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Flashpoint #5 [Review]

Flashpoint part 5 of 5

Writer: Geoff Johns
Penciler: Andy Kubert
Inkers: Sandra Hope and Jesse Delperdang
Colorist: Alex Sinclair
Letterer: Nick J. Napolitano
Cover: Andy Kubert, Sandra Hope, Alex Sinclair
Asst. Editor: Kate Stewart
Assoc. Editor: Rex Ogle
Executive Editor: Eddie Berganza
Published by: DC Comics

Flashpoint #5 was a rather quick read for me. For now, not much in the way of emotional investment: I read #1 a few months back, but that was the last I’d read. I picked this issue up solely for the promise of it “explaining” the transition to the New 52. In and of itself in that regard…I probably could have done just as well to not bother buying this.

The story moved pretty fast, and was mostly this epic final battle between Barry and Thawne (Flash and Reverse-Flash). Thawne had screwed with Time–killing Barry’s mother–and Barry had tried to set things right, resulting in a the screwed-up “present” of the Flashpoint universe. When Barry realizes what he has to do to TRULY put things right (at great personal cost), he gives it a shot–and seems to succeed. Of course, what he doesn’t know is that there are minor differences–while some things are as they should be, others are drastically different…as will be discovered throughout the New 52.

That the story feels like primarily one huge fight scene, an ambiguous “emotional moment” with Barry and his mother, followed by an ambiguous epilogue scene doesn’t give it much to go on in and of itself as a single issue. That hurt my enjoyment of it–and my rating of it–but I’m sure it’s got much more resonance with someone who has read the entire series.

The art on this book looks great overall, and I really enjoyed it. Of course, as with the writing, most nuances were lost on me at this point, not having read issues 2-4 nor any of the tie-ins. I do intend to read the full story when the collected volume comes out, and perhaps the tie-ins as well. I just wasn’t going to follow this entire event as single issues with numerous issues to buy at full price every single week for months. (I also hadn’t initially realized the significance of this particular event until things were underway, or I MIGHT have considered otherwise).

My core quibble with the art is “the” 2-page spread that’s supposed to explain things: there’s reference to 3 timelines, though I feel like I saw 4…not sure which was doubled, or if there were 3 timelines PLUS the Flashpoint line (which may be, but not having read the core of Flashpoint, I can’t quite tell visually).

If one were to read this issue “in a vacuum,” that is, without knowing about the New 52 and such, the ending would seem on the one hand to be pretty much a non-issue: Time gets screwed up and put back, Barry remembers, and the main thing beyond that is to impact Batman. on the other hand, it would seem to be rather open: with multiple timelines instead of just changing one line back to another, there seems to be a new timeline formed, ripe for exploration.

Unfortunately, I must leave it to others for now to determine if this was a good ending to Flashpoint as a whole. As an ending to the DC Universe I’ve spent the last 23 years with, it’s not a horrible ending, but it’s almost unneeded. Probably the main thing for me about having this issue is to have it–to be in on the end and the beginning this week, having also grabbed Justice League #1.

If you followed Flashpoint, obviously this’d be an issue to get. If you’re just jumping into things for the relaunch, you’d be just as well-served to find the image of “the” spread online rather than buy this issue out of context.

Story: 5/10
Art: 8/10
Whole: 6/10

Justice League #1 [Review]


Full review posted to cxPulp.com
.

Story: 3.5/5
Art: 4.5/5
Overall: 4/5

Brightest Day Aftermath: The Search for Swamp Thing [Review]

Brightest Day Aftermath: The Search for Swamp Thing

Writer: Jonathan Vankin
Pencils: Marco Castiello
Inks: Vincenzo Acunzo
Art (Issue #2): Renato Arlem
Colors: Barb Ciardo
Letters: Sal Cipriano, (Issue #3) Dave Sharpe
Cover: Ardian Syaf, Vicente Cifuentes, Ulises Arreola
Editors: Rex Ogle and Eddie Berganza
Published by: DC Comics

I haven’t finished Brightest Day yet, but I know that the big hubbub over the final issue was the return of Swamp Thing and John Constantine–after a lengthy absence–to the mainstream DCU. And waiting for the collected volumes of Brightest Day, I opted to pass on this series. But this weekend, I found myself looking for something “extra” to pick up, and the comic shop I was at had all three issues, so I decided that rather than spend only $3.99 for a one-shot, at “only” $2.99/issue, I’d snag this entire 3-issue mini.

John Constantine finds himself the butt of his pal Chaz’s jokes for having bought a newspaper–though this particular newspaper had literally called out to him, the Swamp Thing’s attempt to make contact with him through the plant fibers in the paper. The trouble apparently caused by the Swamp Thing draws Constantine into a quest for his old acquaintance. After all, John saw the Swamp Thing through a couple other major events, so only fitting to be part of whatever this latest go-round is. Constantine makes contact with Batman to enlist the detective’s aid. When this doesn’t go as planned, he finds himself in Metropolis seeking the Man of Steel’s brand of assistance. Upon realizing what may actually be going on, John finds himself on a path that neither Superman nor Batman can condone as he seeks to set things right in a way that only he–John Constantine–can do.

It’s been ages since I’ve read any Hellblazer stuff–at least a year and a half, maybe 2+ years–so this was a welcome reading experience. Vankin has a good feel for the character, I felt like I was reading Hellblazer…except this is set within the DCU, with John interacting once more with a world that includes Superman, Batman, and other super-powered people, unlike the world the character’s Vertigo counterpart inhabits. This version of Constantine is younger, though still quite recognizeable as the character he is. There’s plenty of reference to the past to establish the character’s roots, to remind those familiar with the characters past of what they are. And if one is unfamiliar, it serves to establish that this character has a past in the DCU, though he’s not cropped up in a DCU book in quite a few years.

Though the series’ title emphasizes the Swamp Thing, this feels fully like a DCU-based John Constantine/Hellblazer story, and does so far more than I’d anticipated, expecting there to be a lot more focus on Swamp Thing (especially with Swamp Thing being one of the “New 52” in DC’s relaunch in September). Of course, I’ve long been more a fan of Constantine than Swamp Thing, so this focus didn’t bother me and I think my enjoyment of this series was higher than it would have been if it actually did focus more on Swamp Thing).

The story itself felt pretty basic, and even a bit choppy, almost as if it should have been stretched to at least another issue. Given its timing at the very end of this version of the DCU, though, there seems to have been a need to compress it into only three issues. The first two issues had a nice build, reintroducing us to Constantine, as well as putting him back on the map for Batman and Superman. The third issue held a good bit of promise to it, but after 2 1/2 issues’ build, the end seemed to be anticlimactic, almost negating the purpose of having this series to begin with. This could change depending on the status quo in the new Swamp Thing ongoing, but that would almost make this series seem a prologue and worthy of an altered title.

The art was a sort of mixed experience going through the three issues. Offhand, I’m not familiar with the art team(s) behind this series. The style was not unattractive, and seemed to fit the characters involved. Batman and Superman, if only for the amount of Vertigo Hellblazer that I’ve read seemed a bit out of place by existing, though the artists had a good blend that allowed them to visually work with Constantine and Swamp Thing (or vice-versa). Though the second issue had a different artist, the style’s similar enough to the first and third that I honestly didn’t even notice until pulling the credits to write this review.

As I have not yet finished reading Brightest Day, this doesn’t honestly seem or feel connected to that, except that it would sort of explain an apparent resurrection that lies at the core of this story (even as it reminds me a bit of The Spectre’s character shortly after Green Lantern: Rebirth). If this ties to the new Swamp Thing series as I think it might, I’d hope to see this collected either as a Swamp Thing vol. 1 or 0, or somehow simply not as just a Brightest Day companion volume. If you’re a fan of Hellblazer, this series presents a chance to see a younger Constantine interacting with the DC Universe he came from, and get away from the intricate mythology that’s built up over the last 200+ issues of Hellblazer. If you’re interested in Swamp Thing, this wouldn’t seem a horrible story, but Swamp Thing seems a bit player at best, though you’ll find plenty with Constantine, a character with some key ties to Swamp Thing’s past.

Recommended.

Story: 7/10
Art: 8/10
Whole: 7.5/10

Flashpoint #1 [Review]

Flashpoint Chapter One of Five

Writer: Geoff Johns
Penciller: Andy Kubert
Inker: Sandra Hope
Colorist: Alex Sinclair
Letterer: Nick J. Napolitano
Cover: Andy Kubert, Sandra Hope & Alex Sinclair
Editors: Adam Schlagman & Rex Ogle
Executive Editor: Eddie Berganza
Published by: DC Comics

Narration opens the issue–we don’t know who it is, initially–telling us of Barry and having been inspired by him. Then Barry’s woken up in the forensics lab, but finds himself confused by the world around him–something’s not right. Racing out, he finds the ring with his costume is missing…a surprise that sends him tripping down a flight of stairs to meet his mom. The scene shifts to Batman in Gotham has he hunts information on the Joker, and is confronted by Cyborg. Cyborg and the heroic community need Batman’s help. Following plenty of exposition to ideally psyche one up for the 15+ mini-series and specials attached to this event, we find Barry later entering the Batcave from an un-tended-to Wayne Manor, to voice the “big shock” of this issue and set some of the tone for what’s to come. Continue reading

52 Week #4 [Review]

Quick Rating: Good
Title: Dances With Monsters

Renee Montoya and The Question do their thing, work is done to find the missing heroes-in-space, Booster and Fire discuss Booster’s current attitude and actions, John Irons contemplates what Steel means, and Ralph speaks with Cassie and her ‘cult.’

52week04Writers: Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Art Breakdowns: Keith Giffen
Pencils: Joe Bennett
Inks: Jack Jadson
Colors: Alex Sinclair
Letters: Rob Leigh
Assistant Editors: Jann Jones & Harvey Richards
Editor: Stephen Wacker
Cover Art: J.G. Jones & Alex Sinclair
Publisher: DC Comics

History of the DCU Part 3
Story & Layouts: Dan Jurgens
Finishes: Art Thibert
Colors: Guy Major & Jeromy Cox
Letters: Nick J. Napolitano
Edits: Berganza, Cohen & Schaefer

This issue fills us in on the fourth week of the first month following the conclusion to Infinite Crisis. Several of the core plotlines are at least touched on in this issue. Renee Montoya finds herself entirely bored and frustrated at a pointless surveillance job–a job that keeps getting interrupted by The Question.

Some astronauts–I think they’re astronauts–get a glimpse of hope at finding the heroes lost in space during the crisis. Additionally, Booster and Fire discuss the way Booster’s going about his hero-ing, as Fire comments on Booster’s initial reaction to the loss of Ted last year.
Ralph Dibny speaks with Cassie and her ‘cult’ as she’s promised him answers and the possibility of seeing a certain lost loved one. The final plot touched on this issue is John Henry Irons as he contemplates what he’s done by having rushed into the hero gig without thinking–what creating Steel has done in his life and others’ as well–and leads us into what might be a bit of a change for the character.

In a way, it feels like there’s not a LOT that happens in this issue–but with no less than five simultaneous, ongoing stories all being told, that’s to be expected. The scene transitions feel a bit choppy–not entirely interruptive, but at least a couple times I found myself flipping back a page to see what day I was on, and then was surprised when the main story ended, not having registered that it was the end of the week. In a sense, it might be fairly easy to be taken out of the story considering the week ends ‘conveniently’ at a cliffhanger.

Despite the aforementioned choppiness, I didn’t feel like I was reading multiple stories by distinct writers–which I feel is a good thing, given that this is overall a singular story of the events ocurring during the "missing year." The writing in and of itself is good, and conveys the sort of slice-of-life scenes of these characters.

The artwork is good–nothing much negative to say about it, really. Visually, characters are all recognizeable and distinct, and I didn’t catch myself at any scenes wondering who a character was because of artistic interpretations of familiar characters. The art may not be singularly distinct and recognizeable specifically (the way, say, Alex Ross artwork might be)–but it is clear and clean, and gets across what needs to be conveyed visually in the story, and that is the main concern.

The only story point that really jumped out at me offhand was Steel’s–I’m not certain, but I think we’re seeing where his history has been modified somewhat, possibly undoing stuff from several years ago. And frankly, I’m ok with such modification, as I wasn’t thrilled with said events as they originally unfolded at the end of Superman: The Man of Steel.

The backup I’m not as thrilled with. This week’s four-pager informs us (yet again?) that Donna Troy remembers and/or has access to memories and knowledge of the multiverse, pre-Crisis on Infinite Earths as well as post-, and everything up to present. We’re reminded THAT there was a multiverse, that there was a crisis, and that sacrifices were made that rocked everyone deeply. For this reader, at least, it feels like nothing new that wasn’t covered in Infinite Crisis. Additionally, it feels like the framing of this history is a bit of a detraction, robbing the history/story of precious panels to keep reminding us of Donna Troy (but then, perhaps that comes from my envisioning it as a singular story, how it will read when all the chapters are read back-to-back rather than a week apart?)

Taken as a whole, I’m still not entirely sure what to make of this format. While it’s not perfect (and I can’t quite put my finger on anything that WOULD make it perfect), I’m enjoying it thus far. Of course, 4 issues down leaves us with another 48 issues to go… This ride’s just beginning, and DC‘s got me hooked for the present.

Ratings:

Story: 4/5
Art: 4/5
Overall: 4/5

Faces of Evil: Prometheus #1 [Review]

Quick Rating: Good
Story Title: The Man who Murdered Prometheus

The true Prometheus finds himself free, and seeks revenge on the man who has used his name during his imprisonment.

facesofevilprometheus001Writer: Sterling Gates
Art & Color: Federico Dallocchio
Letterer: Swands
Editors: Adam Schlagman & Eddie Berganza
Cover: Mauro Cascioli
Publisher: DC Comics

Opening with a fairly "classic" "one punch takeout" by Batman, we see the original Prometheus dealt with by Batman and Martian Manhunter in a flashback. Moving to the present, we find that Prometheus has been imprisoned for a couple years (comic time), and isn’t seen as much of a threat by the guards assigned him. Prometheus recalls his own origin (a simple story device/excuse to fill readers in on it). When he finds himself let loose of the Martian Manhunter’s control (J’onn’s death in Final Crisis #1 / Final Crisis: Requiem), he sets out to continue his mission of revenge against agents of justice as well as against the imposter using his name of late.

I was interested in this issue by its title alone: I vaguely recalled Prometheus from a couple of issues fairly early in the Morrison JLA run over a decade back, and thought it’d be interesting to see where the character is–or would be brought–in the present. Story wise, I was not disappointed. The plot is a bit cliched, but works for me as a one-shot though I doubt it’d work for me as a longer story. We have a reconciliation of sorts of the character (I never knew that someone other than one character has used the name "Prometheus" in DC’s continuity) that sets him up to be a big player in future issues.

Offhand I am not at all familiar with the artist’s name, but with art like that in this issue, I certainly hope to become familiar. There’s a gritty realism to the art that fits quite well with the story. I’m not a huge fan of the Prometheus costume–can’t quite put my finger on it, except it just looks…weird. I don’t have any old issues to reference to see how similar or different it is to the original, but hey…whatever.

I haven’t found the Faces of Evil bit all that engaging in most of the other DC titles (particularly Booster Gold, Green Lantern Corps, and Action Comics) so far. However, this issue seems to be exactly what Faces of Evil is all about, giving a solid, full story about a villain with insight into the villain him/herself. With quality like this, I’d even be somewhat interested in a regular series of spotlights on various villains if it kept to this price point.

This is a good one-shot–though it’s not an entirely new character, one can certainly see how this’ll be a launching point for a dangerous DC villain that hasn’t had much play time the last few years. If you can find it for cover price, this is well worth a look-see.

Ratings:

Story: 4/5
Art: 3.5/5
Overall: 3.5/5

Superman/Batman #76 [Review]


Full review posted to cxPulp.com
.

Story: 4/5
Art: 3/5
Overall: 3.5/5

Green Lantern #55 [Review]

Full review posted to cxPulp.com.

Story: 3.5/5
Art: 4/5
Overall: 3.5/5

Green Lantern #53 [Review]

Full review posted to comixtreme.com.

Story: 4/5
Art: 4/5
Overall: 4/5

Brightest Day #0 [Review]

Full review posted to comixtreme.com.

Story: 4.5/5
Art: 4.5/5
Overall: 4.5/5