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Ultraverse Revisited: Night Man #2

ultraverse_revisited

nightman_0002Mangled!

Author: Steve Englehart
Pencil Artist: Gene Ha
Ink Artist: Andrew Pepoy
Letterer: Dave Lanphear
Color Design: Tim Divar
Colorists: Foodhammer!
Editor: Chris Ulm
Cover Date: November 1993
Cover Price: $1.95

One trouble with reading "all" of the Ultraverse titles is that it means I’m not "focusing" or "concentrating" on a single title…I’m not investing in a singular character/team, and there’s a definite disconnect in reading chapters of a singular story months/weeks apart, with numerous other issues in between. Of course, this does somewhat mimic–as is my intent here–following the Ultraverse as it originally came out 25+ years ago. Still, it would be interesting to run through a single series issue by issue or story by story.

All that said, this is the second issue of The Night Man and it feels like forever since I read the first issue!

The cover shows our main character fighting a guy in some sort of exo-armor/exoskeleton while neon signage in the background indicating the neighborhood they’re fighting in–outside an establishment presenting nude girls.

The issue opens with Johnny Domino in bed, five hours into his attempt to sleep, and finally admitting defeat. Reflecting on recent events–his car accident, the start of The Strangers and an "Ultra Fever" (the public’s fascination with the mass-emergence of Ultras recently), his failure to save Ginger in the first issue–he heads out into the night. His own Ultra-ability kicks in as he senses the murderous intent of an individual and intervenes…meeting someone calling himself "Mangle." Johnny isn’t able to capture the villain, but does rescue a boy, and returns the boy to his home (though the kid didn’t want to go home). We get a bit of insight into Johnny’s sense of rightness, seeing what it means to him that family rifts be put right while they can…showing some longer-term hurt in the character. Investigating Mangle’s reference to Nuware, Johnny investigates, confronting J.D. Hunt about it with little result. Frustrated, he winds up playing his sax on a beach where his dad hears (he’s a security guard) and without knowing the story still manages to offer useful advice to his son. Johnny gets back out there as Night Man and learns about his new foe before a rematch.  Despite having the opportunity to kill Night Man here and now thanks to his advantageous exoskeleton, Mangle decides it’s a game and leaves Night Man alive–proclaiming that he likes to play–and leaves the scene. Beaten, Night Man realizes he’s been lied to…BIG TIME!

I like the art for this issue…Johnny looks as I’d expect–particularly recognizable by his hair, and I like the Night Man outfit. That said, I’m not "blown away" by the art–it is good, but it’s only for this review and noting the credits that I recognize it as Gene Ha. I think I recall not caring much for his art style with Adventures of Superman back in issues before Infinite Crisis…and that being where I first came to recognize his name. That I like the art here is a good thing, and that’s that!

Story-wise, this issue definitely continues from the first issue, though not exactly off a cliffhanger. It’s definitely the "next issue," with plenty of context and exposition to remind us of recent stuff such that–though one definitely benefits from having read it–it’s technically possible to read this issue by itself and follow right along without truly missing much. It feels a bit clunky and awkward, as such…but it’s definitely a product of its time (the early 1990s), and I’ll gladly take it at this point, being so inundated with modern comics’ propensity to force one to do "homework" just to figure out what’s going on, thanks to seemingly everything being written for an eventual "graphic novel."

I like that we get some added development of Johnny himself, emphasis on his inability to sleep and yet still function, that he has a relationship with his father, that he’s got certain sensibilities (seeing the rescued kid home) even as a vigilante-of-the-night, and so on. Nothing’s particularly deep, and while this issue could be summed up in really brief, broad strokes, there’s a lot of stuff going on, world-building with the character and this title.

As I’ve said time and again, there isn’t really anything about this issue that would make me suggest seeking it out individually and specifically…but it’s definitely a solid second issue, a "next issue," and nothing turn-off-ish about it to say "nah, don’t bother." This is of course, bargain-bin fodder as a physical object…but finding it in a bargain bin (especially with #1 and 3+ also available) I’d recommend giving it a look-see.

I look forward to continued seeing the continued development of this title and its place–and the character’s place–in the Ultraverse.

nightman_0002_blogtrailer

The New 52! #1 [Review]

The New 52! #1

Writer: Geoff Johns
Art: Jim Lee, Scott Williams, Ivan Reis, Joe Prado, Kenneth Rocafort, Gene Ha
Color: Alex Sinclair, Rod Reis, Blond, Art Lyon
Cover: Jim Lee, Scott Williams, Alex Sinclair
Letterer: Sal Cipriano
Assistant Editor: Kate Stewart
Editors: Dan Didio & Eddie Berganza

This issue is mostly teaser, and seems especially designed more for those following DC‘s The New 52 for the past 9 or so months moreso than a brand-new reader that might be sucked in for Free Comic Book Day 2012.

We’re shown a sentencing for a trio of characters, all of whom–if not off the bat, then by their fates–have a certain familiarity, as we see the origin of “Pandora,” who we see here has a much larger role to play in the new DCU in the near future. These three characters have been condemned by The Wizard (as in Shazam), punished for contributions to harm of mankind. In the present day, Pandora stirs up some trouble stealing back her box as she seeks to unravel her curse, and we’re then shown a glimpse into the near-future of the DCU, and the coming “event” due out “next year.”

There’s a whole mix of art to the issue, culminating in a fold-out posterlike 4-page spread by Jim Lee spotlighting the main Justice Leaguers in the “near future.” Overall, given this is essentially a sampler issue and I had no idea what to expect of it, the art didn’t stand out all that much to me. Some characters are familiar, others not so much, and I’m not sure if the unfamiliarity I have is with the New 52 in general, or with concepts being “introduced” in this issue.

Story-wise, there’s not a whole lot; this is like having the “origin” of Pandora (and a couple other characters) thrown in front of us to pull one in, like “hey, remember these guys? Here they are! See! Now you HAVE to read the coming event!”

As a free issue…yeah, this is worthwhile. If it weren’t for the credits taking up much of the bottom of the image, I’d be inclined to pull the center out of the issue and stick it on the wall as a small poster, at least. Almost half this issue is a section of 2-ish page “previews” of the second wave of DC titles, and I skipped over ’em. I already bought Earth 2 #1, and NOT being an art person, have no interest in the 5-7+ page previews DC‘s often stuck in the back of its books, and 1-2 pages mean even less.

Probably for the worse (to me), this issue makes it clear that The New 52 is building toward some huge event (coming next year, though), and since I’m not willing to invest in a bunch of titles as-is, I have even less interest now.

Story: 4/10
Art: 8/10
Whole: 6/10

Blackest Night: Tales of the Corps #2 [Review]

Full review posted to comixtreme.com.

Story: 3.5/5
Art: 4/5
Overall: 4/5

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