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Green Lantern #36 [Review]

Full review posted to comixtreme.com.

Jonah Hex #39 [Review]

Cowardice

Writer: Justin Gray & Jimmy Palmiotti
Art: Rafa Garres
Letterer: Rob Leigh
Edits: Elisabeth Gehrlein & Sean Ryan
Cover: Rafa Garres
Publisher: DC Comics

This issue picks up with Hex in a bar just before the town goes dry. Meanwhile, some shady individuals seem to be on the run, and wind up with murder on their hands–such that Hex gets involved when the deputy Sherriff doesn’t seem to be effective. Hex faces these outlaws and provides a lesson to the now new Sherriff as well.

The writing here isn’t bad. It isn’t blow-me-away wonderful, either, by any means. The story seems rather basic and cliched…though I’m not convinced that’s a bad thing in this case.

The art really isn’t to my liking. It’s quite stylistic, bordering on surreal to me. I recognize the title character by the flesh from the upper lip to lower and the grimace. Other than that, it wasn’t all that easy to figure out who was who–what I eventually figured out toward telling the characters apart came from context-clues in the writing and process of elimination.

This was my first issue of the series–I’ve heard about it for years though I never got around to trying an issue. For the slow week this was and the local shop being sold out alredy of half the issues I’d intended to buy, I decided on a whim to snag this issue, in the hopes it would indeed be a one-off. By that, I was not disappointed–from the opening to the conflict to the resolution, we have a complete single “episode” in the life of Jonah Hex under one cover. I’m sure there’s an over-arching plot at play that would make this issue all the more enjoyable were I more familiar with the character.

Given that, I’m by no means turned away from this series…though this issue was not sufficient to hook me on specifically planning to seek out future issues or hunt down back issues.

Story: 6/10
Art: 4/10
Whole: 5/10

Justice Society of America #22 [Review]

One World, Under Gog part VII: Thy Will Be Done

Story: Geoff Johns & Alex Ross
Writer: Geoff Johns
Pencilers: Dale Eaglesham
Painted pages by: Alex Ross
Inker: Nathan Massengill
Colorist: Hi-Fi
Letterer: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Eaglesham & Hi-Fi)
Very special Thanks to: Mark Waid
Publisher: DC Comics

This issue wraps up the ongoing “Thy Kingdom Come” saga in this title. This issue jumps a lot, beginning with the JSA doing their thing with Gog while Superman and Starman have a few moments together before the former is sent “home.” The rest of the team deals with the effects of the loss of the “gifts” that Gog had bestowed, and the issue ends with a slight twist on the signature Johns end-of-saga look-ahead.

The art on this story was just what I’ve come to expect for the book. It’s high quality and yet looks like a comic book. There are also painted panels/sequences interspersed done by Ross that as usual are top-notch. While it’s a bit jarring to go from one style to the other, I for one would not trade it–it’s great to see the “Kingdom Come” world done by Ross–it lends a certain authenticity to the world, as well as a bit of a notion of things coming full-circle.

The story aspect of this issue is also quite good. There’s not a lot of “conflict-action” in the issue, as it seems largely about tying up loose ends and capping off this huge saga. A number of characters get “moments” that kinda set their status quo post-saga, showing us where they are at right now, moving forward.

After just over a year–12 prior issues, 1 annual and 3 specials–the saga concludes in this single standard-sized issue for $2.99. No extra-sized, extra-priced issue; no spinning off to another title or special for the actual conclusion; no weaseling in a virtual “to-be-continued” to get one buying even more books.

We have high quality art, solid high quality story, and a fitting conclusion to all the events. The story is capped here, though it by no means slams the door or leaves stuff closed. The scenes of Earth-22 prompted me to grab the original Kingdom Come story–I was curious if there was “recycled art,” but no–the words were the same, but the angles different…and something about the way it was done, I thought it was fantastic. (It was also quite classy that Mark Waid is thanked in the credits, as so much has been built upon his original story).

This really is not an issue for new readers–new readers can probably pick this up and appreciate it in general, but this issue is very much for the long-term readers who have followed this story, and is quite the reward for doing so. Of the comics I picked up this week, this was by far my favorite.

Story: 9/10
Art: 9/10
Whole: 9.5/10

Final Crisis: Secret Files [Review]

Balancing Act!

Writer: Len Wein
Artist: Tony Shasten
Colorist: Alex Bleyaert
Letterer: Rob Leigh
Associate Editor: Adam Schlagman
Editor: Eddie Berganza
Cover: Frank Quitely (sliver cover by Jim Lee, Richard Friend & Randy Mayor)
Publisher: DC Comics

This issue introduces us to Libra. From his initial origin (with ties to the Ted Knight Starman) to how it is we have Libra in the Final Crisis story. The story shows us how the young man was impacted by events beyond his control as a child, and the home life he came from. We then see how he deals with it, and how he pulls himself up through the world to the point he was originally introduced at way back in the day, and the cost of actually achieving all that he seeks to do. We then find out how Darkseid came to have a “herald” or “prophet” Libra during the contemporary Final Crisis story.

I don’t recognize Shasten’s name, but the art here is quite good. It seems to fit the story well, and I have no real complaints. The story itself is fairly interesting, revealing the origin of Libra–not just as an obscure character from decades past, but as a character we see operating today.

As far as DC’s “Secret Files” specials go, this is certainly NOT what I expected. I should have been suspicious at the (relatively) small price point. Rather than character profiles and information about location and events that’ve unfolded in Final Crisis, this is simply another one-shot that fills us in on a character’s background and how they relate to Final Crisis. This should have been billed as a “Secret Origin issue, as the Secret Files title from DC has come to imply lengthy text/image pieces that go in-depth on bringing one up-to-speed on the current status of a number of characters related to the title.

As with other recent tie-ins, though…I enjoyed this a great deal more than I have the core series. When I saw Wein’s name on this, I was trying to place the name. I recognized the name, but didn’t think I’d seen it in awhile. This finally clicked for me when I saw a note in the credits that Libra was created by Wein. Given that, I find it quite cool that the character’s creator was brought on to reconcile past and present.

Simply as a one-shot that ties in to Final Crisis, this is a solid issue that–while it doesn’t move the Final Crisis story forward–goes a good way toward explaining a pretty major character related to that story.

I’ve had several times that by the time I’ve gotten to a comic store there’s been no choice BUT to get the “sliver cover” for a Final Crisis book. This was the first time that I found myself “stuck” with no choice but the full-cover image. Quitely’s art for the cover is not bad, and as I have yet to see the sliver image, I’m not gonna worry about it.

Story: 8/10
Art: 7/10
Whole: 7.5/10

Justice Society of America #21 [Review]

One World, Under Gog part VI: Saints and Sinners

Story: Geoff Johns & Alex Ross
Writer: Geoff Johns
Pencillers: Dale Eaglesham & Jerry Ordway
Inkers: Nathan Massengill & Bob Wiacek
Colorist: Hi-Fi
Letterer: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Dale Eaglesham and Nathan Massengill)
Publisher: DC Comics

Coming off of the Kingdom Come Specials, the story picks up with Gog having asked those he’s helped to worship him. While some are ready to kneel immediately, others are less than comfortable at this proposition–that you don’t ask worship for helping, you help TO help and nothing more. The JSA is divided and fighting amongst itself, and we see the older members who have either not been helped or who have refused help confronting those swayed by Gog’s “persuasion”…and things begin to unravel as Gog starts to show a side previously unseen by our heroes.

The art on this issue surprised me a bit–something about it seems slightly “off.” It is far from being bad, but just doesn’t seem quite what I expected. However, the characters are all plenty recognizeable and look like they (mostly) should (I feel like they have a “90s look” to them somehow). It’s interesting to see several characters (Alan Scott, Jay Garrick, Hawkman) taking on a Kingdom Come appearance–it’s a nice nod, but for me forces a comparison to the original–visually–which might be part of what seems “off” about the art…this hardly compares to Alex Ross’s painted imagery.

The story is quite solid–after however many issues it’s been of building, things are coming to a head, with the JSA split and fighting within its own ranks and Gog finally showing what’s been hinted at: an actual menace/threat to the JSA…and the world as a whole. I would assume Green Lantern creating the green armor around himself, and what happens to the Flash to be an intentional story element and not just the art team giving us an homage to Kingdom Come. While it at first doesn’t make much sense, upon further reflection, it does, as Superman gets to see these people becoming more and more like those he knew on his world, which really ups the ante a bit, so to speak.

I was a bit disappointed, somehow convincing myself that this issue would be the resolution of the story, that the specials all led to this. At the same time, I’m actually anticipating the next issue–it will be something I’m looking forward to, actively interested in reading, and not something to be read just because it’s something I bought “last month” and so buy “this month.”

All in all, if you’re following the JSA, this issue’s well worth while. I’m not sure it’d be the best read if you’re coming in cold. Quality wise, this is a title that has held my attention for the last half-year, and I’m interested enough in the backstory to want to track down the earlier issues I’ve missed.

Story: 8/10
Art: 7/10
Whole: 8/10

Please note: Credits for this issue acquired from a pdf preview found at DC’s website…it appears that they were to have printed on a black bar, but the colors have zero contrast, effectively nixing creator credits for the issue. Preview found here

JSA Kingdom Come Special: The Kingdom [Review]

The Kingdom

Story: Geoff Johns & Alex Ross
Writer: Geoff Johns
Penciller: Fernando Pasarin
Inkers: Mick Gray, Jack Purcell, Norm Rapmund & Fernando Pasarin
Colorist: Hi-Fi
Letterer: Rob Leigh
Earth-2 Pin-Up: Jerry Ordway
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Fernando Pasarin)
Publisher: DC Comics

The main thrust of this issue follows several JSAers as they react to Gog’s “gifts”–reactions both positive and negative. Damage is very much in support of Gog–who, after all, healed his face. Others point out that Gog sent Power Girl to an Earth 2 where she was hunted as a traitor, and we see Dr. Mid-Nite and Sand both dealing with the negative repercussions to their being “cured” of what had seemed on the surface to be a curse. As “war” breaks out within the JSA, it appears that Gog might finally tip his hand, as we approach “The Seventh Day” which may or may not usher in–through Gog–the end of the world.

There’s a lot going on in this issue, and a lot of characters juggled. While it’s easy enough to lose track of everyone, Johns still manages to keep things engaging by focusing on several characters and let us see their arcs unfold in context of the larger whole. What began with the apparently simple premise a year ago of “Kingdom Come Superman arrives on New Earth” has become a lengthy, enjoyable epic that has drawn me back to the Justice Society and made the team a favorite. This is a story that will likely go down as one of the definitive Justice Society runs.

The art is–for the most part–well-suited to the story. There are a few points where characters appear a bit “off” (one panel has Superman looking like he ate too many burritos too quickly)…but as a whole, no significant complaint art wise. It’s easy to follow visually, and none of the characters seem unrecognizeable.

I’ve enjoyed these specials. While a bit pricey–both cover price, and simply by their very existence at all–I think they make for a great addition to the JSA narrative, and allow for far more than we could get with just the core title alone. It is unfortunate, though, as we have important events in these that are certainly key to the overall story, such that if one wants the full story they are essential and one will have missed a great deal reading “only” the core JSA title.

There’s a double-page pinup-style spread of the Earth-2 Justice Society included–I’m not sure I “get” exactly why it’s included…but it’s a cool little “moment” of that team sitting for team photo…there’s a lot going on in that one image that says a lot about the characters without dialogue needed…it would make a great poster.

All in all, a good package that–despite the higher cover price–feels like something special and important,and is worth the money paid. You could do so much worse by way of out-of-core-title tie-in specials in a major story.

Story: 8/10
Art: 7.5/10
Whole: 8/10

JSA Kingdom Come Special: Magog [Review]

Thy Kingdom Come – Magog: The Real Me

Story and Words: Peter J. Tomasi
Penciller: Fernando Pasarin
Inker: Mick Gray
Colorist: Hi-Fi
Letterer: Rob Leigh
Assistant Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Dale Eaglesham & Mark McKenna)
Publisher: DC Comics

We get a look at the new (true?) Magog in this issue–the former marine known to the JSA as Lance Corporal David Reid. Reid was recently “killed” but immediately ressurrected by the entity known as Gog, and seems to be Superman’s worst fear come true, a sign of his “history” repeating itself. The story takes a break here to follow Reid/Magog to some old comrades, allowing for flashbacks to fill us in on his past and what they meant to him. As Reid lashes out at those who captured his old friends, he becomes more like the Magog known to readers of Kingdom Come.

The story is pretty straight-forward, and nicely fleshes out the David Reid character, filling in details hinted at but not fully revealed. We get the background to his motivation, and what makes him what he is at present. This adds depth not only to him, but to the Magog we know from Kingdom Come…and gives cause to see Reid’s potential here.

Once more I’m unfamiliar with the artist, so I have no point of comparison on quality. However, in terms of this story I have no complaint. The visuals follow the story, and there’s a nice level of detail that does not disappoint. The visual style is very much that of a super-hero comic book…showing Magog as a recognizeable figure, but distinctly contrasted with Alex Ross’s rendition as seen on the cover–like comparing a live-action product with the comic adaptation.

We’re also treated to a back-up story, focusing on:

The Secret Origin of Starman

Writer: Geoff Johns
Art: Scott Kolins
Colorist: Hi-Fi
Lettering: John J. Hill
Asst. Editor: Harvey Richards
Editor: Michael Siglain

This back-up story fills us in on the origin of this latest Starman as well as his costume. The art is a real treat…no complaint there, as I enjoyed it quite a bit. It’s also cool to see well ahead time that for however it’ll play into Final Crisis, that Legion of 3 Worlds has some bearing on how we got this version of Starman. I find it interesting the “mythology” I’m beginning to really notice with Starman, the way the various people to use the Star- name are linked…something quite enjoyable.

This backup does feel almost like it was crammed in, though…rushed to explain stuff before the overall Thy Kingdom Come / Gog story(ies) finish. Almost segmented TO get the information told where there may not be room in the main JSA series or even these specials to tell it otherwise.

On the whole, this was another strong issue, giving further background of major players in the Gog saga as we head (presumably) toward its conclusion soon.

I’m not sure this is essential to the story, but if you’re diggin’ the story and are interested in more about Magog and Starman and how they play into the ongoing saga, this issue’s worth picking up despite the higher price tag (justified, I suppose, by this being a special and not just a regular issue of a series).

Story: 8/10
Art: 8/10
Whole: 8/10

Justice Society of America – Kingdom Come Special: Superman [Review]

Written and Illustrated by: Alex Ross
Colors: Alex Sinclair
Letters: Rob Leigh
Asst. Editor: Harvey Richards
Editor: Michael Siglain
Cover: Alex Ross (variant by Dale Eaglesham & Brian Miller)
Publisher: DC Comics

My first thought of this book: With an interior by Alex Ross, featuring this particular character…why would I have any interest in a cover by another artist when Ross provides the main cover to go with the interior?!?

We open with Superman vs. Superman, then cut to “the Kingdom Come Superman” talking with Cyclone, who encourages him to talk about his past, the world he lost. Following their conversation, Superman looks up Norman McCay, the pastor he’d briefly met shortly before his world died, and determines to meet the man. Noticing a green cloud at the Daily Planet, he rushes there first, fearing a repeat of his history…things aren’t what they appear, and he briefly encounters our Superman. Following a quiet visit with a now-retired Norman McCay, Supes meets our Lois, and she learns details to how her counterpart perished.

I recall the debut of Marvels, and later, Kingdom Come–I’ve been amazed at actually reading the first couple individual issues of Kingdom Come given what it’s become in the 13 or so years since as a graphic novel. I remember the first time I read the entire story–in the collected format, as one of my earliest graphic novels purchased. I’ve always enjoyed Ross’ art, and generally credit him as the first comics artist whose work I could recognize specifically by sight. Additionally, Kingdom Come has long been one of my favorite stories–I can even credit it with some of my earliest interest in studying the bible, for context of the passages quoted.

Given all that, this issue honestly impressed me. I didn’t think anything would measure up to the original Kingdom Come, but while placed squarely in current JSA continuity, this also fleshes out Kingdom Come itself, providing a follow-up without being an exact sequel–leaving the original intact, but adding details that serve to enhance that story should one recall it.

The story here is quite good and totally believable to me of this Superman. We get to explore with him what it is to meet “alternate-world-counterparts” who look exactly like those we know, and yet are not the people we know…the heart of the individual that is noticeable regardless of the infinite variables of their lives. Offhand, this issue’s story is exactly the sort of thing I’ve wanted to see since this mega-arc began late last year.

This is Alex Ross’s art–I’d recognize it regardless of hype, promotion, or issue credits. The quality is there, the consistency is there, the tone is there…the detailed familiarity visually…is there. Visually, this is one of the best-looking comics I’ve seen…if you’re a fan of Ross’ work you shouldn’t be disappointed; if you’re not a fan…well, this probably is not for you.

There’s also some back-matter: sketches, commentary, layouts–all that give insight into what went into the creation of this issue; it’s all pretty interesting even though I’m not usually a fan of this sorta stuff…it certainly helps round the issue out, giving me little room to really complain about the cover price.

My sheer enjoyment of this issue comes from the story, and the art, AND the nostalgia. Offhand, this is definitely one of my favorite issues of the year, and very much worth having picked up.

Story: 9/10
Art: 9.5/10
Whole: 9.5/10

Action Comics #871 [Review]

New Krypton: Beyond Doomsday

Writer: Geoff Johns
Artist: Pete Woods
Colorist: Brad Anderson
Letterer: Rob Leigh
Editor: Matt Idelson
Cover: Alex Ross (variant by Stephane Roux)
Publisher: DC Comics

In the most recent issue of Superman (New Krypton “triangle number” 2), we ended with Doomsday arriving to spoil introductions between Kryptonians and the American president. Then we had a one-shot to explore further what Jimmy Olsen discovered on his recent adventure (and presumably set some stuff up for later in this mega-arc). Now we’re back to Doomsday. Except the issue begins with General Sam Lane dealing with Luthor, explaining his place in all this. Finally picking up on that cliffhanger, Superman takes charge, having had the most up-close-and-personal experience with the creature, and directs others to get the people clear, while he races into battle. Though the first time the two fought (sixteen years ago!) Superman’s allies easily fell, leaving him alone to stop the creature, this time his allies have all of his powers, and we have a half-issue Kryptonians-dogpile-Doomsday slugfest. Meanwhile, in Superman’s fortress, some Zod loyalists seek to free their General from the Phantom Zone, discovering something interesting in the process.

The story continues to build on what’s come before, picking up where we’d left off, responding to and progressing from that cliffhanger. We get some small nods to flesh out certain characters and see what the Kryptonians’ view of humans contains. It seems Doomsday’s reputation indeed is widely-known as are his origins. Johns keeps Superman in-character–as we saw years back, Supes faced his fears of Doomsday, overcoming them–he doesn’t freeze or wring his hands or cry or anything when Doomsday shows. He springs into action, confidently taking charge. On the whole, I have no real issue with the story here that isn’t self-defeating.

The art isn’t bad, either. It’s a definite departure from Frank, but in and of itself is not bad. It might just be the angles, but it appears that some bits of continuity are nicely maintained–Doomsday never has regrown the bony protrusion Superman snapped off his knee in their first encounter. The battle with Doomsday has a few panels where it’s not 100% clear what’s what…but I suppose that helps convey the nature of the battle with so many involved, and not much space between combatants. No huge complaint from me on the art.

As a whole, this is another solid issue, that admittedly leaves me waiting for the next chapter to find out more about who was found in the Fortress, what happens given the Doomsday battle, what General Lane has planned, and so on. This is hardly the best point to jump on-board, but it’s still early enough one could go snag the earlier chapters and get in from there.

I’m not blown away, but nor am I disappointed. As much as any comic is worth $3 these days, this one’s not a waste of money.

Story: 8/10
Art: 7/10
Whole: 7.5/10