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Higher Earth #5 [Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 3.5/5
Overall: 4/5

Higher Earth #4 [Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 4/5
Overall: 4/5

True Fresh Starts vs. Mere Rebooting of Numbering

archerandarmstrong001New #1s may work. In a way, they’ve worked quite well on me in the past year. If I recall off the top of my head, I bought around 30 of ’em last September/October with DC‘s New 52 initiative. Of course, I didn’t stick around very long on any of the titles, topping out around 8-9 issues of Animal Man and Swamp Thing. While I’ve largely kept up with Batwing, that’s been always a month behind for the “discount” on the digital, and I suppose another exception would be following up from Batman with a couple digital issues closing out the Night of Owls stuff.

extermination001cBut this summer, I’ve found myself fairly invested in and enjoying 7 new titles from #1, as well as the just-past-the-one-year-mark Teenage Mutant Ninja Turtles title from IDW.

Despite the $3.99 pricing, I’ve made exceptions for these for being non-Marvel/non-DC mainstream books.

And they’re all either completely new, original properties, or PROPERLY-done relaunches/reboots.

The Boom! titles (Higher Earth, Extermination, and The Hypernaturals) bloodshot001are all brand-new original properties that I’ve gotten in with on the “ground floor” from #1 (or the FCBD) issues, and thus far am following them with the new release of each single issue. As new properties, obviously these are fine being in the low numbers. They’re not mere continuations of existing continuity or new iterations of otherwise identical titles (and sometimes creative teams).

And then with the Valiant books (Archer and Armstrong, Bloodshot, Harbinger, and XO Manowar), the original titles have been gone more than 12 years, and the current company is ITSELF a whole new iteration, sharing only name and teenagemutantninjaturtlesidw001properties with the original Valiant. And since they’re not picking up with where the original Valiant properties left off in the late-1990s, it only makes sense to start fresh, with both new #1s and new continuity.

Even TMNT is forging a whole new universe from any of the prior-existing universes, and I’m enjoying the plethora of stuff that IDW‘s been pumping out there. With a year or two between the end of the “Volume Four” series by original TMNT co-creator Peter Laird and draining the last of the done-in-advance queue of work on the higherearth001aTales of the TMNT title, a whole new company in control of the characters, a new license…it makes sense there’d be a new #1, and new “history” for the characters.

It just does not sit well with me the constant renumbering that Marvel–in particular–does; such that it’s actually in itself on principle turned me off to everything post-AvX (and got me to drop all the tie-in AvX titles). DC has at least had the “guts” to hold to the new numbering, keeping the books on schedule, and giving in and having various “waves” of books–cycling titles OUT that aren’t working and xomanowar001cycling in new ones, such that there’s beginning to be a hint of numerical diversity rather than “everything” being the same number each month.

But having come through the 1990s and the 2000s, having followed many characters for nearly two decades, the new stuff just isn’t (as a whole/in general) sitting well with me, and I’m even more put off by the pricing. I’ve bought DC and Marvel since their output was $.75 to $1, and as the prices have crept (and LEAPT!!!) upward…it’s just so hard to “justify” $3.99 (even $2.99) on titles/characters I hypernaturals001aremember paying only $1.50 to $2.25 or even the more recent $2.50 for.

With the Boom and Valiant stuff…it’s starting at $3.99, and broken record though I am, I’m just somehow more “able” to accept the higher price for stuff that’s rooted in the present, with today’s prices, rather than paying today’s prices for yesterday’s properties.

I also don’t have lengthy backstory to try to catch up on at high prices or out of print collected volumes to justify paying high premiums for. harbinger001And rather than be told that continuity doesn’t matter because of the sheer volume of continuity…these are all young enough titles that the “continuity” isn’t even an issue yet any more than it would be for ANY self-contained story.

After 23 years of keeping up with comics, it’s sort of sad to realize that of the ongoing titles I’m keeping up with, I’m looking to bail on the only title in triple digits (The Walking Dead) in favor of the collected volumes, which leaves the highest-numbered issue to the TMNT at #13 (last week).

Boom! Studios’ The Hypernaturals

Back in May, I reviewed the Hypernaturals Free Comic Book Day Edition.

Since then, I ended up deciding to throw in with several Boom! titles (Higher Earth and Extermination as well as this one) and though it lacks the familiarity of a Marvel or DC title, I’m quite enjoying this so far.

So far in this first arc, the Hypernaturals centennial team is feared lost, which means that a couple of retired team members are forced to come out of retirement, joined with a couple of didn’t-quite-make-the-team teens, as they set out to discover what actually happened to the newest team and rescue them if possible.

The first issue sees the “rescue team” come together and set out on their mission, where they get a really big clue as to what they’re up against. The second issue sees the team through their first battle together while flashbacks reveal more about the characters themselves and their motivations.

Story-wise, I’m enjoying this series on the whole. There are a number of characters, and while they are individually recognizable and stand out when I see them, I’m not yet all that invested in them, and character names don’t stick with me beyond actually reading the issues or paging back through FOR names. I like the somewhat super-hero feel to this series mixed with the “cosmic,” which makes a lot of sense since it’s written by Abnett and Lanning. The concepts and world-building have been interesting and make sense in their context, without making the environment overly “fantastic.” This is definitely sci-fi and all, but at its heart the story is familiar and timeless.

Walker, Derenick, and Downer make the whole thing look really good. This series looks like a standard super-hero comic–futuristic machinery, uniforms, the works. Given this is an entirely new series, nothing jumps out at me as being ‘wrong’ and I like the various character designs so far. In some ways, this puts me in mind of something vaguely Fantastic Four-ish with a definite hint of the Legion of Super-Heroes.

I also like the backmatter, as we (at least on the first two issues) have a double-page “interview” with one of the protagonists, allowing some further insight into the characters that just isn’t possible within the pages of the story itself. For what I imagine would be obvious reasons, these remind me a bit of Watchmen.

All in all, this is another new title from Boom! that I was hesitant on initially due simply to the $3.99 price point, but have recently thrown in with as an alternative to Marvel and DC. I’m not thrilled with the price, but it doesn’t bother me so much here as it does from standard Marvel and DC fare. So far, I’d say if you’re interested in stuff by Abnett and Lanning, this would be a great series to check out for something new from them that is not constrained by a corporate sandbox.

Boom! Studios’ Extermination

I started watching Falling Skies last year, and found that I enjoyed it overall. Granted, I “lost track” of it along the way and have yet to finish the first season, but look forward to catching up on both seasons on DVD in the not-to-distant future. I mention that because in a way, I think this title could be (in broad strokes) described as Falling Skies with super-heroes.

We open with a character that fits the Batman archetype, Nox. Human, no powers, self-made and all that; even has the dark uniform and cowl/mask. With him is the Red Reaper, a science-based villain…yet the two are working together. Of course, in a world overrun by aliens that have practically exterminated humanity and are trying to finish the job, the whole “hero vs. villain” thing doesn’t hold up–after all, even the villain bent on ruling the world, accumulating vast financial gain or pretty much any goal that’s roughly sane doesn’t want the world destroyed by a third party.

By the second issue, we have a bit more camaraderie between the two–they’ve survived some alien attacks and had some setbacks. When they find a band of survivors, they’re put to the test. Reaper is quite happy to throw in with the survivors…but Nox can’t get over the fact that he recognizes their leader as a former villainess.

The third issue involves more characters in the story as we continue to learn about this world past and present–what it was like before the invasion and where things sit at present. Particularly memorable is what we learn about Nox and where his motivation may not actually be what it seems to be, which could be trouble for the survivors.

I particularly like the story so far. There’s plenty of the familiar–especially in the flashbacks–with heroes and villains fighting, and even some in-fighting with the heroes. But the post-apocalyptic “present” holds a lot of potential and details a situation that I haven’t seen all that often for an ongoing series. Obviously a post-apocalyptic future setting isn’t new; even forcing a hero to work with his enemy isn’t new. But as the status quo for an ongoing series, I like it, and it actually seems a bit fresh…particularly compared to the standardish fare from DC and Marvel of late that just isn’t doing it for me anymore.

The art’s good, and nicely captures both the past and present settings. I also (once I picked up on it) like the way the “present” is conveyed with full-bleed pages while the flashbacks maintain the blank white borders. The story often compares and contrasts the two time periods, and the art drives it home without the need for captioning to describe which is which or when.

As with Higher Earth, I find myself giving this title a “pass” when it comes to the variant covers and $3.99 price point. While this could easily be just one of a number of titles exploring the after-effects of some temporary-status-quo-changing “event” that ties in with other titles to give a full picture…this is just one title, isolated to itself, telling THE story. That there’s room for so much more makes it feel that much more epic, but as of present, it’s a single title that doesn’t require any other series to “complete” the current/ongoing story. As to the variant covers, I’ve simply requested the “A” cover for consistency, and ignore as best I can the solicits and advertising and such that show other covers.

I look forward to seeing the progression of the relationship between Nox and Red Reaper, as well as what becomes of the survivors. In that regard, I definitely hope that this becomes something comparable to The Walking Dead in that it’s a superhero story, a story of characters interacting, and the aliens trying to exterminate humanity become background in the setting. While I have little hope , really, of any new comic making it even past a full year, I would love to see this last awhile…at least long enough for the creative team to tell their story in full, if this proves a finite series.

Also: My thoughts on Higher Earth #s 1-3 at Fantasy Rantz.

The Rest of the Stack: Week of June 13, 2012

The Rest of the Stack is my general mini-review coverage of new comics for any given week. It’s in addition to (or in place of) full-size individual reviews. It’s far less formal, and more off-the-top-of-my head thoughts on the given comics than it is detailed reviews.

AVX: VERSUS #3

Well, this concept has worn totally thin on me. Yeah, yeah…nothing-but-the-fight, no plot, blah blah blah. I don’t mind just a fight, but darnit, put some intelligence to it! And really…”AR” here? I should NOT have to bust out the smartphone (note to writers, editors, publishers: *I* might have a smartphone to have the app, but not everyone will!) just to be able to read half the dialogue! The Colossus/Thing battle’s nothing but punching, basically…big hairy deal who wins. The Black Widow/Magik fight…basically the same. And why would the Widow–in battle with a Russian girl–keep arbitrarily switch between Russian and English? I don’t care if there’s low to no plot…but geez, have some consistency other than “hey, look what we can do if you use an app!” Ugh…this might make me break from the completist mentality and see if I can drop the rest of this series. Absolutely NOT even BEGINNING to approach anything worth $4…this should be one of those supplemental freebies Marvel sends to the comic shops to GIVE out. “Hey, look at this fight! Look at the sweet art! If you want art AND story, pick up the series this is based on!” (4/10)

AVENGERS #27

I don’t know what it was about this issue, but nothing to it really struck me as all that good. And I feel like I’ve missed something outright…I mean, aren’t these characters also involved with the Captain Marvel “resurrection” stuff, too? I don’t mind the art on this issue…there’s one panel in particular that I really like of Thor. But this stuff with Protector or whatever his name is…I just don’t feel at all invested, and so I don’t care about the character (or maybe it’s the other way around). Given this arc ties in with the main series, it also seems rather odd that a week after #5 of AvX ships, we have an issue concluding a story that takes place before #4. BUT…at least we have some notes now to place stuff in the overall timeline. I guess part of what’s soured my mood is thinking about the price of these issues. Yeah, there’s that download code thing, but I don’t have an iPad or a physically roughly-the-size-of-a-comic screened tablet, and if I’m paying to get the physical comic, I’m probably gonna read that, not a digital copy. Shame it’s not a case of buy a physical $3.99 issue, get a free digital copy of “any” new issue. I’d be all for that. Looks like a new story arc with the next issue…maybe that’ll work better? (6/10)

X-MEN: LEGACY #268

Ok…so this is basically a one-shot spotlighting Frenzy. Who until a few days ago I didn’t give a crap about. But having recognized the name, it seems this character actually dates back to the X-Men “relaunch” of 1991 or so…or at least the Fatal Attractions crossover of 1993…unless it’s coincidence that one of the Acoyltes was named Frenzy? Anyway…not a bad issue here, and it’s kinda nice getting a done-in-one story on a character within the context of the overall AvX thing. Story’s good–we get some insight into Frenzy as a character, what she’s been through and come from as well as seeing her making at least the overall attempt to be a better person and all that. The art’s not bad, either. Definitely the best of this week’s AvX issues! (8/10)

UNCANNY X-FORCE #26

I dropped this title a few weeks back, but had to finish out what the LCS had already ordered for me. And now with AvX and half hoping this title would tie in, I find myself still snagging it off the shelf. On the one hand, I don’t care for this idea of Omega Red’s powers being split amongst a group of assassins, but something about this title makes it work. And while I don’t know how long this title will last, even when I want to ignore it or give it up due to the $4 price and not always following the subtleties…it’s one of the better, creative titles I’ve found, and so help me, it keeps me curious over what happens next. Some of that helps from seeing that “Kid Apocalypse” (Genesis) was a development being used in the greater X-universe and not just this title…which lends more to this title actually mattering. I guess I’m taking it a month at a time until I miss an issue and don’t miss the read and simply don’t bother to pick it up…and leaving it off my pull list will be the extent–for now–of my official protest of the price of this title? (7.5/10)

TMNT COLOR CLASSICS #2

I absolutely love these color reprints of the classic TMNT material. I’m not sure if the “micro series” one-shots will be tossed into this series’ numbering or be their own things…I sorta hope this keeps in line with the original series’ numbering, though, to keep stuff straight. Whatever the case…this issue reprints the original TMNT #2 which introduced April O’Neil, the mousers, Baxter Stockman, and showed that the turtles weren’t just themselves a one-shot thing. I like the combination of the original art with the new colors…it’s the best of both worlds. The writing/story is a bit rough, but it was what it was, and picks up by the time we get to one of my favorite arcs in the Leonardo one-shot and issues 10-11. Whether new fan interested in older stories without springing for those huge hardcovers or an old fan looking to pick up single issues at a relative bargain, or whatever…you can’t really go wrong with this series, at least this second issue in. (9/10)

EXTERMINATION #1

Boom‘s got one thing right–the price point. Their recent launch of new titles have wound up in my hands due to a standing order with my LCS for $1.00 and under issues. For $1 (or $.50 or $.25) I’m willing to give stuff a look where even $2 or definitely $3 or $4 would be more than I care to gamble. This takes a Batman-esque character and has him teamed up with one of his old villains as the two try to survive in a post-apocalyptic/alien-invasion world. I have a lot of questions, and it took me about half the issue to make the distinction visually between “present day” and “flashbacks,” but overally I found this issue quite worth the $1…even though it took me an extra week to get around to reading it. I’m curious about where it’ll go…but I’m very hesitant to plan to continue due to the $4 cover price. It’s also a bit of a principle thing for me with the price and the “variant covers are standard issue no matter the issue number” thing, and since it’s not TMNT it does not fall into my conscious exceptions category. If my attention’s grabbed by one of the covers for #2 and it’s a small week, I might give it a continuation to really draw me in for the story. The art’s good, so if $2.99 and pinups-instead-of-variants was standard fare, I’d be far more likely to dive in. (8/10)

The Rest of the Stack: Week of May 9, 2012

The Rest of the Stack is my general mini-review coverage of new comics for any given week. It’s in addition to (or in place of) full-size individual reviews. It’s far less formal, and more off-the-top-of-my head thoughts on the given comics than it is detailed reviews.

X-MEN LEGACY #266

avxxmenlegacy266Rogue, Gambit, and the rest of the adults at Wolverine’s school struggle to decide which side of the conflict they’re going to fall on, though they want to still present a unified front to the students. When Avengers show up at the school, they’re asked to remain a specific distance away from the mansion and do their “watching” from there. Of course, not all the adults want to remain strictly conflict-free, and after some provocation, the Avengers vs. X-Men battle arrives at the Jean Grey School. As things spiral out of hand, the Avengers call in a Big Gun. This is another AvX tie-in, and seems to be set fairly early in the overall story–possibly before last week’s Avengers Academy issue. (I do wish there’d be a timeline published to situate the tie-ins with the main AvX title). Art’s good overall; I followed the visual side of things quite well here. Story-wise, not bad…it’s been awhile since I last checked in with these characters, so it’s interesting seeing them again, and I look forward to catching up with ’em over the next couple months’ worth of tie-in issues. Not sure how well this fits in terms of ongoing plot-points, but as another of these many tie-ins, it continues to fill in extra details on the deeper/more thorough side of things beyond the “core” plot points of the main AvX title. (8/10)

WOLVERINE AND THE X-MEN #10

avxwolverineandthexmen010Cyclops and Co. show up at Wolverine’s school seeking momentary sanctuary. Their presence of course isn’t trusted at face value. Meanwhile, Genesis (“Kid Apocalypse”) and Angel deal with their own lack of belonging–Genesis for everyone believing him to be (or capable of becoming) Apocalypse, and Angel for having the appearance of an original X-man but with no memory or trace of the original’s personality. While the Avengers Call comes in, Gladiator’s agents arrive on Earth with a mission that may not be immediately tolerated by the Jean Grey School’s mutants. I don’t care much for the art with this issue…but darned if there aren’t some interesting concepts here! It’s kinda cool seeing Angel and Genesis here–that even if not serving as focal points in Uncanny X-Force the characters aren’t being forgotten as mere plot points but are actually being developed. This might be a book that if I can get myself to tolerate the art I might actually track down back issues for and maybe continue with beyond AvX. Story’s not bad, though pulled down a bit by my distaste for the art…but a solid issue. (7/10)

NEW AVENGERS #26

avxnewavengers026Hundreds of years ago, a new candidate for the Iron Fist is chosen. After an accelerated training period, she tests to become the Iron Fist. She may also be a vessel of the Phoenix and the only hope for the Earth’s survival. I sure hope this retconning in of the Iron Fist vs. Phoenix thing becomes a key point in the main series, as otherwise I really don’t much care about Iron Fist History, and other than the thematic tie it otherwise seems outside the AvX story as a whole. The story itself isn’t bad, and for the most part I really dig the art…especially the cover (misleading though it is). I have the feeling I’m going to “get” more out of these New Avengers tie-in issues once the arc’s further in and I have more context for the character and the “flashback” is fleshed out a bit more (especially now that I realize this entire arc may be a flashback). As I’ve temporarily suspended my avoidance of these Avengers and X-Men titles over the $3.99 price point, I’m trying to just enjoy ’em as part of this unintended immersion…this issue may well be what “hooks” me on the Iron Fist, but it’s sure not something I would have sought out or cared to bother with without the AvX banner. (8/10)

WALKING DEAD #97

walkingdead097Rick’s group encounters their new opponents and sets forth “the” new ultimatum they’ll be operating under. Rick and Andrea have a moment and further process some recent interaction, while Maggie has some important new for Glen, and the rest of the survivors continue about their lives. Nearly half a series beyond that story leading to issue #48 or so and I still haven’t grown all that attached to non-early characters. And things are ramping up toward the big 100th issue, though that seems likely to fall mid-story arc. I’m sorta indifferent about this issue. It’s another issue (second in a month, which I don’t mind so long as it keeps to the $3 price point), meeting with usual expectation overall. Solid story, solid art. Maybe the only downside is that the cliffhanger isn’t quite as “major” as some others have been. I am finding this series to be blurring a bit on the issue-to-issue basis, and am starting to think of stepping back again from the singles and just get the collected volumes…or hold off reading til I have 2-3+ issues to read in one sitting, as some of these issues seem particularly short. Still…I love that even coming late to the party as I did (around issue 32 or 33, perhaps?) I’ve been onboard for 2/3 this series’ existence. (7.5/10)

HIGHER EARTH #1

higherearth001Seems there are multiple Earths if you can punch through the wall between universes. Some are aware of these other Earths, and there’s a system in place to regulate travel between the Earths. Some are considered better than others, and the further “down” you go, the less prestige an Earth has. The “prime” Earth is called “Higher Earth,” and is above the others. We open on a lower Earth, where some sort of warrior arrives in search of a resident, who he has to educate on the fly about the existence of these other Earths, and convince her to travel with him to another. He does this while dealing with “locals” as well as being chased by other forces seeking to stop his quest. This wasn’t a bad $1 issue (which is why it wound up in my purchase…part of my pull list is a standard pull of $1.00-ish or less issues exactly like this). I like the concept, and as a first issue, it does what I’d hope–introduces the premise, a couple main characters, an antagonist or few, and leaves one with something of a “hook” to come back for the next issue. The art’s solid–nothing spectacular, but really nothing to complain about. Incidentally, the older warrior and the young red-head puts me in mind of Cable/Hope from Marvel…which has me curious and interested in where things go. Unfortunately, as with the other week’s $1 premiere of Fanboys vs. Zombies…the trouble comes in the fact that while the issue’s definitely worth the $1 and probably would be at $2.99, I’m assuming this is another $3.99 book…which means that I’m not going to come back for #2 “off the rack.” I may eventually come back to Higher Earth either from bargain bins or a good price on a collected volume, though. (7.5/10)

TMNT COLOR CLASSICS #1

tmntcolorclassics001Continuing the wealth of TMNT material from IDW, this issue re-presents the original TMNT #1…but in color. This is the original comic book that started it all, the original presentation of the TMNT, Splinter, Shredder, and the origin. Though originally in black-and-white, the issue has been colorized by Tom Smith’s Scorpion Studios. If you’re not already familiar with the Turtles as they originally appeared, their story began as they were attacked by a street gang–the Purple Dragons. After a brutal fight, they return home–all having survived. Splinter deems their skills to be at their peak, and reveals to them their origin–of ninjas in Japan, of a doomed love, revenge, and a strange ooze. The turtles challenge the killer of their master’s owner and his wife, and soon the turtles do battle with Oroku Saki–the Shredder. Even though I’ve read this story plenty of times before this week…I quite enjoy revisiting it…especially at the hope of re-reading the original adventures of the TMNT in color on a monthly single-issue basis. I like the colorization of the issue, and will eventually have to compare it to the First Graphic Novel edition. There’s something to the way this was done that–for lack of better phrasing–“respects” the original art, while presenting it in color and thus making this edition “new” rather than “merely” a reprint. Highly, HIGHLY recommended if you’re a TMNT fan and haven’t yet read the original Mirage #1 story! (9.5/10)

The Hypernaturals Free Comic Book Day Edition [Review]

Written by: Dan Abnett & Andy Lanning
Art by: Brad Walker & Tom Derenick
Inks by: Mark Irwin, Tom Derenick
Colors by: Stephen Downer
Letters by: Ed Dukeshire
Editor: Dafna Pleban
Cover by: Francesco Mattina
Published by: Boom Studios

The appeal for me of this issue is exactly what its back cover celebrates: “Abnett & Lanning do Cosmic at BOOM! Studios.”

I’ve enjoyed Abnett & Lanning‘s work on other cosmic stuff from Marvel (what I’ve read so far of the Annihilation stuff and am looking forward to with War/Realm of Kings and so on). So, being a free issue, this caught my attention for their names alone.

Reading the issue itself, I’ve decided that part of their appeal for me came from their work involving characters I already had familiarity with, rather than all-new characters I know nothing about.

The basic bit of this issue is that we’re in the future / in space somewhere, and there’s this super-hero team that’s been around for ages, with a continual change in membership as folks try out for the team. At present, there’s some sort of celebration of the centennial for the team, but an emergency crops up that seems to be well beyond the capabilities of the current team, and may necessitate calling retired/former members of the team back to some kind of active status.

This seems to be largely prologue material–I get the feeling this is a sort of zero-issue, and the first issue will drop the reader right into the action, some of the events being shown “on-screen” in this issue but otherwise being mere exposition for the main series itself.

The story itself isn’t bad, and I kinda like the concept as this truly plays with the idea of legacies; and having a super-hero team for a century with all sorts of people moved through it in that time in varying capacities holds a lot of potential. The art’s not bad, though it’s not overly appealing to me. I had a certain distraction to trying to figure out/follow timing and the new terminology used throughout the issue, so the art wasn’t all that high on my priorities.

This is the sort of issue I tend to most enjoy from Free Comic Book Day: a new series, a new concept, and a relatively full-size issue’s worth of content that introduces the main characters/concept and really sets things up a bit for the debut issue. I’m intrigued, but I’m not sure that it’s enough to get me to pay the presumed $3.99 for this series, though I’d possibly pick it up for just $1 less at $2.99.

If you’re an Abnett and Lanning fan, I’d definitely recommend picking this up, though…especially as THIS issue’s price is quite right.

Rating: 7/10

DuckTales #1 [Review]

Full review posted to cxPulp.com.

Story: 4/5
Art: 4/5
Overall: 4.5/5

Uncle Scrooge #400 [Review]


Full review posted to cxPulp.com
.

 

Story: 4/5
Art: 4/5
Overall: 4.5/5