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Superman: World of New Krypton #1 [Review]

Quick Rating: Good
Story Title: World of New Krypton Part One

Superman begins his new life on New Krypton by getting to know a bit of his new surroundings as he is tasked with choosing a Guild to belong to.

supermanworldofnewkrypton001 Writers: James Robinson and Greg Rucka
Artist: Pete Woods
Colorist: Brad Anderson
Letterer: Steve Wands
Asst. Editor: Wil Moss
Editor: Matt Idelson
Cover: Gary Frank with Brad Anderson (variant by Ladronn)
Publisher: DC Comics

We open this issue on Superman’s solo journey from Earth to New Krypton. Arriving, Superman is confronted by locals informing him that Zod wishes to meet with him–Superman declares that his family comes first and proceeds to his Aunt’s home. Here he declares his intention to live amongst his people on New Krypton as a Kryptonian, leaving Earth behind. As such, he must choose a guild and in general adjust to Kryptonian customs as just another guy in the crowd, since he’s nothing special on a world where everyone has his super-powers. After exploring a bit and meeting with Zod, his guild is chosen and we’re left with a Superman facing a future as a Kryptonian with other Kryptonians.

The art here is not bad, but I’m not terribly thrilled with it. It just lacks the detail/feel or something that I get from other artists like Jim Lee, Dan Jurgens, and Gary Frank (That the cover is a Frank image allows for that much more an immediate comparison). The story is conveyed, we can see a range of expression in characters’ faces where called for and so on, so the art is simply not to my personal taste/preference.

The story is solid. While I haven’t entirely bought into the seeming suddenness of Superman’s decision to pursue this course of action–it’s felt fairly forced/arbitrary like plopping playing pieces where-ever one decides on a gaming board and then throwing some almost arbitrary reasoning to the placement–I can’t deny the potential this story has. It’s been nearly two decades since we last had a story exploring a world without a Superman–but that story was a world which had lost its Superman to death, not one “deserted” or “abandoned” by its hero. Either way, this is the series that follows Superman as he deals with leaving Earth behind in order to live with his people, seeking to protect them from a threat that they don’t want to acknowledge.

On the one hand, this may not be the best point to jump on-board without the context of Brainiac or the branded New Krypton story, if one understands simply that Superman is beginning another “quest” that involves his going to and living on this planet of Kryptonians, this shouldn’t be too bad a point to start into things.

As only the first issue of twelve, it’s hard to say where things will go. For now, I’m taking this simply as another Superman book, and do look forward to seeing how the character handles this new year-long status quo.

Ratings:

Story: 4/5
Art: 3/5
Overall: 3.5/5

Red Robin #9 [Review]

Quick Rating: Solid
Story Title: Collision (part one of four)

Beginning with apprehending a Killer Moth, Tim reacquaints himself with Gotham before retribution from Ra’s al Ghul begins…

redrobin009 Writer: Christopher Yost
Penciller: Marcus To
Inker: Ray McCarthy
Colorist: Guy Major
Letterer: Sal Cipriano
Assistant Editor: Janelle Siegel
Editor: Mike Marts
Cover: To & McCarthy
Published by: DC Comics

I’ve long been a fan of Tim Drake, and until the One Year Later break and price hike several years ago had followed the character since long before he even had his own series. And though I read a handful of issues toward the end of that series, and the previous 8 in this series…Red Robin #9 is maybe the first issue that has felt like there’s still that same character to be read that was in Robin.

We begin a new 4-parter in this issue. Tim reacquaints himself with Gotham, takes down someone in a Firefly costume (as the costume and person behind the name changes so much), has a moment with Connor (Superboy), catches up with new love-interest Tam Fox, and we see Vicki Vale prying into "Bruce"’s life. When Ra’s al Ghul ruins Tim’s good moment, Tim puts everything else aside to turn for help–pride be darned–and finds someone in the Batcave he had not at all expected.

The art for the issue’s good…my main complaint is that I still don’t like the Red Robin cowl–but I do like the way Tim himself is depicted. The visuals actually look like I’d expect for a comic, which is a definite plus; nothing that’ll blow one away with awesomeness, but significantly better than a lot of art in comics out there.

The story is decent–something about it leaves me wondering how firm a direction there is for this book. In a way, we have Tim–less than a year in–feeling much like the star of the 180-some issue Robin series, and quite unlike the dark, brooding character that began this current Red Robin series…almost like the primary difference is the costume instead of an attitude or specific story/character direction.

At the same time, it’s refreshing to see that a story doesn’t have to be exactly stretched or compressed to six issues for a "graphic novel" collected format–four-parters are ok, too. What’s rather frustrating, is that the four-parter this issue begins appears to continue directly into Batgirl #8…which is, for me, an entirely unplanned-for purchase, to say nothing of the fact that Batgirl #7 isn’t even out yet, I’m told. The cover has zero indication of any crossover…just a fairly "generic" or "iconic" shot of Red Robin, where I would expect a story continuing into another title would have something on the cover to indicate the crossover.

While one would not have the context of the "Eurotrip" and the setup of things from Tim getting on the bad side of Ra’s al Ghul and his League of Assassins, this isn’t the most horrible point to jump on the title. Still, the issue’s fairly standard, and not much here to truly draw someone in outta nowhere if they’ve not already been "on the fence."

Ratings:

Story: 3/5
Art: 3.5/5
Overall: 3/5

Booster Gold #20 [Review]

Quick Rating: So-so

Story Title: 1952 Pick-Up
Booster goes to 1952 to kill some time while Rip fixes the stalled Time Sphere.

boostergold020 Guest Writer: Keith Giffen
Guest Penciller: Pat Olliffe
Inker: Norm Rapmund
Artist (Bookend Sequence): Dan Jurgens
Finished Inks (Bookend Sequence): Rodney Ramos
Colors: Hi-Fi
Letters: Sal Cipriano
Asistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Jurgens & Rapmund
Publisher: DC Comics

While on the one hand it’s kinda cool seeing Giffen (if only as a "guest writer") back on this character…this issue feels entirely like some "filler issue." It doesn’t seem to tie to the previous arc, nor really begin anything new…and even on the art, is "bookended" by one art team with the bulk of the issue another.

Rip’s time-bubble has stalled out, and he’s quickly annoyed by an impatient Booster. Booster decides to "time dive" into the early 1950s, where he gets swept up in a quick adventure apparently involving the original "Suicide Squad." He also gets a chance to see at more length the time period of "The Fonz," who he finally realizes is not real, but still enjoys none the less.

As a generic "Booster Gold, the greatest hero you’ve never heard of" story, this isn’t bad…but it really doesn’t advance the ongoing plot any, doesn’t deal with ramifications of recent goings-on, and as such just doesn’t feel like it matters–all the more if the reader isn’t familiar with Suicide Squad history in detail. I finished the issue, and was simply left wondering "That’s it? That’s all this issue is?"

The visuals are decent–I still very much enjoy Jurgens’ pencils. Not so thrilled with the main part of this issue, especially having Jurgens‘ art side-by-side with Olliffe‘s. Ollife‘s work is not bad by any means…it’s just not Jurgens‘, and not what I associate with my ideal visual style for this book.

As an ongoing thing, this issue feels like you could pass on it without missing out on anything essential to the ongoing chronicle of Booster. As a one-off, it’s a decent issue to pick up just for a quick read of a story dealing with the character. (Then again, what seemed a throw-away two-parter earlier in the series sparked a 5-issue arc several issues after).

This issue could be a lot better…but ultimately, it doesn’t begin to be as bad as it "could" be.

Ratings:

Story: 2/5
Art: 3/5
Overall: 2.5/5

52 Week 12 [Review]

classicreviewlogowhite

Quick Rating: Good
Story Title: Mighty

Summary: Black Adam introduces us to Isis, Montoya and The Question come to an agreement as to where they’re off to next, and Ralph Dibny confronts Cassie about her cult’s theft of materials from a storage locker.

52week12 Writers: Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Art Breakdowns: Keith Giffen
Pencils: Barrows
Inks: Stull
Colors: Baron
Letters: Lanham
Assistant Editors: Jann Jones & Harvey Richards
Editor: Stephen Wacker
Cover Art: J.G. Jones & Alex Sinclair
Publisher: DC Comics

I don’t think I knew who "Black Adam" was two years ago. After reading the Countdown stuff, I was surprised when I went back through my Superman collection and found an issue in which he was prominently shown on the cover–point being, even if I’d heard of him, certainly had no clue who he was, nor what he’s all about. I’m still not certain, but something about him has had me quite interested–and for roughly $2.50/issue I’d gladly follow a series with this character in the starring role if of such quality as 52.

As-is, this issue is mostly Black Adam’s story, with a few pages of the other two plots thrown in. While this is a bit of a let-down as far as seeing what’s going on with Steel, or Booster–or anyone else, for that matter–the story held my interest, and regardless of what comes down the line, has an air of significance to it, as to Black Adam’s story, and the Marvel family in general. Adam’s actions do seem a little rushed, but given what he’s been up to lately, I wouldn’t see it as out-of-character…especially if there’s more to it all than we as the readers have been let in on just yet.

Ralph and Cassie’s angle, while brief, also has some good stuff, even though I’m not entirely interested in that particular plot. Possibly my favorite part of their exchange is Ralph’s comment about everyone confusing him with Plastic Man–something that I was definitely guilty of before Identity Crisis. Cassie seems a bit out of character, though it may well simply be my reading of things and that I’ve not figured her out yet.

Renee and The Question get 3 pages this issue, and while they keep that particular thread going, I’d have prefered 3 extra pages of Black Adam–right now, I’m just not all that interested in their story–especially just a snippet like this.

I think my favorite part of this issue involved Billy, and seeing how he’s adjusting to his new role.

The art on this issue is good–everyone’s recognizable and things are easy to follow. Facial expressions–particularly Adam and Billy–come across well, and give depth to the characters visually without even considering dialogue. I have no complaints offhand with art on this issue…

Overall, a strong issue that looks to affect Adam (and the Marvels) for quite awhile, though there’s not too much from other stories going on here. Certainly worth getting if you’re following the series; worth getting if you’re just a fan of Black Adam or the Marvel family, and so on. Recommended.

The Origin of Wonder Woman
Writer: Mark Waid
Art: Adam Hughes
Colors: Laura Martin
Letters: Nick J. Napolitano
Asst. Editor: Harvey Richards
Editor: Stephen Wacker
Special Thanks to: Mark Chiarello
Wonder Woman created by: William Moulton Marston

If you’re looking for short ‘n sweet origin snippets, that’s what you’ll find here. This 2-page origin seems woefully inadequate to do more than tease just the barest, shallowest stuff involved with the character, and unfortunately, by itself doesn’t inspire me to want to know more about the character, other than the fact that this is so brief that almost anything would BE learning more about the character. The first 2/5ths-of-a-page panel/header seems a waste, and based on that visual, it’s a wonder that the character isn’t some porn-star.

The rest of the art on the pages works well, though being just a couple pages isn’t much to go on yay or nay. The bottom 2/5ths-of-a-page on the 2nd page offers a brief "Powers and Weapons," "Essential Storylines," and "Alliances" textual profile.

I’m not familiar enough with the character to know if anything in this 2-pager is new or sheds any light on any possibly "New Earth" changes/retcons, but nothing "feels" like new information to me. I hate to complain, but as with the disappointment the Origin of the DC Universe, this one is also a disappointment to me, and seems that it would serve better as some trading-card than taking up 2 pages that could have been used for continuing the overall 52 story.

Ratings:

Story: 4/5
Art: 4/5
Overall: 4/5

The Web #1 [Review]

classicreviewlogowhite

Quick Rating: Solid
Story Title: Spinning the Future; Bad Men

The Web works on tracking down his brother’s killers; Hangman is further fleshed out with a status quo beyond the origin from his one-shot.

web001Writer: Angela Robinson
Penciller: Roger Robinson
Inker: Hilary Barta
Colorist: Guy Major
Letterer: Travis Lanham
Editor: Rachel Gluckstern
Cover: Stanley Lau
Publisher: DC Comics

I’m not used to starting fresh with characters I’ve never interacted with before. With Spawn, I’d read a couple issues back in the 90s, saw a couple episodes of the HBO animated series, read an annual in college, and of course, saw the live-action film. With Invincible (which I started reading recently) I’d read the first trade and the zero issue prior to jumping onboard. Even the Milestone characters I have some passing familiarity with from their original run, Static’s appearance in the DC Animated Universe, and a book I’d read in college about the entire line.

All that said: after reading this issue, I’m not all that interested in The Web. Or rather, the character has potential and it’s cool to "get in at the ground floor" for the reading/discovery experience of the character. But the story doesn’t really grab me in a way that leaves me specifically looking forward to the next issue.

This issue follows on the heels of the one-shot, picking up with the hunt for David’s (brother of John–the Web) killers. We get a flashback to events of the one-shot, and also see the reading of David’s will where he leaves a pair of dice and a gun to John–and a request to protect April (a friend of the brothers). Pondering the meaning of the dice and recalling their history with April, the Web goes back into action to find the killers, and winds up with more than he bargained for.

The story itself is not bad in and of itself. It just feels rather cliched, and though we’re left with a couple of cliffhanger points meant to draw us in, something about it just doesn’t work for me. It’s one of those things like some tv shows–I don’t care to follow it particularly, but won’t necessarily go out of my way to avoid, either.
The art is pretty good and I have no complaint there. I don’t really have any preconceived notion as to how characters should appear, and as I’m still trying to remember who is who, care more that there’s both a difference in characters and a consistency in that difference…and that’s pulled off here overall.

The Hangman
Writer: John Rozum
Layouts: Tom Derenick
Inker: Bill Sienkiewicz
Colorist: Guy Major
Letterer: Travis Lanham
Editor: Rachel Gluckstern

Unlike the main feature, something about The Hangman pulls me in. I’m reminded both of a character from Astro City, and The Spectre as I read this feature…and to be honest, I liked it. There’s a brief scene set in the past of the character, and then most of the scene is spent in the present, continuing to build the character. My main take-away from the one-shot was that the guy can be shot and such–the bullets don’t penetrate the skin, but he still feels them and bruises and all that, which was an interesting concept.

Here we see the Hangman in action, confronting various criminals, giving them a taste–but not the full meal–of death for their sins, cutting them loose with the warning that this WAS their only warning and if they act out again, they WILL know death. We’re given more info about the change between the Hangman and his human self, and shown what his life is during the day (as well as given the fact that he doesn’t need to sleep, and any injuries, damage, and even clothing are refreshed from each transformation).

There’s no particular throughline exactly for this chapter, it’s basically all stage-setting and informing the reader through a slice-of-life look at Hangman’s life what he’s all about and presumably getting us geared up for more plot-driven story now that we’ve some real idea of his status quo (having gotten the origin in the one-shot last month).

I definitely preferred this feature to the main, and it is the Hangman’s story that will keep me interested in where things go for this title.

This issue as a whole isn’t all that bad. You definitely need to have read the one-shots to have solid context for what’s going on in this issue–The Web moreso than The Hangman–but you’re given exposition in both to figure out a bit of what happened prior to these stories. I find myself doubting the legs on these characters, unfortunately…and wonder if they might have been better extra features for other books.

If you’ve interest in the characters specifically, I don’t think this issue is bad at all. In terms of just checking things out, I’m not particularly impressed. The Hangman’s feature on top of the Web’s makes the issue worth picking up to check out, but I don’t recommend going in with any expectation of being blown away by what you read.

Ratings:

The Web
Story: 3/5
Art: 3/5

The Hangman
Story: 4/5
Art: 3/5

Overall: 3/5

Steel #1 [Review]


Full review posted to cxPulp.com
.

 

Story: 3.5/5
Art: 4/5
Overall: 3.5/5

Batman: The Dark Knight #1 [Review]


Full review posted to cxPulp.com
.

Story: 3/5
Art: 4.5/5
Overall: 3.5/5

Superman/Batman #76 [Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 3/5
Overall: 3.5/5

Superman: Secret Origin #6 [Review] (updated link)

Full review posted to cxPulp.com.

Story: 2/5
Art: 4/5
Overall: 2.5/5

Superman: Secret Origin #6 [Review]

Full review posted to cxPulp.com.

Story: 2/5
Art: 4/5
Overall: 2.5/5