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Transformers: Infestation #1 [Review]

Written by: Dan Abnett and Andy Lanning
Art by: Nick Roche
Colors by: Joana Lafuente
Lettered by: Robbie Robbins
Edited by: Andy Schmidt
Assistant Editor: Bobby Curnow
Published by: IDW

Galvatron and his Decepticons battle the zombies that have infested the world. Partway into the battle, Optimus Prime and the Autobots arrive. Galvatron insists they stop fighting each other and focus on saving the world…but by way of the Autobots surrendering to him. Once Galvatron is neutralized, we find out that he’s encountered this threat before. As the Autobots consider their next step, they’re ambushed by someone ready, willing, and capable of giving them all a Really Bad Day.

The story seems really simple–robots vs. zombies. Except these robots are the Transformers…familiar figures likely far more familiar to readers than those that kicked off this “event.” It’s quite amusing–and more than fitting–that the leader of the Decepticons would want the Autobots to surrender to him, rather than throwing himself and his followers at mercy of “the good guys” as would be typical for a story like this.

I’m not familiar with this version of the characters–and I can’t help but wonder if Megatron is to Transformers comics what Shredder is to the original Mirage TMNT run. But as with the Infestation issue that kicked off this event…I don’t feel too lost jumping into this issue. Best of all, I still enjoyed this, even not paying much attention to which characters are which. At only 2 issues…we’re only going to get a glimpse into this world of the Transformers.

The art is strong, and seems to capture a bit of the feel of a cartoon as well as being a sort of adaptation of the “angular” take on the characters that doesn’t seem quite as “boxy” as I would expect. Still, no real complaint here, except that Optimus Prime put me in mind of something from Gundam (though in some ways, one humanoid-shaped robot is gonna remind one of another).

I’d sorta expected to see the CVR in this issue, rather than finding the Transformers in the midst of battle with the zombies. Of course, it actually makes sense that they’re not in this issue–they didn’t discover until after it’d been initiated that the Infestation had made it to other worlds, so they’re bound to show up in the next issue to explain things and deal with the threat to this world.

I enjoyed this issue overall, though I think I’ll enjoy it a lot more once the Infestation event is out in its entirety.

I’m quite pleased that this is its own two-issue mini-series: I can follow Infestation into what I assume is current Transformers continuity, but I’m not having to buy random issues of an ongoing series, tossed into the middle of an already-started story. Similarly, I think it’s probably good that being its own series, readers of the ongoing Transformers series are not forced to read the Infestation event or have the ongoing story interrupted for two issues.

Recommended reading. (For readers of the ongoing Transformers, though, I certainly recommend reading Infestation #1 before reading this.)

Story: 8/10
Art: 8/10
Whole: 8/10

Dragonlance: Chronicles #8 [Review]

Quick Rating: Above Average
Title: Dragons of Autumn Twilight

The Companions battle Verminaard and his minions in Pax Tharkas with many lives hanging in the balance…

dragonlancechronicles008Story: Margaret Weis & Tracy Hickman
Adaptation Script: Andrew Dabb
Pencils: Steve Kurth
Colors: Djoko Santiko of IFS
Letters: Brian J. Crowley
Editor: Mark Powers
Cover Art: A: Steve Kurth and IFS, B: Tyler Walpole
Publisher: Devil’s Due

This is the final issue of this particular Dragonlance mini-series, and as such, things can be generalized a bit more than in previous issues.

The art has maintained a pretty solid level of quality–though I’m not sure we’ve had the same artist for the entire series. We do have Kurth on art chores for this issue, which is a plus, regardless of previous issues. Kurth‘s art is definitely a departure from a lot of the "classic" Dragonlance art from the 1980s, and even a lot of what I recall from the 90s. And while it may not be definitive, exactly, it very certainly fits these characters and the story. It’s not perfect (what art is, though?) but one gets a sense that these are (physically) 3-dimensional characters interacting with each other. There’s a certain creepiness here that captures the dark nature of this part of the story–and it works well. Where it fails is in some of the details of the story, as it’s not always clear from the visuals exactly what’s going on panel-to-panel.

The story itself comes across as very choppy. Perhaps I’m too biased, having read the original Dragons of Autumn Twilight as many times as I have in the last decade. This issue feels like an extremely abridged retelling of that story, as if it has certain points that it hits on, but lacks the detail of the original–and as such, comes across choppy.

I felt like I had to keep thinking back to the book to fully "get" what was going on with these characters. While the art gives a sense that these could be real, 3-dimensional beings, the story comes off as shallow and 2-dimensional. The blame for this is shared, and it should be noted that the novel this mini is adapted from is itself possibly the weakest of the Weis/Hickman Dragonlance Chronicles volumes.

The story caps off the first volume of the trilogy as the companions battle Verminaard in Pax Tharkas, while a couple dragons tear it up in the background, and Verminaard’s slaves reunite with their families as they prepare to take their leave of the fortress–provided anyone survives the battle.

I suspect that the story on the whole comes across better if read as a whole–reading an adaptation in eight segments separated by several weeks likely takes away from the overall experience. Given that, I don’t recommend this single issue unless you have already been following the mini. However, in a few weeks when the collected volume (advertised adjacent to the final story-page in this issue) is released, consider checking it out.

On the whole, this series has been a solid jump-on point for anyone interested in the "classic" Dragonlance saga. It introduces the core/original characters, generally conveys some key aspects about them, and the art particularly gives a visual interpretation of the characters that is much more realistic and believable than earlier visual renditions.

Ratings:

Story: 3/5
Art: 4/5
Overall: 3.5/5

Dragonlance: Chronicles #6 [Review]

Quick Rating: Solid
Title: Dragons of Autumn Twilight (chapter 6)

Having been freed by elves from captivity, the companions find themselves witness to the decline of the Qualinesti elves; they also find their next quest in their journey toward saving the world of Krynn…

dragonlancechronicles006Story: Margaret Weis & Tracy Hickman
Adaptation Script: Andrew Dabb
Pencils: Stefano Raffaele
Colors: Djoko Santiko of IFS
Letters: Steve Seeley
Editor: Mark Powers
Cover Art: A: Steve Kurth and IFS, B: Tyler Walpole
Publisher: Devil’s Due

This is another good/standard issue of the series. It has been thankfully consistent–the story and art continue to work well together, to provide a true adaptation to the original novel (Dragons of Autumn Twilight). Perhaps in contradiction to that, this issue features art by someone other than Kurth. While a side-by-side comparison will undoubtedly reveal difference, taken by itself it works well here. In light of a certain other publisher often combining artists of late on a single issue, that the entirety of this issue is just one is refreshing.

This issue takes the story up with the companions having just been freed from Fewmaster Toede’s slave-train. Their elven rescuers lead them into Qualinost (one of the Elven homelands, but not the original Elven homeland–but that issue doesn’t rear its head til later and isn’t overly relevant here). Once in Qualinost, we view some of the past come back to haunt Tanis, and get to see Tasselhoff marvel at what must’ve been (in his eyes) quite the childhood for the half-elf. The companions then take on a task from the Speaker of the Sun and head for Pax Tharkas.

The story itself is faithful at its heart if not word-for-word to the source material. The only real gripe I have on that angle with this issue is that here we see Tanis deliberately acquire a particular sword, whereas the original novel had him fumble for a weapon, and belatedly realize what he’d acquired, which added a bit more wonder to the weapon as well as what the companions face. Ultimately it is a minor detail, one that works well in prose format, but like a movie, not every minute detail can be adapted, and it’s better that detail is cut than something more integral to the story.

This is a fantasy comic/story, and based on what Hickman himself considers the weakest of these original novels. As such, you will find aspects of the familiar here. The creature the companions face seems drastically out of place given the sort of story here (I can think of no other examples of such a creature encountered anywhere else in the Dragonlance mythos–if anyone else can, I’d be interested in having that noted). However, from a story that was based strongly on a new Dungeons & Dragons module at the time, such a creature is just another generic sort that gives an excuse for a fight. In this story, it serves to introduce a new aspect to a just-met character that will serve a much larger role later in the Chronicles saga, if not this specific arc.

We’re six issues in, and have covered a lot of ground. As I understand it, we’ve two chapters left to conclude this mini/arc. If you’ve not followed along thus far, this won’t be a particularly good point to jump in. If you’re following it, though, don’t bail now!

Ratings:

Story: 3/5
Art: 3/5
Overall: 3/5

Uncle Scrooge #400 [Review]


Full review posted to cxPulp.com
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Story: 4/5
Art: 4/5
Overall: 4.5/5

Infestation #1 [Review]


Full review posted to cxPulp.com
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Story: 3.5/5
Art: 3.5/5
Overall: 3.5/5

Highlander #0 [Review]

Quick Rating: Average
Story Title: Untitled

Russell Nash–AKA Connor MacLeod–gets called into events springing from the death of the Kurgan, tying his story in to the Chernobyl disaster.

highlander000 Writers: Brandon Jerwa, Michael Avon Oeming
Artist: Lee Moder
Colors: Brian Buccellato
Letters: Simon Bowland
Cover Art: Gabriele Dell’Otto
Special Thanks to: David Abramowitz, Peter Davis, Sharon Jenings
Publisher: Dynamite Entertainment

For as much as I consider myself a Highlander fan, my first reaction to this is not quite knowing what’s going on. I’m sure there are nuances I’m not picking up on, or missing, for not having recently watched the original film, nor knowing exactly what sort of continuity this is, given the confusing "continuity versions" throughout the Highlander universe: Movie, TV Series, Cartoon, Endgame

This zero-issue takes place shortly after the events of the original Highlander film, and sets us up to see that there may have been more to the struggle between Connor and the Kurgan than was let on. I’m not familiar with the other characters offhand, and the flashbacks–assuming that’s what they were–left me confused, not entirely certain if they’re flashbacks or what.

However, I think this might need to be approached both from the angle of one approaching a new tv series–things and characters may be shown that don’t make much sense yet, but will later on, and a later re-reading will let the earliest chapters make far more sense in context of what’s discovered as the arc progresses. This should probably also be approached with the realization that it’s based out of a story two decades old, a core that has seen multiple different continuities sprung from it.

I’m most familiar with Duncan MacLeod–the starring character of the live-action Highlander: The Series. However, through watching the original Highlander film several times the last few years and seeing/reading things discussing how great that film was, I’ve been swayed a bit to have a further interest in Connor.

All that said, this series seems geared to the Connor MacLeod fans, who want more of the character than just the trilogy of films, a guest-star role in a tv-series and a debatable role in a fourth film.
The art seems to work well for the issue, though it doesn’t feel overly detailed–which is NOT a bad thing. Everything’s clear and visually not hard to see what’s going on–confusion there comes simply from not knowing certain characters and such terribly well. Visually, we get a Russell Nash/Connor Macleod that is recognizeably based on Christopher Lambert, but given his own "feel."

Having been excited about this series since it was first announced (last year?), I may be judging this a little too harshly for "just a zero issue." After all, this is just a 12-page introduction, for a single shiny quarter (U.S.), and doesn’t begin to have room to flesh much of anything out or get into any meat of a story. It’s a definite teaser, showing us a couple characters that presumably will be focii in the series itself, and teases the motivation for what the story itself presumably entails.

Perhaps just from looking at it in solicitation/advertising materials so much, the Dell’Otto cover is an awesome Highlander image–if there’s not a poster, there should be one with this image. We get a nice, iconic image of Connor and the Kurgan; the two ready to enter combat, all divided by Connor and The Quickening.
This probably has the most appeal for Highlander fans who’ve been into things for awhile, but certainly doesn’t rule out new readers. There’s a lot that’s steeped in Highlander continuity, but at the same time, one has to start somewhere, and should quickly be able to pick up on things. Again, 12 pages is hardly enough to truly judge any story–or creative team–on.

If you’re a fan of Jerwa (former writer on G.I. Joe) and/or Oeming (Thor: Disassembled/Ragnarok, Stormbreaker: Saga of Beta Ray Bill) or just Highlander in general, for a mere quarter this is NOT one issue to miss (plus, there’s a 5-page Lone Ranger preview and ads for other Dynamite books).

We’ll see how things go once the series proper begins–I anticipate enjoying that more than this preview issue.

Ratings:

Story: 2.5/5
Art: 3/5
Overall: 3/5

Tales of the TMNT #32 [Review]

classicreviewlogowhite

Quick Rating: Very Good–Fun!
Story Title: The Eye of Aga-Moo-Tou

Summary: The TMNT and the C.O.W. Boys of Moo Mesa team up again to tackle the threat posed by Savanti Romero gaining access to the Eye of Aga-Moo-Tou.

talesofthetmnt032 Plot: Laird & Brown
Words: Murphy
Layouts: Ryan Brown
Pencils: Dario Brizuela
Inks: Joe Rubinstein
Letters: Eric Talbot
Editor, Creative Consultant: Peter Laird
Managing Editor: Murphy
Production, Design: Eric Talbot
Covers: (main): Dario Brizuela, (variant): Andres Ponce, Ryan Brown, Steve Lavigne
Publisher: Mirage

Despite never having been a fan of the C.O.W. Boys (I was aware of them briefly in the 90s, but never "into" them), this is great fun. We get those characters back, interacting side-by-side with the TMNT in a way that makes perfect sense in the TMNT-verse, and is just…fun.

A nearly-immortal figure locates the mystical Eye of Aga-Moo-Tou, though the Eye is also located by old TMNT villain Savanti Romero. Meanwhile, at Moo Mesa, the C.O.W. Boys are going about their regular business, when things go all wacky thanks to Romero. Back on Earth, Tsou-T’an-Jin makes contact with and transports the turtles to Moo Mesa, where they find their old friends mind-controlled/possessed by Romero, and the battle for the Eye is joined…

At its surface, this is a rather simple, stereotypical story…mega-powerful mystical artifact located by a villain, first protagonists on the scene defeated and turned on second-wave fellow heroes, yadda yadda yadda. Then again, it really isn’t much deeper than that, if you look strictly at story elements. The fun and enjoyment comes from the specific characters–here, the Teenage Mutant Ninja Turtles AND the C.O.W. Boys of Moo Mesa thrust together in a single story.

The story flows, hitting key beats of structure. Not being terribly familiar with all the characters, I can’t say for certain that everyone’s in-character; the turtles seem to be right on track, so I presume the COW Boys are, too..and given that (as far as I can tell) original creators of all characters involved are…well…involved with this issue, I’ve no reason to believe this does anything but fit both sides of the "crossover" of the properties.

The art throughout is just fine, with all the characters being totally recognizable, and panels clear/clean as to what’s going on. This isn’t just some comic adaptation of a cartoon, but it’s also not one of the darker, gritter of the TMNT stories.
For jumping in cold and just wanting "a" TMNT story, this is a great issue to do so with, and it’s even kid-friendly on the whole–probably moreso than a certain teen wizard’s exploits, for point of comparison.

The great thing about this title is that it features a monthly supply of in-continuity TMNT stories by a variety of writers and artists that include stories set in the characters’ past, present, and future, as well as easily contain property crossovers like we have here. While many titles from bigger publishers might suffer from radical shifts in creative teams from issue-to-issue on writing and visuals, it’s become a sort of staple for this book.

If you can find it, I highly recommend this issue…and really, the series in general for any of you longer-time TMNT fans.

Ratings:

Story: 3.5/5
Art: 4/5
Overall: 4/5

Chip ‘n’ Dale Rescue Rangers #1 [Review]


Full review posted to cxPulp.com
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Story: 4/5
Art: 4/5
Overall: 4.5/5

Darkwing Duck #4 [Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 3.5/5
Overall: 4.5/5

Life With Archie: The Married Life #2 [Review]

Full review posted to cxPulp.com.

Story: 4/5
Art: 4/5
Overall: 4/5