interpretation of Cat Grant.

The art for this story is clean and fairly simple, reminding me of any of a number of animated works that don’t use too much in the way of detailed lines to get things across. Again, that works for this story, though I don’t think I’d care much for the style on any ongoing basis for this title.

As a whole, I think the only “weak point” of the issue is the cover. Turner had a significant role in bringing this version of the character into contemporary continuity, but the art used for the cover just doesn’t work for me–it seems extremely out of place, especially given how far this title and the character have come over the past few years. Maybe it’s just over-nitpicky, but Supergirl’s ears on this cover make her look like an elf, and her physical build just seems out of proportion with the way she’s portrayed lately. As with most books, though…the issue can’t be judged solely by the cover.

Story: 3.5
Art: 3.5
Overall: 3.5

Green Lantern #51 [Review]

Full review posted to comixtreme.com.

Story: 3.5/5
Art: 4.5/5
Overall: 4/5

Blackest Night: The Flash #3 [Review]

Full review posted to comixtreme.com.

Story: 2.5/5
Art: 3.5/5
Overall: 3/5

Secret Six #18 [Review]

Danse Macabre Part 3

Writers: Gail Simone & John Ostrander
Artist: J. Calafiore
Letterer: Travis Lanham
Colorist: Jason Wright
Editor: Sean Ryan
Cover: Daniel Luvisi
Published by: DC Comics

I’ve not been following this title to any great degree. I read the first 2-3 issues, and may have read one or two other issues prior to this Blackest Night tie-in. Still, I know enough of these characters to enjoy the issue, even lacking the full series’ context.

This issue sees the various members of the Six dealing with Black Lanterns, as well as Amanda Waller’s plan for combatting those same Lanterns. Essentially, the Six have to survive long enough for that plan to be put into motion–to retrieve an old Manhunter body to make use of its stored Green Lantern energy (which, along with another color light/energy is the only thing that can permanently put down the Black Lanterns). The end result of this gamble seems to indicate both change and revelation–at least to the reader, as Waller reveals her ultimate intent regarding the Six.

The story’s not bad, though it’s not terribly engaging, either. I don’t know all the characters well enough to get as much appreciation out of this issue as I’m sure others will get, but they’re not entirely unfamiliar. And though I am unfamiliar, I learned a bit more about a couple of ’em as I read this issue. Digging up an old Manhunter makes perfect sense to me, and a great solution for a bunch of essentially human characters to reasonably fight and have any hope at all of winning against multiple Black lanterns, when the bulk of the super-folks of the DCU aren’t around to intercede in this battle. It also roots the story in long-term history, as–and perhaps I’m wrong on this–the Manhunter is probably left over from Millennium. Waller’s presence seems like an added bonus, coming just after seeing Pam Grier taking the role of this character on Smallville‘s Absolute Justice movie/episode.

The art’s good stuff, too…while some faces seem to take on slightly different appearances here and there depending on their angles, on the whole the art is nicely detailed and the characters recognizable and distinct, and I really had no trouble following the action of the issue.

This issue wraps up what is one of the better tie-in stories to Blackest Night, as we see events unfold that appear to have contributed to the ongoing Secret Six arc, and yet plays well in the Blackest Night sandbox. This doesn’t really add anything to Blackest Night, but Blackest Night adds to this. Well worth picking up if you’ve been following the previous couple issues (this is the third of 3) and/or the main event.

Story: 7/10
Art: 8/10
Overall: 7.5/10

Booster Gold #29 [Review]

Full review posted to comixtreme.com.

Booster Gold
Story: 3.5/5
Art: 4.5/5

Blue Beetle
Story: 2/5
Art: 3/5

Overall: 3.5/5

Adventure Comics #7 [Review]

Full review posted to comixtreme.com.

Story: 2.5/5
Art: 3/5
Overall: 3/5

Action Comics #886 [Review]

Full review posted to comixtreme.com.

Action Comics
Story: 3/5
Art: 3/5

Captain Atom
Story: 0.5/5
Art: 2/5

Overall: 2.5/5