• February 2026
    S M T W T F S
    1234567
    891011121314
    15161718192021
    22232425262728
  • On Facebook

  • Archives

  • Categories

  • Comic Blog Elite

    Comic Blogs - BlogCatalog Blog Directory

Booster Gold #19 [Review]

Full review posted to comixtreme.com.

Story: 3.5/5
Art: 3.5/5
Overall: 3.5/5

Justice Society of America #25 [Review]

Black Adam & Isis part three: Family Feuds

Story: Geoff Johns, Jerry Ordway
Pencil art: Jerry Ordway
Ink art: Bob Wiacek & Jerry Ordway
Colors: Hi-Fi
Letters: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Jerry Ordway)
Publisher: DC Comics

We resume the story with “Black Mary” asserting influence on Billy–creating “Black Billy” and illustrating an interesting point of the nature of the Marvel Family’s use of the power that flows through them. While the Marvels clash with the JSA, Jay Garrick accompanies Billy’s father as things race toward pivotal “Marvel family” events.

The art on this issue is fantastic, and for me works perfectly with this story. In addition to being high quality art, the fact that it is Ordway–who has more than just passing familiarity to the Marvel family–is icing on the cake.

The story itself is accessible to me as a reader who never paid much attention to any of the Marvel family characters until relatively recently, and yet it is so obvious that this draws on continuity put down over the past couple decades (Ordway’s involvement is testament to that!)

As part three of an only four or five-chapter story, this isn’t the best point to simply jump in exactly, but as a whole if you’ve any interest in the Marvel family, this is a story you ought to be reading. And if you’re looking for a crash course or playing some wikipedia-catchup and the cover intrigues you, give this a shot!

Highly recommended.

Story: 9/10
Art: 9/10
Whole: 9/10

Battle for the Cowl: Commissioner Gordon #1 [Review]

A Cold Day in Hell

Written by: Royal McGraw
Art by: Tom Mandrake
Colors by: Guy Major
Letters by: Sal Cipriano
Asst. Edited by: Harvey Richards
Edited by: Michael Siglain
Cover: Ladronn
Publisher: DC Comics

I came on way late with GOtham Central back in the day, though after reading the first hardcover realized it should have been tops on my list years earlier. Given the nature of that title, I had high hopes for this issue…hopes that weren’t entirely realized, but not really dashed, either.

We begin with Gordon prisoner of one of Batman’s foes, before flashing back a bit to show us how it is that he came to be in this position. It’s not long before Gordonrealizes that his confrontation with this foe comes down to just them–Batman’s “dead,” after all–and we see James Gordon the cop here, not just a figure calling in Batman with a spotlight on top of a building.

The story’s fairly straightforward here; nothing spectacular. But we do get a look at Gordon and how the GCPD is faring without Batman in town. This doesn’t strike me as a definitive Gordon story–but it’s nothing that seems to really counter anything that’s come before. In fact, it seems to affirm many of the elements of the Batman “universe” I enjoy.

The art’s pretty good, and fits the story. I particularly liked that it managed to in a few particular panels take my mind exactly where I think it was supposed to, invoking other comics and even the Batman animated series from the 1990s (a series that absolutely cannot be ignored in the staging of this issue).

All in all, this was a solid issue, but not really integral to anything. It’s a nice look at supporting elements, but it doesn’t seem likely to inform events of the core mini. Well worth it if you’re a fan of the character or want to see the wider scope of the Batman/Gotham “universe” but not something you’d need if you’re just along for the core Battle for the Cowl series.

Story: 7.5/10
Art: 7.5/10
Whole: 7.5/10

Oracle: The Cure #1 [Review]

Home Again, Home Again

Writer: Kevin Vanhook
Pencillers: Julian Lopez & Fernando Pasarin
Inkers: Bit & Hi-Fi’s David Bryant
Colorist: Hi-Fi
Letterer: Steve Wands
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Guillem March
Publisher: DC Comics

We open on a view from outside Barbara Gordon’s new apartment building, as residents all react to flickering availability of power. We then move into seeing Barbara interact with her father, some other allies, hacker contacts, and so on, showing us much of what makes up the life of Oracle as she adjusts to being back in Gotham City after being gone for quite awhile.

The story isn’t bad, though I’m not terribly enthused by it. Nothing really blows me away…in fact, a couple points actually strike me as extremely cliche. There’s a point that’s brought up several times throughout the issue that screams foreshadowing to me (and cliched foreshadowing at that). Additionally, what happens with one of Barbara’s hacker friends seems laughably unrealistic to me, like a plot point jammed in because there was no other way to have such a point occur otherwise.

The art’s not bad. It seems vaguely generic at points, but comes across smoothly for the most part. Aside from some…questionable angles…you could really find a lot of art in comics out there that is far less appealing. What we have in this issue works for the story, and fits.

The way the foreshadowing pays off in the next two issues will really inform how integral this series is to the Battle for the Cowl story as a whole. For now, this seems to be at least a nice tie-in that takes the context of the overall story and is telling a smaller aspect of that story with a particular focus that needn’t include the entire Bat-verse.

Could be much better, but not a bad read if you’re interested in the character or having all the tie-ins and such.

Story: 7/10
Art: 7/10
Whole: 7/10

Booster Gold #18 [Review]

Full review posted to comixtreme.com.

Booster Gold #17 [Review]

Full review posted to comixtreme.com.

Justice Society of America #23 [Review]

Between a Rock and a Hard Place part one: The Power of Shazam

Story: Geoff Johns & Jerry Ordway
Pencil art: Jerry Ordway
Ink art: Bob Wiacek
Colors: Hi-Fi
Letters: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Jerry Ordway)
Publisher: DC Comics

Having survived the Gog ordeal, the team finds itself picking up the pieces left behind. We see Hawkman reprimanded for initiating a divide in the team, as well as seeing where several of the characters are at present, post-Gog. The latter part of the issue focuses on the Marvel family in its current incarnation, and sees Isis returned to her husband a changed woman, and the stage set for much trouble to come.

Given the emphasis on the Marvel family, it’s great to see Ordway involved with the writing alongside regular series writer Johns. Together, they compose a story that is quite compelling and interesting–and despite coming off a year-long saga, this issue is fresh and interesting, dealing with ramifications while also ramping up the new story in a great blend of the two points. Though I’ve not read The Trials of Shazam nor The Power of Shazam, I have no real trouble following along–and am actually interested just from this issue in tracking those down to read.

The art is quite good…I enjoy it in and of itself, as well as for the fact that Ordway’s had a significant hand in the Marvel family in earlier stories and thus is a very appropriate artist to take things on now.

As the first issue in a new arc, this is a great point to jump on to check this series out…and honestly, if you’re not reading this series, you should be. If you enjoyed Black Adam in 52 or elsewhere the last few years, and have any interest in the character, this is not an issue to skip.

Story: 9/10
Art: 9/10
Whole: 9/10

Booster Gold #16 [Review]

Full review posted to comixtreme.com.

Justice Society of America #22 [Review]

One World, Under Gog part VII: Thy Will Be Done

Story: Geoff Johns & Alex Ross
Writer: Geoff Johns
Pencilers: Dale Eaglesham
Painted pages by: Alex Ross
Inker: Nathan Massengill
Colorist: Hi-Fi
Letterer: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Eaglesham & Hi-Fi)
Very special Thanks to: Mark Waid
Publisher: DC Comics

This issue wraps up the ongoing “Thy Kingdom Come” saga in this title. This issue jumps a lot, beginning with the JSA doing their thing with Gog while Superman and Starman have a few moments together before the former is sent “home.” The rest of the team deals with the effects of the loss of the “gifts” that Gog had bestowed, and the issue ends with a slight twist on the signature Johns end-of-saga look-ahead.

The art on this story was just what I’ve come to expect for the book. It’s high quality and yet looks like a comic book. There are also painted panels/sequences interspersed done by Ross that as usual are top-notch. While it’s a bit jarring to go from one style to the other, I for one would not trade it–it’s great to see the “Kingdom Come” world done by Ross–it lends a certain authenticity to the world, as well as a bit of a notion of things coming full-circle.

The story aspect of this issue is also quite good. There’s not a lot of “conflict-action” in the issue, as it seems largely about tying up loose ends and capping off this huge saga. A number of characters get “moments” that kinda set their status quo post-saga, showing us where they are at right now, moving forward.

After just over a year–12 prior issues, 1 annual and 3 specials–the saga concludes in this single standard-sized issue for $2.99. No extra-sized, extra-priced issue; no spinning off to another title or special for the actual conclusion; no weaseling in a virtual “to-be-continued” to get one buying even more books.

We have high quality art, solid high quality story, and a fitting conclusion to all the events. The story is capped here, though it by no means slams the door or leaves stuff closed. The scenes of Earth-22 prompted me to grab the original Kingdom Come story–I was curious if there was “recycled art,” but no–the words were the same, but the angles different…and something about the way it was done, I thought it was fantastic. (It was also quite classy that Mark Waid is thanked in the credits, as so much has been built upon his original story).

This really is not an issue for new readers–new readers can probably pick this up and appreciate it in general, but this issue is very much for the long-term readers who have followed this story, and is quite the reward for doing so. Of the comics I picked up this week, this was by far my favorite.

Story: 9/10
Art: 9/10
Whole: 9.5/10

Booster Gold #15 [Review]

Full review posted to comiXtreme.com.