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Age of Apocalypse Revisited: Gambit and the X-Ternals #3

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gambitandthexternals003To The Limits of Infinity

Writer: Fabian Nicieza
Penciler: Salvador Larrocca
Inker: Al Milgrom
Letterer: Chris Eliopoulos
Color Art: Javins, Rosas, Webb, Thomas
Separations: Electric Crayon
Cover: Salvador Larrocca, Al Milgrom
Editor: Bob Harras
Published by: Marvel Comics
Cover Date: May 1995
Cover Price: $1.95

Gambit’s crew has located the M’Kraan crystal…but realize the task before them–to actually steal it and return with it to Earth–may well be impossible. Still, they get beamed down to the planet, where their immediate welcome is quite hostile. As the group splits, Gambit and Deathbird follow Lila into the crystal itself after she was pulled in…where they meet a creature who explains to them what the crystal is, what it can do, and how important this mission truly is. Outside the crystal, the rest of the group faces an additional welcome party of Gladiator and Rictor as the situation goes south in a hurry…leading them to enter the crystal as a final, desperate attempt at survival. Once in the crystal, they’re just in time to see the crystal accept something of Gambit, and finally with Sunspot’s sacrifice, the group attempts to return home.

This issue seems to be the core of the series…we have the introductory stuff and setup in the first issue, the characters regrouping and dealing with being tossed across the universe in the second…here we actually see them get what they came for and presumably wrap up. Of course, there’s one issue to go, and we end on Lila’s declaration that she will not fail (to get them home)…but we don’t actually see them get home.

The art continues its consistent good quality as with the previous issues…really no particular complaint or gripe from me. I liked it, and sped through the issue without being "taken out of the story"  by anything weird in the art itself…I simply saw the characters and situations and that’s what the art is supposed to do.

Gambit’s internal conflict here is easy for me to empathize with–the feelings he’s continued to hold onto for Rogue, challenged by his presently being with Lila. That he’s forced to deal with his own feelings in order to save the universe itself is a rather deep thing to ponder. I’m also not familiar with Jahf, if he’s appeared before or not…there’s just enough ambiguity that I could see either option equally likely. Other than Bishop himself, I think this is the first we’ve seen any "confirmation" in-story that this reality is not the "real" one, and for the first time (maybe ever) I feel like there’s a reasonable hint of how the AoA reality has "continued to exist" to present-day.

The issue’s end is lofty–a declaration that failure will not happen. It nicely caps the last couple issues, but leaves things open for the next issue and conclusion of this particular mini. There’s no doubt the characters will face further hurdles before any of them make it to X-Men: Omega, and it’ll be interesting to see the "bridge" between this issue and that.

Teenage Mutant Ninja Turtles (IDW) #44 [Review]

teenagemutantninjaturtlesidw044Attack on Technodrome (part four)

Story: Kevin Eastman, Bobby Curnow, Tom Waltz
Script: Tom Waltz
Art: Cory Smith
Colors: Ronda Pattison
Letters: Shawn Lee
Cover: Cory Smith, Ronda Pattison
Editor: Bobby Curnow
Published by: IDW
Cover Date: March 2015
Cover Price: $3.99

It’s been a few months since I’ve covered an issue of this title–I think it was the end of the previous arc. Here we are at the end of the next arc–already! Though we’ve had Krang since the earliest issues, this arc and issue is where the “long arc” of stuff pays off.

The Leo, Raph, and Mikey tangle with some of Baxter’s flyborgs, before the scientist recalls them to make his escape…which leaves them free to get the mousers away from the Fugitoid…though this does not go over well with Krang. Meanwhile, Bebop and Rocksteady have been ordered to kill Donatello, and take great pleasure taking on the turtle and Metalhead. While the other turtles face Krang directly, Splinter is aided against Karai by Alopex and Nobody. Back on Burnow Island, Shredder’s mutants fail to help him, and escape…not realizing Baxter has designs on an alliance with their (probably now former) master. The turtles and Fugitoid end Krang’s plans for the Earth though they’re unable to prevent the island from being terraformed. The legacy of their battle is a space on Earth that can be a haven to surviving Utroms. While Honeycutt returns to Dimension X to see Krang answers for his crimes…the turtles return home to find that everyone was too late to save their brother.

Even long as the above summary is…it hardly does justice to the feeling I had reading this issue. I was expecting something big–I may have seen something hinting at a major event, or might’ve just felt like there’d “have to” be something big given all the “buildup” to the Technodrome activating and that it’d be a letdown if “all” that happened was that the turtles defeated Krang with no other lasting repercussions.

The art and writing together made for quite a scene between Bebop and Rocksteady vs. Donatello…and I honestly felt a bit sick reading it, at seeing Donnie take such an outright beating from the two. Gone are the overblown words and threats and no-one-actually-gets-hurt notion of the turtles facing the supposedly-dangerous lunkheads as we got throughout the ’80s/’90s animated series. Here, as I turned the pages I had a mental flash to Batman: A Death in the Family…exacerbated by the panel of Rocksteady’s hammer-swing quite looking like a crowbar. And though we don’t get detail, we get enough–the crack and crunch on the shell, and my realizion that I’d just been contemplating before that I’d never really read any TMNT story with any of the turtles truly having their shell damaged. They’ll be shown with scratches or cuts and such but the shell is generally shown deflecting a sword blade or some other object…but they’re not superhuman or invulnerable.

And we’re shown just enough to SEE that yeah…this is bad. VERY bad. Of course, that itself is made worse by the two talking over what they’d just done, remarking on the damage and what it looks like…definitely solidifying that it wasn’t just some “visual sound effect” and not just some visual angle.

And the end of the issue certainly suggests that the turtle family has been truly reduced by one…and yet no one comes out and says the “d-word” here, and I’m reminded of a key scene in the original Eastman/Laird series when Leo’d been horribly beaten by the foot and his near-lifeless body thrown through a window to the floor amidst the rest of the turtles. While mentally processing as I read the rest of the issue, I’d also thought immediately of the Image TMNT series, in which Donatello wound up a cyborg after a horrific accident all but killed him…the specifics remain a blind spot in my TMNT knowledge but given how much this series has drawn from prior incarnations of the property, I certainly have some expectation of where things can go from here…it’ll be the details and pace that are gonna hold my attention in a big way.

The immediacy of the issue–it’s the current issue as of this writing; it just came out this week; there’ve been no other new TMNT issues SINCE–certainly lends to a sense of importance by itself. Yet, I do truly think that in the long run, this may well be a key, defining issue in the series as well as moment for all the characters…something that’ll be referenced and relevant and to some degree inform the heart of the characters and the series for a good long time.

There’s not much “context” given, this is the fourth chapter of a four-part story, so it’s not particularly a jumping-on point. I certainly recommend the series, whether you backtrack to #41 and the start of this arc or pick up the entire series in collected format. Though I hurt for the characters, look forward to seeing how they get through, this remains one of my favorite comics being published currently by any company, and just about the longest I’ve kept up with any single series consistently on a monthly basis for such an extended time since the late-1990s.

While not the foundation/building blocks of the property, in terms of story quality, development, longevity, consistency, and quality…this is probably my favorite TMNT series, period…and after this issue I am all the more eager to see what comes, and even at the $3.99 price point, would likely enjoy weekly issues as long as the quality was maintained.

[ “The Scene” behind the cut. ]


Continue reading

Age of Apocalypse Revisited: Amazing X-Men #3

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amazingxmen003Parents of the Atom

Writer: Fabian Nicieza
Penciler: Andy Kubert
Inker: Matt Ryan
Letters: Richard Starkings and Comicraft
Color Art: Kevin Somers, Digital Chameleon
Cover: Andy Kubert
Editor: Bob Harras
Published by: Marvel Comics
Cover Date: May 1995
Cover Price: $1.95

We open with Magneto at Xavier’s gravestone, reflecting on the past and significance of Xavier and his life. Bishop interrupts and we learn the two are out on the grounds of the mansion due to a perimeter alarm, and before long the two are attacked…first by Infinites, then Apocalypse himself. The two fall to Apocalypse…leaving the grounds empty when Storm and Quicksilver’s group returns. They split to seek Magneto as well as his son Charles, but find only evidence that Nanny defended Charles, and Magneto did not leave of his own volition. While Quicksilver confronts Angel–who is "in the know" with this sort of thing–we see Bishop being probed for info by the Shadow King, and then Abyss arrives. Meanwhile, having gotten what info he needed from Angel, Quicksilver prepares the group to retrieve Bishop, recognizing that Bishop is key to Magneto’s plans, moreso than Magneto himself.

This cover, and this issue in general–is one of the ones I remember and think of when I think of the Age of Apocalypse story in general. I remember the physical battle between Magneto and Apocalypse, and apparently have–at least subconsciously–been looking forward to this, despite not recalling for certain where stuff went down. I hadn’t remembered much detail on the X-Men and their searching for Magneto or how they connected the dots, but as I read this, that was almost "extra" after the battle between the two Big Players in things.

Visually, I dare say I was thrilled with this issue…everything looked good, ESPECIALLY a lot of the Magneto and Bishop stuff. Whatever nitpicks I might be able to find to cast some negative are easily overshadowed by the issue’s opening and the depiction of Magneto. As I’ve said in other reviews across the AoA stuff…this is where Magneto came to really be one of my favorite comic characters…and this version of him is easily my favorite depiction OF the character.

One almost needn’t have read the first couple issues to follow things here–technically those stand alone, apart, serving as our point of witnessing what the characters went through where in this issue we’re simply told THAT they helped with the evacuation of the humans. Magneto being attacked, and both he and Bishop being taken by Apocalypse cues the final stage of the Age of Apocalypse, as concepts and potentialities solidify and larger pieces of things are visibly coming together, everything being drawn toward Apocalypse himself at the heart of his empire.

Having so enjoyed this issue, I truly don’t relish forcing myself through (m)any other issues and I’m simply eager to get to the final issue of Astonishing X-Men, and of this title, and then on into X-Men: Omega…though there are a number of other issues yet to go before the finale of this story.

Age of Apocalypse Revisited: Weapon X #3

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weaponx003The Common Right of Toads and Men

Writer: Larry Hama
Penciler: Adam Kubert
Inks: Dan Green and Mike Sellers
Letterer: Pat Brosseau
Colorist: Joe Rosas
Separations: Digital Chameleon
Cover: Adam Kubert
Editor: Bob Harras
Published by: Marvel Comics
Cover Date: May 1995
Cover Price: $1.95

Having "lost" Jean in the previous issue (she can be followed into Factor X #3), Logan heads to Wundagore Mountain seeing Gateway on behalf of the Human High Council. He runs into a couple of cyborgs–humans who voluntarily allowed themselves to be "enhanced" to serve Apocalypse–guarding the place. After dealing with them, he finds Carol Danvers and the two ascend to find Gateway. Meanwhile, the High Council’s resolve deepens. Carol, Logan, and Gateway are attacked by the Cyborgs (who melded for survival) as well as Pierce and Vultura…and after the fight, Logan faces the quasi-success of his mission.

This issue really felt like a whole new one for me–I’d completely forgotten the entirety of this chapter as well as the characters involved. The story isn’t all that thrilling to me despite the action…but then, I’m not a fan of the antagonists–I vaguely recognize Pierce as having a 616-counterpart though I don’t recall the context, and the cyborgs are relatively generic, providing something for Weapon X to fight and dispatch to show how tough and rough he is. Carol Danvers being here seems arbitrary, like her inclusion is simply to have a woman fighting at Logan’s side. Throwing my mind back to 1995, I think Carol was "off the table" at the time with Marvel so this appearance would have been her being "brought back for the story." As such I’m ok with it overall.

Kubert‘s art doesn’t work for me quite as well in this outing (thanks to my disinterest in the antagonists) though I wouldn’t call it bad. It simply doesn’t blow me away in any positive manner.

Passive as it sounds–I didn’t NOT enjoy the issue, but I didn’t find myself particularly enjoying it. It felt like this issue was treading water a bit, moving us from bad-ass Logan & Jean and then the pair splitting, to a "key reveal" I recall happening in the 4th issue right before going on to X-Men: Omega. Still, for me this is a much more satisfying issue than many contemporary comics.

Bill and Ted’s Most Triumphant Return #1 [Review]

billandtedsmosttriumphantreturn001Written by: Brian Lynch
Pencils by: Jerry Gaylord
Inks by: Jerry & Penelopy Gaylord
Colors by: Whitney Cogar
Letters by: Jim Campbell
Cover: Felipe Smith, Rob Guillory
Designer: Scott Newman
Assistant Editor: Alex Galer
Editor: Ian Brill
Published by: Boom! Studios
Cover Date: March 2015
Cover Price: $3.99

I must confess: though I bought the two Bill & Ted movies on dvd awhile back, I have yet to watch those dvds, and it’s possible that I haven’t actually watched either film since my sophomore year of college more than a decade back.

I was vaguely aware that there was to be a new Bill & Ted comic, having noted some press release or headline about Boom! getting the property…but it wasn’t until a few days before this issue’s release that I was actually consciously aware of and looking for it. And even seeing it in the store, I noted that the cover specifies this is "No. 1 of 6," which translates (for me) to "serialized graphic novel." And even the title itself, the emphasis on Most Triumphant Return over Bill & Ted suggests this is a single, finite story and so whether as the comic it is or some tv/movie analogy, after this story it will no longer be a return, and so there’d be some other title there.

But the nostalgia got me, and while the characters look absolutely ridiculous on the cover, just the NOTION of something new and contemporary with Bill & Ted was something I couldn’t bring myself to pass up, at least to check out a first issue. (And in a bit of interesting timing, DC Comics is doing a "movie posters" variant theme for the month, and the Action Comics issue riffing on Bill & Ted was also released this week).

This issue opens basically seconds after the end of the film Bill & Ted’s Bogus Journey. The guys are at the Battle of the Bands, having just won; kids in tow, the babes nearby, Station and Death hanging around, the guys’ destiny has begun. They have a hit song that will eventually bring world peace and all that, they’ve been to hell and back…so where do they go from here? We follow them in the immediate aftermath as they try to settle into some semblance of normalcy with a full apartment, kids, Station, the Good Robot Thems…and time-travelers eager to visit The Great Ones. Realizing they have no idea about their next song (let alone a whole album) or how to deal with facing a future they’re responsible for, the two acquire a phone booth and travel to the future to sit in on a Bill & Ted 101 class. Once there, they make a remarkable discovery.

The cliffhanger comes on the 16th page…but there’s a backup feature.

Bill & Ted and the Bogus Virus

Written by: Ryan North
Illustrated by: Ian McGinty
Colors & Letters by: Fred Stresing

This 6-page short does not seem to be set in any particular timeframe, but given the presence of the Good Robot Thems, presumably is during/after Bogus Journey. Essentially, the Robots get an email from the future, from the Evil Robots, and they’re corrupted to be totally bogus, prompting Bill & Ted to take them to the future where technology should exist to fix their pals. While the technology is iffy, a solution is arrived at that fixes the issue and leaves everyone content.

The art for the main story is solid, though a bit cartooney. It’s a stylized thing, and while I wouldn’t like it for a superhero comic or an adaptation of an existing on-screen thing (such as one of the films) as its own thing taking the characters and telling a new story it works very well and several times actually made me smile just taking in the (exaggerated) looks on faces, etc. I like it as the characters are recognizable and I can follow what’s going on…but it’s not at all trying to capture the actors’ likenesses. This is a comic book, a fictional story about fictional characters, and it doesn’t try to be anything else and just revels in the simple fun-ness of the property.

The art on the backup is even more cartooney/stylized, and something about it just doesn’t work nearly as well for me. It’s not bad in itself, but it’s sorta unexpected and the layouts are rather crowded and after reading the main story (perhaps specifically for following and being in the same issue with it) I don’t care for the look. It’s good art, just not as appealing for me personally.

That said, McGinty‘s style puts me very much in mind of a webcomic, and if this were a Bill & Ted webcomic I’d probably be very happy with it. The story works for what it is, fits the characters and all that, and was an enjoyable read.

The main story is a nice blend of nostalgia and new, taking the familiar and moving things forward…and I really like that this isn’t trying to be Bill & Ted Twenty Years Later, but picks up and draws directly on where the movies left off.

The primary drawback to this issue and series is that it’s not an ongoing, so I’m very resistant to buying single issues when I "know" there will be a collected volume and I can have the entire story in one book. I’m also rather frustrated that the "main" story is a mere 16 pages, and the "backup" brings the total of content pages to the "standard" 22. This is a $3.99 book, a price point I’ve long hated, and the main story doesn’t even reach the 20-page mark. At 16 pages/issue that’ll make a six-issue arc a mere 96 pages…which could easily be done in a mere 3 issues that are slightly oversized.

Competing with the $3.99 price point for me is the issue of variant covers–I’m not a huge fan of this standard cover, but I absolutely have no interest in getting one of a number of variants pushed for this one.

As a whole, this is definitely a good issue, and I’m glad I bought it to check things out. I’ll probably wait for a collected volume, though–knowing this is a finite story I just don’t like the notion of paying $3.99 for 16-page chunks of a single story.

Definitely recommended, format depends on your preference for single issues vs. collected edition.

Ninjak (2015) #1 [Review]

ninjak(2015)001Book 1; The Lost Files

Writer: Matt Kindt
Art: Clay Mann, Seth Mann, Butch Guice
Colors: Ulises Arreola
Letters: Dave Sharpe
Cover Art: Lewis Larosa, Clay Mann, Brian Reber, Dave Johnson, Marguerite Sauvage, Trevor Hairsine, Tom Muller
Associate Editor: Tom Brennan
Editor: Warren Simons
Published by: Valiant Entertainment
Cover Price: $3.99
Cover Date: March 2015

I can honestly say that while looking forward to the debut of this series, I hadn’t really noticed its release was quite so imminent until the morning it was due out. Once I did, I found myself REALLY looking forward to getting it and sitting down to read the thing.

The cover is a bit of a mixed bag. The image is rather cool, showing off the title character and his toughness–both swords drawn, angry face, and arrows sticking out from all over…obviously he’s not some ordinary man that can be stopped with even a hail of arrows and shuriken. I dig the solid coloring to the cover text, company logo, and title…it looks good with the image, complementing it while standing out clearly and avoiding any trouble being made out against its background. However, outside of the UPC box it looks to me more like an ad than actual ads for the issue have! The advertised image that most stood out to me had the standard Valiant trade dress and the title logo at the top. At the size presented on this cover there’s no real reason I see to not have it at the top. If it were significantly larger it’d make sense to move it down to avoid covering most of Ninjak’s head/face. So while I applaud the image and the cover text coloring/use individually, it looks like a draft rather than a final piece.

For the $3.99 cover price we’re given a 22-page main story as well as an 8-page backup. This was a real treat to get the extra content withOUT losing pages from the main story…and certainly adds content value to the issue. There’s also a several-page “preview” of Bloodshot Reborn that–with the backup–makes this a fairly thick issue that physically feels a lot more worthwhile than most $3.99 comics.

The main story flips back and forth between Ninjak present-day and his past, allowing for some nice compare/contrast and insight into who he is now and where he comes from. It’s rather cinematic, which I both appreciate and enjoy here. I’m not particularly invested in the character as yet, only knowing him from a couple issues I’ve read of the ’90s incarnation and his appearances in other contemporary Valiant titles the last couple years. As such, I’m interested in learning more about Ninjak and the man behind the costume…which is something we get plenty of here. We see him on his own, in his element as he takes on a particular mission…and we see glimpses of his past which lets us see more depth of character than we could reasonably get seeing only the present. The split nature of showing present and past allows us this new story with the character, an “in” to his past, while avoiding our being forced as readers to endure simply a solo adventure or simply some prequel-esque/Year One type story.

Buried within the story itself is a little gem that made me grin and think to myself “of COURSE! That is GREAT!” In the back of my head, I’ve always wondered at the name Ninjak. Where’d it come from, why would this secret agent/spy/ninja call himself that? (Other than the fact that it’s definitely a product of the early 1990s). Being paid from a “black slush fund,” several previous ninjas were labeled A through J…Colin is the 11th: Ninja-K.

The backup IS fully set in the past, providing an uninterrupted narrative of one of Colin’s first missions. While I’d likely balk if the main story were shorter to allow for the backup, as (functionally) bonus content it’s a welcome addition, allowing even further insight into where Ninjak’s come from.

I definitely prefer Mann‘s art in the main story to Guice‘s art on the backup. Guice‘s art is gritty, moody, and works very well in what it does, and definitely fits its story. Mann‘s work is a bit cleaner and has the benefit of consistency with recent-past appearances of Ninjak. The coloring of both stories also has an impact with the main story being a lot brighter and thus fitting more into the superhero mold while the backup is darker and more fitting as a spy story.

Whether you’ve followed this incarnation of Ninjak from X-O Manowar #4 back in 2012 or simply remember the character from the ’90s (or just want a ninja-“superhero” adventure) this is a great first issue. You’re introduced to the character–where he is now as well as where he’s come from.  We see some extension to the cast around him with hints on where this’ll go. We’re set up for the story that’s unfolding while getting a decent chunk of it here…by no means a full story, but enough to work with and get a feel for things. If you’re starting here, it works as-is…and if you’re familiar with the current Valiant universe and continuity there’s added depth to be found..

Valiant takes a character that’s been around most of its history and for the past several years in its current run, and truly rewards us with an excellent first issue…from Kindt‘s writing, Mann and Guice‘s art, and the entire creative team. It’s just that cover that bugs me, from the design standpoint. Highly recommended!


xomanowar005

  ninjak001advertisedcover

X-O Manowar (2012) #5 – the first appearance of Ninjak in contemporary Valiant comics.

Ninjak #1 cover ad and what I’d expected of the standard cover.

Age of Apocalypse Revisited: Generation Next #3

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generationnext003It Only Hurts When I Sing

Creators: Scott Lobdell & Chris Bachalo
Inks: Mark Buckingham
Colors: Steve Buccellato and Electric Crayon
Letters: Richard Starkings and Comicraft
Edits: Bob Harras
Cover: Bachalo
Published by: Marvel Comics
Cover Date: May 1995
Cover Price: $1.95

We continue to see the kids’ infiltration of the prison camp as they seek Colossus’ sister, Illyana. Their search quickly turns toward doom for the group…and we see the stark contrast in this Colossus by the way he regards the lives of his students in this situation. We’re also shown a lot more about the conditions in the facility as well as the sorts of individuals who keep the place running. Finally, we’re left with a decent cliffhanger as characters struggle for maximum survival, though perhaps purchased at a steep cost.

This issue gives us what I believe is the first on-page appearance of the Sugar Man…a rather gross little beast of a character. I didn’t like the character back in 1995, and I don’t now in 2015. The character seems a perfect fit for the art and story, though, showing the horrors and weirdness that populate the world of this story.

Visually I’m not impressed…and continue to attribute most of that to Bachalo‘s art, which just isn’t that appealing to me, outside of Colossus and Kitty. The story is pretty good on the whole, and I do enjoy that we get to see the characters "in action" and they way in which they infiltrate the place. Though this is by no means my favorite issue nor favorite TITLE, it’s still a solid issue with good story and distinctive art. I vaguely recall a key event for these characters, but truly cannot remember if it occurs in the pages of this mini or not until X-Men: Omega.

As a third issue of four, this works well enough and does leave me curious about the unfolding of the events in the next issue, even if I’m not singularly enamored with this issue. It gets the job done, and also has me further curious about some of these characters in the "regular" Marvel universe.

Nothing special, nothing horrible.

The Weekly Haul – Week of March 11, 2015

Finally “back on schedule” after a couple of off-weeks. Vacation 600 miles away a couple weeks ago, trying to catch up on the DC Weeklies before getting prohibitively far behind, while getting back into work after a week off made the last couple weeks iffy on comics.

weekly_haul_20150311a

The new Ninjak series premiered this week, and I couldn’t resist grabbing the Bill & Ted comic for nostalgia’s sake. Magnus wraps up, I’ve bought my third Marvel Star Wars issue, and been keeping up with my reading Unity.

weekly_haul_20150311b

I’m almost certain I do have the original edition of the iZombie series, which was ALSO $1 cover price IF I’m recalling correctly, back when Vertigo was premiering some of their series for that $1 price point.

I’m amazed that I have YET to find anything that will tell me concretely how many issues the DC Weeklies each run…obviously we’re almost done, given Convergence starts next month, but still…52? 25? 48?

I have a  LOT of reading to do, and need to find a “guide” to the Convergence books, as I’ll probably buy a few (heck, 3/wk matches these Weeklies) but I’m more inclined to know how Convergence will be collected.

A topic for another time, perhaps.

Age of Apocalypse Revisited: Factor X #3

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factorx003Open Wounds

Writer: John Francis Moore
Pencilers: Steve Epting with Terry Dodson
Inker: Al Milgrom
Lettering: Richard Starkings, Comicraft
Colorist: Glynis Oliver
Cover: Steve Epting
Editors: Kelly Corvese, Bob Harras
Published by: Marvel Comics
Cover Date: May 1995
Cover Price: $1.95

Hostility between Havok and Cyclops openly breaks out in this issue, as Havok makes his move to get his brother outta the way and take his place within Apocalypse’s hierarchy. Getting to that point follows the arrival of Jean Grey (who left her partner Weapon X in the most recent issue of that mini). Havok capturing and presenting her to Cyclops to further entrap him doesn’t go quite according to plan…and word quickly reaches Apocalypse on the transfer of power between the brothers.

Aside from a rather distractingly cartoony panel of Jean, I really dug the art for this issue…as I have the previous ones as well. Everything seems familiar and consistent overall–something I definitely like in issues of a single mini-series–and I can’t really complain. It’s cool seeing a couple "new" characters taken on by this creative team in flashing back to Weapon X #2.

Story-wise it’s very cool to see Jean’s arrival for a number of factors–but certainly at least for the notion of continuity and the shared universe of the X-books. I identified her so closely with Weapon X due to that series’ start and the cover to its first issue, and it’s interesting to see the crossing over as things build and develop, and get to see Jean interact with Cyclops…especially given what they were to each other in the "main" Marvel Universe prior to Legion screwing stuff up.

With this issue, we’re three-quarters through the series. Past the point of introduction, no treading water, and racing toward a conclusion…though I recall certain characters continuing into X-Men: Omega, so there’s a different sense of things for me looking back on this.

This would not be a singularly favorite issue for me, and the cover is a bit disingenuous–though in a very loose sense it could be seen as accurate given what goes down here. However, I definitely enjoyed reading the issue and seeing stuff progress in general as well as the feeling of things coming together. While the various X-titles sort of split apart coming out of X-Men: Alpha, the "universe" is shrinking a bit and I recall the minis all leading their set of characters back together into the pages of X-Men: Omega to conclude the entirety of the original Age of Apocalypse event/story.

X-O Manowar #34 [Review]

xomanowar0034Dead Hand part 1: To the Last

Writer: Robert Venditti
Penciler: Diego Bernard
Inker: Ryan Winn
Colorist: Brian Reber
Letterer: Dave Sharpe
Cover Artists: Lewis Larosa, Jorge Molina, Das Pastoras, Butch Guice
Associate Editor: Tom Brennan
Editor: Warren Simons
Published by: Valiant Comics
Cover Date: March 2015
Cover Price: $3.99

This issue is fairly distinct as the first “overlay” cover I’m aware of from this incarnation of Valiant. In addition to the “regular” cover, we have another piece covering half the front and all of the back of the issue, providing the same house-ad in color on the back (but nothing on the interior) and half the image of the front (in black-and-white with nothing on the interior side). The overlay includes the arc designation Dead Hand and story chapter (1), while the main/actual cover itself underneath is entirely in color with no arc designation or anything to indicate a new or specific arc.

Compared to prior issues where the “A” cover was outright MISSING half the image as a “variant”/”interlocking” sequence of covers for a single issues, I’ll gladly take this. I don’t really “get” the need for the overlay–the arc title doesn’t cover much and fits the title logo and simply looks like a comic cover. I’ll also accept this as an alternative to having a “black and white variant cover” and a “color variant cover” or some “virgin art” variant cover. Seeing this process done infuriates me all the more on the matter of variant covers.

xomanowar0034_showing_overlay

That said, the cover isn’t bad but doesn’t really stand out to me other than the presence of the overlay.

I like the story quite well, and caught myself contemplating that I’m pretty sure Venditti has been on this book for 35-some issues now (including the #0 issue) which in this day and age is a significant run despite barely being 3 years. While I’ve had previous issues that I didn’t totally “follow” consciously, this one felt nicely rooted in a general continuity–I’ve read since #1; I read the Planet Death arc a couple years ago I read last year’s Armor Hunters stuff; and so this flows nicely out of everything that’s developed so far. I enjoyed seeing Aric return to Loam (and that I recognized the planet’s name) and felt like the Vine (aka “spider aliens”) could be sympathetic characters if only generically. I also quite liked Aric’s sense of responsibility toward ’em.

The art for the issue is solid, and while nothing stood out to me as singularly spectacular or such, it’s really good and fits the story quite well. The design of this issue’s Armor Hunters (with their armors) have a cool look to them and made me think of an “X-O Manowar Corps” in a sense.

This is clearly the opening chapter of an arc, as it basically “just” introduces stuff for the main part of the whole: we see Aric with his people as he prepares to leave; we’re introduced to what I believe are previously-unknown Armor Hunters; we’re introduced to Dead Hand; we see Loam and its reception for Aric; and we’re left on the cusp of a significant event for Loam and Aric as the issue ends. Though a reader would certainly enjoy this most as an in-context story, there’s just enough introductory stuff that I’d say this would be a good jumping-in point for someone to give the book a shot. Unfortunately, this IS “just” an opening chapter of a larger arc so that lends its own aspect to the book in general: there’s NOT a “full story” just in this single issue, which does promote the advantage of waiting for a collected volume to get an entire story in one book.

Whatever complaints I’ve had on variant covers, or my general complaint toward the $3.99 price point, this is a solid issue, and fresh off from reading it, it’s a nice validation of my enjoyment of the series as a whole. As the premiere and presently longest-running Valiant title, if you aren’t checking it out issue by issue, it’s at least well worth checking out in collected edition format. Significant as the Armor Hunters saga was, Dead Hand looks to be extremely significant for Aric and his supporting cast of characters minus additional issues outside of X-O Manowar itself to follow. Very much recommended!