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Batman: Cacophony #3 [Review]

Baffles

Writer: Kevin Smith
Penciller: Walt Flanagan
Inker: Sandra Hope
Colorist: Guy Major
Lettering: Jared K. Fletcher
Asst. Editor: Jann Jones
Editor: Dan Didio
Cover: Adam Kubert (variants by Bill Sienkiewicz)
Publisher: DC Comics

This is one of very few mini-series that I’ve actually bought in this day ‘n age of virtually guaranteed collected-volumes. I’m also largely avoiding $3.99 books, but have allowed this as an exception given that it has a full 30 pages of actual story rather than being standard-size. That said, I’m not convinced this was worth it.

This issue picks up with the Batman/Joker/Onomatopoeia standoff on the roof. The Joker behaves typically, and we see what steps Batman has taken for dealing with Onomatopoeia. The story then derails when that villain turns on the Joker, and Batman struggles with a decision that will affect both himself and the citizens of Gotham.

The art is very good, and I really found nothing to take issue with. The characters are shown rather iconically (or “generic,” if you prefer that term). This is a fairly timeless sort of story, with no apparent ties to main continuity–unless it can be found to tie to a version of the characters found in Superman/Batman and Brave and the Bold. Flanagan, Hope, and Major seem to make a great team for Batman visuals that carry a great deal of detail without being overly realistic.

The story wasn’t much to my liking, though I really wanted to like it, being a fan of much of Smith’s past work in the DCU. However, this issue felt like it was trying too hard to be THE “Batman/Joker” confrontation or “conversation.” Their conversation while the Joker was on anti-psychotic drugs felt forced and more than a little (much as I hate to use the term) “fanboyish.” I really didn’t buy the condition of the characters, and can’t help but compare this to The Killing Joke, which I feel sees the characters have it out in a much more satisfying way. Though typical Smith (injecting often crude, but realistic comments everyday people in certain conditions might make), I also did NOT buy Joker’s comment about what he saw, nor that Bruce would repeat it in conversation with Alfred.

All in all, this isn’t a bad issue, but it is a letdown from what I’d expected–whatever it was–from a Smith Batman story. If you’ve snagged the first couple issues, or are able to get all 3 in one go, it ought to be worthwhile as an out-of-continuity/stand-alone story (or if there’s a reasonably-priced collected volume). If you’re on a budget and trying only to stick to “essential” stuff right now, I can’t recommend this. Dinged a half-point as it was a letdown as a whole.

Story: 7/10
Art: 9/10
Whole: 7.5/10

Gotham Gazette: Batman Dead? #1 [Review]

The Veil, Vicki Vale, Stephanie Brown, Leslie Thompkins, Harvey Bullock

Written by: Fabian Nicieza
Art by: Dustin Nguyen, Guillem March, ChrisCross, Jamie McKelvie, Alex Konat, Mark McKenna
Letters: Swands
Colors: Guy Major, Guillem March
Assistant Editor: Janelle Siegel
Editor: Mike Marts
Cover: Dustin Nguyen
Publisher: DC Comics

This one-shot takes a quick look to check in with several major characters operating in Gotham City, and how they are impacted by the apparent death of Batman. The opening/closing is from the point of view of The Veil, who I’m pretty sure is the character introduced in a recent Detective/Batman two-parter. The scene shifts from her to the other characters. Vicki Vale is back in town, working for the Gotham Gazette again, rather than a tv studio; she finds herself needing to re-proove her abilities at the paper, and seeks to contact Bruce Wayne who also seems to be gone, though there have been a number of sightings of the man around the world. At the same time, Stephanie Brown–Spoiler/Robin IV–looks at the city from her (apparent) new role as she observes Robin (Tim Drake) in action. Leslie Thompkins returns to the city, and seeks to get a feel for herself of what the city is like now, minus its caped crusader. Harvey Bullock has his hands full with a new partner as he himself continues working back from his recent “fall from grace.”

We have a number of artists on this issue, each providing the visuals for the different characters’ chapters. Nothing really stood out to me…which is both good and bad here: bad because hey, nothing blew me away. But it’s good as nothing stood out that I’ve any real complaint with. That each artist contributed to a specific chapter speaks to me of intention rather than “fill-in” work. Having different artists also helps to separate the characters involved, injecting just a bit of a difference or personality to them that could be lost with a single artist.

The story is solid if a bit choppy, since there’s no singular through narrative; we’re checking in on a numerous characters in different contexts and situations, unified simply by being in Gotham and not knowing if there is still a Batman. Nicieza, though I’ve not read much of his Batman work, seems to have a feel for the characters much as I associate with Chuck Dixon’s work on the same, which certainly is for the positive in my eyes.

This issue I believe is to serve as a prologue of sorts to the Battle for the Cowl mini and its tie-ins. This does a pretty good job of showing situations characters are in at present, giving them some facetime that may not be found in the main Battle for the Cowl series.

I’m not sure that this is essential to that story except to add context, but it is probably worth getting if you’re planning on following the entirety of the story.

Story: 8/10
Art: 7.5/10
Whole: 8/10

Batman #686 [Review]

Whatever Happened to the Caped Crusader? part 1 of 2: The Beginning of the End

Writer: Neil Gaiman
Penciller: Andy Kubert
Inker: Scott Williams
Colorist: Alex Sinclair
Letterer: Jared K. Fletcher
Assistant Editor: Janelle Siegel
Editor: Mike Marts
Covers: Andy Kubert and Alex Ross
Publisher: DC Comics

This issue opens with faceless dialogue, a conversation between two individuals. We then witness Selina Kyle arriving at a location in Crime Alley, where she shows that she can take care of herself, handling her own affairs. In a scene that made me think very much of something from The Sandman: Worlds’ End or House of Mystery, she meets an old character who directs her to her destination–a funeral, apparently. We’re quickly introduced to other attendees, with a couple of mildy interesting moments of a running gag. Those assembled at the apparent funeral are treated to a couple of stories that would seem to have led everyone to being where they are for this issue. Back to the faceless dialogue we’re left with probable set-up and hints of what’s to come in the second and final chapter of this story.

The art in this issue initially threw me a bit–it has several styles that come across pretty clearly, and yet after checking the issue’s credits, I was assured there was a single penciller. Some “sketchbook pages” at the back of the issue clued me in that the style variance was intentional–reminsicent of various visual styles of the Batman through the years. With that in mind, I actually enjoy the variance. Despite the variance, the quality of the work is quite solid, and I really have no complaint.

The story has a lot to live up to. It’s titled Whatever Happened to the Caped Crusader?–a title meant to place it in similar territory as Alan Moore’s Whatever Happened to the Man of Tomorrow?. Additionally, the writer is Neil Gaiman! Given that, I went into this issue half expecting to be let down…and was plesantly surprised when I really enjoyed the issue.

There’s a lot of metatextual stuff at work, and stuff that I can’t help but admit I’m wondering at due to my enjoyment of The Sandman nearly a decade ago. We have a nice almost double-framing device of the story, and stories within the story; everything reminding me of something else. Somehow, though, I greatly enjoyed it in this case where I loathed it in Morrison’s stuff, particularly Batman: RIP.

This probably won’t be a classic on the level of Moore’s Superman story…but I think this will be a stand-out story, worthy of its namesake. I don’t remember the last time I enjoyed a Batman issue as much as this, and whether or not you’ve been following this title, Final Crisis, or other DC stuff, based on this chapter alone the story is well worth nabbing just for a great Batman story by Gaiman.

Highly recommended!

Story: 9/10
Art: 9/10
Whole: 9/10

Batman: The Brave and the Bold #1 [Review]

The Panic of the Composite Creature

Writer: Matt Wayne
Penciller: Andy Suriano
Inker: Dan Davis
Colorist: Heroic Age
Letterer: Randy Gentile
Editor: Rachel Cluckstern
Cover: James Tucker
Publisher: Johnny DC / DC Comics

I decided to pick this issue up, having enjoyed the last several Johnny DC books I’ve tried. Unfortunately, I found myself somewhat disappointed with what I got in this issue.

The issue opens at the tail-end of an adventure shared by Batman and Aquaman, before Batman learns of a monster tearing apart London. Joined by Power Girl, he faces this composite creature, formed from civilians in a several-block radius of one of Luthor’s devices. The story resolves in a fitting manner for the style, and leaves things ready for the next issue.

The art seems to be a mix of classic Batman from the silver age, the Super-Friends cartooney-style, and a hint of the Adam West Batman. Of course I assume it’s also inspired by the cartoon this series is based on, but not yet having seen an episode of that, I reference what I know. The style works, as it lacks the dark, grim, and gritty style that would likely be fairly inappropriate for kids and hams up the almost cheery, lighter style that could draw the younger crowd in while not traumatizing them if they move on to the mainstream DC version.

The story is simplistic, but that’s me as an adult pushing 30. I’m sure it’s well within range of appropriateness for the target audience of this book. Simplistic though it may be, it is not unenjoyable–just slightly cheesey/hokey…but I expect that going in. My main complaint with the issue is the lack of Blue Beetle and so little of Aquaman.

If you’re looking for a “fun” version of Batman, this seems a good one to go with–plus you’ll have other familiar characters along for the ride. I would be curious as to kids’ reaction to this issue, as it seems perfectly appropriate for the younger crowd–I just can’t speak to their actual enjoyment.

Story: 7/10
Art: 7/10
Whole: 7/10

Batman #685 [Review]

Catspaw

Writer: Paul Dini
Penciller: Dustin Nguyen
Inker: Derek Fridolfs
Colors: Guy Major
Letters: John J. Hill
Asst. Editor: Janelle Siegel
Editor: Mike Marts
Cover: Alex Ross
Publisher: DC Comics

Having thrown a wrench into Hush’s plans, Catwoman gains some small measure of revenge on the man who so horribly wronged her recently. However, in her own machinations she has need of the man who would impersonate Bruce Wayne. After explaining to Hush what role he’ll play, we see the plan set in motion, but with a nice twist at the end that is very fitting.

Dini’s story continues here, in the conclusion of another two-parter begun in Detective and concluded in Batman. This filler has much more significance, though, while also nicely playing with the Faces of Evil theme, and in a post-Batman Batman world. Nothing bad to say about the writing.

I’m not a huge fan of Nguyen’s style on the art, but it works here, and has a good consistency to it. It doesn’t blow me away, but it fits with the story and isn’t bad.

All in all, a solid issue that seems to set the stage for Hush’s status quo of present.

Worthwhile, but probably not essential.

Story: 8/10
Art: 7/10
Whole: 7.5/10

Final Crisis #7 [Review]

New Heaven, New Earth

Script: Grant Morrison
Pencils: Doug Mahnke
Inks: Tom Nguyen, Drew Geraci, Christian Alamy, Norm Rapmund, Rodney Ramos, Doug Mahnke & Walden Wong
Colors: Alex Sinclair w/Tony Avina & Pete Pantazis
Lettering: Travis Lanham
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: JG Jones (sliver cover by Marco Rudy & Sinclair)
Publisher: DC Comics

So, this is it. This is the issue it’s all been building toward–the final chapter of this “final crisis” the characters are facing, this “event” capping off years of story…

Much like Marvel’s Secret Invasion final issue, this issue jumps ahead, and instead of us experiencing the story as it progresses, with the characters–instead we’re treated to a look-back from the present to a conclusion that’s already happened. We see characters rise against their Fifth-World gods and the intrusion of Mandrakk, and a multiverse’s army of Supermen, and…stuff happens.

The art in the issue isn’t all that bad. In fact, in and of itself it’s actually pretty good. Though there’s a whole bunch of inkers, the final result is a decent presentation. I went in with very low expectations, and what I got managed to stay a bit above my expectations–though I also found myself not really focusing terribly much on the art (didn’t expect to be impressed, so didn’t care to look for something to be impressed BY).

The story fits with the rest of the series in tone and feeling like it’s trying to come from somewhere above my reading level, and successfully makes me feel lost, whatever else it accomplishes there. While elements of this core series could be found in the tie-ins, on the whole, the entirety of the Final Crisis was told in 7 issues, this one mini-series. While that made it easier on the wallet, I feel like it did a large injustice to the scope of the story. Had it crossed into a large number of the DC books as Infinite Crisis did, this would have felt like a bigger deal. As it is, it felt like some apocalyptic (no pun intended) story with these characters with no real basis in ongoing continuity. That books are to make the “jump” to reflect what happened in Final Crisis later doesn’t really do much for me (but at least the story will be acknowledged).

I’m sure there’s “deep” stuff going on here with loads of potential for future exploration…but the feel just wasn’t there for me. I did not enjoy this issue, and the series as a whole has been bittersweet–I can’t see having skipped on it, but nor have I particularly enjoyed any of the issues. (The tie-in minis’ issues are another story).

Story: 5/10
Art: 7/10
Whole: 6/10

Final Crisis #6 [Review]

How to Murder the Earth

Script: Grant Morrison
Art: JG Jones, Carlos Pacheco, Doug Mahnke, Marco Rudy, Christian Alamy, Jesus Merino
Colors: Alex Sinclair & Pete Pantazis
Lettering: Rob Clark Jr.
Assoc. Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: JG Jones (sliver cover by Pacheco, Merino & Sinclair)
Publisher: DC Comics

This sixth issue opens with a scene featuring Superman and Brainiac 5…presumably our Legion of 3 Worlds link. Brainiac has something he needs Superman to see, and Superman’s concerned because he’s been beyond reality and has to get home (no mention of Lois). We then cut back to a gathering of heroes doing what they do, and the Supergirl/”Black Mary” battle (we find out who’s pulling Mary’s strings). Heroes find themselves facing friends and loved ones now under Darkseid’s thumb; the Flashes hatch a plan, and Batman breaks one of his personal rules in order to face Darseid. Finally, Superman enters the battle on Earth, bringing with him anger not often displayed.

The art jumped out at me for this issue–unfortunately, though, not a good thing. Rather than the fairly distinct JG Jones art alone, we have a number of other artists brought on to get this done, and so there is quite a bit of variance in the visuals throughout the issue–this looks like just another comic instead of a singular, special event/series. The art in and of itself isn’t all that bad–characters familiar to casual readers are familiar and recognizeable. The Tawky Tawny battle, though, was a bit hard to follow, and took me a bit beyond the battle itself before I even realized who won the fight. While I’m sure intended for dramatic effect, a key double-page shot toward the end looks almost comical (in a “ha, ha” sort of way) and seems almost out of place in this title given other events that have ocurred off-panel and been referred back to almost as an afterthought.

The story is far from wonderful, but it is serviceable, at least on the surface. We get a number of scene-jumps without much flow, just jumping from one scene to the next. One has to keep track visually of what and who is where as the Supergirl/Mary battle is cut with the Tawny battle, for example. The main Batman scene comes across like it’s supposed to be reminiscent of a certain speedster in a prior Crisis, and for this reader felt forced and overly predictable.

On the whole, due to one character’s fate apparently shown here, this issue is pretty important to DC continuity, at least for the moment. However, this is an issue I read more to seek a conclusion to Batman: RIP and in the hopes of staying somewhat current with the most major goings-on of the DCU than out of enjoyment. This is one of those comics that is probably going to wind up being pretty “essential” to the bigger picture in the DCU…though it lacks the feel I’d expect for something of its supposed enormity.

Recommended for its necessity in the DCU-to-come, but not for the story and art.

Story: 5/10
Art: 3/10
Whole: 4/10

Detective Comics #852 [Review]

Reconstruction

Writer: Paul Dini
Penciller: Dustin Nguyen
Inker: Derek Fridolfs
Colors: John Kalisz
Letters: Jared K. Fletcher
Asst. Editor: Janelle Siegel
Editor: Mike Marts
Cover: Andrew Robinson
Publisher: DC Comics

As far as I can tell, this issue opens shortly after Heart of Hush (and handily spoils said story, which I have not yet read). Thomas Elliot has gone from top of the world to having nothing, thanks to miscalculations in his last attack on Batman/Bruce/Catwoman. This issue follows him from being defeated and suicidal on to several incidents where he is able to successfully impersonate Bruce Wayne. By doing so he begins to reconstruct his power and wealth while regaining confidence in his ability to get revenge. The issue’s end plays a bit in the metatextual realm–I for one was put in mind of Iron Man and how amusing this could be to play on that character–and ends on a nice little moment that I’m sure would mean so much more if I’d read Heart of Hush.

The art on this issue is pretty good. I recall Nguyen’s art from a stint he had on Batman back in ’04 or so; I think I like this current work better than that, though. Nguyen’s art seems to work well with this story, and I have nothing worthwhile to complain about with it.

The story itself works well despite the cliched rags-to-riches bit. Even so, it builds on established continuity and continues to build on the Thomas Elliot character in a believeable way, keeping the character’s story moving forward. The character is being developed in a way that–to make a comparison–feels much more organic and reasonable than what’s been done with Jason Todd. For that I certainly have to give Dini points.

It’s been a couple months now since Batman: RIP wrapped up, and I wish I’d had a clearer map/checklist of what the Bat titles were going to do for these last few months as they’ve been all over the place with fill in stories and whatnot. This is another story that looks to be the same creative team with the story appearing in both Detective and Batman. With a story like this, though…I could handle reading Dini’s stuff in both Bat-books and be quite satisfied.

Story: 8.5/10
Art: 7/10
Whole: 8/10

Batman #684 [Review]

Batman: Last Rites – Last Days of Gotham part 2 of 2

Writer: Denny O’Neil
Art: Guillem March
Letters: Jared K. Fletcher
Assistant Editor: Janelle Siegel
Editor: Mike Marts
Covers: Guillem March & Tony Daniel
Publisher: DC Comics

Nightwing finds himself in need of rescuing, followed by guilt at having been rescued. A conversation with Alfred gets him back into fighting shape, and he heads out to do what he’s gotta do. Meanwhile, the other players in the story are busy–looking over the city, beating heads in (doing so in another’s name), and dealing with the “order” side of things. The expected fight happens, and a number of characters ponder what life’s handed them.

This is a bit of a vague summary. Some stuff in the story feels a bit vague to me–specifically the new characters with ties going back to the Gotham quake. Names did not stand out to me at all, and without going back and re-reading just to look for a name, I don’t recall ’em.

However, I did like this chapter much moreso than the first–not sure what made this so different, unless it just played better having already gotten the foundational stuff outta the way with the Detective Comics chapter of this.

The story plays nicely with continuity–drawing from stuff going back over a decade, while being planted in the midst of current/contemporary continuity, which is a definite strength in my eyes. I’d almost be interested in seeing a longer story by O’Neil, though I don’t think the current continuity’s climate would work well for that.

The art is not bad, though not my ideal choice for a Batman-related story. There’s something about this art that reminds me of the art in Superman right now–though I prefer this to the Superman art.

All in all, a solid issue for a fill-in arc (which if this is not a fill-in, it sure feels like one). If you picked up Detective 851 with the firstd chapter, this is worth nabbing to get the 2nd half of the story. I’m not sure how/where this’ll be collected (if it is) down the line; definitely beats trying to track down a 6-parter. I do wish DC would adopt some system of recounting what’s come before. I also wish they’d quit GLUING these Mortal Kombat vs. DC Universe ads in–I wanna rip ’em out, but because of the glue cannot without ripping out actual story pages.

Story: 8/10
Art: 7/10
Whole: 7.5/10

Batman: Cacophony #2 [Review]

Wired for Sound

Writer: Kevin Smith
Penciller: Walt Flanagan
Inker: Sandra Hope
Colorist: Guy Major
Lettering: Jared K. Fletcher
Asst. Editor: Jann Jones
Editor: Dan Didio
Cover: Adam Kubert (variant by Bill Sienkiewicz)
Publisher: DC Comics

We open with typical Joker mayhem (one might be able to compare the method to that in a certain recent movie). Of course, Batman busts onto the scene and does his thing; though his other quarry shows as well. Batman then goes after Maxie Zeus. Plans are then set in motion, and a confrontation with the Joker yields the results Batman wanted…though the Joker finds himself rather disappointed.

I don’t know what–if any–place this story truly has in the Bat-continuity. Given that, I’m taking this simply as a Batman story with no particular place in continuity. Smith’s writing–his take on the characters–has a certain energy to it that is at once entertaining and yet a bit “off.” There’s a bit of crudeness present that somehow doesn’t seem to truly fit. I vaguely recall Onomatopoeia from Smith’s Green Arrow run, and it’s sorta cool seeing that character brought back–even though I don’t recal anything about him nor know/recall any background…just the “spoken sound effects” “gimmick” of the character.

I do have to credit Smith with an interesting analogy to explain a bit of what it might be if one were to picture the madness of the Joker. It doesn’t universally explain or apply to every prior version of the character…but it works here in this specific story.

The art is quite good, giving a nice, familiar visual for the Joker and Batman. The look on Joker’s face as he lands next to the Bat-Signal works well for this version of the character. Joker is dangerous, but he’s also quite enjoying himself here. To the character, this is simply great fun.

The cover seems a bit repetetive–how many times have we seen an image (cover or otherwise) of Batman and someone else diving/falling like this, gunfire and/or other projectiles a part of the fall? The cover’s art itself isn’t bad, just seems there could’ve been something “more.”

All in all, a solid issue for what this is. After years of primarily being stuck with 6-parters or lengthier, this seems particularly short–this is only the 2nd issue, but next issue is already the final issue.

Not sure if/how this story’ll be collected–perhaps a nice $9.99 paperback, though I would not be surprised to see it in a $19.99 hardback first–but if you’ve the inclination to read a Kevin Smith Batman story and can nab the first issue, too, you could do worse than to pick this up.

Story: 7/10
Art: 8.5/10
Whole: 7.5/10