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Shadowman #12 [Review]

shadowman012Deadside Blues; Lucky Charm; Blackout

Writers: Ales Kot, Christopher Sebela, Duffy Boudreau
Art: Cafu, Matthew Southworth, Diego Bernard, Alejandro Sicat
Colors: Andy Troy, Jose Villarrubia, Ian Hannin
Letters: Dave Sharpe
Cover Art: Dave Johnson and Kekai Kotaki
Editor: Alejandro Arbona
Executive Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

I’ve kinda lost the “flow” of this Shadowman title. Seems we’ve had a definite interruption of the ongoing story: a #0 issue, a “Halloween special,” and now this 3-complete-stories issue, as we await a new creative team that’s taking over.

While I’m all about done-in-one stories, self-contained issues, having 3 such stories in one regular-sized issue is a bit much (or short, depending on how one looks at it). These three seem rather slice-of-life; the simple stuff that’s not that big a challenge. They can’t be a big challenge–there’re only a handful of pages to get to the end of the situation as presented!

Given three stories, I’m not bothered by three visual styles in the issue. None of ’em particularly blew me away, but none struck me as annoying or hard to follow. Solid art doing what the art should do.

The stories themselves are a handful of pages apiece. Nothing particularly wrong with any of them–they all offer a touch of insight into Shadowman. They definitely make this feel like a “filler” issue…I’d’ve much rathered see these presented in place of multi-page “previews” in the back of Valiant‘s books. Original COMPLETE shorts to introduce non-readers of Shadowman to the character, and provide some incentive to Shadowman readers to maybe grab another issue. (Easy enough to suggest as a fan currently buying any/all Valiant singles).

Taken as a whole, I found the issue fairly mediocre. Not bad, but not wonderful; for the moment nothing in it seems particularly germane to anything ongoing. If you’re following the series and not inclined to skip issues, this is worth getting and reading. Though it stands alone in and of itself, readers would likely benefit quite a bit with context from having read earlier issues. If you’re looking for a jumping-in point, it seems the next issue will be the spot to do so.

If I wasn’t currently “all-in” on the Valiant books…I’m pretty sure I’d call it a day for now on the series, myself. As-is, I’m hoping this new creative team picks things up and runs next issue and shows me that I actively want to keep up with this title rather than passively “not drop” it.

Quantum and Woody #5 [Review]

quantumandwoody005Writer: James Asmus
Art: Ming Doyle
Colors: Jordie Bellaire
Pin-Up: Tom Fowler and Brian Reber
Cover Art: Andrew Robinson, Lee Garbett, David Lopez, Mike McKone
Letters: Dave Lanphear
Editor: Alejandro Arbona
Executive Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

Now that they’ve accepted they’re stuck together…Eric (Quantum) and Woody are sharing Eric’s apartment. Of course, Eric hadn’t counted on Woody ALSO bringing the goat (now named Vincent van Goat) and the “teenage” clone of the woman who murdered their father into the mix. As Eric goes to work and returns the weapons Woody snuck out, he tasks Woody with finding a job. Instead, Woody decides to house-hunt, and winds up losing Eric’s car in the process. Eric meanwhile finds that he’s come to the attention of his boss, who lays out an interesting proposal.

Though I’ve now read all of the original Q&W issues, I’ve never looked all that deeply into them…but at least on the surface, this continues to very much come off as being in the same spirit. The situations are modified, more modern…but this series fits right with the original to me.

I don’t know where the story’s actually going, though I recognize Eric’s boss’s name and so have a certain suspicion there. I do have a better sense of Eric’s annoyance (and Woody’s deservance of being the target of said annoyance) in this series so far. 

The art isn’t bad, though something seems a bit “off” and I can’t quite put my finger on it. It’s a bit of a shift, but everyone’s still recognizable and it’s not hard to follow what’s going on.

As a bonus, we get a random pinup page in the back…which is rather amusing in itself, as well as refreshing: it’s a pin-up page, meaning full-page one-page art piece…but get this: it’s NOT A VARIANT COVER! Someone, somewhere, actually remembers that an artist can do a piece of art like this without it HAVING TO BE a VARIANT!

All in all, a good issue, and as billed on the cover, the start of a new arc and thus a better jumping-on point than the previous issue (especially when you consider the first TPB is due out soon at the “bargain” $9.99 price point of all the Valiant vol. 1s). If you’re already following the title, it’s worth continuing. If not, you might be better served grabbing the paperback to read the first/origin story and if you like it, continuing on.

Harbinger #17 [Review]

harbinger017Writer: Joshua Dysart
Art: Clayton Henry
Color Art: Moose Baumann
Letters: Dave Sharpe
Assistant Editor: Josh Johns
Executive Editor: Warren Simons
Cover Artists: Barry Kitson, Sean Chen, Matthew Waite
Published by: Valiant
Cover Price: $3.99

After the last couple issues, I really thought things were going one way…but this issue turns that on its head in a way that I didn’t see coming, even from the ending of the last issue. It was actually the “previously…” text on the inside front cover that clued me in…but seeing that, I think, caused me to ‘dive in’ on this issue all the more eagerly.

We flash back to the end of the stuff in Las Vegas–the Harbinger Wars–and see that what we THOUGHT happened…didn’t ACTUALLY happen. Harada was far more prepared than we thought, and what our heroes have experienced since then has been to keep them quiet and calm…prisoners of Harada. Yet, while savoring his victory, we find out that Harada’s resources–including Harada himself–are spread quite thin, and as he approaches a deep exhaustion, the danger to all around him grows exponentially.

The art on this is good…truthfully, I hardly even noticed it as I read…I was simply engrossed in the story and all the potential it holds. It does what the art should, conveying what’s going on, getting the story across where words don’t or can’t, and keeps the reader moving through the issue.

Story-wise…I’m really enjoying this. It’s hard to believe we’re already 17 issues in…sure, that’s not a HUGE quantity, but looking back we’ve had quite a bit of ground covered. And in this day and age where it hardly seems anything lasts much longer than 12-15 issues, this is a real treat with (thankfully) no end really in sight.

This issue’s story drew me in, revealed answers to questions on my mind, and left me honestly curious about where things go from here.

As the third issue of the current arc, this issue isn’t in and of itself the greatest jumping-on point…but it’s definitely not an issue to pass on if you’ve enjoyed things thus far, and especially if you found yourself thinking the last couple issues indicate a repetition of the classic, original series.

Recommended, and I’m looking forward to #18!

Bloodshot #0 [Review]

bloodshot000Writer: Matt Kindt
Art: Chrisscross
Colors: Moose Baumann
Letters: Dave Sharpe
Associate Editor: Alejandro Arbona
Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

This is the second distinct Bloodshot #0 I’ve read in the last year or so. I read the original 1993 issue last year, and I’ve been looking forward to this new one for awhile now. That’s one thing I definitely like with the current Valiant–they properly promote books without me feeling they’re over-hyped. Since seeing the cover image for this on one of those inserts with the issue checklist on the back, I’ve been curious about the revelation of this Bloodshot’s “true” origin, or at least clarification of the origin.

Reading this, I was surprised at the opening reference to 1992 (which was when the original series began and the original Bloodshot burst onto the scene). Thankfully any reference to the old is tangential/coincidental/”Easter Egg”-y.

This issue shows us several earlier versions of Bloodshot–essentially, the technology was there, but Bloodshot would be so focused on completing his mission that any collateral damage didn’t matter. Project Rising Spirit wanted to find a way to give their warmachine a conscience of sorts, so an outside scientist is brought in. He winds up reprogramming the nanites to not just record memories but to capture “everything”–in the hopes of catching a “soul.” While his results prove questionable, the scientist’s fate is fairly clear, and we as readers are left to draw our own conclusions from what we’ve observed in the previous 13 issues of Bloodshot.

Story-wise I quite enjoyed this. After the last few months of Harbinger Wars and the upcoming addition of HARD Corps to the title, this makes for a nice “interlude” or “break” between major chapters of this character’s existence. Having some light shed on the background is handy for allowing a bit more identification with the character…though I was a bit disappointed that we had no definitive names provided to clarify which (if any) “identities” Bloodshot’s shown are a “one, true” identity.

Visually I found this to be a mixed bag. There was a definite difference from what I’m used to seeing in this title, so it was a little “off” in that regard. Yet, nothing was really “bad” about it, so I can’t really complain. The style is fairly distinctive–I haven’t seen much of ChrisCross‘ art lately, but do remember enjoying his visuals on the late-’90s/early-’00s Captain Marvel series.

I wouldn’t call this a jump-onboard sort of issue, as it doesn’t really lay the groundwork or introduce stuff the way I would expect of a premiere issue. However, for readers who have been along for the ride this is definitely a worthwhile addition to the mythology of Bloodshot, adding some depth that is fairly timeless and allows for a bit of clarification to what we’ve already seen…and will likely yet see. In its own way, if one looks at the retitling as the beginning of a “new series,” this also provides a sort of cap to the first year, filling in some blanks and adding to what we’ve discovered.

Whatever the case, I enjoyed it, and look forward to seeing what else we get with the character, despite shifting creative teams.

Harbinger #15 [Review]

harbinger015Writer: Joshua Dysart
Penciler: Barry Kitson
Inks: Stefano Gaudiano and Mark Pennington
Colorist: Ian Hannin with Sotocolor
Letters: Simon Bowland
Cover Artists: Khari Evans, Barry Kitson, Trevor Hairsine, and Rian Hughes
Assistant Editor: Josh Johns
Executive Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

I really enjoy seeing heroes’ downtime. Seems like just about every issue of (especially team-books) a title “has to” have lots of action, so I quite appreciate just seeing the characters be themselves, NOT fighting villains, NOT on some huge quest, NOT repelling invasions or facing life-or-death situations, etc.

So this issue was quite up my alley, seeing the kids decompress from the events of Harbinger Wars. They recognized a functional loss, but escaped with their lives, and so take some time in this issue to just be kids, to have fun with each other and the advantages their powers bring. I could enjoy an entire issue of single-page scenes just showing the kinds of stuff the group as a whole would be up to as well as what happens when the characters pair off for activities, the way they relate not just as a group but in the one-on-one interactions.

I’m especially interested in seeing the growing friendship between Faith and Peter, and while I’m pretty sure I’ve only ever read the first few issues of the original ’90s series, that was a good 14 years ago and I don’t recall much of anything at this point…though from “meta” info about that title I’m vaguely aware of a character death early in the series that I’ve been glad to see did not happen here (I sorta expected it to play out in Harbinger Wars).

While we start the issue on a relatively “light” note (all recent events considered), and get plenty of fun and potential as the issue continues, I got a sense of foreboding toward the final few pages. Despite this, I had an honest moment of shock when my fear played out…the end of the issue opens up a whole different potential for this title and the Renegades moving forward.

More and more I find myself considering this the cream of the crop of the current Valiant titles…and with the mythology Dysart‘s building, the character-building and realistic (for a comic starring super-powered psiots) settings and interactions and amount of story actually fit into a single issue, there’s little better out there.

If you like super-hero team books, I definitely recommend this title!

Quantum and Woody (2013) #1 [Review]

Quantum and Woody (2013) #1World’s Worst part 1

Writer: James Asmus
Art: Tom Fowler
Color Art: Jordie Bellaire
Covers: Ryan Sook, Marcos Martin, Andrew Robinson and Tom Fowler
Letters: Dave Lanphear
Editor: Jody LeHeup
Created by: M.D. Bright & Priest
Published by: Valiant
Cover Price: $3.99

I don’t know when it was that I first heard of Quantum and Woody, but I’m pretty sure it was at least a decade ago. Of course, I didn’t know their significance at the time–no, the appreciation I’ve developed has come only in recent months and thanks to Comixology’s 99-cent sale of the classic material a few months back.

I also don’t recall now if my Comixology purchase of the entire classic series preceded knowledge of this new series, though I’m pretty sure my interest was actually sparked by knowing there’d be new material and wanting to read some of the original.

Whatever the case–I’m familiar with the first half of the original run, which I think made this new #1 actually more enjoyable for me.

That being said, like what I’ve read of the original, the reader is kinda thrown into things here, to pick up information through flashbacks and such.

We open on a scene of our heroes, Quantum and Woody, falling from a building and making the news, basically seen as the world’s worst super-heroes, if indeed that’s what they are. We then flash back to their past as adoptive brothers, before moving to the present where the pair learns of the death of their father. As things unfold they learn that all was not as it seemed–and they seek answers that throw them together into a rather explosive situation leading to the obligatory To-Be-Continued.

Visually I’m quite pleased with this issue…no real complaints or negatives for me on the art side of things.

Story-wise, I rather enjoy the maintenance of the “chapter headings” Priest made popular back in the day on the original series as well as in his Black Panther run for Marvel Knights. While stylistically different from the other Valiant books, it gives a certain familiarity to this that is welcome and appreciated…it also keeps this book fairly unique, providing a different “voice” than the other Valiant titles right now.

Though the bulk of the issue is essentially “origin” stuff, I the non-linear narration allows for an appearance of the characters AS Quantum and Woody in this issue; introduces the characters behind the hero-guises, and sets up the motivation that drives them…which to me is quite good for being the first issue of a brand new series.

While this is a Valiant #1, retains the standard trade dress of all the contemporary Valiant titles, etc. you don’t need to have any background whatsoever with other Valiant books in order to “get” and enjoy this issue. If you were merely handed the pages to read and had never heard of the property before, there’s nothing whatsoever here that requires you to have read anything else.

I will probably never like the $3.99 price point on any standard-size comics, but as only the sixth one-issue-per-month Valiant title, I can handle this a lot better than double-shipped $3.99 titles from other publishers, and I consider this a welcome addition to my own pull list and definitely look forward to the next issue. (And while I wait, I have half of the classic run yet to read to keep me busy!)

Shadowman #7 [Review]

Shadowman (2012) #7 [cover]Writer: Justin Jordan
Pencils: Neil Edwards
Inks: Matt Ryan
Color Art: Brian Reber
Covers: Patrick Zircher, Dave Johnson, Matthew Waite
Letters: Rob Steen
Editor: Jody LeHeup
Published by: Valiant
Cover Price: $3.99

I feel kind of like I missed an issue. Without going back to re-read the series-thus-far, I vaguely remember where the story left off before last month’s #0 issue, but jumping into this issue I found myself wondering if I truly remembered, or had a slight bit of deja vu from reading the catch-up text on the inside cover.

We find Shadowman and his compatriots facing Baron Samedi, and ultimately coming to a sort of “understanding” in their mutual goal of preventing Darque from crossing from the Deadside in to the “real world.” As the deal unfolds, not everyone is on the same page, and one of our heroes seems to make a bit of a mistake that looks like it’s going to cost the group next issue.

If my summary is brief and vague…there’s something about this series, where it’s one I’m enjoying…but it’s a sort of enjoy-as-I-read-it more than it is remembering-after-I’ve-read-it. As it is with much of what I read these days. I read an issue, and that’s fine, but it doesn’t stick with me much beyond the reading, until/unless I delve back in to construct a better summary for a review…but then I may be over-analyzing, and going back in to pick things apart isn’t “just” the “reading experience” of buying an issue and reading it and planning to continue with the next issue.

As said, I’m enjoying this series in and of itself. The art’s good–I’ve no trouble following what’s going on, there’s no over-fancy or complicated page layouts or funky, stylistic stuff to distract…it’s just good art conveying the story.

And the story itself continues to build on itself–we have the growing threat of Darque, continue to see the characters feel each other out and develop as a group: the duo already familiar with each other before Shadowman was with them, and the Shadowman himself, Jack, who is dealing with his new status quo and with being a new/outsider-y member of the “group” and all that.

As a continuing reader of the series, this is another solid issue. I’m not as “into” this title as say, X-O Manowar or Harbinger…but this is still a welcome part of my Valiant purchasing, and I don’t plan to leave it behind anytime in the near future.

Archer and Armstrong #10 [Review]

Archer & Armstrong (2012) #10 [cover]Mystery Hole

Writer: Fred Van Lente
Artist: Pere Perez
Colorist: David Baron
Letterer: Simon Bowland
Covers by: Clayton Henry, Juan Doe, Matthew Waite, Andrew Robinson
Assistant Editor: Josh Johns
Executive Editor: Warren Simons
Published by: Valiant
Cover Price: $3.99

I’m enjoying the standard covers on this series lately. They fit the characters, and are rather amusing given context OF the characters. This one–Armstrong, Archer ,and some alien caught sneaking by, guns pointed at them…something about it just works for me.

Inside the issue, we don’t see this scene exactly…but we do see our heroes breaking into a Project Rising Spirit facility/Area 51 (there’s our tie-in: it’s Valiant, so of course PRS is involved). They’re looking for info on Archer’s past, true info rather than what he’s been told all his life by manipulative parents–but things don’t go quite as planned. We’re also reintroduced to Mary-Maria, whose status quo was left a bit in question recently, and see what she’s now dealing with…holding a lot of potential for quirky situations and interesting character development as we continue on.

I’m honestly not entirely sure where I stand with this title, in a way: I certainly enjoy it, but like Shadowman, I sometimes feel like I’m playing catchup, as its story details don’t often stick with me outside the actual reading of the issues. I guess that puts me as a more generalized or casual fan than a die-hard, for whatever that says about me.

As usual, the story and art work well together. I can follow along without issue, I’m not left scratching my head or finding myself taken out of the story by some weird, stylistic art bit, and I don’t pick up on any great plot holes or such.

In short, I read the issue, I enjoyed the issue, and I expect to be back for the next issue.

Catching up with Valiant: Archer & Armstrong #0 and Shadowman #0

Archer & Armstrong #0

archerandarmstrong000Gilgamesh as told via Armstrong to Archer. Not a bad premise, given Archer’s virtual immortality, and Archer continuing to learn the “real” world after living the “sheltered” existence he had up to the beginning of this series. Though this is a #0 issue, this story fits in the ongoing continuity, as A&A have been through stuff together already, and are now having some downtime before their next adventure.

The art’s the usual enjoyable quality, mixing with a solid story for an enjoyable issue. This could easily have simply been #10 of the series, as a flashback issue…but given the original Valiant‘s penchant for #0 issues (and that in retrospect, 1993’s X-O Manowar #0 is one of the most iconic single issues I recall from my youth) I think it’s kinda fun having these zero-issues for the current Valiant books.

Even if you’re not following the series in general, if you know the basic concept–Armstrong’s immortal, Archer just escaped a cult and is adjusting to the world around him with Armstrong as his truest friend–this is a nice one-shot story that delves into Armstrong’s past, telling a tale that leads into a scene we saw back in #1 and sheds light on Armstrong as well as the Eternal Warrior.

Shadowman #0

shadowman000This was a rather dark (yet illuminating) issue, providing us with an origin story for Darque. We see his birth and that of his sister, as well as how the children grew up, and the events that led to him becoming what he is, and the character becomes slightly sympathetic in that he’s not JUST some two-dimensional baddie. Sucks what he went through, but there’s a motivation there that one can “understand” a bit.

The art fit the story, and the story fits continuity. While the Archer & Armstrong issue was sort of a flashback issue where we still saw the contemporary title characters, this is a Darque story, and we don’t actually see Shadowman. Which makes this a fine #0 issue–we get backstory on the main villain of the piece, which takes place long before the series, hence a #0 issue (takes place before the events of #1) and as a #0 issue it’s functionally its own thing and doesn’t take away from the ongoing narrative and throughline of the ongoing numbering.

 

Catching up with Valiant: Harbinger, Bloodshot, and X-O Manowar

Harbinger #12

harbinger012Harbinger Wars continues, but we focus here on the interaction of the usual cast with the freed psiots and how everyone’s dealing with the stress of their current situation. We also see Toyo’s continued machinations as his plans for everyone continue to unfold.

In some ways, for a fairly casual reader, this story’s all over the place. I honestly don’t have a completely clear mental timeline of this “event”/crossover where I could simply rattle off a lengthy summation of The Story So Far.

However, somehow I’m continuing to enjoy the individual issues, in and of themselves, being aware that there’s an overall story going on. It’s sort of like missing an episode or two of a tv series, having read basic spoilers online, and continuing onward. It’ll be interesting to see how this thing’s collected–whether we’ll get a nice, thick 12-issue volume collecting the entire thing, or three separate volumes (one for each series involved).

Bloodshot #11

bloodshot011I’m finding some blurring in my mind as to what’s been happening in this title itself (ditto Harbinger). Yet the story’s been solid–as has the art–and I’m thoroughly enjoying the “bigger picture” nature of Harbinger Wars: the larger story, and things unfolding in three issues per month rather than just one or two.

This issue gives us an expanded scene on the Harada Protocol, where the core of Bloodshot’s programming is to kill Harada–including the use/display of previously unknown abilities including a brainwave EMP and being able to puke the nanites into another person.

The story and art continue to be good, and as I actually read the issue, I enjoyed it; more than I can consciously reiterate details of the plot contained within this one issue. I’ve already been “spoiled” as to upcoming changes for this title that leave me a little curious…it’ll be interesting to see how things go, but it sorta sucks to already be thinking about that with two more issues to go with this current event/story.

X-O Manowar #13

xomanowar013This issue’s–I believe–the penultimate chapter of Planet Death, as I seem to recall #s 9 & 10 were to be “prologue” and the entire thing 6 chapters including those.

Aric finds himself faced with unforeseen choices as what should have–to him–been black and white is muddied gray once he’s had time on the Vine homeworld. There’s something to this issue that reminds me vaguely of classic Superman stuff, with Kandor and all–and it’ll be interesting to see how things actually play out in the next issue, as I think the issue after that involves the Eternal Warrior.

Nord‘s art continues to fit the character well, though I find that some pages seem rather light on detail while others look very good. Overall looking forward to the next issue, and quite glad to see this series last not only a full year, but seeing it on track for beyond.